Deluthad the level 4 Skeleton Storm Warden by Kallsu

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.1.5
Addons
Steamtech UI 1.1.4
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceSkeleton
ClassStorm Warden
Level / Exp4 / 20%
Sizemedium
Lifes / Deaths

Primary Stats

Strength21.956558708535 (base 10)
Dexterity31.956558708535 (base 19)
Constitution10 (base 10)
Magic22 (base 22)
Willpower10 (base 10)
Cunning10 (base 10)

Resources

Life156/156
Mana118/118
Stamina119/119
Healing Factor1
Regeneration2.7590374569099

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite1
Infravision8

Offense: Mainhand

Damage36
Accuracy23
Crit Chance1%
APR5
Speed0.80

Offense: Spell

Spellpower23.5
Crit Chance1%
Speed1

Offense: Mind

Mindpower16
Crit Chance1%
Speed1

Offense: Damage Bonus

Darkness+11%
Fire+11%
Cold+11%

Defense: Base

Armour (hardiness)6 (30%)
Defense8.6847955479874
Ranged Defense8.6847955479874
Fatigue0
Physical Save11.184795547987
Spell Save11.2
Mental Save7

Defense: Resistances

Darkness+ 16%( 70%)
Cold+ 16%( 70%)
All 0%( 70%)

Defense: Immunities

Fear Resistance100%
Instadeath Resistance100%
Poison Resistance100%
Bleed Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Technique / Archery - bows1.30
3/5
0/5
0/5
0/5
Technique / Dual weapons1.30
0/5
0/5
0/5
0/5
Spell / Arcane surge1.30
2/5
1/5
0/5
0/5
Spell / Thunderstrike1.30
1/5
0/5
0/5
0/5

Generic Talents

Spell / Divination1.30
0/5
0/5
0/5
0/5
Technique / Mage warden1.30
2/5
0/5
0/5
0/5
Undead / Skeleton1.10
4/5
1/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
0/5
0/5
0/5

Effects

beneficial effect

Quests

active
done

Equipment

Quiver
On feet
Around waist
Main armor
On head
Light source
Cloak
In main hand

Inventory

Achievements

Log

Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 25 turns (stop reason: at exit).


Deluthad wears:
rough leather belt of carrying.

Deluthad wears(replacing):
linen robe of frost (+16%) (0 def, 0 armour).

You gain 0.35 gold from the transmogrification of
shadowy ash wand of illumination [power 7] (5 cooldown).
You gain 0.30 gold from the transmogrification of
quick elm totem of healing [power 67] (24 cooldown).
You gain 4.55 gold from the transmogrification of
storming pouch of iron shots of paradox (16/16, 11-13.2 power, 1 apr).
You gain 0.50 gold from the transmogrification of
rough leather armour (1 def, 2 armour).
You gain 1.35 gold from the transmogrification of
spiked iron mail armour (2 def, 4 armour).
You gain 5.36 gold from the transmogrification of
rejuvenating iron mail armour of cold resistance (2 def, 4 armour).
You gain 0.10 gold from the transmogrification of
rough leather cap (0 def, 1 armour).
You gain 3.32 gold from the transmogrification of
shimmering elm magestaff of warding (10-12 power, 2 apr, arcane damage).
You gain 2.91 gold from the transmogrification of
cruel elm magestaff of might (10-12 power, 2 apr, cold damage).
You gain 2.67 gold from the transmogrification of
hateful iron mace of projection (6.5-9.1 power, 2 apr).
You gain 0.25 gold from the transmogrification of
iron dagger (5-6.5 power, 5 apr).
You gain 1.66 gold from the transmogrification of
huntsman's iron dagger (4-5.2 power, 5 apr).
You gain 0.62 gold from the transmogrification of
reconstruction rune (heal 40; cure a cut or wound).
You gain 1.55 gold from the transmogrification of
phase door rune (range 6; power 15; dur 4).
You gain 1.50 gold from the transmogrification of
phase door rune (range 5; power 15; dur 3).
You gain 0.70 gold from the transmogrification of
regeneration infusion (heal 68 over 5 turns).
You gain 0.68 gold from the transmogrification of
regeneration infusion (heal 60 over 5 turns).
You feel very confident walking into this place.
Saving game...


Saving done.