hff the level 11 Skeleton Commando by Rapidcore

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.3.1
Addons
Steamtech UI 1.1.4
CampaignMaj'Eyal
ModeEasy Exploration
SexMale
RaceSkeleton
ClassCommando
Level / Exp11 / 49%
Sizemedium
Lifes / Deaths

Primary Stats

Strength31 (base 25)
Dexterity17 (base 10)
Constitution13 (base 13)
Magic14 (base 10)
Willpower22 (base 14)
Cunning30 (base 30)

Resources

Life309/309
Stamina157/160
Healing Factor1.4
Regeneration0.35

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision5
See Stealth6
See Invisible6

Offense: Mainhand

Damage46
Accuracy36
Crit Chance7%
APR5
Speed0.80

Offense: Spell

Spellpower19
Crit Chance7%
Speed1

Offense: Mind

Mindpower26.2
Crit Chance7%
Speed1

Defense: Base

Armour (hardiness)22.92 (81.030927835052%)
Defense5.45
Ranged Defense5.45
Fatigue21
Physical Save20.7
Spell Save12.6
Mental Save22.1

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Pinning Resistance14%
Bleed Resistance100%
Fear Resistance100%
Poison Resistance100%
Instadeath Resistance100%

Inscriptions (2/3)

Runes
Runes

Class Talents

Technique / Commando1.30
3/5
1/5
1/5
0/5
Technique / Tireless Combatant1.20
1/5
0/5
0/5
0/5
Cunning / Arrow priming1.30
0/5
0/5
0/5
0/5
Cunning / Subterfuge1.30
1/5
1/5
0/5
0/5
Technique / Grappling1.20
2/5
1/5
0/5
0/5
Technique / Close quarters combat1.30
2/5
1/5
0/5
0/5

Generic Talents

Cunning / Survival1.30
1/5
1/5
1/5
0/5
Technique / Field control1.20
0/5
0/5
0/5
0/5
Undead / Skeleton1.10
1/5
0/5
0/5
0/5
Cunning / Scoundrel1.20
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
3/5
2/5
2/5
0/5

Effects

beneficial effect

Quests

done
done
active
done

Equipment

On feet
Quiver
On hands
On head
Around waist
Main armor
In main hand
Cloak
Light source

Inventory

Achievements

Log

There is a next level here (press '' or right click to use).
Ran for 20 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a previous level here (press '' or right click to use).
Ran for 25 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a next level here (press '' or right click to use).
Ran for 25 turns (stop reason: at exit).


Hff wears (replacing
rough leather belt of transcendence): Girdle of the Calm Waters.

Hff wears (replacing
spiked steel mail armour of acid resistance (2 def, 6 armour)): iron plate armour of lightning resistance (3 def, 7 armour).
You carry too much--you are encumbered!
Drop some of your items.

You gain 0.48 gold from the transmogrification of
stabilizing iron helm (0 def, 3 armour).
You gain 0.73 gold from the transmogrification of
woollen robe of nature (+16%) (0 def, 0 armour).
You gain 0.70 gold from the transmogrification of
rough leather belt of life.
You gain 1.35 gold from the transmogrification of
iron mace of erosion (12-16.8 power, 2 apr).
You gain 1.51 gold from the transmogrification of
slime-covered iron greatmaul of massacre (23.5-35.25 power, 1 apr).
You gain 2.84 gold from the transmogrification of
acidic steel greatmaul of daylight (31.5-47.25 power, 2 apr).
You gain 0.05 gold from the transmogrification of
copper ring.
You gain 1.65 gold from the transmogrification of
shielding rune of the warrior (absorb 134 for 3 turns).
You gain 1.50 gold from the transmogrification of
wild infusion of the duelist (resist 14%; cure physical).
There is a previous level here (press '' or right click to use).
You feel very confident walking into this place.