












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 | 
| Addons | Talent Point Planner 1.5.0The Talent Point Planner allows you to plan how to spend your character's future talent points (hence the name). Bound to the <alt-shift-g> key by default [which can be changed in the usual manner], the planner makes a temporary copy of your character, levels it up to level 50, and opens the level-up dialog for you to set up your point plan. When you're finished, the plan will be saved and displayed as annotations in the regular level-up dialog. Also provides various small improvements and bugfixes for the levelup dialog: 
 Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Fungal Regeneration 1.3.0Modifies the Fungal Growth talent so that its triggered regeneration effect does not block other regeneration effects. NOTE: This addon is officially deprecated as of game version 1.6.0, due to incompatible changes in the Wild-Gift/Fungus tree that render our modifications superfluous.] Drake-Infused Forgiveness 1.3.0Modifies the Drake-Infused Blood talent so that canceling out of the Drake Aspect dialog does not consume accumulated kills. Tier-1 Short Circuit Option 1.1.0Adds a new game option "Short-circuit some early dungeons" to enable or disable the new b43 behavior of skipping the player directly to the bottom of tier-1 dungeons if you're strong enough. The option will appear under Game Options in the <Esc> menu. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. More Generous Levels 1.5.10Is a lot more generous with talents, types and stat points for each level gained. Pragmatic Heroism 1.4.0Modifies the life bar to show useful information when the player is below zero life. Also available as part of the ZOmnibus Addon Pack. Tinker Tinkering 1.5.0A collection of small quality-of life tweaks for tinker-using characters in the Embers of Rage DLC. Notable changes: 
 Sandworm Lair Tweaks 1.5.10Sandworm lair terrain is automatically revealed. Hope that makes it less annoying. Binds the Zone:create hook. This addon is safe to enable and disable on existing save files, though doing so will not have any effects for characters who have visited the sandworm lair already. Cross-tier Luminescence 1.2.4Makes Luminescence a cross-tier effect, so wild infusions will more reliably clear blindness caused by sun infusions. Suggested by Edge. Convenient Digging 1.5.5 Uncloak of Inconvenience 1.2.5Sets undead starting faction to Allied Kingdoms so you won't die mashing buttons in the world map because you had the AUDACITY to equip that Wrap of Stone. Unlock Exotic Mastery 1.3.1Are you tired of needing to rescue a Warrior escort before you can train Exotic Mastery? Then this is the addon for you! This addon gives access to the Exotic Weapons Mastery talent by default so it can be trained on any character with Technique/Combat Training. It should be compatible will all other addons. Nekarcos's Quality of Life 05: Various (Fatal) Warnings 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. 
 Tough Melinda 1.5.0This mod give 1000 more hp to Melinda and increase is regeneration of 100 (140 with modificator) Prodigious Progress 1.3.0Include information in certain prodigies' requirement descriptions about how much progress you've made thereto. Also available as part of the ZOmnibus Addon Pack. Enhanced Wield Replace 1.3.0Allows you to choose which item to replace when wielding/wearing equipment if there are multiple possibilities. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. NOTE: If you are using this addon in conjunction with Enhanced Object Compare (directly or via ZOmnibus), be sure to update said addon(s) to at least the 2015-05-16 release (v3b for Enhanced Object Compare, v13d for ZOmnibus), as older versions will have minor interaction problems with this addon. Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot! 
 
 Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up. 
 
 
 
 
 
 
 
 S&M Training 1.0.0Allows training of Staff Combat from the staff carver in Elvala, and Mindstar Mastery at Night's Star in Shatur. 50 gold buys the tree locked at 1.0, 750 gets it unlocked. Classes who start with the tree locked can pay 750 to unlock it at their mastery level (this may change depending on feedback.) Additionally, the Potion of Martial Prowess in the Infinite Dungeon grants both Staff Combat and Mindstar Mastery as locked trees at 1.0 mastery. Passive Cooldowns 1.3.0A tweak to the Minimalist UI to show the effect cooldowns of various passive talents and prodigies with triggered effects in the buffs area. Affected talents in the base module: 
 Affected talents from the Embers of Rage DLC: 
 Affected talents from the Ashes of Urh'Rok DLC: 
 Affected talents from the Forbidden Cults DLC: 
 Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Cat Point Cap Boost 1.5.5 Allow Respec Anywhere 1.2.3Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok? 
 Features:
 Possessor Bonus Class 1.5.4Donators/Buyers bonus! Merchant Rerolls 1.3.1This addon adds the ability to 'reroll' a merchant item. More specifically, this allows you to spend 400 gold if you get an item that you don't like, to gain a brand new one. Be warned that once an item is gone, it will forever be gone, and you will never get it back. Inventory Sort Order 1.3.0Improves the default sort order of items in the player's inventory. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Merchant on the Map 1.1.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Quick Drown NPCs 1.2.5New characters in Maj'Eyal start out with the Rod of Asphyxiation, an item made to quickly drown npcs. Inventory Keys 1.5.0Some improvements to key handling in the inventory dialog and related dialogs used by the 'd'rop command and various item-using talents: 
 Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. ¹ Disclaimer: This functionality is actually already present in the main module, if the right subsection of the dialog is focused; we merely arrange for said subsection to have focus when the dialog is initially created and displayed, so that letter selection works without further user action. Starting prodigy 1.0.4Prodigies have minimal requirements and you can get one at level 1. Daze Tweak 1.5.5This addon will add a low-end threshold to damage values which will break the Daze effect equal to 5 + actor-level/2. This should prevent minor sources of damage from disrupting the effect, with the intent of improving the effectiveness of the status. Credit to ghostbuster for the idea and suggesting the scaling for the threshold. Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor.  The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal.  The few remnants of the ravaged Prides are caged...  but one Pride remains.  Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom.  The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal.  Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
 Improved Auto-explore and Rest 1.5.5Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Restart Sustains 1.0.5Mark sustained talents for easy reactivation after being disrupted by an enemy attack. From the Restart Sustains dialog (bound to <alt-shift-s> by default), you can select sustains to be restarted, arranging them in tree order as needed to ensure that certain sustains are activated before others. In addition, if any of these selected sustains is forcibly deactivated by an attacker, you will be notified with a log message and a noticeable particle effect. Also available as part of the ZOmnibus Addon Pack Frequently Asked Questions: EquipDoll - Clean Item Names 1.5.10Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Items Vault 1.5.0Donators/Buyers bonus! Generous Levels 1.5.5Is more generous with talents, types and stat points for each level gained. Post Effects fixes 1.5.10The addon improves gamefield view during different post effects Here is details about what been changed: Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
 Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Turn Separators v2 1.5.10Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game:  :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Slow Tweak 1.4.9Tweaks the 'Slow' effect such that when a new slow is applied to a target already afflicted with a slow, the new slow will no longer outright replace the old effect. Instead, the highest power effect will take priority. If the new effect is stronger, it will replace the old effect. Otherwise, it will be ignored. This is primarily intended to resolve the issues caused by equipping multiple pieces of gear with on-hit slows. Due to the way Slow normally works, only the last effect applied will have any impact on the target. The result is that equipping more pieces of gear with on-hit slow can detrimentally impact your ability to slow enemies, which is counter-intuitive and less than ideal This refers specifically to the effect 'Slow', which reduces global speed. Other effects which influence speed, global or otherwise, are not affected by this addon. Select your Escorts 1.5.10Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Bone Shield Tweak 1.5.5This addon modifies Bone Shield to add a low damage threshold which will prevent charges from being expended on minor damage. Teleport: Krhjkjkfy Unspelled 1.5.10Changes 'Teleport: Kroshkkur' to not be a spell, allowing Drem (who would not be barred for any other reason) to enter Zigur. It can still be silenced. Infinite Cat Points 1.4.0One Cat Point per level. Go to Landmark 1.1.0Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Sandworm Lair Quick Dig 1.5.10Digging in Sandworm Lair will take only one (1) turn per tile. Enhanced Object Compare 1.5.0Improves the "Press  
 Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. | 
| Campaign | Maj'Eyal | 
| Mode | Madness Adventure | 
| Sex | Male | 
| Race | Ogre | 
| Class | Archer | 
| Level / Exp | 36 / 100% | 
| Size | huge | 
| Lifes / Deaths | no deaths recorded7 / 0 | 
Primary Stats
| Strength | 158.50353118367 (base 60) | 
| Dexterity | 95 (base 60) | 
| Constitution | 90 (base 60) | 
| Magic | 133.50353118367 (base 60) | 
| Willpower | 57 (base 20) | 
| Cunning | 133.50353118367 (base 60) | 
Resources
| Mana | 439/439 | 
| Equilibrium | 20 | 
| Steam | 100/100 | 
| Life | 1229/1229 | 
| Positive | 0/135 | 
| Stamina | 157/208 | 
| Paradox | 300 | 
| Healing Factor | 1.8515384615384 | 
| Regeneration | 25.719233981516 | 
Speed
| Mental | +25.862068965517% | 
| Attack | 0% | 
| Movement | +10% | 
| Spell | 0% | 
| Global | +186.03633360784% | 
Vision
| Sight | 14 | 
| Lite | 20 | 
| Infravision | 14 | 
| See Stealth | 122.25541850027 | 
| See Invisible | 145.04482675162 | 
| ESP Range | 10 | 
| ESP Kinds | demon/minor, demon/major | 
Offense: Mainhand
| Damage | 428 | 
| Accuracy | 96 | 
| Crit Chance | 84% | 
| APR | 30 | 
| Speed | 0.64 | 
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed | 
Offense: Spell
| Spellpower | 60 | 
| Crit Chance | 49% | 
| Speed | 1 | 
Offense: Mind
| Mindpower | 72 | 
| Crit Chance | 38% | 
| Speed | 1 | 
Offense: Damage Bonus
| Darkness | +37% | 
| Light | +45% | 
| Physical | +15% | 
| Arcane | +16% | 
| Lightning | +19% | 
| All | +10% | 
Offense: Damage Penetration
| Physical | +49% | 
| Darkness | +10% | 
| Light | +10% | 
| Mind | +30% | 
Defense: Base
| Armour (hardiness) | 80 (100%) | 
| Defense | 89 | 
| Ranged Defense | 91 | 
| Fatigue | 0 | 
| Physical Save | 87 | 
| Spell Save | 60 | 
| Mental Save | 58 | 
Defense: Resistances
| Nature | + 43%( 70%) | 
| Lightning | + 52%( 70%) | 
| Light | + 37%( 70%) | 
| Physical | + 52%( 70%) | 
| Blight | + 41%( 70%) | 
| Arcane | + 29%( 70%) | 
| Darkness | + 49%( 70%) | 
| All | + 26%( 70%) | 
Defense: Immunities
| Teleport Resistance | 100% | 
| Pinning Resistance | 45% | 
| Disarm Resistance | 100% | 
| Confusion Resistance | 10% | 
| Knockback Resistance | 100% | 
| Stun Resistance | 93% | 
| Instadeath Resistance | 100% | 
| Blind Resistance | 0% | 
Inscriptions (6/6)
| Runes | Effective talent level: 1.0Rune: Phase Door Use mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 23. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 68%, your defense is increased by 68 and all your resistances by 68%. Its effects scale with your Magic stat. | 
| Runes | Effective talent level: 1.0Rune: Shielding Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 776 damage for 4 turns. Its effects scale with your Strength stat. | 
| Infusions | Effective talent level: 1.0Infusion: Wild Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental or magical effect and reduce all damage taken by 36% for 5 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. | 
| Infusions | Effective talent level: 1.0Infusion: Heroism Use mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 33 for 11 turns. While Heroism is active, you will only die when reaching -1395 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Magic stat. | 
| Infusions | Effective talent level: 1.0Infusion: Regeneration Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 868 life over 5 turns. Its effects scale with your Dexterity stat. | 
| Infusions | Effective talent level: 1.0Infusion: Wild Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical or physical effect and reduce all damage taken by 32% for 5 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. | 
Class Talents
| Technique / Combat techniques | 1.20 | 
| 
 | 5/5 | 
| 
 | 12/5 | 
| 
 | 1/5 | 
| 
 | 7/5 | 
| Technique / Sniper | 1.50 | 
| 
 | 8/5 | 
| 
 | 5/5 | 
| 
 | 11/5 | 
| 
 | 5/5 | 
| Technique / Munitions | 1.50 | 
| 
 | 5/5 | 
| 
 | 4/5 | 
| 
 | 5/5 | 
| 
 | 5/5 | 
| Technique / Archery training | 1.50 | 
| 
 | 7/5 | 
| 
 | 4/5 | 
| 
 | 8/5 | 
| 
 | 5/5 | 
| Technique / Archery prowess | 1.50 | 
| 
 | 9/5 | 
| 
 | 9/5 | 
| 
 | 9/5 | 
| 
 | 6/5 | 
| Technique / Agility | 1.50 | 
| 
 | 14/5 | 
| 
 | 4/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Technique / Combat veteran | 1.20 | 
| 
 | 5/5 | 
| 
 | 5/5 | 
| 
 | 1/5 | 
| 
 | 5/5 | 
| Technique / Reflexes | 1.50 | 
| 
 | 5/5 | 
| 
 | 6/5 | 
| 
 | 5/5 | 
| 
 | 8/5 | 
| Technique / Marksmanship | 1.50 | 
| 
 | 14/5 | 
| 
 | 9/5 | 
| 
 | 1/5 | 
| 
 | 9/5 | 
Generic Talents
| Chronomancy / Chronomancy | 1.00 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 5/5 | 
| 
 | 0/5 | 
| Cunning / Survival | 1.20 | 
| 
 | 6/5 | 
| 
 | 5/5 | 
| 
 | 1/5 | 
| 
 | 5/5 | 
| Celestial / Chants | 1.00 | 
| 
 | 16/5 | 
| 
 | 11/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Steamtech / Physics | 1.00 | 
| 
 | 3/5 | 
| 
 | 2/5 | 
| 
 | 4/5 | 
| 
 | 0/5 | 
| Technique / Combat training | 1.50 | 
| 
 | 8/5 | 
| 
 | 2/5 | 
| 
 | 8/5 | 
| 
 | 7/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Wild-gift / Harmony | 1.20 | 
| 
 | 1/5 | 
| 
 | 5/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Celestial / Light | 1.00 | 
| 
 | 2/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 5/5 | 
| Steamtech / Chemistry | 1.00 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Spell / Divination | 1.00 | 
| 
 | 1/5 | 
| 
 | 5/5 | 
| 
 | 1/5 | 
| 
 | 5/5 | 
| Technique / Conditioning | 1.20 | 
| 
 | 8/5 | 
| 
 | 8/5 | 
| 
 | 9/5 | 
| 
 | 0/5 | 
| Technique / Mobility | 1.20 | 
| 
 | 2/5 | 
| 
 | 5/5 | 
| 
 | 5/5 | 
| 
 | 5/5 | 
| Race / Ogre | 1.20 | 
| 
 | 5/5 | 
| 
 | 10/5 | 
| 
 | 1/5 | 
| 
 | 5/5 | 
| Cunning / Scoundrel | 1.10 | 
| 
 | 11/5 | 
| 
 | 11/5 | 
| 
 | 6/5 | 
| 
 | 4/5 | 
Prodigies
| 
 | 1/1 | 
| 
 | 1/1 | 
| 
 | 1/1 | 
| 
 | 1/1 | 
| 
 | 1/1 | 
| 
 | 1/1 | 
Effects
| talent | Aim | 
| talent | Intuitive Shots | 
| talent | Trained Reactions | 
| talent | Keen Senses | 
| talent | Chant of Fortress | 
| talent | Daunting Presence | 
| talent | Precise Strikes | 
| talent | Piercing Ammunition | 
| talent | Elemental Harmony | 
| talent | Premonition | 
| talent | Contingency | 
| talent | Lacerating Strikes | 
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns).Infusion Saturation | 
| beneficial effect | Increases your three highest stats by 28 and keeps you from dying even if your life drops to -1228.Heroism | 
| beneficial effect | Increases attack speed by 36%, grants infinite ammo, and causes all marking shots to have a 100% increased chance to mark.Trueshot | 
| beneficial effect | The target has 38% chance to evade melee and ranged attacks and gains 61 defense.Evasion | 
| beneficial effect | The target is concealed, increasing sight and attack range by 4 and chance to avoid damage by 57%.Concealment | 
| beneficial effect | Increases global action speed by 66%.Speed | 
| detrimental effect | The target is using a two handed weapon in a single hand, reducing physical power, spellpower and mindpower by 15% (based on size); also all damage procs from your offhand are reduced by 50%.Hit Penalty | 
| beneficial effect | Do not try to resist it!Ogric Wrath | 
| detrimental effect | One or more of your marked sustains has been deactivated:Sustain Loss · Concealment | 
Quests
| You met a novice mage who was tasked to collect an arcane powered artifact.An apprentice task He asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done | 
| Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope.And now for a grave You searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done | 
| After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline.Back and Back and Back to the Future | done | 
| You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies.Echoes of the Spellblaze There are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done | 
| You successfully escorted the injured seer to the recall portal on level 3 of Norgos Lair.Escort: injured seer (level 3 of Norgos Lair) As a reward you gained talent category Spell / Divination (at mastery 0.80). | done | 
| You successfully escorted the lost anorithil to the recall portal on level 1 of Daikara.Escort: lost anorithil (level 1 of Daikara) As a reward you gained talent category Celestial / Light (at mastery 0.80). | done | 
| You successfully escorted the lost sun paladin to the recall portal on level 3 of Scintillating Caves.Escort: lost sun paladin (level 3 of Scintillating Caves) As a reward you gained talent category Celestial / Chants (at mastery 0.80). | done | 
| You successfully escorted the lost tinker to the recall portal on level 2 of Scintillating Caves.Escort: lost tinker (level 2 of Scintillating Caves) | done | 
| You successfully escorted the repented thief to the recall portal on level 2 of Daikara.Escort: repented thief (level 2 of Daikara) As a reward you improved talent Device Mastery (+1 level(s)). | done | 
| You successfully escorted the temporal explorer to the recall portal on level 3 of Old Forest.Escort: temporal explorer (level 3 of Old Forest) As a reward you gained talent category Chronomancy / Chronomancy (at mastery 0.80). | done | 
| You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire.Hidden treasure It looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done | 
| It is time to explore some new places -- dark, forgotten and dangerous ones.Into the darkness The Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done | 
| After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope.Melinda, lucky girl | active | 
| You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center.Sher'Tul Fortress With one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 278. | active | 
| As you approached Derth you saw a huge dark cloud over the small town.Storming the city When you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done | 
| Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid.The Brotherhood of Alchemists You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * You've found the needed ice wyrm tooth. | active | 
| You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell.The Island of Dread There are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active | 
| You discovered a sect worshipping a demon named Kryl-Feijan in a crypt.The Sect of Kryl-Feijan They were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done | 
| You were asked to prove your worth as a fighter by a rogue, in order to participate in the arenaThe agent of the arena | done | 
| You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people.The beast within 3 lumberjacks have died. | done | 
| You have found a slavers' compound and entered it.Till the Blood Runs Clear You decided you cannot let slavers continue their dirty work and destroyed them! | done | 
| You heard a plea for help and decided to investigate...Trapped! Only to find yourself trapped inside an unknown tunnel complex. | done | 
Equipment
| On feet |  pair of drakeskin leather boots 'Arthiyon' (0 def, 5 armour) 2.0 T5 feet armor [Random Unique] Arcane/Master While equipped: Stats +7 Mag +8 Wil dps ---------- Spell.crit +3% Crit.mult +10.00% Res.pen +10% mind ----- def ----- Armour +5 Fatigue +5% Phys.save +15 (+3 eff.) Mind.save +3 (+1 eff.) Heal/summ +20 Pinning- +25% Knockbk- +25% Teleport- +100% ---------- misc Stam/turn +1.00 Mana/turn +0.44 Max.mana +54.00 Max.stam +37.00 Telepathy Demon/Minor Demon/Major Blink to a nearby random location (rad 12) Puts all charms on 14 cooldown A pair of boots made of leather. | 
| Quiver |  deadly quiver of yew arrows of corruption (17/17, 156% power, 10 apr) 3.0 T3 arrow ammo [Ego+] Arcane/Master Power 156% Range: 1.4x Uses 40% Wil, 70% Dex, 50% Mag 50% Str Dmg Physical Mastery Master Marksman Acc+ +0.2% crit / acc Apr +10 Crit +2.0% Capacity 17 Ranged+ +8 blight +8 darkness On Hit: * 20% chance to curse the target Arrows are used with bows to pierce your foes to death. | 
| Light source |  Umbraphage 0.0 T3 lite [Unique] Psionic While equipped: dps ---------- Mind.pwr +10 (+2 eff.) Dmg.mod +35% light +15% darkness Res.pen +10% darkness ----- def ----- Resists +20% darkness Affinity +20% darkness Mind.save +10 (+3 eff.) ---------- misc Light +15 See.Stealth +10 Masteries +0.20 Cursed/Shadows Absorbs all darkness (power 134, based on Willpower and Cunning) within its light radius, increasing its own brightness. (current charge 300). Release absorbed darkness in a 15 radius cone with a 150% chance to blind (based on lite radius), dealing 419.22 darkness damage (based on Mindpower and charge). Uses 6 power out of 10/10 This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. | 
| On head |  Dazzlebrawn the hardened leather cap (6 def, 9 armour) 2.0 T3 head armor [Random Unique] Nature/Master While equipped: Stats +3 Str +10 Cun +4 Con dps ---------- Phys.pwr +5 (+0 eff.) Melee Ret 4 temporal On Hit (Melee): * 30% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +9 Defense +6 (+1 eff.) Fatigue +3% Resists +5% nature +4% all Phys.save +10 (+2 eff.) Spell.save +3 (+0 eff.) Mind.save +15 (+4 eff.) Max.HP +82.00 Heal.mod +16% ---------- misc Light +3 A cap made of leather. | 
| On hands |  Chulen the Cobrasear (0 def, 2 armour) 1.0 T3 hands armor [Random Unique] Arcane/Psionic While equipped: Stats +5 Mag +6 Wil +2 Cun dps ---------- Melee+ 6 arcane Acc +11 (+2 eff.) On Hit (Melee): * Slows global speed by 15% ----- def ----- Armour +2 Resists +8% darkness +5% arcane Phys.save +7 (+1 eff.) Mind.save +6 (+2 eff.) Disarm- +125% Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Infravis +2 Talents +5 Iron Grip Disperse Magic: Puts all charms on 12 cooldown Level 3.0 Pwr.cost 12 out of 20/20. Range 10 Travel.spd instantaneous Is a spell Description: Removes up to 3 magical effects (good effects from foes, and bad effects from friends) from the target. At level 3, it can be targeted. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. | 
| Tool |  Byzor [power 19]  (9 cooldown) 2.0 T1 wand charm [Rare] Arcane While equipped: Stats +3 Str +2 Dex +4 Mag +2 Con ---------- misc See.Invis +9 Disarm traps (19 bonus disarm power, based on Magic) along a range 4 line Puts all charms on 9 cooldown 100% to regenerate 1 positive energy. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. | 
| On fingers |  steel ring 'Blindreeve' 0.1 T2 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +10 Mag +9 Wil dps ---------- Spell.pwr +12 (+3 eff.) Res.pen +10% light Melee Ret 8 light ----- def ----- HP.reg +1.40 Stun/Frz- +23% ---------- misc Light +1 Rings can have magical properties. | 
| On fingers |  Inertial Twine 0.1 T3 ring jewelry [Unique] Master/Psionic While equipped: Stats +4 Str +8 Wil dps ---------- Dmg.mod +5% physical ----- def ----- Armour +5 Resists +5% physical Phys.save +12 (+2 eff.) Knockbk- +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. | 
| Around neck |  Strikewild 0.1 T2 amulet jewelry [Rare] Master While equipped: Stats +5 Dex +6 Cun +5 Con dps ---------- Mov.spd +10% Dmg.mod +6% arcane +9% lightning Melee Ret 16 arcane 20 darkness On Hit (Melee): * 30% chance to inflict 15% damage reduction * 30% chance to daze at end of turn ----- def ----- Fatigue -7% Resists +6% lightning HP.reg +0.80 ---------- misc Stam/turn +0.80 Amulets can have magical properties. | 
| In main hand |  fungal dragonbone longbow of dexterity (+9) 4.0 T5 longbow 2H weapon [Ego] Nature/Master Power 66% Range: 1.1x Uses 40% Wil, 50% Mag Dmg Physical Mastery Master Marksman Acc+ +0.2% crit / acc Atk.spd 125% Range +10 On Hit: * splashes acid on your target dealing 60 damage and reducing their armor While equipped: Stats +9 Dex +5 Con dps ---------- Res.pen +24% physical ---------- misc Masteries +0.15 Wild-gift/Fungus Regenerate 174 life over 5 turns Puts all charms on 12 cooldown Longbows are used to shoot arrows at your foes. | 
| Around waist |  Duroziladur the hardened leather belt 1.0 T3 belt armor [Rare] Master While equipped: Stats +7 Dex +2 Mag +5 Cun ----- def ----- Armour +7 Defense +20 (+4 eff.) Phys.save +15 (+3 eff.) Proj.slow +25% ---------- misc Psi/ret +0.08 See.Invis +6 A belt that goes around your waist. | 
| In off hand |  reinforced stralite shield of radiance (10 def, 10 armour, 100% power, 196.5 block) 7.0 T4 shield armor [Ego+] Arcane/Master When used to Attack: Power 157% Range: 1.2x Uses 40% Wil, 50% Mag, 100% Str Dmg Physical Acc+ +2.5% procs dam / acc Crit +4.5% Block +196 Melee+ +13 light While equipped: Stats +3 Mag +6 Con dps ---------- Melee Ret 25 lightning On Melee Ret: * 20% chance to blind ----- def ----- Armour +10 Defense +10 (+2 eff.) Rng.Def +10 (+2 eff.) Fatigue +14% Resists +15% light ---------- misc Talents +4 Block On block: Unleash a lightning nova of radius equal to the tinker tier. Handheld deflection devices. | 
| Cloak |  Erydunakhad the Woequell (17 def, 0 armour) 2.0 T5 cloak armor [Random Unique] Nature/Master While equipped: Stats +5 Cun +5 Dex dps ---------- Dmg.mod +12% darkness Res.pen +20% mind Acc +9 (+1 eff.) Apr +10 ----- def ----- Defense +17 (+3 eff.) Resists +20% blight +30% lightning +3% darkness +19% nature Phys.save +15 (+3 eff.) HP.reg +3.00 Heal.mod +23% Stun/Frz- +50% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. | 
| Main armor |  The Untouchable (14 def, 12 armour) 9.0 T3 light armor [Unique] Arcane While equipped: Stats +8 Str +8 Dex +8 Mag +8 Wil +16 Cun +8 Con dps ---------- Apr +10 ----- def ----- Armour +12 Defense +14 (+3 eff.) When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. | 
Inventory
|  schematic: Regeneration Salve 0.1 T1 schematic scroll [Normal] [already known tinker] A time-release healing salve that heals you over a few turns. To be used with the medical injector implant. Requires talents: - Therapeutics (2) Requires ingredients: - length of troll intestine (1) - stack of herbs (viperweed) (4) Example Item: simple regeneration salve [power 171] 1.0 T1 salve misc [Normal] Nature/Steamtech No medical injector available, values are indicative only. Heal 171 over 5 turns Puts Talent Medical Injector on 9 cooldown Medical salve. Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. | 
|  The Black Core 0.1 T2 amulet jewelry [Unique] Arcane While equipped: ----- def ----- Resists +15% darkness Die.at -100.00 life Blind- +100% ---------- misc Infravis +6 Masteries +0.20 Corruption/Black-magic ShadowPwr +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." | 
|  magelord's ash vilestaff (111% power, 3 apr, blight element) 5.0 T2 staff 2H weapon [Ego+] Arcane Power 111% Range: 1.2x Uses 130% Mag, 40% Wil Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +8.0% Spell.crit +2% Spell.pwr +13 (+3 eff.) Melee+ 21 arcane Dmg.mod +15% blight ---------- misc Max.mana +36.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. | 
|  potent yew starstaff of power (129% power, 4 apr, physical element) 5.0 T3 staff 2H weapon [Ego] Arcane Power 129% Range: 1.2x Uses 130% Mag, 40% Wil Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +3% Spell.pwr +19 (+4 eff.) Dmg.mod +25% physical ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. | 
|  Dayquarry (142% power, 2 apr) 3.0 T3 greatsword 2H weapon [Rare] Arcane Power 142% Range: 1.6x Uses 40% Wil, 50% Mag, 120% Str Dmg Physical Acc+ +0.4% crit.pwr / acc Apr +2 Crit +3.5% Atk.spd 100% Melee+ +20 acid On Crit: * splashes the target with acid While equipped: dps ---------- Dmg.mod +15% mind Res.pen +15% light +20% fire On Hit (Melee): * 30% chance to blind ----- def ----- Mind.save +30 (+8 eff.) ---------- misc Equi/ret +0.08 Massive two-handed swords. | 
|  Belumina (109% power, 3 apr) 3.0 T2 longsword 1H weapon [Rare] Master Power 109% Range: 1.4x Uses 40% Wil, 50% Mag, 100% Str Dmg Physical Acc+ +0.4% crit.pwr / acc Apr +3 Crit +3.0% Atk.spd 100% On Hit.r1 +4 arcane On Crit.r2 +12 temporal While equipped: dps ---------- Dmg.mod +9% temporal Acc +9 (+1 eff.) ----- def ----- Defense +9 (+2 eff.) Resists +5% arcane Disarm- +32% Def/telep +10 Res/telep +10% Dur/telep +10% Sharp, long, and deadly. | 
|  dwarven-steel waraxe 'Brightterror' (120% power, 4 apr) 3.0 T3 waraxe 1H weapon [Rare] Master Power 121% Range: 1.4x Uses 40% Wil, 50% Mag, 100% Str Dmg Physical Acc+ +0.2% crit / acc Apr +4 Crit +4.5% Atk.spd 100% Melee+ +8 light While equipped: dps ---------- Dmg.mod +12% light +9% mind Res.pen +15% light +11% physical Acc +10 (+2 eff.) Apr +11 ----- def ----- Resists +20% light ---------- misc Light +3 One-handed war axes. | 
|  Spider-Silk Robe of Spydrë (10 def, 15 armour) 2.0 T3 cloth armor [Unique] Nature While equipped: Stats +0 Str +0 Dex +0 Mag +4 Wil +0 Cun +5 Con dps ---------- Mind.crit +5% Mind.pwr +10 (+2 eff.) Dmg.mod +10% acid +10% nature +10% mind Melee Ret 20 nature slow 20 poison ----- def ----- Armour +15 Hardiness +30% Defense +10 (+2 eff.) Resists +30% nature Phys.save +10 (+2 eff.) Spell.save +10 (+2 eff.) This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. | 
|  Behemoth Hide (4 def, 6 armour) 9.0 T2 light armor [Unique] Master While equipped: Stats +2 Str +0 Dex +0 Mag +0 Wil +0 Cun +2 Con ----- def ----- Armour +6 Defense +4 (+1 eff.) Rng.Def +8 (+2 eff.) Fatigue +10% Max.HP +45.00 HP.reg +0.70 Knockbk- +10% ---------- misc Max.enc +20 Stam/turn +0.70 Max.stam +43.00 Size +1 A rough hide made from a massive beast. Seeing as it's so weathered but still usable, maybe it's a bit special... | 
|  3 onyx 0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. | 
|  3 lapis lazuli 0.0 T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+1 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. | 
|  5 emerald 0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. | 
|  6 garnet 0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. | 
|  2 quartz 0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. | 
|  sapphire 0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+1 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+1 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. | 
|  jade 0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. | 
|  2 ruby 0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. | 
|  amber 0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. | 
|  Crystal Focus 0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. | 
|  Burning Star 1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 17 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. | 
|  70 alchemist agate 0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. | 
|  Automated Portable Extractor 0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. | 
|  Eilinulle the dwarven-steel pickaxe (dig speed 15 turns) 3.0 T3 digger tool [Rare] Master While equipped: Stats +2 Str ----- def ----- Resists +9% temporal +3% physical Mind.save +9 (+3 eff.) Max.HP +25.00 Disarm- +20% Stun/Frz- +5% ---------- misc Max.stam +23.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. | 
|  Scrying Orb 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. | 
|  Transmogrification Chest 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. | 
|  Gwai's Burninator 2.0 T3 rod charm [Unique] Arcane Shoot a cone of flames (radius 5) for 623.71 fire damage (based on Magic). Uses 28 power out of 75/75 Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. | 
|  Rod of Asphyxiation (24/24) 0.0 rod charm [Unique] Unknown Asphyxiate an unsuspecting target. Uses 1 power out of 24/24 Activation is instant. A devilish artifact, this rod only harms friendly strangers in towns. Only the mad and insane would consider such an item useful. | 
|  Rod of Recall (3/3) 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 112 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. | 
Achievements
 Bringer of Doom (Madness (Adventure) difficulty)
			Killed a Bringer of Doom.
			Bringer of Doom (Madness (Adventure) difficulty)
			Killed a Bringer of Doom.By Archogre the Ogre Archer level 25
23rd Regrowth 123rd year of Ascendancy at 22:01 see stats
 Curse Lifter (Madness (Adventure) difficulty)
			Killed Ben Cruthdar the Cursed.
			Curse Lifter (Madness (Adventure) difficulty)
			Killed Ben Cruthdar the Cursed.By Archogre the Ogre Archer level 33
80th Regrowth 123rd year of Ascendancy at 00:09 see stats
 Dragon's Greed (Madness (Adventure) difficulty)
			Amassed 8000 gold pieces.
			Dragon's Greed (Madness (Adventure) difficulty)
			Amassed 8000 gold pieces.By Archogre the Ogre Archer level 32
67th Regrowth 123rd year of Ascendancy at 12:10 see stats
 Exterminator (Madness (Adventure) difficulty)
			Killed 1000 creatures.
			Exterminator (Madness (Adventure) difficulty)
			Killed 1000 creatures.By Archogre the Ogre Archer level 24
20th Regrowth 123rd year of Ascendancy at 06:04 see stats
 Eye of the storm (Madness (Adventure) difficulty)
			Freed Derth from the onslaught of the mad Tempest, Urkis.
			Eye of the storm (Madness (Adventure) difficulty)
			Freed Derth from the onslaught of the mad Tempest, Urkis.By Archogre the Ogre Archer level 31
61st Regrowth 123rd year of Ascendancy at 22:24 see stats
 Home sweet home (Madness (Adventure) difficulty)
			Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.
			Home sweet home (Madness (Adventure) difficulty)
			Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Archogre the Ogre Archer level 27
26th Regrowth 123rd year of Ascendancy at 22:08 see stats
 Level 10 (Madness (Adventure) difficulty)
			Got a character to level 10.
			Level 10 (Madness (Adventure) difficulty)
			Got a character to level 10.By Archogre the Ogre Archer level 10
9th Flare 122nd year of Ascendancy at 15:33 see stats
 Level 20 (Madness (Adventure) difficulty)
			Got a character to level 20.
			Level 20 (Madness (Adventure) difficulty)
			Got a character to level 20.By Archogre the Ogre Archer level 20
65th Haze 122nd year of Ascendancy at 14:03 see stats
 Level 30 (Madness (Adventure) difficulty)
			Got a character to level 30.
			Level 30 (Madness (Adventure) difficulty)
			Got a character to level 30.By Archogre the Ogre Archer level 30
54th Regrowth 123rd year of Ascendancy at 00:43 see stats
 Overpowered! (Madness (Adventure) difficulty)
			Did over 6000 damage in one attack.
			Overpowered! (Madness (Adventure) difficulty)
			Did over 6000 damage in one attack.By Archogre the Ogre Archer level 36
22nd Pyre 123rd year of Ascendancy at 03:34 see stats
 Rescuer of the lost (Madness (Adventure) difficulty)
			Rescued the merchant from the assassin lord.
			Rescuer of the lost (Madness (Adventure) difficulty)
			Rescued the merchant from the assassin lord.By Archogre the Ogre Archer level 17
29th Haze 122nd year of Ascendancy at 18:29 see stats
 Savior of the damsels in distress (Madness (Adventure) difficulty)
			Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.
			Savior of the damsels in distress (Madness (Adventure) difficulty)
			Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Archogre the Ogre Archer level 36
23rd Pyre 123rd year of Ascendancy at 00:30 see stats
 Size is everything (Madness (Adventure) difficulty)
			Did over 1500 damage in one attack.
			Size is everything (Madness (Adventure) difficulty)
			Did over 1500 damage in one attack.By Archogre the Ogre Archer level 23
19th Regrowth 123rd year of Ascendancy at 23:01 see stats
 Size matters (Madness (Adventure) difficulty)
			Did over 600 damage in one attack.
			Size matters (Madness (Adventure) difficulty)
			Did over 600 damage in one attack.By Archogre the Ogre Archer level 11
10th Flare 122nd year of Ascendancy at 11:34 see stats
 The Arena (Madness (Adventure) difficulty)
			Unlocked Arena mode.
			The Arena (Madness (Adventure) difficulty)
			Unlocked Arena mode.By Archogre the Ogre Archer level 9
6th Flare 122nd year of Ascendancy at 14:57 see stats
 The Right thing to do (Madness (Adventure) difficulty)
			Did the righteous thing in the ring of blood and disposed of the Blood Master.
			The Right thing to do (Madness (Adventure) difficulty)
			Did the righteous thing in the ring of blood and disposed of the Blood Master.By Archogre the Ogre Archer level 33
70th Regrowth 123rd year of Ascendancy at 08:22 see stats
 The bigger the better! (Madness (Adventure) difficulty)
			Did over 3000 damage in one attack.
			The bigger the better! (Madness (Adventure) difficulty)
			Did over 3000 damage in one attack.By Archogre the Ogre Archer level 25
23rd Regrowth 123rd year of Ascendancy at 22:02 see stats
 The secret city (Madness (Adventure) difficulty)
			Discovered the truth about mages.
			The secret city (Madness (Adventure) difficulty)
			Discovered the truth about mages.By Archogre the Ogre Archer level 12
21st Dusk 122nd year of Ascendancy at 17:55 see stats
 Thralless (Madness (Adventure) difficulty)
			Freed at least 30 enthralled slaves in the slavers' compound.
			Thralless (Madness (Adventure) difficulty)
			Freed at least 30 enthralled slaves in the slavers' compound.By Archogre the Ogre Archer level 33
69th Regrowth 123rd year of Ascendancy at 21:15 see stats
 Treasure Hoarder (Madness (Adventure) difficulty)
			Amassed 3000 gold pieces.
			Treasure Hoarder (Madness (Adventure) difficulty)
			Amassed 3000 gold pieces.By Archogre the Ogre Archer level 22
15th Regrowth 123rd year of Ascendancy at 05:16 see stats
 Treasure Hunter (Madness (Adventure) difficulty)
			Amassed 1000 gold pieces.
			Treasure Hunter (Madness (Adventure) difficulty)
			Amassed 1000 gold pieces.By Archogre the Ogre Archer level 17
57th Haze 122nd year of Ascendancy at 01:51 see stats
Log
Archogre's Volley performs a ranged critical strike against Skeleton archer!
Skeleton archer is corroded.
Archogre's Volley performs a ranged critical strike against Eilinebreth the skeleton magus!
Eilinebreth the skeleton magus's armour is damaged!
Eilinebreth the skeleton magus is maimed!
Eilinebreth the skeleton magus's Manathrust is disrupted by his wounds!
You collect a new ingredient: skeleton mage skull (1).
Archogre's Volley hits Eilinebreth the skeleton magus for 1212 physical damage.
Piercing Ammunition hits Eilinebreth the skeleton magus for 74 physical damage.
Archogre's Volley hits Skeleton archer for 1092 physical, 9 blight, 11 darkness, 56 acid (1168 total damage).
Archogre's Volley hits Eilinebreth the skeleton magus for 899 physical, 9 blight, 6 darkness (914 total damage).
Archogre's Volley killed Skeleton archer!
Archogre's Volley killed Eilinebreth the skeleton magus!
--------------------------------
Archogre deactivates Elemental Harmony.
Archogre deactivates Chant of Fortress.
Archogre deactivates Daunting Presence.
Archogre deactivates Piercing Ammunition.
Archogre deactivates Trained Reactions.
Archogre deactivates Keen Senses.
Archogre deactivates Precise Strikes.
Archogre deactivates Premonition.
Archogre deactivates Aim.
Archogre slows down.
Archogre deactivates Contingency.
Archogre deactivates Intuitive Shots.
Archogre deactivates Lacerating Strikes.
Archogre calms down.
Archogre is no longer evading attacks.





































































































