Attempted Test the level 1 Dark Faerie 2.0 Archmage by Ciretako

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.5
Addons
Reaver Tweaks 1.2.4
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceDark Faerie 2.0
ClassArchmage
Level / Exp1 / 0%
Sizetiny
Lifes / Deaths

Primary Stats

Strength7 (base 10)
Dexterity13 (base 10)
Constitution1 (base 10)
Magic21 (base 18)
Willpower13 (base 13)
Cunning12 (base 11)

Resources

Life-29/1
Mana95/95
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage8
Accuracy9
Crit Chance5%
APR2
Speed1.00

Offense: Spell

Spellpower27.852161368562
Crit Chance4%
Speed1

Offense: Mind

Mindpower13.9
Crit Chance3%
Speed1

Defense: Base

Armour (hardiness)0 (30%)
Defense3.45
Ranged Defense3.45
Fatigue0
Physical Save3.85
Spell Save12.95
Mental Save9.8

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Runes
Runes

Class Talents

Spell / Arcane1.30
2/5
0/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
1/5
0/5
0/5
0/5
Spell / Air1.30
2/5
0/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
0/5
0/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Race / Dark-faerie-21.00
1/5
0/5
0/5
0/5
Spell / Conveyance1.30
1/5
0/5
0/5
0/5

Effects

talent

Quests

active

Equipment

Light source
Main armor
In main hand

Inventory

Achievements

Log

Showing small healthbars and tactical borders.
Saving done.

Today is the 74th Pyre of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 11:01.


Attempted Test activates Arcane Power.


Talent Command Staff is ready to use.

Ran for 4 turns (stop reason: didn't move).


Ran for 2 turns (stop reason: didn't move).


There is a way to the previous level here (press '' or right click to use).
Ran for 5 turns (stop reason: interesting terrain).


There is a way to the next level here (press '' or right click to use).
You feel mildly anxious, and walk with caution.
Attempted Test casts Rune: Manasurge.

Attempted Test starts to surge mana.


Attempted Test casts Rune: Shielding.

A shield forms around Attempted Test.

The shield around Attempted Test crumbles.


Attempted Test stops surging mana.

Talent Rune: Shielding is ready to use.

Dying copperhead snake casts Blood Grasp.

Ran for 3 turns (stop reason: taken damage).

Saving game...