












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Tinker Stores in Last Hope 1.4.9Adds tinker, steamsaw, steamgun and schematic stores to Last Hope. Big thanks to Razakai's Improved Stores mod for showing me how to create shops, and to Housepet for pretty much writing this addon. Items Vault 1.7.6Donators/Buyers bonus! Tinker Tinkering 1.7.0A collection of small quality-of life tweaks for tinker-using characters in the Embers of Rage DLC. Notable changes:
(License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.) ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Nightmare Adventure |
| Sex | Female |
| Race | Shalore |
| Class | Skirmisher |
| Level / Exp | 30 / 97% |
| Size | medium |
| Lifes / Deaths | Killed by Silatta the black ooze at level 16 on the 10th Haze 122nd year of Ascendancy at 22:00 4 / 2Killed by elven cultist at level 25 on the 6th Dusk 123rd year of Ascendancy at 06:05 |
Primary Stats
| Strength | 11 (base 12) |
| Dexterity | 72 (base 60) |
| Constitution | 16 (base 10) |
| Magic | 34 (base 25) |
| Willpower | 27 (base 11) |
| Cunning | 62 (base 41) |
Resources
| Life | 638/638 |
| Stamina | 224/224 |
| Healing Factor | 1.0545771506545 |
| Regeneration | 4.4819528902816 |
Speed
| Mental | -1.1102230246252E-14% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +95.238095238095% |
Vision
| Sight | 10 |
| Lite | 6 |
| Infravision | 5 |
| See Stealth | 41.154681673803 |
| See Invisible | 41.154681673803 |
Offense: Mainhand
| Damage | 103 |
| Accuracy | 74 |
| Crit Chance | 36% |
| APR | 21 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 27 |
| Crit Chance | 20% |
| Speed | 1 |
Offense: Mind
| Mindpower | 34 |
| Crit Chance | 29% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +14% |
| Light | +16% |
| Cold | +32% |
| Darkness | +12% |
| Physical | +40% |
| Mind | +11% |
| All | +2% |
Offense: Damage Penetration
| Lightning | +40% |
| Mind | +50% |
| Arcane | +35% |
| Cold | +45% |
| All | +25% |
Defense: Base
| Armour (hardiness) | 13 (48.594633868923%) |
| Defense | 70 |
| Ranged Defense | 70 |
| Fatigue | 0 |
| Physical Save | 15 |
| Spell Save | 22 |
| Mental Save | 35 |
Defense: Resistances
| Cold | + 20%( 70%) |
| Darkness | + 40%( 70%) |
| Light | + 31%( 70%) |
| Temporal | + 16%( 70%) |
| Blight | + 22%( 70%) |
| Physical | + 48%( 70%) |
| Fire | + 20%( 70%) |
| All | + 11%( 70%) |
Defense: Immunities
| Disarm Resistance | 33% |
| Pinning Resistance | 100% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 20% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 188 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 99 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 619% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 29 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 7 turns. While Heroism is active, you will only die when reaching -529 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 529 life, 7 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Dexterity stat. |
Class Talents
| Cunning / Poisons | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 1/5 |
| Technique / Tireless Combatant | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Cunning / Called Shots | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Technique / Skirmisher - Slings | 1.30 |
| 5/5 |
| 2/5 |
| 3/5 |
| 0/5 |
| Technique / Buckler Training | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cunning / Scoundrel | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Mobility | 1.30 |
| 2/5 |
| 1/5 |
| 2/5 |
| 3/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 0/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Apply Poison |
| talent | Pace Yourself |
| talent | Secrets of the Eternals |
| talent | Counter Shot |
| talent | Trained Reactions |
| talent | Numbing Poison |
| talent | Crippling Poison |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You failed to protect the lost defiler from death by Bethutta the crimson crystal. Escort: lost defiler (level 1 of Old Forest) | failed |
You successfully escorted the lost warrior to the recall portal on level 4 of Old Forest. Escort: lost warrior (level 4 of Old Forest)As a reward you improved talent Vitality (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 261. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * You've found the needed chunk of ghoul flesh. * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * You've found the needed pouch of bone giant dust. * You've found the needed orc heart. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed red crystal shard. * 'Needed: one storm wyrm claw. I recommend severing one of their dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * You've found the needed ice ant stinger. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Wanderer's Rest (4 def, 0 armour)0.0 T3 feet armor [Unique] Psionic While equipped: Stats +3 Dex dps ---------- Mov.spd +10% ----- def ----- Defense +4 (+1 eff.) Fatigue -10% Resists +5% physical Pinning- +100% ---------- misc Masteries +0.20 Psionic/Augmented mobility Telekinetic Leap: Level 3.6 Pwr.cost 17 out of 20/20. Range 6 Travel.spd instantaneous Is a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 6 squares from your starting point. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
| Quiver | barbed pouch of dwarven-steel shots of crippling (16/16, 146% power, 3 apr)3.0 T3 shot ammo [Ego++] Master Power 146% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Apr +3 Crit +17.0% Capacity 16 On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% * Wound the target dealing 162 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
| Light source | bright brass lantern of health2.0 T1 lite [Ego] Nature/Master While equipped: ----- def ----- Max.HP +41.00 ---------- misc Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Zubudavena the Snowwell (3 def, 0 armour)2.0 T5 head armor [Rare] Nature While equipped: dps ---------- Mind.crit +6% Dmg.mod +12% cold +15% physical Res.pen +20% cold ----- def ----- Defense +3 (+1 eff.) Resists +15% physical Mind.save +9 (+4 eff.) A pointy cloth hat, very wizardly... |
| On hands | Winterbringer (0 def, 2 armour)1.0 T2 hands armor [Rare] Psionic While equipped: Stats +2 Dex dps ---------- Phys.pwr +15 (+5 eff.) Dmg.mod +18% cold Acc +22 (+5 eff.) ----- def ----- Armour +2 Resists +3% temporal Phys.save +6 (+5 eff.) Mind.save +7 (+3 eff.) Die.at -40.00 life Disarm- +33% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Poryleda the Skysorrow [power 440] (13 cooldown)2.0 T5 torque charm [Random Unique] Psionic While equipped: dps ---------- Dmg.mod +9% mind Res.pen +25% mind +10% lightning Melee Ret 4 lightning Project a gust of wind in a cone knocking all creatures back 13 spaces and dealing 616 physical damage Puts all charms on 13 cooldown 100% to increase all damage by 27% for 2 turns. 100% to reduce fatigue by 36% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | sneakthief's steel ring of pilfering0.1 T2 ring jewelry [Ego++] Master While equipped: Stats +6 Cun +6 Dex dps ---------- Acc +17 (+4 eff.) Apr +10 ----- def ----- Defense +9 (+3 eff.) Disengage: Puts all charms on 9 cooldown Level 2.6 Pwr.cost 9 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 159% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
| On fingers | solipsist's copper ring of pilfering0.1 T1 ring jewelry [Ego++] Master/Psionic While equipped: Stats +5 Cun +5 Wil dps ---------- Mind.pwr +6 (+3 eff.) Acc +8 (+2 eff.) Apr +8 ----- def ----- Defense +8 (+2 eff.) Disengage: Puts all charms on 9 cooldown Level 2.6 Pwr.cost 9 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 159% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
| Around neck | Emelona the stralite amulet0.1 T4 amulet jewelry [Rare] Nature While equipped: Stats +4 Wil dps ---------- Res.pen +10% arcane ----- def ----- Resists +12% blight Die.at -20.00 life Max.HP +100.00 HP.reg +4.00 Knockbk- +20% Amulets make your neck look great! |
| In main hand | Shadowtrail4.0 T4 sling 1H weapon [Rare] Arcane Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +9 Ranged+ +13 lightning +8 blight While equipped: dps ---------- Dmg.mod +12% lightning Melee Ret 4 darkness ----- def ----- Resists +18% darkness ---------- misc Max.psi +20.00 Slings are used to hurl stones or metal shots at your foes. |
| Around waist | Mayewe1.0 T5 belt armor [Rare] Master While equipped: Stats +2 Mag +6 Con ----- def ----- Resists +10% fire +10% cold Crit.chn- 15.00% ---------- misc Stam/turn +3.00 Max.stam +30.00 A belt that goes around your waist. |
| In off hand | windwalling stralite shield of the stars (0 def, 8 armour, 154% power, 145.5 block)7.0 T4 shield armor Reqs Shield usage training [Ego++] Arcane/Psionic When used to Attack: Power 154% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +146 Melee+ +18 physical +15 light +15 darkness While equipped: Stats +5 Mag +3 Wil +9 Cun dps ---------- Dmg.mod +14% light +10% darkness ----- def ----- Armour +8 Fatigue +8% Resists +11% physical +14% light +12% darkness Shield.near.proj +29 Proj.slow +26% ---------- misc Talents +1 Block Handheld deflection devices. |
| Cloak | linen cloak 'Airrune' (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: Stats +1 Str dps ---------- Phys.pwr +5 (+2 eff.) Dmg.mod +12% physical Res.pen +5% lightning ----- def ----- Defense +1 (+1 eff.) Spell.save +3 (+1 eff.) Max.HP +31.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | cashmere robe 'Eclipsebutcher' (0 def, 0 armour)2.0 T3 cloth armor [Rare] Nature While equipped: Stats +1 Wil dps ---------- Mind.crit +3% Dmg.mod +11% physical ----- def ----- Resists +3% temporal +9% light +11% physical +3% darkness +11% all Mind.save +3 (+1 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
healing infusion of the sneak (heal 173; cd 12)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 173 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
regeneration infusion of the duelist (heal 305; 16 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 305 life over 5 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the duelist (heal 412; 14 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 412 life over 5 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the sneak (heal 473; 14 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 473 life over 5 turns. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion (res 18%; magical; dur 2; cd 11)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 18% for 2 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the duelist (res 36%; mental; dur 2; cd 11)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 36% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Rune of the Rift (258.00 temporal damage, removed from time 4 turns)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Inflicts 263.16 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune (absorb 307; dur 5; cd 18)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 307 damage for 5 turns. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the duelist (absorb 309; dur 3; cd 16)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 309 damage for 3 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the sneak (absorb 236; dur 4; cd 14)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 236 damage for 4 turns. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
insulating copper amulet of strength (+2)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +2 Str ----- def ----- Resists +10% fire +10% cold Amulets make your neck look great! |
stabilizing copper amulet of dexterity (+3)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Dex ----- def ----- Resists +10% temporal Pinning- +20% Knockbk- +21% Amulets make your neck look great! |
steel amulet of manastreaming0.1 T2 amulet jewelry [Ego+] Arcane While equipped: Stats +2 Mag dps ---------- S.pwr/crit +3 ---------- misc Mana/turn +0.20 Max.mana +20.00 Amulets make your neck look great! |
Nimbusquarry0.1 T3 amulet jewelry [Rare] Nature While equipped: Stats +2 Str dps ---------- Dmg.mod +15% lightning +3% cold Res.pen +10% physical ----- def ----- Armour +4 Defense +15 (+4 eff.) Heal.mod +15% Cut- +50% Heal: Puts all charms on 29 cooldown Level 2.0 Pwr.cost 29 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 210 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
Sewerbright the gold amulet0.1 T3 amulet jewelry [Rare] Nature While equipped: dps ---------- Res.pen +15% nature Melee Ret 8 arcane 8 nature On Hit (Melee): * 20% chance to slow global speed by 49% ----- def ----- Resists +14% lightning +18% nature Stun/Frz- +37% Amulets make your neck look great! |
copper ring 'Aerimira'0.1 T1 ring jewelry [Rare] Psionic While equipped: Stats +1 Dex +1 Con dps ---------- Phys.crit +1.0% Res.pen +5% acid Acc +20 (+5 eff.) Apr +1 ----- def ----- Mind.save +6 (+3 eff.) Confus- +23% Rings make your fingers look great! |
warrior's copper ring of tenacity0.1 T1 ring jewelry [Ego] Master While equipped: Stats +3 Str ----- def ----- Armour +6 Max.HP +21.00 Disarm- +21% Pinning- +20% Knockbk- +22% Rings make your fingers look great! |
Ring of Growth0.1 T2 ring jewelry [Unique] Nature/Master While equipped: Stats +4 Str +4 Wil dps ---------- Dmg.mod +8% nature +8% physical ----- def ----- Resists +10% nature Phys.save +8 (+6 eff.) HP.reg +3.00 Heal.mod +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
conjurer's gold ring of pilfering0.1 T3 ring jewelry [Ego++] Arcane/Master While equipped: Stats +5 Mag +6 Wil dps ---------- Spell.pwr +7 (+3 eff.) Acc +8 (+2 eff.) Apr +9 ----- def ----- Defense +9 (+3 eff.) Disengage: Puts all charms on 9 cooldown Level 2.6 Pwr.cost 9 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 159% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
pixie's gold ring0.1 T3 ring jewelry [Ego+] Arcane While equipped: Stats +6 Cun +4 Mag dps ---------- Spell.pwr +8 (+4 eff.) Rings make your fingers look great! |
Bloodcaller0.1 T4 ring jewelry [Unique] Psionic While equipped: ----- def ----- Fatigue -5% Mind.save -7 (-4 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 0.00 You won the Ring of Blood trial, and this is your reward. |
pixie's stralite ring of clarity0.1 T4 ring jewelry [Ego+] Arcane/Psionic While equipped: Stats +5 Cun +7 Mag dps ---------- Spell.pwr +10 (+5 eff.) ----- def ----- Mind.save +9 (+4 eff.) Confus- +32% Rings make your fingers look great! |
acidic dwarven-steel battleaxe of paradox (140% power, 2 apr)3.0 T3 battleaxe 2H weapon Reqs Str 24 [Ego] Arcane Power 140% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +6.5% Atk.spd 100% Melee+ +16 temporal On Crit: * Splash the target with acid dealing 75 damage over 5 turns and reducing armor and accuracy by 10 While equipped: ----- def ----- Resists +13% temporal Massive two-handed battleaxes. |
Astelrid's Clubstaff (156% power, 4 apr)5.0 T3 greatmaul 2H weapon Reqs Str 23 [Unique] Arcane Power 156% Range: 1.5x Uses 40% Mag, 100% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +4 Crit +8.0% Atk.spd 100% While equipped: Stats +4 Mag dps ---------- Spell.pwr +15 (+7 eff.) Dmg.mod +25% nature ----- def ----- Heal.mod +25% Improves the contribution of primary stats on infusions and runes by 15% Like its former owner, this was once an instrument of altruistic healing, before fury and fear caused its twisting into a sadistic weapon. Surges of restorative magic can be faintly felt under the layers of plaster and sharp surgical equipment. |
dwarven-steel greatmaul of enduring (151% power, 2 apr)5.0 T3 greatmaul 2H weapon Reqs Str 24 [Ego+] Nature Power 151% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.5% Atk.spd 100% While equipped: Stats +12 Con +12 Wil ----- def ----- Max.HP +52.00 Massive two-handed mauls. |
truestriking dwarven-steel mace of rage (132% power, 4 apr)3.0 T3 mace 1H weapon Reqs Str 24 [Ego++] Master Power 132% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +4 Crit +1.5% Atk.spd 100% While equipped: Stats +5 Str dps ---------- Dmg.mod +8% physical Res.pen +7% physical Acc +14 (+4 eff.) Apr +8 Blunt and deadly. |
steel waraxe 'Aradetar' (108% power, 3 apr)3.0 T2 waraxe 1H weapon Reqs Str 16 [Rare] Disrupt Power 108% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% On Crit.r2 +8 mind On Hit: * 10% chance to slow global speed by 49% * 20 arcane resource burn While equipped: Stats +2 Mag +5 Wil ----- def ----- Resists +18% acid +12% blight ---------- misc See.Invis +6 One-handed war axes. |
elemental dwarven-steel waraxe (118% power, 4 apr)3.0 T3 waraxe 1H weapon Reqs Str 24 [Ego+] Arcane Power 119% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% On Hit: * Create an explosion dealing 45 acid damage (1/turn) While equipped: dps ---------- Dmg.mod +10% acid Res.pen +12% acid One-handed war axes. |
cured leather sling4.0 T2 sling 1H weapon [Normal] Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +7 Slings are used to hurl stones or metal shots at your foes. |
penetrating cured leather sling4.0 T2 sling 1H weapon [Ego+] Arcane Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +7 While equipped: dps ---------- Res.pen +9% physical Slings are used to hurl stones or metal shots at your foes. |
reinforced dwarven-steel shield of the stars (0 def, 7 armour, 132% power, 133.5 block)7.0 T3 shield armor Reqs Shield usage training [Ego+] Arcane/Master When used to Attack: Power 132% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +3.5% Block +134 Melee+ +14 light +12 darkness While equipped: Stats +3 Cun +4 Mag dps ---------- Dmg.mod +13% light +13% darkness ----- def ----- Armour +7 Fatigue +8% Resists +14% light +12% darkness ---------- misc Talents +1 Block Handheld deflection devices. |
warded stralite shield of cold resistance (+23%) (0 def, 8 armour, 150% power, 142 block)7.0 T4 shield armor Reqs Shield usage training [Ego+] Arcane/Master When used to Attack: Power 150% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +142 On Hit: * reduce the cooldown of your ward talent by 1 While equipped: ----- def ----- Armour +8 Fatigue +8% Resists +23% cold ---------- misc Wards +4 lightning +4 temporal +4 darkness +5 fire +5 nature +4 blight +5 cold +3 arcane +5 light Talents +1 Ward +1 Block Handheld deflection devices. |
focusing linen robe of frost (+18%) (0 def, 0 armour)2.0 T1 cloth armor [Ego] Nature/Psionic While equipped: Stats +5 Mag +5 Wil dps ---------- Dmg.mod +12% cold ----- def ----- Resists +7% all +18% cold ---------- misc Mana/turn +0.10 Psi/turn +0.11 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
focusing cashmere robe of life (0 def, 0 armour)2.0 T3 cloth armor [Ego+] Nature/Psionic While equipped: Stats +4 Mag +5 Wil ----- def ----- Resists +8% blight +11% all Max.HP +43.00 HP.reg +2.90 Heal.mod +19% ---------- misc Mana/turn +0.18 Psi/turn +0.17 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
mindwoven cashmere robe of alchemy (0 def, 0 armour)2.0 T3 cloth armor [Ego+] Arcane/Psionic While equipped: dps ---------- Mind.crit +4% Mind.pwr +3 (+2 eff.) Dmg.mod +8% acid +8% physical +11% fire +8% cold ----- def ----- Resists +11% acid +12% physical +12% fire +13% cold +11% all Mind.save +18 (+7 eff.) ---------- misc Cooldown Refit Golem -4 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
tormentor's cashmere robe of protection (3 def, 3 armour)2.0 T3 cloth armor [Ego+] Master/Psionic While equipped: Stats +3 Cun dps ---------- Crit.mult +11.00% ----- def ----- Armour +3 Defense +3 (+1 eff.) Resists +11% all Phys.save +21 (+13 eff.) ---------- misc Hate/m.crit +2.00 Psi/m.crit +3.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
elven-silk robe 'Arcvalor' (3 def, 4 armour)2.0 T5 cloth armor [Rare] Master While equipped: dps ---------- Dmg.mod +3% lightning Melee Ret 8 fire ----- def ----- Armour +4 Defense +3 (+1 eff.) Resists +30% lightning +6% fire +9% mind +15% all Phys.save +23 (+14 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
enlightening iron mail armour of clarity (2 def, 4 armour)14.0 T1 heavy armor Reqs Heavy armour training Str 14 [Ego+] Psionic While equipped: Stats +4 Cun +4 Wil ----- def ----- Armour +4 Defense +2 (+1 eff.) Fatigue +12% Resists +6% mind Mind.save +24 (+9 eff.) A suit of armour made of mail. |
Aerywe the linen cloak (7 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: dps ---------- Phys.crit +1.0% Phys.pwr +10 (+3 eff.) Apr +1 ----- def ----- Defense +7 (+2 eff.) Resists +2% physical Phys.save +6 (+5 eff.) Die.at -40.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Belilevea the elven-silk cloak (18 def, 2 armour)2.0 T5 cloak armor [Rare] Master While equipped: Stats +2 Cun +6 Dex dps ---------- Res.pen +10% acid Melee Ret 6 acid ----- def ----- Armour +2 Defense +18 (+5 eff.) Resists +2% physical A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
restorative pair of hardened leather boots of tirelessness (0 def, 3 armour)2.0 T3 feet armor [Ego+] Nature/Master While equipped: ----- def ----- Armour +3 HP.reg +3.00 Heal.mod +12% ---------- misc Stam/turn +0.50 Max.stam +17.00 A pair of boots made of leather. |
insulating pair of dwarven-steel boots of disengagement (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Ego+] Master While equipped: Stats +2 Cun +3 Dex ----- def ----- Armour +4 Fatigue +3% Resists +8% fire +11% cold Disengage: Puts all charms on 13 cooldown Level 2.6 Pwr.cost 13 out of 15/15. Range 7 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 159% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
drakeskin leather gloves of magic (+3) (0 def, 3 armour)1.0 T4 hands armor [Ego] Arcane While equipped: Stats +3 Mag dps ---------- Dmg.mod +4% arcane ----- def ----- Armour +3 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
insulating hardened leather cap of blood magic (0 def, 3 armour)2.0 T3 head armor [Ego+] Arcane/Master While equipped: Stats +4 Mag +4 Wil dps ---------- Spell.crit +3% Dmg.mod +10% blight +9% arcane ----- def ----- Armour +3 Fatigue +3% Resists +6% fire +5% cold A cap made of leather. |
miner's dwarven-steel helm of the bounder (0 def, 7 armour)3.0 T3 head armor Reqs Heavy armour training [Ego+] Master While equipped: Stats +7 Str +7 Dex ----- def ----- Armour +7 Fatigue +4% ---------- misc Infravis +3 Skullcracker: Puts all charms on 17 cooldown Level 3.0 Pwr.cost 17 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 43.1 Physical damage. If the attack hits, the target is confused (42% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Shiverpride2.0 T1 lite [Rare] Nature While equipped: dps ---------- Dmg.mod +12% acid Res.pen +15% physical Melee Ret 6 acid ----- def ----- Defense +10 (+3 eff.) Resists +3% cold Die.at -20.00 life Max.HP +42.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
nightwalker's alchemist's lamp of clarity1.0 T3 lite [Ego+] Nature/Psionic While equipped: Stats +5 Wil dps ---------- Phys.crit +4.0% Crit.mult +14.00% Phys.pwr +7 (+2 eff.) ----- def ----- Mind.save +7 (+3 eff.) ---------- misc Light +4 See.Stealth +5 See.Invis +10 A normal brass lantern, enhanced by alchemy to make it brighter. |
nightwalker's alchemist's lamp of clarity1.0 T3 lite [Ego+] Nature/Psionic While equipped: Stats +4 Wil dps ---------- Phys.crit +3.0% Crit.mult +12.00% Phys.pwr +7 (+2 eff.) ----- def ----- Mind.save +8 (+4 eff.) ---------- misc Light +4 See.Stealth +5 See.Invis +11 A normal brass lantern, enhanced by alchemy to make it brighter. |
Heart of Poosh5.0 land misc [Unique] Nature While carried: dps ---------- Dmg.mod +2% all Natural balance. Uses 82 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
Bizzare Contraption2.0 T2 tool misc [Unique] While equipped: Stats +8 Cun dps ---------- Dmg.mod +15% lightning ----- def ----- Resists +15% lightning Phys.save +18 (+11 eff.) This strange device appears to be entirely mechanical in nature, but you cannot understand how any of the components are supposed to work. There does appear to be some sort of metallic grid in its side which sometimes emits strange noises. |
Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+2 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Skull of the Rat Lich1.0 T3 skull tool [Unique] Arcane While equipped: dps ---------- Spell.crit +4% Spell.pwr +10 (+5 eff.) Melee Ret 12 darkness Raise one or two undead rats to fight beside you. Uses 58 power out of 70/70 This ancient skull is all that remains of the Rat Lich. Some fragments of its power remain and a faint red light still glows within its eye sockets. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 166 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Dawnstinger [power 155] (13 cooldown)2.0 T2 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +3% physical Res.pen +20% light Acc +20 (+5 eff.) Apr +1 ----- def ----- Resists +1% physical Blast the opponent's mind dealing 172 mind damage and silencing them for 4 turns Puts all charms on 13 cooldown 100% to increase all damage penetration by 12% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
innervating dwarven-steel torque of mindblast [power 230] (13 cooldown)2.0 T3 torque charm [Ego+] Psionic Blast the opponent's mind dealing 255 mind damage and silencing them for 4 turns Puts all charms on 13 cooldown 100% to reduce fatigue by 31% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
elm totem of stinging [power 122] (13 cooldown)2.0 T1 totem charm [Ego] Nature Sting an enemy dealing 124 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 13 cooldown Natural totems are made by powerful wilders to store nature power. |
Achievements
Bringer of Doom (Nightmare (Adventure) difficulty)
Killed a Bringer of Doom.By mcSkirmish I the Shalore Skirmisher level 23
29th Pyre 123rd year of Ascendancy at 10:14 see stats
Can you bear it? So much bearness! (Nightmare (Adventure) difficulty)
Killed Borius in the Bearscape.By mcSkirmish I the Shalore Skirmisher level 21
1st Time of Balance 123rd year of Ascendancy at 13:24 see stats
Curse Lifter (Nightmare (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By mcSkirmish I the Shalore Skirmisher level 15
72nd Dusk 122nd year of Ascendancy at 21:53 see stats
Don't Poosh it! (Nightmare (Adventure) difficulty)
Killed Kelad in the lost land of Poosh.By mcSkirmish I the Shalore Skirmisher level 19
54th Haze 122nd year of Ascendancy at 21:41 see stats
Earth Master (Nightmare (Adventure) difficulty)
Killed Harkor'Zun.By mcSkirmish I the Shalore Skirmisher level 26
23rd Dusk 123rd year of Ascendancy at 17:03 see stats
Exterminator (Nightmare (Adventure) difficulty)
Killed 1000 creatures.By mcSkirmish I the Shalore Skirmisher level 19
53rd Haze 122nd year of Ascendancy at 12:46 see stats
Home sweet home (Nightmare (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By mcSkirmish I the Shalore Skirmisher level 22
22nd Pyre 123rd year of Ascendancy at 15:15 see stats
Level 10 (Nightmare (Adventure) difficulty)
Got a character to level 10.By mcSkirmish I the Shalore Skirmisher level 10
4th Dusk 122nd year of Ascendancy at 17:40 see stats
Level 20 (Nightmare (Adventure) difficulty)
Got a character to level 20.By mcSkirmish I the Shalore Skirmisher level 20
17th Regrowth 123rd year of Ascendancy at 01:14 see stats
Level 30 (Nightmare (Adventure) difficulty)
Got a character to level 30.By mcSkirmish I the Shalore Skirmisher level 30
46th Dusk 123rd year of Ascendancy at 12:48 see stats
Poisonous (Nightmare (Adventure) difficulty)
Sided with the assassin lord.By mcSkirmish I the Shalore Skirmisher level 20
17th Regrowth 123rd year of Ascendancy at 17:43 see stats
Size is everything (Nightmare (Adventure) difficulty)
Did over 1500 damage in one attack.By mcSkirmish I the Shalore Skirmisher level 25
5th Dusk 123rd year of Ascendancy at 13:14 see stats
Size matters (Nightmare (Adventure) difficulty)
Did over 600 damage in one attack.By mcSkirmish I the Shalore Skirmisher level 14
54th Dusk 122nd year of Ascendancy at 18:15 see stats
That was close (Nightmare (Adventure) difficulty)
Killed your target while having only 1 life left.By mcSkirmish I the Shalore Skirmisher level 16
10th Haze 122nd year of Ascendancy at 20:01 see stats
The Arena (Nightmare (Adventure) difficulty)
Unlocked Arena mode.By mcSkirmish I the Shalore Skirmisher level 13
46th Dusk 122nd year of Ascendancy at 16:29 see stats
The Rat Lich (Nightmare (Adventure) difficulty)
Killed the terrible Rat Lich.By mcSkirmish I the Shalore Skirmisher level 17
23rd Haze 122nd year of Ascendancy at 11:20 see stats
The secret city (Nightmare (Adventure) difficulty)
Discovered the truth about mages.By mcSkirmish I the Shalore Skirmisher level 15
62nd Dusk 122nd year of Ascendancy at 16:09 see stats
They Came From Outer Space! (Nightmare (Adventure) difficulty)
Discovered the true origin of dwarves and drems.By mcSkirmish I the Shalore Skirmisher level 29
33rd Dusk 123rd year of Ascendancy at 14:49 see stats
Thralless (Nightmare (Adventure) difficulty)
Freed at least 30 enthralled slaves in the slavers' compound.By mcSkirmish I the Shalore Skirmisher level 23
72nd Pyre 123rd year of Ascendancy at 00:06 see stats
Treasure Hoarder (Nightmare (Adventure) difficulty)
Amassed 3000 gold pieces.By mcSkirmish I the Shalore Skirmisher level 22
20th Pyre 123rd year of Ascendancy at 14:15 see stats
Treasure Hunter (Nightmare (Adventure) difficulty)
Amassed 1000 gold pieces.By mcSkirmish I the Shalore Skirmisher level 17
23rd Haze 122nd year of Ascendancy at 18:53 see stats
Log
McSkirmish I picks up (E.): mindwoven cashmere robe of alchemy (0 def, 0 armour).
McSkirmish I picks up (y.): truestriking dwarven-steel mace of rage (132% power, 4 apr).
McSkirmish I picks up (F.): focusing cashmere robe of life (0 def, 0 armour).
McSkirmish I picks up (M.): insulating pair of dwarven-steel boots of disengagement (0 def, 4 armour).
McSkirmish I picks up (O.): insulating hardened leather cap of blood magic (0 def, 3 armour).
McSkirmish I picks up (J.): enlightening iron mail armour of clarity (2 def, 4 armour).
McSkirmish I picks up (E.): warded stralite shield of cold resistance (+23%) (0 def, 8 armour, 150% power, 142 block).
McSkirmish I picks up (x.): Astelrid's Clubstaff (156% power, 4 apr).
Lore found: Astelrid's Clubstaff
You can read all your collected lore in the game menu, by pressing Escape.
Talent Noggin Knocker is ready to use.
Talent Kneecapper is ready to use.
Talent Venomous Strike is ready to use.
Talent Grace of the Eternals is ready to use.
Talent Rune: Shatter Afflictions is ready to use.
Resting starts...
Talent Timeless is ready to use.
Talent Infusion: Healing is ready to use.
Talent Rain of Bears is ready to use.
Rested for 66 turns (stop reason: all resources and life at maximum).
Ran for 8 turns (stop reason: at door).
Saving game...
Saving done.




































































































