











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.7 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.6.0Donators/Buyers bonus! Easy Map 1.4.0This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Possessor Bonus Class 1.6.6Donators/Buyers bonus! Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Select your Escorts 1.6.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.6.7Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Embers of Rage 1.6.7Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Better Item Description 1.6.6This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.6.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Forbidden Cults 1.6.7Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Madness Adventure |
| Sex | Female |
| Race | Krog |
| Class | Cursed |
| Level / Exp | 10 / 53% |
| Size | huge |
| Lifes / Deaths | Killed by rogue at level 7 on the 3rd Flare 122nd year of Ascendancy at 11:21 0 / 5Killed by Aeruta the large white snake at level 10 on the 10th Dusk 122nd year of Ascendancy at 02:40 Killed by Aeruta the large white snake at level 10 on the 10th Dusk 122nd year of Ascendancy at 04:36 Killed by Aeruta the large white snake at level 10 on the 10th Dusk 122nd year of Ascendancy at 05:50 Killed by Aeruta the large white snake at level 10 on the 10th Dusk 122nd year of Ascendancy at 07:31 |
| Antimagic | Follower |
Primary Stats
| Strength | 35 (base 32) |
| Dexterity | 9 (base 10) |
| Constitution | 12 (base 10) |
| Magic | 8 (base 10) |
| Willpower | 32 (base 27) |
| Cunning | 12 (base 10) |
Resources
| Life | -1/417 |
| Hate | 77/100 |
| Equilibrium | 30 |
| Healing Factor | 0.93651833532123 |
| Regeneration | 18.964496290255 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 7 |
Offense: Mainhand
| Damage | 49 |
| Accuracy | 23 |
| Crit Chance | 1% |
| APR | 2 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 24 |
| Accuracy | 23 |
| Crit Chance | 1% |
| APR | 2 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 4 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Mind
| Mindpower | 42 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Damage Bonus
| Light | +10% |
| Cold | +9% |
Offense: Damage Penetration
| Lightning | +5% |
| Light | +10% |
| Nature | +5% |
Defense: Base
| Armour (hardiness) | 16.317011280365 (73.452380952381%) |
| Defense | 3 |
| Ranged Defense | 3 |
| Fatigue | 15 |
| Physical Save | 20 |
| Spell Save | 22 |
| Mental Save | 21 |
Defense: Resistances
| Acid | + 22%( 70%) |
| Blight | + 21%( 70%) |
| Cold | + 51%( 70%) |
| All | + 16%( 70%) |
| Lightning | + 36%( 70%) |
| Light | + 41%( 70%) |
| Temporal | + 20%( 70%) |
| Mind | + 21%( 70%) |
| Fire | + 70%( 70%) |
| Nature | + 26%( 70%) |
Defense: Immunities
| Disarm Resistance | 22% |
| Confusion Resistance | 15% |
| Fear Resistance | 15% |
| Stun Resistance | 35% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 15% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
| Cursed / Gloom | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cursed / Predator | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Rampage | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cursed / Strife | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cursed / Endless hunt | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cursed / Slaughter | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Cursed / Cursed form | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Race / Krog | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 3/5 |
| 0/5 |
| 1/5 |
| 4/5 |
| 0/5 |
Effects
| talent | Gloom |
| talent | Stalk |
| talent | Antimagic Shield |
| detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+4 cooldowns). Infusion Saturation |
| beneficial effect | The target ignores pain, reducing all damage taken by 14%. Pain Suppression |
| beneficial effect | Stalking Aeruta the large white snake. Bonus level 1: +5 accuracy, +6% melee damage, +0.50 hate/turn prey was hit. Stalking 1672/3144 +1 |
| beneficial effect | A flow of life spins around the target, regenerating 20.00 life per turn. Regeneration |
| beneficial effect | You gain 14% resistance against cold. Resolve |
Quests
You successfully escorted the lost tinker to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost tinker (level 1 of Ruins of Kor'Pul) | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost warrior (level 2 of Ruins of Kor'Pul)As a reward you improved talent Vitality (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
| On feet | Puregrit (0 def, 3 armour)3.0 T1 feet armor [Rare] Nature While equipped: dps ---------- Res.pen +5% nature +5% lightning Melee Ret 4 nature On Hit (Melee): * 20% chance to slow global speed by 54% ----- def ----- Armour +3 Fatigue +2% Resists +8% lightning +5% temporal +6% cold Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| On hands | Winterspiker (0 def, 1 armour)1.5 T1 hands armor [Rare] Psionic While equipped: dps ---------- Acc +6 (+3 eff.) ----- def ----- Armour +1 Fatigue +1% Resists +6% blight Phys.save +5 (+3 eff.) Mind.save +5 (+3 eff.) Disarm- +22% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| On head | Karim the linen wizard hat (1 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: dps ---------- On Hit (Melee): * 20% chance to slow global speed by 54% ----- def ----- Defense +1 (+1 eff.) Resists +9% lightning +6% mind +6% cold +3% nature +6% fire A pointy cloth hat, very wizardly... |
| Tool | innervating elm totem of healing [power 110] (4.5/15 cooldown)2.0 T1 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 110 Puts all charms on 15 cooldown 100% to reduce fatigue by 20% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
| Around waist | rough leather belt 'Flashwild'1.0 T1 belt armor [Rare] Master While equipped: Stats +1 Wil dps ---------- Phys.pwr +3 (+1 eff.) Res.pen +10% light ----- def ----- Spell.save +6 (+3 eff.) ---------- misc Psi/ret +0.12 Light +2 Size +1 A belt that goes around your waist. |
| Main armor | Iceknight the iron mail armour (2 def, 4 armour)14.0 T1 heavy armor [Rare] Master While equipped: dps ---------- Mind.pwr +15 (+5 eff.) ----- def ----- Armour +4 Defense +2 (+2 eff.) Fatigue +12% Resists +9% cold +17% fire ---------- misc Hate/m.crit +2.00 A suit of armour made of mail. |
| Light source | Summertide Phial1.0 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(86 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
| In off hand | Healmaster (105% power, 2 apr)3.0 T1 mace 1H weapon [Rare] Psionic Power 106% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +0.5% Atk.spd 100% Melee+ +5 mind On Hit: * 13% chance to reduce all saves and defense by 27 While equipped: Stats +2 Cun +2 Wil ----- def ----- Resists +9% nature ---------- misc Stam/turn +1.00 Blunt and deadly. |
| Cloak | Polywe the Shiverquill (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: dps ---------- Mind.crit +1% Crit.mult +5.00% Mind.pwr +15 (+5 eff.) Dmg.mod +9% cold ----- def ----- Defense +1 (+1 eff.) Mind.save +3 (+2 eff.) Max.HP +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| In main hand | iron mace of dampening (109% power, 2 apr)3.0 T1 mace 1H weapon [Ego] Disrupt Power 109% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +0.5% Atk.spd 100% While equipped: ----- def ----- Resists +7% acid +7% lightning +7% cold +7% fire +2% all Spell.save +5 (+3 eff.) Blunt and deadly. |
Inventory
enhanced iron greatsword of massacre (125% power, 1 apr)3.0 T1 greatsword 2H weapon [Ego+] Nature/Master Power 125% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +1 Crit +2.5% Atk.spd 100% While equipped: Stats +6 Str +5 Dex +6 Mag +5 Wil +5 Cun +5 Con Massive two-handed swords. |
iron longsword of massacre (111% power, 2 apr)3.0 T1 longsword 1H weapon [Ego] Master Power 111% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +2.5% Atk.spd 100% Sharp, long, and deadly. |
Eye of Winter (94% power, 18 apr, cold damage)3.0 T2 mindstar 1H weapon [Unique] Nature Nature requires balance in these matters. Power 95% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Cold Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +18 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) Dmg.mod +10% cold Res.pen +10% cold ----- def ----- Armour +10 Resists -10% fire On Mind Hit: 10% Winter's Fury 2 This mindstar glows with a dim cool light, but seems somehow incomplete. |
Blazeknight1.0 T1 belt armor [Rare] Nature While equipped: Stats +1 Con dps ---------- Melee Ret 4 fire ----- def ----- Armour +8 Resists +5% lightning +5% temporal +5% arcane +2% physical A belt that goes around your waist. |
rough leather belt 'Cuthylar'1.0 T1 belt armor [Rare] Master While equipped: Stats +2 Cun +1 Wil dps ---------- Spell.crit +1% Res.pen +20% arcane ----- def ----- Resists +6% fire +5% cold ---------- misc Mana/turn +0.04 Vim/s.crit +2.00 A belt that goes around your waist. |
linen cloak 'Firesorrow' (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: dps ---------- Dmg.mod +6% mind +9% fire Res.pen +15% mind +5% fire Acc +17 (+8 eff.) ----- def ----- Defense +1 (+1 eff.) Fatigue -5% Resists +3% mind Max.HP +41.00 ---------- misc Max.stam +14.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Unrugakor (0 def, 3 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +1 Con dps ---------- On Hit (Melee): * 20% chance to slow global speed by 54% ----- def ----- Armour +3 Resists +9% lightning +3% temporal ---------- misc Infravis +1 A pair of boots made of leather. |
Runyromikor (10 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +2 Str +3 Con dps ---------- Dmg.mod +9% mind ----- def ----- Armour +1 Defense +10 (+10 eff.) Fatigue +1% Mind.save +6 (+3 eff.) ---------- misc Stam/turn +3.00 Skullcracker: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 53.7 Physical damage. If the attack hits, the target is confused (24% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
rough leather cap 'Emelugama' (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: dps ---------- Dmg.mod +3% physical Melee Ret 4 physical On Hit (Melee): * 20 arcane resource burn ----- def ----- Armour +1 Fatigue +1% Phys.save +11 (+6 eff.) Die.at -40.00 life ---------- misc Stam/turn +1.00 A cap made of leather. |
rough leather cap of constitution (+2) (0 def, 1 armour)2.0 T1 head armor [Ego] Master While equipped: Stats +2 Con ----- def ----- Armour +1 Fatigue +1% A cap made of leather. |
Nimbusknave2.0 T1 lite [Rare] Nature While equipped: ----- def ----- Resists +3% light +6% lightning Max.HP +40.00 Blind- +10% Confus- +20% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+1 eff.) ----- def ----- Mind.save +10 (+5 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 10 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
elm totem of healing [power 116] (4.5/15 cooldown)2.0 T1 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 116 Puts all charms on 15 cooldown Natural totems are made by powerful wilders to store nature power. |
It Which Writhes0.0 T3 tentacle weird [Legendary] Unknown While equipped: Stats +3 Str +3 Dex +3 Mag -3 Wil +3 Con Fully Charged! Reduce the duration of all detrimental effects. Uses 10 power out of 10/10 Activation is instant. A tiny tentacle. It is rather cute and squishy. Each time you are afflicted with a detrimental effect you instinctively squish the tentacle a little, powering it up. (once per turn) When at full charge (10 effects applied) you can activate the tentacle to release its internal fluids all over you, halfing the remaining duration of any detrimental effects on you. |
Achievements
Level 10 (Madness (Adventure) difficulty)
Got a character to level 10.By MadCursed the Krog Cursed level 10
9th Dusk 122nd year of Ascendancy at 03:04 see stats
The Arena (Madness (Adventure) difficulty)
Unlocked Arena mode.By MadCursed the Krog Cursed level 9
8th Flare 122nd year of Ascendancy at 07:28 see stats
Log
MadCursed is encased in ice!
Mindrot hits Aeruta the large white snake for (4 flat reduction), 0 mind, (4 flat reduction), 0 darkness (0 total damage).
Melee retaliation hits Iceblock for 4 nature damage.
Aeruta the large white snake hits MadCursed for (1 antimagic), 0 blight, (0 antimagic), 0 cold, (3 antimagic), 0 cold (0 total damage).
MadCursed is no longer attuned.
--------------------------------
MadCursed forces the iceblock to shatter.
MadCursed's mind surges with critical power!
MadCursed is free from the ice.
MadCursed hits Iceblock for 33 physical, 26 fire, 22 physical, 5 mind (84 total damage).
Melee retaliation hits Iceblock for 4 nature, 4 nature (7 total damage).
Aeruta the large white snake overcomes the gloom
Aeruta the large white snake is no longer harassed.
Aeruta the large white snake speeds up.
Aeruta the large white snake throws two quick punches.
Your hatred grows even as your life fades! (+8 hate)
MadCursed attunes to the damage.
Your hatred grows even as your life fades! (+4 hate)
Melee retaliation hits Aeruta the large white snake for (2 flat reduction), 0 nature, (2 flat reduction), 0 nature (0 total damage).
Aeruta the large white snake hits MadCursed for 77 physical, (3 antimagic), 0 cold, 45 physical (122 total damage).
MadCursed the level 10 krog cursed was smashed to death by Aeruta the large white snake on level 2 of Norgos Lair.
--------------------------------
MadCursed feels pain again.
MadCursed deactivates Stalk.
Aeruta the large white snake is no longer being stalked by MadCursed.
MadCursed is no longer attuned.
MadCursed deactivates Gloom.
MadCursed deactivates Antimagic Shield.
MadCursed stops regenerating health quickly.




































































