Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
Addons | Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Infinite500 v2.5c: Revised high level play for ToME 1.3.1Version 3.0: Compatible with ToME 1.5.0 This addon supports game play for character levels higher than 50, primarily for the infinite dungeon (I.D.). This implements a number of subtle changes, rescaling game mechanics and balance for character levels above 50 in the Maj'Eyal, Infinite, and Arena campaigns for ToME. The intent is to make it possible (though certainly not easy) to reach level 500 of the Infinite Dungeon. This is not a nerf or a buff to game difficulty per se, but, rather, an extension of the well-balanced game play from the Maj'Eyal campaign to higher levels. Some talents and status effects have been adjusted to accommodate the higher character levels possible. You can see a summary of these by checking the "Infinite500" tab in Game Options. Once a character enters the I.D., the level 50 cap is removed and normal stats-per-level progression is enabled from level 51 onward. The limit on how high primary stats may be trained is removed (limited by character level as normal) and dependent computed value limits are also appropriately increased. No additional Prodigies are gained automatically after level 50. (Note that additional category points and (rarely) Prodigies can be gained by completing I.D. challenges.) Talent mastery levels can be improved more than once, and talent levels are unlearnable as normal in the I.D. NPC levels in the I.D. have been adjusted to be compatible with higher game difficulty settings. Most monsters and bosses from the Maj'Eyal campaign are imported into the I.D. along with their respective unique drops. Traps have been added back to the I.D. Isolated shops can appear randomly in the I.D. There is guaranteed to be at least one shop on level 1, and they become more common for the first few levels, and then more rare with depth. Random escorts may be randomly generated on each level in the I.D. unless a challenge has been started, until the normal number (9) have been attempted. The lichform quest is completed in the I.D. with a new random drop instead of automatically being completed at the appropriate step. There is a new greater vault in the I.D. that affects this quest. The Corruption/Hexes tree can be learned from a new random drop. Most major events from the Maj'Eyal campaign are enabled in the I.D., and there is a new event that can award the cursed-aura tree. Undead characters starting in the I.D. begin with an artefact cloak. This is similar to the Cloak of Deception, but its stats scale with character level and it can spawn randomly for other characters. This addon incorporates some modified game mechanics: Modified checkHit and checkHitOld functions are employed that allow for wider level differences between opponents (see http://forums.te4.org/viewtopic.php?f=36&t=35229). Things planned for the future: scaling of world artefacts with character level, map effects with dungeon level. CORE CODE CHANGES Engine: TOME Module: Other addons that affect these files might not be compatible. Items Vault 1.3.0Donators/Buyers bonus! Everything is Unique! 1.3.1Bite-Sized Update: You spawn at level 12, and can level up to a maximum of 200. Increase your rank as you slay your foes. You can see your kill counts and your rank experience in the quest log. |
Campaign | Infinite |
Mode | Normal Adventure |
Sex | Female |
Race | Cornac |
Class | Marauder |
Level / Exp | 102 / 45% |
Size | big |
Lifes / Deaths | no deaths recorded 7 / 0 |
Primary Stats
Strength | 180 (base 112) |
Dexterity | 192 (base 112) |
Constitution | 152 (base 112) |
Magic | 128 (base 112) |
Willpower | 155 (base 112) |
Cunning | 154 (base 112) |
Resources
Life | 8148/8148 |
Stamina | 746/746 |
Healing Factor | 1.78 |
Regeneration | 58.756486254199 |
Speed
Mental | +103.18179921213% |
Attack | +15% |
Movement | +44.6035308746% |
Spell | +15% |
Global | +104.8% |
Vision
Sight | 12 |
Lite | 23 |
Infravision | 36 |
See Stealth | 32 |
See Invisible | 77 |
ESP Range | 10 |
ESP Kinds | dragon |
Offense: Mainhand
Damage | 375 |
Accuracy | 123 |
Crit Chance | 241% |
APR | 222 |
Speed | 0.49 |
Offense: Offhand
Damage | 327 |
Accuracy | 123 |
Crit Chance | 241% |
APR | 222 |
Speed | 0.44 |
Offense: Spell
Spellpower | 74.5 |
Crit Chance | 87% |
Speed | 0.8695652173913 |
Offense: Mind
Mindpower | 80.22 |
Crit Chance | 88% |
Speed | 0.8695652173913 |
Offense: Damage Bonus
All | +7% |
Offense: Damage Penetration
All | 0% |
Defense: Base
Armour (hardiness) | 65 (97.272727272727%) |
Defense | 118.27319882055 |
Ranged Defense | 121.9484561319 |
Fatigue | 0 |
Physical Save | 103.03333333333 |
Spell Save | 97.01 |
Mental Save | 87.83 |
Defense: Resistances
All | + 33%( 70%) |
Defense: Immunities
Silence Resistance | 38% |
Bleed Resistance | 10% |
Confusion Resistance | 100% |
Disarm Resistance | 95% |
Stun Resistance | 100% |
Instadeath Resistance | 100% |
Blind Resistance | 36% |
Inscriptions (3/5)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical or physical effect and reduce all damage taken by 23% for 5 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 1123 life over 5 turns. Its effects scale with your Dexterity stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 402 and cleanse 1 wound and poison effect. Its effects scale with your Constitution stat. |
Class Talents
Cunning / Tactical | 1.40 |
| 10/5 |
| 10/5 |
| 0/5 |
| 0/5 |
Technique / Combat techniques | 1.50 |
| 10/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Bloodthirst | 1.30 |
| 10/5 |
| 10/5 |
| 10/5 |
| 10/5 |
Cunning / Poisons | 1.10 |
| 10/5 |
| 10/5 |
| 1/5 |
| 10/5 |
Technique / Combat veteran | 1.20 |
| 10/5 |
| 10/5 |
| 10/5 |
| 10/5 |
Technique / Dual techniques | 1.40 |
| 10/5 |
| 10/5 |
| 10/5 |
| 10/5 |
Technique / Battle tactics | 1.40 |
| 10/5 |
| 10/5 |
| 0/5 |
| 0/5 |
Technique / Dual weapons | 1.40 |
| 10/5 |
| 10/5 |
| 10/5 |
| 10/5 |
Cunning / Dirty fighting | 1.50 |
| 10/5 |
| 10/5 |
| 0/5 |
| 0/5 |
Generic Talents
Corruption / Vile life | 1.20 |
| 10/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.50 |
| 10/5 |
| 1/5 |
| 10/5 |
| 0/5 |
| 10/5 |
Technique / Thuggery | 1.50 |
| 10/5 |
| 10/5 |
| 10/5 |
| 10/5 |
Technique / Field control | 1.50 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Mobility | 1.50 |
| 1/5 |
| 10/5 |
| 10/5 |
| 10/5 |
Technique / Conditioning | 1.50 |
| 10/5 |
| 10/5 |
| 0/5 |
| 0/5 |
Corruption / Hexes | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Survival | 1.50 |
| 10/5 |
| 10/5 |
| 10/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Precision |
talent | Momentum |
talent | Deadly Poison |
talent | Numbing Poison |
talent | Total Thuggery |
beneficial effect | Parrying melee attacks: Has a 64% chance to deflect up to 180 damage from the next 3.0 attack(s). Parrying |
beneficial effect | Countering melee attacks: Has a 78% chance to get an automatic counter attack when avoiding a melee attack. (2.7 counters remaining) Counter Attacking |
Quests
You failed to protect the injured seer from death by orc high pyromancer. Escort: injured seer (level 10 of Infinite Dungeon) | failed |
You successfully escorted the injured seer to the recall portal on level 2 of Infinite Dungeon. Escort: injured seer (level 2 of Infinite Dungeon)As a reward you gained talent category Spell / Divination (at mastery 0.80). | done |
You successfully escorted the lone alchemist to the recall portal on level 4 of Infinite Dungeon. Escort: lone alchemist (level 4 of Infinite Dungeon)As a reward you improved Dexterity by +1. | done |
You failed to protect the lone alchemist from death by golem (servant of Belowyn the brown bear). Escort: lone alchemist (level 7 of Infinite Dungeon) | failed |
You successfully escorted the lost anorithil to the recall portal on level 15 of Infinite Dungeon. Escort: lost anorithil (level 15 of Infinite Dungeon)As a reward you improved Cunning by +2. | done |
You failed to protect the lost sun paladin from death by Xeretira the brittle clear ooze. Escort: lost sun paladin (level 21 of Infinite Dungeon) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 28 of Infinite Dungeon. Escort: lost sun paladin (level 28 of Infinite Dungeon)As a reward you improved Strength by +2. | done |
You failed to protect the lost warrior from death by elven mage. Escort: lost warrior (level 16 of Infinite Dungeon) | failed |
You failed to protect the lost warrior from death by Velotta the orc elite berserker. Escort: lost warrior (level 31 of Infinite Dungeon) | failed |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
On feet | pair of dwarven-steel boots 'Blacksear' (19 def, 12 armour) pair of dwarven-steel boots 'Blacksear' (19 def, 12 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour penetration: +8 Physical crit. chance: +11.0% Physical power: +10 (+1 eff.) Armour: +12 Defense: +19 (+5 eff.) Fatigue: +3% Changes stats: +4 Cun / +4 Dex Changes resistances: +26% darkness / +22% temporal Changes resistances penetration: +11% physical / +15% darkness / +16% temporal Changes damage: +12% physical Critical mult.: +3.00% Maximum encumbrance: +50 Physical save: +30 (+5 eff.) Silence immunity: +38% Confusion immunity: +35% Stun/Freeze immunity: +38% Stamina each turn: +0.90 Maximum stamina: +28.00 Infravision radius: +3 Defense after a teleport: +20 Resist all after a teleport: +16% New effects duration reduction after a teleport: +22% It can be used to activate talent Disengage, placing all other charms into a 6 cooldown : Effective talent level: 3.0 Power cost: 6 out of 15/15. Range: 7 Travel Speed: instantaneous Description: Jump away 5 grids from your target. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Quiver | Daimikhad (45/45, 208% power, 43 apr) Daimikhad (45/45, 208% power, 43 apr)Requires: - Dexterity 35 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 4 Power: 209% Range: 1.4x Uses stats: 70% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +43 Physical crit. chance: +31.5% Capacity: 45 Turns elapse between self-loadings: 2 On weapon hit: * 15% chance to disease * 20% chance to curse the target Travel speed: +600% Damage (Ranged): +50 blight / +67 darkness Burst (radius 1) on hit: +21 fire Damage against: +32% Living When wielded/worn: Ammo reloads per turn: +5 Arrows are used with bows to pierce your foes to death. |
Light source | dwarven lantern 'Wildbane' dwarven lantern 'Wildbane'Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Physical power: +10 (+1 eff.) Defense: +22 (+6 eff.) Ranged Defense: +8 (+1 eff.) Changes stats: +7 Wil Changes resistances: +14% blight / +2% physical / +15% darkness / +14% light Changes damage: +6% blight / +15% darkness / +3% nature Damage affinity(heal): +5% darkness Critical mult.: +20.00% Physical save: +20 (+3 eff.) Spell save: +20 (+4 eff.) Mental save: +55 (+11 eff.) Cut immunity: +10% Equilibrium when hit: +0.12 Mana when firing critical spell: +1.00 Spellpower on spell critical (stacks up to 3 times): +2 Spellpower: +6 (+2 eff.) Spell crit. chance: +8% Mindpower: +12 (+2 eff.) Mental crit. chance: +10% Light radius: +14 Infravision radius: +11 See stealth: +32 See invisible: +65 The wearer is treated as an undead. The wearer no longer has to breathe. It can be used to activate talent Moonlight Ray, placing all other charms into a 3 cooldown : Effective talent level: 4.0 Power cost: 3 out of 8/8. Range: 10 Travel Speed: instantaneous Is: a spell Description: Focuses the power of the Moon into a beam of shadows, doing 358.47 damage. The damage dealt will increase with your Spellpower. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | voratun helm 'Morningnaught' (7 def, 13 armour) voratun helm 'Morningnaught' (7 def, 13 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Armour penetration: +8 Physical power: +12 (+2 eff.) Armour: +13 Defense: +7 (+2 eff.) Fatigue: +5% Effects on melee hit: * 45% chance to blind Damage when hit (Melee): 16 acid / 9 physical Changes stats: +26 Str / +29 Dex / +7 Wil / +8 Cun / +5 Con Changes resistances: +15% lightning / -9% light / +10% fire / +15% nature / +7% all / +23% acid / +15% physical / +12% cold / +12% mind / +20% darkness Changes resistances penetration: +5% acid / +15% mind Changes damage: +3% mind Physical save: +25 (+4 eff.) Spell save: +10 (+2 eff.) Life regen: +8.00 Maximum life: +88.00 Light radius: +4 Healing mod.: +30% Skullcracker multiplicator: +6 It can be used to activate talent Skullcracker, placing all other charms into a 7 cooldown : Effective talent level: 4.5 Power cost: 7 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 5935.5 Physical damage. If the attack hits, the target is confused (47% effect) for 6 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
On hands | Brodozor (0 def, 16 armour) Brodozor (0 def, 16 armour)Requires: - Talent Armour Training Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +46 (+7 eff.) Armour penetration: +24 Physical crit. chance: +14.0% Armour: +16 Armour Hardiness: +10% Damage (Melee): 14 light / 11 acid Changes stats: +3 Str / +18 Dex / +18 Cun / +21 Con Changes resistances: +8% acid / +9% physical / +11% light / +3% mind / +11% darkness Changes resistances penetration: +5% mind Changes damage: +8% light / +8% acid Critical mult.: +11.00% Physical save: +43 (+7 eff.) Spell save: +16 (+3 eff.) Mental save: +15 (+3 eff.) Disarm immunity: +73% Life regen: +0.40 Maximum stamina: +20.00 Spell crit. chance: +13% Mental crit. chance: +14% Infravision radius: +3 It can be used to activate talent Juggernaut, placing all other charms into a 11 cooldown : Effective talent level: 4.0 Power cost: 11 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 31% and provides a 17% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
Tool | Fognoon the dwarven-steel pickaxe (dig speed 5 turns) Fognoon the dwarven-steel pickaxe (dig speed 5 turns)Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 3 When wielded/worn: Armour penetration: +6 Physical power: +8 (+1 eff.) Fatigue: -7% Damage when hit (Melee): 8 darkness Changes stats: +5 Str Changes resistances: +24% darkness / +7% fire Changes resistances penetration: +25% nature Changes damage: +6% darkness Damage affinity(heal): +15% darkness Critical mult.: +16.00% Light radius: +2 Infravision radius: +9 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | voratun ring 'Grinontir' voratun ring 'Grinontir'Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +12 (+2 eff.) Effects on melee hit: * 30 arcane resource burn Changes stats: +15 Wil Changes resistances: +34% lightning / +9% blight / +40% cold / +3% nature / +3% fire Changes damage: +17% lightning / +17% cold / +9% acid / +7% all Mental save: +30 (+6 eff.) Spellpower: +20 (+5 eff.) Mindpower: +19 (+4 eff.) Rings can have magical properties. |
On fingers | voratun ring 'Lightwolf' voratun ring 'Lightwolf'Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +11 (+2 eff.) Damage when hit (Melee): 8 acid Changes stats: +9 Str / +8 Con Changes resistances: +43% acid / +9% light Changes resistances penetration: +20% light Changes damage: +17% acid / +6% light Stun/Freeze immunity: +32% Life regen: +2.90 Maximum life: +89.00 Healing mod.: +18% Rings can have magical properties. |
Around neck | Xerebeth XerebethPowered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Armour penetration: +1 Fatigue: -2% Changes stats: +9 Str / +7 Dex / +9 Mag / +9 Wil / +1 Con Changes resistances: +24% mind Changes resistances penetration: +10% arcane Changes damage: +7% acid / +7% physical / +8% darkness / +7% light / +7% temporal / +7% cold / +7% fire / +8% lightning Critical mult.: +3.00% Reduces incoming crit damage: 15.00% Physical save: +6 (+1 eff.) Blindness immunity: +36% Confusion immunity: +32% Maximum stamina: +15.00 Spellpower: +10 (+2 eff.) Spell crit. chance: +10% Infravision radius: +8 Sight radius: +2 See invisible: +12 Amulets can have magical properties. |
In main hand | Bilemistress (176% power, 9 apr) Bilemistress (176% power, 9 apr)Requires: - Dexterity 48 Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 5 Power: 176% Range: 1.3x Uses stats: 45% Dex, 45% Str Damage type: Light Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% On weapon hit: * Slows global speed by 43% * 22% chance to corrode armour On weapon crit: * wounds the target reducing their healing Damage (Melee): +8 nature / +5 darkness Burst (radius 2) on crit: +16 fire Damage against: +12% Living When wielded/worn: Physical crit. chance: +12.0% Physical power: +24 (+3 eff.) Damage when hit (Melee): 4 light Changes stats: +5 Con Changes resistances: +9% nature / +6% light Changes resistances penetration: +12% acid / +12% physical / +5% light / +12% fire Changes damage: +12% nature Disarm immunity: +22% Life regen: +2.00 Global speed: +5% Sharp, short and deadly. |
Around waist | Woetreason the hardened leather belt Woetreason the hardened leather beltPowered by arcane forces Infused by nature Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +11.0% Physical power: +14 (+2 eff.) Armour: +10 Defense: +11 (+3 eff.) Fatigue: -7% Damage when hit (Melee): 12 darkness / 12 physical Changes stats: +5 Str / +10 Dex / +5 Wil / +10 Cun Changes resistances: +11% fire / +11% cold Changes resistances penetration: +10% physical Changes damage: +12% physical Grants telepathy: Dragon Reduces incoming crit damage: 10.00% Maximum encumbrance: +42 Physical save: +35 (+6 eff.) Spell save: +25 (+5 eff.) Mental save: +24 (+5 eff.) Spellpower: +8 (+2 eff.) Mental crit. chance: +8% Infravision radius: +2 Size category: +1 A belt that goes around your waist. |
In off hand | voratun dagger 'Duathelgasher' (165% power, 9 apr) voratun dagger 'Duathelgasher' (165% power, 9 apr)Requires: - Dexterity 48 Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 5 Power: 165% Range: 1.3x Uses stats: 45% Dex, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 111% On weapon hit: * 40% chance to inflict damage reduction * 28% chance to corrode armour On weapon crit: * wounds the target reducing their healing Damage (Melee): +48 insidious poison / +16 darkness Damage against: +16% Living When wielded/worn: Accuracy: +12 (+2 eff.) Armour penetration: +24 Physical crit. chance: +11.0% Physical power: +12 (+2 eff.) Effects on melee hit: * 30% chance to gain 10% of a turn * 15% chance to inflict damage reduction * 50% chance to blind Damage when hit (Melee): 4 darkness Changes stats: +6 Dex Changes resistances: +9% darkness Changes resistances penetration: +9% acid / +24% physical / +5% light Changes damage: +23% physical / +3% darkness / +12% temporal Life regen: +2.00 Sharp, short and deadly. |
Cloak | Ivadhetha the Lightningobsidian (15 def, 0 armour) Ivadhetha the Lightningobsidian (15 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +32 (+5 eff.) Physical crit. chance: +4.0% Physical power: +4 (+1 eff.) Defense: +15 (+4 eff.) Fatigue: -13% Changes resistances: +3% acid / +3% temporal / +38% darkness / +5% arcane Changes resistances penetration: +36% darkness / +5% fire Changes damage: +42% darkness / +9% lightning Stealth bonus: +43 Physical save: +12 (+2 eff.) Maximum life: +69.00 Maximum stamina: +27.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | drakeskin leather armour 'Lightningream' (31 def, 14 armour) drakeskin leather armour 'Lightningream' (31 def, 14 armour)Requires: - Strength 20 Infused by nature Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Armour penetration: +16 Physical crit. chance: +16.0% Physical power: +10 (+1 eff.) Armour: +14 Defense: +31 (+8 eff.) Ranged Defense: +16 (+2 eff.) Fatigue: +8% Damage when hit (Melee): 24 acid Changes stats: +9 Str / +5 Dex / +1 Mag Changes resistances: +7% acid / +17% physical / +18% darkness / +9% cold Changes resistances penetration: +10% lightning / +10% arcane / +20% acid Allows you to breathe in: water Critical mult.: +20.00% Physical save: +24 (+4 eff.) Life regen: +4.00 Stamina each turn: +1.40 Maximum life: +71.00 Spellpower: +6 (+2 eff.) Light radius: +2 Movement speed: +20% Combat speed: +15% Casting speed: +15% Mental speed: +15% Healing mod.: +30% Chance to avoid any damage: +12% It can be used to activate talent Second Wind, placing all other charms into a 12 cooldown : Effective talent level: 4.0 Power cost: 12 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Take a deep breath to recover 50% of your stamina. A suit of armour made of leather. |
Inventory
Dark Codex: 'Rex Necrotrus' Dark Codex: 'Rex Necrotrus'Powered by arcane forces 2.00 Encumbrance. [Unique] Type: scroll / tome It can be used to gain knowledge of the darkest magics in a secluded, arcane-infused place or to summon a lich to aid you for 15 turns, costing 340 power out of 1000/1000. This skull-faced codex exudes a powerful scent of decay, but also seems to hum with arcane power. Perusal reveals images of death and rebirth embedded within flowing esoteric magical script. |
serendipitous steel amulet serendipitous steel amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Accuracy: +6 (+1 eff.) Defense: +5 (+1 eff.) Changes stats: +6 Lck Reduce all damage from unseen attackers: 10% Amulets can have magical properties. |
Ememitta EmemittaCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +7 (+1 eff.) Effects on melee hit: * 30 arcane resource burn Changes stats: +5 Cun / +6 Dex Changes resistances: +6% cold / +3% nature / +3% light Rings can have magical properties. |
painweaver's copper ring of speed painweaver's copper ring of speedCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +7 (+1 eff.) Physical power: +6 (+1 eff.) Defense: +6 (+2 eff.) Changes damage: +5% all Spellpower: +7 (+2 eff.) Mindpower: +7 (+1 eff.) Movement speed: +12% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 14 cooldown : Effective talent level: 3.0 Power cost: 14 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 31% for 5 turns. Rings can have magical properties. |
steel ring of fire (+22%) steel ring of fire (+22%)Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes resistances: +22% fire Changes damage: +11% fire Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. caustic stralite battleaxe of shearing (150% power, 3 apr)caustic stralite battleaxe of shearing (150% power, 3 apr) Requires: - Strength 35 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Power: 150% Range: 1.5x Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +7.5% Attack speed: 100% On weapon hit: * 34% chance to corrode armour When wielded/worn: Armour penetration: +19 Changes resistances penetration: +19% acid / +17% physical Changes damage: +19% physical Life regen: +3.00 Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. dwarven-steel battleaxe of crippling (135% power, 2 apr)dwarven-steel battleaxe of crippling (135% power, 2 apr) Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 3 It must be held with both hands. Power: 136% Range: 1.5x Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +6.5% Attack speed: 100% On weapon crit: * cripple the target When wielded/worn: Physical crit. chance: +16.0% Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. elemental dwarven-steel battleaxe of the mystic (139% power, 2 apr)elemental dwarven-steel battleaxe of the mystic (139% power, 2 apr) Requires: - Strength 24 Powered by arcane forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 3 It must be held with both hands. Power: 139% Range: 1.5x Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +6.5% Attack speed: 100% On weapon hit: * Random elemental explosion When wielded/worn: Changes stats: +7 Mag / +6 Wil Changes resistances penetration: +19% acid / +17% fire / +19% lightning / +19% cold Spellpower: +16 (+4 eff.) Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. plaguebringer's dwarven-steel battleaxe of crippling (134% power, 2 apr)plaguebringer's dwarven-steel battleaxe of crippling (134% power, 2 apr) Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 3 It must be held with both hands. Power: 134% Range: 1.5x Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +6.5% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 3). On weapon hit: * 20% chance to disease On weapon crit: * cripple the target Damage (Melee): +16 blight When wielded/worn: Physical crit. chance: +14.0% Disease immunity: +32% Massive two-handed battleaxes. |
Kinetic Spike (147% power, 40 apr) Kinetic Spike (147% power, 40 apr)Requires: - Willpower 42 Infused by psionic forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 5 Power: 147% Range: 1.3x Uses stats: 30% Wil, 40% Dex, 30% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +40 Physical crit. chance: +10.0% Attack speed: 100% When wielded/worn: Accuracy: +8 (+1 eff.) Physical power: +15 (+2 eff.) Changes resistances penetration: +30% physical Talent mastery: +0.20 Psionic / Augmented striking It can be used to fires a bolt of kinetic force (range 8), dealing 150% (physical) weapon damage, costing 4 power out of 10/10. A simple, rudely crafted stone hilt, this object manifests a blade of wavering, nearly invisible force, like a heat haze, as you grasp it. Despite its simple appearance, it is capable of shearing through solid granite, in the hands of those with the necessary mental fortitude to use it properly. |
Life Drinker (152% power, 11 apr) Life Drinker (152% power, 11 apr)Requires: - Magic 44 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 5 Power: 152% Range: 1.3x Uses stats: 55% Mag, 35% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +11 Physical crit. chance: +18.0% Attack speed: 100% When wielded/worn: Changes stats: +6 Cun / +6 Mag Changes damage: +15% blight / +15% darkness / +15% acid Spellpower: +12 (+3 eff.) Spell crit. chance: +10% Infravision radius: +2 Talent on hit(spell): Blood Grasp (15% chance level 2). It can be used to activate talent Worm Rot (costing 14 power out of 50/50) : Effective talent level: 2.0 Power cost: 14 out of 50/50. Range: 6 Travel Speed: 600% of base Is: a spell Description: Infects the target with parasitic carrion worm larvae for 6 turns. Each turn the disease will remove a beneficial physical effect and deal 21.34 acid and 16.29 blight damage. If not cleared after five turns it will inflict 292.80 acid damage as the larvae hatch, removing the effect but spawning a full grown carrion worm mass near the target's location. Black blood for foul deeds. This dagger serves evil. |
Moon (136% power, 30 apr) Moon (136% power, 30 apr)Requires: - Cunning 24 - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 It is part of a set of items. The moon shines alone in a starless sky. Power: 137% Range: 1.3x Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +30 Physical crit. chance: +10.0% Attack speed: 100% Damage (Melee): +20 darkness When wielded/worn: Changes damage: +10% darkness Light radius: -1 A viciously curved blade that a folk story says is made from a material that originates from the moon. Devouring the light around it, it fades. |
Orc Feller (156% power, 11 apr) Orc Feller (156% power, 11 apr)Requires: - Dexterity 44 Crafted by a master 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 5 Power: 156% Range: 1.3x Uses stats: 35% Str, 55% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +11 Physical crit. chance: +18.0% Attack speed: 100% When wielded/worn: Changes stats: +4 Cun / +5 Dex Changes damage: +8% light / +10% physical Grants telepathy: Humanoid/Orc Pinning immunity: +50% Light radius: +1 During the invasion of Eldoral the Halfling Rogue Herah is said to have slain over one hundred orcs while defending a group of refugees. |
Ragyndil the voratun dagger (162% power, 9 apr) Ragyndil the voratun dagger (162% power, 9 apr)Requires: - Dexterity 48 Infused by arcane disrupting forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 5 Power: 162% Range: 1.3x Uses stats: 45% Dex, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 111% On weapon hit: * Slows global speed by 16% * leeches stamina from the target On weapon crit: * cripple the target Damage (Melee): +16 mind Burst (radius 1) on hit: +8 mind When wielded/worn: Accuracy: +10 (+1 eff.) Armour penetration: +11 Physical crit. chance: +22.0% Damage when hit (Melee): 16 nature slow Changes stats: +5 Dex / +1 Mag Changes resistances: +9% acid / +6% fire / +3% nature Grants telepathy: Dragon Critical mult.: +16.00% Reduces incoming crit damage: 15.00% Equilibrium when hit: +0.04 It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 3 turns. Sharp, short and deadly. |
Spellblaze Shard (120% power, 10 apr) Spellblaze Shard (120% power, 10 apr)Requires: - Dexterity 17 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 2 Power: 121% Range: 1.3x Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +10 Physical crit. chance: +12.0% Attack speed: 100% Lifesteal (this weapon only): +6% Damage (Melee): +10 blight / +10 fire burn Burst (radius 2) on crit: +20 infective blight / +20 fire When wielded/worn: Changes stats: +5 Mag Changes resistances: +10% blight / +10% fire This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle. |
Umbral Razor (129% power, 10 apr) Umbral Razor (129% power, 10 apr)Requires: - Dexterity 32 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 2 Power: 129% Range: 1.3x Uses stats: 45% Dex, 10% Mag, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +10 Physical crit. chance: +9.0% Attack speed: 100% Damage conversion: 50% darkness When wielded/worn: Changes stats: +4 Cun / +4 Mag Changes resistances: +10% darkness Changes resistances penetration: +10% darkness Changes damage: +5% darkness Stealth bonus: +10 It can be used to activate talent Invoke Darkness (costing 3 power out of 10/10) : Effective talent level: 2.0 Power cost: 3 out of 10/10. Range: 10 Travel Speed: 2000% of base Is: a spell Description: Conjures up a bolt of darkness, doing 268.87 darkness damage. At level 3, it will create a beam of shadows. At level 5, none of your Nightfall spells will hurt your minions. The damage will increase with your Spellpower. This dagger seems to be formed of pure shadows, with a strange miasma surrounding it. |
Unerring Scalpel (111% power, 25 apr) Unerring Scalpel (111% power, 25 apr)Requires: - Cunning 16 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 1 Power: 111% Range: 1.3x Uses stats: 45% Str, 55% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +25 Physical crit. chance: +0.0% Attack speed: 100% Damage Shield penetration (this weapon only): +50% When wielded/worn: Accuracy: +20 (+3 eff.) Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments. |
This item will automatically be transmogrified when you leave the level. elemental iron dagger of massacre (112% power, 5 apr)elemental iron dagger of massacre (112% power, 5 apr) Requires: - Dexterity 11 Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Power: 112% Range: 1.3x Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 Physical crit. chance: +4.0% Attack speed: 100% On weapon hit: * Random elemental explosion When wielded/worn: Changes resistances penetration: +8% acid / +8% fire / +8% lightning / +8% cold Sharp, short and deadly. |
elemental voratun dagger of rage (148% power, 9 apr) elemental voratun dagger of rage (148% power, 9 apr)Requires: - Dexterity 48 Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Power: 149% Range: 1.3x Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% On weapon hit: * Random elemental explosion When wielded/worn: Accuracy: +12 (+2 eff.) Changes stats: +4 Str Changes resistances penetration: +12% acid / +11% fire / +12% lightning / +12% cold Changes damage: +6% physical Stamina when hit: +1.00 Sharp, short and deadly. |
slime-covered iron dagger of massacre (111% power, 5 apr) slime-covered iron dagger of massacre (111% power, 5 apr)Requires: - Dexterity 11 Infused by arcane disrupting forces Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Power: 111% Range: 1.3x Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 Physical crit. chance: +4.0% Attack speed: 100% On weapon hit: * Slows global speed by 4% Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. resonating living mindstar of frost (113% power, 40 apr, mind damage)resonating living mindstar of frost (113% power, 40 apr, mind damage) Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. This mindstar will resonate with other psionic mindstars. This natural frost should be returned to the wyrm. Power: 113% Range: 1.1x Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Armour: +10 Damage when hit (Melee): 20 ice Changes resistances: +10% mind / +20% cold Changes resistances penetration: +10% mind / +20% cold Changes damage: +10% mind / +19% cold Psi when hit: +2.50 Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Damage Resonance (when hit): +16% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. dragonbone vilestaff of greater warding (136% power, 6 apr, fire element)dragonbone vilestaff of greater warding (136% power, 6 apr, fire element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Power: 137% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Armour: +12 Defense: +12 (+3 eff.) Maximum wards: +3 fire Changes damage: +30% fire Talents granted: +5 Ward +1 Command Staff Spellpower: +15 (+4 eff.) Spell crit. chance: +5% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. earthen yew starstaff of blasting (120% power, 4 apr, temporal element)earthen yew starstaff of blasting (120% power, 4 apr, temporal element) Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Power: 121% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Armour: +7 Armour Hardiness: +8% Changes damage: +20% temporal Talent granted: +1 Command Staff Physical save: +8 (+1 eff.) Spellpower: +17 (+4 eff.) Spell crit. chance: +11% It can be used to unleash an elemental blastwave, dealing 99.19 - 119.03 temporal damage in a radius 4 around the user, putting all charms on cooldown for 4 turns. Staves designed for wielders of magic, by the greats of the art. |
cleansing rough leather belt of life cleansing rough leather belt of lifeInfused by nature Infused by arcane disrupting forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +5% acid / +6% blight Life regen: +0.70 Healing mod.: +13% A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level. grounding hardened leather belt of dampeninggrounding hardened leather belt of dampening Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes resistances: +8% acid / +9% temporal / +8% fire / +8% cold / +19% lightning A belt that goes around your waist. |
monstrous rough leather belt of recklessness monstrous rough leather belt of recklessnessInfused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical crit. chance: +4.0% Physical power: +9 (+1 eff.) Changes stats: +4 Str / +4 Con Critical mult.: +6.00% Physical save: +6 (+1 eff.) Size category: +1 A belt that goes around your waist. |
Dazzlekin the cashmere cloak (10 def, 0 armour) Dazzlekin the cashmere cloak (10 def, 0 armour)Powered by arcane forces Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +10 (+3 eff.) Effects on melee hit: * 30% chance to inflict damage reduction Damage when hit (Melee): 8 light Changes stats: +3 Dex / +9 Mag / +8 Wil / +3 Cun Changes resistances: +15% fire / +19% light / +9% darkness Changes damage: +3% light / +3% darkness Stealth bonus: +9 Spell crit. chance: +11% Light radius: +2 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
cashmere cloak 'Glowire' (47 def, 8 armour) cashmere cloak 'Glowire' (47 def, 8 armour)Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +27 (+4 eff.) Armour: +8 Defense: +47 (+11 eff.) Fatigue: -7% Changes stats: +5 Cun / +10 Wil Changes resistances: +18% fire / +35% darkness / +21% light Changes resistances penetration: +27% darkness / +5% arcane Changes damage: +34% darkness Grants telepathy: Dragon Reduces incoming crit damage: 5.00% Stealth bonus: +41 Physical save: +52 (+9 eff.) Spell save: +19 (+4 eff.) Mental save: +19 (+4 eff.) Maximum life: +70.00 Maximum stamina: +24.00 Mental crit. chance: +7% Light radius: +2 See invisible: +6 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
murderer's linen cloak of Eldoral (1 def, 0 armour) murderer's linen cloak of Eldoral (1 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Accuracy: +3 (+0 eff.) Armour penetration: +4 Defense: +1 (+0 eff.) Changes stats: +4 Cun / +4 Dex A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
resilient linen cloak of Eldoral (1 def, 0 armour) resilient linen cloak of Eldoral (1 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Changes stats: +1 Cun / +1 Dex Maximum life: +31.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Aluruilen (0 def, 5 armour) Aluruilen (0 def, 5 armour)Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour penetration: +13 Physical crit. chance: +5.0% Physical power: +5 (+1 eff.) Armour: +5 Fatigue: -3% Changes stats: +2 Dex / +8 Wil / +9 Cun / +11 Con Changes resistances: +13% fire / +15% cold Changes resistances penetration: +5% arcane / +9% physical Changes damage: +6% arcane Critical mult.: +15.00% Maximum encumbrance: +50 Physical save: +35 (+6 eff.) Spell save: +9 (+2 eff.) Mental save: +25 (+5 eff.) Mana when firing critical spell: +2.00 Spellpower on spell critical (stacks up to 3 times): +2 Spell crit. chance: +3% Mindpower: +9 (+2 eff.) It can be used to activate talent Disengage, placing all other charms into a 6 cooldown : Effective talent level: 1.5 Power cost: 6 out of 15/15. Range: 7 Travel Speed: instantaneous Description: Jump away 3 grids from your target. A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level. Loregar the Stokebone (13 def, 7 armour)Loregar the Stokebone (13 def, 7 armour) Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 1 When wielded/worn: Armour: +7 Defense: +13 (+3 eff.) Fatigue: +1% Damage when hit (Melee): 12 acid Changes stats: +3 Str / +4 Dex / +7 Mag / +6 Cun / +9 Con Changes resistances: +6% acid / +7% fire / +7% cold Changes resistances penetration: +10% acid / +5% fire Changes damage: +18% acid / +6% blight Reduces incoming crit damage: 15.00% Physical save: +39 (+6 eff.) Spell save: +3 (+1 eff.) Mental save: +39 (+8 eff.) Disease immunity: +26% Stamina each turn: +0.70 Maximum life: +10.00 Maximum stamina: +16.00 Spellpower: +9 (+2 eff.) Lowers spell cool-downs by: 10% Infravision radius: +2 It can be used to activate talent Evasion, placing all other charms into a 11 cooldown : Effective talent level: 4.5 Power cost: 11 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 41% chance to completely evade them and granting you 77 defense for 17 turns. Duration increases with Willpower, and chance to evade and defense with Cunning and Dexterity. A pair of boots made of leather. |
miner's pair of iron boots of uncanny dodging (2 def, 8 armour) miner's pair of iron boots of uncanny dodging (2 def, 8 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +8 Defense: +2 (+1 eff.) Ranged Defense: +2 (+0 eff.) Fatigue: +2% Infravision radius: +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of hardened leather boots 'Searrupture' (0 def, 3 armour) pair of hardened leather boots 'Searrupture' (0 def, 3 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Damage when hit (Melee): 4 light / 8 fire Changes stats: +9 Lck / +3 Dex Changes resistances: +3% light Changes resistances penetration: +5% light Changes damage: +21% fire Stealth bonus: +10 Silence immunity: +63% Confusion immunity: +53% Stun/Freeze immunity: +67% Stamina each turn: +0.70 Maximum stamina: +28.00 Light radius: +1 A pair of boots made of leather. |
Blastmaster (0 def, 3 armour) Blastmaster (0 def, 3 armour)Requires: - Talent Armour Training Powered by arcane forces Infused by nature Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +18 (+3 eff.) Physical power: +36 (+5 eff.) Armour: +3 Damage (Melee): 15 nature / 10 arcane Changes stats: +10 Str / +11 Dex / +10 Mag / +9 Wil / +2 Cun Changes resistances: +7% nature / +10% arcane Changes damage: +8% nature Infravision radius: +1 It can be used to activate talent Disperse Magic, placing all other charms into a 7 cooldown : Effective talent level: 3.0 Power cost: 7 out of 20/20. Range: 10 Travel Speed: instantaneous Is: a spell Description: Removes up to 3 magical effects (good effects from foes, and bad effects from friends) from the target. At level 3, it can be targeted. Metal gloves protecting the hands up to the middle of the lower arm. |
brawler's dwarven-steel gauntlets of the verdant (0 def, 2 armour) brawler's dwarven-steel gauntlets of the verdant (0 def, 2 armour)Requires: - Talent Armour Training Infused by arcane disrupting forces Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Changes stats: +3 Str / +3 Dex / +4 Cun Changes resistances: +8% blight / +7% darkness / +9% arcane Damage affinity(heal): +8% nature Talent mastery: +0.20 Wild-gift / Antimagic Talent cooldown: Double Strike (-1 turn) Physical save: +8 (+1 eff.) Spell save: +11 (+2 eff.) Metal gloves protecting the hands up to the middle of the lower arm. |
naturalist's rough leather gloves of dexterity (+2) (0 def, 1 armour) naturalist's rough leather gloves of dexterity (+2) (0 def, 1 armour)Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +10 (+1 eff.) Armour: +1 Damage (Melee): 5 nature Changes stats: +2 Dex Changes resistances: +6% nature Changes damage: +3% nature Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Mayitta the Charnoon (0 def, 7 armour) Mayitta the Charnoon (0 def, 7 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Physical power: +9 (+1 eff.) Armour: +7 Fatigue: +3% Effects on melee hit: * 40% chance to corrode armour Damage when hit (Melee): 8 acid / 12 fire Changes stats: +5 Str / +5 Wil Changes resistances: +9% physical / +13% light / +14% darkness Changes resistances penetration: +5% acid Changes damage: +9% acid / +3% fire Physical save: +10 (+2 eff.) Infravision radius: +3 A cap made of leather. |
Siladhevena (15 def, 14 armour) Siladhevena (15 def, 14 armour)Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Physical power: +11 (+2 eff.) Armour: +14 Defense: +15 (+4 eff.) Ranged Defense: +8 (+1 eff.) Fatigue: +5% Changes stats: +6 Str / +7 Dex / +16 Wil / +4 Cun Changes resistances: +3% temporal / +11% physical / +3% mind / +14% fire / +14% blight / +13% cold / +3% nature / +6% all Changes resistances penetration: +5% mind Reduces incoming crit damage: 15.00% Physical save: +26 (+4 eff.) Mental save: +13 (+3 eff.) Blindness immunity: +15% Mindpower: +5 (+1 eff.) A cap made of leather. |
Steel Helm of Garkul (0 def, 6 armour) Steel Helm of Garkul (0 def, 6 armour)Requires: - Strength 16 - Talent Armour Training Infused by nature 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 It is part of a set of items. Another of Garkul's heirlooms would bring out his spirit. When wielded/worn: Armour: +6 Fatigue: +8% Changes stats: +5 Str / +4 Wil / +5 Con Changes damage: +10% physical Talent mastery: +0.20 Technique / Thuggery Physical save: +12 (+2 eff.) Spell save: +12 (+2 eff.) Mental save: +12 (+2 eff.) Skullcracker multiplicator: +5 A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
hardened leather cap 'Gloomthorn' (0 def, 3 armour) hardened leather cap 'Gloomthorn' (0 def, 3 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Physical power: +9 (+1 eff.) Armour: +3 Fatigue: +3% Effects on melee hit: * 15% chance to inflict damage reduction Damage when hit (Melee): 8 darkness Changes stats: +10 Str / +8 Con Changes resistances: +12% lightning / +14% light / +17% darkness Changes damage: +12% darkness / +6% lightning A cap made of leather. |
miner's rough leather cap of constitution (+3) (0 def, 2 armour) miner's rough leather cap of constitution (+3) (0 def, 2 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +2 Fatigue: +1% Changes stats: +3 Con Infravision radius: +1 A cap made of leather. |
This item will automatically be transmogrified when you leave the level. fearforged dwarven-steel mail armour of thunder (3 def, 8 armour)fearforged dwarven-steel mail armour of thunder (3 def, 8 armour) Requires: - Strength 28 - Talent Armour Training Powered by arcane forces 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Physical crit. chance: +8.0% Physical power: +19 (+3 eff.) Armour: +8 Defense: +3 (+1 eff.) Fatigue: +27% Changes stats: +6 Str / +8 Mag / +7 Wil / +8 Con Changes resistances: +13% lightning / +11% fire / -16% light / +11% darkness Physical save: +8 (+1 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) Spellpower: +17 (+4 eff.) Spell crit. chance: +7% Mindpower: +17 (+3 eff.) Mental crit. chance: +7% A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. fortifying stralite mail armour of command (17 def, 17 armour)fortifying stralite mail armour of command (17 def, 17 armour) Requires: - Strength 38 - Talent Armour Training Crafted by a master Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +17 Defense: +17 (+4 eff.) Fatigue: +16% Changes stats: +6 Str / +5 Cun / +6 Con Mental save: +22 (+4 eff.) Maximum life: +86.00 A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. radiant stralite mail armour of spell shielding (4 def, 8 armour)radiant stralite mail armour of spell shielding (4 def, 8 armour) Requires: - Strength 38 - Talent Armour Training Powered by arcane forces Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +8 Defense: +4 (+1 eff.) Fatigue: +16% Damage when hit (Melee): 11 light Changes stats: +5 Wil Changes resistances: +23% blight / +20% darkness / +9% arcane Spell save: +22 (+4 eff.) Light radius: +2 A suit of armour made of mail. |
Abyssfear the drakeskin leather armour (30 def, 23 armour) Abyssfear the drakeskin leather armour (30 def, 23 armour)Requires: - Strength 20 Powered by arcane forces Crafted by a master Infused by psionic forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Physical crit. chance: +8.0% Physical power: +21 (+3 eff.) Armour: +23 Defense: +30 (+7 eff.) Fatigue: +8% Damage when hit (Melee): 12 fire Changes stats: +9 Str / +17 Mag / +7 Wil / +11 Cun Changes resistances: +15% lightning / +52% cold Mental save: +50 (+10 eff.) Spellpower on spell critical (stacks up to 3 times): +4 Maximum mana: +40.00 Spellpower: +21 (+5 eff.) Spell crit. chance: +11% Mindpower: +25 (+5 eff.) Mental crit. chance: +9% A suit of armour made of leather. |
Eel-skin armour (10 def, 1 armour) Eel-skin armour (10 def, 1 armour)Infused by nature 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +1 Defense: +10 (+3 eff.) Fatigue: +2% Changes stats: +3 Cun / +2 Dex Poison immunity: +30% Talent on hit(nature): Call Lightning (10% chance level 2). It can be used to activate talent Call Lightning (costing 7 power out of 50/50) : Effective talent level: 2.0 Power cost: 7 out of 50/50. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 113.58 to 340.74 damage. The damage will increase with your Mindpower. This armour seems to have been patched together from many eels. Yuck. |
This item will automatically be transmogrified when you leave the level. Gilemakhad (51 def, 8 armour)Gilemakhad (51 def, 8 armour) Requires: - Strength 20 Infused by nature Crafted by a master Infused by psionic forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Physical crit. chance: +6.0% Physical power: +10 (+1 eff.) Armour: +8 Defense: +51 (+12 eff.) Ranged Defense: +46 (+7 eff.) Fatigue: +8% Effects on melee hit: * 38% chance to disease Damage (Melee): 10 lightning Damage (Ranged): 9 lightning Damage when hit (Melee): 14 light / 8 acid Changes stats: +10 Dex / +17 Wil / +8 Cun Changes resistances: +25% lightning / +28% darkness / +30% blight / +56% cold / +6% acid Changes resistances penetration: +5% blight Changes damage: +9% arcane / +6% blight Critical mult.: +19.00% Spell save: +32 (+6 eff.) Mental save: +25 (+5 eff.) Life regen: +27.20 Mana when firing critical spell: +1.00 Spellpower on spell critical (stacks up to 3 times): +4 Maximum life: +108.00 Light radius: +2 Movement speed: +40% Healing mod.: +59% A suit of armour made of leather. |
Tulegrim (23 def, 7 armour) Tulegrim (23 def, 7 armour)Requires: - Strength 18 Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +23 (+6 eff.) Ranged Defense: +10 (+1 eff.) Fatigue: +8% Changes stats: +17 Str / +11 Dex Changes resistances: +6% acid / +8% physical / +21% darkness / +3% temporal / +32% cold / +6% nature / +3% light Physical save: +13 (+2 eff.) Spell save: +12 (+2 eff.) Light radius: +1 Movement speed: +20% It can be used to activate talent Track, placing all other charms into a 11 cooldown : Effective talent level: 3.0 Power cost: 11 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 53 for 6 turns. The radius will increase with your Cunning. A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. drakeskin leather armour of command (20 def, 18 armour)drakeskin leather armour of command (20 def, 18 armour) Requires: - Strength 20 Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +18 Defense: +20 (+5 eff.) Fatigue: +8% Changes stats: +6 Cun Mental save: +25 (+5 eff.) A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. marauder's hardened leather armour of natural resilience (10 def, 6 armour)marauder's hardened leather armour of natural resilience (10 def, 6 armour) Requires: - Strength 16 Infused by arcane disrupting forces Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +10 (+3 eff.) Fatigue: +8% Changes stats: +8 Str / +8 Dex Changes resistances: +16% nature / +16% blight Reduced damage from: +11% Unnatural Physical save: +14 (+2 eff.) A suit of armour made of leather. |
miasmic drakeskin leather armour of command (10 def, 13 armour) miasmic drakeskin leather armour of command (10 def, 13 armour)Requires: - Strength 20 Infused by nature Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour penetration: +5 Armour: +13 Defense: +10 (+3 eff.) Fatigue: +8% Damage (Melee): 5 acid Damage (Ranged): 8 acid Changes stats: +3 Cun Changes resistances: +18% acid / +25% nature Mental save: +14 (+3 eff.) A suit of armour made of leather. |
spiked rough leather armour (1 def, 2 armour) spiked rough leather armour (1 def, 2 armour)Requires: - Strength 10 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 (+0 eff.) Fatigue: +6% Damage when hit (Melee): 10 physical A suit of armour made of leather. |
Loamwilter (12 def, 48 armour, 631 block) Loamwilter (12 def, 48 armour, 631 block)Requires: - Strength 48 - Talent Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 5 When wielded/worn: Physical crit. chance: +11.0% Physical power: +20 (+3 eff.) Armour: +48 Defense: +12 (+3 eff.) Ranged Defense: +12 (+2 eff.) Fatigue: +14% Damage (Melee): 9 acid Damage when hit (Melee): 42 nature / 34 acid Changes stats: +13 Con Changes resistances: +12% acid / +13% lightning / +37% blight / +28% fire / +40% nature / +43% cold Talent granted: +5 Block Critical mult.: +10.00% Physical save: +30 (+5 eff.) Poison immunity: +25% Disease immunity: +15% Confusion immunity: +15% Maximum life: +211.00 Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. cosmic steel shield of lightning resistance (+19%) (6 def, 2 armour, 39 block)cosmic steel shield of lightning resistance (+19%) (6 def, 2 armour, 39 block) Requires: - Strength 16 - Talent Armour Training (level 2) Powered by arcane forces Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 2 When wielded/worn: Armour: +2 Defense: +6 (+2 eff.) Ranged Defense: +6 (+1 eff.) Fatigue: +8% Changes resistances: +19% lightning / +9% light / +8% darkness Talent granted: +2 Block Special effect on block: Unleash the fury of the cosmos, dealing light and darkness damage to your attackers Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. Airstoker the quiver of elven-wood arrows (18/46, 177% power, 33 apr)Airstoker the quiver of elven-wood arrows (18/46, 177% power, 33 apr) Requires: - Dexterity 35 Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 4 Power: 178% Range: 1.4x Uses stats: 70% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +32 Armour Penetration: +33 Physical crit. chance: +61.5% Capacity: 46 On weapon hit: * 56% chance to corrode armour * 10% chance to crush the target On weapon crit: * wounds the target * cripple the target Travel speed: +400% Damage (Ranged): +62 lightning / +8 acid / +12 arcane / +17 gravity / +15 bleed / +8 mind / +12 blight Burst (radius 1) on hit: +24 lightning Burst (radius 2) on crit: +30 lightning / +4 mind When wielded/worn: Ammo reloads per turn: +4 Arrows are used with bows to pierce your foes to death. |
Halukath (22/22, 138% power, 14 apr) Halukath (22/22, 138% power, 14 apr)Requires: - Dexterity 24 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 3 Power: 138% Range: 1.4x Uses stats: 70% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +14 Physical crit. chance: +4.0% Capacity: 22 On weapon hit: * 20% chance to curse the target * 25% chance for lightning to arc to a second target Travel speed: +200% Damage (Ranged): +10 blight / +4 physical / +26 darkness / +8 lightning Damage against: +14% Living When wielded/worn: Ammo reloads per turn: +4 Arrows are used with bows to pierce your foes to death. |
Hildil the Arcsteel (23/23, 165% power, 18 apr) Hildil the Arcsteel (23/23, 165% power, 18 apr)Requires: - Dexterity 48 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 5 Power: 166% Range: 1.4x Uses stats: 70% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +25 Armour Penetration: +18 Physical crit. chance: +15.0% Capacity: 23 On weapon hit: * 20% chance to torment the target On weapon crit: * wounds the target * cripple the target Travel speed: +100% Damage (Ranged): +4 lightning / +14 temporal / +20 darkness / +12 physical / +18 bleed / +15 mind / +16 nature Burst (radius 2) on crit: +8 mind / +8 physical When wielded/worn: Ammo reloads per turn: +3 Arrows are used with bows to pierce your foes to death. |
Void Quiver (0/0, 156% power, 30 apr) Void Quiver (0/0, 156% power, 30 apr)Requires: - Dexterity 32 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 5 Power: 156% Range: 1.4x Uses stats: 70% Dex, 10% Mag, 50% Str Damage type: Temporal darkness Accuracy bonus: +0.2% crit / acc Armour Penetration: +30 Physical crit. chance: +6.0% Capacity: 0 When this weapon hits: Spatial Tether (10% chance level 1). When this weapon hits: Dimensional Anchor (5% chance level 1). An endless supply of arrows lay within this deep black quiver. Tiny white lights dot its surface. |
2 agate 2 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
1367 alchemist agate 1367 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
23 onyx 23 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne Azurite Windborne AzuritePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Air currents swirl around this bright blue jewel. |
22 aquamarine 22 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
16 lapis lazuli 16 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+1 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 opal 8 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
13 sapphire 13 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+2 eff.) Physical save: +8 (+1 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) When used to imbue an object: Defense: +8 (+2 eff.) Physical save: +8 (+1 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
18 topaz 18 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when hit (Melee): 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
iron pickaxe (dig speed 38 turns) iron pickaxe (dig speed 38 turns)3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
19 emerald 19 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
12 jade 12 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 spinel 3 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 turquoise 5 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Branodorath BranodorathInfused by nature Infused by arcane disrupting forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 5 When wielded/worn: Armour penetration: +12 Physical crit. chance: +5.0% Physical power: +9 (+1 eff.) Defense: +27 (+7 eff.) Effects on melee hit: * 10 arcane resource burn Changes stats: +5 Wil Changes resistances: +9% acid / +3% light / +9% nature / +5% arcane / +3% all Changes resistances penetration: +11% all Critical mult.: +20.00% Physical save: +38 (+6 eff.) Spell save: +43 (+8 eff.) Mental save: +33 (+7 eff.) Light radius: +6 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
dwarven lantern 'Sulfurnigh' dwarven lantern 'Sulfurnigh'Powered by arcane forces Crafted by a master Infused by psionic forces 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 5 When wielded/worn: Armour penetration: +27 Defense: +14 (+4 eff.) Effects on melee hit: * Slows global speed by 45% * 38% chance to disease Damage when hit (Melee): 12 blight Changes stats: +30 Cun / +8 Mag Changes resistances: +15% blight / +6% temporal / +27% darkness Changes resistances penetration: +5% blight / +29% all Changes damage: +12% blight / +9% temporal / +15% light / +3% nature Damage affinity(heal): +5% light Physical save: +20 (+3 eff.) Spell save: +20 (+4 eff.) Mental save: +46 (+9 eff.) Spellpower: +23 (+6 eff.) Spell crit. chance: +6% Light radius: -17 Infravision radius: +30 See stealth: +44 See invisible: +61 The wearer is treated as an undead. The wearer no longer has to breathe. It can be used to activate talent Retch, placing all other charms into a 11 cooldown : Effective talent level: 2.0 Power cost: 11 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns, and deals 58 blight damage or heals 77 life. Creatures standing in the retch also have 11% chance to remove a physical effect each turn. Undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
scorching brass lantern of focus scorching brass lantern of focusPowered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when hit (Melee): 13 fire Changes stats: +4 Wil Changes resistances: +6% fire Changes damage: +6% mind Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
2 bloodstone 2 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 fire opal 5 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
17 garnet 17 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
10 ruby 10 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Gilewen the Abyssscar (19/19, 168% power, 3 apr) Gilewen the Abyssscar (19/19, 168% power, 3 apr)Requires: - Dexterity 24 Infused by nature Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. [Unique] Type: ammo / shot ; tier 3 Power: 168% Range: 1.2x Uses stats: 70% Dex, 50% Cun Damage type: Fire Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +5.0% Capacity: 19 On weapon hit: * Slows global speed by 11% * leeches stamina from the target Damage (Ranged): +20 fire / +7 temporal / +13 nature Burst (radius 1) on hit: +16 fire Burst (radius 2) on crit: +12 fire Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. hateful pouch of voratun shots of gravity (21/21, 164% power, 6 apr)hateful pouch of voratun shots of gravity (21/21, 164% power, 6 apr) Requires: - Dexterity 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: ammo / shot ; tier 5 Power: 165% Range: 1.2x Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +7.0% Capacity: 21 On weapon hit: * 10% chance to crush the target Damage (Ranged): +20 gravity / +23 darkness Damage against: +20% Living Shots are used with slings to pummel your foes to death. |
pouch of steel shots 'Fogwolf' (19/19, 122% power, 2 apr) pouch of steel shots 'Fogwolf' (19/19, 122% power, 2 apr)Requires: - Dexterity 16 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. [Unique] Type: ammo / shot ; tier 2 Power: 122% Range: 1.2x Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +4.5% Capacity: 19 On weapon hit: * 5% chance to gain 10% of a turn * 20% chance to corrode armour * 25% chance to put talents on cooldown * 25% chance for lightning to arc to a second target Damage (Ranged): +9 lightning / +5 temporal / +16 darkness Burst (radius 1) on hit: +8 darkness Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. Mardabar [power 267] (17 cooldown)Mardabar [power 267] (17 cooldown) Infused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 3 When wielded/worn: Changes resistances: +9% blight Maximum wards: +7 physical / +8 mind / +9 darkness Changes resistances penetration: +15% arcane / +10% blight Talents cooldown: Telekinetic Blast (+20 turn) Silence (+5 turn) Talents granted: +14 Telekinetic Blast +4 Silence +3 Ward Mana each turn: +0.16 Mana when firing critical spell: +2.00 Maximum mana: +40.00 Spellpower: +4 (+1 eff.) Damage Shield penetration: +30% Defense after a teleport: +20 Resist all after a teleport: +8% New effects duration reduction after a teleport: +35% It can be used to setup a psionic shield, reducing all lightning, blight, mind, and darkness damage by 267 for 7 turns, putting all charms on cooldown for 17 turns. When used: 100% chance to regenerate 19 hate. Torques are made by powerful psionics to store psionic powers. |
27 amethyst 27 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Burning Star Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 It can be used to map surroundings within range 20, costing 11 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
5 diamond 5 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 moonstone 2 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+3 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+2 eff.) When used to imbue an object: Defense: +10 (+3 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
10 pearl 10 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
17 quartz 17 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
15 amber 15 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
ametrine ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine 3 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Telmindra the Cornac Marauder level 49
13rd Dusk 122nd year of Ascendancy at 07:06 see stats
By Telmindra the Cornac Marauder level 42
9th Dusk 122nd year of Ascendancy at 02:58 see stats
By Telmindra the Cornac Marauder level 52
23rd Dusk 122nd year of Ascendancy at 06:11 see stats
By Telmindra the Cornac Marauder level 37
4th Dusk 122nd year of Ascendancy at 04:11 see stats
By Telmindra the Cornac Marauder level 64
28th Dusk 122nd year of Ascendancy at 10:28 see stats
By Telmindra the Cornac Marauder level 79
35th Dusk 122nd year of Ascendancy at 05:44 see stats
By Telmindra the Cornac Marauder level 30
7th Flare 122nd year of Ascendancy at 21:07 see stats
By Telmindra the Cornac Marauder level 51
17th Dusk 122nd year of Ascendancy at 22:41 see stats
By Telmindra the Cornac Marauder level 77
33rd Dusk 122nd year of Ascendancy at 21:38 see stats
By Telmindra the Cornac Marauder level 88
43rd Dusk 122nd year of Ascendancy at 07:38 see stats
By Telmindra the Cornac Marauder level 102
52nd Dusk 122nd year of Ascendancy at 06:08 see stats
By Telmindra the Cornac Marauder level 48
12nd Dusk 122nd year of Ascendancy at 12:35 see stats
By Telmindra the Cornac Marauder level 10
4th Mirth 122nd year of Ascendancy at 07:47 see stats
By Telmindra the Cornac Marauder level 20
8th Mirth 122nd year of Ascendancy at 00:04 see stats
By Telmindra the Cornac Marauder level 30
7th Flare 122nd year of Ascendancy at 16:57 see stats
By Telmindra the Cornac Marauder level 40
5th Dusk 122nd year of Ascendancy at 07:39 see stats
By Telmindra the Cornac Marauder level 50
13rd Dusk 122nd year of Ascendancy at 11:33 see stats
By Telmindra the Cornac Marauder level 84
38th Dusk 122nd year of Ascendancy at 09:21 see stats
By Telmindra the Cornac Marauder level 48
11st Dusk 122nd year of Ascendancy at 07:26 see stats
By Telmindra the Cornac Marauder level 35
3rd Dusk 122nd year of Ascendancy at 20:22 see stats
By Telmindra the Cornac Marauder level 41
7th Dusk 122nd year of Ascendancy at 16:58 see stats
By Telmindra the Cornac Marauder level 17
5th Mirth 122nd year of Ascendancy at 19:03 see stats
By Telmindra the Cornac Marauder level 59
24th Dusk 122nd year of Ascendancy at 04:24 see stats
By Telmindra the Cornac Marauder level 64
28th Dusk 122nd year of Ascendancy at 10:05 see stats
By Telmindra the Cornac Marauder level 37
3rd Dusk 122nd year of Ascendancy at 23:34 see stats
By Telmindra the Cornac Marauder level 27
3rd Summertide 122nd year of Ascendancy at 23:31 see stats
Log
Giant fire ant starts to bleed.
Giant fire ant is stunned!
Giant fire ant is poisoned!
Telmindra performs a melee critical strike against Giant fire ant!
Giant fire ant is not dazed anymore.
Telmindra prepares for the next kill!.
Burning from Giant fire ant hits Telmindra for 2 fire damage.
Giant fire ant hits Telmindra for 2 fire, 1 fire (3 total damage).
Telmindra hits Giant fire ant for 1490 light, 9 darkness, , (slow 43%), 10 nature, 0 arcane, 16 acid, 18 light, , , 18 fire, 2018 physical (3580 total damage).
Telmindra hits Telmindra for 160 healing, 160 healing (0 total damage) [319 healing].
Telmindra killed Giant fire ant!
Resting starts...
Rested for 1 turns (stop reason: taken damage).
Telmindra slows down.
Burning from Giant fire ant hits Telmindra for 2 fire damage.
Resting starts...
Telmindra stops burning.
Rested for 1 turns (stop reason: all resources and life at maximum).
Telmindra no longer revels in blood quite so much.
You have found a trap (trap)!
Ran for 39 turns (stop reason: at door).
Telmindra deactivates Numbing Poison.
Telmindra deactivates Precision.
Telmindra deactivates Total Thuggery.
Telmindra deactivates Deadly Poison.
Telmindra deactivates Momentum.