
Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.9 |
Addons | JPN Addons for ToME 1.5.9 Auto-Transmo Gems 1.1.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Adventurer Buff Addon 1.4.8Gives Adventurers 3 more Category Points at creation, from 7 to 10. Credit for the original code goes to SirSlush. Mage Knight 1.5.5Adds the Mage Knight metaclass, and its six sub-classes. Forum discussion thread: http://forums.te4.org/viewtopic.php?f=50&t=48329 Phoenix Knight: Powerful warriors who blast their foes with solar fire while calling healing light upon their allies. Their solar fire attacks will strike as either fire or light damage, whichever will hit their target the hardest, and their potent healing and cleansing abilities make them tough opponents to bring down. Mind Knight: Psionic warriors who strengthen their mental abilities by tapping into their inner magic. Adept at telekinesis, telepathy, and teleportation, they are mobile scouts who can quickly get a lay of the land and sow chaos among their foes with physical and mental debilitations, or even outright compulsions. Storm Knight: Swift skirmishers who rely on extreme mobility and powerful lightning magic to strike their foes down and avoid reprisals. Extremely fast and difficult to pin down, they can cast entire enemy units into disarray with their wealth of area attacks. All mage knights can cast while they fight, but experienced storm knights are also able to fight while they move. Earth Knight: The heaviest of infantry, earth knights hammer their foes with physical and natural forces while shielding themselves with the power of the earth. Highly resilient in the face of any attack, earth knights provide a slow and steady offense supported by powerful gemstone shields and the endurance of a living mountain. Sea Knight: Healers first, fighters second, battle mages a somewhat distant third, while sea knights lack the raw offensive power of other mage knights, they make up for it with amazing personal defense and recovery abilities. And though their attacks may be individually weak, like the sea itself, they are able to wear down even the strongest defenses eventually, eroding their opponents away with gradually strengthening spells, making them terrors in a battle of attrition. Mana Knight: Experimenting pioneers who do amazing things with raw magical energy. They have the most conventional magical training of the mage knights, even if they sometimes put it to unconventional use. Their arcane attacks can overwhelm the powers of other spellcasters, and while they lack the scope of power of full-fledged archmages, they are masters of the fundamentals of the various arcane schools. Select your Escorts 1.5.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. More Mastery 1.3.1Increases the mastery value increase to 0.4, and removes the 1 increase limit. Arcanum Class Pack 1.5.2Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: More Generous Levels 1.5.10Is a lot more generous with talents, types and stat points for each level gained. Faerie Race 1.5.2This addon adds in a Faerie, or Fey, race into ToME. This addon was originally created by Kaballah, but he hasn't been online in over a year. --- The Fey are an incredibly quick and agile race, however they are incredibly fragile. Fey stats: Fey skills: -Flight -Fey Luck -Fey Speed -Fey Dust --- Dark Faeries are Faeries that have given up much of their natural agility and defense in exchange for bonus offensive potency. Dark Fey stats: Dark Fey skills: -Powers of the Dark -Fey Clone -Vision of the Shadows -Feyd to Black Unlock Exotic Mastery 1.3.1Are you tired of needing to rescue a Warrior escort before you can train Exotic Mastery? Then this is the addon for you! This addon gives access to the Exotic Weapons Mastery talent by default so it can be trained on any character with Technique/Combat Training. It should be compatible will all other addons. |
Campaign | Maj'Eyal |
Mode | Normal Roguelike |
Sex | Female |
Race | Faerie |
Class | Adventurer |
Level / Exp | 6 / 15% |
Size | tiny |
Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
Strength | 10 (base 12) |
Dexterity | 15 (base 12) |
Constitution | 7 (base 12) |
Magic | 29 (base 29) |
Willpower | 23 (base 23) |
Cunning | 15 (base 12) |
Resources
Life | 130/130 |
Mana | 150/150 |
Healing Factor | 0.97457627118644 |
Regeneration | 5.5616186565892 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +24.75413043213% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 6 |
Infravision | 5 |
See Stealth | 18.097534654637 |
See Invisible | 18.097534654637 |
Offense: Barehand
Damage | 20 |
Accuracy | 19 |
Crit Chance | 9% |
APR | 0 |
Speed | 1.00 |
Offense: Spell
Spellpower | 31 |
Crit Chance | 10% |
Speed | 1 |
Offense: Mind
Mindpower | 21 |
Crit Chance | 10% |
Speed | 1 |
Defense: Base
Armour (hardiness) | 0 (30%) |
Defense | 22 |
Ranged Defense | 22 |
Fatigue | 0 |
Physical Save | 42 |
Spell Save | 30 |
Mental Save | 27 |
Defense: Resistances
魔力 | + 13%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Inscriptions (2/3)
Infusions | 実効タレントレベル: 1.0 ハーブ:急速回復使用方式: 起動 射程: 近接/単体 クールダウン: 10 飛来速度: 即時 使用速度: 標準 (100% ターン) これは: 自然 説明: 100 HPを5 ターンかけて回復します。 |
Runes | 実効タレントレベル: 1.0 ルーン:魔法の盾使用方式: 起動 射程: 近接/単体 クールダウン: 10 飛来速度: 即時 使用速度: 即時 (0% ターン) これは: 魔法 説明: 150ダメージまでを無効化 するシールドを生成します。持続時間 は5ターンです。 |
Class Talents
Spell / 付与術 | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / 耐久技術 | 1.00 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Spell / 神秘 | 1.00 |
| 3/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Spell / 時間術 | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Spell / High magic | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / 魔力操作 | 1.00 |
| 3/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Generic Talents
Spell / Mana alchemy | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / 肉体強化 | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat Casting | 1.00 |
| 0/5 |
| 3/5 |
| 5/5 |
| 0/5 |
Spell / 転移術 | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / 危機察知 | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / 防護術 | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / 予見術 | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Faerie | 1.00 |
| 2/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Effects
talent | スペルクラフト |
talent | Eldritch Aura |
talent | 神秘の力 |
beneficial effect | The Faerie is in flight, gaining the following bonuses. FlyingMove Speed: +25% Defense: +13 Avoidance of some traps. |
Quests
Your home forest was suddenly overtaken by powerful corruption, and you were forced to flee for your very life. A Corrupted Forest* You managed to escape your corrupted forest, and defeat your fallen guardian... but not another soul was in sight. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox, which can be used to permanently increase your dexterity and cunning by three. He has given you some notes on the ingredients: * 'Needed: one vial of wight ectoplasm. If you ingest any of this, never mind coming back here. Please.' * 'Needed: one xorn fragment. Avoid fragments that contained the xorn's eyes. You've no idea how unpleasant it is being watched by your ingredients.' * 'Needed: one sandworm tooth. Yes, sandworms have teeth. They're just very small and well back from where you're ever likely to see them and live.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
Inventory
![]() Powered by 未知の力 1.00 重さ [シナリオアイテム] タイプ: オーブ / オーブ 所持していると: アイテムを自動的に鑑定してくれる。 |
![]() Powered by 未知の力 2.00 重さ [シナリオアイテム] タイプ: 魔道具 / ロッド 40ターン後にワールドマップへ帰還する , 202 を使う,残り400/400。 ヴォラタンでできており、空間を捻じ曲 げる魔力が封じ込まれている。風の噂には 聞いていたが、冒険者垂涎のこの一品があ れば、旅が非常に楽になるだろう。 |
![]() Powered by 未知の力 2.00 重さ [シナリオアイテム] タイプ: 箱 / シェール・タル 所持していると: 箱の中のアイテムを換金する(階層を変え るときに自動的に実行されます) , 0 を 使う,残り1000/1000。 大いなる力を秘めたシェール・タル古 代遺跡の付属装置だ。アイテムを入れる とコアに送られて分解され、城塞のエネ ルギーになる。副産物として金が生成さ れるが、城塞の役には立たないので送り 返される。 この装置を所持していると、足元のア イテムが自動的に収納されていく。収納 したまま現在の階を去ると、中のアイテ ムは自動的にエネルギーに変換されてし まう。取っておきたいアイテムは変換前 にアイテム欄から取り出しておかなけれ ばならない。また、収納しているアイテ ムの重さは0となる。 |
Achievements
By アンリ the Faerie Adventurer level 6
79th 業火の月 122nd year of Ascendancy at 13:00 see stats
Log
ルーン:魔法の盾のクールダウンが完了した
時空の盾のクールダウンが完了した
0.55ゴールドを拾った
0.60ゴールドを拾った
アンリは拾った(a.): 平衡のアイアンハンドアクス (104% パワー, 2 貫通)
アンリは拾った(b.): アイアンヘルム (0 回避, 3 アーマー)
0.70ゴールドを拾った
休憩中・・・
休憩 10ターン(中断: 既に全快している)
ここは ダース出口 ('' で階層を移動).
アンリはスペルクラフトを解除した
アンリはスペルクラフトを起動した
アンリはEldritch Auraを解除した
アンリはEldritch Auraを起動した
アンリは神秘の力を解除した
アンリは神秘の力を起動した
休憩中・・・
休憩 13ターン(中断: 既に全快している)
0.25ゴールドをアイアンヘルム (0 回避, 3 アーマー)を換金して得た
2.35ゴールドを平衡のアイアンハンドアクス (104% パワー, 2 貫通)を換金して得た
ここは ワールドマップへの出口 ('' で階層を移動).
アンリはスペルクラフトを解除した
アンリはEldritch Auraを解除した
アンリは神秘の力を解除した