Crambrome the level 7 Thalore Archer by Cakeequals3

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.2
Addons
CampaignMaj'Eyal
ModeNormal Exploration
SexMale
RaceThalore
ClassArcher
Level / Exp7 / 80%
Sizemedium
Lifes / Deaths

Primary Stats

Strength23 (base 19)
Dexterity30 (base 24)
Constitution16 (base 15)
Magic8 (base 10)
Willpower11 (base 10)
Cunning17 (base 12)

Resources

Life164/164
Stamina130/130
Healing Factor1.1545771506545
Regeneration0.28864428766362

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite5
Infravision5
See Stealth29.500146650446
See Invisible29.500146650446

Offense: Mainhand

Damage35
Accuracy43
Crit Chance3%
APR5
Speed1.00

Offense: Spell

Spellpower8
Crit Chance3%
Speed1

Offense: Mind

Mindpower19
Crit Chance3%
Speed1

Offense: Damage Bonus

Light+10%

Offense: Damage Penetration

Darkness+5%

Defense: Base

Armour (hardiness)5 (49.007671158813%)
Defense31
Ranged Defense31
Fatigue0
Physical Save18
Spell Save6
Mental Save15

Defense: Resistances

Cold+ 15%( 70%)
Acid+ 3%( 70%)
Light+ 30%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Disarm Resistance23%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Archery prowess1.30
2/5
1/5
0/5
0/5
Technique / Combat techniques1.00
0/5
0/5
0/5
0/5
Technique / Reflexes1.30
2/5
0/5
0/5
0/5
Technique / Combat veteran1.00
1/5
0/5
0/5
0/5
Technique / Archery training1.30
3/5
1/5
0/5
0/5
Technique / Marksmanship1.30
1/5
1/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
2/5
2/5
0/5
0/5
Technique / Mobility1.00
2/5
0/5
0/5
0/5
Race / Thalore1.00
2/5
0/5
0/5
0/5

Effects

Quests

done
active
done

Equipment

On feet
Quiver
On hands
On head
On fingers
Around neck
In main hand
Main armor
Light source

Inventory

Achievements

Log

Resting starts...
Crambrome feels pain again.

Talent Infusion: Healing is ready to use.
Talent Infusion: Wild is ready to use.
Rested for 19 turns (stop reason: all resources and life at maximum).


There is a ladder to the previous level here (press '' or right click to use).
Ran for 19 turns (stop reason: at exit).


Space around you starts to dissolve...


Resting starts...

You are yanked out of this place!

Rested for 37 turns (stop reason: dialog is displayed).


You gain 2.74 gold from the transmogrification of
brass lantern of clarity.
You gain 1.00 gold from the transmogrification of
iron mail armour (2 def, 4 armour).
You gain 1.80 gold from the transmogrification of
potent elm magestaff of might (13-15 power, 2 apr, lightning element).
You gain 0.25 gold from the transmogrification of
elm vilestaff (10-12 power, 2 apr, acid element).
You gain 1.94 gold from the transmogrification of
nature's mossy mindstar of life (2-2 power, 12 apr, nature damage).
You gain 0.45 gold from the transmogrification of
iron greatmaul of massacre (23-35 power, 1 apr).
You gain 1.56 gold from the transmogrification of
blink rune (range 4; phase 11; cd 13).
There is a Way into the heart of the gloom here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

Saving game...

Saving done.

Saving game...

Saving done.