Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Talent Point Planner 1.7.0The Talent Point Planner allows you to plan how to spend your character's future talent points (hence the name). Bound to the <alt-shift-g> key by default [which can be changed in the usual manner], the planner makes a temporary copy of your character, levels it up to level 50, and opens the level-up dialog for you to set up your point plan. When you're finished, the plan will be saved and displayed as annotations in the regular level-up dialog. Also provides various small improvements and bugfixes for the levelup dialog:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Adept Passive Fix 1.7.0Request from Zeyphor on the Discord. Fixes the Adept bug by forcibly recalculating all your talent passives when you learn it. Improved Combat Text v2 Custom Edit 1.7.5This is a custom edit of the "Improved Combat Text v2" mod. All credit for the original work goes to to the original mod by Codefly
DescriptionThis addon replaces ToME's floating combat text:
Custom Edit
The original addon is great, but I was always frustrated with the excessive amount of floating talent text and other garbage that just wasn't relevant to combat.
Installation:
* For Steam users: subscribe to this mod Remove: or make it easy in game:
Note for LeoMaven or CodeFly
If either of you want to just steal my code and put it in your addons that is completely fine with me. Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Tier-1 Short Circuit Option 1.7.0Adds a new game option "Short-circuit some early dungeons" to enable or disable the new b43 behavior of skipping the player directly to the bottom of tier-1 dungeons if you're strong enough. The option will appear under Game Options in the <Esc> menu. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Ogre |
Class | Demonologist |
Level / Exp | 50 / 2451% |
Size | huge |
Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
Strength | 84 (base 60) |
Dexterity | 28 (base 12) |
Constitution | 49 (base 30) |
Magic | 106 (base 63) |
Willpower | 48 (base 16) |
Cunning | 104 (base 63) |
Resources
Mana | 579/579 |
Vim | 243/243 |
Life | 1880/1880 |
Positive | 187/187 |
Stamina | 299/299 |
Healing Factor | 1.2732873839945 |
Regeneration | 7.6110701949073 |
Speed
Mental | -10% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +114.87636405887% |
Vision
Sight | 10 |
Lite | 6 |
Infravision | 7 |
See Stealth | 71.910347580142 |
See Invisible | 93.910347580142 |
Offense: Mainhand
Damage | 99 |
Accuracy | 44 |
Crit Chance | 58% |
APR | 13 |
Speed | 1.11 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 88 |
Crit Chance | 100% |
Speed | 1 |
Offense: Mind
Mindpower | 41 |
Crit Chance | 36% |
Speed | 1 |
Offense: Damage Bonus
Blight | +21% |
Arcane | +81% |
Cold | +28% |
All | +12% |
Lightning | +16% |
Light | +34% |
Physical | +16% |
Fire | +71% |
Darkness | +22% |
Offense: Damage Penetration
Darkness | +5% |
Physical | +15% |
Lightning | +10% |
Arcane | +40% |
Cold | +15% |
All | 0% |
Defense: Base
Armour (hardiness) | 87.377764610739 (30%) |
Defense | 47 |
Ranged Defense | 51 |
Fatigue | 0 |
Physical Save | 72 |
Spell Save | 95 |
Mental Save | 80 |
Defense: Resistances
Blight | + 54%( 70%) |
Arcane | + 70%( 70%) |
Cold | + 46%( 70%) |
All | + 43%( 70%) |
Lightning | + 50%( 70%) |
Light | + 50%( 70%) |
Temporal | + 60%( 70%) |
Physical | + 52%( 70%) |
Darkness | + 70%( 70%) |
Fire | + 63%( 70%) |
Nature | + 46%( 70%) |
Defense: Immunities
Pinning Resistance | 0% |
Instadeath Resistance | 100% |
Stun Resistance | 100% |
Silence Resistance | 30% |
Poison Resistance | 60% |
Blind Resistance | 50% |
Inscriptions (3/3)
Runes | Effective talent level: 2.5 Rune: StormshieldUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 59 up to 9 times. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 29% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. |
Runes | Effective talent level: 2.5 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Class Talents
Corruption / Shadowflame | 1.70 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Technique / Combat veteran | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Corruption / Doom covenant | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Corruption / Infernal combat | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Corruption / Demonic pact | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Corruption / Spellblaze | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Corruption / Doom shield | 1.30 |
| 5/5 |
| 5/5 |
| 2/5 |
| 1/5 |
Technique / Shield offense | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 1/5 |
Technique / Combat techniques | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.40 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Corruption / Black-magic | 1.30 |
| 2/5 |
| 2/5 |
| 1/5 |
| 2/5 |
Technique / Combat training | 1.00 |
| 5/5 |
| 2/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Spell / Staff combat | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Race / Ogre | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Celestial / Chants | 1.00 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Corruption / Curses | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Corruption / Torment | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Osmosis Shield |
talent | Blood Vengeance |
talent | Shattered Mind |
talent | Chant of Fortitude |
talent | Tale of Destruction |
talent | Flame of Urh'Rok |
talent | Overkill |
talent | Precise Strikes |
talent | Bleak Outcome |
talent | Defensive Posture |
talent | Hardened Core |
talent | Premonition |
talent | Rain of Fire |
detrimental effect | The target is using a two handed weapon in a single hand, reducing accuracy, physical power, spellpower and mindpower by 15% (based on size); also all damage procs from your offhand are reduced by 50%. Hit Penalty |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to contact Zemekkys to ask some delicate questions. Tannen has tricked you! He swapped the orb for a false one that brought you to a demonic plane. Find the exit, and get revenge! Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 7 of Dreadfell. Escort: injured seer (level 7 of Dreadfell)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lost defiler to the recall portal on level 1 of Dreadfell. Escort: lost defiler (level 1 of Dreadfell)As a reward you improved talent Curse of Impotence (+1 level(s)). | done |
You successfully escorted the lost defiler to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost defiler (level 1 of Ruins of Kor'Pul)As a reward you gained talent category Corruption / Curses (at mastery 1.00). | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Trollmire. Escort: lost sun paladin (level 2 of Trollmire)As a reward you gained talent category Celestial / Chants (at mastery 1.00). | done |
You successfully escorted the lost tinker to the recall portal on level 2 of Old Forest. Escort: lost tinker (level 2 of Old Forest)As a reward you improved talent Last Engineer Standing (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Old Forest. Escort: lost warrior (level 1 of Old Forest)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 4 of Dreadfell. Escort: lost warrior (level 4 of Dreadfell)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 5 of Dreadfell. Escort: worried loremaster (level 5 of Dreadfell)As a reward you improved talent Disarm (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Somehow you did not recall out as usual but instead ended up on a sadly familiar area. I've a feeling we're not on Eyal anymoreYou are back in the Fearscape. Back and with a welcome committee. You must find a way to escape, again. * You have found your way out of the primary ambush. * You have destroyed Rogroth the Eater of Souls and made your escape possible. Flee! | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Agrimley the hermit is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsHaving failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of the fox. You have aided Agrimley the hermit in creating an elixir of explosive force. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Aetherwalk (6 def, 0 armour) Aetherwalk (6 def, 0 armour)2.0 Encumbrance T4 feet armor [Unique] Arcane While equipped: Stats +8 Cun +8 Mag offense ------ Spellpower +15 (+2 eff.) Damage +25% arcane defense ------ Defense +6 (+2 eff.) Fatigue +1% Resistance +25% arcane Out-of-Phase Defense +20 Out-of-Phase Resistance +20% Out-of-Phase Resilience +20% Creates an arcane explosion dealing 259 arcane damage based on magic in a radius of 3 around the user after any teleport. Phase door up to range 6, within radius 2 of the target location. Uses 12 power out of 24/24 A wispy purple aura surrounds these translucent black boots. |
Light source | Planar Beacon Planar Beacon1.0 Encumbrance lite [Unique] Arcane While equipped: other ------- Light +3 Fearscape Shift: Effective talent level: 3.5 Power cost 13 out of 25/25. Range 6 Cooldown: 12 Travel.spd instantaneous Is: a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 371.78 demonfire damage to everyone within 4 spaces and leaving flames which will deal an additional 371.78 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
On head | Flashrigor the drakeskin leather cap (7 def, 17 armour) Flashrigor the drakeskin leather cap (7 def, 17 armour)2.0 Encumbrance T5 head armor [Random Unique] Arcane/Master While equipped: Stats +2 Dex offense ------ Spell Crit +3% Damage +9% arcane Ignore resists +10% lightning defense ------ Armor +17 Defense +7 (+3 eff.) Fatigue +5% Resistance +13% blight +13% darkness +6% all Physical save +15 (+4 eff.) Spell save +13 (+2 eff.) Mind save +12 (+2 eff.) other ------- Mana-on-crit +1.00 Infravision +7 Circle of Sanctity: (Instant) Puts all charms on 15 turn cooldown Effective talent level: 5.5 Power cost 15 out of 30/30. Range melee/personal Cooldown: 20 Travel.spd instantaneous Is: a spell Description: Creates a circle of radius 4 at your feet; the circle protects you from silence effects while you remain in its radius while silencing and dealing 42 light damage to everyone else who enters. The circle lasts 6 turns. A cap made of leather. |
On hands | Crystalline Drakeskin leather gloves (0 def, 3 armour) Crystalline Drakeskin leather gloves (0 def, 3 armour)1.0 Encumbrance T4 hands armor [Unique] Arcane A part of set. The set is complete. While equipped: Stats +3 Wil +3 Con offense ------ Physical Crit +10.0% Spell Crit +10% Physical Power +12 (+3 eff.) Spellpower +12 (+2 eff.) Damage +10% arcane Ignore resists +20% arcane +15% physical defense ------ Armor +3 Unarmed combat: Weapon Damage 142% Range: 1.0x-1.1x Uses 40% Dex, 40% Str, 40% Cun Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +5.0% Attack Speed 100% Damage Conversion 100% arcane On Hit: 10% Manathrust level 3 On Spell Hit: 10% Manathrust level 3 Recover the Crystal Focus (destroys this weapon). Uses 1 power out of 1/1 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. Transformed with the power of the Spellblaze. |
Tool | voratun pickaxe 'Duvethel' (dig speed 22 turns) voratun pickaxe 'Duvethel' (dig speed 22 turns)3.0 Encumbrance T5 digger tool [Rare] Master While equipped: Stats +3 Str +4 Mag +9 Wil offense ------ Spell Crit +8% Critical power +16.00% Physical Power +9 (+2 eff.) Spellpower +32 (+5 eff.) Spellpower/crit +11 Ignore Armor +7 On-Hit (Melee): * 21% chance to reduce all saves and defense by 26 other ------- Vim-on-crit +2.11 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | Nightsong Nightsong |
On fingers | Void Orb Void Orb 0.1 Encumbrance T5 ring jewelry [Unique] Arcane While equipped: offense ------ Spell Crit +5% Spellpower +10 (+2 eff.) On-Hit 15 arcane Damage +4% lightning +4% physical +4% cold +4% fire +15% arcane +5% all Ignore resists +10% arcane defense ------ Resistance +15% arcane Spell save +10 (+2 eff.) Silence Resist +30% other ------- Stamina/turn +5.20 Vim/turn +4.00 Max mana +35.00 Talents +5 Bloodcasting Cooldown Aether Avatar -4 Masteries +0.10 Spell/Arcane +0.10 Spell/Aether On Spell Hit: 10% Arcane Vortex level 2 Manathrust: Effective talent level: 6.1 Power cost 3 out of 6/6. Range 10 Cooldown: 3 Travel.spd 2000% of base Is: a spell and usable during Aether Avatar Description: Conjures up mana into a powerful bolt doing 507.21 arcane damage. At level 3, it becomes a beam. The damage will increase with your Spellpower. This thin grey ring is adorned with a deep black orb. Tiny white dots swirl slowly within it, and a faint purple light glows from its core. |
Around neck | voratun amulet 'Kindlepain' voratun amulet 'Kindlepain'0.1 Encumbrance T5 amulet jewelry [Random Unique] Nature/Master While equipped: offense ------ Damage +3% fire defense ------ Resistance +13% lightning +6% light +6% blight +6% cold +6% fire Physical save +25 (+6 eff.) Spell save +37 (+7 eff.) Mind save +22 (+4 eff.) Stun Resist +50% other ------- Masteries +0.40 Cunning/Survival +0.40 Corruption/Shadowflame Amulets make your neck look great! |
In main hand | Jetidol the dragonbone magestaff (136% power, 6 apr, fire element) Jetidol the dragonbone magestaff (136% power, 6 apr, fire element) 5.0 Encumbrance T5 staff 2H weapon [Random Unique] Arcane/Master Weapon Damage 137% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Spell Crit +25% Critical power +56.00% Spellpower +29 (+5 eff.) On-Hit 27 fire Damage +30% fire +12% cold Ignore resists +5% darkness +15% cold On-Hit (Melee): * 10% chance to reduce damage dealt by 22% defense ------ Resistance +6% darkness other ------- Vim-on-crit +5.00 Max vim +31.00 Max positive +10.00 Max negative +10.00 See Invisibility +16 Talents +5 Corrupt Light +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Around waist | hardened leather belt 'Silota' hardened leather belt 'Silota'1.0 Encumbrance T3 belt armor [Random Unique] Arcane/Nature/Master While equipped: Stats +4 Str +4 Dex +10 Mag +13 Wil +9 Cun offense ------ Spell Crit +5% Physical Power +5 (+1 eff.) Damage +9% blight defense ------ Physical save +16 (+4 eff.) Spell save +23 (+4 eff.) Mind save +15 (+3 eff.) other ------- See Invisibility +6 Size +1 A belt that goes around your waist. |
In off hand | Temporal Rift (8 def, 4 armour, 161% power, 325 block) Temporal Rift (8 def, 4 armour, 161% power, 325 block) 7.0 Encumbrance T5 shield armor [Unique] Arcane When used to Attack: Weapon Damage 162% Range: 1.0x-1.2x Uses 20% Mag, 100% Str Damage Temporal Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +4.5% Block +325 On Hit: 25% Turn Back the Clock level 3 While equipped: offense ------ Spellpower +12 (+2 eff.) defense ------ Armor +4 Defense +8 (+3 eff.) Ranged Defense +10 (+3 eff.) Resistance +30% temporal Damage Reduction +20 all Spell save +20 (+4 eff.) Slow Projectiles +50% other ------- Talents +5 Blood Shield +1 Block Some mad Chronomancer appears to have affixed a handle to this hole in spacetime. It looks highly effective, in its own strange way. |
Cloak | Betikira (16 def, 8 armour) Betikira (16 def, 8 armour)2.0 Encumbrance T5 cloak armor [Random Unique] Arcane/Master While equipped: Stats +3 Str +4 Wil +3 Con offense ------ Spell Crit +5% Critical power +30.00% Spellpower +8 (+1 eff.) Damage +10% arcane Ignore resists +10% arcane defense ------ Armor +8 Defense +16 (+6 eff.) Resistance +6% light +6% nature Crit Resistance 5.00% Physical save +25 (+6 eff.) Spell save +21 (+4 eff.) Mind save +23 (+4 eff.) other ------- Max mana +100.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Crystalline Elven-silk robe (3 def, 5 armour) Crystalline Elven-silk robe (3 def, 5 armour) 2.0 Encumbrance T5 cloth armor [Unique] Arcane A part of set. The set is complete. While equipped: Stats +0 Str +8 Mag +8 Con +12 Lck defense ------ Armor +5 Defense +3 (+1 eff.) Resistance +15% physical +35% arcane +15% all Physical save +25 (+6 eff.) Spell save +35 (+6 eff.) Blind Resist +50% Poison Resist +60% Disease Resist +60% Stun Resist +50% Recover the Crystal Heart (destroys this armour). Uses 1 power out of 1/1 A cloth vestment. It offers no intrinsic protection but can be enchanted. Transformed with the power of the Spellblaze. |
Inventory
Infusion of Wild Growth (rad 5; dur 10;) Infusion of Wild Growth (rad 5; dur 10;)0.1 Encumbrance T3 infusion scroll [Plot Item] Nature When inscribed on your body: Range melee/personal Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Causes thick vines to spring from the ground and entangle all targets within 5 squares for 10 turns, pinning them in place for 5 turns and dealing 60.94 physical damage and 117.67 nature damage. The vines also grow all around you, increasing your armour by 50 and armour hardiness by 30. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
healing infusion of the wizard (heal 333; cd 14) healing infusion of the wizard (heal 333; cd 14)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 14 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 333 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the psychic (heal 476; 12 cd) regeneration infusion of the psychic (heal 476; 12 cd)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 12 Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 476 life over 5 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the wizard (res 47%; magical, mental; dur 4; cd 12) wild infusion of the wizard (res 47%; magical, mental; dur 4; cd 12)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 12 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical and mental effect and reduce all damage taken by 47% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Prismatic Rune (6 turns; lightning, physical, arcane, darkness) Prismatic Rune (6 turns; lightning, physical, arcane, darkness)0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Cooldown: 18 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 4 lightning, 4 physical, 5 arcane, 3 darkness Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of Reflection (--) Rune of Reflection (--)0.1 Encumbrance T3 rune scroll [Unique] Arcane When inscribed on your body: Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 809 damage for 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
acid wave rune of the duelist (damage 181; dur 4; cd 15) acid wave rune of the duelist (damage 181; dur 4; cd 15)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Range melee/personal Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 180.79 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune (absorb 118; cd 16) shatter afflictions rune (absorb 118; cd 16)0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Cooldown: 16 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 118 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the warrior (absorb 154; cd 13) shatter afflictions rune of the warrior (absorb 154; cd 13)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 13 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 154 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the wizard (absorb 191; cd 13) shatter afflictions rune of the wizard (absorb 191; cd 13)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 13 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 191 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the warrior (absorb 571; dur 5; cd 14) shielding rune of the warrior (absorb 571; dur 5; cd 14)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 14 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 571 damage for 5 turns. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune (threshold 28; blocks 5; dur 4; cd 12) stormshield rune (threshold 28; blocks 5; dur 4; cd 12)0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Cooldown: 12 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 28 up to 5 times. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune of the duelist (threshold 49; blocks 5; dur 4; cd 14) stormshield rune of the duelist (threshold 49; blocks 5; dur 4; cd 14)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 14 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 49 up to 5 times. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune of the psychic (threshold 37; blocks 4; dur 4; cd 16) stormshield rune of the psychic (threshold 37; blocks 4; dur 4; cd 16)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 16 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 37 up to 4 times. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune of the psychic (threshold 65; blocks 6; dur 4; cd 13) stormshield rune of the psychic (threshold 65; blocks 6; dur 4; cd 13)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 13 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 65 up to 6 times. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune of the titan (threshold 34; blocks 5; dur 4; cd 16) stormshield rune of the titan (threshold 34; blocks 5; dur 4; cd 16)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 16 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 34 up to 5 times. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune of the warrior (threshold 31; blocks 7; dur 4; cd 17) stormshield rune of the warrior (threshold 31; blocks 7; dur 4; cd 17)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 17 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 31 up to 7 times. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.1 Encumbrance scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Ancient Tome titled 'Gems and their uses' Ancient Tome titled 'Gems and their uses'0.1 Encumbrance tome scroll [Plot Item] Magical scrolls can have wildly different effects! |
Blacksnake Blacksnake0.1 Encumbrance T1 amulet jewelry [Rare] Arcane While equipped: Stats +7 Cun offense ------ Critical power +12.00% Spellpower +6 (+1 eff.) Damage +7% blight +7% fire When Hit 4 darkness defense ------ Resistance +6% darkness other ------- See Invisibility +15 Amulets make your neck look great! |
Choker of Dread Choker of Dread0.1 Encumbrance T3 amulet jewelry [Unique] Arcane While equipped: offense ------ Physical Power +5 (+1 eff.) Spellpower +5 (+1 eff.) defense ------ Blind Resist +100% other ------- See Invisibility +10 Summon an elder vampire with Taunt to your side for 15 turns. Uses 29 power out of 60/60 The evilness of undeath radiates from this amulet. |
Cyriranor Cyriranor0.1 Encumbrance T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +9 Cun offense ------ Damage +9% temporal Ignore resists +10% temporal When Hit 2 temporal defense ------ Defense +15 (+5 eff.) Fatigue -10% Resistance +6% acid +2% physical +6% blight Physical save +24 (+6 eff.) Spell save +21 (+4 eff.) Mind save +25 (+5 eff.) Life +80.00 Life Regen +5.00 Silence Resist +10% Amulets make your neck look great! |
Frost Lord's Chain Frost Lord's Chain0.1 Encumbrance T5 amulet jewelry [Unique] Arcane While equipped: offense ------ Spellpower +12 (+2 eff.) Damage +12% cold When Hit 10 cold defense ------ Resistance +25% cold Pierce Iceblocks +20% Stun Resist +30% other ------- Talents +2 Shivgoroth Form Gives all your cold damage a 20% chance to freeze the target. This impossibly cold chain of frost-coated metal radiates a strange and imposing aura. |
Gleritira the Heatwilder Gleritira the Heatwilder0.1 Encumbrance T5 amulet jewelry [Rare] Master While equipped: Stats +10 Dex +7 Cun +10 Con offense ------ Move Speed +10% Damage +24% fire Ignore resists +10% mind +15% fire When Hit 6 acid On-Hit (Melee): * 21% chance to reduce armor by 47% defense ------ Fatigue -10% Resistance +6% acid +18% fire +12% mind Life Regen +5.00 other ------- Stamina/turn +1.50 Amulets make your neck look great! |
Layudhenn the Glintsting Layudhenn the Glintsting0.1 Encumbrance T5 amulet jewelry [Random Unique] Nature While equipped: Stats +3 Wil offense ------ Critical power +5.00% Damage +6% arcane +6% light When Hit 4 arcane 2 light defense ------ Resistance +6% blight +28% temporal +28% mind Healmod +24% Cut Resist +80% Confus Resist +39% Pinning Resist +49% Knockbk Resist +47% Heal: Puts all charms on 17 turn cooldown Effective talent level: 4.5 Power cost 17 out of 35/35. Range melee/personal Cooldown: 16 Travel.spd instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 326 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
Mirror Shards Mirror Shards0.1 Encumbrance T3 amulet jewelry [Unique] Arcane While equipped: offense ------ Damage +12% light When Hit: * 30% chance to blind defense ------ Resistance +25% light other ------- Light +1 Create a reflective shield (50% reflection rate, 362 strength, based on Magic) for 5 turns. Uses 12 power out of 24/24 Said to have been created by a powerful mage after his home was destroyed by a mob following the Spellblaze. Though he fled, his possessions were crushed, burned, and smashed. When he returned to the ruins, he made this amulet from the remains of his shattered mirror. |
Pendant of the Sun and Moons Pendant of the Sun and Moons0.1 Encumbrance T4 amulet jewelry [Unique] Arcane While equipped: offense ------ Spell Crit +5% Spellpower +8 (+1 eff.) Damage +8% light +8% darkness Ignore resists +15% light +15% darkness defense ------ Resistance +10% light +10% darkness Max Resistance +5% light +5% darkness All your damage is converted and split into light and darkness. Circle of Sanctity: (Instant) Effective talent level: 4.5 Power cost 15 out of 60/60. Range melee/personal Cooldown: 20 Travel.spd instantaneous Is: a spell Description: Creates a circle of radius 4 at your feet; the circle protects you from silence effects while you remain in its radius while silencing and dealing 39 light damage to everyone else who enters. The circle lasts 5 turns. This small pendant depicts a hematite moon eclipsing a golden sun and according to legend was worn by one of the Sunwall's founders. |
Snowstar Snowstar0.1 Encumbrance T5 amulet jewelry [Random Unique] Arcane/Nature While equipped: Stats +5 Mag offense ------ Spell Crit +6% Spellpower +5 (+1 eff.) On-Hit 12 light 11 darkness Damage +7% acid +12% light +7% lightning +7% fire +8% cold +14% darkness Ignore resists +26% cold +10% temporal On-Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) When Hit: * 12% chance to blind * 15% chance to reduce damage dealt by 22% defense ------ Resistance +19% lightning +12% temporal Stun Resist +36% Out-of-Phase Defense +5 Out-of-Phase Resistance +5% Out-of-Phase Resilience +5% Amulets make your neck look great! |
Zemekkys' Broken Hourglass Zemekkys' Broken Hourglass0.1 Encumbrance T4 amulet jewelry [Unique] Arcane While equipped: Stats +4 Wil offense ------ Damage +10% temporal defense ------ Resistance +20% temporal Max Resistance +5% temporal other ------- Spell cooldown 10% Time Stop: Effective talent level: 2.5 Power cost 25 out of 80/80. Range melee/personal Cooldown: 37 Travel.spd instantaneous Is: a spell Description: Gain 1 turns. During this time your damage will be reduced by 100%. This small broken hourglass hangs from a thin gold chain. The glass is cracked and the sand has long since escaped. |
clarifying copper amulet of strength (+2) clarifying copper amulet of strength (+2)0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: Stats +2 Str defense ------ Resistance +11% mind Confus Resist +21% Amulets make your neck look great! |
copper amulet 'Kindlemight' copper amulet 'Kindlemight'0.1 Encumbrance T1 amulet jewelry [Rare] Nature While equipped: Stats +3 Dex +4 Wil offense ------ Mind Crit +2% Mindpower +5 (+1 eff.) When Hit 4 light defense ------ Resistance +6% nature Amulets make your neck look great! |
gold amulet of constitution (+4) gold amulet of constitution (+4)0.1 Encumbrance T3 amulet jewelry [Ego] Nature While equipped: Stats +4 Con Amulets make your neck look great! |
grounding copper amulet grounding copper amulet0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: defense ------ Resistance +12% lightning Stun Resist +22% Amulets make your neck look great! |
mindweaver's voratun amulet of willpower (+16) mindweaver's voratun amulet of willpower (+16)0.1 Encumbrance T5 amulet jewelry [Ego+] Nature/Psionic While equipped: Stats +16 Wil offense ------ Mindpower +15 (+4 eff.) defense ------ Mind save +14 (+3 eff.) Confus Resist +24% Amulets make your neck look great! |
restful steel amulet of magic (+4) restful steel amulet of magic (+4)0.1 Encumbrance T2 amulet jewelry [Ego] Arcane/Master While equipped: Stats +4 Mag defense ------ Fatigue -4% Life Regen +1.00 Amulets make your neck look great! |
serendipitous voratun amulet of vision serendipitous voratun amulet of vision0.1 Encumbrance T5 amulet jewelry [Ego++] Nature While equipped: Stats +20 Lck offense ------ Accuracy +20 (+5 eff.) defense ------ Defense +18 (+6 eff.) Resist unseen 20% Blind Resist +32% other ------- Infravision +10 Sight +2 See Invisibility +12 Amulets make your neck look great! |
Orb of Many Ways Orb of Many Ways1.0 Encumbrance orb jewelry [Plot Item] Unknown Activate a portal. Uses 5 power out of 25/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Artharin Artharin0.1 Encumbrance T4 ring jewelry [Rare] Arcane While equipped: Stats +7 Cun +6 Wil offense ------ Mind Crit +7% Damage +18% darkness defense ------ Resistance +36% darkness Mind save +18 (+3 eff.) Out-of-Phase Defense +17 Out-of-Phase Resistance +17% Out-of-Phase Resilience +17% other ------- Mana-on-crit +2.29 Vim-on-crit +2.29 Rings make your fingers look great! |
Bethuda the copper ring Bethuda the copper ring0.1 Encumbrance T1 ring jewelry [Rare] Psionic While equipped: Stats +2 Cun offense ------ On-Hit 9 physical On-Ranged-Hit 6 physical When Hit 4 mind On-Hit (Melee): * 11% chance to reduce all saves and defense by 26 On-Hit (Ranged): * 11% chance to reduce all saves and defense by 26 defense ------ Healmod +20% Knockbk Resist +20% Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% other ------- Hate-on-crit +1.00 Max hate +6.00 Bleeding Edge: Puts all charms on 10 turn cooldown Effective talent level: 3.5 Power cost 10 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: Lashes at the target, doing 159% weapon damage. If the attack hits, the target will bleed for 300% weapon damage over 7 turns, and all healing will be reduced by 60%. Rings make your fingers look great! |
Filthworm Filthworm0.1 Encumbrance T1 ring jewelry [Rare] Psionic While equipped: Stats +1 Str defense ------ Resistance +6% light +6% nature Crit Resistance 15.00% Mind save +6 (+1 eff.) Confus Resist +22% other ------- See Invisibility +15 Rings make your fingers look great! |
Freezequeen Freezequeen0.1 Encumbrance T5 ring jewelry [Rare] Master While equipped: Stats +3 Con offense ------ Damage +15% physical defense ------ Resistance +24% cold +16% temporal Physical save +19 (+5 eff.) Mind save +18 (+3 eff.) Life +50.00 Cut Resist +21% Disarm Resist +50% Pinning Resist +50% Knockbk Resist +50% Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% Rings make your fingers look great! |
Glory of the Pride Glory of the Pride0.1 Encumbrance T5 ring jewelry [Unique] Master While equipped: offense ------ Physical Power +10 (+2 eff.) Damage +8% physical Accuracy +10 (+3 eff.) defense ------ Armor +10 Hardiness +20% Defense +5 (+2 eff.) Fatigue -15% Physical save +45 (+11 eff.) Confus Resist +50% other ------- Max mana -40.00 Max stamina +40.00 Cooldown Rush -6 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
Ivemina the Boltbrawn Ivemina the Boltbrawn0.1 Encumbrance T3 ring jewelry [Rare] Master While equipped: offense ------ Damage +9% lightning +15% fire Ignore resists +25% lightning When Hit 10 lightning defense ------ Resistance +6% lightning +18% fire Life +34.00 Disarm Resist +29% Pinning Resist +29% Knockbk Resist +32% Rings make your fingers look great! |
Obsidianenvy Obsidianenvy0.1 Encumbrance T5 ring jewelry [Rare] Master While equipped: Stats +3 Cun offense ------ Critical power +15.00% Damage +9% darkness Ignore resists +20% darkness defense ------ Resistance +9% acid Life +50.00 Disarm Resist +50% Pinning Resist +50% Knockbk Resist +50% Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% other ------- EQ when Hit +0.20 Hate-on-crit +5.00 Max hate +8.00 Rings make your fingers look great! |
Polussra Polussra0.1 Encumbrance T2 ring jewelry [Rare] Master While equipped: offense ------ Mind Crit +4% Mindpower +30 (+8 eff.) Damage +12% blight +12% mind When Hit 4 blight defense ------ Resistance +15% mind Life +23.00 Disarm Resist +27% Pinning Resist +27% Knockbk Resist +30% other ------- Max hate +4.00 Rings make your fingers look great! |
Quenchwar the gold ring Quenchwar the gold ring0.1 Encumbrance T3 ring jewelry [Rare] Master While equipped: offense ------ Damage +6% cold Ignore resists +10% arcane +25% mind On-Hit (Melee): * 20% chance to reduce all saves and defense by 26 defense ------ Resistance +5% arcane +30% cold Life Regen +5.00 Stun Resist +34% Rings make your fingers look great! |
Ring of the Dead Ring of the Dead0.1 Encumbrance T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck defense ------ Physical save +10 (+3 eff.) Spell save +10 (+2 eff.) Mind save +10 (+2 eff.) Unlife -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
Ring of the War Master Ring of the War Master0.1 Encumbrance T5 ring jewelry [Unique] Master While equipped: Stats +3 Str +3 Dex +3 Con offense ------ Physical Crit +5.0% Physical Power +10 (+2 eff.) Ignore Armor +15 defense ------ Category Bonus +0.30 Technique A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
Snowjeer Snowjeer0.1 Encumbrance T5 ring jewelry [Rare] Master While equipped: Stats +3 Str +8 Con offense ------ Physical Crit +5.0% Critical power +23.24% Damage +12% cold Ignore resists +15% physical defense ------ Armor +6 Resistance +15% cold Life +50.00 Disarm Resist +45% Pinning Resist +50% Knockbk Resist +50% other ------- Infravision +2 Rings make your fingers look great! |
Wheel of Fate Wheel of Fate0.1 Encumbrance T2 ring jewelry [Unique] Arcane While equipped: Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
Writhing Ring of the Hunter Writhing Ring of the Hunter0.1 Encumbrance T4 ring jewelry [Unique] Unknown While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con When first worn the ring attunes to you, letting you choose a prodigy it will forever grant while worn (can not be changed once chosen, re-wear it to select again if you refused to choose at first). A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
conjurer's gold ring of sensing conjurer's gold ring of sensing0.1 Encumbrance T3 ring jewelry [Ego+] Arcane While equipped: Stats +6 Mag +4 Wil offense ------ Spellpower +9 (+1 eff.) defense ------ Blind Resist +24% other ------- Infravision +4 See Stealth +5 See Invisibility +8 Rings make your fingers look great! |
copper ring 'Shivervault' copper ring 'Shivervault'0.1 Encumbrance T1 ring jewelry [Rare] Master While equipped: offense ------ Ignore resists +10% acid When Hit 4 acid 4 cold defense ------ Resistance +3% acid Life +21.00 Disarm Resist +23% Pinning Resist +21% Knockbk Resist +20% Rings make your fingers look great! |
gladiator's gold ring of lightning (+20%) gladiator's gold ring of lightning (+20%)0.1 Encumbrance T3 ring jewelry [Ego+] Nature/Master While equipped: Stats +5 Str +6 Con offense ------ Physical Power +10 (+2 eff.) Damage +10% lightning defense ------ Resistance +20% lightning Rings make your fingers look great! |
gold quartz ring gold quartz ring0.1 Encumbrance T3 ring jewelry [Ego++] Arcane/Nature While equipped: Stats +2 Cun +6 Mag offense ------ Spellpower +8 (+1 eff.) defense ------ Life +51.00 Life Regen +5.00 Healmod +13% Stun Resist +30% Rings make your fingers look great! |
gold ring gold ring0.1 Encumbrance T3 ring jewelry [Normal] Rings make your fingers look great! |
pixie's voratun ring pixie's voratun ring0.1 Encumbrance T5 ring jewelry [Ego+] Arcane While equipped: Stats +4 Cun +7 Mag offense ------ Spellpower +15 (+2 eff.) Rings make your fingers look great! |
psionicist's gold ring of life psionicist's gold ring of life0.1 Encumbrance T3 ring jewelry [Ego+] Nature/Psionic While equipped: Stats +4 Wil defense ------ Mind save +8 (+1 eff.) Life +47.00 Life Regen +10.00 Healmod +11% Rings make your fingers look great! |
psionicist's steel ring of arcana (+0.12/turn) psionicist's steel ring of arcana (+0.12/turn)0.1 Encumbrance T2 ring jewelry [Ego] Arcane/Psionic While equipped: Stats +2 Wil defense ------ Mind save +4 (+1 eff.) Silence Resist +24% other ------- Mana/turn +0.12 Rings make your fingers look great! |
steel ring 'Abyssoblivion' steel ring 'Abyssoblivion'0.1 Encumbrance T2 ring jewelry [Rare] Arcane While equipped: Stats +3 Mag offense ------ On-Hit 17 light On-Ranged-Hit 17 light Damage +13% light +12% fire On-Hit (Melee): * 20% chance to reduce all saves and defense by 26 defense ------ Resistance +12% mind +18% fire Rings make your fingers look great! |
steel ring 'Jetsquall' steel ring 'Jetsquall'0.1 Encumbrance T2 ring jewelry [Rare] Psionic While equipped: offense ------ On-Hit (Melee): * 20% chance to reduce damage dealt by 22% defense ------ Defense +5 (+2 eff.) Resistance +3% blight Mind save +6 (+1 eff.) Disease Resist +20% Disarm Resist +20% Confus Resist +29% Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% Rings make your fingers look great! |
steel ring 'Shimmerswift' steel ring 'Shimmerswift'0.1 Encumbrance T2 ring jewelry [Rare] Master While equipped: Stats +6 Cun offense ------ Damage +9% lightning Ignore resists +10% blight +5% lightning When Hit 4 blight defense ------ Defense +12 (+4 eff.) Resistance +12% temporal Life +80.00 Confus Resist +20% other ------- Vim-on-crit +2.00 Rings make your fingers look great! |
stralite ring 'Ivutira' stralite ring 'Ivutira'0.1 Encumbrance T4 ring jewelry [Random Unique] Nature/Master While equipped: Stats +4 Cun +2 Mag offense ------ Physical Power +9 (+2 eff.) Spellpower +5 (+1 eff.) Mindpower +17 (+5 eff.) Damage +6% all Ignore resists +15% temporal defense ------ Life +95.00 Life Regen +6.00 Healmod +13% Disarm Resist +31% Pinning Resist +24% Knockbk Resist +28% Out-of-Phase Defense +5 Out-of-Phase Resistance +5% Out-of-Phase Resilience +5% Rings make your fingers look great! |
titan's copper ring titan's copper ring0.1 Encumbrance T1 ring jewelry [Ego] Nature While equipped: Stats +3 Con defense ------ Physical save +6 (+2 eff.) Rings make your fingers look great! |
voratun ring 'Ce'Nalrawyn' voratun ring 'Ce'Nalrawyn'0.1 Encumbrance T5 ring jewelry [Rare] Psionic While equipped: Stats +7 Dex +3 Mag +9 Con offense ------ Physical Crit +3.0% defense ------ Defense +31 (+11 eff.) Physical save +9 (+2 eff.) Mind save +15 (+3 eff.) Confus Resist +50% other ------- Infravision +3 Rings make your fingers look great! |
voratun ring 'Cuthirain' voratun ring 'Cuthirain'0.1 Encumbrance T5 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +7 Str +8 Cun +3 Con offense ------ Damage +19% darkness +20% arcane defense ------ Defense +16 (+6 eff.) Resistance +38% darkness +20% arcane other ------- Max mana +80.00 Light +3 Rings make your fingers look great! |
voratun dagger (146% power, 9 apr) voratun dagger (146% power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon Reqs Dex 48 [Normal] Weapon Damage 147% Range: 1.0x-1.3x Uses 50% Str, 50% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% Sharp, short and deadly. |
Borosk's Hate (172% power, 22 apr) Borosk's Hate (172% power, 22 apr)3.0 Encumbrance T5 greatsword 2H weapon [Unique] Master Weapon Damage 172% Range: 1.0x-1.6x Uses 120% Str Damage Physical Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +22 Critical Rate +10.0% Attack Speed 100% On Hit: * 25% chance to strike the target again. While equipped: Stats +10 Str +5 Dex +15 Con other ------- Masteries +0.20 Technique/Two-handed assault This impressive looking sword features two massive blades aligned in parallel. They seem weighted remarkably well. |
plaguebringer's voratun longsword of massacre (169% power, 6 apr) plaguebringer's voratun longsword of massacre (169% power, 6 apr)3.0 Encumbrance T5 longsword 1H weapon [Ego+] Arcane/Master Weapon Damage 169% Range: 1.0x-1.4x Uses 100% Str Damage Physical Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% On-hit +18 blight On Hit: 20% Epidemic level 5 On Hit: * 20% chance to reduce strength, dexterity, and constitution by 36 While equipped: defense ------ Disease Resist +27% Sharp, long, and deadly. |
voratun longsword (150% power, 6 apr) voratun longsword (150% power, 6 apr)3.0 Encumbrance T5 longsword 1H weapon [Normal] Weapon Damage 150% Range: 1.0x-1.4x Uses 100% Str Damage Physical Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% Sharp, long, and deadly. |
living mindstar of sand (112% power, 40 apr, nature damage) living mindstar of sand (112% power, 40 apr, nature damage)3.0 Encumbrance T5 mindstar 1H weapon [Ego+] Nature Weapon Damage 112% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Nature Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Mind Crit +5% Mindpower +10 (+3 eff.) On-Hit 14 physical Damage +20% physical Ignore resists +20% physical defense ------ Resistance +20% physical other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Arcream (129% power, 5 apr, fire element) Arcream (129% power, 5 apr, fire element)5.0 Encumbrance T4 staff 2H weapon [Random Unique] Arcane/Master Weapon Damage 129% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% While equipped: Stats +12 Mag +11 Wil +10 Cun offense ------ Spell Crit +21% Critical power +14.00% Spellpower +22 (+4 eff.) Spellpower/crit +6 Damage +25% fire Ignore resists +10% lightning +5% temporal defense ------ Resistance +3% lightning +3% temporal other ------- Vim-on-crit +4.00 Max vim +34.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Awakened Staff of Absorption (172% power, 60 apr, lightning element) Awakened Staff of Absorption (172% power, 60 apr, lightning element)7.0 Encumbrance T5 staff 2H weapon [Godslayer] Unknown Weapon Damage 172% Range: 1.0x-1.2x Uses 130% Mag Damage Arcane Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Accuracy +30 Ignore Armor +60 Attack Speed 100% While equipped: Stats +10 Mag +10 Wil offense ------ Spell Crit +15% Spellpower +48 (+8 eff.) Damage +60% lightning +60% fire +60% arcane +60% cold Ignore resists +30% lightning +30% fire +30% arcane +30% cold other ------- Max mana +100.00 Max positive +50.00 Max negative +50.00 Talents +1 Command Staff May understand old Sher'Tul language. Absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns. Uses 97 power out of 123/200 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
Sunbiter the dragonbone vilestaff (136% power, 6 apr, fire element) Sunbiter the dragonbone vilestaff (136% power, 6 apr, fire element)5.0 Encumbrance T5 staff 2H weapon [Random Unique] Arcane/Master Weapon Damage 137% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +2 Dex +1 Mag +1 Wil offense ------ Spell Crit +28% Critical power +42.00% Spellpower +36 (+6 eff.) On-Hit 34 fire Damage +3% physical +33% fire defense ------ Resistance +6% fire Unlife -60.00 life other ------- Vim-on-crit +5.00 Max vim +23.00 Max positive +10.00 Max negative +10.00 See Invisibility +12 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
dragonbone magestaff (136% power, 6 apr, lightning element) dragonbone magestaff (136% power, 6 apr, lightning element)5.0 Encumbrance T5 staff 2H weapon [Normal] Weapon Damage 137% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Spell Crit +5% Spellpower +15 (+2 eff.) Damage +30% lightning other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
short dragonbone starstaff of protection (136% power, 6 apr, temporal element) short dragonbone starstaff of protection (136% power, 6 apr, temporal element)5.0 Encumbrance T5 staff 1H weapon [Ego+] Arcane/Master Weapon Damage 137% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +1.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Spell Crit +5% Spellpower +15 (+2 eff.) Damage +30% temporal defense ------ Resistance +15% temporal other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
surging dragonbone magestaff (136% power, 6 apr, fire element) surging dragonbone magestaff (136% power, 6 apr, fire element)5.0 Encumbrance T5 staff 2H weapon [Ego] Arcane Weapon Damage 137% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Spell Crit +5% Spellpower +15 (+2 eff.) Spellpower/crit +12 Damage +30% fire other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
surging dragonbone vilestaff of wizardry (136% power, 6 apr, darkness element) surging dragonbone vilestaff of wizardry (136% power, 6 apr, darkness element)5.0 Encumbrance T5 staff 2H weapon [Ego+] Arcane Weapon Damage 137% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +3 Mag +6 Wil offense ------ Spell Crit +5% Spellpower +27 (+4 eff.) Spellpower/crit +12 Damage +30% darkness other ------- Max mana +110.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
hateful voratun waraxe of torment (150% power, 6 apr) hateful voratun waraxe of torment (150% power, 6 apr)3.0 Encumbrance T5 waraxe 1H weapon [Ego+] Psionic Weapon Damage 150% Range: 1.0x-1.4x Uses 100% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +7.0% Attack Speed 100% On-hit +20 darkness Damage Against +17% Living On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns One-handed war axes. |
Infernowrither the drakeskin leather belt Infernowrither the drakeskin leather belt1.0 Encumbrance T5 belt armor [Random Unique] Nature While equipped: Stats +7 Str +7 Dex +12 Wil +10 Cun +5 Con offense ------ Mindpower +10 (+3 eff.) Damage +6% fire defense ------ Physical save +20 (+5 eff.) Spell save +18 (+3 eff.) Mind save +26 (+5 eff.) Life +70.00 other ------- Max psi +50.00 Light +4 Infravision +4 A belt that goes around your waist. |
Cloth of Dreams (10 def, 0 armour) Cloth of Dreams (10 def, 0 armour)2.0 Encumbrance T4 cloak armor [Unique] Psionic While equipped: Stats +6 Cun +5 Wil offense ------ Mindpower +6 (+2 eff.) defense ------ Defense +10 (+4 eff.) Resistance +15% mind Physical save +10 (+3 eff.) Spell save +10 (+2 eff.) Mind save +10 (+2 eff.) other ------- Masteries +0.10 Psionic/Dreaming +0.10 Psionic/Slumber The wearer is asleep. Lucid Dreamer: May act while sleeping Slumber: Effective talent level: 4.5 Power cost 5 out of 25/25. Range 7 Cooldown: 8 Travel.spd instantaneous Is: a mind power Description: Puts the target into a deep sleep for 5 turns, rendering it unable to act. Every 52 points of damage the target suffers will reduce the effect duration by one turn. When Slumber ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. The damage threshold will scale with your Mindpower. Touching this cloak of otherworldly fabric makes you feel both drowsy yet completely aware. |
Gedir the Shimmercast (2 def, 0 armour) Gedir the Shimmercast (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Rare] Arcane While equipped: Stats +4 Wil offense ------ Spellpower/crit +10 Ignore resists +25% lightning Ignore Shields +20% defense ------ Defense +2 (+1 eff.) Resistance +19% temporal +22% darkness +6% cold Out-of-Phase Defense +37 Out-of-Phase Resistance +28% Out-of-Phase Resilience +36% other ------- Mana-on-crit +2.00 Max mana +40.00 Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 5 turn cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Belabremira (0 def, 0 armour) Belabremira (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Random Unique] Nature While equipped: Stats +8 Str +7 Mag +8 Wil offense ------ Damage +57% acid +25% physical +3% arcane +30% cold +18% mind +21% lightning Ignore resists +10% arcane When Hit 2 arcane 4 acid On-Hit (Melee): * 26% chance to reduce armor by 47% defense ------ Resistance +94% acid +15% cold +15% lightning +15% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
dreamer's silk robe of alchemy (0 def, 0 armour) dreamer's silk robe of alchemy (0 def, 0 armour)2.0 Encumbrance T4 cloth armor [Ego++] Arcane/Psionic While equipped: offense ------ Damage +13% acid +17% physical +15% fire +17% cold defense ------ Resistance +14% acid +15% physical +12% darkness +14% cold +13% fire +14% mind +13% all Physical save +11 (+3 eff.) Spell save +13 (+2 eff.) Mind save +28 (+5 eff.) other ------- Cooldown Refit Golem -3 The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
elven-silk robe 'Quenchmaster' (41 def, 0 armour) elven-silk robe 'Quenchmaster' (41 def, 0 armour)2.0 Encumbrance T5 cloth armor [Rare] Nature While equipped: Stats +5 Str +7 Con offense ------ Physical Power +20 (+5 eff.) Damage +12% cold +15% physical Accuracy +30 (+8 eff.) defense ------ Defense +41 (+14 eff.) Resistance +20% blight +30% cold +15% all Life +75.00 Life Regen +4.90 Healmod +30% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
shimmering elven-silk robe of power (0 def, 0 armour) shimmering elven-silk robe of power (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Ego+] Arcane While equipped: offense ------ Spellpower +20 (+3 eff.) Damage +30% arcane +18% all defense ------ Resistance +15% all other ------- Max mana +110.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
stargazer's elven-silk robe (0 def, 0 armour) stargazer's elven-silk robe (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Ego+] Arcane While equipped: Stats +6 Cun offense ------ Spell Crit +10% Spellpower +8 (+1 eff.) Damage +30% light +30% darkness defense ------ Resistance +15% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Boots of the Hunter (2 def, 12 armour) Boots of the Hunter (2 def, 12 armour)3.0 Encumbrance T4 feet armor [Unique] Psionic While equipped: offense ------ Physical Power +12 (+3 eff.) Ignore Armor +15 defense ------ Armor +12 Defense +2 (+1 eff.) Fatigue +8% Spell save +10 (+2 eff.) Mind save +10 (+2 eff.) Life +80.00 Stun Resist +40% other ------- Masteries +0.20 Cunning/Trapping +0.20 Cursed/Endless hunt +0.20 Cursed/Predator Boost movement speed by 300% for up to 5 turns (or until you perform a non-movement action). Uses 16 power out of 32/32 Activation is instant. These cracked boots are caked with a thick layer of mud. It isn't clear who they previously belonged to, but they've clearly seen extensive use. |
Eden's Guile (2 def, 1 armour) Eden's Guile (2 def, 1 armour)2.0 Encumbrance T2 feet armor [Unique] Master While equipped: Stats +3 Cun defense ------ Armor +1 Defense +2 (+1 eff.) Fatigue +2% other ------- Masteries +0.20 Cunning/Survival Boost speed by 70% (based on Cunning). Uses 25 power out of 50/50 The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
eldritch pair of voratun boots of void walking (0 def, 5 armour) eldritch pair of voratun boots of void walking (0 def, 5 armour)3.0 Encumbrance T5 feet armor [Ego++] Arcane While equipped: Stats +6 Mag +6 Wil offense ------ Spell Crit +5% Ignore resists +17% darkness +20% temporal defense ------ Armor +5 Fatigue +4% Resistance +30% darkness +30% temporal Out-of-Phase Defense +30 Out-of-Phase Resistance +18% Out-of-Phase Resilience +28% other ------- Mana/turn +0.60 Max mana +55.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of voratun boots of tirelessness (0 def, 5 armour) pair of voratun boots of tirelessness (0 def, 5 armour)3.0 Encumbrance T5 feet armor [Ego] Master While equipped: defense ------ Armor +5 Fatigue +4% other ------- Stamina/turn +1.30 Max stamina +38.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
restorative pair of voratun boots of evasion (18 def, 5 armour) restorative pair of voratun boots of evasion (18 def, 5 armour)3.0 Encumbrance T5 feet armor [Ego++] Nature/Master While equipped: defense ------ Armor +5 Defense +18 (+6 eff.) Fatigue +4% Life Regen +9.00 Healmod +20% Evasion: (Instant) Puts all charms on 15 turn cooldown Effective talent level: 4.5 Power cost 15 out of 30/30. Range melee/personal Cooldown: 18 Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 27% chance to evade melee and ranged attacks and 20 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Hand of the World-Shaper (0 def, 12 armour) Hand of the World-Shaper (0 def, 12 armour)1.5 Encumbrance T5 hands armor [Unique] Arcane/Nature While equipped: Stats +6 Str +6 Mag offense ------ Spell Crit +10% Spellpower +10 (+2 eff.) Damage +12% physical Ignore resists +15% physical defense ------ Armor +12 Resistance +10% physical other ------- Masteries +0.20 Spell/Stone +0.10 Wild-gift/Sand drake aspect +0.10 Spell/Earth Unarmed combat: Weapon Damage 149% Range: 1.0x-1.4x Uses 40% Dex, 40% Cun, 10% Mag 40% Str Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +10 Critical Rate +7.0% Attack Speed 83% On-Hit, radius 1 +50 gravity On-crit, radius 2 +30 gravity pin On Hit: 15% Earthen Missiles level 5 Earthquake: Effective talent level: 5.5 Power cost 15 out of 30/30. Range 10 Cooldown: 30 Travel.spd instantaneous Is: a spell Description: Causes a violent earthquake that deals 103.11 physical damage in a radius of 4 each turn for 8 turns, and potentially stuns any and all creatures it affects. The damage will increase with your Spellpower. These heavy stone gauntlets make the very ground beneath you bend and warp as they move. |
Spellhunt Remnants (6 def, 8 armour) Spellhunt Remnants (6 def, 8 armour)1.5 Encumbrance T5 hands armor [Unique] Disrupt/Master While equipped: Stats +10 Cun +10 Wil offense ------ Mind Crit +15% Mindpower +12 (+3 eff.) Damage +25% nature Ignore resists +25% nature defense ------ Armor +8 Defense +6 (+2 eff.) Spell save +15 (+3 eff.) Life +100.00 other ------- Light +1 Unarmed combat: Weapon Damage 142% Range: 1.0x-1.4x Uses 40% Cun, 40% Dex, 40% Str Damage Physical Ignore Armor +18 Critical Rate +12.0% Attack Speed 83% On-hit +20 silence On Hit: 15% Mana Clash level 3 On Hit: 15% Antimagic Zone level 3 On Hit: * 50 arcane resource burn Can't be worn by those with arcane powers. Attempt to destroy all magic effects and sustains on creatures in a radius 5 cone (unnatural creatures are additionally dealt 255.21 arcane damage and stunned). Uses 49 power out of 150/150 These brilliant voratun gauntlets shine with an almost otherworldly glow. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. Pride in the fulfillment of this ancient duty practically radiates from them. |
Crown of Burning Pain (8 def, 0 armour) Crown of Burning Pain (8 def, 0 armour)4.0 Encumbrance T3 head armor [Unique] Arcane While equipped: Stats +3 Cun +3 Wil offense ------ Damage +20% fire defense ------ Defense +8 (+3 eff.) Fatigue +4% Resistance +20% fire Meteor Rain: Effective talent level: 3.5 Power cost 19 out of 50/50. Range 5 Cooldown: 30 Travel.spd instantaneous Is: a spell Description: Use arcane forces to summon 4 meteors that fall to the ground within range 2 of the target. Each meteor smashes everything within radius 2, dealing 201.71 fire and 136.69 physical damage to creatures other than yourself, while liquefying some of the terrain into lava for 8 turns. The damage increases with your Spellpower. This crown of pure flames possesses a myriad of small molten rocks floating wildly above it. Each can be removed to throw as a true meteor. |
Flashkin (0 def, 4 armour) =water= Flashkin (0 def, 4 armour) =water=3.0 Encumbrance T3 head armor [Rare] Nature While equipped: offense ------ Damage +12% fire Ignore resists +15% fire When Hit 10 nature 4 fire On-Hit (Melee): * 20% chance to slow global speed by 53% defense ------ Armor +4 Fatigue +4% Resistance +9% fire +15% darkness +15% cold other ------- Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Morningfear (0 def, 5 armour) Morningfear (0 def, 5 armour)3.0 Encumbrance T5 head armor [Random Unique] Master/Psionic While equipped: Stats +14 Dex +5 Wil +10 Cun offense ------ Mindpower +6 (+2 eff.) Damage +6% blight +3% arcane +6% mind Ignore resists +20% arcane +30% light Ignore Armor +8 defense ------ Armor +5 Fatigue +5% Resistance +9% mind A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
dragonslayer's drakeskin leather cap of dexterity (+7) (0 def, 5 armour) dragonslayer's drakeskin leather cap of dexterity (+7) (0 def, 5 armour)2.0 Encumbrance T5 head armor [Ego+] Nature/Master While equipped: Stats +7 Dex defense ------ Armor +5 Fatigue +5% Resistance +15% acid +14% fire +11% lightning +15% cold A cap made of leather. |
drakeskin leather cap of ire (0 def, 5 armour) drakeskin leather cap of ire (0 def, 5 armour)2.0 Encumbrance T5 head armor [Ego+] Master While equipped: Stats +3 Str +6 Con defense ------ Armor +5 Fatigue +5% Physical save +15 (+4 eff.) Mind save +14 (+3 eff.) Battle Cry: Puts all charms on 14 turn cooldown Effective talent level: 3.5 Power cost 14 out of 28/28. Range melee/personal Cooldown: 30 Travel.spd instantaneous Description: Your battle cry shatters the will of your foes within a radius of 6, lowering their Defense by 24 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A cap made of leather. |
elven-silk wizard hat 'Isira' (8 def, 0 armour) elven-silk wizard hat 'Isira' (8 def, 0 armour)2.0 Encumbrance T5 head armor [Random Unique] Arcane/Psionic While equipped: Stats +10 Mag +7 Wil +7 Cun +10 Con offense ------ Spell Crit +8% Spellpower +6 (+1 eff.) Mindpower +6 (+2 eff.) Damage +23% arcane defense ------ Defense +8 (+3 eff.) Resistance +6% lightning +3% physical +9% acid Unlife -20.00 life Cut Resist +27% Out-of-Phase Defense +20 Out-of-Phase Resistance +20% Out-of-Phase Resilience +20% other ------- Mana/turn +0.42 Arcane Eye: (Instant) Puts all charms on 5 turn cooldown Effective talent level: 6.5 Power cost 5 out of 10/10. Range melee/personal Cooldown: 10 Travel.spd instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 29 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 10 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... |
grounding elven-silk wizard hat of knowledge (3 def, 0 armour) grounding elven-silk wizard hat of knowledge (3 def, 0 armour)2.0 Encumbrance T5 head armor [Ego+] Nature/Psionic While equipped: Stats +7 Cun +6 Wil offense ------ Mindpower +6 (+2 eff.) defense ------ Defense +3 (+1 eff.) Resistance +11% lightning +13% temporal A pointy cloth hat, very wizardly... |
warlord's voratun helm of the bounder (0 def, 5 armour) warlord's voratun helm of the bounder (0 def, 5 armour)3.0 Encumbrance T5 head armor [Ego++] Nature/Master While equipped: Stats +15 Str +9 Dex +7 Wil offense ------ Physical Power +12 (+3 eff.) defense ------ Armor +5 Fatigue +5% Resistance +15% physical Physical save +15 (+4 eff.) Skullcracker: Puts all charms on 10 turn cooldown Effective talent level: 4.5 Power cost 10 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 347.8 Physical damage. If the attack hits, the target is confused (33% effect) for 6 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
werebeast's drakeskin leather cap (0 def, 5 armour) werebeast's drakeskin leather cap (0 def, 5 armour)2.0 Encumbrance T5 head armor [Ego+] Nature While equipped: Stats +6 Str +9 Dex +6 Cun +7 Con defense ------ Armor +5 Fatigue +5% A cap made of leather. |
drakeskin leather armour of alacrity (20 def, 8 armour) drakeskin leather armour of alacrity (20 def, 8 armour)9.0 Encumbrance T5 light armor [Ego+] Master While equipped: offense ------ Combat Speed +15% Spell Speed +15% Mind Speed +15% defense ------ Armor +8 Defense +20 (+7 eff.) Fatigue +8% A suit of armour made of leather. |
radiant voratun plate armour of Eyal (0 def, 16 armour) radiant voratun plate armour of Eyal (0 def, 16 armour)17.0 Encumbrance T5 massive armor Reqs - Massive armour training [Ego++] Nature While equipped: Stats +6 Wil defense ------ Armor +16 Fatigue +22% Resistance +30% blight +30% darkness Life +77.00 Life Regen +11.00 Healmod +19% other ------- Light +2 A suit of armour made of metal plates. |
Blackfire Aegis (8 def, 18 armour, 169% power, 235 block) Blackfire Aegis (8 def, 18 armour, 169% power, 235 block)7.0 Encumbrance T4 shield armor [Unique] Arcane When used to Attack: Weapon Damage 169% Range: 1.0x-1.2x Uses 100% Str Damage Stunning fire Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +7.0% Block +235 Damage Conversion 50% darkness On Hit: * releases a burst of dark fire, dealing damage equal to your magic stat While equipped: offense ------ Spellpower +8 (+1 eff.) When Hit 24 darkness 24 fire defense ------ Armor +18 Defense +8 (+3 eff.) Ranged Defense +12 (+4 eff.) Fatigue +25% Resistance +20% darkness +35% fire other ------- Talents +1 Block This rugged stone shield flickers with bursts of pitch black flame. |
Blackfire Aegis (8 def, 18 armour, 169% power, 235 block) Blackfire Aegis (8 def, 18 armour, 169% power, 235 block)7.0 Encumbrance T4 shield armor [Unique] Arcane When used to Attack: Weapon Damage 169% Range: 1.0x-1.2x Uses 100% Str Damage Stunning fire Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +7.0% Block +235 Damage Conversion 50% darkness On Hit: * releases a burst of dark fire, dealing damage equal to your magic stat While equipped: offense ------ Spellpower +8 (+1 eff.) When Hit 24 darkness 24 fire defense ------ Armor +18 Defense +8 (+3 eff.) Ranged Defense +12 (+4 eff.) Fatigue +25% Resistance +20% darkness +35% fire other ------- Talents +1 Block This rugged stone shield flickers with bursts of pitch black flame. |
stralite shield (0 def, 8 armour, 160% power, 145.5 block) stralite shield (0 def, 8 armour, 160% power, 145.5 block)7.0 Encumbrance T4 shield armor [Normal] When used to Attack: Weapon Damage 160% Range: 1.0x-1.2x Uses 100% Str Damage Physical Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +4.5% Block +146 While equipped: defense ------ Armor +8 Fatigue +8% other ------- Talents +1 Block Handheld deflection devices. |
demon seed [champion of Urh'Rok] (50, body) demon seed [champion of Urh'Rok] (50, body)0.0 Encumbrance T5 demon seed [Unique] Arcane Attachable to body When attached: Stats +25 Str +25 Mag defense ------ Life +200.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [daelach] (25, body) demon seed [daelach] (25, body)0.0 Encumbrance T3 demon seed [Unique] Arcane Attachable to body When attached: defense ------ Stun Resist +62% Demon status: alive (100% life). The seed of a demon. |
demon seed [dolleg] (50, body) demon seed [dolleg] (50, body)0.0 Encumbrance T5 demon seed [Unique] Arcane Attachable to body When attached: other ------- Talents +5 Blighted Path Demon status: alive (100% life). The seed of a demon. |
demon seed [dúathedlen] (40, body) demon seed [dúathedlen] (40, body)0.0 Encumbrance T4 demon seed [Unique] Arcane Attachable to body When attached: other ------- Talents +4 Shadowmeld Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (50, body) demon seed [fire imp] (50, body)0.0 Encumbrance T5 demon seed [Unique] Arcane Attachable to body When attached: other ------- Talents +5 Fiery Cleansing Demon status: alive (100% life). The seed of a demon. |
demon seed [onilug] (15, body) demon seed [onilug] (15, body)0.0 Encumbrance T2 demon seed [Unique] Arcane Attachable to body When attached: defense ------ Teleport Resist +47% Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (50, body) demon seed [quasit] (50, body)0.0 Encumbrance T5 demon seed [Unique] Arcane Attachable to body When attached: other ------- Talents +5 Overpower Demon status: alive (100% life). The seed of a demon. |
demon seed [thaurhereg] (50, body) demon seed [thaurhereg] (50, body)0.0 Encumbrance T5 demon seed [Unique] Arcane Attachable to body When attached: defense ------ Silence Resist +100% Demon status: alive (100% life). The seed of a demon. |
demon seed [uruivellas] (50, body) demon seed [uruivellas] (50, body)0.0 Encumbrance T5 demon seed [Unique] Arcane Attachable to body When attached: offense ------ Global Speed +19% Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (50, body) demon seed [water imp] (50, body)0.0 Encumbrance T5 demon seed [Unique] Arcane Attachable to body When attached: other ------- Talents +5 Blackice Demon status: alive (100% life). The seed of a demon. |
demon seed [wretch titan] (50, body) demon seed [wretch titan] (50, body)0.0 Encumbrance T5 demon seed [Unique] Arcane Attachable to body When attached: defense ------ Crit Resistance 35.00% Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (50, body) demon seed [wretchling] (50, body)0.0 Encumbrance T5 demon seed [Unique] Arcane Attachable to body When attached: other ------- Talents +5 Acidic Bath Demon status: alive (100% life). The seed of a demon. |
demon seed [Draebor, the Imp] (50, finger) demon seed [Draebor, the Imp] (50, finger)0.0 Encumbrance T5 demon seed [Unique] Arcane Attachable to finger When attached: other ------- Talents +5 Blazing Phase Demon status: alive (100% life). The seed of a demon. |
demon seed [daelach] (50, finger) demon seed [daelach] (50, finger)0.0 Encumbrance T5 demon seed [Unique] Arcane Attachable to finger When attached: other ------- Vim-on-Hit +3.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [dolleg] (36, finger) demon seed [dolleg] (36, finger)0.0 Encumbrance T4 demon seed [Unique] Arcane Attachable to finger When attached: other ------- Vim-on-Hit +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [dúathedlen] (13, finger) demon seed [dúathedlen] (13, finger)0.0 Encumbrance T2 demon seed [Unique] Arcane Attachable to finger When attached: other ------- Vim-on-Hit +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (50, finger) demon seed [fire imp] (50, finger)0.0 Encumbrance T5 demon seed [Unique] Arcane Attachable to finger When attached: other ------- Vim when Hit +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [onilug] (50, finger) demon seed [onilug] (50, finger)0.0 Encumbrance T5 demon seed [Unique] Arcane Attachable to finger When attached: other ------- Vim-on-Hit +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (39, finger) demon seed [quasit] (39, finger)0.0 Encumbrance T4 demon seed [Unique] Arcane Attachable to finger When attached: other ------- Vim when Hit +3.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [thaurhereg] (49, finger) demon seed [thaurhereg] (49, finger)0.0 Encumbrance T5 demon seed [Unique] Arcane Attachable to finger When attached: other ------- Vim-on-Hit +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [uruivellas] (50, finger) demon seed [uruivellas] (50, finger)0.0 Encumbrance T5 demon seed [Unique] Arcane Attachable to finger When attached: other ------- Vim-on-Hit +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (50, finger) demon seed [water imp] (50, finger)0.0 Encumbrance T5 demon seed [Unique] Arcane Attachable to finger When attached: other ------- Vim when Hit +3.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [wretch titan] (50, finger) demon seed [wretch titan] (50, finger)0.0 Encumbrance T5 demon seed [Unique] Arcane Attachable to finger When attached: other ------- Vim-on-Hit +3.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (50, finger) demon seed [wretchling] (50, finger)0.0 Encumbrance T5 demon seed [Unique] Arcane Attachable to finger When attached: other ------- Vim when Hit +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [champion of Urh'Rok] (50, mainhand) demon seed [champion of Urh'Rok] (50, mainhand)0.0 Encumbrance T5 demon seed [Unique] Arcane Attachable to mainhand When attached: other ------- Talents +5 Doomed Nature Demon status: alive (100% life). The seed of a demon. |
demon seed [dolleg] (50, mainhand) demon seed [dolleg] (50, mainhand)0.0 Encumbrance T5 demon seed [Unique] Arcane Attachable to mainhand When attached: 13% chance to trigger a Blood Spray cast of level 5 Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (50, mainhand) demon seed [fire imp] (50, mainhand)0.0 Encumbrance T5 demon seed [Unique] Arcane Attachable to mainhand When attached: other ------- Talents +5 Flame Bolts Demon status: alive (100% life). The seed of a demon. |
demon seed [forge-giant] (50, mainhand) demon seed [forge-giant] (50, mainhand)0.0 Encumbrance T5 demon seed [Unique] Arcane Attachable to mainhand When attached: other ------- Talents +5 Doomfire Demon status: alive (100% life). The seed of a demon. |
demon seed [onilug] (50, mainhand) demon seed [onilug] (50, mainhand)0.0 Encumbrance T5 demon seed [Unique] Arcane Attachable to mainhand When attached: other ------- Talents +5 Cursed Arm Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (50, mainhand) demon seed [quasit] (50, mainhand)0.0 Encumbrance T5 demon seed [Unique] Arcane Attachable to mainhand When attached: other ------- Talents +5 Farstrike Demon status: alive (100% life). The seed of a demon. |
demon seed [thaurhereg] (50, mainhand) demon seed [thaurhereg] (50, mainhand)0.0 Encumbrance T5 demon seed [Unique] Arcane Attachable to mainhand When attached: other ------- Talents +5 Silence Demon status: alive (100% life). The seed of a demon. |
demon seed [uruivellas] (43, mainhand) demon seed [uruivellas] (43, mainhand)0.0 Encumbrance T5 demon seed [Unique] Arcane Attachable to mainhand When attached: other ------- Talents +5 Disarm Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (50, mainhand) demon seed [water imp] (50, mainhand)0.0 Encumbrance T5 demon seed [Unique] Arcane Attachable to mainhand When attached: other ------- Talents +5 Frost Grab Demon status: alive (100% life). The seed of a demon. |
demon seed [wretch titan] (50, mainhand) demon seed [wretch titan] (50, mainhand)0.0 Encumbrance T5 demon seed [Unique] Arcane Attachable to mainhand When attached: other ------- Talents +5 Corrosive Cone Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (50, mainhand) demon seed [wretchling] (50, mainhand)0.0 Encumbrance T5 demon seed [Unique] Arcane Attachable to mainhand When attached: other ------- Talents +5 Corrosive Slashes Demon status: alive (100% life). The seed of a demon. |
demon seed [Planar Controller] (10, offhand) demon seed [Planar Controller] (10, offhand)0.0 Encumbrance T1 demon seed [Unique] Arcane Attachable to offhand When attached: other ------- Talents +3 Fearscape Shift Demon status: alive (100% life). The seed of a demon. |
demon seed [Shasshhiy'Kaish] (40, offhand) demon seed [Shasshhiy'Kaish] (40, offhand)0.0 Encumbrance T4 demon seed [Unique] Arcane Attachable to offhand When attached: other ------- Talents +5 Meteor Slam Demon status: alive (100% life). The seed of a demon. |
demon seed [champion of Urh'Rok] (50, offhand) demon seed [champion of Urh'Rok] (50, offhand)0.0 Encumbrance T5 demon seed [Unique] Arcane Attachable to offhand When attached: other ------- Talents +5 Armoured Leviathan Demon status: alive (100% life). The seed of a demon. |
demon seed [daelach] (50, offhand) demon seed [daelach] (50, offhand)0.0 Encumbrance T5 demon seed [Unique] Arcane Attachable to offhand When attached: other ------- Talents +5 Fiery Portal Demon status: alive (100% life). The seed of a demon. |
demon seed [dolleg] (50, offhand) demon seed [dolleg] (50, offhand)0.0 Encumbrance T5 demon seed [Unique] Arcane Attachable to offhand When attached: other ------- Talents +5 Pain Affinity Demon status: alive (100% life). The seed of a demon. |
demon seed [dúathedlen] (41, offhand) demon seed [dúathedlen] (41, offhand)0.0 Encumbrance T5 demon seed [Unique] Arcane Attachable to offhand When attached: other ------- Telepathy Humanoid Demon Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (16, offhand) demon seed [fire imp] (16, offhand)0.0 Encumbrance T2 demon seed [Unique] Arcane Attachable to offhand When attached: defense ------ Resistance +18% blight +18% fire +18% physical Damage Reduction +8 blight +8 fire +8 physical Demon status: alive (100% life). The seed of a demon. |
demon seed [forge-giant] (50, offhand) demon seed [forge-giant] (50, offhand)0.0 Encumbrance T5 demon seed [Unique] Arcane Attachable to offhand When attached: other ------- Talents +5 Flash Block Demon status: alive (100% life). The seed of a demon. |
demon seed [onilug] (50, offhand) demon seed [onilug] (50, offhand)0.0 Encumbrance T5 demon seed [Unique] Arcane Attachable to offhand When attached: other ------- Talents +5 Hexed Shield Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (50, offhand) demon seed [quasit] (50, offhand)0.0 Encumbrance T5 demon seed [Unique] Arcane Attachable to offhand When attached: offense ------ Damage +32% acid +32% physical +32% blight Ignore resists +25% acid +25% physical +25% blight Demon status: alive (100% life). The seed of a demon. |
demon seed [uruivellas] (50, offhand) demon seed [uruivellas] (50, offhand)0.0 Encumbrance T5 demon seed [Unique] Arcane Attachable to offhand When attached: other ------- Talents +5 Doom Storm Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (50, offhand) demon seed [water imp] (50, offhand)0.0 Encumbrance T5 demon seed [Unique] Arcane Attachable to offhand When attached: offense ------ Damage +32% blight +32% fire +32% darkness Ignore resists +25% blight +25% fire +25% darkness Demon status: alive (100% life). The seed of a demon. |
demon seed [wretch titan] (25, offhand) demon seed [wretch titan] (25, offhand)0.0 Encumbrance T3 demon seed [Unique] Arcane Attachable to offhand When attached: other ------- Talents +3 Acid Burst Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (50, offhand) demon seed [wretchling] (50, offhand)0.0 Encumbrance T5 demon seed [Unique] Arcane Attachable to offhand When attached: defense ------ Resistance +35% acid +35% darkness +35% blight Damage Reduction +25 acid +25 darkness +25 blight Demon status: alive (100% life). The seed of a demon. |
quiver of dragonbone arrows 'Khelurab' (24/24, 168% power, 18 apr) quiver of dragonbone arrows 'Khelurab' (24/24, 168% power, 18 apr)3.0 Encumbrance T5 arrow ammo Reqs Dex 48 [Rare] Nature Weapon Damage 169% Range: 1.0x-1.4x Uses 70% Dex, 50% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +18 Critical Rate +3.0% Capacity 24 On-ranged-hit +50 lightning +27 arcane +27 blight On-Hit, radius 1 +27 blight +27 temporal On-crit, radius 2 +17 lightning +27 temporal On Hit: * 27% chance to reduce strength, dexterity, and constitution by 36 Arrows are used with bows to pierce your foes to death. |
2261 alchemist agate 2261 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Windborne Azurite Windborne Azurite0.0 Encumbrance T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Move Speed +20% Damage +20% lightning Damage Avoidance +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Move Speed +15% Damage +20% lightning Damage Avoidance +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
lapis lazuli lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Physical save +6 (+2 eff.) Spell save +6 (+1 eff.) Mind save +6 (+1 eff.) Item imbue powers: Defense +6 (+2 eff.) Physical save +6 (+2 eff.) Spell save +6 (+1 eff.) Mind save +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 sapphire 5 sapphire0.0 Encumbrance T4 blue gem [Normal] While equipped: Defense +8 (+3 eff.) Physical save +8 (+2 eff.) Spell save +8 (+1 eff.) Mind save +8 (+1 eff.) Item imbue powers: Defense +8 (+3 eff.) Physical save +8 (+2 eff.) Spell save +8 (+1 eff.) Mind save +8 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Physical save +4 (+1 eff.) Spell save +4 (+1 eff.) Mind save +4 (+1 eff.) Item imbue powers: Defense +4 (+2 eff.) Physical save +4 (+1 eff.) Spell save +4 (+1 eff.) Mind save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Belaran the Venomguile (dig speed 12 turns) Belaran the Venomguile (dig speed 12 turns)3.0 Encumbrance T5 digger tool [Rare] Master While equipped: Stats +3 Str +5 Cun +2 Con offense ------ Spellpower +25 (+4 eff.) Damage +15% light +18% nature When Hit 8 arcane defense ------ Armor +5 Defense +8 (+3 eff.) Resistance +8% physical other ------- Vim-on-crit +2.00 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Dourwarden the dwarven-steel pickaxe (dig speed 30 turns) Dourwarden the dwarven-steel pickaxe (dig speed 30 turns)3.0 Encumbrance T3 digger tool [Rare] Master While equipped: Stats +5 Str offense ------ Damage +27% darkness +6% cold When Hit 4 darkness On-Hit (Melee): * 20% chance to reduce damage dealt by 22% defense ------ Fatigue -6% Resistance +12% cold While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
6 jade 6 jade0.0 Encumbrance T4 green gem [Normal] While equipped: Armor +4 Resistance +4% all Item imbue powers: Armor +4 Resistance +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 turquoise 6 turquoise0.0 Encumbrance T4 green gem [Normal] While equipped: Ignore resists +10% all Accuracy +10 (+3 eff.) Item imbue powers: Ignore resists +10% all Accuracy +10 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Issundur the Tidewither Issundur the Tidewither1.0 Encumbrance T5 lite [Random Unique] Nature/Master While equipped: Stats +6 Con offense ------ Damage +3% cold Ignore resists +15% fire When Hit 6 lightning defense ------ Armor +4 Defense +25 (+9 eff.) Resistance +21% blight +1% physical +9% light Life +115.00 Life Regen +16.00 Blind Resist +50% Confus Resist +30% other ------- Light +11 See Stealth +25 See Invisibility +22 Track: Puts all charms on 20 turn cooldown Effective talent level: 9.1 Power cost 20 out of 40/40. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 44 for 10 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Prothotipe's Prismatic Eye Prothotipe's Prismatic Eye0.0 Encumbrance T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Damage +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam level 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Damage +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Demonic Orb of Many Ways Demonic Orb of Many Ways1.0 Encumbrance orb [Plot Item] Unknown Activate a portal. Uses 5 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Atamathon's Lost Ruby Eye Atamathon's Lost Ruby Eye0.0 Encumbrance T5 red gem [Plot Item] While equipped: Damage +12% fire Item imbue powers: Damage +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Runed Skull Runed Skull3.0 Encumbrance T5 red gem [Unique] Arcane While carried: Spellpower +7 (+1 eff.) When Hit 25 fire Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. |
69 alchemist bloodstone 69 alchemist bloodstone0.0 Encumbrance T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
15 fire opal 15 fire opal0.0 Encumbrance T5 red gem [Normal] While equipped: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Item imbue powers: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
6 ruby 6 ruby0.0 Encumbrance T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (4/4) Rod of Recall (4/4)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 98 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (1/1) Rod of Spydric Poison (1/1)2.0 Encumbrance rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 8, dealing 698.88 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 13 power out of 25/25 This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification Chest Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
tundral pouch of voratun shots of grasping (23/23, 164% power, 6 apr) tundral pouch of voratun shots of grasping (23/23, 164% power, 6 apr)3.0 Encumbrance T5 shot ammo Reqs Dex 48 [Ego+] Nature Weapon Damage 164% Range: 1.0x-1.2x Uses 50% Cun, 70% Dex Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 Critical Rate +7.0% Capacity 23 On-ranged-hit +33 cold On-crit, radius 2 +15 cold On Hit: * 20% chance to create vines that bind the target to the ground dealing 166 nature damage and pinning them for 3 turns Shots are used with slings to pummel your foes to death. |
Baladir [power 173] (13 cooldown) Baladir [power 173] (13 cooldown)2.0 Encumbrance T5 torque charm [Rare] Psionic While equipped: Stats +3 Cun defense ------ Armor +10 Resistance +12% lightning +5% physical Physical save +15 (+4 eff.) Mind save +18 (+3 eff.) Poison Resist +20% Confus Resist +20% Setup a psionic shield, reducing all damage taken by 173 for 5 turns Puts all charms on 13 turn cooldown Torques are made by powerful psionics to store psionic powers. |
Frostspawn [power 375] (8 cooldown) Frostspawn [power 375] (8 cooldown)2.0 Encumbrance T5 torque charm [Random Unique] Psionic While equipped: offense ------ Damage +3% cold Ignore resists +10% arcane When Hit 6 cold defense ------ Resistance +24% cold Blast the opponent's mind dealing 420 mind damage and silencing them for 4 turns Puts all charms on 8 turn cooldown 100% to heal for 68. 100% to increase all damage penetration by 22% for 2 turns. 100% to reduce fatigue by 44% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Murkstrike [power 265] (8 cooldown) Murkstrike [power 265] (8 cooldown)2.0 Encumbrance T3 torque charm [Rare] Psionic While equipped: Stats +2 Mag +3 Wil +9 Con offense ------ Damage +6% mind +9% darkness Ignore resists +15% darkness defense ------ Resistance +15% mind other ------- See Invisibility +6 Project a gust of wind in a cone knocking all creatures back 10 spaces and dealing 307 physical damage Puts all charms on 8 turn cooldown 100% to reduce fatigue by 44% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Unlightnigh the stralite torque of clear mind [power 4] (13 cooldown) Unlightnigh the stralite torque of clear mind [power 4] (13 cooldown)2.0 Encumbrance T4 torque charm [Rare] Psionic While equipped: Stats +5 Dex +6 Mag +5 Cun offense ------ Damage +18% light Ignore resists +25% darkness When Hit 12 light 8 darkness Remove 1 confusion or silence effect and prevent the application of 4 detrimental mental effects for 5 turns Puts all charms on 13 turn cooldown 100% to gain a 30% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
voratun torque of clear mind [power 5] (13 cooldown) voratun torque of clear mind [power 5] (13 cooldown)2.0 Encumbrance T5 torque charm [Ego] Psionic Remove 1 confusion or silence effect and prevent the application of 5 detrimental mental effects for 5 turns Puts all charms on 13 turn cooldown Torques are made by powerful psionics to store psionic powers. |
Erelatir the Airraptor [power 182] (8 cooldown) Erelatir the Airraptor [power 182] (8 cooldown)2.0 Encumbrance T2 totem charm [Rare] Nature While equipped: offense ------ Ignore resists +10% lightning defense ------ Armor +8 Defense +10 (+4 eff.) Resistance +4% physical Mind save +9 (+2 eff.) Unlife -40.00 life Healmod +15% Sting an enemy dealing 204 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 8 turn cooldown 100% to increase all damage penetration by 16% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Stormdredge [power 320] (8 cooldown) Stormdredge [power 320] (8 cooldown)2.0 Encumbrance T3 totem charm [Rare] Nature While equipped: Stats +4 Cun +6 Wil offense ------ Mindpower +20 (+5 eff.) Ignore resists +10% blight When Hit 8 lightning On-Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 36 defense ------ Mind save +6 (+1 eff.) other ------- Psi when Hit +0.12 Heal yourself and all friendly characters within 10 spaces for 320 Puts all charms on 8 turn cooldown Natural totems are made by powerful wilders to store nature power. |
Jetbreacher the ash wand of conjuration [power 185] (8 cooldown) Jetbreacher the ash wand of conjuration [power 185] (8 cooldown)2.0 Encumbrance T2 wand charm [Rare] Arcane While equipped: Stats +6 Con offense ------ Physical Power +15 (+3 eff.) Damage +6% darkness +6% fire Ignore resists +10% darkness +10% fire Fire a magical bolt dealing 237 cold damage Puts all charms on 8 turn cooldown 100% to increase all damage penetration by 14% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
dragonbone wand of lightning storm 'Elinne' [power 482] (8 cooldown) dragonbone wand of lightning storm 'Elinne' [power 482] (8 cooldown)2.0 Encumbrance T5 wand charm [Rare] Arcane While equipped: Stats +7 Str offense ------ Damage +12% physical Accuracy +10 (+3 eff.) defense ------ Defense +15 (+5 eff.) Resistance +17% temporal +2% physical Silence Resist +23% Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Stamina/turn +3.46 Create a radius 3 storm for 5 turns. Each turn, creatures within take 111 lightning damage and will be dazed for 1 turn (559 total damage) Puts all charms on 8 turn cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Burning Star Burning Star1.0 Encumbrance T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 15 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Pearl of Life and Death Pearl of Life and Death2.0 Encumbrance white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Damage +7% all Resistance +7% all Stun Resist +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
11 pearl 11 pearl0.0 Encumbrance T5 white gem [Normal] While equipped: Armor +5 Resistance +5% all Item imbue powers: Armor +5 Resistance +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 quartz 4 quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
7 amber 7 amber0.0 Encumbrance T4 yellow gem [Normal] While equipped: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Item imbue powers: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
By Wazy Hemisphere the Ogre Demonologist level 34
59th Pyre 123rd year of Ascendancy at 06:00 see stats
By Wazy Hemisphere the Ogre Demonologist level 50
7th Allure 124th year of Ascendancy at 16:06 see stats
By Wazy Hemisphere the Ogre Demonologist level 31
4th Decay 122nd year of Ascendancy at 04:28 see stats
By Wazy Hemisphere the Ogre Demonologist level 41
10th Mirth 123rd year of Ascendancy at 13:26 see stats
By Wazy Hemisphere the Ogre Demonologist level 42
2nd Flare 123rd year of Ascendancy at 06:48 see stats
By Wazy Hemisphere the Ogre Demonologist level 50
55th Haze 123rd year of Ascendancy at 20:08 see stats
By Wazy Hemisphere the Ogre Demonologist level 39
6th Mirth 123rd year of Ascendancy at 04:27 see stats
By Wazy Hemisphere the Ogre Demonologist level 50
80th Haze 123rd year of Ascendancy at 06:18 see stats
By Wazy Hemisphere the Ogre Demonologist level 10
17th Dusk 122nd year of Ascendancy at 02:12 see stats
By Wazy Hemisphere the Ogre Demonologist level 38
2nd Mirth 123rd year of Ascendancy at 11:31 see stats
By Wazy Hemisphere the Ogre Demonologist level 35
67th Pyre 123rd year of Ascendancy at 06:03 see stats
By Wazy Hemisphere the Ogre Demonologist level 50
10th Pyre 124th year of Ascendancy at 03:59 see stats
By Wazy Hemisphere the Ogre Demonologist level 21
46th Haze 122nd year of Ascendancy at 07:14 see stats
By Wazy Hemisphere the Ogre Demonologist level 33
10th Pyre 123rd year of Ascendancy at 02:08 see stats
By Wazy Hemisphere the Ogre Demonologist level 32
1st Time of Balance 123rd year of Ascendancy at 06:44 see stats
By Wazy Hemisphere the Ogre Demonologist level 50
29th Regrowth 124th year of Ascendancy at 00:28 see stats
By Wazy Hemisphere the Ogre Demonologist level 28
78th Haze 122nd year of Ascendancy at 22:45 see stats
By Wazy Hemisphere the Ogre Demonologist level 5
78th Pyre 122nd year of Ascendancy at 22:53 see stats
By Wazy Hemisphere the Ogre Demonologist level 43
2nd Flare 123rd year of Ascendancy at 15:51 see stats
By Wazy Hemisphere the Ogre Demonologist level 10
9th Mirth 122nd year of Ascendancy at 22:50 see stats
By Wazy Hemisphere the Ogre Demonologist level 20
75th Dusk 122nd year of Ascendancy at 11:37 see stats
By Wazy Hemisphere the Ogre Demonologist level 30
2nd Decay 122nd year of Ascendancy at 13:40 see stats
By Wazy Hemisphere the Ogre Demonologist level 40
8th Mirth 123rd year of Ascendancy at 03:30 see stats
By Wazy Hemisphere the Ogre Demonologist level 50
55th Haze 123rd year of Ascendancy at 14:39 see stats
By Wazy Hemisphere the Ogre Demonologist level 21
31st Haze 122nd year of Ascendancy at 04:52 see stats
By Wazy Hemisphere the Ogre Demonologist level 50
27th Regrowth 124th year of Ascendancy at 16:30 see stats
By Wazy Hemisphere the Ogre Demonologist level 19
70th Dusk 122nd year of Ascendancy at 23:35 see stats
By Wazy Hemisphere the Ogre Demonologist level 50
17th Regrowth 124th year of Ascendancy at 21:55 see stats
By Wazy Hemisphere the Ogre Demonologist level 50
28th Regrowth 124th year of Ascendancy at 19:01 see stats
By Wazy Hemisphere the Ogre Demonologist level 24
58th Haze 122nd year of Ascendancy at 01:36 see stats
By Wazy Hemisphere the Ogre Demonologist level 38
2nd Mirth 123rd year of Ascendancy at 18:12 see stats
By Wazy Hemisphere the Ogre Demonologist level 50
10th Pyre 124th year of Ascendancy at 03:58 see stats
By Wazy Hemisphere the Ogre Demonologist level 10
2nd Summertide 122nd year of Ascendancy at 10:35 see stats
By Wazy Hemisphere the Ogre Demonologist level 50
27th Regrowth 124th year of Ascendancy at 10:37 see stats
By Wazy Hemisphere the Ogre Demonologist level 50
10th Pyre 124th year of Ascendancy at 03:59 see stats
By Wazy Hemisphere the Ogre Demonologist level 10
1st Flare 122nd year of Ascendancy at 20:14 see stats
By Wazy Hemisphere the Ogre Demonologist level 44
14th Dusk 123rd year of Ascendancy at 19:08 see stats
By Wazy Hemisphere the Ogre Demonologist level 27
75th Haze 122nd year of Ascendancy at 14:25 see stats
By Wazy Hemisphere the Ogre Demonologist level 19
73rd Dusk 122nd year of Ascendancy at 15:22 see stats
By Wazy Hemisphere the Ogre Demonologist level 29
2nd Decay 122nd year of Ascendancy at 13:40 see stats
Log
High Sun Paladin Aeryn receives 151 healing from High Sun Paladin Aeryn's healing light area effect.
High Sun Paladin Aeryn receives 151 healing from High Sun Paladin Aeryn's healing light area effect.
High Sun Paladin Aeryn casts Barrier.
High Sun Paladin Aeryn's spell attains critical power!
High Sun Paladin Aeryn is filled with the Sun's fury!
High Sun Paladin Aeryn receives 151 healing from High Sun Paladin Aeryn's healing light area effect.
High Sun Paladin Aeryn casts Healing Light.
High Sun Paladin Aeryn receives 1026 healing.
High Sun Paladin Aeryn receives 151 healing from High Sun Paladin Aeryn's healing light area effect.
High Sun Paladin Aeryn's solar fury subsides.
The shield around High Sun Paladin Aeryn crumbles.
High Sun Paladin Aeryn casts Rune: Stormshield.
High Sun Paladin Aeryn summons a storm to protect them!
High Sun Paladin Aeryn casts Healing Light.
High Sun Paladin Aeryn's spell attains critical power!
High Sun Paladin Aeryn receives 1024 healing.
High Sun Paladin Aeryn's storm dissipates.
High Sun Paladin Aeryn casts Bathe in Light.
A shield forms around High Sun Paladin Aeryn.
High Sun Paladin Aeryn receives 95 healing from High Sun Paladin Aeryn's healing light area effect.
High Sun Paladin Aeryn receives 95 healing from High Sun Paladin Aeryn's healing light area effect.
High Sun Paladin Aeryn receives 95 healing from High Sun Paladin Aeryn's healing light area effect.
Wazy Hemisphere picks up ( .): surging dragonbone magestaff (136% power, 6 apr, fire element).
Wazy Hemisphere picks up (J.): serendipitous voratun amulet of vision.
Ran for 13 turns (stop reason: interesting terrain).
--------------------------------
There is a Unremarkable cave here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
You enter the swirling portal and in the blink of an eye you set foot on the Far East, with no trace of the portal...