Duane the level 10 Thalore Summoner by IkeV

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.3
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceThalore
ClassSummoner
Level / Exp10 / 39%
Sizemedium
Lifes / Deaths

Primary Stats

Strength16 (base 14)
Dexterity15 (base 11)
Constitution11 (base 10)
Magic8 (base 10)
Willpower45 (base 34)
Cunning24 (base 20)

Resources

Life218/218
Equilibrium0
Healing Factor1
Regeneration1.65

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision5

Offense: Mainhand

Damage11
Accuracy19
Crit Chance8%
APR7
Speed1.00

Offense: Spell

Spellpower4
Crit Chance5%
Speed1

Offense: Mind

Mindpower30.55
Crit Chance5%
Speed1

Offense: Damage Bonus

All0%

Defense: Base

Armour (hardiness)10.1 (43.636363636364%)
Defense20.375
Ranged Defense20.375
Fatigue14
Physical Save24.225
Spell Save18.55
Mental Save30.575

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Poison Resistance22%
Knockback Resistance5%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Wild-gift / Summoning (distance)1.30
5/5
5/5
0/5
0/5
Wild-gift / Summoning (utility)1.30
1/5
1/5
0/5
0/5
Wild-gift / Summoning (melee)1.30
1/5
1/5
1/5
0/5

Generic Talents

Wild-gift / Call of the wild1.20
1/5
3/5
1/5
0/5
Cunning / Survival1.00
1/5
1/5
0/5
0/5
Race / Thalore1.00
1/5
1/5
0/5
0/5
Technique / Combat training1.00
0/5
1/5
1/5
0/5
0/5

Effects

Quests

done
active
done
active

Equipment

On feet
On hands
On head
Tool
Around neck
Main armor
In main hand
Cloak
Light source

Inventory

Achievements

Level 10 Got a character to level 10.
By Duane the Thalore Summoner level 10
1st Summertide 122nd year of Ascendancy at 12:39
see stats

Log

Rested for 0 turns (stop reason: all resources and life at maximum).
You pickup 0.75 gold pieces.

There is a previous level here (press '' or right click to use).
Ran for 92 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.

Space around you starts to dissolve...


Resting starts...

You are yanked out of this place!

Rested for 40 turns (stop reason: dialog is displayed).


You gain 1.00 gold from the transmogrification of
iron mail armour (2 def, 4 armour).
You gain 3.35 gold from the transmogrification of
Hettondil (15-18 power, 3 apr, physical element).
You gain 2.54 gold from the transmogrification of
short elm vilestaff of might (10-12 power, 2 apr, darkness element).
You gain 4.01 gold from the transmogrification of
cruel elm starstaff of illumination (10-12 power, 2 apr, physical element).
You gain 3.62 gold from the transmogrification of
hateful iron mace of vileness (14-19.6 power, 2 apr).
You gain 1.42 gold from the transmogrification of
iron longsword of erosion (12-16.8 power, 2 apr).
You gain 0.25 gold from the transmogrification of
iron greatsword (14-22.4 power, 1 apr).
You gain 0.25 gold from the transmogrification of
iron dagger (10-13 power, 5 apr).
There is a Ruins of Kor'Pul here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

Today is the 2nd Summertide of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:33.

There is a Derth (Town) here (press '' or right click to use).

There is an exit to the worldmap here (press '' or right click to use).