Arema the level 13 Whitehoof Flenser by valsharess

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignOrcs
ModeNormal Adventure
SexFemale
RaceWhitehoof
ClassFlenser
Level / Exp13 / 66%
Sizemedium
Lifes / Deaths

Primary Stats

Strength20 (base 10)
Dexterity38 (base 38)
Constitution18.575638793133 (base 11)
Magic42 (base 29)
Willpower10 (base 10)
Cunning15 (base 10)

Resources

Life450/450
Stamina152/152
Vim18/44
Healing Factor1.1757809434187
Regeneration0.29394523585467

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite9

Offense: Mainhand

Damage38
Accuracy26
Crit Chance10%
APR6
Speed1.00

Offense: Offhand

Damage22
Accuracy26
Crit Chance10%
APR5
Speed1.00

Offense: Spell

Spellpower33
Crit Chance9%
Speed1

Offense: Mind

Mindpower20
Crit Chance2%
Speed1

Offense: Damage Bonus

Light+10%

Defense: Base

Armour (hardiness)28.43225567859 (51.07306954025%)
Defense39
Ranged Defense39
Fatigue0
Physical Save23
Spell Save22
Mental Save14

Defense: Resistances

Darkness+ 10%( 70%)
Nature+ 30%( 70%)
Temporal+ 5%( 70%)
Blight+ 30%( 70%)
Physical+ 6%( 70%)
Fire+ 38%( 70%)
All 0%( 70%)

Defense: Immunities

Silence Resistance50%
Bleed Resistance100%
Confusion Resistance30%
Instadeath Resistance100%
Poison Resistance100%
Blind Resistance30%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Technique / Duelist1.30
1/5
1/5
0/5
0/5
Technique / Flensing style1.30
1/5
1/5
1/5
1/5
Corruption / Desecration1.30
2/5
1/5
1/5
0/5
Corruption / Bone1.30
1/5
2/5
1/5
0/5
Corruption / Plague1.30
1/5
1/5
1/5
1/5

Generic Talents

Corruption / Blood magic1.30
2/5
1/5
2/5
1/5
Technique / Conditioning1.30
1/5
0/5
0/5
0/5
Race / Whitehooves1.00
3/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
1/5
0/5
0/5
2/5

Effects

beneficial effect

Quests

active
active
done
active
active
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around neck
In main hand
In off hand
Cloak
Main armor

Inventory

Achievements

Across the Narrow Sea Destroyed the Sunwall Outpost to secure a way to the mainland.
By Arema the Whitehoof Flenser level 12
25th Retaking 124th year of Ascendancy at 04:04
see stats
Level 10 Got a character to level 10.
By Arema the Whitehoof Flenser level 10
19th Retaking 124th year of Ascendancy at 03:30
see stats

Log

--------------------------------
You gain 10.00 gold from the melting of
steel torque of psionic shield [power 43] (25 cooldown).
You gain 1.17 gold from the melting of
cured leather armour of acid resistance (6 def, 4 armour).
You gain 0.07 gold from the melting of
woollen robe (0 def, 0 armour).
You collect a new ingredient:
lump of dwarven steel (1).
You gain 1.59 gold from the melting of
shocking dwarven-steel shield of fire resistance (+18%) (0 def, 6 armour, 78 block).
You collect a new ingredient:
lump of steel (1).
You gain 0.50 gold from the melting of
steel steamgun.
You collect a new ingredient:
lump of dwarven steel (1).
You gain 2.12 gold from the melting of
shocking dwarven-steel steamsaw of reflection (118% power, 0 apr).
You collect a new ingredient:
lump of dwarven steel (1).
You gain 1.60 gold from the melting of
dwarven-steel steamsaw of projection (125% power, 0 apr).
You collect a new ingredient:
stack of herbs (sessali) (1).
You gain 0.50 gold from the melting of
vined mindstar (88% power, 18 apr, mind damage).
You collect a new ingredient:
stack of herbs (sessali) (1).
You gain 0.50 gold from the melting of
vined mindstar (85% power, 18 apr, nature damage).
You collect a new ingredient:
lump of steel (1).
You gain 2.56 gold from the melting of
steel waraxe of vileness (110% power, 3 apr).
You collect a new ingredient:
lump of steel (1).
You gain 1.60 gold from the melting of
quick steel waraxe (109% power, 3 apr).
You collect a new ingredient:
lump of steel (1).
You gain 0.50 gold from the melting of
steel mace (107% power, 3 apr).
You collect a new ingredient:
lump of steel (1).
You gain 0.50 gold from the melting of
steel mace (108% power, 3 apr).
You gain 0.62 gold from the melting of
manasurge rune (regen 844% over 10 turns; mana 42; cd 15).
You gain 3.45 gold from the melting of
medical injector implant of the duelist (efficiency 125% / cooldown 74%).
There is a Entrance to the Sunwall Outpost here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.