Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.5 |
Addons | Talent Point Planner 1.7.0The Talent Point Planner allows you to plan how to spend your character's future talent points (hence the name). Bound to the <alt-shift-g> key by default [which can be changed in the usual manner], the planner makes a temporary copy of your character, levels it up to level 50, and opens the level-up dialog for you to set up your point plan. When you're finished, the plan will be saved and displayed as annotations in the regular level-up dialog. Also provides various small improvements and bugfixes for the levelup dialog:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Adept Passive Fix 1.7.0Request from Zeyphor on the Discord. Fixes the Adept bug by forcibly recalculating all your talent passives when you learn it. Improved Combat Text v2 Custom Edit 1.7.5This is a custom edit of the "Improved Combat Text v2" mod. All credit for the original work goes to to the original mod by Codefly
DescriptionThis addon replaces ToME's floating combat text:
Custom Edit
The original addon is great, but I was always frustrated with the excessive amount of floating talent text and other garbage that just wasn't relevant to combat.
Installation:
* For Steam users: subscribe to this mod Remove: or make it easy in game:
Note for LeoMaven or CodeFly
If either of you want to just steal my code and put it in your addons that is completely fine with me. Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Tier-1 Short Circuit Option 1.7.0Adds a new game option "Short-circuit some early dungeons" to enable or disable the new b43 behavior of skipping the player directly to the bottom of tier-1 dungeons if you're strong enough. The option will appear under Game Options in the <Esc> menu. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Items Vault 1.7.0Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Thalore |
Class | Demonologist |
Level / Exp | 40 / 17% |
Size | medium |
Lifes / Deaths | Killed by Aduna the red ooze at level 21 on the 10th Allure 123rd year of Ascendancy at 05:35 / 2Killed by Urkis, the High Tempest at level 40 on the 26th Pyre 123rd year of Ascendancy at 23:07 |
Primary Stats
Strength | 42 (base 37) |
Dexterity | 13 (base 10) |
Constitution | 24 (base 12) |
Magic | 76 (base 60) |
Willpower | 42 (base 16) |
Cunning | 77 (base 57) |
Resources
Mana | 580/580 |
Vim | 259/403 |
Life | 30/1137 |
Stamina | 284/322 |
Paradox | 400 |
Healing Factor | 1.5307378165366 |
Regeneration | 23.061606648698 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -8.8817841970013E-14% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 4 |
Infravision | 6 |
See Stealth | 57.490686825285 |
See Invisible | 57.490686825285 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 66 |
Accuracy | 34 |
Crit Chance | 47% |
APR | 11 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 64 |
Crit Chance | 44% |
Speed | 1 |
Offense: Mind
Mindpower | 40 |
Crit Chance | 36% |
Speed | 1 |
Offense: Damage Bonus
Darkness | +58% |
Light | +21% |
Temporal | +16% |
Arcane | +16% |
Fire | +52% |
All | +7% |
Offense: Damage Penetration
Temporal | +45% |
Darkness | +25% |
Nature | +15% |
All | 0% |
Defense: Base
Armour (hardiness) | 20 (30%) |
Defense | 45 |
Ranged Defense | 45 |
Fatigue | 5 |
Physical Save | 33 |
Spell Save | 38 |
Mental Save | 40 |
Defense: Resistances
Acid | + 31%( 70%) |
Blight | + 38%( 70%) |
Arcane | + 30%( 70%) |
All | + 26%( 70%) |
Lightning | + 28%( 70%) |
Light | + 33%( 70%) |
Temporal | + 46%( 70%) |
Physical | + 29%( 70%) |
Darkness | + 40%( 70%) |
Fire | + 65%( 70%) |
Nature | + 33%( 70%) |
Defense: Immunities
Pinning Resistance | 32% |
Confusion Resistance | 61% |
Disarm Resistance | 32% |
Stun Resistance | 92% |
Instadeath Resistance | 100% |
Silence Resistance | 35% |
Inscriptions (3/3)
Runes | Effective talent level: 2.5 Rune: StormshieldUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 52 up to 7 times. Its effects scale with your Magic stat. |
Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 68 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 2.5 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 661% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
Class Talents
Technique / Combat techniques | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Corruption / Shadowflame | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Infernal combat | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Corruption / Doom covenant | 1.49 |
| 4/5 |
| 1/5 |
| 2/5 |
| 2/5 |
Corruption / Spellblaze | 1.30 |
| 5/5 |
| 4/5 |
| 2/5 |
| 2/5 |
Corruption / Demonic pact | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Corruption / Doom shield | 1.30 |
| 4/5 |
| 1/5 |
| 2/5 |
| 1/5 |
Technique / Shield offense | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Corruption / Vile life | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Combat training | 1.00 |
| 2/5 |
| 2/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Corruption / Black-magic | 1.30 |
| 2/5 |
| 2/5 |
| 1/5 |
| 2/5 |
Race / Thalore | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Corruption / Torment | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Spell / Staff combat | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
You failed to protect the lost sun paladin from death by Wazy Hemisphere. Escort: lost sun paladin (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Trollmire. Escort: lost sun paladin (level 2 of Trollmire)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost tinker to the recall portal on level 3 of Old Forest. Escort: lost tinker (level 3 of Old Forest)As a reward you improved talent Endless Endurance (+1 level(s)). | done |
You failed to protect the lost warrior from death by Wazy Hemisphere. Escort: lost warrior (level 3 of Trollmire) | failed |
You successfully escorted the lost warrior to the recall portal on level 6 of Dreadfell. Escort: lost warrior (level 6 of Dreadfell)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 5 of Dreadfell. Escort: repented thief (level 5 of Dreadfell)As a reward you improved talent Misdirection (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 1 of Heart of the Gloom. Escort: temporal explorer (level 1 of Heart of the Gloom)As a reward you improved talent Precognition (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 1 of Old Forest. Escort: temporal explorer (level 1 of Old Forest)As a reward you improved talent Foresight (+1 level(s)). | done |
You failed to protect the worried loremaster from death by Wazy Hemisphere. Escort: worried loremaster (level 8 of Dreadfell) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and stopped the shivgoroth invasion. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed hummerhorn wing. * You've found the needed honey tree root. * You've found the needed pouch of bone giant dust. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * You've found the needed storm wyrm claw. * You've found the needed bear paw. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed pouch of luminous horror dust. * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * You've found the needed bloated horror heart. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. In the aftermath you turned against the Grand Corruptor and dispatched him. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | active |
Equipment
On feet | Lisoriath the pair of hardened leather boots (10 def, 9 armour) Lisoriath the pair of hardened leather boots (10 def, 9 armour)2.0 Encumbrance T3 feet armor [Rare] Arcane While equipped: Stats +3 Str +2 Wil offense ------ Physical Crit +2.0% Spellpower +20 (+5 eff.) defense ------ Armor +9 Defense +10 (+3 eff.) Resistance +4% physical Physical save +15 (+7 eff.) Silence Resist +35% Confus Resist +31% Stun Resist +32% other ------- Stamina/turn +2.00 A pair of boots made of leather. |
Light source | Xerynn Xerynn1.0 Encumbrance T3 lite [Random Unique] Nature While equipped: Stats +9 Wil offense ------ Physical Crit +8.0% Critical power +26.00% Physical Power +15 (+5 eff.) Damage +9% temporal Ignore resists +20% temporal defense ------ Resistance +5% arcane +3% temporal Life +51.00 Out-of-Phase Defense +5 Out-of-Phase Resistance +5% Out-of-Phase Resilience +5% other ------- Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | Crown of Burning Pain (9 def, 0 armour) Crown of Burning Pain (9 def, 0 armour)4.0 Encumbrance T3 head armor [Unique] Arcane While equipped: Stats +4 Cun +4 Wil offense ------ Damage +25% fire defense ------ Defense +9 (+3 eff.) Fatigue +4% Resistance +25% fire Meteor Rain: Effective talent level: 3.5 Power cost 19 out of 27/50. Range 5 Cooldown: 30 Travel.spd instantaneous Is: a spell Description: Use arcane forces to summon 4 meteors that fall to the ground within range 2 of the target. Each meteor smashes everything within radius 2, dealing 135.93 fire and 95.69 physical damage to creatures other than yourself, while liquefying some of the terrain into lava for 8 turns. The damage increases with your Spellpower. This crown of pure flames possesses a myriad of small molten rocks floating wildly above it. Each can be removed to throw as a true meteor. |
On hands | Belann the Airscar (0 def, 3 armour) Belann the Airscar (0 def, 3 armour)1.0 Encumbrance T4 hands armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +4 Mag offense ------ Physical Crit +13.0% Spell Crit +14% Mind Crit +15% Critical power +10.00% On-Hit 13 darkness Damage +8% darkness +9% arcane Accuracy +9 (+3 eff.) defense ------ Armor +3 Resistance +7% darkness +3% lightning Physical save +8 (+4 eff.) Spell save +9 (+3 eff.) Mind save +8 (+3 eff.) Disarm Resist +32% Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% Unarmed combat: Weapon Damage 142% Range: 1.0x-1.1x Uses 40% Cun, 40% Dex, 40% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Accuracy +10 Ignore Armor +5 Critical Rate +14.0% Attack Speed 100% On Hit: 20% Moonlight Ray level 5 On Hit: 10% Perfect Control level 5 On Crit: 20% Cripple level 5 On Hit: * 9% chance to reduce damage dealt by 21% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | Stokezephyr [power 3] (14 cooldown) Stokezephyr [power 3] (14 cooldown)2.0 Encumbrance T3 torque charm [Rare] Psionic While equipped: Stats +2 Mag +5 Cun +6 Con offense ------ Ignore resists +25% temporal defense ------ Resistance +6% temporal +18% fire Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% Remove 1 confusion or silence effect and prevent the application of 3 detrimental mental effects for 5 turns Puts all charms on 14 turn cooldown 100% to increase all damage penetration by 16% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
On fingers | gold quartz ring gold quartz ring 0.1 Encumbrance T3 ring jewelry [Ego+] Nature While equipped: defense ------ Life +76.00 Life Regen +9.00 Healmod +13% Stun Resist +30% other ------- Stamina/turn +3.90 Vim/turn +3.00 Talents +4 Bloodcasting Rings make your fingers look great! |
On fingers | Nightsong Nightsong |
Around neck | Unlighttooth Unlighttooth0.1 Encumbrance T2 amulet jewelry [Rare] Master While equipped: offense ------ Damage +12% darkness Ignore resists +25% darkness +15% nature When Hit 4 darkness On-Hit (Melee): * 20% chance to reduce damage dealt by 21% defense ------ Resistance +9% nature other ------- Masteries +0.19 Corruption/Doom covenant Amulets make your neck look great! |
In main hand | Nerelle the yew starstaff (120% power, 4 apr, fire element) Nerelle the yew starstaff (120% power, 4 apr, fire element) 5.0 Encumbrance T3 staff 1H weapon [Random Unique] Arcane/Nature/Master Weapon Damage 121% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +1.0% proc damage (max 200%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% While equipped: Stats +9 Mag +3 Wil +5 Con offense ------ Spell Crit +3% Spellpower +22 (+6 eff.) Damage +20% fire defense ------ Resistance +9% blight +6% temporal +6% acid Life +20.00 Life Regen +0.70 Healmod +18% other ------- Max mana +43.00 Talents +5 Corrupt Light +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Around waist | Neira's Memory Neira's Memory1.0 Encumbrance T3 belt armor [Unique] Arcane While equipped: Stats +2 Cun +5 Wil defense ------ Confus Resist +30% Stun Resist +30% other ------- Mana-on-crit +3.00 Surround yourself with a magical shield (strength 290, based on Magic) for 10 turns. Uses 11 power out of 20/20 Ages ago this belt was worn by Linaniil herself in her youth, using its power she shielded herself from the Spellblaze rain of fire, but naught could she do for her sister Neira. |
In off hand | wrathful stralite shield (0 def, 8 armour, 153% power, 136 block) wrathful stralite shield (0 def, 8 armour, 153% power, 136 block) 7.0 Encumbrance T4 shield armor [Ego+] Arcane When used to Attack: Weapon Damage 154% Range: 1.0x-1.2x Uses 100% Str Damage Physical Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +4.5% Block +136 On-crit, radius 2 +21 light +14 fire While equipped: offense ------ On shield block: * Deals 159 light and fire damage to each enemy blocked defense ------ Armor +8 Fatigue +8% Resistance +9% light +9% fire other ------- Talents +4 Blood Shield +1 Block Handheld deflection devices. |
Cloak | spellcowled cashmere cloak of the voidstalker (2 def, 0 armour) spellcowled cashmere cloak of the voidstalker (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Ego++] Arcane While equipped: Stats +3 Mag +2 Wil defense ------ Defense +2 (+1 eff.) Resistance +12% darkness +12% temporal Spell save +6 (+2 eff.) Out-of-Phase Defense +13 Out-of-Phase Resistance +12% Out-of-Phase Resilience +15% other ------- Max mana +43.00 Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 6 turn cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | stargazer's silk robe of power (0 def, 0 armour) stargazer's silk robe of power (0 def, 0 armour) 2.0 Encumbrance T4 cloth armor [Ego++] Arcane While equipped: Stats +3 Cun offense ------ Spell Crit +6% Spellpower +20 (+5 eff.) Damage +21% darkness +14% light +7% all defense ------ Resistance +13% all other ------- Talents +3 Blighted Path A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
Primal Infusion (affinity 14%; reduction 2; dur 4; cd 18) Primal Infusion (affinity 14%; reduction 2; dur 4; cd 18)0.1 Encumbrance infusion scroll [Unique] Nature When inscribed on your body: Cooldown: 18 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 14% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 2 each turn for 4 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. This wild infusion has evolved. |
healing infusion of the sneak (heal 194; cd 10) healing infusion of the sneak (heal 194; cd 10)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 10 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 194 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
healing infusion of the wizard (heal 223; cd 12) healing infusion of the wizard (heal 223; cd 12)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 12 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 223 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
heroism infusion of the wizard (die at -434; dur 7; cd 34) heroism infusion of the wizard (die at -434; dur 7; cd 34)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 34 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 7 turns. While Heroism is active, you will only die when reaching -434 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 857 life, 13 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the duelist (speed 555%; cd 8) movement infusion of the duelist (speed 555%; cd 8)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 8 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 555% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the sneak (heal 443; 12 cd) regeneration infusion of the sneak (heal 443; 12 cd)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 12 Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 443 life over 5 turns. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Mirror Image Rune (dur 6; cd 24) Mirror Image Rune (dur 6; cd 24)0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Cooldown: 24 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune of the duelist (range 6; phase 14; cd 12) blink rune of the duelist (range 6; phase 14; cd 12)0.1 Encumbrance T1 rune scroll [Ego] Arcane When inscribed on your body: Range 6 Cooldown: 12 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 6 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 14%, your defense is increased by 14 and all your resistances by 14%. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune (absorb 81; cd 12) shatter afflictions rune (absorb 81; cd 12)0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Cooldown: 12 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 81 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the sneak (absorb 125; cd 13) shatter afflictions rune of the sneak (absorb 125; cd 13)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 13 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 125 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the wizard (absorb 114; cd 13) shatter afflictions rune of the wizard (absorb 114; cd 13)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 13 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 114 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
teleportation rune of the titan (range 45; cd 10) teleportation rune of the titan (range 45; cd 10)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 10 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 45 with a minimum range of 15. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
teleportation rune of the warrior (range 65; cd 10) teleportation rune of the warrior (range 65; cd 10)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 10 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 65 with a minimum range of 15. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.1 Encumbrance scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Goruroran the gold amulet Goruroran the gold amulet0.1 Encumbrance T3 amulet jewelry [Rare] Master While equipped: Stats +8 Str +6 Dex +12 Wil offense ------ Critical power +15.00% On-Hit (Melee): * 20% chance to reduce all saves and defense by 26 defense ------ Resistance +6% acid Disease Resist +20% other ------- Hate-on-crit +2.00 Max psi +30.00 Amulets make your neck look great! |
Mirror Shards Mirror Shards0.1 Encumbrance T3 amulet jewelry [Unique] Arcane While equipped: offense ------ Damage +12% light When Hit: * 30% chance to blind defense ------ Resistance +25% light other ------- Light +1 Create a reflective shield (50% reflection rate, 302 strength, based on Magic) for 5 turns. Uses 14 power out of 24/24 Said to have been created by a powerful mage after his home was destroyed by a mob following the Spellblaze. Though he fled, his possessions were crushed, burned, and smashed. When he returned to the ruins, he made this amulet from the remains of his shattered mirror. |
copper amulet 'Umbravengeance' copper amulet 'Umbravengeance'0.1 Encumbrance T1 amulet jewelry [Rare] Arcane While equipped: Stats +3 Mag offense ------ Damage +9% temporal Ignore resists +10% blight When Hit 2 darkness On-Hit (Melee): * 20% chance to reduce damage dealt by 21% defense ------ Resistance +3% temporal Amulets make your neck look great! |
copper amulet 'Zagen' copper amulet 'Zagen'0.1 Encumbrance T1 amulet jewelry [Rare] Nature While equipped: Stats +5 Cun offense ------ Mind Crit +2% Critical power +5.00% When Hit 8 mind other ------- Max hate +8.00 Max psi +10.00 Amulets make your neck look great! |
gold amulet 'Scorpioncrypt' gold amulet 'Scorpioncrypt'0.1 Encumbrance T3 amulet jewelry [Rare] Psionic While equipped: Stats +4 Wil offense ------ Mindpower +7 (+2 eff.) Damage +21% temporal Ignore resists +15% temporal On-Hit (Melee): * 20% chance to slow global speed by 53% defense ------ Resistance +6% fire Mind save +8 (+3 eff.) Confus Resist +16% Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% Amulets make your neck look great! |
restful copper amulet restful copper amulet0.1 Encumbrance T1 amulet jewelry [Ego] Master While equipped: defense ------ Fatigue -5% Life Regen +2.00 Amulets make your neck look great! |
restful copper amulet of mastery (0.12 Corruption / Spellblaze) restful copper amulet of mastery (0.12 Corruption / Spellblaze)0.1 Encumbrance T1 amulet jewelry [Ego] Master While equipped: defense ------ Fatigue -4% Life Regen +2.00 other ------- Masteries +0.12 Corruption/Spellblaze Amulets make your neck look great! |
starlit copper amulet of cunning (+3) starlit copper amulet of cunning (+3)0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Cun defense ------ Resistance +10% light +11% darkness Blind Resist +22% Amulets make your neck look great! |
wanderer's gold amulet of manastreaming wanderer's gold amulet of manastreaming0.1 Encumbrance T3 amulet jewelry [Ego++] Arcane/Master While equipped: Stats +5 Dex +2 Mag +4 Cun +4 Con offense ------ Spellpower/crit +3 Move Speed +10% defense ------ Fatigue -6% Life Regen +2.00 other ------- Stamina/turn +0.80 Mana/turn +0.16 Max mana +30.00 Amulets make your neck look great! |
Bethira the Infernooblivion Bethira the Infernooblivion0.1 Encumbrance T1 ring jewelry [Rare] Master While equipped: Stats +3 Str offense ------ Damage +3% fire defense ------ Defense +5 (+2 eff.) Fatigue -5% Crit Resistance 5.00% other ------- Encumbrance +21 Rings make your fingers look great! |
Blackwinnow Blackwinnow0.1 Encumbrance T3 ring jewelry [Rare] Master While equipped: Stats +5 Str +2 Dex +2 Mag +3 Con offense ------ Ignore resists +25% darkness defense ------ Resistance +15% darkness Life Regen +6.00 Stun Resist +35% other ------- Light +3 Rings make your fingers look great! |
Magmavortex Magmavortex0.1 Encumbrance T3 ring jewelry [Rare] Master While equipped: offense ------ When Hit 8 fire defense ------ Life +83.00 Disarm Resist +28% Confus Resist +10% Pinning Resist +36% Knockbk Resist +41% Teleport Resist +20% Rings make your fingers look great! |
Unrinarigorn Unrinarigorn0.1 Encumbrance T3 ring jewelry [Random Unique] Nature/Master While equipped: Stats +5 Str +1 Cun +4 Con offense ------ Critical power +10.00% Physical Power +11 (+3 eff.) Damage +12% lightning +16% cold When Hit 6 arcane 2 blight defense ------ Resistance +24% lightning +32% cold other ------- Max mana +40.00 See Invisibility +6 Rings make your fingers look great! |
Wheel of Fate Wheel of Fate0.1 Encumbrance T2 ring jewelry [Unique] Arcane While equipped: Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
Woewinter the steel ring Woewinter the steel ring0.1 Encumbrance T2 ring jewelry [Rare] Master While equipped: Stats +5 Str offense ------ Damage +6% blight +3% cold Ignore resists +20% darkness When Hit 6 blight On-Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 30 * 20% chance to reduce damage dealt by 21% defense ------ Armor +10 Resistance +9% darkness Rings make your fingers look great! |
copper ring 'Sootbreak' copper ring 'Sootbreak'0.1 Encumbrance T1 ring jewelry [Rare] Master While equipped: Stats +3 Dex +2 Mag offense ------ Spell Crit +2% Spellpower/crit +6 Damage +3% blight Ignore resists +5% darkness Accuracy +6 (+2 eff.) other ------- Max mana +60.00 Rings make your fingers look great! |
gold ring gold ring0.1 Encumbrance T3 ring jewelry [Normal] Rings make your fingers look great! |
psionicist's copper ring of perseverance psionicist's copper ring of perseverance0.1 Encumbrance T1 ring jewelry [Ego] Master/Psionic While equipped: Stats +3 Wil defense ------ Mind save +6 (+2 eff.) Life Regen +1.00 Stun Resist +21% Rings make your fingers look great! |
rogue's copper ring of pilfering rogue's copper ring of pilfering0.1 Encumbrance T1 ring jewelry [Ego+] Master While equipped: Stats +3 Cun offense ------ Accuracy +7 (+3 eff.) Ignore Armor +7 defense ------ Defense +13 (+4 eff.) Disengage: Puts all charms on 6 turn cooldown Effective talent level: 3.5 Power cost 6 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 162% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
savior's gold ring of misery savior's gold ring of misery0.1 Encumbrance T3 ring jewelry [Ego+] Master/Psionic While equipped: Stats +3 Cun offense ------ On-Hit 13 physical On-Ranged-Hit 10 physical On-Hit (Melee): * 13% chance to reduce all saves and defense by 26 On-Hit (Ranged): * 10% chance to reduce all saves and defense by 26 defense ------ Physical save +9 (+4 eff.) Spell save +8 (+3 eff.) Mind save +7 (+3 eff.) other ------- Hate-on-crit +1.00 Max hate +8.00 Bleeding Edge: Puts all charms on 11 turn cooldown Effective talent level: 5.5 Power cost 11 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: Lashes at the target, doing 173% weapon damage. If the attack hits, the target will bleed for 326% weapon damage over 7 turns, and all healing will be reduced by 71%. Rings make your fingers look great! |
savior's steel ring of darkness (+20%) savior's steel ring of darkness (+20%)0.1 Encumbrance T2 ring jewelry [Ego] Arcane/Master While equipped: offense ------ Damage +10% darkness defense ------ Resistance +20% darkness Physical save +7 (+3 eff.) Spell save +7 (+3 eff.) Mind save +6 (+2 eff.) Rings make your fingers look great! |
solipsist's steel ring of life solipsist's steel ring of life0.1 Encumbrance T2 ring jewelry [Ego++] Nature/Psionic While equipped: Stats +5 Cun +4 Wil offense ------ Mindpower +7 (+2 eff.) defense ------ Life +40.00 Life Regen +6.00 Healmod +10% Rings make your fingers look great! |
steel ring steel ring0.1 Encumbrance T2 ring jewelry [Normal] Rings make your fingers look great! |
steel ring steel ring0.1 Encumbrance T2 ring jewelry [Normal] Rings make your fingers look great! |
steel ring 'Nerilralaith' steel ring 'Nerilralaith'0.1 Encumbrance T2 ring jewelry [Rare] Arcane While equipped: Stats +6 Cun +3 Str offense ------ Physical Crit +8.0% Damage +14% darkness defense ------ Armor +4 Resistance +28% darkness other ------- Stamina/turn +3.00 Rings make your fingers look great! |
steel ring 'Sewerwake' steel ring 'Sewerwake'0.1 Encumbrance T2 ring jewelry [Random Unique] Arcane/Nature/Master While equipped: offense ------ Damage +3% lightning On-Hit (Melee): * 10% chance to slow global speed by 53% defense ------ Fatigue -5% Resistance +12% nature +6% blight Blind Resist +22% Poison Resist +12% Disease Resist +13% other ------- Encumbrance +24 Infravision +4 See Stealth +5 See Invisibility +6 Rings make your fingers look great! |
stralite ring 'Salurima' stralite ring 'Salurima'0.1 Encumbrance T4 ring jewelry [Random Unique] Nature/Psionic While equipped: Stats +1 Dex +6 Wil +6 Cun offense ------ Physical Crit +5.0% Mindpower +9 (+3 eff.) Ignore resists +10% physical defense ------ Resistance +9% blight +2% physical +13% nature Physical save +3 (+1 eff.) Life +61.00 Life Regen +12.00 Healmod +10% Poison Resist +15% Disease Resist +19% Rings make your fingers look great! |
warrior's copper ring of the mind (+11%) warrior's copper ring of the mind (+11%)0.1 Encumbrance T1 ring jewelry [Ego] Master/Psionic While equipped: Stats +2 Str offense ------ Damage +11% mind defense ------ Armor +4 Resistance +11% mind Rings make your fingers look great! |
Khelogagen (154% power, 3 apr) Khelogagen (154% power, 3 apr)3.0 Encumbrance T4 battleaxe 2H weapon [Random Unique] Arcane/Nature/Master Weapon Damage 155% Range: 1.0x-1.5x Uses 120% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +7.5% Attack Speed 100% On-hit +4 acid On-Hit, radius 1 +14 fire On Hit: * 10% chance to reduce armor by 40% While equipped: Stats +3 Str +13 Wil +13 Con offense ------ Damage +6% blight +13% physical Ignore resists +10% blight Accuracy +20 (+7 eff.) defense ------ Resistance +12% blight Life +54.00 Massive two-handed battleaxes. |
Plague-Fire Sceptre (127% power, 4 apr, physical element) Plague-Fire Sceptre (127% power, 4 apr, physical element)5.0 Encumbrance T3 staff 1H weapon [Unique] Arcane Weapon Damage 127% Range: 1.0x-1.2x Uses 125% Mag Damage Fire Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +4 Attack Speed 100% While equipped: offense ------ Spell Crit +7% Spellpower +27 (+7 eff.) Damage +20% blight +20% fire Plaguefire detonates when its victim dies, spreading to other enemies up to two times. Fire a bolt of plaguefire, dealing damage over time based on your magic stat. Uses 9 power out of 15/15 The flames of Mal'Rok can be more stubborn than most. When they run out of fuel they have been known go out of their way to find more. |
Velowyn the Unlightrot (120% power, 4 apr, lightning element) =light 4= Velowyn the Unlightrot (120% power, 4 apr, lightning element) =light 4=5.0 Encumbrance T3 staff 2H weapon [Rare] Nature Weapon Damage 121% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Physical Crit +8.0% Spell Crit +3% Physical Power +25 (+8 eff.) Spellpower +9 (+2 eff.) Damage +20% lightning +9% darkness Ignore resists +25% darkness On-Hit (Melee): * 20% chance to slow global speed by 53% defense ------ Defense +11 (+4 eff.) other ------- Stamina/turn +3.00 Max stamina +30.00 Light +4 Talents +1 Command Staff Illuminate: Puts all charms on 4 turn cooldown Effective talent level: 3.5 Power cost 4 out of 6/6. Range melee/personal Cooldown: 14 Travel.spd instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 8 that illuminates the area and deals 189.22 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
dragonbone vilestaff 'Beilathaldil' (136% power, 6 apr, blight element) dragonbone vilestaff 'Beilathaldil' (136% power, 6 apr, blight element)5.0 Encumbrance T5 staff 2H weapon [Random Unique] Nature/Master Weapon Damage 137% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +5 Con offense ------ Spell Crit +22% Critical power +32.00% Spellpower +22 (+6 eff.) Damage +30% blight On-Hit (Melee): * 20 arcane resource burn defense ------ Resistance +5% arcane +6% cold Spell save +12 (+4 eff.) Life Regen +1.70 Healmod +12% other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Freezestone Freezestone1.0 Encumbrance T3 belt armor [Rare] Psionic While equipped: Stats +7 Wil offense ------ Mindpower +7 (+2 eff.) Ignore resists +10% cold defense ------ Physical save +16 (+7 eff.) Life Regen +4.00 Teleport Resist +20% other ------- See Invisibility +15 A belt that goes around your waist. |
Oakrazor Oakrazor1.0 Encumbrance T5 belt armor [Random Unique] Arcane/Master While equipped: Stats +10 Mag offense ------ Spell Crit +2% Spellpower/crit +4 Damage +12% arcane +12% nature defense ------ Armor +17 Defense +8 (+3 eff.) Resistance +3% nature Physical save +11 (+5 eff.) other ------- Mana/turn +0.46 Max mana +28.00 Create a temporary shield that absorbs 365 damage Puts all charms on 17 turn cooldown A belt that goes around your waist. |
Searprophet the hardened leather belt Searprophet the hardened leather belt1.0 Encumbrance T3 belt armor [Rare] Arcane While equipped: offense ------ When Hit 4 fire defense ------ Armor +7 Resistance +12% fire +3% darkness +1% physical Spell save +3 (+1 eff.) Healmod +10% Disarm Resist +20% Confus Resist +20% Stun Resist +20% Create a temporary shield that absorbs 314 damage Puts all charms on 17 turn cooldown A belt that goes around your waist. |
monstrous hardened leather belt of unlife monstrous hardened leather belt of unlife1.0 Encumbrance T3 belt armor [Ego++] Arcane/Nature While equipped: Stats +5 Str +4 Con offense ------ Physical Power +7 (+2 eff.) defense ------ Resistance +8% blight Physical save +8 (+4 eff.) other ------- Size +1 The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
monstrous rough leather belt monstrous rough leather belt1.0 Encumbrance T1 belt armor [Ego+] Nature While equipped: Stats +3 Str +4 Con offense ------ Physical Power +6 (+2 eff.) defense ------ Physical save +6 (+3 eff.) other ------- Size +1 A belt that goes around your waist. |
Lightquill the cashmere cloak (11 def, 4 armour) Lightquill the cashmere cloak (11 def, 4 armour)2.0 Encumbrance T3 cloak armor [Rare] Master While equipped: offense ------ Physical Crit +2.0% Critical power +20.00% Physical Power +25 (+8 eff.) Ignore resists +25% physical Ignore Armor +2 When Hit 4 light defense ------ Armor +4 Defense +11 (+4 eff.) Physical save +9 (+4 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Xeriranor the Bloomwrither (2 def, 0 armour) Xeriranor the Bloomwrither (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Rare] Master While equipped: Stats +3 Str +3 Dex +10 Con offense ------ Damage +6% temporal defense ------ Defense +2 (+1 eff.) Resistance +15% nature +6% temporal other ------- See Invisibility +6 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
cashmere cloak 'Glintmark' (2 def, 0 armour) cashmere cloak 'Glintmark' (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Rare] Master While equipped: Stats +3 Str +3 Dex +4 Wil +3 Con offense ------ Spellpower +30 (+8 eff.) Damage +6% light Ignore Shields +30% defense ------ Defense +2 (+1 eff.) Resistance +15% light Spell save +11 (+4 eff.) other ------- Stamina/turn +0.70 Mana/turn +0.12 Masteries +0.30 Technique/Combat training A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Beluba (0 def, 6 armour) Beluba (0 def, 6 armour)2.0 Encumbrance T5 cloth armor [Random Unique] Nature/Psionic While equipped: Stats +1 Dex +9 Con offense ------ Mind Crit +4% Critical power +15.00% Physical Power +10 (+3 eff.) Mindpower +10 (+3 eff.) Damage +30% cold +20% mind +27% nature Ignore resists +20% mind defense ------ Armor +6 Resistance +45% cold +15% all Unlife -40.00 life Poison Resist +44% Disease Resist +47% other ------- Psi/turn +0.60 Max stamina +30.00 Max psi +34.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
cashmere robe (0 def, 0 armour) cashmere robe (0 def, 0 armour)2.0 Encumbrance T3 cloth armor [Normal] While equipped: defense ------ Resistance +11% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
dreamer's cashmere robe of life (0 def, 0 armour) dreamer's cashmere robe of life (0 def, 0 armour)2.0 Encumbrance T3 cloth armor [Ego++] Nature/Psionic While equipped: defense ------ Resistance +7% blight +14% darkness +12% mind +11% all Physical save +12 (+6 eff.) Spell save +10 (+4 eff.) Mind save +20 (+7 eff.) Life +55.00 Life Regen +1.90 Healmod +13% The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
stargazer's silk robe of Linaniil (0 def, 0 armour) stargazer's silk robe of Linaniil (0 def, 0 armour)2.0 Encumbrance T4 cloth armor [Ego++] Arcane While equipped: Stats +0 Str +0 Mag +3 Cun offense ------ Spell Crit +16% Spellpower +34 (+9 eff.) Damage +15% light +7% darkness defense ------ Resistance +13% all other ------- Mana/turn +0.18 Max mana +62.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Aerigalaith (0 def, 4 armour) Aerigalaith (0 def, 4 armour)3.0 Encumbrance T3 feet armor [Rare] Arcane While equipped: Stats +4 Mag +4 Wil +8 Con offense ------ Critical power +20.00% Physical Power +10 (+3 eff.) Ignore Armor +2 defense ------ Armor +4 Fatigue +3% Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% Blink to a nearby random location (rad 10) Puts all charms on 14 turn cooldown Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Cinderfeet (3 def, 5 armour) =light 2= Cinderfeet (3 def, 5 armour) =light 2=2.0 Encumbrance T4 feet armor [Unique] Arcane While equipped: Stats +4 Cun +4 Mag offense ------ Damage +18% fire defense ------ Armor +5 Defense +3 (+1 eff.) Fatigue +6% Resistance +20% cold other ------- Light +2 Each step you take leaves a burning trail behind you lasting 5 turns that deals 97 fire damage (based on Spellpower) to foes who enter it. A cautionary tale tells of the ancient warlock by the name of Caim, who fancied himself daily walks through Goedalath, both to test himself and the harsh demonic wastes. He was careful to never bring anything back with him, lest it provide a beacon for the demons to find him. Unfortunately, over time, his sandals drenched in the soot and ashes of the fearscape and the fire followed his footsteps outside, drawing in the conclusion of his grim fate. |
Wanderer's Rest (4 def, 0 armour) Wanderer's Rest (4 def, 0 armour)0.0 Encumbrance T3 feet armor [Unique] Psionic While equipped: Stats +3 Dex offense ------ Move Speed +10% defense ------ Defense +4 (+1 eff.) Fatigue -10% Resistance +5% physical Pinning Resist +100% other ------- Masteries +0.20 Psionic/Augmented mobility Telekinetic Leap: Effective talent level: 4.5 Power cost 11 out of 20/20. Range 6 Cooldown: 15 Travel.spd instantaneous Is: a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 6 squares from your starting point. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
dwarven-steel gauntlets (0 def, 2 armour) dwarven-steel gauntlets (0 def, 2 armour)1.5 Encumbrance T2 hands armor [Normal] While equipped: defense ------ Armor +2 Fatigue +3% Unarmed combat: Weapon Damage 122% Range: 1.0x-1.4x Uses 40% Str, 40% Cun, 40% Dex Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +9 Critical Rate +8.0% Attack Speed 83% Metal gloves protecting the hands up to the middle of the lower arm. |
rough leather gloves 'Gunodas' (0 def, 1 armour) rough leather gloves 'Gunodas' (0 def, 1 armour)1.0 Encumbrance T1 hands armor [Rare] Master While equipped: Stats +5 Str +4 Con offense ------ Critical power +20.00% Physical Power +7 (+2 eff.) defense ------ Armor +1 Unlife -40.00 life Unarmed combat: Weapon Damage 102% Range: 1.0x-1.1x Uses 40% Dex, 40% Str, 40% Cun Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +1 Critical Rate +1.0% Attack Speed 100% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Beluldann (5 def, 7 armour) =water= Beluldann (5 def, 7 armour) =water=3.0 Encumbrance T1 head armor [Rare] Nature While equipped: Stats +1 Str +6 Con defense ------ Armor +7 Defense +5 (+2 eff.) Fatigue +5% Resistance +3% acid +6% cold +6% temporal other ------- Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Eye of the Forest (8 def, 0 armour) Eye of the Forest (8 def, 0 armour)2.0 Encumbrance T3 head armor [Unique] Nature While equipped: Stats +6 Cun +8 Wil offense ------ Damage +20% nature Ignore resists +15% nature defense ------ Defense +8 (+3 eff.) Mind save +12 (+4 eff.) Blind Resist +100% other ------- Infravision +2 See Stealth +15 See Invisibility +15 Masteries +0.10 Wild-gift/Moss Earth's Eyes: Effective talent level: 3.5 Power cost 20 out of 35/35. Range melee/personal Cooldown: 10 Travel.spd instantaneous Is: a mind power and a nature gift Description: Using your connection to Nature, you can see your surrounding area in a radius of 10. Also, while meditating, you are able to detect the presence of creatures around you in a radius of 4. This leather cap is overgrown with a thick moss, except for around the very front, where an eye, carved of wood, rests. A thick green slime slowly pours from the corners of the eye, like tears. |
Lisorebeth the Duskmaim (0 def, 3 armour) Lisorebeth the Duskmaim (0 def, 3 armour)2.0 Encumbrance T3 head armor [Rare] Nature While equipped: Stats +8 Lck +4 Cun offense ------ Physical Crit +4.0% Spell Crit +4% Mind Crit +5% Mindpower +20 (+6 eff.) Damage +9% arcane +15% darkness Ignore resists +10% darkness defense ------ Armor +3 Fatigue +3% A cap made of leather. |
Murkrune (2 def, 0 armour) Murkrune (2 def, 0 armour)2.0 Encumbrance T3 head armor [Random Unique] Arcane While equipped: Stats +5 Mag +3 Wil offense ------ Spell Crit +8% Spellpower +9 (+2 eff.) Damage +3% nature Ignore resists +15% nature When Hit 2 arcane On-Hit (Melee): * 20% chance to slow global speed by 53% defense ------ Defense +2 (+1 eff.) other ------- Mana/turn +0.33 A pointy cloth hat, very wizardly... |
Xaseth (20 def, 3 armour) Xaseth (20 def, 3 armour)2.0 Encumbrance T3 head armor [Rare] Psionic While equipped: Stats +2 Dex offense ------ Critical power +5.00% Physical Power +15 (+5 eff.) Ignore Armor +4 defense ------ Armor +3 Defense +20 (+7 eff.) Fatigue +3% Resistance +20% mind Mind save +19 (+7 eff.) Unlife -40.00 life Confus Resist +28% A cap made of leather. |
dwarven-steel helm 'Ebonyimmortal' (0 def, 4 armour) dwarven-steel helm 'Ebonyimmortal' (0 def, 4 armour)3.0 Encumbrance T3 head armor [Rare] Master While equipped: Stats +7 Con offense ------ Physical Power +15 (+5 eff.) Ignore resists +25% mind +10% darkness defense ------ Armor +4 Fatigue +4% Physical save +12 (+6 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
linen wizard hat 'Coalfurnace' (1 def, 0 armour) =pen= linen wizard hat 'Coalfurnace' (1 def, 0 armour) =pen=2.0 Encumbrance T1 head armor [Rare] Arcane While equipped: Stats +1 Str offense ------ Damage +17% darkness Ignore resists +20% darkness defense ------ Defense +1 (+0 eff.) Resistance +16% darkness +12% lightning A pointy cloth hat, very wizardly... |
demon seed [champion of Urh'Rok] (48, body) demon seed [champion of Urh'Rok] (48, body)0.0 Encumbrance T5 demon seed [Unique] Arcane Attachable to body When attached: Stats +25 Str +25 Mag defense ------ Life +192.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [daelach] (27, body) demon seed [daelach] (27, body)0.0 Encumbrance T3 demon seed [Unique] Arcane Attachable to body When attached: defense ------ Stun Resist +65% Demon status: alive (100% life). The seed of a demon. |
demon seed [forge-giant] (50, body) demon seed [forge-giant] (50, body)0.0 Encumbrance T5 demon seed [Unique] Arcane Attachable to body When attached: Reduces duration of detrimental effects by 40% Demon status: alive (100% life). The seed of a demon. |
demon seed [onilug] (43, body) demon seed [onilug] (43, body)0.0 Encumbrance T5 demon seed [Unique] Arcane Attachable to body When attached: defense ------ Teleport Resist +90% Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (36, body) demon seed [quasit] (36, body)0.0 Encumbrance T4 demon seed [Unique] Arcane Attachable to body When attached: other ------- Talents +4 Overpower Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (38, body) demon seed [water imp] (38, body)0.0 Encumbrance T4 demon seed [Unique] Arcane Attachable to body When attached: other ------- Talents +4 Blackice Demon status: alive (100% life). The seed of a demon. |
demon seed [wretch titan] (47, body) demon seed [wretch titan] (47, body)0.0 Encumbrance T5 demon seed [Unique] Arcane Attachable to body When attached: defense ------ Crit Resistance 34.00% Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (28, body) demon seed [wretchling] (28, body)0.0 Encumbrance T3 demon seed [Unique] Arcane Attachable to body When attached: other ------- Talents +3 Acidic Bath Demon status: alive (100% life). The seed of a demon. |
demon seed [daelach] (27, finger) demon seed [daelach] (27, finger)0.0 Encumbrance T3 demon seed [Unique] Arcane Attachable to finger When attached: other ------- Vim-on-Hit +3.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [dolleg] (38, finger) demon seed [dolleg] (38, finger)0.0 Encumbrance T4 demon seed [Unique] Arcane Attachable to finger When attached: other ------- Vim-on-Hit +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [dúathedlen] (18, finger) demon seed [dúathedlen] (18, finger)0.0 Encumbrance T2 demon seed [Unique] Arcane Attachable to finger When attached: other ------- Vim-on-Hit +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (14, finger) demon seed [fire imp] (14, finger)0.0 Encumbrance T2 demon seed [Unique] Arcane Attachable to finger When attached: other ------- Vim when Hit +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [onilug] (16, finger) demon seed [onilug] (16, finger)0.0 Encumbrance T2 demon seed [Unique] Arcane Attachable to finger When attached: other ------- Vim-on-Hit +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (28, finger) demon seed [quasit] (28, finger)0.0 Encumbrance T3 demon seed [Unique] Arcane Attachable to finger When attached: other ------- Vim when Hit +3.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [uruivellas] (14, finger) demon seed [uruivellas] (14, finger)0.0 Encumbrance T2 demon seed [Unique] Arcane Attachable to finger When attached: other ------- Vim-on-Hit +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (27, finger) demon seed [water imp] (27, finger)0.0 Encumbrance T3 demon seed [Unique] Arcane Attachable to finger When attached: other ------- Vim when Hit +3.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [wretch titan] (40, finger) demon seed [wretch titan] (40, finger)0.0 Encumbrance T4 demon seed [Unique] Arcane Attachable to finger When attached: other ------- Vim-on-Hit +3.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (30, finger) demon seed [wretchling] (30, finger)0.0 Encumbrance T3 demon seed [Unique] Arcane Attachable to finger When attached: other ------- Vim when Hit +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [champion of Urh'Rok] (40, mainhand) demon seed [champion of Urh'Rok] (40, mainhand)0.0 Encumbrance T4 demon seed [Unique] Arcane Attachable to mainhand When attached: other ------- Talents +4 Doomed Nature Demon status: alive (100% life). The seed of a demon. |
demon seed [daelach] (16, mainhand) demon seed [daelach] (16, mainhand)0.0 Encumbrance T2 demon seed [Unique] Arcane Attachable to mainhand When attached: other ------- Talents +2 Doom Tendrils Demon status: alive (100% life). The seed of a demon. |
demon seed [dolleg] (39, mainhand) demon seed [dolleg] (39, mainhand)0.0 Encumbrance T4 demon seed [Unique] Arcane Attachable to mainhand When attached: 13% chance to trigger a Blood Spray cast of level 4 Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (33, mainhand) demon seed [fire imp] (33, mainhand)0.0 Encumbrance T4 demon seed [Unique] Arcane Attachable to mainhand When attached: other ------- Talents +4 Flame Bolts Demon status: alive (100% life). The seed of a demon. |
demon seed [forge-giant] (27, mainhand) demon seed [forge-giant] (27, mainhand)0.0 Encumbrance T3 demon seed [Unique] Arcane Attachable to mainhand When attached: other ------- Talents +3 Doomfire Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (43, mainhand) demon seed [quasit] (43, mainhand)0.0 Encumbrance T5 demon seed [Unique] Arcane Attachable to mainhand When attached: other ------- Talents +5 Farstrike Demon status: alive (100% life). The seed of a demon. |
demon seed [thaurhereg] (29, mainhand) demon seed [thaurhereg] (29, mainhand)0.0 Encumbrance T3 demon seed [Unique] Arcane Attachable to mainhand When attached: other ------- Talents +3 Silence Demon status: alive (100% life). The seed of a demon. |
demon seed [uruivellas] (22, mainhand) demon seed [uruivellas] (22, mainhand)0.0 Encumbrance T3 demon seed [Unique] Arcane Attachable to mainhand When attached: other ------- Talents +3 Disarm Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (37, mainhand) demon seed [water imp] (37, mainhand)0.0 Encumbrance T4 demon seed [Unique] Arcane Attachable to mainhand When attached: other ------- Talents +4 Frost Grab Demon status: alive (100% life). The seed of a demon. |
demon seed [wretch titan] (39, mainhand) demon seed [wretch titan] (39, mainhand)0.0 Encumbrance T4 demon seed [Unique] Arcane Attachable to mainhand When attached: other ------- Talents +4 Corrosive Cone Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (3, mainhand) demon seed [wretchling] (3, mainhand)0.0 Encumbrance T1 demon seed [Unique] Arcane Attachable to mainhand When attached: other ------- Talents +1 Corrosive Slashes Demon status: alive (100% life). The seed of a demon. |
demon seed [Planar Controller] (10, offhand) demon seed [Planar Controller] (10, offhand)0.0 Encumbrance T1 demon seed [Unique] Arcane Attachable to offhand When attached: other ------- Talents +3 Fearscape Shift Demon status: alive (100% life). The seed of a demon. |
demon seed [champion of Urh'Rok] (42, offhand) demon seed [champion of Urh'Rok] (42, offhand)0.0 Encumbrance T5 demon seed [Unique] Arcane Attachable to offhand When attached: other ------- Talents +5 Armoured Leviathan Demon status: alive (100% life). The seed of a demon. |
demon seed [daelach] (39, offhand) demon seed [daelach] (39, offhand)0.0 Encumbrance T4 demon seed [Unique] Arcane Attachable to offhand When attached: other ------- Talents +4 Fiery Portal Demon status: alive (100% life). The seed of a demon. |
demon seed [dolleg] (15, offhand) demon seed [dolleg] (15, offhand)0.0 Encumbrance T2 demon seed [Unique] Arcane Attachable to offhand When attached: other ------- Talents +2 Pain Affinity Demon status: alive (100% life). The seed of a demon. |
demon seed [dúathedlen] (16, offhand) demon seed [dúathedlen] (16, offhand)0.0 Encumbrance T2 demon seed [Unique] Arcane Attachable to offhand When attached: other ------- Telepathy Demon Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (28, offhand) demon seed [fire imp] (28, offhand)0.0 Encumbrance T3 demon seed [Unique] Arcane Attachable to offhand When attached: defense ------ Resistance +24% blight +24% fire +24% physical Damage Reduction +14 blight +14 fire +14 physical Demon status: alive (100% life). The seed of a demon. |
demon seed [forge-giant] (30, offhand) demon seed [forge-giant] (30, offhand)0.0 Encumbrance T3 demon seed [Unique] Arcane Attachable to offhand When attached: other ------- Talents +3 Flash Block Demon status: alive (100% life). The seed of a demon. |
demon seed [onilug] (25, offhand) demon seed [onilug] (25, offhand)0.0 Encumbrance T3 demon seed [Unique] Arcane Attachable to offhand When attached: other ------- Talents +3 Hexed Shield Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (40, offhand) demon seed [quasit] (40, offhand)0.0 Encumbrance T4 demon seed [Unique] Arcane Attachable to offhand When attached: offense ------ Damage +27% acid +27% physical +27% blight Ignore resists +20% acid +20% physical +20% blight Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (29, offhand) demon seed [water imp] (29, offhand)0.0 Encumbrance T3 demon seed [Unique] Arcane Attachable to offhand When attached: offense ------ Damage +22% blight +22% fire +22% darkness Ignore resists +15% blight +15% fire +15% darkness Demon status: alive (100% life). The seed of a demon. |
demon seed [wretch titan] (26, offhand) demon seed [wretch titan] (26, offhand)0.0 Encumbrance T3 demon seed [Unique] Arcane Attachable to offhand When attached: other ------- Talents +3 Acid Burst Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (33, offhand) demon seed [wretchling] (33, offhand)0.0 Encumbrance T4 demon seed [Unique] Arcane Attachable to offhand When attached: defense ------ Resistance +27% acid +27% darkness +27% blight Damage Reduction +17 acid +17 darkness +17 blight Demon status: alive (100% life). The seed of a demon. |
2 agate 2 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
522 alchemist agate 522 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
5 onyx 5 onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5 aquamarine 5 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 lapis lazuli 8 lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Physical save +6 (+3 eff.) Spell save +6 (+2 eff.) Mind save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Physical save +6 (+3 eff.) Spell save +6 (+2 eff.) Mind save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 opal 5 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 topaz 6 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Isita (dig speed 32 turns) Isita (dig speed 32 turns)3.0 Encumbrance T3 digger tool [Rare] Master While equipped: Stats +5 Str +5 Mag +3 Con offense ------ Critical power +20.00% Spellpower/crit +10 Damage +6% arcane defense ------ Spell save +15 (+5 eff.) other ------- Mana/turn +0.08 Mana-on-crit +2.00 Light +1 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Radhyrath the Murkrigor (dig speed 25 turns) Radhyrath the Murkrigor (dig speed 25 turns)3.0 Encumbrance T3 digger tool [Rare] Master While equipped: Stats +2 Str offense ------ Ignore resists +25% nature On-Hit (Melee): * 20% chance to slow global speed by 53% defense ------ Resistance +12% blight +12% cold Life Regen +4.00 Teleport Resist +20% other ------- Infravision +3 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rhorig (dig speed 12 turns) Rhorig (dig speed 12 turns)3.0 Encumbrance T3 digger tool [Random Unique] Nature/Master/Psionic While equipped: Stats +2 Cun +2 Str offense ------ Damage +8% fire +6% nature +5% mind Accuracy +5 (+2 eff.) defense ------ Resistance +11% nature +6% mind Mind save +8 (+3 eff.) Life Regen +4.00 Stun Resist +20% other ------- Infravision +3 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
dwarven-steel pickaxe 'Ivorin' (dig speed 18 turns) dwarven-steel pickaxe 'Ivorin' (dig speed 18 turns)3.0 Encumbrance T3 digger tool [Random Unique] Master While equipped: Stats +4 Str +3 Dex +3 Con offense ------ Physical Power +4 (+1 eff.) Move Speed +10% Damage +6% mind Ignore resists +15% mind defense ------ Resistance +12% mind other ------- Light +1 Infravision +2 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rungof's Fang Rungof's Fang1.0 Encumbrance fang misc [Unique] Nature While carried: offense ------ Ignore Armor +7 other ------- Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
4 emerald 4 emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 spinel 4 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Glowwend Glowwend1.0 Encumbrance T3 lite [Random Unique] Nature/Disrupt/Psionic While equipped: Stats +7 Con +5 Wil offense ------ Damage +8% mind +9% light defense ------ Resistance +3% all Crit Resistance 10.00% Spell save +7 (+3 eff.) Life +45.00 other ------- Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
Lisolranne the Murksorrow Lisolranne the Murksorrow1.0 Encumbrance T3 lite [Rare] Master While equipped: Stats +3 Dex offense ------ Damage +6% darkness Ignore resists +25% darkness On-Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) defense ------ Armor +8 Resistance +9% temporal Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% other ------- Light +8 A normal brass lantern, enhanced by alchemy to make it brighter. |
Planar Beacon Planar Beacon1.0 Encumbrance lite [Unique] Arcane While equipped: other ------- Light +3 Fearscape Shift: Effective talent level: 3.5 Power cost 14 out of 25/25. Range 6 Cooldown: 12 Travel.spd instantaneous Is: a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 254.20 demonfire damage to everyone within 4 spaces and leaving flames which will deal an additional 254.20 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
brass lantern 'Gloomhack' =15 pen= brass lantern 'Gloomhack' =15 pen=2.0 Encumbrance T1 lite [Rare] Nature While equipped: offense ------ Damage +3% darkness Ignore resists +15% darkness When Hit 2 darkness On-Hit (Melee): * 20% chance to reduce damage dealt by 21% defense ------ Life +40.00 other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern 'Lisariba' brass lantern 'Lisariba'2.0 Encumbrance T1 lite [Rare] Master While equipped: Stats +3 Con offense ------ Physical Crit +2.0% Ignore Armor +1 defense ------ Unlife -80.00 life other ------- Stamina/turn +1.00 Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
dreamer's alchemist's lamp of corpselight dreamer's alchemist's lamp of corpselight1.0 Encumbrance T3 lite [Ego++] Arcane/Psionic While equipped: offense ------ Spell Crit +4% Mind Crit +6% Spellpower +4 (+1 eff.) Mindpower +6 (+2 eff.) defense ------ Resistance +8% blight +8% darkness Mind save +7 (+3 eff.) other ------- Light +4 Infravision +4 See Invisibility +7 The wearer is treated as an undead. The wearer no longer has to breathe. Retch: Puts all charms on 17 turn cooldown Effective talent level: 3.5 Power cost 17 out of 30/30. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 24 blight damage or heals 34 life. Creatures standing in the retch also have 25% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. A normal brass lantern, enhanced by alchemy to make it brighter. |
Crystal Focus Crystal Focus0.0 Encumbrance T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Damage +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Prothotipe's Prismatic Eye Prothotipe's Prismatic Eye0.0 Encumbrance T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Damage +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam level 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Damage +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Orb of Many Ways Orb of Many Ways1.0 Encumbrance orb [Plot Item] Unknown Activate a portal. Uses 6 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
2 garnet 2 garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (3/3) Rod of Recall (3/3)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 111 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
steel torque of mindblast 'Murkmark' [power 180] (9 cooldown) steel torque of mindblast 'Murkmark' [power 180] (9 cooldown)2.0 Encumbrance T2 torque charm [Rare] Psionic While equipped: Stats +7 Mag offense ------ Spellpower/crit +10 Damage +6% darkness Ignore Shields +30% On-Hit (Melee): * 20% chance to reduce damage dealt by 21% defense ------ Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% Blast the opponent's mind dealing 193 mind damage and silencing them for 4 turns Puts all charms on 9 turn cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
Goralar the ash totem of thorny skin [power 29] (11 cooldown) Goralar the ash totem of thorny skin [power 29] (11 cooldown)2.0 Encumbrance T2 totem charm [Random Unique] Nature While equipped: offense ------ When Hit 2 mind defense ------ Armor +2 Resistance +3% fire Disease Resist +10% Silence Resist +20% Knockbk Resist +10% Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% Harden the skin for 7 turns increasing armour by 29 and armour hardiness by 40% Puts all charms on 11 turn cooldown 100% to heal for 52. 100% to reduce 2 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power. |
elm totem of stinging [power 110] (9 cooldown) elm totem of stinging [power 110] (9 cooldown)2.0 Encumbrance T1 totem charm [Ego] Nature Sting an enemy dealing 118 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 9 turn cooldown Natural totems are made by powerful wilders to store nature power. |
yew totem of healing 'Cameleneg' [power 278] (9 cooldown) yew totem of healing 'Cameleneg' [power 278] (9 cooldown)2.0 Encumbrance T3 totem charm [Rare] Nature While equipped: offense ------ Damage +6% mind defense ------ Armor +10 Resistance +12% mind other ------- Infravision +3 See Invisibility +12 Heal yourself and all friendly characters within 10 spaces for 278 Puts all charms on 9 turn cooldown Natural totems are made by powerful wilders to store nature power. |
3 amethyst 3 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Manorath the elm wand of conjuration [power 110] (9 cooldown) Manorath the elm wand of conjuration [power 110] (9 cooldown)2.0 Encumbrance T1 wand charm [Rare] Arcane While equipped: offense ------ Critical power +15.00% defense ------ Resistance +4% physical Mind save +3 (+1 eff.) other ------- Hate-on-crit +1.00 Max hate +6.00 Fire a magical bolt dealing 118 lightning damage Puts all charms on 9 turn cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
4 quartz 4 quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 ametrine 3 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 citrine 2 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 zircon 7 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Wazy Hemisphere the Thalore Demonologist level 36
1st Pyre 123rd year of Ascendancy at 14:28 see stats
By Wazy Hemisphere the Thalore Demonologist level 36
76th Regrowth 123rd year of Ascendancy at 03:22 see stats
By Wazy Hemisphere the Thalore Demonologist level 34
55th Regrowth 123rd year of Ascendancy at 16:36 see stats
By Wazy Hemisphere the Thalore Demonologist level 11
26th Dusk 122nd year of Ascendancy at 08:40 see stats
By Wazy Hemisphere the Thalore Demonologist level 39
7th Pyre 123rd year of Ascendancy at 05:56 see stats
By Wazy Hemisphere the Thalore Demonologist level 34
55th Regrowth 123rd year of Ascendancy at 20:25 see stats
By Wazy Hemisphere the Thalore Demonologist level 24
6th Regrowth 123rd year of Ascendancy at 16:13 see stats
By Wazy Hemisphere the Thalore Demonologist level 6
76th Pyre 122nd year of Ascendancy at 15:12 see stats
By Wazy Hemisphere the Thalore Demonologist level 10
16th Dusk 122nd year of Ascendancy at 03:56 see stats
By Wazy Hemisphere the Thalore Demonologist level 20
59th Haze 122nd year of Ascendancy at 09:16 see stats
By Wazy Hemisphere the Thalore Demonologist level 30
39th Regrowth 123rd year of Ascendancy at 21:23 see stats
By Wazy Hemisphere the Thalore Demonologist level 40
26th Pyre 123rd year of Ascendancy at 16:56 see stats
By Wazy Hemisphere the Thalore Demonologist level 35
73rd Regrowth 123rd year of Ascendancy at 16:16 see stats
By Wazy Hemisphere the Thalore Demonologist level 6
2nd Mirth 122nd year of Ascendancy at 00:13 see stats
By Wazy Hemisphere the Thalore Demonologist level 40
26th Pyre 123rd year of Ascendancy at 17:31 see stats
By Wazy Hemisphere the Thalore Demonologist level 6
3rd Mirth 122nd year of Ascendancy at 17:44 see stats
By Wazy Hemisphere the Thalore Demonologist level 25
12nd Regrowth 123rd year of Ascendancy at 01:40 see stats
By Wazy Hemisphere the Thalore Demonologist level 18
31st Haze 122nd year of Ascendancy at 03:22 see stats
By Wazy Hemisphere the Thalore Demonologist level 21
10th Allure 123rd year of Ascendancy at 05:35 see stats
By Wazy Hemisphere the Thalore Demonologist level 35
73rd Regrowth 123rd year of Ascendancy at 15:28 see stats
Log
Wazy Hemisphere's spell attains critical power!
Wazy Hemisphere receives 58 healing from Blood Splash.
Rain of Fire hits Gwelgoroth for 107 physical, 184 fire (291 total damage).
The powerful blow energizes Wazy Hemisphere reducing their cooldowns!
Wazy Hemisphere resists!
Urkis, the High Tempest's Shock hits Wazy Hemisphere for (20 flat reduction), (61 turned into osmosis), 260 lightning (260 total damage).
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The powerful blow energizes Wazy Hemisphere reducing their cooldowns!
Wazy Hemisphere is caught inside a Hurricane.
Something hits Wazy Hemisphere for (20 flat reduction), (61 turned into osmosis), 301 lightning (301 total damage).
Wazy Hemisphere is dazed!
Wazy Hemisphere is not dazed anymore.
The powerful blow energizes Wazy Hemisphere reducing their cooldowns!
Gwelgoroth burns with dark flames.
Wazy Hemisphere receives 58 healing from Blood Splash.
Wazy Hemisphere receives 62 healing.
Rain of Fire hits Gwelgoroth for 51 physical, 88 fire (139 total damage).
Hurricane from Urkis, the High Tempest hits Wazy Hemisphere for (20 flat reduction), (61 turned into osmosis), 173 lightning (173 total damage).
Hurricane from Urkis, the High Tempest hits Gwelgoroth for 114 lightning damage.
Rain of Fire killed Gwelgoroth!
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The powerful blow energizes Wazy Hemisphere reducing their cooldowns!
Ran for 2 turns (stop reason: taken damage).
Something hits Wazy Hemisphere for (20 flat reduction), (61 turned into osmosis), 194 arcane (194 total damage).
The powerful blow energizes Wazy Hemisphere reducing their cooldowns!
Wazy Hemisphere receives 103 healing.
Hurricane from Urkis, the High Tempest hits Wazy Hemisphere for (20 flat reduction), (61 turned into osmosis), 138 lightning (138 total damage).
Wazy Hemisphere the level 40 thalore demonologist was volted to death by Urkis, the High Tempest and used in mad electrical reanimation experiments on level 2 of Tempest Peak.