Shieldwyrm the level 27 Drem Wyrmic by Ragnarockzero

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
Convenient Digging 1.5.5
Cat Point Cap Boost 1.5.5
CampaignMaj'Eyal
ModeMadness Adventure
SexMale
RaceDrem
ClassWyrmic
Level / Exp27 / 85%
Sizebig
Lifes / Deaths

Primary Stats

Strength174 (base 58)
Dexterity82 (base 18)
Constitution81 (base 58)
Magic45 (base 33)
Willpower82 (base 58)
Cunning94 (base 58)

Resources

Steam100/100
Insanity0/100
Equilibrium60
Psi162/162
Life3491/3491
Positive78/78
Stamina343/343
Soul10/10
Healing Factor2.2643027888446
Regeneration339.44330007096

Speed

Mental+9.3080099985%
Attack+19.3080099985%
Movement+72.24034631036%
Spell0%
Global+120%

Vision

Sight10
Lite5
Infravision24.635254915624
See Stealth94.53452947083
See Invisible93.53452947083
ESP Range10
ESP Kindshumanoid/orc

Offense: Mainhand

Damage449
Accuracy103
Crit Chance117%
APR7
Speed0.91

Offense: Offhand

Damage200
Accuracy103
Crit Chance117%
APR7
Speed0.91

Offense: Spell

Spellpower32
Crit Chance26%
Speed1

Offense: Mind

Mindpower80
Crit Chance45%
Speed0.83816669141709

Offense: Damage Bonus

Acid+18%
Lightning+15%
Light+20%
Cold+18%
Darkness+9%
Physical+39%
Fire+34%
Nature+4%

Offense: Damage Penetration

Lightning+31%
Acid+31%
Cold+31%
Physical+41%
Mind+20%
Fire+31%

Defense: Base

Armour (hardiness)186.17260310541 (100%)
Defense48
Ranged Defense58
Fatigue0
Physical Save97
Spell Save83
Mental Save110

Defense: Resistances

Acid+ 38%( 70%)
Blight+ 45%( 70%)
Physical+ 46%( 70%)
Cold+ 70%( 70%)
All+ 31%( 70%)
Lightning+ 64%( 70%)
Light+ 35%( 70%)
Temporal+ 38%( 70%)
Fire+ 46%( 70%)
Nature+ 47%( 70%)

Defense: Immunities

Teleport Resistance100%
Pinning Resistance20%
Disarm Resistance100%
Confusion Resistance100%
Knockback Resistance100%
Stun Resistance100%
Instadeath Resistance100%
Blind Resistance33%

Inscriptions (5/5)

Infusions
Infusions
Infusions
Infusions
Infusions

Class Talents

Demented / Scourge drake1.50
5/5
0/5
0/5
0/5
Technique / Two-handed assault1.10
0/5
0/5
0/5
0/5
Wild-gift / Fire drake aspect1.50
11/5
7/5
0/5
0/5
Wild-gift / Higher draconic abilities1.50
9/5
1/5
5/5
6/5
Psionic / Psi-fighting1.20
1/5
9/5
0/5
0/5
Wild-gift / Venom drake aspect1.50
1/5
1/5
5/5
0/5
Technique / Combat techniques1.20
1/5
5/5
0/5
0/5
Celestial / Guardian1.40
5/5
1/5
5/5
0/5
Wild-gift / Sand drake aspect1.50
5/5
3/5
0/5
0/5
Technique / Agility1.20
17/5
1/5
0/5
0/5
Spell / Undead drake1.30
1/5
0/5
0/5
0/5
Technique / Shield defense1.00
5/5
0/5
0/5
0/5
Technique / Combat veteran1.20
1/5
5/5
0/5
0/5
Wild-gift / Cold drake aspect1.50
24/5
18/5
1/5
0/5
Technique / Shield offense1.30
1/5
1/5
1/5
1/5
Wild-gift / Earthen power1.20
15/5
1/5
3/5
0/5
Wild-gift / Storm drake aspect1.50
7/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Fungus1.30
9/5
2/5
10/5
0/5
Cunning / Survival1.00
7/5
5/5
1/5
5/5
Technique / Combat training1.20
10/5
9/5
0/5
7/5
5/5
0/5
Wild-gift / Harmony1.30
1/5
5/5
1/5
4/5
Celestial / Chants1.00
25/5
5/5
1/5
7/5
Steamtech / Physics1.00
3/5
2/5
4/5
0/5
Race / Drem1.20
11/5
5/5
5/5
4/5
Steamtech / Chemistry1.00
1/5
1/5
0/5
0/5
Wild-gift / Call of the wild1.40
1/5
2/5
1/5
3/5
Psionic / Finer energy manipulations1.20
2/5
6/5
1/5
14/5

Prodigies

1/1
1/1
1/1
1/1
1/1

Effects

talent
talent
talent
talent
talent
talent
talent
talent
talent
talent
talent
talent
talent
detrimental effect
beneficial effect

Quests

done
active
done
done
done
active
active
active
active
failed
done
active
done

Equipment

Psionic focus
On hands
Light source
On head
On feet
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Exterminator (Madness (Adventure) difficulty) Killed 1000 creatures.
By Shieldwyrm the Drem Wyrmic level 23
11st Iron 123rd year of Ascendancy at 08:26
see stats
Home sweet home (Madness (Adventure) difficulty) Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.
By Shieldwyrm the Drem Wyrmic level 25
13rd Iron 123rd year of Ascendancy at 11:28
see stats
Level 10 (Madness (Adventure) difficulty) Got a character to level 10.
By Shieldwyrm the Drem Wyrmic level 10
12nd Profit 122nd year of Ascendancy at 12:41
see stats
Level 20 (Madness (Adventure) difficulty) Got a character to level 20.
By Shieldwyrm the Drem Wyrmic level 20
3rd Shortage 122nd year of Ascendancy at 15:25
see stats
Poisonous (Madness (Adventure) difficulty) Sided with the assassin lord.
By Shieldwyrm the Drem Wyrmic level 15
43rd Dearth 122nd year of Ascendancy at 03:13
see stats
Size is everything (Madness (Adventure) difficulty) Did over 1500 damage in one attack.
By Shieldwyrm the Drem Wyrmic level 19
3rd Shortage 122nd year of Ascendancy at 06:34
see stats
Size matters (Madness (Adventure) difficulty) Did over 600 damage in one attack.
By Shieldwyrm the Drem Wyrmic level 8
11st Profit 122nd year of Ascendancy at 11:57
see stats
The Arena (Madness (Adventure) difficulty) Unlocked Arena mode.
By Shieldwyrm the Drem Wyrmic level 11
28th Profit 122nd year of Ascendancy at 08:04
see stats
The bigger the better! (Madness (Adventure) difficulty) Did over 3000 damage in one attack.
By Shieldwyrm the Drem Wyrmic level 19
3rd Shortage 122nd year of Ascendancy at 06:34
see stats
The secret city (Madness (Adventure) difficulty) Discovered the truth about mages.
By Shieldwyrm the Drem Wyrmic level 13
33rd Profit 122nd year of Ascendancy at 22:06
see stats
Treasure Hunter (Madness (Adventure) difficulty) Amassed 1000 gold pieces.
By Shieldwyrm the Drem Wyrmic level 20
4th Shortage 122nd year of Ascendancy at 19:57
see stats

Log

Shieldwyrm starts regenerating health quickly.
There is a way to the next level here (press '' or right click to use).
Ran for 63 turns (stop reason: at exit).


--------------------------------

You collect a new ingredient:
lump of dwarven steel (1).
You gain 3.80 gold from the melting of
scholar's pair of dwarven-steel boots of tirelessness (0 def, 4 armour).
You collect a new ingredient:
lump of dwarven steel (1).
You gain 3.66 gold from the melting of
insulating pair of dwarven-steel boots of tirelessness (0 def, 4 armour).
You collect a new ingredient:
lump of steel (1).
You gain 4.40 gold from the melting of
manaburning steel longsword of dampening (13.5-18.9 power, 3 apr).
You gain 2.36 gold from the melting of
acid wave rune of the duelist (293 acid damage; disarm 5 turns with power 59).
You collect a new ingredient:
stack of herbs (sessali) (5).
You gain 0.99 gold from the melting of
regeneration infusion (heal 164 over 5 turns).
You gain 3.55 gold from the melting of
medical injector implant of the wizard (efficiency 134% / cooldown 100%).
There is a way to the previous level here (press '' or right click to use).
Shieldwyrm deactivates Shards.

Shieldwyrm stops regenerating health quickly.

Shieldwyrm deactivates Chant of Fortitude.

Shieldwyrm deactivates Shield of Light.

Shieldwyrm deactivates Beyond the Flesh.

Shieldwyrm deactivates Raze.

Shieldwyrm deactivates Augmentation.

Shieldwyrm deactivates Precise Strikes.

Shieldwyrm deactivates Shield Wall.

Shieldwyrm deactivates Retribution.

Shieldwyrm deactivates Icy Skin.

Shieldwyrm deactivates Elemental Harmony.

Shieldwyrm deactivates Wild Growth.

Shieldwyrm deactivates Dig.