Duane the level 6 Thalore Summoner by IkeV

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.3
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceThalore
ClassSummoner
Level / Exp6 / 71%
Sizemedium
Lifes / Deaths

Primary Stats

Strength20 (base 14)
Dexterity20 (base 11)
Constitution11 (base 10)
Magic8 (base 10)
Willpower29 (base 22)
Cunning20 (base 20)

Resources

Life160/160
Equilibrium0
Healing Factor1
Regeneration1.15

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision5
See Stealth10
See Invisible10

Offense: Mainhand

Damage16
Accuracy25
Crit Chance8%
APR1
Speed1.00

Offense: Spell

Spellpower2.6666666666667
Crit Chance4%
Speed1

Offense: Mind

Mindpower28.65
Crit Chance5%
Speed1

Offense: Damage Bonus

All0%

Defense: Base

Armour (hardiness)16.2 (56.923076923077%)
Defense7.5
Ranged Defense7.5
Fatigue14
Physical Save10.85
Spell Save16.95
Mental Save17.15

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Stun Resistance22%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Wild-gift / Summoning (distance)1.30
3/5
3/5
0/5
0/5
Wild-gift / Summoning (utility)1.30
1/5
1/5
0/5
0/5
Wild-gift / Summoning (melee)1.30
1/5
1/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.20
1/5
1/5
0/5
0/5
Cunning / Survival1.00
1/5
1/5
0/5
0/5
Race / Thalore1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
2/5
1/5
0/5
0/5

Effects

Quests

done
done
done
done
active
done

Equipment

On feet
Light source
On head
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Log

Saving game...
Saving done.


Ran for 15 turns (stop reason: store entrance spotted).


Ran for 5 turns (stop reason: store entrance spotted).


Duane wears:
Withering Orbs.

You gain 1.91 gold from the transmogrification of
Shinewake.
You gain 4.00 gold from the transmogrification of
agate.
You gain 4.00 gold from the transmogrification of
ametrine.
You gain 4.00 gold from the transmogrification of
citrine.
You are now inscribed with Infusion: Regeneration.

You have no more
regeneration infusion of the duelist (heal 128 over 5 turns).

You have no more inscription slots.

You are now inscribed with Infusion: Sun.

Resting starts...

Today is the 2nd Mirth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.

Talent Infusion: Sun is ready to use.
Talent Infusion: Regeneration is ready to use.
Rested for 11 turns (stop reason: all resources and life at maximum).


There is an exit to the worldmap here (press '' or right click to use).

There is a Shatur (Town) here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...

Saving done.