32edf the level 3 Thalore Sun Paladin by Rapidcore

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.3.1
Addons
Steamtech UI 1.1.4
CampaignMaj'Eyal
ModeNormal Exploration
SexMale
RaceThalore
ClassSun Paladin
Level / Exp3 / 38%
Sizemedium
Lifes / Deaths

Primary Stats

Strength19 (base 17)
Dexterity13 (base 10)
Constitution12 (base 11)
Magic12 (base 14)
Willpower11 (base 10)
Cunning10 (base 10)

Resources

Life148/148
Positive0/46
Stamina108/108
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage13
Accuracy18
Crit Chance0%
APR2
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower12
Crit Chance1%
Speed1

Offense: Mind

Mindpower11.7
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)10.62 (59.10447761194%)
Defense7.05
Ranged Defense11.05
Fatigue18
Physical Save10.85
Spell Save8.05
Mental Save7.35

Defense: Immunities

Instadeath Resistance100%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Technique / Combat veteran1.10
1/5
0/5
0/5
0/5
Celestial / Combat1.30
1/5
0/5
0/5
0/5
Celestial / Sun1.30
1/5
0/5
0/5
0/5
Technique / Shield offense1.10
1/5
0/5
0/5
0/5
Technique / Two-handed assault1.10
0/5
0/5
0/5
0/5

Generic Talents

Celestial / Light1.30
0/5
0/5
0/5
0/5
Celestial / Chants1.30
1/5
0/5
0/5
0/5
Race / Thalore1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.10
0/5
2/5
1/5
0/5
0/5

Effects

talent

Quests

active

Equipment

Main armor
In off hand
Light source
In main hand

Inventory

Achievements

Log


Resting starts...

Talent Sun Ray is ready to use.
Talent Shield Pummel is ready to use.
32edf starts regenerating health quickly.

32edf stops regenerating health quickly.

Talent Infusion: Regeneration is ready to use.
Rested for 15 turns (stop reason: all resources and life at maximum).


32edf picks up (m.):
iron waraxe of projection (10.5-14.7 power, 2 apr).
You pickup 0.65 gold pieces.

Today is the 1st Mirth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.

There is a way to the next level here (press '' or right click to use).
Ran for 23 turns (stop reason: at exit).


You gain 0.02 gold from the transmogrification of
brass lantern.
You gain 1.71 gold from the transmogrification of
impenetrable iron plate armour of resilience (3 def, 12 armour).
You gain 1.21 gold from the transmogrification of
iron waraxe of projection (10.5-14.7 power, 2 apr).
You gain 1.11 gold from the transmogrification of
flaming coral trident (12-19.2 power, 6 apr).
You gain 1.77 gold from the transmogrification of
coral trident of daylight (13-20.8 power, 6 apr).
You gain 0.25 gold from the transmogrification of
coral trident (12-19.2 power, 6 apr).
You gain 0.25 gold from the transmogrification of
coral trident (13.5-21.6 power, 6 apr).
You gain 0.50 gold from the transmogrification of
blue-steel trident (22.5-36 power, 8 apr).
You gain 3.05 gold from the transmogrification of
acidic coral trident of vileness (14-22.4 power, 6 apr).
You gain 0.99 gold from the transmogrification of
acidic coral trident (13.5-21.6 power, 6 apr).
You gain 2.35 gold from the transmogrification of
balanced iron mace (14-19.6 power, 2 apr).
You gain 0.75 gold from the transmogrification of
steel ring of lightning (+20%).
You gain 2.34 gold from the transmogrification of
stabilizing copper amulet.
There is a way to the previous level here (press '' or right click to use).
32edf deactivates Weapon of Light.