Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.9 |
Addons | Doctornull's Tweak Pack 1.4.2A collection of tweaks for existing ToME content. Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Playable Rhaloren Race 1.3.0Adds Rhaloren as a playable race, ideal for Corruptors and other blight-mages. Allow Respec Anywhere 1.2.3Deathknight 1.4.4Adds the Deathknight class. See forum thread for details. Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Firmamancer Class 1.3.1Adds the Firmamancer class, a celestial character who wields the weather; including sunlight, rainfall, storms and gales. This addon is now DEPRECATED and will cause bugs. Instead, please use the Celestial Oddities pack! Items Vault 1.4.8Donators/Buyers bonus! Ashes of Urh'Rok 1.4.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
New Gem Types 1.4.2Adds several new gem types and attempts to fill in some gaps in Tiered gem colors; also adds the Crystal race. This is a continuation of jayseesee's original addon. It's my hope that the gems in this release are balanced, consistent across tiers, and useful to a variety of different characters. Also hopefully all the Crystal's balance issues have been worked out: it should be an interesting tactical challenge to make best use of its unique mobility, find the right time to exploit its Runic Saturation status clear Stasis talent, and optimal self-imbued gemstone for each dungeon. As always, please let me know if you find any issues in terms of bugs, game mechanics, or interface! Everything is Unique! Fork 1.3.1A fork of Everything is Unique. Its broken. Use Randboss Rando instead. https://te4.org/games/addons/tome/randboss_rando Dark Elves 1.2.5Adds a new race for the elves: Dark Elves also known as "Drow". The dark elves hail from far beneath the planet's surface somewhere within the "Deep Bellow." Features custom racial talents. Embers of Rage 1.4.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.4.9Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Doctornull's Class Pack 1.4.2This pack compiles several classes, with an emphasis on hybrid design. Not all classes are complete: the ones which I'm not satisfied with are marked as either INCOMPLETE or "in BETA". The classes included in this pack are: (BETA) Shield Hero is an Adventurer who starts with heavy armor and a shield. Not very exciting unless you were annoyed about not being able to equip your Adventurer's shield right away. (INCOMPLETE) The Flux Marauder is a Paradox thug, stealing time from his enemies. x (Removed): The human-only Embers of Gerlyk are fire-using magical martial artists. Removed pending new content / 1.6 features. |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Ogre |
Class | Berserker |
Level / Exp | 63 / 30% |
Size | huge |
Lifes / Deaths | Killed by Pearalann the human at level 7 on the 3rd Dusk 122nd year of Ascendancy at 18:38 / 87Killed by Ailnan the human at level 7 on the 3rd Dusk 122nd year of Ascendancy at 20:22 Killed by Esomet the thalore at level 7 on the 3rd Dusk 122nd year of Ascendancy at 21:23 Killed by Ailnan the human at level 7 on the 3rd Dusk 122nd year of Ascendancy at 22:54 Killed by Ailnan the human at level 7 on the 4th Dusk 122nd year of Ascendancy at 00:35 Killed by Doson the thalore at level 10 on the 39th Dusk 122nd year of Ascendancy at 15:27 Killed by Glorevena the green ooze at level 11 on the 55th Dusk 122nd year of Ascendancy at 13:15 Killed by Adoldakira the poison ivy at level 12 on the 55th Dusk 122nd year of Ascendancy at 22:37 Killed by Arridsha the human at level 15 on the 62nd Dusk 122nd year of Ascendancy at 05:09 Killed by Larkan the dwarf at level 16 on the 79th Dusk 122nd year of Ascendancy at 04:00 Killed by Tarki the thalore at level 16 on the 1st Time of Equilibrium 122nd year of Ascendancy at 09:09 Killed by Ianjed the halfling at level 17 on the 3rd Haze 122nd year of Ascendancy at 02:27 Killed by Ianjed the halfling at level 17 on the 3rd Haze 122nd year of Ascendancy at 03:56 Killed by Ndidi the shalore at level 17 on the 3rd Haze 122nd year of Ascendancy at 05:42 Killed by Ivygarin the bandit at level 17 on the 10th Haze 122nd year of Ascendancy at 23:21 Killed by Ivygarin the bandit at level 17 on the 11st Haze 122nd year of Ascendancy at 01:00 Killed by shadow at level 18 on the 11st Haze 122nd year of Ascendancy at 07:41 Killed by Karlvi the dwarf at level 23 on the 36th Haze 122nd year of Ascendancy at 07:33 Killed by Umro the halfling at level 23 on the 36th Haze 122nd year of Ascendancy at 09:06 Killed by Betytta the elven guard at level 25 on the 43rd Haze 122nd year of Ascendancy at 22:59 Killed by Betytta the elven guard at level 25 on the 44th Haze 122nd year of Ascendancy at 00:36 Killed by elven guard at level 26 on the 44th Haze 122nd year of Ascendancy at 04:41 Killed by Eilinatira the elven warrior at level 27 on the 44th Haze 122nd year of Ascendancy at 06:19 Killed by elven guard at level 29 on the 44th Haze 122nd year of Ascendancy at 19:36 Killed by ogre mauler at level 29 on the 44th Haze 122nd year of Ascendancy at 22:34 Killed by elven guard at level 30 on the 45th Haze 122nd year of Ascendancy at 00:35 Killed by Mayuriadaba the elven warrior at level 30 on the 45th Haze 122nd year of Ascendancy at 03:45 Killed by elven warrior at level 30 on the 45th Haze 122nd year of Ascendancy at 05:28 Killed by elven blood mage at level 33 on the 45th Haze 122nd year of Ascendancy at 11:59 Killed by elven corruptor at level 34 on the 45th Haze 122nd year of Ascendancy at 16:17 Killed by elven corruptor at level 35 on the 45th Haze 122nd year of Ascendancy at 17:03 Killed by Xethra the elven guard at level 46 on the 47th Haze 122nd year of Ascendancy at 17:21 Killed by Ahin's Inner Demon at level 46 on the 57th Haze 122nd year of Ascendancy at 13:04 Killed by Zubamira the slimy ooze at level 50 on the 57th Haze 122nd year of Ascendancy at 20:13 Killed by slimy ooze at level 50 on the 57th Haze 122nd year of Ascendancy at 21:41 Killed by minotaur at level 52 on the 57th Haze 122nd year of Ascendancy at 23:50 Killed by Zubata the brittle clear ooze at level 52 on the 58th Haze 122nd year of Ascendancy at 01:11 Killed by slimy ooze at level 52 on the 58th Haze 122nd year of Ascendancy at 02:52 Killed by Betatira the poison ooze at level 52 on the 58th Haze 122nd year of Ascendancy at 04:33 Killed by poison ooze at level 53 on the 58th Haze 122nd year of Ascendancy at 06:09 Killed by red jelly at level 53 on the 58th Haze 122nd year of Ascendancy at 09:37 Killed by Betytta the poison ooze at level 53 on the 58th Haze 122nd year of Ascendancy at 11:18 Killed by Xerosewen the poison ooze at level 54 on the 58th Haze 122nd year of Ascendancy at 12:55 Killed by slimy ooze at level 54 on the 58th Haze 122nd year of Ascendancy at 14:22 Killed by Yvada the slimy ooze at level 54 on the 58th Haze 122nd year of Ascendancy at 15:45 Killed by slimy ooze at level 54 on the 58th Haze 122nd year of Ascendancy at 17:03 Killed by Yvewyn the slimy ooze at level 54 on the 58th Haze 122nd year of Ascendancy at 19:09 Killed by fire drake at level 54 on the 58th Haze 122nd year of Ascendancy at 20:28 Killed by Ardyneela the human at level 54 on the 73rd Haze 122nd year of Ascendancy at 23:57 Killed by Andaghla the human at level 55 on the 74th Haze 122nd year of Ascendancy at 01:48 Killed by Andaghla the human at level 55 on the 74th Haze 122nd year of Ascendancy at 03:03 Killed by Andaghla the human at level 55 on the 74th Haze 122nd year of Ascendancy at 04:38 Killed by Andaghla the human at level 55 on the 74th Haze 122nd year of Ascendancy at 05:59 Killed by Kerazosm the dwarf at level 55 on the 2nd Decay 122nd year of Ascendancy at 06:16 Killed by Kerazosm the dwarf at level 55 on the 2nd Decay 122nd year of Ascendancy at 08:03 Killed by Areur the halfling at level 55 on the 6th Decay 122nd year of Ascendancy at 13:06 Killed by Ciare the human at level 55 on the 6th Decay 122nd year of Ascendancy at 14:16 Killed by Areur the halfling at level 55 on the 6th Decay 122nd year of Ascendancy at 15:46 Killed by Ciare the human at level 55 on the 6th Decay 122nd year of Ascendancy at 17:15 Killed by Areur the halfling at level 55 on the 6th Decay 122nd year of Ascendancy at 18:49 Killed by Areur the halfling at level 55 on the 6th Decay 122nd year of Ascendancy at 19:47 Killed by Iden the shalore at level 55 on the 1st Allure 123rd year of Ascendancy at 13:04 Killed by Reyrkl the human at level 55 on the 1st Allure 123rd year of Ascendancy at 14:20 Killed by bloated ooze at level 55 on the 2nd Regrowth 123rd year of Ascendancy at 09:00 Killed by Vehhieri the shalore at level 56 on the 16th Regrowth 123rd year of Ascendancy at 00:57 Killed by shadow at level 56 on the 16th Regrowth 123rd year of Ascendancy at 02:51 Killed by Vehhieri the shalore at level 56 on the 16th Regrowth 123rd year of Ascendancy at 03:07 Killed by Ssind the thalore at level 56 on the 16th Regrowth 123rd year of Ascendancy at 03:32 Killed by shadow at level 56 on the 16th Regrowth 123rd year of Ascendancy at 04:38 Killed by war hound at level 56 on the 17th Regrowth 123rd year of Ascendancy at 04:09 Killed by Tarrahen the thalore at level 56 on the 17th Regrowth 123rd year of Ascendancy at 06:00 Killed by Tarrahen the thalore at level 56 on the 17th Regrowth 123rd year of Ascendancy at 07:32 Killed by Tarrahen the thalore at level 56 on the 17th Regrowth 123rd year of Ascendancy at 08:33 Killed by Tarrahen the thalore at level 56 on the 17th Regrowth 123rd year of Ascendancy at 10:21 Killed by Tarrahen the thalore at level 56 on the 17th Regrowth 123rd year of Ascendancy at 11:45 Killed by Tarrahen the thalore at level 56 on the 17th Regrowth 123rd year of Ascendancy at 13:17 Killed by Tarrahen the thalore at level 56 on the 17th Regrowth 123rd year of Ascendancy at 17:05 Killed by Tarrahen the thalore at level 56 on the 17th Regrowth 123rd year of Ascendancy at 18:19 Killed by treant at level 56 on the 17th Regrowth 123rd year of Ascendancy at 20:07 Killed by Tarrahen the thalore at level 56 on the 17th Regrowth 123rd year of Ascendancy at 22:54 Killed by Tarrahen the thalore at level 56 on the 18th Regrowth 123rd year of Ascendancy at 01:30 Killed by Tarrahen the thalore at level 56 on the 18th Regrowth 123rd year of Ascendancy at 04:25 Killed by Tarrahen the thalore at level 56 on the 18th Regrowth 123rd year of Ascendancy at 06:41 Killed by Eleda the treant at level 58 on the 22nd Regrowth 123rd year of Ascendancy at 14:25 Killed by Eleda the treant at level 58 on the 22nd Regrowth 123rd year of Ascendancy at 15:38 Killed by Layama the war bear at level 61 on the 23rd Regrowth 123rd year of Ascendancy at 12:10 Killed by Layiriawyn the rattlesnake at level 63 on the 23rd Regrowth 123rd year of Ascendancy at 16:20 |
Primary Stats
Strength | 105 (base 71) |
Dexterity | 46 (base 42) |
Constitution | 113 (base 70) |
Magic | 39 (base 22) |
Willpower | 53 (base 21) |
Cunning | 30 (base 25) |
Resources
Life | 2697/2697 |
Mana | 687/687 |
Stamina | 434/434 |
Healing Factor | 1.38 |
Regeneration | 22.005690397538 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 8 |
Infravision | 1 |
See Stealth | 7 |
See Invisible | 20 |
ESP Range | 10 |
ESP Kinds | dragon |
Offense: Mainhand
Damage | 246 |
Accuracy | 56 |
Crit Chance | 32% |
APR | 4 |
Speed | 1.00 |
Offense: Spell
Spellpower | 18 |
Crit Chance | 11% |
Speed | 1 |
Offense: Mind
Mindpower | 42 |
Crit Chance | 10% |
Speed | 1 |
Offense: Damage Bonus
All | 0% |
Defense: Base
Armour (hardiness) | 98.2 (93.924050632911%) |
Defense | 28 |
Ranged Defense | 28 |
Fatigue | 12 |
Physical Save | 68 |
Spell Save | 67 |
Mental Save | 59 |
Defense: Resistances
All | + 17%( 70%) |
Defense: Immunities
Pinning Resistance | 20% |
Teleport Resistance | 10% |
Confusion Resistance | 94% |
Instadeath Resistance | 100% |
Stun Resistance | 0% |
Poison Resistance | 21% |
Disarm Resistance | 28% |
Inscriptions (4/5)
Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 200 with a minimum range of 15. Its effects scale with your Constitution stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 426 life over 5 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 340 damage for 5 turns. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 27 for 10 turns. While Heroism is active, you will only die when reaching -983 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Strength stat. |
Class Talents
Technique / Berserker's strength | 1.30 |
| 1/5 |
| 4/5 |
| 3/5 |
| 0/5 |
Technique / Bloodthirst | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Technique / Superiority | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat veteran | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 1/5 |
Technique / Warcries | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Technique / Two-handed assault | 1.30 |
| 5/5 |
| 1/5 |
| 6/5 |
| 5/5 |
Technique / Combat techniques | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 6/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Race / Ogre | 1.00 |
| 1/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Conditioning | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You must explore the renegade Shaloren camp. | active |
You abandoned repented thief to death. Escort: repented thief (level 1 of Old Forest) | failed |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed wretchling eyeball. * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' * You've found the needed vial of greater demon bile. | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Eilinaldavena the Darkweeper (0 def, 3 armour) Eilinaldavena the Darkweeper (0 def, 3 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +3 Str / +5 Dex / +4 Mag / +7 Con / +9 Lck Changes resistances: +9% darkness Changes damage: +7% acid / +7% blight Reduces incoming crit damage: 15.00% Stealth bonus: +11 Disease immunity: +32% Spellpower: +6 (+2 eff.) Light radius: +1 See invisible: +6 It can be used to activate talent Rush, placing all other charms into a 25 cooldown : Effective talent level: 1.3 Power cost: 25 out of 25/25. Range: 6 Travel Speed: instantaneous Description: Rush toward a target spot with incredible speed. If the spot is reached and occupied, you will perform a free melee attack against the target there. This attack does 120% weapon damage and can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
Light source | Manuhad the brass lantern Manuhad the brass lanternInfused by nature Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 1 When wielded/worn: Physical crit. chance: +4.0% Physical power: +6 (+1 eff.) Damage when hit (Melee): 20 mind Changes stats: +4 Wil Grants telepathy: Dragon Critical mult.: +11.00% Mental save: +7 (+2 eff.) Mindpower: +8 (+2 eff.) Light radius: +2 See stealth: +7 See invisible: +8 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Blastrazor (0 def, 5 armour) Blastrazor (0 def, 5 armour)Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Physical power: +12 (+2 eff.) Armour: +5 Fatigue: +5% Effects on melee hit: * 44% chance to blind * 44% chance to daze Damage when hit (Melee): 4 light Changes stats: +12 Str / +17 Wil / +16 Con Changes resistances: +15% acid / +15% physical / +24% lightning / +14% blight / +9% cold / +19% mind / +14% fire Changes resistances penetration: +10% lightning Changes damage: +3% lightning Physical save: +29 (+7 eff.) Mental save: +51 (+13 eff.) Confusion immunity: +48% Light radius: +3 It can be used to activate talent Battle Cry, placing all other charms into a 28 cooldown : Effective talent level: 2.6 Power cost: 28 out of 28/28. Range: melee/personal Travel Speed: instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 18 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A cap made of leather. |
Tool | Elenurehad the ash wand of conjuration [power 169] (10 cooldown) Elenurehad the ash wand of conjuration [power 169] (10 cooldown)Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: charm / wand ; tier 2 When wielded/worn: Changes resistances: +6% lightning / +6% cold / +2% physical Talent cooldown: Void Blast (+6 turn) Talent granted: +3 Void Blast Spell save: +13 (+3 eff.) Pinning immunity: +20% Teleport immunity: +10% Maximum pos.energy: +9.00 Light radius: +2 It can be used to fire a bolt of a random element with (base) damage 84 to 169, putting all charms on cooldown for 10 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
On fingers | warrior's copper ring of clarity warrior's copper ring of clarityCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Armour: +6 Changes stats: +3 Str Mental save: +5 (+1 eff.) Confusion immunity: +20% Rings can have magical properties. |
On fingers | Relgodar the Morninggore Relgodar the MorninggorePowered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Defense: +6 (+3 eff.) Damage when hit (Melee): 4 light / 8 nature Changes stats: +5 Mag / +9 Wil / +3 Cun / +4 Con Changes resistances: +3% light Spell save: +12 (+3 eff.) Mental save: +7 (+2 eff.) Confusion immunity: +26% Life regen: +0.80 Maximum life: +52.00 Maximum stamina: +16.00 Spellpower: +7 (+2 eff.) Infravision radius: +1 See invisible: +6 Healing mod.: +12% Rings can have magical properties. |
Around waist | Thundertrail ThundertrailInfused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 1 When wielded/worn: Physical power: +4 (+0 eff.) Armour: +7 Defense: +6 (+3 eff.) Effects on melee hit: * 30% chance to daze Damage when hit (Melee): 8 blight Changes stats: +2 Con Changes resistances: +7% lightning / +7% temporal Changes resistances penetration: +25% lightning / +20% blight Changes damage: +3% blight Physical save: +20 (+5 eff.) Spell save: +6 (+1 eff.) Mental save: +7 (+2 eff.) Mindpower: +9 (+3 eff.) Size category: +1 A belt that goes around your waist. |
In main hand | chilling voratun greatmaul of massacre (89.5-134.25 power, 4 apr) chilling voratun greatmaul of massacre (89.5-134.25 power, 4 apr)Requires: - Strength 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 89.5 - 134.3 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +3.0% Attack speed: 100% Damage (Melee): +38 cold Massive two-handed mauls. |
On hands | Lorizilagrim (0 def, 7 armour) Lorizilagrim (0 def, 7 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +7 Fatigue: -4% Changes stats: +7 Str / +5 Mag / +4 Wil / +6 Con Changes resistances penetration: +5% physical Changes damage: +6% blight / +3% physical / +5% arcane Talent mastery: +0.20 Technique / Grappling Reduces incoming crit damage: 5.00% Mental save: +10 (+2 eff.) Disarm immunity: +28% Life regen: +2.60 Stamina each turn: +1.10 Maximum life: +50.00 Maximum stamina: +25.00 When used to modify unarmed attacks: Base power: 24.5 - 34.3 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +8 Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 83% When this weapon hits: Disarm (10% chance level 3). When this weapon hits: Battle Shout (10% chance level 3). When this weapon hits: Slumber (10% chance level 3). Damage (Melee): +10 arcane Burst (radius 2) on crit: +11 arcane / +4 blight Metal gloves protecting the hands up to the middle of the lower arm. |
Main armor | Duvyndur (7 def, 47 armour) Duvyndur (7 def, 47 armour)Requires: - Strength 48 - Talent Armour Training (level 3) Infused by nature Crafted by a master 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 4 When wielded/worn: Armour: +47 Defense: +7 (+3 eff.) Fatigue: +8% Effects on melee hit: * 45% chance to corrode armour Changes stats: +6 Str / +1 Mag / +6 Con Changes resistances: +54% acid Changes resistances penetration: +15% arcane Physical save: +26 (+6 eff.) Spell save: +6 (+1 eff.) Life regen: +3.40 Spellpower on spell critical (stacks up to 3 times): +2 Maximum life: +166.00 Spell crit. chance: +1% Healing mod.: +26% Damage Shield penetration: +30% Defense after a teleport: +5 Resist all after a teleport: +2% New effects duration reduction after a teleport: +10% A suit of armour made of metal plates. |
Cloak | thick linen cloak (1 def, 5 armour) thick linen cloak (1 def, 5 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +5 Defense: +1 (+0 eff.) Changes resistances: +10% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | cleansing copper amulet of constitution (+2) cleansing copper amulet of constitution (+2)Infused by nature Infused by arcane disrupting forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +2 Con Changes resistances: +10% nature / +10% blight Poison immunity: +21% Disease immunity: +20% Amulets can have magical properties. |
Inventory
reconstruction rune of the warrior (heal 691; cure a cut or wound) reconstruction rune of the warrior (heal 691; cure a cut or wound)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to heal yourself for 691 life, and cure one cut or wound effect. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Betythra (48-72 power, 3 apr) Betythra (48-72 power, 3 apr)Requires: - Strength 35 Powered by arcane forces Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 48.0 - 72.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +7.5% Attack speed: 100% On weapon hit: * 23% chance to daze On weapon crit: * cripple the target When wielded/worn: Armour penetration: +14 Physical crit. chance: +30.0% Physical power: +4 (+0 eff.) Changes stats: +7 Str / +5 Dex / +12 Mag / +12 Wil / +5 Cun / +5 Con Changes resistances penetration: +19% lightning Critical mult.: +24.00% Maximum stamina: +5.00 Spellpower: +19 (+4 eff.) Massive two-handed battleaxes. |
iron battleaxe of erosion (15.5-23.25 power, 1 apr) iron battleaxe of erosion (15.5-23.25 power, 1 apr)Requires: - Strength 11 Infused by nature 3.00 Encumbrance. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Base power: 15.5 - 23.3 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +1 Physical crit. chance: +4.5% Attack speed: 100% Damage (Melee): +7 nature / +7 temporal Massive two-handed battleaxes. |
Dagurontir (37-48.1 power, 9 apr) Dagurontir (37-48.1 power, 9 apr)Requires: - Dexterity 35 Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: weapon / dagger ; tier 4 Base power: 37.0 - 48.1 Uses stats: 45% Dex, 45% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% On weapon crit: * cripple the target Damage (Melee): +14 light / +19 cold Burst (radius 2) on crit: +16 temporal Damage against: +20% Undead When wielded/worn: Physical crit. chance: +9.0% Changes stats: +1 Str / +5 Mag / +5 Wil Critical mult.: +3.00% Life regen: +0.20 Maximum life: +20.00 Spellpower: +7 (+2 eff.) Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. glacial dwarven-steel dagger of massacre (27-35.1 power, 7 apr)glacial dwarven-steel dagger of massacre (27-35.1 power, 7 apr) Requires: - Dexterity 24 Infused by nature Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Base power: 27.0 - 35.1 Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Physical crit. chance: +6.0% Attack speed: 100% Burst (radius 2) on crit: +14 ice When wielded/worn: Armour: +9 Changes resistances penetration: +9% cold Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. quick stralite dagger of shearing (28-36.4 power, 9 apr)quick stralite dagger of shearing (28-36.4 power, 9 apr) Requires: - Dexterity 35 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Base power: 28.0 - 36.4 Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 111% When wielded/worn: Accuracy: +11 (+3 eff.) Armour penetration: +11 Changes stats: +4 Dex Changes resistances penetration: +11% physical Changes damage: +8% physical Sharp, short and deadly. |
acidic dwarven-steel greatsword of massacre (47-75.2 power, 2 apr) acidic dwarven-steel greatsword of massacre (47-75.2 power, 2 apr)Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 47.0 - 75.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% On weapon crit: * splashes the target with acid Damage (Melee): +12 acid Massive two-handed swords. |
caustic voratun greatsword of crippling (61-97.6 power, 4 apr) caustic voratun greatsword of crippling (61-97.6 power, 4 apr)Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 61.0 - 97.6 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 49% chance to corrode armour On weapon crit: * cripple the target When wielded/worn: Physical crit. chance: +20.0% Changes resistances penetration: +16% acid Life regen: +4.00 Massive two-handed swords. |
chilling voratun greatsword of massacre (77.5-124 power, 4 apr) chilling voratun greatsword of massacre (77.5-124 power, 4 apr)Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 77.5 - 124.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% Damage (Melee): +42 cold Massive two-handed swords. |
Kheladunaneg the Pyrebreacher Kheladunaneg the PyrebreacherRequires: - Dexterity 16 - Talent Shoot Infused by nature Crafted by a master 4.00 Encumbrance. [Random Unique] Type: weapon / longbow ; tier 2 It must be held with both hands. Accuracy bonus: +0.2% crit / acc Attack speed: 143% Firing range: +8 On weapon hit: * 20% chance to daze Travel speed: +200% Damage (Ranged): +14 fire / +13 nature Burst (radius 1) on hit: +6 arcane / +2 fire Burst (radius 2) on crit: +2 lightning / +4 fire When wielded/worn: Accuracy: +27 (+7 eff.) Physical crit. chance: +8.0% Changes resistances: +3% fire / +5% all Changes resistances penetration: +9% nature / +9% fire Talent cooldown: Steady Shot (-2 turns) Global speed: +2% Longbows are used to shoot arrows at your foes. |
Aruvena (30-36 power, 6 apr, arcane element) Aruvena (30-36 power, 6 apr, arcane element)Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Armour: +15 Defense: +11 (+5 eff.) Changes resistances: +9% fire Maximum wards: +3 arcane Changes damage: +30% arcane Talents granted: +5 Ward +1 Command Staff Physical save: +3 (+0 eff.) Disease immunity: +10% Pinning immunity: +25% Mana each turn: +0.35 Maximum mana: +100.00 Spellpower: +24 (+4 eff.) Spell crit. chance: +15% It can be used to unleash an elemental blastwave, dealing 48.63 to 58.36 arcane damage in a radius 6 around the user, putting all charms on cooldown for 10 turns. Staves designed for wielders of magic, by the greats of the art. |
Borerak the dragonbone starstaff (30-36 power, 6 apr, physical element) Borerak the dragonbone starstaff (30-36 power, 6 apr, physical element)Requires: - Magic 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Damage Shield penetration (this weapon only): +20% When wielded/worn: Accuracy: +2 (+1 eff.) Physical crit. chance: +34.0% Damage (Melee): 44 arcane Changes stats: +3 Dex Changes resistances: +11% darkness / +15% temporal Changes damage: +3% acid / +30% temporal / +30% light / +30% physical / +30% darkness Talent granted: +1 Command Staff Critical mult.: +37.00% Maximum encumbrance: +30 Maximum life: +60.00 Maximum mana: +109.00 Spellpower: +44 (+8 eff.) Spell crit. chance: +5% Defense after a teleport: +21 Resist all after a teleport: +22% New effects duration reduction after a teleport: +43% Reduces paradox anomalies(equivalent to willpower): +22 Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. cruel ash magestaff of invocation (15-18 power, 3 apr, cold element)cruel ash magestaff of invocation (15-18 power, 3 apr, cold element) Requires: - Magic 16 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 80% Mag Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Physical crit. chance: +9.0% Changes damage: +15% cold Talent granted: +1 Command Staff Critical mult.: +14.00% Spellpower on spell critical (stacks up to 3 times): +7 Spellpower: +13 (+2 eff.) Spell crit. chance: +2% It can be used to conjure elemental energy in a radius 4 cone, dealing 39.28 to 47.13 cold damage, putting all charms on cooldown for 8 turns. Staves designed for wielders of magic, by the greats of the art. |
cruel dragonbone starstaff of illumination (30-36 power, 6 apr, darkness element) cruel dragonbone starstaff of illumination (30-36 power, 6 apr, darkness element)Requires: - Magic 48 Infused by nature Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Physical crit. chance: +5.0% Defense: +5 (+2 eff.) Effects on melee hit: * 5% chance to blind Changes damage: +30% darkness Talent granted: +1 Command Staff Critical mult.: +11.00% Spellpower: +15 (+3 eff.) Spell crit. chance: +5% Light radius: +2 It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 2.0 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 50.35 light damage. Staves designed for wielders of magic, by the greats of the art. |
cruel elven-wood starstaff of channeling (25-30 power, 5 apr, physical element) cruel elven-wood starstaff of channeling (25-30 power, 5 apr, physical element)Requires: - Magic 35 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Physical crit. chance: +9.0% Changes damage: +25% physical Talent granted: +1 Command Staff Critical mult.: +14.00% Mana each turn: +0.26 Spellpower: +25 (+4 eff.) Spell crit. chance: +4% It can be used to channel mana (increasing mana regeneration by 500% for ten turns), putting all charms on cooldown for 30 turns. Staves designed for wielders of magic, by the greats of the art. |
insidious voratun steamsaw of massacre (52.5-78.75 power, 25 apr) insidious voratun steamsaw of massacre (52.5-78.75 power, 25 apr)Requires: - Strength 48 - Talent Steam Pool Infused by nature Crafted by a master Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 5 Base power: 52.5 - 78.8 Uses stat: 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +25 Physical crit. chance: +5.0% Attack speed: 100% Block value: +104 Damage (Melee): +47 insidious poison Attacks use: 1.0 Steam When wielded/worn: Armour: +6 Defense: +10 (+5 eff.) Fatigue: +12% Talent granted: +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed, inflicting severe lacerations on those struck. They can be wielded in the main or off hand. Vrmmmmm! |
reinforced voratun steamsaw of crushing (40-60 power, 25 apr) reinforced voratun steamsaw of crushing (40-60 power, 25 apr)Requires: - Strength 48 - Talent Steam Pool Crafted by a master Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 5 Base power: 40.0 - 60.0 Uses stat: 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +25 Physical crit. chance: +5.0% Attack speed: 100% Block value: +94 Attacks use: 1.0 Steam When wielded/worn: Physical crit. chance: +6.0% Physical power: +9 (+1 eff.) Armour: +18 Defense: +10 (+5 eff.) Fatigue: +12% Talent granted: +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed, inflicting severe lacerations on those struck. They can be wielded in the main or off hand. Vrmmmmm! |
stralite steamsaw of purging (34-51 power, 19 apr) stralite steamsaw of purging (34-51 power, 19 apr)Requires: - Strength 35 - Talent Steam Pool Infused by arcane disrupting forces Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 4 Base power: 34.0 - 51.0 Uses stat: 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +19 Physical crit. chance: +4.0% Attack speed: 100% Block value: +72 On weapon hit: * 25% chance to remove a magical effect Damage (Melee): +5 nature Attacks use: 1.0 Steam When wielded/worn: Armour: +5 Defense: +8 (+4 eff.) Fatigue: +10% Talent granted: +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed, inflicting severe lacerations on those struck. They can be wielded in the main or off hand. Vrmmmmm! |
Eremadunablek EremadunablekInfused by nature Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 3 When wielded/worn: Damage when hit (Melee): 8 mind / 8 arcane Changes stats: +3 Con Changes resistances: +3% mind / +5% arcane Changes resistances penetration: +5% arcane Changes damage: +6% arcane Physical save: +9 (+2 eff.) Mental save: +8 (+2 eff.) Life regen: +1.20 Mindpower: +10 (+3 eff.) Healing mod.: +13% A belt that goes around your waist. |
nightruned rough leather belt of carrying nightruned rough leather belt of carryingPowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Fatigue: -4% Changes resistances: +5% light / +6% darkness Maximum encumbrance: +21 A belt that goes around your waist. |
rough leather belt of transcendence rough leather belt of transcendenceInfused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical save: +6 (+1 eff.) Mindpower: +2 (+0 eff.) A belt that goes around your waist. |
stormwoven elven-silk robe of life (5 def, 0 armour) stormwoven elven-silk robe of life (5 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 (+2 eff.) Changes stats: +7 Str / +7 Mag / +8 Wil Changes resistances: +11% lightning / +11% cold / +19% blight Changes damage: +20% lightning / +14% physical / +15% cold Life regen: +5.30 Maximum life: +83.00 Healing mod.: +30% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Ulfysta (2 def, 4 armour) Ulfysta (2 def, 4 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Defense: +2 (+1 eff.) Ranged Defense: +2 (+1 eff.) Fatigue: +3% Changes stats: +12 Str / +2 Mag / +1 Cun / +13 Con Changes resistances: +8% lightning / +11% temporal / +2% physical Changes damage: +15% physical Confusion immunity: +5% Stun/Freeze immunity: +10% Size category: +2 It can be used to activate talent Heave, placing all other charms into a 10 cooldown : Effective talent level: 3.0 Power cost: 10 out of 10/10. Range: melee/personal Travel Speed: instantaneous Description: A mighty kick that pushes your target away 5 grids. If another creature is in the way, it will also be pushed away. The Knockback chance increase with your Accuracy or your Physical Power, whichever is greater. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
grounding pair of iron boots (0 def, 3 armour) grounding pair of iron boots (0 def, 3 armour)Requires: - Talent Armour Training Infused by nature 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Changes resistances: +5% lightning / +6% temporal Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of rough leather boots 'Searwyrd' (4 def, 1 armour) pair of rough leather boots 'Searwyrd' (4 def, 1 armour)Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 1 When wielded/worn: Armour penetration: +5 Physical crit. chance: +4.0% Physical power: +4 (+0 eff.) Armour: +1 Defense: +4 (+2 eff.) Ranged Defense: +4 (+2 eff.) Fatigue: +1% Effects on melee hit: * 30% chance to corrode armour Damage when hit (Melee): 8 acid / 16 fire Changes resistances: +3% fire Changes damage: +6% acid / +6% fire A pair of boots made of leather. |
undeterred pair of iron boots (0 def, 3 armour) undeterred pair of iron boots (0 def, 3 armour)Requires: - Talent Armour Training Powered by arcane forces 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Silence immunity: +22% Confusion immunity: +21% Stun/Freeze immunity: +20% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Eryran (0 def, 15 armour) Eryran (0 def, 15 armour)Powered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +14 (+4 eff.) Physical crit. chance: +14.0% Armour: +15 Armour Hardiness: +8% Damage (Melee): 6 acid / 7 fire / 7 cold / 11 mind / 6 lightning Changes stats: +9 Mag / +4 Wil / +11 Con Changes resistances: +12% acid / +9% physical / +7% mind Changes damage: +6% mind / +8% arcane Critical mult.: +11.00% Reduces incoming crit damage: 10.00% Physical save: +8 (+2 eff.) Mental save: +8 (+2 eff.) Blindness immunity: +25% Poison immunity: +10% Disarm immunity: +38% Maximum stamina: +15.00 Spell crit. chance: +14% Mental crit. chance: +14% When used to modify unarmed attacks: Base power: 24.5 - 27.0 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +9 Armour Penetration: +3 Physical crit. chance: +10.0% Attack speed: 100% When this weapon hits: Perfect Control (10% chance level 3). When this weapon hits: Stone Touch (5% chance level 3). When this weapon hits: Psychic Lobotomy (20% chance level 3). When this weapon crits: Cripple (20% chance level 3). Damage (Melee): +13 ice / +12 physical / +19 lightning / +16 fire / +13 arcane / +18 acid Burst (radius 2) on crit: +10 mind / +11 arcane Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Layalaith (0 def, 2 armour) Layalaith (0 def, 2 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +14 (+4 eff.) Armour penetration: +20 Armour: +2 Fatigue: -8% Damage (Melee): 10 blight Changes stats: +10 Dex / +4 Mag / +13 Cun / +1 Con Changes resistances: +8% blight / +8% light / +8% darkness Changes damage: +7% blight Maximum stamina: +25.00 Light radius: +3 Infravision radius: +2 When used to modify unarmed attacks: Base power: 17.0 - 18.7 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +16 Armour Penetration: +19 Physical crit. chance: +3.0% Attack speed: 100% When this weapon hits: Perfect Strike (30% chance level 3). When this weapon hits: Soul Rot (20% chance level 3). Damage Shield penetration (this weapon only): +20% Burst (radius 2) on crit: +10 blight / +32 light / +25 darkness It can be used to activate talent Steady Shot, placing all other charms into a 20 cooldown : Effective talent level: 3.3 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: A steady shot, doing 199% damage. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Prismpulverizer the rough leather cap (16 def, 11 armour) Prismpulverizer the rough leather cap (16 def, 11 armour)Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 1 When wielded/worn: Accuracy: +6 (+2 eff.) Physical power: +4 (+0 eff.) Armour: +11 Defense: +16 (+8 eff.) Fatigue: +1% Effects on melee hit: * 41% chance to blind Effects when hit in melee: * 12% chance to gain 10% of a turn Damage when hit (Melee): 8 light Changes stats: +3 Str / +4 Cun / +2 Con Changes resistances: +12% darkness / +15% light / +13% mind / +6% all Changes resistances penetration: +20% light / +5% arcane Changes damage: +15% arcane Physical save: +14 (+3 eff.) Mental save: +14 (+3 eff.) Confusion immunity: +24% A cap made of leather. |
This item will automatically be transmogrified when you leave the level. fearwoven cashmere wizard hat of knowledge (2 def, 0 armour)fearwoven cashmere wizard hat of knowledge (2 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +5 Cun / +6 Wil Changes resistances: +14% darkness / +14% physical Changes damage: +11% darkness / +14% physical Maximum hate: +9.00 Mindpower: +13 (+4 eff.) Mental crit. chance: +3% A pointy cloth hat, very wizardly... |
prismatic dwarven-steel helm of the depths (0 def, 4 armour) prismatic dwarven-steel helm of the depths (0 def, 4 armour)Requires: - Talent Armour Training Infused by nature 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Changes resistances: +10% cold / +13% light / +12% darkness Allows you to breathe in: water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
impenetrable iron mail armour of fire resistance (2 def, 9 armour) impenetrable iron mail armour of fire resistance (2 def, 9 armour)Requires: - Strength 14 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +9 Defense: +2 (+1 eff.) Fatigue: +12% Changes resistances: +15% fire A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. spiked reinforced leather armour of clarity (4 def, 7 armour)spiked reinforced leather armour of clarity (4 def, 7 armour) Requires: - Strength 18 Crafted by a master Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +4 (+2 eff.) Fatigue: +8% Damage when hit (Melee): 15 physical Changes resistances: +6% mind Mental save: +22 (+5 eff.) A suit of armour made of leather. |
crackling voratun shield (12 def, 3 armour, 196 block) crackling voratun shield (12 def, 3 armour, 196 block)Requires: - Strength 48 - Talent Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 5 When wielded/worn: Armour: +3 Defense: +12 (+6 eff.) Ranged Defense: +12 (+6 eff.) Fatigue: +14% Effects when hit in melee: * 20% chance to daze Changes stats: +6 Dex Changes resistances: +19% lightning Talent granted: +5 Block Handheld deflection devices. |
black pearl black pearl0.00 Encumbrance. Type: gem / black ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Darkness Gems can be sold for money or used in arcane rituals. |
2 nuummite 2 nuummite0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Stun/Freeze immunity: +20% When used to imbue an object: Stun/Freeze immunity: +20% Latent Damage Type: Darkness Gems can be sold for money or used in arcane rituals. |
2 obsidian 2 obsidian0.00 Encumbrance. Type: gem / black ; tier 4 When wielded/worn: Stun/Freeze immunity: +50% When used to imbue an object: Stun/Freeze immunity: +50% Latent Damage Type: Darkness Gems can be sold for money or used in arcane rituals. |
agate agate0.00 Encumbrance. Type: gem / blue ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
158 alchemist agate 158 alchemist agate0.00 Encumbrance. Type: alchemist-gem / blue ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
aquamarine aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
sapphire sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
dwarven-steel pickaxe 'Betenne' (dig speed 20 turns) dwarven-steel pickaxe 'Betenne' (dig speed 20 turns)Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 3 When wielded/worn: Accuracy: +13 (+4 eff.) Fatigue: -6% Changes stats: +5 Str / +2 Wil / +7 Cun Changes resistances: +6% nature Reduces incoming crit damage: 10.00% Poison immunity: +10% Disease immunity: +10% Cut immunity: +15% Mindpower: +2 (+0 eff.) Infravision radius: +8 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
2 malachite 2 malachite0.00 Encumbrance. Type: gem / green ; tier 2 When wielded/worn: Defense: +15 (+7 eff.) Changes damage: +4% all When used to imbue an object: Defense: +15 (+7 eff.) Changes damage: +4% all Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
verdite verdite0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +10 (+5 eff.) Changes damage: +2% all When used to imbue an object: Defense: +10 (+5 eff.) Changes damage: +2% all Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
This item will automatically be transmogrified when you leave the level. ToxinmightToxinmight Powered by arcane forces Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 1 When wielded/worn: Armour penetration: +7 Effects on melee hit: * Slows global speed by 42% Damage when hit (Melee): 4 arcane Changes stats: +2 Con Changes resistances: +7% blight / +7% darkness / +9% nature Changes resistances penetration: +5% temporal / +7% all Changes damage: +3% arcane / +12% temporal / +3% nature / +7% light Damage affinity(heal): +5% light Blindness immunity: +26% Confusion immunity: +14% Life regen: +1.90 Maximum life: +47.00 Light radius: +16 See stealth: +9 See invisible: +9 It can be used to activate talent Track, placing all other charms into a 40 cooldown : Effective talent level: 4.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 29 for 7 turns. The radius will increase with your Cunning. A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
The Cog The CogPowered by unknown forces 0.00 Encumbrance. [Legendary] Type: cog / mechanical ; tier 3 When wielded/worn: Changes stats: +5 Cun / +3 Wil 10% chances when you are hurt to negate the blow entirely. A tiny set of metal pieces. It seems to move on its own. |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 It can be used to combine with a weapon, costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
2 ruby 2 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Combat speed: +8% Casting speed: +8% Mental speed: +8% When used to imbue an object: Combat speed: +8% Casting speed: +8% Mental speed: +8% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 spinel 2 spinel0.00 Encumbrance. Type: gem / red ; tier 1 When wielded/worn: Combat speed: +2% Casting speed: +2% Mental speed: +2% When used to imbue an object: Combat speed: +2% Casting speed: +2% Mental speed: +2% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
hateful pouch of stralite shots of corruption (22/22, 43.5-52.2 power, 5 apr) hateful pouch of stralite shots of corruption (22/22, 43.5-52.2 power, 5 apr)Requires: - Dexterity 35 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: ammo / shot ; tier 4 Base power: 43.5 - 52.2 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Physical crit. chance: +5.5% Capacity: 22 On weapon hit: * 20% chance to curse the target Damage (Ranged): +41 darkness / +16 blight Damage against: +12% Living Shots are used with slings to pummel your foes to death. |
inquisitor's pouch of stralite shots of gravity (24/24, 43.5-52.2 power, 5 apr) inquisitor's pouch of stralite shots of gravity (24/24, 43.5-52.2 power, 5 apr)Requires: - Dexterity 35 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: ammo / shot ; tier 4 Base power: 43.5 - 52.2 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Physical crit. chance: +5.5% Capacity: 24 On weapon hit: * 10% chance to crush the target On weapon crit: * burns latent spell energy Damage (Ranged): +17 gravity / +18 manaburn arcane Shots are used with slings to pummel your foes to death. |
storming pouch of stralite shots of warping (20/20, 44.5-53.4 power, 5 apr) storming pouch of stralite shots of warping (20/20, 44.5-53.4 power, 5 apr)Requires: - Dexterity 35 Infused by nature 3.00 Encumbrance. Type: ammo / shot ; tier 4 Base power: 44.5 - 53.4 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Physical crit. chance: +5.5% Capacity: 20 On weapon hit: * 10% chance to stun, blind, pin, or confuse the target Damage (Ranged): +20 lightning / +16 temporal / +12 physical Burst (radius 2) on crit: +13 lightning Shots are used with slings to pummel your foes to death. |
kunzite kunzite0.00 Encumbrance. Type: gem / violet ; tier 4 When wielded/worn: Changes resistances penetration: +8% all Critical mult.: +8.00% When used to imbue an object: Changes resistances penetration: +8% all Critical mult.: +8.00% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
sugilite sugilite0.00 Encumbrance. Type: gem / violet ; tier 3 When wielded/worn: Changes resistances penetration: +6% all Critical mult.: +6.00% When used to imbue an object: Changes resistances penetration: +6% all Critical mult.: +6.00% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
moonstone moonstone0.00 Encumbrance. Type: gem / white ; tier 4 When wielded/worn: Armour: +16 Changes resistances: +4% all When used to imbue an object: Armour: +16 Changes resistances: +4% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
quartz quartz0.00 Encumbrance. Type: gem / white ; tier 1 When wielded/worn: Armour: +5 Changes resistances: +1% all When used to imbue an object: Armour: +5 Changes resistances: +1% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
amber amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +8.0% Spell crit. chance: +8% Mental crit. chance: +8% When used to imbue an object: Physical crit. chance: +8.0% Spell crit. chance: +8% Mental crit. chance: +8% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
citrine citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +2.0% Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
topaz topaz0.00 Encumbrance. Type: gem / yellow ; tier 2 When wielded/worn: Physical crit. chance: +4.0% Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Ahin the Ogre Berserker level 10
39th Dusk 122nd year of Ascendancy at 14:49 see stats
By Ahin the Ogre Berserker level 20
11st Haze 122nd year of Ascendancy at 11:45 see stats
By Ahin the Ogre Berserker level 30
44th Haze 122nd year of Ascendancy at 23:59 see stats
By Ahin the Ogre Berserker level 40
46th Haze 122nd year of Ascendancy at 08:22 see stats
By Ahin the Ogre Berserker level 50
57th Haze 122nd year of Ascendancy at 19:59 see stats
By Ahin the Ogre Berserker level 23
11st Haze 122nd year of Ascendancy at 20:07 see stats
By Ahin the Ogre Berserker level 55
1st Regrowth 123rd year of Ascendancy at 17:37 see stats
By Ahin the Ogre Berserker level 17
3rd Haze 122nd year of Ascendancy at 07:01 see stats
By Ahin the Ogre Berserker level 46
57th Haze 122nd year of Ascendancy at 12:58 see stats
By Ahin the Ogre Berserker level 9
32nd Dusk 122nd year of Ascendancy at 21:54 see stats
By Ahin the Ogre Berserker level 17
5th Haze 122nd year of Ascendancy at 20:32 see stats
By Ahin the Ogre Berserker level 37
46th Haze 122nd year of Ascendancy at 04:50 see stats
Log
Resting starts...
Talent Infusion: Heroism is ready to use.
Today is the 23rd Regrowth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 16:21.
Talent Infusion: Regeneration is ready to use.
Talent Rune: Teleportation is ready to use.
Talent Daunting Presence is ready to use.
Talent Death Dance is ready to use.
Talent Battle Shout is ready to use.
Talent Berserker Rage is ready to use.
Talent Battle Cry is ready to use.
Talent Rune: Shielding is ready to use.
Talent Writ Large is ready to use.
Rested for 34 turns (stop reason: all resources and life at maximum).
Ran for 2 turns (stop reason: interesting character).
You are sent back to the material plane!