










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.2 |
| Addons | Forbidden Cults 1.7.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Items Vault 1.7.0Donators/Buyers bonus! Talent Point Planner 1.7.0The Talent Point Planner allows you to plan how to spend your character's future talent points (hence the name). Bound to the <alt-shift-g> key by default [which can be changed in the usual manner], the planner makes a temporary copy of your character, levels it up to level 50, and opens the level-up dialog for you to set up your point plan. When you're finished, the plan will be saved and displayed as annotations in the regular level-up dialog. Also provides various small improvements and bugfixes for the levelup dialog:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Embers of Rage 1.7.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Friendly Patrols 1.6.0Changes Maj-Eyal & Far East world map patrols to always be friendly by altering their faction (and hate for arcane magic). Tier-1 Short Circuit Option 1.7.0Adds a new game option "Short-circuit some early dungeons" to enable or disable the new b43 behavior of skipping the player directly to the bottom of tier-1 dungeons if you're strong enough. The option will appear under Game Options in the <Esc> menu. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Ashes of Urh'Rok 1.7.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Plenum Tooltip: Enhanced tooltips v 2.7 for ToME 1.5.0 1.5.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. Possessor Bonus Class 1.7.0Donators/Buyers bonus! Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Skeleton |
| Class | Cursed |
| Level / Exp | 50 / 1750% |
| Size | medium |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 146.58942944441 (base 62) |
| Dexterity | 102.17885888883 (base 11) |
| Constitution | 61.178858888828 (base 25) |
| Magic | 25.589429444414 (base 9) |
| Willpower | 121.17885888883 (base 60) |
| Cunning | 126.17885888883 (base 60) |
Resources
| Life | 2286/2286 |
| Mana | 393/830 |
| Hate | 42/100 |
| Healing Factor | 1.777360068781 |
| Regeneration | 93.180096876594 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 13 |
| Infravision | 11 |
| See Stealth | 68.466987270787 |
| See Invisible | 97.645846159615 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 202 |
| Accuracy | 63 |
| Crit Chance | 62% |
| APR | 13 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 61 |
| Crit Chance | 43% |
| Speed | 1 |
Offense: Mind
| Mindpower | 111 |
| Crit Chance | 55% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +10% |
| Light | +43% |
| Nature | +10% |
| Blight | +10% |
| Arcane | +25% |
| Mind | +30% |
| All | +7% |
Offense: Damage Penetration
| Blight | +45% |
| Arcane | +35% |
| Mind | +45% |
| All | +20% |
Defense: Base
| Armour (hardiness) | 45 (53.292302510663%) |
| Defense | 84 |
| Ranged Defense | 84 |
| Fatigue | 0 |
| Physical Save | 67 |
| Spell Save | 64 |
| Mental Save | 74 |
Defense: Resistances
| Blight | + 70%( 70%) |
| Arcane | + 67%( 70%) |
| Cold | + 70%( 70%) |
| All | + 65%( 70%) |
| Physical | + 75%( 75%) |
| Darkness | + 82%( 82%) |
| Light | + 70%( 70%) |
| Temporal | + 65%( 70%) |
| Lightning | + 70%( 70%) |
| Mind | + 70%( 70%) |
| Fire | + 70%( 70%) |
| Nature | + 70%( 70%) |
Defense: Immunities
| Pinning Resistance | 17% |
| Confusion Resistance | 60% |
| Fear Resistance | 100% |
| Poison Resistance | 100% |
| Silence Resistance | 50% |
| Bleed Resistance | 100% |
| Stun Resistance | 100% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 32% |
Inscriptions (4/4)
| Runes | Effective talent level: 2.5 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
| Runes | Effective talent level: 2.5 Rune: BlinkUse mode: Activated Range: 10 Cooldown: 11 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 10 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 40%, your defense is increased by 40 and all your resistances by 40%. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 2.5 Rune: StormshieldUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 52 up to 8 times. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 49 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
Class Talents
| Cursed / Gloom | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cursed / Predator | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Cursed / Strife | 1.30 |
| 2/5 |
| 4/5 |
| 4/5 |
| 2/5 |
| Cursed / Endless hunt | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cursed / Slaughter | 1.50 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cursed / Fears | 1.39 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Generic Talents
| Cursed / Cursed aura | 1.59 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Undead / Skeleton | 1.10 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| Cursed / Cursed form | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Repel |
| talent | Chant of Fortitude |
| talent | Savage Hunter |
| talent | Premonition |
| talent | Gloom |
| talent | Stalk |
| beneficial effect | You feel your grip on reality slipping. Curse of Madness (power 5.6)Penalty : Fractured Sanity: -9% Mind Resistance, -12% Confusion Immunity Power 1+: Unleashed: +17% critical damage, +18% off-hand weapon damage Power 2+: -1 Luck, +10 Dexterity Power 3+: Conspirator: Your madness is contagious. Every time you critically damage a foe there is a 76% chance to spread one of your current detrimental mental effect to them. Power 4+: Mania: Once per turn, when an attack does more than 10.5% of your life, the remaining cooldown of all your talents is reduced by 1. |
| beneficial effect | A shroud of darkness seems to fall across your path. Curse of Shrouds (power 6.6)Penalty : Shroud of Weakness: Small chance of becoming enveloped in a Shroud of Weakness (reduces damage dealt by 10%) for 4 turns. Power 1+: Nightwalker: +26 Darkness Resistance, +12% Max Darkness Resistance, +15 See Invisible Power 2+: -1 Luck, +12 Constitution Power 3+: Shroud of Passing: Your form seems to fade as you move, reducing all damage taken by 28% for 1 turn after movement. Power 4+: Shroud of Death: The power of every kill seems to envelop you like a shroud, reducing all damage taken by 28% for 3 turns. |
| beneficial effect | The target is under the effect of the cloak of deception, making it look human. Cloak of Deception |
| beneficial effect | Horrible visions fill your mind. Curse of Nightmares (power 5.6): 0%Penalty : Plagued by Visions: Your mental save has a 20% chance to be reduced by 13% when tested. Power 1+: Removed from Reality: +7 Physical Resistance, +5 Maximum Physical Resistance Power 2+: -1 Luck, +10 Willpower Power 3+: Harrow: When a foe attempts to inflict a detrimental effect upon you, your harrowing aura retaliates against a random foe in range 10, dealing 96 mind and 79 darkness damage. Power 4+: Nightmare: Each time you are damaged by a foe there is a chance (currently 0%) of triggering a radius 8 nightmare (summon Terrors and chances to slow, deal 157 Mind damage, and deal 129 Darkness damage) for 8 turns. The chance grows each time you are struck but fades over time. |
| beneficial effect | An aura of death surrounds you. Curse of Corpses (power 5.6)Penalty : Fear of Death: -6% resistance against damage from the undead. Power 1+: Power over Death: +13% damage against the undead. Power 2+: -1 Luck, +6 Strength, +6 Magic Power 3+: Living Death: Ghoulish retch heals you. Once every 18 turns, retch (level 4) when you fall below 48% health Power 4+: Reprieve from Death: Humanoids you slay have a 42% chance to rise to fight beside you as ghouls for 6 turns. |
| beneficial effect | The target is enveloped in a shroud that seems to not only obscure it but also to fade its form (+28% resist all). Shroud of Passing |
| beneficial effect | Mayhem and destruction seem to follow you. Curse of Misfortune (power 5.6)Penalty : Lost Fortune: You seem to find less gold in your journeys. Power 1+: Missplaced Endeavours: The endeavours of those around you begin to fail (+43% chance to avoid traps). Power 2+: -1 Luck, +10 Cunning Power 3+: Missed Opportunities: Opportunities are fleeting, and those close to you begin to miss them (+17% evasion). Power 4+: Unfortunate End: The damage you deal will increase by 48% if the increase would be enough to kill your opponent. |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You failed to protect the injured seer from death by Bethysema the orc necromancer. Escort: injured seer (level 1 of Dreadfell) | failed |
You successfully escorted the injured seer to the recall portal on level 7 of Dreadfell. Escort: injured seer (level 7 of Dreadfell)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Norgos Lair. Escort: lost defiler (level 2 of Norgos Lair)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Daikara. Escort: lost sun paladin (level 1 of Daikara)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Trollmire. Escort: lost sun paladin (level 2 of Trollmire)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost tinker to the recall portal on level 3 of Old Forest. Escort: lost tinker (level 3 of Old Forest)As a reward you improved talent Endless Endurance (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 5 of Dreadfell. Escort: lost warrior (level 5 of Dreadfell)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 6 of Dreadfell. Escort: lost warrior (level 6 of Dreadfell)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: repented thief (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Misdirection (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
You have begun to look for a way to overcome the curse that afflicts you. KeepsakeYou have found a small iron acorn which you keep as a reminder of your past. You have destroyed the merchant caravan that you once considered family. Kyless, the one who brought the curse, is dead by your hand. Berethh is dead, may he rest in peace. Your curse has changed the iron acorn which now serves as a cruel reminder of your past and present. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 2552. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Agrimley the hermit. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of precision. Agrimley the hermit has completed an elixir of explosive force without your aid. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Emywen the pair of drakeskin leather boots (Shrouds) (16 def, 5 armour)2.0 T5 feet armor [Random Unique] Arcane/Master While equipped: Stats +15 Dex dps ---------- Dmg.mod +3% blight ----- def ----- Armour +5 Defense +16 (+3 eff.) Resists +9% blight +13% fire +15% cold Spell.save +12 (+3 eff.) Silence- +50% Confus- +40% Stun/Frz- +48% Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Stam/turn +2.00 Curse of Shrouds A pair of boots made of leather. |
| Quiver | Quiver of Domination (Corpses) (20/20, 24-34 power, 8 apr)3.0 T4 arrow ammo [Unique] Psionic Power 24.0 - 33.6 Mind Uses 20% Wil, 60% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +8 Crit +2.0% Capacity 20 On Crit: * dominate the target Curse of Corpses Powerful telepathic forces emanate from the arrows of this quiver. The tips appear dull, but touching them causes you intense pain. |
| Light source | bright alchemist's lamp of corpselight (Madness)1.0 T3 lite [Ego+] Arcane/Master While equipped: dps ---------- Spell.crit +4% Spell.pwr +4 (+1 eff.) ----- def ----- Resists +10% blight +8% darkness ---------- misc Light +7 Infravis +5 See.Invis +8 The wearer is treated as an undead. The wearer no longer has to breathe. Curse of Madness Retch: Puts all charms on 22 cooldown Level 3.5 Pwr.cost 22 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 38 blight damage or heals 52 life. Creatures standing in the retch also have 25% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Zerudig the drakeskin leather cap (Nightmares) (0 def, 5 armour)2.0 T5 head armor [Random Unique] Nature While equipped: Stats +7 Str +4 Wil dps ---------- Crit.mult +20.00% Phys.pwr +16 (+3 eff.) ----- def ----- Armour +5 Fatigue +5% Resists +14% nature +14% physical +18% light +20% darkness Phys.save +11 (+3 eff.) Spell.save +7 (+2 eff.) Max.HP +90.00 Heal.mod +15% ---------- misc Max.stam +30.00 Curse of Nightmares A cap made of leather. |
| On hands | Glaresever the voratun gauntlets (Madness) (0 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Rare] Psionic While equipped: Stats +6 Wil dps ---------- Dmg.mod +12% light ----- def ----- Armour +3 Fatigue +5% Phys.save +18 (+4 eff.) Spell.save +9 (+2 eff.) HP.reg +11.00 ---------- misc Stam/turn +1.70 Max.stam +40.00 Light +3 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Madness Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Drulen (Madness) [power 434] (11 cooldown)2.0 T4 totem charm [Rare] Nature While equipped: Stats +3 Cun dps ---------- Mind.pwr +30 (+5 eff.) Res.pen +25% mind ----- def ----- Armour +12 Resists +12% lightning +5% arcane Spell.save +18 (+5 eff.) Disease- +20% Curse of Madness Sting an enemy dealing 477 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 11 cooldown 100% to increase all damage penetration by 25% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
| On fingers | Isletta the Arcoracle (Nightmares)0.1 T5 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +9 Str +8 Wil +8 Cun +9 Con dps ---------- Phys.pwr +15 (+3 eff.) Mind.pwr +15 (+3 eff.) Dmg.mod +3% physical On Hit (Melee): * 21% chance to reduce strength, dexterity, and constitution by 29 ----- def ----- Armour +10 Defense +15 (+3 eff.) Resists +3% lightning +1% physical Max.HP +83.00 HP.reg +13.00 Heal.mod +20% Curse of Nightmares Rings make your fingers look great! |
| On fingers | Fulyruistir (Corpses)0.1 T5 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +9 Str +9 Con dps ---------- Phys.pwr +15 (+3 eff.) Dmg.mod +18% arcane +23% mind ----- def ----- Resists +20% mind Max.HP +85.00 HP.reg +10.00 Heal.mod +17% ---------- misc Hate/m.crit +1.00 Curse of Corpses Rings make your fingers look great! |
| Around neck | Duvaran (Corpses)0.1 T5 amulet jewelry [Random Unique] Master While equipped: dps ---------- Res.pen +25% blight On Hit (Melee): * 20% chance to reduce all saves and defense by 53 ----- def ----- Resists +6% blight Phys.save +46 (+11 eff.) Spell.save +39 (+10 eff.) Mind.save +39 (+9 eff.) ---------- misc Masteries +0.39 Cursed/Cursed aura +0.39 Cursed/Fears Curse of Corpses Amulets make your neck look great! |
| In main hand | Bofang the Flashbone (Shrouds) (54-75 power, 6 apr)3.0 T5 longsword 1H weapon [Random Unique] Arcane/Master Power 53.5 - 74.9 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +4 light On Hit: 20% Curse of Vulnerability 5 On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +15.0% Dmg.mod +24% light +3% nature ----- def ----- Resists +6% nature +3% light Curse of Shrouds Sharp, long, and deadly. |
| Around waist | Ivamira the drakeskin leather belt (Shrouds)1.0 T5 belt armor [Rare] Master While equipped: Stats +11 Dex +4 Wil +14 Cun +9 Lck ----- def ----- Defense +25 (+5 eff.) Stealth +15 Die.at -80.00 life Max.HP +104.40 HP.reg +4.18 Stun/Frz- +21% ---------- misc T.Disarm +19 Infravis +6 Curse of Shrouds A belt that goes around your waist. |
| In off hand | Kilnreaper the voratun shield (Misfortune) (0 def, 10 armour, 60-72 power, 209.5 block)7.0 T5 shield armor Reqs Shield usage training [Random Unique] Master/Psionic When used to Attack: Power 60.0 - 72.0 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +210 Melee+ +24 physical On Hit.r1 +8 fire On Crit.r2 +8 fire While equipped: Stats +19 Str +19 Dex +5 Wil +1 Con dps ---------- Acc +33 (+8 eff.) ----- def ----- Armour +10 Fatigue +8% Resists +19% physical +6% fire Shield.near.proj +110 Proj.slow +40% ---------- misc Light +3 See.Invis +6 Talents +1 Block Curse of Misfortune Handheld deflection devices. |
| Cloak | Zugorn the elven-silk cloak (Nightmares) (3 def, 0 armour)2.0 T5 cloak armor [Random Unique] Nature/Psionic While equipped: Stats +5 Cun +11 Wil dps ---------- Mind.crit +7% S.pwr/crit +4 Res.pen +15% arcane Melee Ret 8 arcane ----- def ----- Defense +3 (+0 eff.) Resists +13% nature +18% blight Mind.save +13 (+3 eff.) HP.reg +11.00 Heal.mod +17% Curse of Nightmares A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Crimson Robe (Shrouds) (12 def, 0 armour)2.0 T5 cloth armor [Unique] Psionic While equipped: Stats +10 Cun +10 Wil dps ---------- Mind.crit +9% Mind.pwr +20 (+4 eff.) Melee+ 35 mind 10% gloom effects Res.pen +20% all Melee Ret 35 mind 10% gloom effects ----- def ----- Defense +12 (+2 eff.) Resists +15% all ---------- misc Psi/turn +0.20 Hate/m.crit +4.00 Psi/m.crit +4.00 Hate/kill +2.00 Masteries +0.20 Psionic/Focus +0.20 Cursed/Slaughter +0.10 Psionic/Solipsism +0.20 Cursed/Punishments On Mind Hit: 8% Agony 2 On Mind Hit: 8% Hateful Whisper 2 Increases your solipsism threshold by 20% (if you have one). If you do, also grants 15% global speed when worn. Curse of Shrouds This robe was formerly owned by Callister the Psion, a powerful Psionic that pioneered many Psionic abilities. After his wife was murdered, Callister became obsessed with finding her killer, using his own hatred as a fuel for new and disturbing arts. After forcing the killer to torture himself to death, Callister walked the land, forcing any he found to kill themselves - his way of releasing them from the world's horrors. One day, he simply disappeared. This robe, soaked in blood, was the only thing he left behind. |
Inventory
movement infusion of the warrior (speed 862%; cd 8)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 8 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 862% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Blood of Life0.4 potion [Unique] Nature Quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
Mirror Image Rune (dur 6; cd 24)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of Reflection (--)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 228 damage for 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
acid wave rune of the warrior (damage 424; dur 4; cd 21)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 21 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to unleash a cone dealing 424.25 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
acid wave rune of the warrior (damage 377; dur 4; cd 16)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to unleash a cone dealing 377.17 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
biting gale rune (damage 32; dur 4; cd 15)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to direct a cone of chilling stormwind doing 32.10 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
biting gale rune of the sneak (damage 352; dur 4; cd 16)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to direct a cone of chilling stormwind doing 351.60 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune of the duelist (range 8; phase 29; cd 15)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 8 Cooldown 15 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 8 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 29%, your defense is increased by 29 and all your resistances by 29%. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune of the psychic (range 7; phase 27; cd 11)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 7 Cooldown 11 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 7 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 27%, your defense is increased by 27 and all your resistances by 27%. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune of the sneak (range 9; phase 37; cd 19)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 9 Cooldown 19 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 9 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 37%, your defense is increased by 37 and all your resistances by 37%. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune (absorb 69; cd 12)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 69 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the duelist (absorb 139; cd 13)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 139 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the psychic (absorb 176; cd 12)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 176 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the psychic (absorb 165; cd 13)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 165 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the sneak (absorb 157; cd 12)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 157 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the titan (absorb 119; cd 13)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 119 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the wizard (absorb 62; cd 13)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 62 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the sneak (absorb 743; dur 4; cd 16)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 743 damage for 4 turns. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the warrior (absorb 661; dur 7; cd 16)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 661 damage for 7 turns. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune of the duelist (threshold 33; blocks 8; dur 4; cd 12)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 33 up to 8 times. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune of the psychic (threshold 43; blocks 7; dur 4; cd 16)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 43 up to 7 times. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune of the wizard (threshold 53; blocks 5; dur 4; cd 13)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 53 up to 5 times. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
teleportation rune (range 37; cd 10)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 37 with a minimum range of 15. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
teleportation rune of the sneak (range 166; cd 15)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 166 with a minimum range of 15. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
teleportation rune of the warrior (range 172; cd 17)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 172 with a minimum range of 15. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
teleportation rune of the wizard (range 69; cd 11)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 69 with a minimum range of 15. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Ancient Tome titled 'Gems and their uses'0.1 tome scroll [Plot Item] Magical scrolls can have wildly different effects! |
Aeraba (Nightmares)0.1 T4 amulet jewelry [Rare] Nature While equipped: Stats +3 Cun +14 Wil dps ---------- Mind.pwr +30 (+5 eff.) Res.pen +25% temporal On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Mind.save +12 (+3 eff.) Curse of Nightmares Amulets make your neck look great! |
Aerithel the voratun amulet (Misfortune)0.1 T5 amulet jewelry [Rare] Arcane While equipped: Stats +14 Cun +5 Wil dps ---------- Mind.crit +5% Crit.mult +20.00% Spell.pwr +15 (+3 eff.) Dmg.mod +15% blight +15% fire +9% mind On Hit (Melee): * 21% chance to reduce strength, dexterity, and constitution by 29 ----- def ----- Resists +9% blight ---------- misc Equi/ret +0.32 Curse of Misfortune Amulets make your neck look great! |
Bregasathel (Misfortune)0.1 T2 amulet jewelry [Rare] Master While equipped: dps ---------- Crit.mult +10.00% Apr +12 ---------- misc Stam/turn +3.00 Mana/turn +0.12 Masteries +0.22 Cursed/Endless hunt Curse of Misfortune Amulets make your neck look great! |
Ebonygash the stralite amulet (Shrouds)0.1 T4 amulet jewelry [Random Unique] Nature/Psionic While equipped: Stats +4 Wil +5 Con dps ---------- Mind.pwr +13 (+2 eff.) Dmg.mod +21% darkness On Hit (Melee): * 20% chance to reduce damage dealt by 42% ----- def ----- Resists +26% light +23% darkness Mind.save +7 (+2 eff.) Blind- +23% Confus- +18% Curse of Shrouds Amulets make your neck look great! |
Emelonor (Misfortune)0.1 T2 amulet jewelry [Rare] Master While equipped: Stats +5 Dex +2 Mag +6 Cun +5 Con dps ---------- Mind.pwr +25 (+4 eff.) Mov.spd +10% Dmg.mod +6% arcane Res.pen +20% arcane ----- def ----- Fatigue -6% HP.reg +2.00 ---------- misc Stam/turn +0.60 Max.psi +30.00 Curse of Misfortune Amulets make your neck look great! |
Frost Lord's Chain (Shrouds)0.1 T5 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.pwr +12 (+3 eff.) Dmg.mod +12% cold Melee Ret 10 cold ----- def ----- Resists +25% cold Ice.pen +20% Stun/Frz- +30% ---------- misc Talents +2 Shivgoroth Form Gives all your cold damage a 20% chance to freeze the target. Curse of Shrouds This impossibly cold chain of frost-coated metal radiates a strange and imposing aura. |
Noonweeper (Nightmares)0.1 T5 amulet jewelry [Random Unique] Arcane/Master While equipped: Stats +13 Mag dps ---------- Spell.crit +11% Crit.mult +20.00% Spell.pwr +10 (+2 eff.) Dmg.mod +8% acid +7% physical +7% darkness +7% light +7% temporal +7% fire +6% cold +7% lightning Acc +10 (+3 eff.) Apr +16 ----- def ----- Resists +3% light Spell.save +12 (+3 eff.) ---------- misc Vim/s.crit +2.00 Curse of Nightmares Amulets make your neck look great! |
The Black Core (Misfortune)0.1 T2 amulet jewelry [Unique] Arcane While equipped: ----- def ----- Resists +15% darkness Die.at -100.00 life Blind- +100% ---------- misc Infravis +6 Masteries +0.20 Corruption/Black-magic ShadowPwr +5 Grants spellpower equal to your Shadow Power. Curse of Misfortune "Lock your soul away, and death will never reach you." |
Withering Orbs (Madness)0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+1 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed Curse of Madness These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
gold amulet 'Umbragore' (Nightmares)0.1 T3 amulet jewelry [Rare] Arcane While equipped: Stats +3 Mag dps ---------- Spell.crit +5% Spell.pwr +4 (+1 eff.) Dmg.mod +6% acid +20% lightning +6% fire +12% arcane +5% cold Res.pen +15% darkness +15% arcane On Hit (Melee): * 20% chance to reduce damage dealt by 42% Curse of Nightmares Amulets make your neck look great! |
grounding gold amulet of cunning (+4) (Corpses)0.1 T3 amulet jewelry [Ego] Nature While equipped: Stats +4 Cun ----- def ----- Resists +13% lightning Stun/Frz- +30% Curse of Corpses Amulets make your neck look great! |
grounding steel amulet of vision (Nightmares)0.1 T2 amulet jewelry [Ego+] Nature While equipped: ----- def ----- Resists +14% lightning Blind- +12% Stun/Frz- +26% ---------- misc Infravis +4 Sight +2 See.Invis +7 Curse of Nightmares Amulets make your neck look great! |
serendipitous copper amulet of vision (Corpses) =luk 7=0.1 T1 amulet jewelry [Ego++] Nature While equipped: Stats +7 Lck dps ---------- Acc +5 (+1 eff.) ----- def ----- Defense +6 (+1 eff.) Unseen.red 11% Blind- +13% ---------- misc Infravis +3 Sight +2 See.Invis +6 Curse of Corpses Amulets make your neck look great! |
steel amulet 'Zyrokan' (Shrouds)0.1 T2 amulet jewelry [Rare] Master While equipped: ----- def ----- Spell.save +18 (+5 eff.) Mind.save +6 (+1 eff.) Cut- +20% Confus- +10% ---------- misc See.Invis +6 Masteries +0.21 Cursed/Strife Curse of Shrouds Amulets make your neck look great! |
stralite amulet 'Eredas' (Madness)0.1 T4 amulet jewelry [Rare] Master While equipped: dps ---------- Crit.mult +20.00% Dmg.mod +21% blight Acc +10 (+3 eff.) Apr +2 On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 29 ----- def ----- Defense +5 (+1 eff.) Resists +2% physical ---------- misc Max.stam +20.00 Masteries +0.31 Cursed/Gloom Curse of Madness Amulets make your neck look great! |
stralite amulet 'Gorewoe' (Misfortune)0.1 T4 amulet jewelry [Rare] Master While equipped: Stats +6 Wil dps ---------- Res.pen +15% mind +25% nature ----- def ----- Armour +14 Resists +6% lightning ---------- misc Infravis +2 Masteries +0.34 Cursed/Cursed aura Curse of Misfortune Amulets make your neck look great! |
stralite amulet 'Sparktaint' (Misfortune)0.1 T4 amulet jewelry [Rare] Nature While equipped: Stats +8 Wil dps ---------- Dmg.mod +9% lightning ----- def ----- Defense +20 (+4 eff.) Resists +15% temporal +9% fire +9% mind +6% light Crit.dmg- 10.00% Die.at -60.00 life Curse of Misfortune Amulets make your neck look great! |
voratun amulet 'Porunor' (Corpses)0.1 T5 amulet jewelry [Rare] Master While equipped: Stats +8 Mag dps ---------- Crit.mult +20.00% Spell.pwr +25 (+6 eff.) ----- def ----- Disease- +20% ---------- misc Max.mana +80.00 See.Invis +12 Masteries +0.40 Cursed/Fears +0.40 Technique/Combat training Curse of Corpses Amulets make your neck look great! |
wanderer's steel amulet of manastreaming (Madness)0.1 T2 amulet jewelry [Ego++] Arcane/Master While equipped: Stats +4 Dex +2 Mag +3 Cun +3 Con dps ---------- S.pwr/crit +2 Mov.spd +10% ----- def ----- Fatigue -5% HP.reg +2.00 ---------- misc Stam/turn +0.70 Mana/turn +0.12 Max.mana +22.00 Curse of Madness Amulets make your neck look great! |
Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 8 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Betuba (Shrouds)0.1 T5 ring jewelry [Rare] Master While equipped: Stats +7 Cun +10 Dex dps ---------- Res.pen +26% mind Acc +15 (+4 eff.) On Hit (Melee): * 20 arcane resource burn ----- def ----- Resists +9% nature +15% temporal +15% darkness +6% mind Spell.save +12 (+3 eff.) ---------- misc Equi/ret +0.16 Psi/ret +0.08 Curse of Shrouds Rings make your fingers look great! |
Betyrewyn the steel ring (Madness)0.1 T2 ring jewelry [Rare] Psionic While equipped: Stats +6 Cun +4 Wil dps ---------- Dmg.mod +14% mind Apr +4 ----- def ----- Armour +4 Resists +14% mind Curse of Madness Rings make your fingers look great! |
Elemental Fury (Corpses)0.1 T3 ring jewelry [Unique] Arcane While equipped: Stats +6 Cun +6 Mag dps ---------- Dmg.mod +25% lightning +25% fire +25% arcane +25% cold Res.pen +25% lightning +25% fire +25% arcane +25% cold All your damage is converted and split into arcane, fire, cold and lightning. Curse of Corpses This ring shines with many colors. |
Exiler (Nightmares)0.1 T5 ring jewelry [Unique] Arcane While equipped: dps ---------- Spell.pwr +10 (+2 eff.) Melee+ 15 temporal Dmg.mod +15% temporal +10% physical ----- def ----- Resists +15% temporal Anom.red +10 ---------- misc Cooldown Time Skip -1 Masteries +0.20 Chronomancy/Timetravel On Spell Hit: 10% Rethread 2 Curse of Nightmares Attempt to inflict 121.55 temporal damage (based on Spellpower and Paradox, if any) on foes in a radius 2 ball out to range 5 (chance depends on rank, summons are always affected), removing any that survive from time for up to 2 turn(s). Uses 24 power out of 32/32 The chronomancer known as Solith was renowned across all of Eyal. He always seemed to catch his enemies alone. In the case of opponents who weren't alone, he had to improvise. |
Frigidoozer (Corpses)0.1 T5 ring jewelry [Random Unique] Arcane/Nature/Master While equipped: Stats +9 Str +10 Con dps ---------- Phys.pwr +15 (+3 eff.) Res.pen +20% blight On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 29 ----- def ----- Resists +18% cold +9% fire Max.HP +74.00 HP.reg +15.00 Heal.mod +18% Blind- +48% ---------- misc Infravis +5 See.Stealth +17 See.Invis +23 Curse of Corpses Rings make your fingers look great! |
Golerach (Nightmares)0.1 T5 ring jewelry [Random Unique] Nature/Master While equipped: dps ---------- Mov.spd +21% Dmg.mod +19% nature Acc +12 (+3 eff.) ----- def ----- Defense +14 (+3 eff.) Resists +9% lightning +6% light +38% nature +18% cold +5% arcane +3% mind HP.reg +4.00 Stun/Frz- +50% ---------- misc Max.hate +4.00 Curse of Nightmares Blinding Speed: Puts all charms on 29 cooldown Level 4.5 Pwr.cost 29 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 38% for 5 turns. Rings make your fingers look great! |
Hellwalker (Shrouds)0.1 T2 ring jewelry [Rare] Master While equipped: Stats +5 Cun +7 Dex dps ---------- Dmg.mod +12% cold +9% mind +24% fire Acc +9 (+2 eff.) On Hit (Melee): * 20% chance to reduce all saves and defense by 53 ----- def ----- Resists +6% mind Curse of Shrouds Rings make your fingers look great! |
Isann the Smearknight (Misfortune)0.1 T3 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +3% nature ----- def ----- Resists +12% acid +6% light +6% blight +12% fire +12% cold Crit.dmg- 15.00% Max.HP +55.00 HP.reg +12.00 Heal.mod +15% Curse of Misfortune Rings make your fingers look great! |
Mayon the steel ring (Shrouds)0.1 T2 ring jewelry [Rare] Master While equipped: Stats +7 Str dps ---------- Acc +10 (+3 eff.) ----- def ----- Resists +5% arcane Spell.save +12 (+3 eff.) HP.reg +3.00 Stun/Frz- +27% Def/telep +15 Res/telep +15% Dur/telep +15% Curse of Shrouds Rings make your fingers look great! |
Nerithra (Nightmares)0.1 T5 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +9 Con dps ---------- Mind.crit +2% Phys.pwr +15 (+3 eff.) Spell.pwr +13 (+3 eff.) Mind.pwr +13 (+2 eff.) Res.pen +15% mind +10% arcane ----- def ----- Max.HP +42.00 HP.reg +4.00 Disarm- +50% Pinning- +43% Stun/Frz- +28% Knockbk- +46% ---------- misc Max.psi +10.00 Curse of Nightmares Rings make your fingers look great! |
Ring of the Archlich (Madness)0.1 T4 ring jewelry [Unique] Arcane It desires to be surrounded by undeath. While equipped: dps ---------- Spell.pwr +8 (+2 eff.) Dmg.mod +10% darkness +10% cold ----- def ----- Resists +10% darkness +10% cold Spell.save +8 (+2 eff.) Poison- +25% Cut- +25% ---------- misc Max.souls +3.00 Curse of Madness This ring is filled with an overwhelming, yet restrained, power. It lashes, grasps from its metal prison, searching for life to snuff out. You alone are unharmed. Perhaps it feels all the death you will bring to others in the near future. |
Ring of the Dead (Madness)0.1 T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck ----- def ----- Phys.save +10 (+2 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+2 eff.) Die.at -100.00 life Will bring you back from death, but only once! Curse of Madness This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
copper ring 'Brightstake' (Corpses)0.1 T1 ring jewelry [Rare] Psionic While equipped: Stats +1 Cun +2 Dex dps ---------- Dmg.mod +3% light Melee Ret 8 acid ----- def ----- Resists +3% light Mind.save +6 (+1 eff.) Confus- +23% ---------- misc Infravis +3 Curse of Corpses Rings make your fingers look great! |
gold ring 'Adowe' (Madness)0.1 T3 ring jewelry [Rare] Psionic While equipped: dps ---------- Spell.crit +8% Mind.pwr +25 (+4 eff.) Phasing +30% Melee Ret 6 arcane ----- def ----- Spell.save +9 (+2 eff.) Mind.save +10 (+2 eff.) Confus- +32% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Max.psi +20.00 Curse of Madness Rings make your fingers look great! |
gold ring 'Radhemas' (Nightmares)0.1 T3 ring jewelry [Rare] Master While equipped: Stats +7 Str +8 Con dps ---------- Phys.pwr +41 (+7 eff.) ----- def ----- Defense +30 (+6 eff.) Max.HP +60.00 Poison- +20% Disease- +20% Confus- +20% Curse of Nightmares Rings make your fingers look great! |
gold ring 'Turalechik' (Corpses)0.1 T3 ring jewelry [Rare] Master While equipped: Stats +2 Mag +4 Wil +3 Con dps ---------- Spell.pwr +10 (+2 eff.) Dmg.mod +9% blight Res.pen +15% acid ----- def ----- Resists +12% acid Spell.save +13 (+3 eff.) ---------- misc Mana/s.crit +2.00 Max.stam +21.00 Curse of Corpses Rings make your fingers look great! |
savage's stralite ring of misery (Corpses)0.1 T4 ring jewelry [Ego++] Master/Psionic While equipped: Stats +5 Cun +4 Con dps ---------- Melee+ 17 physical Ranged+ 17 physical On Hit (Melee): * 14% chance to reduce all saves and defense by 53 On Hit (Ranged): * 17% chance to reduce all saves and defense by 53 ----- def ----- Spell.save +15 (+4 eff.) ---------- misc Hate/m.crit +2.00 Max.stam +26.00 Max.hate +9.00 Curse of Corpses Bleeding Edge: Puts all charms on 15 cooldown Level 3.5 Pwr.cost 15 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 159% weapon damage. If the attack hits, the target will bleed for 300% weapon damage over 7 turns, and all healing will be reduced by 60%. Rings make your fingers look great! |
steel garnet ring (Corpses)0.1 T2 ring jewelry [Ego++] Nature/Master While equipped: Stats +5 Str +5 Con dps ---------- Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Phys.pwr +7 (+2 eff.) Dmg.mod +6% all ----- def ----- Max.HP +40.00 HP.reg +7.00 Heal.mod +12% Curse of Corpses Rings make your fingers look great! |
steel ring 'Bihek' (Nightmares)0.1 T2 ring jewelry [Rare] Arcane While equipped: Stats +1 Dex +4 Mag +6 Cun ----- def ----- Resists +12% temporal Spell.save +4 (+1 eff.) ---------- misc Light +2 Curse of Nightmares Rings make your fingers look great! |
steel ring 'Glacierbreeze' (Madness)0.1 T2 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +12% nature Res.pen +25% blight On Hit (Melee): * 20% chance to reduce armor by 39% ----- def ----- Resists +6% acid +12% cold +24% nature +15% blight Curse of Madness Rings make your fingers look great! |
treant's gold ring of clarity (Corpses)0.1 T3 ring jewelry [Ego+] Nature/Psionic While equipped: ----- def ----- Resists +5% nature +5% blight Mind.save +8 (+2 eff.) Poison- +16% Disease- +18% Confus- +22% Curse of Corpses Rings make your fingers look great! |
treant's gold ring of life (Corpses)0.1 T3 ring jewelry [Ego++] Nature While equipped: ----- def ----- Resists +9% nature +8% blight Max.HP +55.00 HP.reg +9.00 Heal.mod +13% Poison- +19% Disease- +21% Curse of Corpses Rings make your fingers look great! |
warrior's gold ring of life (Madness)0.1 T3 ring jewelry [Ego+] Nature/Master While equipped: Stats +4 Str ----- def ----- Armour +8 Max.HP +49.00 HP.reg +10.00 Heal.mod +12% Curse of Madness Rings make your fingers look great! |
warrior's steel ring (Shrouds)0.1 T2 ring jewelry [Ego] Master While equipped: Stats +2 Str ----- def ----- Armour +4 Curse of Shrouds Rings make your fingers look great! |
Stokeworm the dragonbone longbow (Madness)4.0 T5 longbow 2H weapon Reqs Shoot [Rare] Nature Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +10 Proj.spd +209% On Hit.r1 +16 fire While equipped: Stats +22 Str +20 Dex +17 Mag +20 Wil +20 Cun +20 Con dps ---------- Res.pen +25% physical ----- def ----- Armour +14 Defense +25 (+5 eff.) Resists +6% mind ---------- misc Reload +4 Stam/turn +2.00 Curse of Madness Longbows are used to shoot arrows at your foes. |
Storm Fury (Corpses)4.0 T5 longbow 2H weapon Reqs Mag 30 Shoot [Unique] Arcane Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +10 On Hit: 12% Chain Lightning 3 While equipped: Stats +10 Dex +10 Mag dps ---------- Spell.crit +10% Spell.pwr +30 (+7 eff.) Mov.spd +30% Ranged+ 75 lightning Dmg.mod +25% lightning ----- def ----- Defense +30 (+6 eff.) Resists +20% lightning ---------- misc Masteries +0.50 Spell/Storm +0.50 Spell/Air Automatically fires lightning bolts every game turn at nearby enemies dealing 66 to 131 lightning damage based on Magic with a chance to inflict Daze. Curse of Corpses This dragonbone longbow is enhanced with bands of steel, which arc with intense lightning. Bolts travel up and down the string, ignorant of you. |
Butcher (Shrouds) (48-67 power, 12 apr)3.0 T5 longsword 1H weapon [Unique] Master/Psionic Power 48.0 - 67.2 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +12 Crit +10.0% Atk.spd 100% On Hit: * Attempt to devour a low HP enemy, striking again and possibly killing it instantly. On Kill: * Enter a Rampage (Shared cooldown). While equipped: Stats +10 Str +7 Cun +10 Wil dps ---------- Acc +18 (+5 eff.) ---------- misc Masteries +0.20 Cursed/Rampage +0.20 Cursed/Slaughter Enter Rampage if health falls below 20% Curse of Shrouds Be it corruption, madness or eccentric boredom, the halfling butcher by the name of Caleb once took to eating his kin instead of cattle. His spree was never ended and nobody knows where he disappeared to. Only the blade remained, stuck fast in a bloodied block. Beneath, a carving said "This was fun, let's do it again some time." |
Morrigor (Madness) (50-70 power, 12 apr)3.0 T4 longsword 1H weapon Reqs Mag 40 [Unique] Arcane/Unknown Power 50.0 - 70.0 Physical Uses 60% Mag, 60% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +12 Crit +7.0% Atk.spd 100% On Hit: * deal 15.99 arcane and 13.69 darkness damage (based on Magic) in a radius 1 around the target On Kill: * swallows the victim's soul, gaining a new power While equipped: dps ---------- Spell.crit +12% Spell.pwr +24 (+6 eff.) ---------- misc Talents +1 Soul Purge Curse of Madness This heavy, ridged blade emanates magical power, yet as you grasp the handle an icy chill runs its course through your spine. You feel the disembodied presence of all those slain by it. In unison, they demand company. |
Punae's Blade (Corpses) (46-64 power, 4 apr)3.0 T4 longsword 1H weapon [Unique] Master Power 46.0 - 64.4 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +10.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +20.0% Phys.spd +20% ----- def ----- Defense +40 (+8 eff.) Atk.evade +10% Curse of Corpses This very thin sword cuts through the air with ease, allowing remarkably quick movement. |
Araharayon the voratun mace (Nightmares) (62-86 power, 6 apr)3.0 T5 mace 1H weapon [Random Unique] Master/Psionic Power 61.5 - 86.1 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% Melee+ +16 darkness Against +19% Living While equipped: dps ---------- Res.pen +12% physical Acc +25 (+6 eff.) Apr +14 ----- def ----- Resists +18% blight +6% fire +6% light +9% cold Curse of Nightmares Blunt and deadly. |
Eye of the Wyrm (Shrouds) (16-18 power, 24 apr, physical damage)3.0 T4 mindstar 1H weapon [Unique] Nature Power 16.0 - 17.6 Physical Uses 50% Wil, 10% Cun, 20% Str Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +2.5% Atk.spd 100% Dmg.conv 20% acid 20% physical 20% cold 20% lightning 20% fire While equipped: dps ---------- Phys.crit +5.0% Mind.crit +5% Phys.pwr +10 (+2 eff.) Mind.pwr +10 (+2 eff.) Dmg.mod +12% lightning +12% physical +12% fire +12% acid +12% cold ----- def ----- Resists +10% acid +10% physical +10% fire +10% lightning +10% cold ---------- misc Masteries +0.30 Wild-gift/Venom drake aspect +0.30 Wild-gift/Cold drake aspect +0.30 Wild-gift/Fire drake aspect +0.30 Wild-gift/Storm drake aspect +0.30 Wild-gift/Sand drake aspect The breath attack has a chance to shift randomly between Fire, Ice, Lightning, Acid, and Sand each turn. Curse of Shrouds Sand Breath: Level 5.5 Pwr.cost 22 out of 30/30. Range melee/personal Travel.spd instantaneous Is a mind power a nature gift Description: You breathe sand in a frontal cone of radius 9. Any target caught in the area will take 366.61 physical damage, and will be blinded for 3 turns. The damage will increase with your Strength, the critical chance is based on your Mental crit rate, and the Blind apply power is based on your Mindpower. Each point in sand drake talents also increases your physical resistance by 0.5%. A black iris cuts through the core of this mindstar, which shifts with myriad colours. It darts around, as if searching for something. This item has been sent to the Item's Vault. |
Oozing Heart (Nightmares) (17-19 power, 25 apr, nature slow damage)3.0 T4 mindstar 1H weapon [Unique] Nature/Disrupt Power 17.0 - 18.7 Nature slow Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +25 Crit +7.0% Atk.spd 100% While equipped: Stats +2 Cun +6 Wil dps ---------- Mind.crit +8% Mind.pwr +12 (+2 eff.) Dmg.mod +18% nature +15% acid ----- def ----- Resists +12% arcane +12% blight Spell.save +15 (+4 eff.) ---------- misc Masteries +0.10 Wild-gift/Slime +0.10 Wild-gift/Ooze Curse of Nightmares Ooze Spit: Level 3.5 Pwr.cost 15 out of 20/20. Range 10 Travel.spd 800% of base Description: Spit slime at your target doing 169.91 nature damage and slowing it down by 30% for 3 turns. The damage will increase with the Dexterity stat This mindstar oozes a thick, caustic liquid. Magic seems to die around it. |
Awakened Staff of Absorption (60-72 power, 60 apr, fire element)7.0 T5 staff 2H weapon Reqs Mag 40 [Godslayer] Unknown Power 60.0 - 72.0 Arcane Uses 130% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Acc +30 Apr +60 Atk.spd 100% While equipped: Stats +10 Mag +10 Wil dps ---------- Spell.crit +15% Spell.pwr +48 (+12 eff.) Dmg.mod +60% lightning +60% fire +60% arcane +60% cold Res.pen +30% lightning +30% fire +30% arcane +30% cold ---------- misc Max.mana +100.00 Max.P.En +50.00 Max.N.En +50.00 Talents +1 Command Staff May understand old Sher'Tul language. Absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns. Uses 145 power out of 200/200 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
stralite waraxe 'Deledar' (Madness) (32-45 power, 5 apr)3.0 T4 waraxe 1H weapon [Random Unique] Arcane/Master/Psionic Power 32.0 - 44.8 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% Melee+ +12 mind +15 cold On Hit: * 50% chance to put 1 talent on cooldown for 7 turns (checks Confusion immunity) On Crit: * Wound the target dealing 355 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +10.0% Mind.crit +3% Crit.mult +5.00% Phys.pwr +9 (+2 eff.) Dmg.mod +3% mind ----- def ----- Defense +10 (+2 eff.) Curse of Madness One-handed war axes. |
stralite waraxe 'Earosastir' (Misfortune) (42-59 power, 5 apr)3.0 T4 waraxe 1H weapon [Rare] Master Power 42.0 - 58.8 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% While equipped: dps ---------- Crit.mult +20.00% ----- def ----- Resists +6% nature Mind.save +6 (+1 eff.) Die.at -80.00 life Max.HP +100.00 Cut- +20% Def/telep +10 Res/telep +10% Dur/telep +10% Curse of Misfortune One-handed war axes. |
Girdle of the Calm Waters (Misfortune)1.0 T2 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Resists +20% blight +20% cold +20% nature Heal.mod +15% Curse of Misfortune A belt rumoured to have been worn by the Conclave healers. |
Korular the Shiverpyre (Madness)1.0 T1 belt armor [Rare] Master While equipped: Stats +1 Str dps ---------- Crit.mult +10.00% Phys.pwr +3 (+1 eff.) Mind.pwr +10 (+2 eff.) ----- def ----- Resists +6% cold Spell.save +6 (+2 eff.) ---------- misc Equi/ret +0.20 Max.stam +30.00 Size +1 Curse of Madness A belt that goes around your waist. |
Mighty Girdle (Corpses)1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 Size +0 Curse of Corpses This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
Nightstone the drakeskin leather belt (Corpses)1.0 T5 belt armor [Random Unique] Arcane/Master While equipped: Stats +6 Dex +11 Mag +6 Wil +6 Cun +9 Lck dps ---------- Spell.pwr +32 (+8 eff.) Melee Ret 4 darkness ----- def ----- Resists +15% light Mind.save +15 (+4 eff.) Stealth +15 Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc T.Disarm +30 Mana/turn +0.60 Max.mana +60.00 Infravis +6 Curse of Corpses A belt that goes around your waist. |
Rope Belt of the Thaloren (Nightmares)1.0 T2 belt armor [Unique] Nature While equipped: Stats +7 Cun +8 Wil dps ---------- Mind.crit +15% Mind.pwr +15 (+3 eff.) ---------- misc Masteries +0.20 Wild-gift/Harmony Curse of Nightmares The simplest of belts, worn for centuries by Nessilla Tantaelen as she tended to her people and forests. Some of her wisdom and power have settled permanently into its fibers. |
hardened leather belt 'Demonfear' (Shrouds)1.0 T3 belt armor [Rare] Master While equipped: dps ---------- Dmg.mod +18% mind Res.pen +5% mind Melee Ret 10 darkness On Hit (Melee): * 20% chance to reduce damage dealt by 42% * 20% chance to reduce all saves and defense by 53 ----- def ----- Resists +9% fire +5% arcane +10% cold Curse of Shrouds A belt that goes around your waist. |
hardened leather belt 'Salyrelaith' (Corpses)1.0 T3 belt armor [Rare] Master While equipped: ----- def ----- Defense +5 (+1 eff.) Resists +6% temporal +8% fire +9% mind +9% cold Spell.save +12 (+3 eff.) HP.reg +4.00 Heal.mod +15% Curse of Corpses A belt that goes around your waist. |
hardened leather belt 'Turodunakan' (Nightmares)1.0 T3 belt armor [Rare] Arcane While equipped: Stats +8 Str dps ---------- Crit.mult +5.00% Spell.pwr +5 (+1 eff.) Res.pen +25% mind ----- def ----- Crit.dmg- 15.00% Mind.save +8 (+2 eff.) Curse of Nightmares A belt that goes around your waist. |
rough leather belt 'Ebonyoblivion' (Shrouds) =luk / cun 3=1.0 T1 belt armor [Rare] Master While equipped: Stats +4 Dex +3 Cun +6 Lck dps ---------- On Hit (Melee): * 20% chance to reduce damage dealt by 42% ----- def ----- Resists +3% nature Stealth +6 Heal.mod +5% Knockbk- +20% Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc T.Disarm +7 Infravis +4 Curse of Shrouds A belt that goes around your waist. |
Cloak of Deception (Corpses)1.0 cloak armor [Plot Item] Arcane While equipped: dps ---------- Phys.pwr +5 (+1 eff.) Spell.pwr +5 (+1 eff.) Mind.pwr +5 (+1 eff.) Curse of Corpses A black cloak, with subtle illusion enchantments woven into its very fabric. |
Mardukan the elven-silk cloak (Nightmares) (23 def, 0 armour)2.0 T5 cloak armor [Random Unique] Nature/Master While equipped: Stats +8 Str +6 Dex +13 Con dps ---------- Crit.mult +5.00% Dmg.mod +9% mind ----- def ----- Defense +23 (+4 eff.) Resists +16% blight +1% physical +18% nature Spell.save +14 (+4 eff.) HP.reg +9.00 Heal.mod +20% ---------- misc Stam/turn +1.10 Hate/m.crit +2.00 Masteries +0.30 Technique/Combat training Curse of Nightmares A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Smearshear (Madness) (27 def, 0 armour)2.0 T3 cloak armor [Rare] Nature While equipped: dps ---------- Acc +10 (+3 eff.) Melee Ret 8 physical On Hit (Melee): * 20% chance to slow global speed by 83% ----- def ----- Defense +27 (+5 eff.) Phys.save +16 (+4 eff.) Mind.save +7 (+2 eff.) Die.at -50.00 life Curse of Madness A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak 'Beadas' (Corpses) (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +5 Str +2 Con dps ---------- Phys.crit +2.0% Melee Ret 2 physical ----- def ----- Defense +1 (+0 eff.) Resists +4% physical Curse of Corpses A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Abysstooth (Madness) (4 def, 4 armour)2.0 T5 cloth armor [Random Unique] Nature/Master/Psionic While equipped: dps ---------- Dmg.mod +30% mind +30% physical Res.pen +15% fire +5% temporal Melee Ret 11 fire 4 temporal On Hit (Melee): * 10% chance to reduce damage dealt by 42% ----- def ----- Armour +4 Defense +4 (+1 eff.) Resists +3% temporal +30% physical +30% mind +15% all Phys.save +29 (+7 eff.) Curse of Madness A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Delufast the cashmere robe (Corpses) (10 def, 0 armour)2.0 T3 cloth armor [Rare] Nature While equipped: dps ---------- Mind.crit +4% Mind.pwr +30 (+5 eff.) Melee Ret 10 acid On Hit (Melee): * 20% chance to reduce armor by 39% ----- def ----- Defense +10 (+2 eff.) Resists +12% blight +11% all Phys.save +6 (+1 eff.) Max.HP +52.00 HP.reg +2.30 Heal.mod +16% Curse of Corpses A cloth vestment. It offers no intrinsic protection but can be enchanted. |
cashmere robe of life (Shrouds) (0 def, 0 armour)2.0 T3 cloth armor [Ego+] Nature While equipped: ----- def ----- Resists +7% blight +11% all Max.HP +50.00 HP.reg +3.30 Heal.mod +11% Curse of Shrouds A cloth vestment. It offers no intrinsic protection but can be enchanted. |
elven-silk robe 'Glimina' (Misfortune) (5 def, 0 armour)2.0 T5 cloth armor [Random Unique] Nature/Psionic While equipped: Stats +2 Str +2 Mag +13 Cun +10 Con dps ---------- Crit.mult +18.00% Dmg.mod +28% nature +30% cold Acc +5 (+1 eff.) Apr +5 ----- def ----- Defense +5 (+1 eff.) Resists +45% cold +15% all Poison- +43% Disease- +42% ---------- misc Hate/m.crit +4.00 Psi/m.crit +5.00 Curse of Misfortune A cloth vestment. It offers no intrinsic protection but can be enchanted. |
focusing cashmere robe of life (Nightmares) (0 def, 0 armour)2.0 T3 cloth armor [Ego+] Nature/Psionic While equipped: Stats +5 Mag +5 Wil ----- def ----- Resists +7% blight +11% all Max.HP +50.00 HP.reg +2.80 Heal.mod +12% ---------- misc Mana/turn +0.21 Psi/turn +0.18 Curse of Nightmares A cloth vestment. It offers no intrinsic protection but can be enchanted. |
linen robe of life (Misfortune) (0 def, 0 armour)2.0 T1 cloth armor [Ego+] Nature While equipped: ----- def ----- Resists +5% blight +7% all Max.HP +46.00 HP.reg +1.80 Heal.mod +13% Curse of Misfortune A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Beelen the Freezewake (Madness) (12 def, 3 armour)2.0 T3 feet armor [Rare] Master While equipped: dps ---------- Phys.pwr +30 (+5 eff.) Dmg.mod +21% physical Res.pen +15% fire Acc +30 (+8 eff.) Melee Ret 10 acid ----- def ----- Armour +3 Defense +12 (+2 eff.) Resists +15% cold Curse of Madness Evasion: (Instant) Puts all charms on 22 cooldown Level 4.5 Pwr.cost 22 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 37% chance to evade melee and ranged attacks and 52 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
Berogen (Misfortune) (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Arcane While equipped: Stats +3 Mag +4 Wil dps ---------- Spell.crit +3% Melee Ret 10 temporal ----- def ----- Armour +4 Fatigue +3% Resists +6% blight Crit.dmg- 15.00% Die.at -80.00 life Poison- +20% Cut- +20% Teleport- +20% ---------- misc Mana/turn +0.33 Max.mana +28.00 Curse of Misfortune Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Blackwreath the pair of hardened leather boots (Nightmares) (0 def, 3 armour)2.0 T3 feet armor [Rare] Psionic While equipped: Stats +15 Dex +5 Wil +5 Cun dps ---------- Phys.crit +6.0% Dmg.mod +18% darkness ----- def ----- Armour +3 Phys.save +11 (+3 eff.) Spell.save +11 (+3 eff.) Mind.save +11 (+3 eff.) ---------- misc Stam/turn +3.00 Curse of Nightmares A pair of boots made of leather. |
Boots of the Hunter (Nightmares) (2 def, 12 armour)3.0 T4 feet armor Reqs Heavy armour training [Unique] Psionic While equipped: dps ---------- Phys.pwr +12 (+2 eff.) Apr +15 ----- def ----- Armour +12 Defense +2 (+0 eff.) Fatigue +8% Spell.save +10 (+3 eff.) Mind.save +10 (+2 eff.) Max.HP +80.00 Stun/Frz- +40% ---------- misc Masteries +0.20 Cunning/Trapping +0.20 Cursed/Endless hunt +0.20 Cursed/Predator Curse of Nightmares Boost movement speed by 300% for up to 5 turns (or until you perform a non-movement action). Uses 24 power out of 32/32 Activation is instant. These cracked boots are caked with a thick layer of mud. It isn't clear who they previously belonged to, but they've clearly seen extensive use. |
Ravenwake the pair of iron boots (Madness) (20 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Dmg.mod +6% darkness +15% physical Apr +3 ----- def ----- Armour +3 Defense +20 (+4 eff.) Fatigue +2% Resists +7% lightning +6% temporal Phys.save +12 (+3 eff.) Curse of Madness Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Scorched Boots (Madness) (4 def, 4 armour)3.0 T5 feet armor Reqs Heavy armour training [Unique] Arcane While equipped: dps ---------- Spell.crit +6% Spell.pwr +13 (+3 eff.) Dmg.mod +15% blight +15% fire +15% darkness ----- def ----- Armour +4 Defense +4 (+1 eff.) Fatigue +8% Curse of Madness Poison Storm: Level 4.5 Pwr.cost 22 out of 40/40. Range melee/personal Travel.spd instantaneous Is a spell Description: A furious storm of blighted poison rages around the caster in a radius of 4 for 9 turns. Each creature hit by the storm takes 26.49 blight damage and is poisoned for 105.98 blight damage over 4 turns. At talent level 2 you have a chance to inflict Insidious Blight, which reduces healing by 64%. At talent level 4 you have a chance to inflict Numbing Blight, which reduces all damage dealt by 38%. At talent level 6 you have a chance to inflict Crippling Blight, which causes talents to have a 30% chance of failure. Each possible effect is equally likely. The poison damage dealt is capable of a critical strike. The damage will increase with your Spellpower. The master blood mage Ru'Khan was the first orc to experiment with the power of the Sher'Tul farportals in the Age of Pyre. However, that first experiment was not particularly successful, and after the explosion of energy all that could be found of Ru'Khan was a pair of scorched boots. |
Xanutira the pair of dwarven-steel boots (Misfortune) (20 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Psionic While equipped: Stats +4 Cun +4 Wil dps ---------- Phys.crit +4.0% Crit.mult +10.00% Res.pen +10% mind Melee Ret 10 mind ----- def ----- Armour +4 Defense +20 (+4 eff.) Fatigue +3% Resists +2% physical Phys.save +14 (+3 eff.) Spell.save +8 (+2 eff.) Mind.save +11 (+3 eff.) Curse of Misfortune Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of hardened leather boots 'Arylaldir' (Shrouds) (0 def, 3 armour)2.0 T3 feet armor [Random Unique] Arcane/Psionic While equipped: Stats +6 Mag +3 Wil +3 Con dps ---------- Crit.mult +5.00% Spell.pwr +10 (+2 eff.) Mind.pwr +5 (+1 eff.) Dmg.mod +7% acid +12% physical +5% blight Res.pen +7% physical Apr +3 ----- def ----- Armour +3 Phys.save +3 (+1 eff.) Die.at -20.00 life Disease- +26% Curse of Shrouds Blindside: Puts all charms on 19 cooldown Level 4.5 Pwr.cost 19 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 55% (at 0 Hate) to 184% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 46 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
undeterred pair of hardened leather boots of strife (Corpses) (0 def, 3 armour)2.0 T3 feet armor [Ego++] Arcane/Psionic While equipped: Stats +3 Con +3 Wil dps ---------- Mind.pwr +4 (+1 eff.) Res.pen +6% physical ----- def ----- Armour +3 Silence- +26% Confus- +20% Stun/Frz- +28% Curse of Corpses Blindside: Puts all charms on 19 cooldown Level 5.9 Pwr.cost 19 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 60% (at 0 Hate) to 200% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 51 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
Mucustaint (Nightmares) (0 def, 1 armour)1.0 T1 hands armor [Rare] Psionic While equipped: Stats +4 Dex +3 Cun +2 Con dps ---------- Acc +6 (+2 eff.) ----- def ----- Armour +1 Resists +6% nature Crit.dmg- 10.00% Phys.save +5 (+1 eff.) Mind.save +6 (+1 eff.) Disarm- +20% ---------- misc See.Invis +3 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Nightmares Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Ruthless Grip (Madness) (0 def, 5 armour)1.5 T4 hands armor Reqs Heavy armour training [Unique] Psionic While equipped: dps ---------- Melee+ 15 darkness 15 cold Dmg.mod +20% darkness +20% cold ----- def ----- Armour +5 Die.at -100.00 life Heal.mod -10% ---------- misc Max.hate +20.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Madness Instill Fear: Level 6.3 Pwr.cost 15 out of 30/30. Range 8 Travel.spd instantaneous Is a mind power Description: Instill fear in your foes within 2 radius of a target location dealing 70.85 mind and 58.31 darkness damage and causing one of 4 possible fears that last for 8 turns. The targets can save vs your Mindpower to resist the effect. Fear effects improve with your Mindpower. Possible fears are: Paranoid: Gives the target an 50% chance to physically attack a nearby creature, friend or foe. If hit, their target will be afflicted with Paranoia as well. Despair: Reduces mind resist, mindsave, armour and defence by 57. Terrified: Deals 17.55 mind and 14.44 darkness damage per turn and increases cooldowns by 85%. Haunted: Causes the target to suffer 27.41 mind and 22.56 darkness damage for each detrimental mental effect every turn. Crafted for a warlord who wanted to keep his subjects under a stralite grip. Dark thoughts went into the making of these gauntlets, literally. |
Tempestqueen the iron gauntlets (Nightmares) (0 def, 1 armour)1.5 T1 hands armor Reqs Heavy armour training [Rare] Psionic While equipped: Stats +5 Con dps ---------- Mind.crit +1% Mind.pwr +15 (+3 eff.) Dmg.mod +6% lightning Acc +6 (+2 eff.) Melee Ret 2 mind ----- def ----- Armour +1 Fatigue +1% Phys.save +6 (+1 eff.) Mind.save +5 (+1 eff.) Disarm- +20% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Nightmares Metal gloves protecting the hands up to the middle of the lower arm. |
Xanuba (Misfortune) (0 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: Stats +5 Str +11 Dex +5 Cun dps ---------- Mind.crit +2% Mind.pwr +20 (+4 eff.) Melee+ 15 lightning Dmg.mod +11% lightning Res.pen +20% mind Acc +25 (+6 eff.) ----- def ----- Armour +3 Fatigue +5% Resists +9% lightning +3% cold +15% acid Phys.save +15 (+4 eff.) ---------- misc Max.psi +30.00 Cooldown Double Strike -1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Misfortune Metal gloves protecting the hands up to the middle of the lower arm. |
heroic dwarven-steel gauntlets of spellstriking (Shrouds) (0 def, 6 armour)1.5 T2 hands armor Reqs Heavy armour training [Ego++] Arcane/Master While equipped: Stats +6 Mag +7 Wil dps ---------- Spell.pwr +7 (+1 eff.) Melee+ 8 arcane Dmg.mod +5% arcane ----- def ----- Armour +6 Fatigue +3% Resists +5% arcane Mind.save +7 (+2 eff.) Max.HP +48.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Shrouds Metal gloves protecting the hands up to the middle of the lower arm. |
restful dwarven-steel gauntlets of dexterity (+2) (Corpses) (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Ego] Master/Psionic While equipped: Stats +2 Dex dps ---------- Acc +13 (+3 eff.) ----- def ----- Armour +2 Fatigue +3% HP.reg +4.00 ---------- misc Stam/turn +0.80 Max.stam +13.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Corpses Metal gloves protecting the hands up to the middle of the lower arm. |
restful dwarven-steel gauntlets of magic (+3) (Misfortune) (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Ego] Arcane/Psionic While equipped: Stats +3 Mag dps ---------- Dmg.mod +5% arcane ----- def ----- Armour +2 Fatigue +3% HP.reg +4.00 ---------- misc Stam/turn +0.70 Max.stam +15.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Misfortune Metal gloves protecting the hands up to the middle of the lower arm. |
Aletta's Diadem (Nightmares) (0 def, 0 armour)2.0 T3 head armor [Unique] Psionic While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.crit +5% Mind.pwr +12 (+2 eff.) Dmg.mod +10% mind Melee Ret 12 mind ---------- misc Infravis +0 Sight +0 See.Stealth +0 See.Invis +0 Curse of Nightmares Psychic Lobotomy: Level 4.5 Pwr.cost 6 out of 10/10. Range 7 Travel.spd instantaneous Is a mind power Description: Inflicts 337.85 mind damage and cripples the target's higher mental functions, reducing cunning by 31 and confusing (42% power) the target for 5 turns. The damage, cunning penalty, and confusion power will scale with your Mindpower. A filigree of silver set with many small jewels, this diadem seems radiant - ethereal almost. But its touch seems to freeze your skin and brings wild thoughts to your mind. You want to drop it, throw it away, and yet you cannot resist thinking of what powers it might bring you. Is this temptation a weak will on your part, or some domination from the artifact itself...? |
Eremithel the linen wizard hat (Misfortune) (1 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: ----- def ----- Defense +1 (+0 eff.) Resists +1% physical +5% fire +3% light +9% cold HP.reg +4.00 Cut- +20% Curse of Misfortune A pointy cloth hat, very wizardly... |
Glintglory (Shrouds) (6 def, 9 armour)2.0 T3 head armor [Random Unique] Master While equipped: Stats +4 Wil dps ---------- Dmg.mod +6% light Res.pen +10% mind ----- def ----- Armour +9 Defense +6 (+1 eff.) Fatigue +3% Resists +8% blight +9% light +4% all Phys.save +19 (+5 eff.) Mind.save +10 (+2 eff.) Curse of Shrouds A cap made of leather. |
Hareduvor the hardened leather cap (Shrouds) (10 def, 3 armour)2.0 T3 head armor [Random Unique] Master While equipped: Stats +8 Str +4 Wil dps ---------- Crit.mult +5.00% Phys.pwr +15 (+3 eff.) Acc +5 (+1 eff.) Apr +2 ----- def ----- Armour +3 Defense +10 (+2 eff.) Fatigue +3% Resists +7% blight Mind.save +8 (+2 eff.) Curse of Shrouds A cap made of leather. |
Steel Helm of Garkul (Nightmares) (0 def, 6 armour)3.0 T2 head armor Reqs Heavy armour training [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Fatigue +8% Phys.save +12 (+3 eff.) Spell.save +12 (+3 eff.) Mind.save +12 (+3 eff.) ---------- misc Masteries +0.20 Technique/Thuggery Curse of Nightmares A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
The Face of Fear (Corpses) (8 def, 0 armour)2.0 T3 head armor [Unique] Unknown While equipped: Stats +6 Cun +8 Wil dps ---------- Mind.pwr +16 (+3 eff.) ----- def ----- Defense +8 (+1 eff.) Fear- +60% ---------- misc Infravis +0 Sight +0 See.Stealth +0 See.Invis +0 Masteries +0.20 Cursed/Fears Curse of Corpses Instill Fear: Level 4.9 Pwr.cost 13 out of 45/45. Range 8 Travel.spd instantaneous Is a mind power Description: Instill fear in your foes within 2 radius of a target location dealing 63.05 mind and 51.89 darkness damage and causing one of 4 possible fears that last for 8 turns. The targets can save vs your Mindpower to resist the effect. Fear effects improve with your Mindpower. Possible fears are: Paranoid: Gives the target an 50% chance to physically attack a nearby creature, friend or foe. If hit, their target will be afflicted with Paranoia as well. Despair: Reduces mind resist, mindsave, armour and defence by 50. Terrified: Deals 15.60 mind and 12.84 darkness damage per turn and increases cooldowns by 76%. Haunted: Causes the target to suffer 24.36 mind and 20.05 darkness damage for each detrimental mental effect every turn. This mask appears to be carved out of the skull of a creature that never should have existed, malformed and distorted. You shiver as you look upon it, and its hollow eye sockets seem to stare back into you. |
elven-silk wizard hat 'Xeromira' (Shrouds) (3 def, 2 armour)2.0 T5 head armor [Random Unique] Master/Psionic While equipped: Stats +1 Mag +13 Wil +15 Cun dps ---------- Mind.pwr +6 (+1 eff.) ----- def ----- Armour +2 Defense +3 (+0 eff.) Resists +12% fire Phys.save +12 (+3 eff.) Mind.save +15 (+4 eff.) HP.reg +4.00 Disarm- +10% Curse of Shrouds A pointy cloth hat, very wizardly... |
hardened leather cap 'Arcsting' (Madness) (0 def, 3 armour) =cun 7=2.0 T3 head armor [Rare] Master While equipped: Stats +7 Cun +3 Con dps ---------- Dmg.mod +9% mind ----- def ----- Armour +3 Fatigue +3% Resists +6% acid +9% lightning Mind.save +3 (+1 eff.) Curse of Madness A cap made of leather. |
hardened leather cap 'Eiliniwe' (Corpses) (0 def, 9 armour)2.0 T3 head armor [Rare] Nature While equipped: Stats +5 Str +5 Wil dps ---------- Crit.mult +20.00% Phys.pwr +7 (+2 eff.) Dmg.mod +6% mind Apr +2 ----- def ----- Armour +9 Fatigue +3% Resists +8% physical Phys.save +14 (+3 eff.) Curse of Corpses A cap made of leather. |
leafwalker's dwarven-steel helm of might (Corpses) (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Ego++] Nature/Master While equipped: Stats +3 Str +2 Con dps ---------- Phys.pwr +4 (+1 eff.) ----- def ----- Armour +4 Fatigue +4% Resists +7% nature Spell.save +5 (+1 eff.) Max.HP +60.00 Heal.mod +14% Curse of Corpses A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
voratun helm 'Bethulrabeth' (Nightmares) (0 def, 5 armour)3.0 T5 head armor Reqs Heavy armour training [Random Unique] Arcane/Master While equipped: Stats +6 Mag +19 Wil dps ---------- Spell.crit +5% S.pwr/crit +8 Dmg.mod +17% blight +17% arcane Melee Ret 6 arcane On Hit (Melee): * 20% chance to reduce armor by 39% ----- def ----- Armour +5 Fatigue +5% Resists +15% blight Phys.save +22 (+5 eff.) Spell.save +6 (+2 eff.) Mind.save +11 (+3 eff.) Curse of Nightmares A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
The Untouchable (Madness) (14 def, 12 armour)9.0 T3 light armor [Unique] Arcane While equipped: Stats +8 Cun dps ---------- Apr +10 ----- def ----- Armour +12 Defense +14 (+3 eff.) When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. Curse of Madness This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. |
Temporal Rift (Madness) (8 def, 4 armour, 50-60 power, 325 block)7.0 T5 shield armor Reqs Shield usage training [Unique] Arcane When used to Attack: Power 50.0 - 60.0 Temporal Uses 20% Mag, 100% Str Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +325 On Hit: 25% Turn Back the Clock 3 While equipped: dps ---------- Spell.pwr +12 (+3 eff.) ----- def ----- Armour +4 Defense +8 (+1 eff.) Rng.Def +10 (+2 eff.) Fatigue +0% Resists +30% temporal Dmg.red +20 all Spell.save +20 (+5 eff.) Proj.slow +50% ---------- misc Talents +1 Block Curse of Madness Some mad Chronomancer appears to have affixed a handle to this hole in spacetime. It looks highly effective, in its own strange way. |
Arkul's Siege Arrows (Madness) (14/14, 68-95 power, 100 apr)3.0 T5 arrow ammo [Unique] Master Power 68.0 - 95.2 Physical Uses 70% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +100 Crit +10.0% Capacity 14 25% of all damage splashes in a radius of 1 around the target. Curse of Madness These titanic double-helical arrows seem to have been designed more for knocking down towers than for use in regular combat. They'll no doubt make short work of most foes. |
Hornet Stingers (Misfortune) (19/20, 18-25 power, 10 apr)3.0 T2 arrow ammo [Unique] Nature Power 18.0 - 25.2 Physical Uses 50% Str, 70% Dex Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +5.0% Capacity 20 On Hit: * afflicts the target with a poison dealing 20 damage per turn and causing actions to fail 20% of the time for 6 turns Curse of Misfortune A vile poison drips from the tips of these arrows. |
Lustrewake the quiver of elm arrows (Madness) (15/15, 16-22 power, 5 apr)3.0 T1 arrow ammo [Rare] Nature Power 15.5 - 21.7 Physical Uses 70% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +1.0% Capacity 15 Proj.spd +200% Ranged+ +4 light +4 mind On Hit.r1 +8 light On Crit.r2 +8 light On Hit: * 20% chance to reduce all saves and defense by 53 * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 253 physical damage Curse of Madness Arrows are used with bows to pierce your foes to death. |
1102 alchemist agate (Nightmares)0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Curse of Nightmares Gems can be sold for money or used in arcane rituals. |
Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+1 eff.) Item imbue powers: Defense +6 (+1 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+1 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+1 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Emunor (Corpses) (dig speed 25 turns)3.0 T3 digger tool [Rare] Arcane While equipped: Stats +9 Str +5 Wil dps ---------- Phys.crit +9.0% Spell.crit +7% Mind.crit +9% Res.pen +15% physical Apr +3 ----- def ----- Defense +20 (+4 eff.) ---------- misc Mana/s.crit +2.00 While carried: ---------- misc Talents +1 Dig Curse of Corpses Allows you to dig a wall, remove a tree, create ways. |
Hanarodin (Misfortune) (dig speed 15 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +2 Str dps ---------- Dmg.mod +12% mind Res.pen +15% mind On Hit (Melee): * 20% chance to reduce all saves and defense by 53 * 20% chance to slow global speed by 83% * 10 arcane resource burn ----- def ----- Armour +3 Defense +4 (+1 eff.) Resists +6% mind +7% physical While carried: ---------- misc Talents +1 Dig Curse of Misfortune Allows you to dig a wall, remove a tree, create ways. |
dwarven-steel pickaxe 'Gunurion' (Misfortune) (dig speed 9 turns)3.0 T3 digger tool [Random Unique] Arcane/Master While equipped: Stats +10 Str +6 Wil +2 Con dps ---------- Phys.crit +10.0% Mind.crit +9% Res.pen +15% physical Acc +5 (+1 eff.) Apr +7 ----- def ----- Resists +6% fire Crit.dmg- 15.00% While carried: ---------- misc Talents +1 Dig Curse of Misfortune Perfect Strike: (Instant) Puts all charms on 19 cooldown Level 3.5 Pwr.cost 19 out of 26/26. Range melee/personal Travel.spd instantaneous Description: You have learned to focus your blows to hit your target, granting +80 accuracy and allowing you to attack creatures you cannot see without penalty for the next 5 turns. Allows you to dig a wall, remove a tree, create ways. |
Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Forbidden Tome: "The Illusory Castle"2.0 forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
2 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+3 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Burnfear (Corpses)2.0 T1 lite [Rare] Nature While equipped: dps ---------- Phys.crit +3.0% Crit.mult +10.00% ----- def ----- Resists +2% physical Max.HP +40.00 ---------- misc Max.stam +10.00 Light +3 Curse of Corpses A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Deepstorrent the brass lantern (Shrouds)2.0 T1 lite [Rare] Psionic While equipped: Stats +4 Wil dps ---------- Spell.crit +4% Crit.mult +5.00% S.pwr/crit +2 Dmg.mod +5% mind ---------- misc Max.mana +40.00 Light +3 Curse of Shrouds A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Floelady (Nightmares)2.0 T1 lite [Rare] Psionic While equipped: dps ---------- Phys.pwr +30 (+5 eff.) Dmg.mod +18% cold ----- def ----- Armour +8 Spell.save +6 (+2 eff.) Mind.save +7 (+2 eff.) Die.at -40.00 life Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Light +3 See.Stealth +9 See.Invis +8 Curse of Nightmares A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Samynik the alchemist's lamp (Misfortune)1.0 T3 lite [Random Unique] Arcane/Psionic While equipped: Stats +5 Wil dps ---------- Spell.crit +5% Mind.crit +8% Spell.pwr +3 (+0 eff.) Mind.pwr +8 (+2 eff.) Dmg.mod +9% arcane +10% mind ----- def ----- Resists +9% blight +1% physical +8% darkness Mind.save +8 (+2 eff.) Disease- +20% Cut- +20% Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Light +4 Infravis +5 See.Invis +8 The wearer is treated as an undead. The wearer no longer has to breathe. Curse of Misfortune Retch: Puts all charms on 22 cooldown Level 2.5 Pwr.cost 22 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 35 blight damage or heals 47 life. Creatures standing in the retch also have 20% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. A normal brass lantern, enhanced by alchemy to make it brighter. |
Sparkmonster the alchemist's lamp (Madness)1.0 T3 lite [Rare] Psionic While equipped: Stats +6 Wil dps ---------- Dmg.mod +9% lightning +10% mind ----- def ----- Armour +8 Defense +10 (+2 eff.) Resists +5% arcane Phys.save +15 (+4 eff.) Die.at -40.00 life ---------- misc Stam/turn +2.00 Light +4 Curse of Madness A normal brass lantern, enhanced by alchemy to make it brighter. |
nightwalker's alchemist's lamp of clarity (Shrouds)1.0 T3 lite [Ego+] Nature/Psionic While equipped: Stats +4 Wil dps ---------- Phys.crit +3.0% Crit.mult +10.00% Phys.pwr +6 (+1 eff.) ----- def ----- Mind.save +7 (+2 eff.) ---------- misc Light +4 See.Stealth +6 See.Invis +8 Curse of Shrouds A normal brass lantern, enhanced by alchemy to make it brighter. |
Bladed Rift (Corpses)2.0 T5 misc tool [Unique] Arcane/Psionic While equipped: dps ---------- Spell.pwr +10 (+2 eff.) Mind.pwr +10 (+2 eff.) Melee+ 25 phys.bleed Dmg.mod +10% temporal +5% physical Melee Ret 25 phys.bleed ----- def ----- Resists +15% temporal Curse of Corpses Animate Blade: Level 6.5 Pwr.cost 11 out of 25/25. Range 10 Travel.spd instantaneous Is a spell Description: Open a hole in space, summoning an animated blade for 10 turns. Upon defeat, Ak'Gishil collapsed into this tiny rift. How it remains stable, you are unsure. If you focus, you think you can call forth a sword from it. |
Fortune's Eye (Misfortune)2.0 T4 misc tool [Unique] Master While equipped: Stats +10 Lck +5 Cun dps ---------- Acc +12 (+3 eff.) Apr +12 ----- def ----- Defense +12 (+2 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+2 eff.) ---------- misc See.Stealth +12 See.Invis +12 Curse of Misfortune Track: Level 3.5 Pwr.cost 13 out of 35/35. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 31 for 6 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find." |
Prox's Lucky Halfling Foot (Misfortune)2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+1 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn Curse of Misfortune A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Atamathon's Lost Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
59 alchemist bloodstone (Madness)0.0 T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Curse of Madness Gems can be sold for money or used in arcane rituals. |
7 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
11 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
6 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Entropy (1/1)2.0 T2 rod charm [Unique] Unknown While carried: ---------- misc Light -1 Temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 76% of the healing done. This effect scales with your Magic stat.. Uses 55 power out of 75/75 This rod seems to make light die around it. You feel tired just looking at it. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 146 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Xeridhewyn the Wretchsnake (Misfortune) (19/19, 78-94 power, 6 apr)3.0 T5 shot ammo [Random Unique] Arcane/Master Power 78.5 - 94.2 Physical Uses 70% Dex, 50% Cun Acc+ +0.2% base dam (max 20%) Apr +6 Crit +18.0% Capacity 19 Ranged+ +12 darkness +23 blight +12 nature On Hit.r1 +8 nature +4 darkness On Hit: 20% Epidemic 5 On Hit: * 11% chance to reduce strength, dexterity, and constitution by 29 * 20% chance to slow global speed by 83% * 10% chance to reduce damage dealt by 42% On Crit: * Wound the target dealing 355 physical damage across 5 turns and reducing healing by 50% Curse of Misfortune Shots are used with slings to pummel your foes to death. |
high-capacity pouch of steel shots of accuracy (Shrouds) (51/51, 17-20 power, 2 apr)3.0 T2 shot ammo [Ego] Master Power 17.0 - 20.4 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Acc +5 Apr +2 Crit +4.5% Capacity 51 While equipped: ---------- misc Reload +1 Curse of Shrouds Shots are used with slings to pummel your foes to death. |
pouch of stralite shots 'Gleamoblivion' (Madness) (20/20, 43-52 power, 5 apr)3.0 T4 shot ammo [Random Unique] Arcane/Psionic Power 43.0 - 51.6 Physical Uses 70% Dex, 50% Cun Acc+ +0.2% base dam (max 20%) Apr +5 Crit +5.5% Capacity 20 Ranged+ +20 light +27 physical On Hit.r1 +8 light +20 lightning On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns * 20% chance to knock the target back 3 spaces and deal 377 physical damage On Crit: * Splash the target with acid dealing 170 damage over 5 turns and reducing armor and accuracy by 22 Curse of Madness Shots are used with slings to pummel your foes to death. |
Emenn the Flamenigh (Misfortune) [power 245] (11 cooldown)2.0 T3 torque charm [Rare] Psionic While equipped: dps ---------- Melee Ret 8 fire ----- def ----- Resists +6% lightning +6% temporal HP.reg +4.00 Disease- +10% Confus- +20% Pinning- +10% Curse of Misfortune Blast the opponent's mind dealing 318 mind damage and silencing them for 4 turns Puts all charms on 11 cooldown 100% to increase all damage by 13% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Voriratta the dwarven-steel torque of psionic shield (Madness) [power 87] (19 cooldown)2.0 T3 torque charm [Rare] Psionic While equipped: Stats +8 Cun +1 Dex dps ---------- Dmg.mod +6% mind Res.pen +10% arcane ----- def ----- Resists +5% arcane Curse of Madness Setup a psionic shield, reducing all damage taken by 87 for 5 turns Puts all charms on 19 cooldown Torques are made by powerful psionics to store psionic powers. |
overpowered stralite torque of psionic shield (Nightmares) [power 229] (26 cooldown)2.0 T4 torque charm [Ego+] Psionic Curse of Nightmares Setup a psionic shield, reducing all damage taken by 229 for 5 turns Puts all charms on 26 cooldown Torques are made by powerful psionics to store psionic powers. |
stralite torque of mindblast 'Elenistir' (Corpses) [power 280] (11 cooldown)2.0 T4 torque charm [Random Unique] Psionic While equipped: Stats +1 Str dps ---------- Dmg.mod +9% mind ----- def ----- Resists +5% arcane +3% fire Phys.save +9 (+2 eff.) Cut- +20% Curse of Corpses Blast the opponent's mind dealing 364 mind damage and silencing them for 4 turns Puts all charms on 11 cooldown 100% to increase all damage penetration by 20% for 2 turns. 100% to increase all damage by 16% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
stralite torque of psionic shield (Misfortune) [power 113] (19 cooldown)2.0 T4 torque charm [Ego] Psionic Curse of Misfortune Setup a psionic shield, reducing all damage taken by 113 for 5 turns Puts all charms on 19 cooldown Torques are made by powerful psionics to store psionic powers. |
Cyrunne the ash totem of healing (Nightmares) [power 194] (11 cooldown)2.0 T2 totem charm [Rare] Nature While equipped: dps ---------- Res.pen +25% blight On Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 29 ----- def ----- Resists +9% temporal Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Infravis +3 Curse of Nightmares Heal yourself and all friendly characters within 10 spaces for 194 Puts all charms on 11 cooldown 100% to gain a 18% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Smoldertrail the yew totem of stinging (Shrouds) [power 242] (11 cooldown)2.0 T3 totem charm [Random Unique] Nature While equipped: dps ---------- Dmg.mod +3% fire Res.pen +25% arcane ----- def ----- Resists +5% arcane +6% fire Curse of Shrouds Sting an enemy dealing 266 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 11 cooldown 100% to gain a 14% chance to evade weapon attacks for 2 turns. 100% to increase the duration of 2 beneficial effects by 2. 100% to heal for 48. Natural totems are made by powerful wilders to store nature power. |
Tree of Life (Madness)2.0 T4 totem charm [Unique] Nature While equipped: Stats +7 Wil +6 Con dps ---------- Mind.pwr +7 (+1 eff.) Dmg.mod +20% nature ----- def ----- Resists +20% blight +20% nature Heal.mod +25% ---------- misc Masteries +0.10 Wild-gift/Call of the wild +0.10 Wild-gift/Harmony Heals all nearby living creatures by 5 points each turn. Curse of Madness Take root increasing health by 300, armor by 20, and armor hardiness by 20% but rooting you in place for 4 turns. Uses 8 power out of 15/15 Activation is instant. This small tree-shaped totem is imbued with powerful healing energies. |
Vorille (Madness) [power 404] (11 cooldown)2.0 T4 totem charm [Rare] Nature While equipped: Stats +2 Dex +6 Con dps ---------- Crit.mult +15.00% Res.pen +20% physical ----- def ----- Defense +25 (+5 eff.) Resists +5% physical Poison- +20% Curse of Madness Sting an enemy dealing 444 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 11 cooldown Natural totems are made by powerful wilders to store nature power. |
Iron Acorn0.0 T1 trinket misc [Plot Item] Psionic While carried: dps ---------- Mind.pwr +15 (+3 eff.) ----- def ----- Resists +30% mind +8% physical Max.HP +40.00 A small acorn, crafted crudely out of iron. It once belonged to Bander, but now it is yours. You find having the acorn helps to anchor your mind and prepare you for the trials ahead. |
amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Lightbringer's Wand (Shrouds)2.0 T3 wand charm [Unique] Arcane While equipped: dps ---------- Dmg.mod +10% light Melee Ret 18 light ----- def ----- Resists +12% darkness +12% light Spell.save +15 (+4 eff.) ---------- misc Light +2 Curse of Shrouds Summon a stationary shining orb within range 5 for 15 turns that will illuminate its area and deal 123 light damage (based on your Magic and Strength) to your foes within radius 5 each turn. Uses 26 power out of 35/35 This gold-tipped wand shines with an unnatural sheen. |
Pearl of Life and Death2.0 white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Dmg.mod +7% all Resists +7% all Stun/Frz- +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
12 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+2 eff.) Item imbue powers: Defense +10 (+2 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
A dangerous secret (Insane (Roguelike) difficulty)
Found the mysterious staff and told Last Hope about it.By Joshua Astray the Skeleton Cursed level 34
40th Pyre 123rd year of Ascendancy at 18:26 see stats
A different point of view (Insane (Roguelike) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Joshua Astray the Skeleton Cursed level 50
69th Dusk 124th year of Ascendancy at 05:52 see stats
Against all odds (Insane (Roguelike) difficulty)
Killed Ukruk in the ambush.By Joshua Astray the Skeleton Cursed level 34
13rd Pyre 123rd year of Ascendancy at 20:59 see stats
Arachnophobia (Insane (Roguelike) difficulty)
Destroyed the spydric menace.By Joshua Astray the Skeleton Cursed level 44
19th Regrowth 124th year of Ascendancy at 02:13 see stats
Back and there again (Insane (Roguelike) difficulty)
Opened a portal to the Far East from Maj'Eyal.By Joshua Astray the Skeleton Cursed level 42
14th Regrowth 124th year of Ascendancy at 22:29 see stats
Brave new world (Insane (Roguelike) difficulty)
Went to the Far East and took part in the war.By Joshua Astray the Skeleton Cursed level 38
8th Flare 123rd year of Ascendancy at 12:15 see stats
Bringer of Doom (Insane (Roguelike) difficulty)
Killed a Bringer of Doom.By Joshua Astray the Skeleton Cursed level 50
7th Haze 124th year of Ascendancy at 04:27 see stats
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Joshua Astray the Skeleton Cursed level 9
11st Dusk 122nd year of Ascendancy at 02:32 see stats
Destroyer's bane (Insane (Roguelike) difficulty)
Killed Golbug the Destroyer.By Joshua Astray the Skeleton Cursed level 37
5th Flare 123rd year of Ascendancy at 02:28 see stats
Dragon's Greed (Insane (Roguelike) difficulty)
Amassed 8000 gold pieces.By Joshua Astray the Skeleton Cursed level 32
11st Pyre 123rd year of Ascendancy at 04:49 see stats
Earth Master (Insane (Roguelike) difficulty)
Killed Harkor'Zun.By Joshua Astray the Skeleton Cursed level 30
39th Regrowth 123rd year of Ascendancy at 07:49 see stats
Evil denied (Insane (Roguelike) difficulty)
Won ToME by preventing the Void portal from opening.By Joshua Astray the Skeleton Cursed level 50
10th Haze 124th year of Ascendancy at 00:33 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Joshua Astray the Skeleton Cursed level 21
77th Haze 122nd year of Ascendancy at 14:38 see stats
Eye of the storm (Insane (Roguelike) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Joshua Astray the Skeleton Cursed level 31
68th Regrowth 123rd year of Ascendancy at 18:32 see stats
Fear me not! (Insane (Roguelike) difficulty)
Survived the Fearscape!By Joshua Astray the Skeleton Cursed level 35
54th Pyre 123rd year of Ascendancy at 13:59 see stats
Fear of Fours (Insane (Roguelike) difficulty)
Killed all four bosses of the Slime Tunnels.By Joshua Astray the Skeleton Cursed level 50
6th Haze 124th year of Ascendancy at 05:03 see stats
Home sweet home (Insane (Roguelike) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Joshua Astray the Skeleton Cursed level 35
55th Pyre 123rd year of Ascendancy at 01:58 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Joshua Astray the Skeleton Cursed level 10
19th Dusk 122nd year of Ascendancy at 16:46 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Joshua Astray the Skeleton Cursed level 20
7th Haze 122nd year of Ascendancy at 05:04 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By Joshua Astray the Skeleton Cursed level 30
37th Regrowth 123rd year of Ascendancy at 22:34 see stats
Level 40 (Insane (Roguelike) difficulty)
Got a character to level 40.By Joshua Astray the Skeleton Cursed level 40
56th Dusk 123rd year of Ascendancy at 09:49 see stats
Level 50 (Insane (Roguelike) difficulty)
Got a character to level 50.By Joshua Astray the Skeleton Cursed level 50
8th Mirth 124th year of Ascendancy at 15:49 see stats
Orcrist (Insane (Roguelike) difficulty)
Killed the leaders of the Orc Pride.By Joshua Astray the Skeleton Cursed level 50
68th Dusk 124th year of Ascendancy at 12:10 see stats
Poisonous (Insane (Roguelike) difficulty)
Sided with the assassin lord.By Joshua Astray the Skeleton Cursed level 22
2nd Wintertide 123rd year of Ascendancy at 03:43 see stats
Race through fire (Insane (Roguelike) difficulty)
Raced through the fires of the Charred Scar to stop the Sorcerers.By Joshua Astray the Skeleton Cursed level 50
3rd Flare 124th year of Ascendancy at 01:02 see stats
Size is everything (Insane (Roguelike) difficulty)
Did over 1500 damage in one attack.By Joshua Astray the Skeleton Cursed level 47
49th Pyre 124th year of Ascendancy at 23:29 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Joshua Astray the Skeleton Cursed level 26
26th Regrowth 123rd year of Ascendancy at 13:00 see stats
Sliders (Insane (Roguelike) difficulty)
Activated a portal using the Orb of Many Ways.By Joshua Astray the Skeleton Cursed level 37
5th Flare 123rd year of Ascendancy at 03:58 see stats
Tactical master (Insane (Roguelike) difficulty)
Fought the two Sorcerers without closing any invocation portals.By Joshua Astray the Skeleton Cursed level 50
10th Haze 124th year of Ascendancy at 00:31 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Joshua Astray the Skeleton Cursed level 12
25th Dusk 122nd year of Ascendancy at 12:57 see stats
The Legend of Garkul (Insane (Roguelike) difficulty)
Learned the five chapters of the Legend of Garkul.By Joshua Astray the Skeleton Cursed level 46
34th Regrowth 124th year of Ascendancy at 11:50 see stats
The Sun Still Shines (Insane (Roguelike) difficulty)
Aeryn survived the last battle.By Joshua Astray the Skeleton Cursed level 50
10th Haze 124th year of Ascendancy at 00:33 see stats
The bigger the better! (Insane (Roguelike) difficulty)
Did over 3000 damage in one attack.By Joshua Astray the Skeleton Cursed level 47
50th Pyre 124th year of Ascendancy at 20:18 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Joshua Astray the Skeleton Cursed level 12
27th Dusk 122nd year of Ascendancy at 11:16 see stats
There and back again (Insane (Roguelike) difficulty)
Opened a portal to Maj'Eyal from the Far East.By Joshua Astray the Skeleton Cursed level 40
63rd Dusk 123rd year of Ascendancy at 10:41 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Joshua Astray the Skeleton Cursed level 23
5th Allure 123rd year of Ascendancy at 11:58 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Joshua Astray the Skeleton Cursed level 16
68th Dusk 122nd year of Ascendancy at 06:25 see stats
Vampire crusher (Insane (Roguelike) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Joshua Astray the Skeleton Cursed level 33
12nd Pyre 123rd year of Ascendancy at 19:44 see stats
Log
--------------------------------
Saving done.
--------------------------------
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
You enter the swirling portal and in the blink of an eye you set foot on the outskirts of Last Hope, with no trace of the portal...
Saving game...
Today is the 13rd Haze of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:20.
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Saving done.
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Today is the 14th Haze of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 01:35.
--------------------------------
Today is the 15th Haze of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:01.
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Today is the 16th Haze of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 01:16.
Today is the 17th Haze of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 02:31.
There is a Teleportation portal to the Sher'Tul Fortress here (press '' or right click to use).
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There is a teleportation circle to the surface here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
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Saving done.
















































































































































































