Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.5 |
Addons | Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Talent Point Planner 1.7.0The Talent Point Planner allows you to plan how to spend your character's future talent points (hence the name). Bound to the <alt-shift-g> key by default [which can be changed in the usual manner], the planner makes a temporary copy of your character, levels it up to level 50, and opens the level-up dialog for you to set up your point plan. When you're finished, the plan will be saved and displayed as annotations in the regular level-up dialog. Also provides various small improvements and bugfixes for the levelup dialog:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Tier-1 Short Circuit Option 1.7.0Adds a new game option "Short-circuit some early dungeons" to enable or disable the new b43 behavior of skipping the player directly to the bottom of tier-1 dungeons if you're strong enough. The option will appear under Game Options in the <Esc> menu. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Items Vault 1.7.0Donators/Buyers bonus! Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Shalore |
Class | Bulwark |
Level / Exp | 26 / 98% |
Size | huge |
Lifes / Deaths | Killed by Silevea the bandit at level 26 on the 49th Haze 122nd year of Ascendancy at 00:04 / 1 |
Primary Stats
Strength | 70 (base 57) |
Dexterity | 33 (base 25) |
Constitution | 26 (base 15) |
Magic | 19 (base 13) |
Willpower | 16 (base 10) |
Cunning | 46 (base 30) |
Resources
Life | -405/1052 |
Mana | 140/280 |
Stamina | 53/190 |
Vim | 200/200 |
Healing Factor | 1.5016586254956 |
Regeneration | 26.996061874516 |
Speed
Mental | +4.4408920985006E-14% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 12 |
Lite | 7 |
Infravision | 6 |
See Stealth | 47.397866056132 |
See Invisible | 53.397866056132 |
Offense: Mainhand
Damage | 97 |
Accuracy | 43 |
Crit Chance | 53% |
APR | 16 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 19 |
Crit Chance | 24% |
Speed | 1 |
Offense: Mind
Mindpower | 32 |
Crit Chance | 24% |
Speed | 1 |
Offense: Damage Bonus
Acid | +3% |
Temporal | +6% |
Nature | +3% |
Lightning | +9% |
Fire | +15% |
All | 0% |
Offense: Damage Penetration
Darkness | +5% |
Acid | +35% |
Nature | +10% |
Defense: Base
Armour (hardiness) | 28 (53.292302510663%) |
Defense | 41 |
Ranged Defense | 41 |
Fatigue | 0 |
Physical Save | 42 |
Spell Save | 42 |
Mental Save | 20 |
Defense: Resistances
Lightning | + 28%( 70%) |
Blight | + 16%( 70%) |
Cold | + 38%( 70%) |
Fire | + 24%( 70%) |
All | + 14%( 70%) |
Defense: Immunities
Stun Resistance | 22% |
Bleed Resistance | 50% |
Pinning Resistance | 10% |
Knockback Resistance | 90% |
Instadeath Resistance | 100% |
Blind Resistance | 13% |
Inscriptions (3/3)
Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 132 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. |
Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 73 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 2.5 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 614% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
Class Talents
Technique / Combat techniques | 1.30 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Technique / Superiority | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Technique / Combat veteran | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Warcries | 1.30 |
| 5/5 |
| 1/5 |
| 4/5 |
| 1/5 |
Technique / Shield defense | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Shield offense | 1.30 |
| 2/5 |
| 2/5 |
| 1/5 |
| 1/5 |
Generic Talents
Technique / Combat training | 1.30 |
| 3/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Race / Shalore | 1.00 |
| 2/5 |
| 5/5 |
| 1/5 |
| 3/5 |
Technique / Conditioning | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Spell / Staff combat | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 1/5 |
| 4/5 |
| 1/5 |
| 1/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the injured seer to the recall portal on level 2 of Scintillating Caves. Escort: injured seer (level 2 of Scintillating Caves)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lost defiler to the recall portal on level 1 of Daikara. Escort: lost defiler (level 1 of Daikara)As a reward you improved talent Curse of Defenselessness (+1 level(s)). | done |
You successfully escorted the lost defiler to the recall portal on level 3 of Trollmire. Escort: lost defiler (level 3 of Trollmire)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Trollmire. Escort: lost sun paladin (level 2 of Trollmire)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' * You've found the needed ice ant stinger. * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed vial of squid ink. * You've found the needed orc heart. * 'Needed: one minotaur nose. You'll need to find one with a ring, preferably an expensive one.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
Equipment
On feet | pair of hardened leather boots 'Sungore' (0 def, 3 armour) pair of hardened leather boots 'Sungore' (0 def, 3 armour)2.0 Encumbrance T3 feet armor [Rare] Nature While equipped: offense ------ Critical power +15.00% Damage +15% fire When Hit 2 mind defense ------ Armor +3 Resistance +6% cold Life Regen +5.00 Healmod +13% other ------- Hate-on-crit +1.00 A pair of boots made of leather. |
Light source | brass lantern 'Khelyrekor' brass lantern 'Khelyrekor'2.0 Encumbrance T1 lite [Rare] Nature While equipped: Stats +3 Cun +1 Wil defense ------ Defense +10 (+4 eff.) Life +82.00 Pinning Resist +10% other ------- Light +4 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Nimbusstreak the hardened leather cap (0 def, 7 armour) Nimbusstreak the hardened leather cap (0 def, 7 armour)2.0 Encumbrance T3 head armor [Rare] Master While equipped: Stats +3 Dex +4 Cun +6 Con offense ------ Physical Crit +4.0% Damage +9% lightning Ignore Armor +6 defense ------ Armor +7 Fatigue +3% Physical save +9 (+3 eff.) Spell save +9 (+3 eff.) A cap made of leather. |
On hands | Snow Giant Wraps (0 def, 2 armour) Snow Giant Wraps (0 def, 2 armour)1.0 Encumbrance T3 hands armor [Unique] Nature This would be great with a mighty matching belt. The set is complete. While equipped: Stats +4 Str offense ------ Physical Power +10 (+2 eff.) defense ------ Armor +2 Resistance +10% lightning +10% cold Physical save +10 (+3 eff.) Life +60.00 Knockbk Resist +50% Unarmed combat: Weapon Damage 115% Range: 1.0x-1.1x Uses 40% Cun, 40% Dex, 40% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +1 Critical Rate +4.0% Attack Speed 100% On-hit +10 lightning +10 cold On Hit: 25% Call Lightning level 5 Throw Boulder: Effective talent level: 3.5 Power cost 4 out of 6/6. Range 10 Cooldown: 3 Travel.spd instantaneous Is: a nature gift Description: Throw a huge boulder, dealing 187.00 physical damage and knocking targets back 6 tiles within radius 1. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. |
Tool | ash wand of lightning storm 'Starfiend' [power 194] (5/9 cooldown) ash wand of lightning storm 'Starfiend' [power 194] (5/9 cooldown)2.0 Encumbrance T2 wand charm [Rare] Arcane While equipped: offense ------ When Hit 2 light On-Hit (Melee): * 20 arcane resource burn defense ------ Resistance +3% blight +6% lightning Spell save +3 (+1 eff.) other ------- Light +3 Create a radius 3 storm for 5 turns. Each turn, creatures within take 42 lightning damage and will be dazed for 1 turn (211 total damage) Puts all charms on 9 turn cooldown 100% to gain a 11% chance to evade weapon attacks for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
On fingers | gladiator's copper ring of life gladiator's copper ring of life0.1 Encumbrance T1 ring jewelry [Ego++] Nature/Master While equipped: Stats +5 Str +5 Con offense ------ Physical Power +7 (+2 eff.) defense ------ Life +50.00 Life Regen +6.00 Healmod +11% Rings make your fingers look great! |
On fingers | copper ring 'Hurefang' copper ring 'Hurefang'0.1 Encumbrance T1 ring jewelry [Rare] Master While equipped: Stats +3 Cun offense ------ Critical power +5.00% Mindpower +15 (+7 eff.) Damage +6% temporal defense ------ Life Regen +1.00 Stun Resist +22% other ------- EQ when Hit +0.04 Psi when Hit +0.08 Rings make your fingers look great! |
Around neck | steel amulet 'Ivyra' steel amulet 'Ivyra'0.1 Encumbrance T2 amulet jewelry [Random Unique] Nature While equipped: Stats +2 Mag offense ------ Critical power +10.00% Physical Power +10 (+2 eff.) defense ------ Resistance +12% fire +12% cold Healmod +13% Blind Resist +13% Cut Resist +50% other ------- Stamina/turn +1.00 Vim-on-crit +1.00 Infravision +4 Sight +2 See Invisibility +6 Heal: Puts all charms on 21 turn cooldown Effective talent level: 3.5 Power cost 21 out of 35/35. Range melee/personal Cooldown: 16 Travel.spd instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 248 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
In main hand | Mayelaith (136% power, 4 apr) Mayelaith (136% power, 4 apr)3.0 Encumbrance T3 waraxe 1H weapon [Random Unique] Arcane/Master Weapon Damage 137% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +4.5% Attack Speed 100% On-hit +6 cold On Hit: * 20% chance to reduce armor by 21% While equipped: Stats +2 Mag +2 Wil offense ------ Physical Crit +11.0% Critical power +20.00% Ignore resists +10% acid Ignore Armor +6 One-handed war axes. |
Around waist | Mighty Girdle Mighty Girdle1.0 Encumbrance T1 belt armor [Unique] Master Some giant wraps would make you feel great. The set is complete. While equipped: defense ------ Armor +4 Fatigue -20% Life +100.00 Knockbk Resist +40% other ------- Encumbrance +70 Size +2 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
In off hand | swashbuckler's dwarven-steel shield of shrapnel (0 def, 6 armour, 135% power, 81.5 block) swashbuckler's dwarven-steel shield of shrapnel (0 def, 6 armour, 135% power, 81.5 block)7.0 Encumbrance T3 shield armor [Ego++] Master When used to Attack: Weapon Damage 135% Range: 1.0x-1.2x Uses 100% Str Damage Physical Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +3.5% Block +82 While equipped: Stats +6 Str +4 Dex offense ------ Accuracy +4 (+1 eff.) On shield block: * Cause enemies within radius 6 to bleed for 254 physical damage over 5 turns (1/turn) defense ------ Armor +6 Fatigue +8% other ------- Talents +1 Block Handheld deflection devices. |
Cloak | Radhivon the Weeppanic (1 def, 0 armour) Radhivon the Weeppanic (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Nature While equipped: offense ------ Damage +3% nature Ignore resists +20% acid +5% darkness +10% nature On-Hit (Melee): * 20% chance to slow global speed by 48% defense ------ Defense +1 (+1 eff.) Life +32.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | hardened leather armour 'Tyroddafang' (9 def, 6 armour) hardened leather armour 'Tyroddafang' (9 def, 6 armour)9.0 Encumbrance T3 light armor [Random Unique] Master While equipped: offense ------ Physical Crit +11.0% Critical power +33.00% Physical Power +18 (+4 eff.) Damage +3% acid Ignore resists +5% acid When Hit 4 temporal On-Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) defense ------ Armor +6 Defense +9 (+3 eff.) Fatigue +8% A suit of armour made of leather. |
Inventory
healing infusion of the duelist (heal 119; cd 11) healing infusion of the duelist (heal 119; cd 11)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 11 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 119 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
healing infusion of the titan (heal 101; cd 10) healing infusion of the titan (heal 101; cd 10)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 10 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 101 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
healing infusion of the wizard (heal 88; cd 10) healing infusion of the wizard (heal 88; cd 10)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 10 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 88 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
heroism infusion of the wizard (die at -180; dur 7; cd 30) heroism infusion of the wizard (die at -180; dur 7; cd 30)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 30 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 7 turns. While Heroism is active, you will only die when reaching -180 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 360 life, 14 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the sneak (speed 588%; cd 11) movement infusion of the sneak (speed 588%; cd 11)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 11 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 588% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the titan (speed 566%; cd 16) movement infusion of the titan (speed 566%; cd 16)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 16 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 566% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion (res 19%; mental; dur 4; cd 16) wild infusion (res 19%; mental; dur 4; cd 16)0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 16 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 19% for 4 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
acid wave rune (damage 31; dur 4; cd 16) acid wave rune (damage 31; dur 4; cd 16)0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Range melee/personal Cooldown: 16 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 30.90 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
acid wave rune (damage 36; dur 4; cd 16) acid wave rune (damage 36; dur 4; cd 16)0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Range melee/personal Cooldown: 16 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 36.05 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
biting gale rune of the duelist (damage 150; dur 4; cd 23) biting gale rune of the duelist (damage 150; dur 4; cd 23)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Range melee/personal Cooldown: 23 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 149.60 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
biting gale rune of the psychic (damage 109; dur 4; cd 23) biting gale rune of the psychic (damage 109; dur 4; cd 23)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Range melee/personal Cooldown: 23 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 109.20 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
biting gale rune of the sneak (damage 131; dur 4; cd 15) biting gale rune of the sneak (damage 131; dur 4; cd 15)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Range melee/personal Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 131.20 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
biting gale rune of the titan (damage 125; dur 4; cd 19) biting gale rune of the titan (damage 125; dur 4; cd 19)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Range melee/personal Cooldown: 19 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 125.20 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune of the sneak (range 4; phase 17; cd 12) blink rune of the sneak (range 4; phase 17; cd 12)0.1 Encumbrance T1 rune scroll [Ego] Arcane When inscribed on your body: Range 4 Cooldown: 12 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 17%, your defense is increased by 17 and all your resistances by 17%. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
ethereal rune (power 7; resist 22%; move 30%; dur 5; cd 22) ethereal rune (power 7; resist 22%; move 30%; dur 5; cd 22)0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Cooldown: 22 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 22% all resistance, you move 30% faster, and you are invisible (power 7). Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the warrior (absorb 93; cd 13) shatter afflictions rune of the warrior (absorb 93; cd 13)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 13 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 93 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the wizard (absorb 77; cd 21) shatter afflictions rune of the wizard (absorb 77; cd 21)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 21 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 77 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the sneak (absorb 188; dur 3; cd 14) shielding rune of the sneak (absorb 188; dur 3; cd 14)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 14 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 188 damage for 3 turns. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the warrior (absorb 359; dur 6; cd 16) shielding rune of the warrior (absorb 359; dur 6; cd 16)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 16 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 359 damage for 6 turns. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
teleportation rune (range 26; cd 11) teleportation rune (range 26; cd 11)0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Cooldown: 11 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 26 with a minimum range of 15. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Poryvea the Charwyrd Poryvea the Charwyrd0.1 Encumbrance T2 amulet jewelry [Rare] Master While equipped: Stats +5 Con offense ------ Accuracy +20 (+6 eff.) When Hit 6 fire defense ------ Fatigue -6% Life Regen +2.00 other ------- Max stamina +30.00 Amulets make your neck look great! |
Withering Orbs Withering Orbs0.1 Encumbrance T1 amulet jewelry [Unique] Psionic While equipped: offense ------ Mindpower +5 (+2 eff.) On-Hit 5 mind On-Ranged-Hit 5 mind other ------- See Stealth +10 See Invisibility +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
copper amulet 'Porariavea' copper amulet 'Porariavea'0.1 Encumbrance T1 amulet jewelry [Rare] Nature While equipped: offense ------ Critical power +5.00% When Hit 10 mind defense ------ Defense +5 (+2 eff.) Resistance +10% mind +6% darkness Healmod +20% Confus Resist +24% Knockbk Resist +20% Amulets make your neck look great! |
insulating copper amulet of dexterity (+3) insulating copper amulet of dexterity (+3)0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Dex defense ------ Resistance +11% fire +10% cold Amulets make your neck look great! |
savior's copper amulet of murder savior's copper amulet of murder0.1 Encumbrance T1 amulet jewelry [Ego++] Master While equipped: offense ------ Critical power +12.00% Accuracy +6 (+2 eff.) Ignore Armor +11 defense ------ Physical save +12 (+4 eff.) Spell save +11 (+3 eff.) Mind save +12 (+6 eff.) Amulets make your neck look great! |
savior's steel amulet of vision savior's steel amulet of vision0.1 Encumbrance T2 amulet jewelry [Ego++] Nature/Master While equipped: defense ------ Physical save +12 (+4 eff.) Spell save +13 (+4 eff.) Mind save +14 (+7 eff.) Blind Resist +16% other ------- Infravision +2 Sight +2 See Invisibility +7 Amulets make your neck look great! |
steel amulet 'Scabripper' steel amulet 'Scabripper'0.1 Encumbrance T2 amulet jewelry [Rare] Nature While equipped: Stats +3 Con offense ------ Damage +12% nature Ignore resists +10% darkness When Hit 4 fire defense ------ Resistance +9% darkness +6% fire Physical save +9 (+3 eff.) Life +40.00 Life Regen +3.00 Amulets make your neck look great! |
Daimezor the Obsidianquell Daimezor the Obsidianquell0.1 Encumbrance T2 ring jewelry [Rare] Nature While equipped: Stats +1 Str +7 Wil +2 Con offense ------ Damage +11% fire On-Hit (Melee): * 20% chance to reduce damage dealt by 18% defense ------ Resistance +22% fire Rings make your fingers look great! |
Delaruigar the steel ring Delaruigar the steel ring0.1 Encumbrance T2 ring jewelry [Random Unique] Master/Psionic While equipped: offense ------ Critical power +10.00% Damage +11% mind Accuracy +15 (+5 eff.) defense ------ Fatigue -10% Resistance +11% mind other ------- Encumbrance +43 Rings make your fingers look great! |
Emelolle the Brightreaper Emelolle the Brightreaper0.1 Encumbrance T1 ring jewelry [Rare] Nature While equipped: Stats +3 Cun offense ------ Physical Power +10 (+2 eff.) Damage +11% fire Accuracy +10 (+3 eff.) defense ------ Resistance +12% light +22% fire other ------- Stamina/turn +3.00 Rings make your fingers look great! |
copper ring 'Deepsspitter' copper ring 'Deepsspitter'0.1 Encumbrance T1 ring jewelry [Rare] Master While equipped: Stats +3 Cun offense ------ On-Hit (Melee): * 10% chance to reduce damage dealt by 18% defense ------ Defense +6 (+2 eff.) Resistance +6% mind +3% fire Rings make your fingers look great! |
copper ring of misery copper ring of misery0.1 Encumbrance T1 ring jewelry [Ego+] Psionic While equipped: Stats +2 Cun offense ------ On-Hit 9 physical On-Ranged-Hit 7 physical On-Hit (Melee): * 11% chance to reduce all saves and defense by 22 On-Hit (Ranged): * 11% chance to reduce all saves and defense by 22 other ------- Hate-on-crit +1.00 Max hate +6.00 Bleeding Edge: Puts all charms on 12 turn cooldown Effective talent level: 4.5 Power cost 12 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: Lashes at the target, doing 167% weapon damage. If the attack hits, the target will bleed for 314% weapon damage over 7 turns, and all healing will be reduced by 66%. Rings make your fingers look great! |
mule's copper ring of misery mule's copper ring of misery0.1 Encumbrance T1 ring jewelry [Ego+] Master/Psionic While equipped: Stats +1 Cun offense ------ On-Hit 7 physical On-Ranged-Hit 6 physical On-Hit (Melee): * 11% chance to reduce all saves and defense by 22 On-Hit (Ranged): * 11% chance to reduce all saves and defense by 22 defense ------ Fatigue -5% other ------- Encumbrance +22 Hate-on-crit +1.00 Max hate +6.00 Bleeding Edge: Puts all charms on 12 turn cooldown Effective talent level: 7.2 Power cost 12 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: Lashes at the target, doing 184% weapon damage. If the attack hits, the target will bleed for 343% weapon damage over 7 turns, and all healing will be reduced by 77%. Rings make your fingers look great! |
titan's steel ring of clarity titan's steel ring of clarity0.1 Encumbrance T2 ring jewelry [Ego] Nature/Psionic While equipped: Stats +2 Con defense ------ Physical save +4 (+1 eff.) Mind save +7 (+4 eff.) Confus Resist +25% Rings make your fingers look great! |
wizard's copper ring of luminosity wizard's copper ring of luminosity0.1 Encumbrance T1 ring jewelry [Ego+] Arcane While equipped: Stats +5 Mag offense ------ On-Hit 12 light On-Ranged-Hit 14 light Damage +11% light defense ------ Spell save +6 (+2 eff.) Rings make your fingers look great! |
Malagorn the steel battleaxe (122% power, 2 apr) Malagorn the steel battleaxe (122% power, 2 apr)3.0 Encumbrance T2 battleaxe 2H weapon [Rare] Nature Weapon Damage 122% Range: 1.0x-1.5x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +5.0% Attack Speed 100% Ignore Shields +30% On-hit +13 nature On-crit, radius 2 +8 physical While equipped: Stats +3 Wil offense ------ Spellpower/crit +4 Ignore Shields +20% When Hit 4 physical defense ------ Physical save +18 (+6 eff.) Massive two-handed battleaxes. |
elemental steel battleaxe of evisceration (125% power, 2 apr) elemental steel battleaxe of evisceration (125% power, 2 apr)3.0 Encumbrance T2 battleaxe 2H weapon [Ego++] Arcane/Master Weapon Damage 125% Range: 1.0x-1.5x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +5.0% Attack Speed 100% On Hit: * Create an explosion dealing 27 acid damage (1/turn) On Critical: * Wound the target dealing 254 physical damage across 5 turns and reducing healing by 50% While equipped: offense ------ Physical Crit +13.0% Physical Power +10 (+2 eff.) Damage +17% acid Ignore resists +16% acid Massive two-handed battleaxes. |
Swordbreaker (129% power, 20 apr) Swordbreaker (129% power, 20 apr)1.0 Encumbrance T3 dagger 1H weapon [Unique] Master Weapon Damage 129% Range: 1.0x-1.3x Uses 50% Cun, 50% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +20 Critical Rate +15.0% Attack Speed 111% On Critical: * Breaks enemy weapon. While equipped: Stats +8 Cun +8 Dex defense ------ Hardiness +20% Defense +15 (+5 eff.) Physical save +15 (+5 eff.) Disarm Resist +50% other ------- Talents +1 Dagger Block Can block like a shield, potentially disarming the enemy. This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors. |
Unerring Scalpel (111% power, 25 apr) Unerring Scalpel (111% power, 25 apr)1.0 Encumbrance T1 dagger 1H weapon [Unique] Arcane Weapon Damage 111% Range: 1.0x-1.3x Uses 45% Str, 55% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +25 Attack Speed 100% Ignore Shields +50% While equipped: offense ------ Accuracy +20 (+6 eff.) Blind-Fight: No penalty when attacking invisible/stealthed This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments. |
Muckflash (118% power, 1 apr) Muckflash (118% power, 1 apr)5.0 Encumbrance T1 greatmaul 2H weapon [Rare] Master Weapon Damage 118% Range: 1.0x-1.5x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +1 Critical Rate +0.5% Attack Speed 100% On-hit +8 fire On-Hit, radius 1 +20 nature On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +2 Wil offense ------ Physical Crit +9.0% Damage +6% nature +9% fire other ------- Psi when Hit +0.16 Max hate +6.00 Massive two-handed mauls. |
Sileyann the Boltbliss (135% power, 2 apr) Sileyann the Boltbliss (135% power, 2 apr)5.0 Encumbrance T2 greatmaul 2H weapon [Rare] Master Weapon Damage 135% Range: 1.0x-1.5x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +1.0% Attack Speed 100% On-hit +16 fire On-crit, radius 2 +20 fire While equipped: Stats +6 Str offense ------ Damage +12% lightning +13% physical Ignore resists +25% lightning +20% fire Accuracy +14 (+4 eff.) Massive two-handed mauls. |
balanced steel greatmaul of daylight (136% power, 2 apr) balanced steel greatmaul of daylight (136% power, 2 apr)5.0 Encumbrance T2 greatmaul 2H weapon [Ego] Arcane/Master Weapon Damage 137% Range: 1.0x-1.5x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +1.0% Attack Speed 100% On-hit +13 light Damage Against +12% Undead While equipped: offense ------ Accuracy +10 (+3 eff.) defense ------ Defense +9 (+3 eff.) Disarm Resist +43% Massive two-handed mauls. |
thought-forged dwarven-steel greatsword of massacre (154% power, 2 apr) thought-forged dwarven-steel greatsword of massacre (154% power, 2 apr)3.0 Encumbrance T3 greatsword 2H weapon [Ego] Master/Psionic Weapon Damage 154% Range: 1.0x-1.6x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +3.5% Attack Speed 100% On-hit +16 mind On Hit: * 26% chance to reduce all saves and defense by 22 While equipped: Stats +2 Cun +5 Wil Massive two-handed swords. |
truestriking dwarven-steel greatsword of massacre (161% power, 2 apr) truestriking dwarven-steel greatsword of massacre (161% power, 2 apr)3.0 Encumbrance T3 greatsword 2H weapon [Ego+] Master Weapon Damage 161% Range: 1.0x-1.6x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Ignore resists +10% physical Accuracy +10 (+3 eff.) Ignore Armor +14 Massive two-handed swords. |
Coallace Coallace4.0 Encumbrance T1 longbow 2H weapon Reqs Shoot [Rare] Master Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +6 On-ranged-hit +12 darkness On-Hit, radius 1 +16 darkness On Hit: * 20% chance to reduce damage dealt by 18% While equipped: Stats +3 Str +2 Mag offense ------ Physical Power +9 (+2 eff.) Ignore resists +20% arcane +15% acid defense ------ Spell save +12 (+4 eff.) other ------- Max vim +20.00 Longbows are used to shoot arrows at your foes. |
acidic steel longsword of crippling (111% power, 3 apr) acidic steel longsword of crippling (111% power, 3 apr)3.0 Encumbrance T2 longsword 1H weapon [Ego+] Arcane/Master Weapon Damage 111% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% * Splash the target with acid dealing 44 damage over 5 turns and reducing armor and accuracy by 6 While equipped: offense ------ Physical Crit +8.0% Sharp, long, and deadly. |
dwarven-steel mace (129% power, 4 apr) dwarven-steel mace (129% power, 4 apr)3.0 Encumbrance T3 mace 1H weapon [Normal] Weapon Damage 130% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +4 Critical Rate +1.5% Attack Speed 100% Blunt and deadly. |
caller's thorny mindstar of life (96% power, 24 apr, nature damage) caller's thorny mindstar of life (96% power, 24 apr, nature damage)3.0 Encumbrance T3 mindstar 1H weapon Reqs Wil 24 [Ego+] Nature Weapon Damage 96% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Nature Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +24 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Mind Crit +3% Mindpower +6 (+3 eff.) Damage +7% acid +7% fire +7% cold +8% physical Ignore resists +4% acid +5% fire +4% cold +4% physical defense ------ Life +24.00 Life Regen +0.50 Heal-on-summon +21 other ------- Max Summons +2 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
horrifying thorny mindstar of life (96% power, 24 apr, mind damage) horrifying thorny mindstar of life (96% power, 24 apr, mind damage)3.0 Encumbrance T3 mindstar 1H weapon Reqs Wil 24 [Ego] Nature/Psionic Weapon Damage 96% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Mind Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +24 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Mind Crit +3% Mindpower +6 (+3 eff.) On-Hit 3 mind 6 darkness Damage +4% mind +4% darkness defense ------ Life +16.00 Life Regen +0.80 other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Mayyvena the Miretyphoon Mayyvena the Miretyphoon4.0 Encumbrance T4 sling 1H weapon Reqs Dex 35 Shoot [Random Unique] Arcane/Master Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +9 On-ranged-hit +6 acid On-crit, radius 2 +4 nature +8 cold While equipped: Stats +9 Str offense ------ Physical Power +20 (+5 eff.) Damage +11% acid defense ------ Resistance +15% nature Slings are used to hurl stones or metal shots at your foes. |
rough leather sling 'Firefoe' rough leather sling 'Firefoe'4.0 Encumbrance T1 sling 1H weapon Reqs Shoot [Rare] Master Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +6 On-ranged-hit +8 lightning +12 fire +12 arcane +4 blight While equipped: Stats +1 Wil offense ------ Physical Crit +2.0% Spell Crit +1% Ignore resists +20% fire Accuracy +7 (+2 eff.) other ------- Max mana +60.00 Max vim +30.00 Slings are used to hurl stones or metal shots at your foes. |
Boltnigh (111% power, 3 apr, cold element) Boltnigh (111% power, 3 apr, cold element)5.0 Encumbrance T2 staff 2H weapon [Rare] Nature Weapon Damage 111% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% While equipped: Stats +5 Con offense ------ Spell Crit +2% Spellpower +11 (+6 eff.) Damage +12% lightning +33% cold Ignore resists +30% lightning +10% cold defense ------ Resistance +3% lightning +12% fire Life Regen +1.10 Healmod +14% other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
earthen ash magestaff of might (111% power, 3 apr, lightning element) earthen ash magestaff of might (111% power, 3 apr, lightning element)5.0 Encumbrance T2 staff 2H weapon [Ego] Arcane Weapon Damage 111% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% While equipped: offense ------ Spell Crit +8% Spellpower +6 (+3 eff.) Damage +15% lightning defense ------ Armor +4 Hardiness +3% Physical save +4 (+1 eff.) other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
ethereal elven-wood starstaff of warding (129% power, 5 apr, physical element) ethereal elven-wood starstaff of warding (129% power, 5 apr, physical element)5.0 Encumbrance T4 staff 2H weapon Reqs Mag 35 [Ego+] Arcane Weapon Damage 129% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% While equipped: offense ------ Spell Crit +4% Spellpower +16 (+8 eff.) Damage +25% physical Ignore Shields +10% defense ------ Armor +5 Defense +19 (+7 eff.) Shield Power +6% other ------- Wards +2 physical Talents +2 Ward +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
shimmering ash magestaff (111% power, 3 apr, arcane element) shimmering ash magestaff (111% power, 3 apr, arcane element)5.0 Encumbrance T2 staff 2H weapon [Ego] Arcane Weapon Damage 111% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% While equipped: offense ------ Spell Crit +2% Spellpower +6 (+3 eff.) Damage +15% arcane other ------- Mana/turn +0.15 Max mana +50.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
arcing steel waraxe (110% power, 3 apr) arcing steel waraxe (110% power, 3 apr)3.0 Encumbrance T2 waraxe 1H weapon [Ego] Arcane Weapon Damage 110% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +4.0% Attack Speed 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 27 damage One-handed war axes. |
balanced dwarven-steel waraxe of the mystic (121% power, 4 apr) balanced dwarven-steel waraxe of the mystic (121% power, 4 apr)3.0 Encumbrance T3 waraxe 1H weapon [Ego] Arcane/Master Weapon Damage 122% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +4.5% Attack Speed 100% While equipped: Stats +4 Mag +3 Wil offense ------ Spellpower +5 (+3 eff.) Accuracy +5 (+1 eff.) defense ------ Defense +7 (+3 eff.) Disarm Resist +25% One-handed war axes. |
dwarven-steel waraxe of massacre (135% power, 4 apr) dwarven-steel waraxe of massacre (135% power, 4 apr)3.0 Encumbrance T3 waraxe 1H weapon [Ego] Master Weapon Damage 136% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +4.5% Attack Speed 100% One-handed war axes. |
Alofang Alofang1.0 Encumbrance T3 belt armor [Rare] Nature While equipped: Stats +2 Str +7 Mag +3 Cun offense ------ When Hit 8 acid defense ------ Crit Resistance 15.00% Life +38.00 other ------- Light +3 A belt that goes around your waist. |
Balancewar the rough leather belt Balancewar the rough leather belt1.0 Encumbrance T1 belt armor [Rare] Master While equipped: Stats +4 Dex +7 Cun +6 Lck offense ------ When Hit 2 mind On-Hit (Melee): * 20% chance to slow global speed by 48% defense ------ Stealth +6 other ------- Disarm Traps +7 Psi when Hit +0.04 Max hate +2.00 Infravision +4 A belt that goes around your waist. |
Dazzlesin the rough leather belt Dazzlesin the rough leather belt1.0 Encumbrance T1 belt armor [Rare] Nature While equipped: offense ------ Physical Power +5 (+1 eff.) Damage +12% light +3% physical defense ------ Life Regen +0.90 Healmod +10% other ------- Max stamina +20.00 A belt that goes around your waist. |
Earerodur the Flashnail Earerodur the Flashnail1.0 Encumbrance T3 belt armor [Rare] Psionic While equipped: Stats +2 Con offense ------ Physical Crit +1.0% Critical power +15.00% Mindpower +2 (+1 eff.) Damage +3% fire Ignore Armor +1 On-Hit (Melee): * 20% chance to reduce all saves and defense by 22 defense ------ Resistance +6% mind Physical save +10 (+3 eff.) A belt that goes around your waist. |
Girdle of the Calm Waters Girdle of the Calm Waters1.0 Encumbrance T2 belt armor [Unique] Nature While equipped: Stats +3 Wil defense ------ Resistance +20% blight +20% cold +20% nature Healmod +15% A belt rumoured to have been worn by the Conclave healers. |
Obsidianswift (2 def, 0 armour) Obsidianswift (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Rare] Psionic While equipped: Stats +4 Cun +4 Wil offense ------ Mind Crit +6% Damage +15% blight Ignore resists +25% darkness When Hit 8 light 4 darkness defense ------ Defense +2 (+1 eff.) Resistance +6% light +6% blight A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Serpentine Cloak (20 def, 0 armour) Serpentine Cloak (20 def, 0 armour)2.0 Encumbrance T3 cloak armor [Unique] Nature While equipped: Stats +4 Dex +4 Wil +4 Cun offense ------ Damage +20% nature Ignore resists +20% nature defense ------ Defense +20 (+7 eff.) Poison Resist +50% other ------- Masteries +0.20 Cunning/Stealth +0.50 Cunning/Poisons On Mind Hit: 10% Poison Strike level 1 Cunning and malice seem to emanate from this cloak. |
Ulfonarimas the cashmere cloak (2 def, 0 armour) Ulfonarimas the cashmere cloak (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Rare] Nature While equipped: Stats +2 Cun offense ------ Critical power +15.00% defense ------ Defense +2 (+1 eff.) Resistance +7% acid +3% temporal +3% blight +7% fire +6% cold +7% lightning Crit Resistance 5.00% other ------- Max hate +4.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Woehacker (11 def, 0 armour) Woehacker (11 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Nature While equipped: Stats +4 Wil +4 Con offense ------ Physical Crit +2.0% Ignore resists +10% darkness defense ------ Defense +11 (+4 eff.) Resistance +6% acid +9% darkness +6% fire +6% cold +6% lightning other ------- Max psi +20.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
cashmere robe of alchemy (0 def, 0 armour) cashmere robe of alchemy (0 def, 0 armour)2.0 Encumbrance T3 cloth armor [Ego+] Arcane While equipped: offense ------ Damage +5% acid +8% physical +9% fire +7% cold defense ------ Resistance +12% acid +13% physical +10% fire +12% cold +11% all other ------- Cooldown Refit Golem -3 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
slimy cashmere robe of corrosion (+15%) (0 def, 0 armour) slimy cashmere robe of corrosion (+15%) (0 def, 0 armour)2.0 Encumbrance T3 cloth armor [Ego] Nature/Disrupt While equipped: offense ------ Damage +10% acid When Hit: * 5% chance to slow global speed by 48% * 5 arcane resource burn defense ------ Resistance +15% acid +11% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
stargazer's woollen robe of the mind (+11%) (0 def, 0 armour) stargazer's woollen robe of the mind (+11%) (0 def, 0 armour)2.0 Encumbrance T2 cloth armor [Ego+] Arcane/Psionic While equipped: Stats +2 Cun offense ------ Spell Crit +6% Spellpower +6 (+3 eff.) Damage +7% light +9% darkness +11% mind defense ------ Resistance +11% mind +9% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Belylle the Cloudcast (0 def, 3 armour) Belylle the Cloudcast (0 def, 3 armour)3.0 Encumbrance T1 feet armor [Rare] Nature While equipped: Stats +1 Wil +1 Cun +4 Con offense ------ Damage +6% lightning defense ------ Armor +3 Fatigue +2% Resistance +9% lightning +7% temporal +3% cold Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Eden's Guile (2 def, 1 armour) Eden's Guile (2 def, 1 armour)2.0 Encumbrance T2 feet armor [Unique] Master While equipped: Stats +3 Cun defense ------ Armor +1 Defense +2 (+1 eff.) Fatigue +2% other ------- Masteries +0.20 Cunning/Survival Boost speed by 43% (based on Cunning). Uses 30 power out of 50/50 The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
dreamer's pair of iron boots of tirelessness (0 def, 3 armour) dreamer's pair of iron boots of tirelessness (0 def, 3 armour)3.0 Encumbrance T1 feet armor [Ego+] Master/Psionic While equipped: Stats +3 Cun +2 Wil defense ------ Armor +3 Fatigue +2% Physical save +6 (+2 eff.) Spell save +6 (+2 eff.) Mind save +6 (+3 eff.) other ------- Stamina/turn +0.40 Max stamina +10.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of dwarven-steel boots 'Brenazilaroddavor' (0 def, 4 armour) pair of dwarven-steel boots 'Brenazilaroddavor' (0 def, 4 armour)3.0 Encumbrance T3 feet armor [Rare] Nature While equipped: offense ------ Ignore resists +15% mind defense ------ Armor +4 Fatigue +3% Resistance +6% nature Life Regen +6.00 Healmod +12% Poison Resist +20% Confus Resist +10% Teleport Resist +20% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of iron boots 'Brodobar' (0 def, 3 armour) pair of iron boots 'Brodobar' (0 def, 3 armour)3.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +1 Dex +5 Mag +1 Wil offense ------ Physical Crit +3.0% Physical Power +4 (+1 eff.) Ignore Armor +3 defense ------ Armor +3 Fatigue +2% other ------- EQ when Hit +0.08 Light +3 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of iron boots of void walking (0 def, 3 armour) pair of iron boots of void walking (0 def, 3 armour)3.0 Encumbrance T1 feet armor [Ego+] Arcane While equipped: offense ------ Ignore resists +11% darkness +11% temporal defense ------ Armor +3 Fatigue +2% Resistance +10% darkness +13% temporal Out-of-Phase Defense +11 Out-of-Phase Resistance +11% Out-of-Phase Resilience +12% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of rough leather boots of tirelessness (0 def, 1 armour) pair of rough leather boots of tirelessness (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Ego] Master While equipped: defense ------ Armor +1 other ------- Stamina/turn +0.30 Max stamina +12.00 A pair of boots made of leather. |
Emelikira (10 def, 1 armour) Emelikira (10 def, 1 armour)1.0 Encumbrance T1 hands armor [Rare] Nature While equipped: Stats +2 Dex +5 Con offense ------ Physical Crit +5.0% On-Hit 7 acid Damage +4% acid Accuracy +20 (+6 eff.) defense ------ Armor +1 Defense +10 (+4 eff.) Resistance +6% acid Unarmed combat: Weapon Damage 93% Range: 1.0x-1.1x Uses 40% Dex, 40% Str, 40% Cun Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +1 Critical Rate +1.0% Attack Speed 100% On-crit, radius 2 +6 acid On Hit: 10% Corrosive Breath level 1 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Fogbraid (0 def, 1 armour) Fogbraid (0 def, 1 armour)1.0 Encumbrance T1 hands armor [Rare] Master While equipped: Stats +2 Con offense ------ Physical Crit +1.0% Physical Power +10 (+2 eff.) Damage +6% acid defense ------ Armor +1 Resistance +12% darkness Physical save +12 (+4 eff.) Spell save +4 (+1 eff.) Mind save +4 (+2 eff.) Disarm Resist +22% other ------- Stamina/turn +2.00 Unarmed combat: Weapon Damage 93% Range: 1.0x-1.1x Uses 40% Dex, 40% Str, 40% Cun Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +1 Critical Rate +1.0% Attack Speed 100% On-hit +4 physical On Hit: 10% Juggernaut level 1 Juggernaut: (Instant) Puts all charms on 18 turn cooldown Effective talent level: 5.9 Power cost 18 out of 30/30. Range melee/personal Cooldown: 40 Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 38% and provides a 22% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Frigidrock the drakeskin leather gloves (0 def, 3 armour) Frigidrock the drakeskin leather gloves (0 def, 3 armour)1.0 Encumbrance T4 hands armor [Random Unique] Arcane While equipped: Stats +10 Mag +8 Wil +4 Cun offense ------ Spell Crit +1% Spellpower +21 (+11 eff.) On-Hit 6 blight 14 arcane Damage +7% blight +9% cold +6% arcane defense ------ Armor +3 Resistance +8% light +8% blight +6% cold +8% arcane +7% darkness Spell save +6 (+2 eff.) other ------- Vim-on-crit +1.00 Infravision +2 Unarmed combat: Weapon Damage 135% Range: 1.0x-1.1x Uses 40% Dex, 40% Str, 40% Cun Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +5.0% Attack Speed 100% On-hit +16 arcane On-crit, radius 2 +10 blight +45 light +43 darkness On Hit: 10% Manathrust level 3 On Hit: 20% Soul Rot level 5 Starfall: Puts all charms on 12 turn cooldown Effective talent level: 2.5 Power cost 12 out of 20/20. Range 6 Cooldown: 12 Travel.spd instantaneous Is: a spell Description: A star falls on a radius 1 area, doing 53.59 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
restful hardened leather gloves of magic (+3) (0 def, 2 armour) restful hardened leather gloves of magic (+3) (0 def, 2 armour)1.0 Encumbrance T2 hands armor [Ego] Arcane/Psionic While equipped: Stats +3 Mag offense ------ Damage +4% arcane defense ------ Armor +2 Life Regen +2.00 other ------- Stamina/turn +0.70 Max stamina +13.00 Unarmed combat: Weapon Damage 119% Range: 1.0x-1.1x Uses 40% Cun, 40% Dex, 40% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% On-hit +9 arcane On-crit, radius 2 +9 arcane On Hit: 10% Nightmare level 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Emelalramira the Glaciertide (0 def, 1 armour) Emelalramira the Glaciertide (0 def, 1 armour)2.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +3 Str defense ------ Armor +1 Fatigue +1% Resistance +3% light +3% nature Life Regen +4.00 Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% A cap made of leather. |
Hanirarion (0 def, 1 armour) Hanirarion (0 def, 1 armour)2.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +2 Cun offense ------ Physical Crit +3.0% Critical power +5.00% Physical Power +15 (+4 eff.) Damage +6% physical defense ------ Armor +1 Fatigue +1% Physical save +11 (+3 eff.) other ------- Stamina/turn +2.00 A cap made of leather. |
Quasit's Skull (0 def, 12 armour) Quasit's Skull (0 def, 12 armour)3.0 Encumbrance T2 head armor [Unique] Master While equipped: Stats +3 Con defense ------ Armor +12 Hardiness +5% Fatigue +5% Physical save +12 (+4 eff.) Stun Resist +30% Some enterprising adventurer seems to have noticed the skin of quasits is actually tougher than most metals, and fashioned this helm from one. Shame about the smell. |
Radhesamas (3 def, 0 armour) Radhesamas (3 def, 0 armour)2.0 Encumbrance T5 head armor [Random Unique] Arcane While equipped: Stats +3 Wil +5 Mag offense ------ Damage +12% light +12% temporal When Hit 4 temporal defense ------ Defense +3 (+1 eff.) Resistance +18% light Shield Power +5% Spell save +10 (+3 eff.) Life Regen +2.10 Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% other ------- Light +1 A pointy cloth hat, very wizardly... |
Steel Helm of Garkul (0 def, 6 armour) Steel Helm of Garkul (0 def, 6 armour)3.0 Encumbrance T2 head armor [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con offense ------ Damage +10% physical defense ------ Armor +6 Fatigue +8% Physical save +12 (+4 eff.) Spell save +12 (+4 eff.) Mind save +12 (+6 eff.) other ------- Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
augmenting linen wizard hat (1 def, 0 armour) augmenting linen wizard hat (1 def, 0 armour)2.0 Encumbrance T1 head armor [Ego+] Arcane While equipped: offense ------ Damage +5% acid +5% lightning +3% cold +5% arcane +4% fire defense ------ Defense +1 (+1 eff.) A pointy cloth hat, very wizardly... |
insulating iron helm of the depths (0 def, 3 armour) insulating iron helm of the depths (0 def, 3 armour)3.0 Encumbrance T1 head armor [Ego] Nature/Master While equipped: defense ------ Armor +3 Fatigue +5% Resistance +5% fire +7% cold other ------- Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
iron helm 'Betykira' (15 def, 3 armour) iron helm 'Betykira' (15 def, 3 armour)3.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +8 Cun offense ------ Ignore resists +10% mind defense ------ Armor +3 Defense +15 (+5 eff.) Fatigue +5% Physical save +12 (+4 eff.) other ------- EQ when Hit +0.16 Max hate +4.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Iron Mail of Bloodletting (2 def, 4 armour) Iron Mail of Bloodletting (2 def, 4 armour)14.0 Encumbrance T2 heavy armor [Unique] Arcane While equipped: Stats +2 Str +2 Con defense ------ Armor +4 Defense +2 (+1 eff.) Fatigue +12% Resistance +10% acid +10% fire +10% darkness +10% blight Life Regen +3.00 Healmod +30% other ------- Masteries +0.10 Technique/Bloodthirst Blood drips continuously from this fell suit of iron, and dark magics churn almost visibly around it. Bloody ruin comes to those who stand against its wearer. |
dwarven-steel mail armour of acid resistance (3 def, 8 armour) dwarven-steel mail armour of acid resistance (3 def, 8 armour)14.0 Encumbrance T3 heavy armor [Ego] Master While equipped: defense ------ Armor +8 Defense +3 (+1 eff.) Fatigue +12% Resistance +18% acid A suit of armour made of mail. |
dwarven-steel mail armour of command (10 def, 13 armour) dwarven-steel mail armour of command (10 def, 13 armour)14.0 Encumbrance T3 heavy armor [Ego+] Psionic While equipped: Stats +3 Cun defense ------ Armor +13 Defense +10 (+4 eff.) Fatigue +12% Mind save +12 (+6 eff.) A suit of armour made of mail. |
rejuvenating iron mail armour of spell shielding (2 def, 4 armour) rejuvenating iron mail armour of spell shielding (2 def, 4 armour)14.0 Encumbrance T1 heavy armor [Ego] Arcane/Nature While equipped: defense ------ Armor +4 Defense +2 (+1 eff.) Fatigue +12% Resistance +5% arcane Spell save +11 (+3 eff.) Life Regen +2.60 other ------- Stamina/turn +0.80 A suit of armour made of mail. |
searing iron mail armour (2 def, 4 armour) searing iron mail armour (2 def, 4 armour)14.0 Encumbrance T1 heavy armor [Ego+] Arcane While equipped: offense ------ On-Hit 9 acid 9 fire When Hit 9 acid 9 fire defense ------ Armor +4 Defense +2 (+1 eff.) Fatigue +12% Resistance +13% acid +12% fire A suit of armour made of mail. |
Behemoth Hide (4 def, 6 armour) Behemoth Hide (4 def, 6 armour)9.0 Encumbrance T2 light armor [Unique] Master While equipped: Stats +5 Str +3 Con defense ------ Armor +6 Defense +4 (+2 eff.) Ranged Defense +8 (+3 eff.) Fatigue +10% Life +45.00 Life Regen +2.00 Knockbk Resist +50% other ------- Encumbrance +20 Stamina/turn +1.00 Max stamina +45.00 Size +1 A rough hide made from a massive beast. Seeing as it's so weathered but still usable, maybe it's a bit special... |
Nightmarrow the reinforced leather armour (17 def, 9 armour) Nightmarrow the reinforced leather armour (17 def, 9 armour)9.0 Encumbrance T4 light armor [Random Unique] Nature/Master While equipped: Stats +6 Cun +6 Dex offense ------ Ignore resists +5% darkness When Hit 2 acid On-Hit (Melee): * 10% chance to reduce damage dealt by 18% defense ------ Armor +9 Defense +17 (+6 eff.) Fatigue +8% Resistance +9% darkness +9% physical Physical save +18 (+6 eff.) Life Regen +4.00 other ------- Stamina/turn +0.60 A suit of armour made of leather. |
marauder's cured leather armour of Toknor (9 def, 4 armour) marauder's cured leather armour of Toknor (9 def, 4 armour)9.0 Encumbrance T2 light armor [Ego++] Master While equipped: Stats +4 Str +4 Dex offense ------ Physical Crit +4.0% Critical power +12.00% Physical Power +7 (+2 eff.) defense ------ Armor +4 Defense +9 (+3 eff.) Fatigue +7% Physical save +8 (+2 eff.) A suit of armour made of leather. |
rejuvenating reinforced leather armour of the deep (12 def, 12 armour) rejuvenating reinforced leather armour of the deep (12 def, 12 armour)9.0 Encumbrance T4 light armor [Ego+] Nature While equipped: defense ------ Armor +12 Defense +12 (+4 eff.) Fatigue +8% Resistance +12% acid +12% cold Life Regen +6.00 other ------- Stamina/turn +0.80 Breathe water A suit of armour made of leather. |
Liserema the Firewish (0 def, 21 armour, 96% power, 57.5 block) Liserema the Firewish (0 def, 21 armour, 96% power, 57.5 block)7.0 Encumbrance T1 shield armor [Rare] Nature When used to Attack: Weapon Damage 96% Range: 1.0x-1.2x Uses 100% Str Damage Physical Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +2.5% Block +58 While equipped: offense ------ Damage +21% fire defense ------ Armor +21 Fatigue +8% Resistance +6% acid +6% fire +6% lightning +6% cold other ------- Talents +1 Block Handheld deflection devices. |
iron shield 'Flashstone' (0 def, 2 armour, 100% power, 17 block) iron shield 'Flashstone' (0 def, 2 armour, 100% power, 17 block)7.0 Encumbrance T1 shield armor [Rare] Master When used to Attack: Weapon Damage 100% Range: 1.0x-1.2x Uses 100% Str Damage Physical Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +2.5% Block +17 On-hit +20 arcane On Hit: * 20% chance to reduce strength, dexterity, and constitution by 11 While equipped: offense ------ Damage +24% fire When Hit 10 blight defense ------ Armor +2 Fatigue +8% Resistance +5% arcane +11% physical other ------- Talents +1 Block Handheld deflection devices. |
steel shield 'Stokewish' (0 def, 4 armour, 110% power, 37 block) steel shield 'Stokewish' (0 def, 4 armour, 110% power, 37 block)7.0 Encumbrance T2 shield armor [Random Unique] Arcane/Nature/Master When used to Attack: Weapon Damage 110% Range: 1.0x-1.2x Uses 100% Str Damage Physical Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +3.0% Block +37 On-hit +12 arcane On Hit: * reduce the cooldown of your ward talent by 1 While equipped: offense ------ On-Hit 6 lightning Damage +3% arcane On shield block: * Cause enemies within radius 6 to bleed for 254 physical damage over 5 turns (1/turn) When Hit 2 lightning defense ------ Armor +4 Fatigue +8% Resistance +3% fire other ------- Wards +3 lightning +4 temporal +3 darkness +4 fire +4 nature +4 blight +4 cold +4 arcane +4 light Talents +1 Ward +1 Block Handheld deflection devices. |
3 agate 3 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
372 alchemist agate 372 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
onyx onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 aquamarine 4 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 opal 5 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 topaz 4 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Physical save +4 (+1 eff.) Spell save +4 (+1 eff.) Mind save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Physical save +4 (+1 eff.) Spell save +4 (+1 eff.) Mind save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Frostjam the iron pickaxe (dig speed 30 turns) Frostjam the iron pickaxe (dig speed 30 turns)3.0 Encumbrance T1 digger tool [Rare] Master While equipped: Stats +1 Str +2 Dex +2 Mag +1 Wil +3 Cun +2 Con offense ------ Accuracy +4 (+1 eff.) defense ------ Crit Resistance 10.00% other ------- Infravision +3 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Shimmerbloom (dig speed 32 turns) Shimmerbloom (dig speed 32 turns)3.0 Encumbrance T3 digger tool [Rare] Arcane While equipped: Stats +2 Str +4 Mag offense ------ Physical Crit +2.0% Spell Crit +6% Physical Power +30 (+7 eff.) defense ------ Armor +4 Resistance +18% lightning other ------- Max mana +27.00 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)3.0 Encumbrance T1 digger tool [Unique] Unknown While equipped: offense ------ Damage +5% blight Ignore Armor +15 When Hit 10 draining blight While carried: other ------- Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
iron pickaxe 'Velagarin' (dig speed 37 turns) iron pickaxe 'Velagarin' (dig speed 37 turns)3.0 Encumbrance T1 digger tool [Rare] Nature While equipped: Stats +9 Str +1 Dex +3 Cun offense ------ Damage +6% nature On-Hit (Melee): * 10% chance to reduce armor by 21% defense ------ Resistance +11% nature +6% acid While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
3 spinel 3 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+0 eff.) Spell save +2 (+0 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+0 eff.) Spell save +2 (+0 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Planar Beacon Planar Beacon1.0 Encumbrance lite [Unique] Arcane While equipped: other ------- Light +3 Fearscape Shift: Effective talent level: 3.5 Power cost 15 out of 25/25. Range 6 Cooldown: 12 Travel.spd instantaneous Is: a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 86.59 demonfire damage to everyone within 4 spaces and leaving flames which will deal an additional 86.59 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
brass lantern 'Dresus' brass lantern 'Dresus'2.0 Encumbrance T1 lite [Rare] Nature While equipped: Stats +1 Cun offense ------ Critical power +5.00% defense ------ Armor +2 Resistance +12% cold +3% fire Life +43.00 Disease Resist +10% Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Crystal Focus Crystal Focus0.0 Encumbrance T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Damage +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Scrying Orb Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
4 garnet 4 garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Gwai's Burninator Gwai's Burninator2.0 Encumbrance T3 rod charm [Unique] Arcane Shoot a cone of flames (radius 5) for 388.70 fire damage (based on Magic). Uses 30 power out of 75/75 Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
Rod of Recall (3/3) Rod of Recall (3/3)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 118 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
It Which Writhes It Which Writhes0.0 Encumbrance T3 tentacle weird [Legendary] Unknown While equipped: Stats +3 Str +3 Dex +3 Mag -3 Wil +3 Con Fully Charged! Reduce the duration of all detrimental effects. Uses 6 power out of 10/10 Activation is instant. A tiny tentacle. It is rather cute and squishy. Each time you are afflicted with a detrimental effect you instinctively squish the tentacle a little, powering it up. (once per turn) When at full charge (10 effects applied) you can activate the tentacle to release its internal fluids all over you, halfing the remaining duration of any detrimental effects on you. |
Gunontir the steel torque of psionic shield [power 57] (5/15 cooldown) Gunontir the steel torque of psionic shield [power 57] (5/15 cooldown)2.0 Encumbrance T2 torque charm [Rare] Psionic While equipped: Stats +5 Wil offense ------ Spell Crit +2% Spellpower +30 (+15 eff.) defense ------ Resistance +5% arcane other ------- Mana/turn +0.12 Setup a psionic shield, reducing all damage taken by 57 for 5 turns Puts all charms on 15 turn cooldown 100% to reduce 2 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
Telekinetic Core Telekinetic Core2.0 Encumbrance T2 torque charm [Unique] Psionic While equipped: Stats +5 Wil offense ------ Physical Power +3 (+1 eff.) Mindpower +3 (+1 eff.) Damage +6% physical defense ------ Resistance +5% physical Physical save +12 (+4 eff.) Psionic Pull: Effective talent level: 4.5 Power cost 11 out of 35/35. Range melee/personal Cooldown: 6 Travel.spd instantaneous Description: Pull all foes toward you in radius 5 while dealing 58 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. |
powerful dwarven-steel torque of clear mind [power 2] (5/15 cooldown) powerful dwarven-steel torque of clear mind [power 2] (5/15 cooldown)2.0 Encumbrance T3 torque charm [Ego] Psionic Remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Puts all charms on 15 turn cooldown 100% to increase all damage by 13% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Gloommalice [power 176] (5/9 cooldown) Gloommalice [power 176] (5/9 cooldown)2.0 Encumbrance T2 totem charm [Rare] Nature While equipped: offense ------ Mindpower +15 (+7 eff.) Damage +18% darkness Ignore resists +10% darkness +10% mind defense ------ Mind save +6 (+3 eff.) other ------- EQ when Hit +0.20 Sting an enemy dealing 181 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 9 turn cooldown 100% to heal for 46. Natural totems are made by powerful wilders to store nature power. |
ash totem of stinging [power 170] (5/9 cooldown) ash totem of stinging [power 170] (5/9 cooldown)2.0 Encumbrance T2 totem charm [Ego] Nature Sting an enemy dealing 175 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 9 turn cooldown Natural totems are made by powerful wilders to store nature power. |
extending yew totem of stinging [power 242] (5/9 cooldown) extending yew totem of stinging [power 242] (5/9 cooldown)2.0 Encumbrance T3 totem charm [Ego] Nature Sting an enemy dealing 249 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 9 turn cooldown 100% to increase the duration of 1 beneficial effects by 2. Natural totems are made by powerful wilders to store nature power. |
6 amethyst 6 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
powerful elm wand of shielding [power 110] (5/12 cooldown) powerful elm wand of shielding [power 110] (5/12 cooldown)2.0 Encumbrance T1 wand charm [Ego] Arcane Create a shield absorbing up to 110 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 12 turn cooldown 100% to increase all damage by 11% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
powerful yew wand of shielding [power 296] (5/12 cooldown) powerful yew wand of shielding [power 296] (5/12 cooldown)2.0 Encumbrance T3 wand charm [Ego] Arcane Create a shield absorbing up to 296 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 12 turn cooldown 100% to increase all damage by 13% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
3 ametrine 3 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine 3 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 zircon 6 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Barkhorn the Shalore Bulwark level 10
4th Flare 122nd year of Ascendancy at 03:29 see stats
By Barkhorn the Shalore Bulwark level 21
19th Haze 122nd year of Ascendancy at 15:58 see stats
By Barkhorn the Shalore Bulwark level 24
33rd Haze 122nd year of Ascendancy at 04:02 see stats
By Barkhorn the Shalore Bulwark level 10
4th Flare 122nd year of Ascendancy at 03:27 see stats
By Barkhorn the Shalore Bulwark level 20
70th Dusk 122nd year of Ascendancy at 09:28 see stats
By Barkhorn the Shalore Bulwark level 13
34th Dusk 122nd year of Ascendancy at 02:52 see stats
By Barkhorn the Shalore Bulwark level 10
3rd Dusk 122nd year of Ascendancy at 23:27 see stats
By Barkhorn the Shalore Bulwark level 10
6th Dusk 122nd year of Ascendancy at 14:06 see stats
By Barkhorn the Shalore Bulwark level 26
41st Haze 122nd year of Ascendancy at 16:43 see stats
By Barkhorn the Shalore Bulwark level 19
69th Dusk 122nd year of Ascendancy at 01:21 see stats
Log
Barkhorn's dazing lightning area effect hits Silevea the bandit for (13 flat reduction), 0 lightning (0 total damage).
Barkhorn hits Silevea the bandit for (15 flat reduction), 3 physical (3 total damage).
Silevea the bandit shrugs off Barkhorn's 'Dazed'!
Bleeding from Barkhorn hits Silevea the bandit for (15 flat reduction), 70 physical (70 total damage).
Barkhorn slows down.
Talent Shield Pummel is ready to use.
--------------------------------
Barkhorn casts Rune: Shatter Afflictions.
Barkhorn regains their concentration.
A shield forms around Barkhorn.
Barkhorn uses Shattering Shout.
Barkhorn hits Silevea the bandit for (15 flat reduction), 142 physical (142 total damage).
Silevea the bandit throws a finishing uppercut.
Your shield crumbles under the damage!
The shield around Barkhorn crumbles.
Barkhorn is recovering from the damage!
Barkhorn shrugs off the effect 'Stunned'!
Silevea the bandit hits Barkhorn for (73 absorbed), 82 physical, 221 darkness (303 total damage).
Melee retaliation hits Silevea the bandit for (1 flat reduction), 0 temporal, (1 flat reduction), 0 light, (0 flat reduction), 0 mind, (1 flat reduction), 0 temporal, (1 flat reduction), 0 light, (0 flat reduction), 0 mind (0 total damage).
Silevea the bandit resists!
Barkhorn's dazing lightning area effect hits Silevea the bandit for (13 flat reduction), 0 lightning (0 total damage).
Bleeding from Barkhorn hits Silevea the bandit for (15 flat reduction), 70 physical (70 total damage).
Silevea the bandit throws two quick punches.
Silevea the bandit performs a melee critical strike against Barkhorn!
Barkhorn vanishes from sight.
Barkhorn deactivates Secrets of the Eternals.
Silevea the bandit hits Barkhorn for 99 physical, 177 darkness, 202 physical, 228 darkness (707 total damage).
Melee retaliation hits Silevea the bandit for (1 flat reduction), 0 temporal, (1 flat reduction), 0 light, (0 flat reduction), 0 mind, (1 flat reduction), 0 temporal, (1 flat reduction), 0 light, (1 flat reduction), 0 mind, (1 flat reduction), 0 temporal, (1 flat reduction), 0 light, (0 flat reduction), 0 mind, (1 flat reduction), 0 temporal, (1 flat reduction), 0 light, (1 flat reduction), 0 mind (0 total damage).
Barkhorn the level 26 shalore bulwark was swallowed by the void to death by Silevea the bandit on level 4 of The Maze.