ready 2 win 3.0 (now with movement) the level 48 Skeleton Archmage by Traumatic Tuna

This character used the Items Vault to download one or more items.

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.7
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexFemale
RaceSkeleton
ClassArchmage
Level / Exp48 / 19%
Sizemedium
Lifes / Deaths

Primary Stats

Strength43 (base 10)
Dexterity23 (base 10)
Constitution61 (base 34)
Magic123 (base 60)
Willpower84 (base 60)
Cunning58 (base 42)

Resources

Life1003/1003
Mana479/479
Healing Factor1.3511688311689
Regeneration19.254155844156

Speed

Mental0%
Attack0%
Movement+45.85179503776%
Spell0%
Global+125.32258064516%

Vision

Sight10
Lite6
See Stealth5
See Invisible9
ESP Range10
ESP Kindsanimal/canine

Offense: Mainhand

Damage62
Accuracy-3
Crit Chance19%
APR13
Speed1.00

Offense: Spell

Spellpower79
Crit Chance20%
Speed1

Offense: Mind

Mindpower56
Crit Chance17%
Speed1

Offense: Damage Bonus

Lightning+54%
Light+36%
Nature+31%
Cold+105%
Fire+59%
All+19%

Offense: Damage Penetration

Lightning+77%
Fire+30%
Darkness+40%
Arcane+40%
Cold+77%
All+25%

Defense: Base

Armour (hardiness)17 (30%)
Defense60
Ranged Defense66
Fatigue0
Physical Save28
Spell Save57
Mental Save47

Defense: Resistances

Blight+ 25%( 70%)
Arcane+ 47%( 70%)
Cold+ 44%( 70%)
All+ 13%( 70%)
Lightning+ 40%( 70%)
Light+ 63%( 70%)
Temporal+ 24%( 70%)
Darkness+ 45%( 70%)
Fire+ 34%( 70%)
Nature+ 21%( 70%)

Defense: Immunities

Stun Resistance46%
Confusion Resistance20%
Fear Resistance100%
Poison Resistance100%
Blind Resistance32%
Silence Resistance50%
Bleed Resistance100%
Disarm Resistance0%
Instadeath Resistance100%
Pinning Resistance100%

Inscriptions (4/4)

Runes
Runes
Runes
Runes

Class Talents

Spell / Ice1.30
3/5
2/5
1/5
5/5
Spell / Temporal1.30
1/5
1/5
3/5
4/5
Spell / Air1.30
1/5
4/5
4/5
5/5
Spell / Arcane1.30
1/5
2/5
1/5
5/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
1/5
0/5
0/5
0/5
Spell / Fire1.30
0/5
0/5
0/5
0/5
Spell / Storm1.30
1/5
1/5
3/5
5/5
Spell / Water1.30
1/5
3/5
1/5
5/5

Generic Talents

Undead / Skeleton1.10
2/5
5/5
5/5
5/5
Spell / Aegis1.30
4/5
5/5
4/5
2/5
Spell / Divination1.30
4/5
0/5
0/5
0/5
Spell / Conveyance1.30
5/5
4/5
1/5
0/5

Prodigies

1/1
1/1

Effects

talent
talent
talent
talent
talent
talent
talent
talent
talent
talent
beneficial effect
detrimental effect

Quests

done
done
done
done
done
done
done
done
done
done
done
done
failed
done
done
done
done
active
done
done
active
done
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active
done
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done
done
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

A dangerous secret (Nightmare (Adventure) difficulty) Found the mysterious staff and told Last Hope about it.
By ready 2 win 3.0 (now with movement) the Skeleton Archmage level 34
32nd Dusk 123rd year of Ascendancy at 07:53
see stats
A different point of view (Nightmare (Adventure) difficulty) Learned the five chapters of Orc history through loremaster Hadak's tales.
By ready 2 win 3.0 (now with movement) the Skeleton Archmage level 42
24th Pyre 124th year of Ascendancy at 23:45
see stats
Against all odds (Nightmare (Adventure) difficulty) Killed Ukruk in the ambush.
By ready 2 win 3.0 (now with movement) the Skeleton Archmage level 31
2nd Summertide 123rd year of Ascendancy at 01:56
see stats
Are you out of your mind?! (Nightmare (Adventure) difficulty) Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.
By ready 2 win 3.0 (now with movement) the Skeleton Archmage level 38
23rd Haze 123rd year of Ascendancy at 00:51
see stats
Back and there again (Nightmare (Adventure) difficulty) Opened a portal to the Far East from Maj'Eyal.
By ready 2 win 3.0 (now with movement) the Skeleton Archmage level 46
14th Dusk 124th year of Ascendancy at 19:22
see stats
Brave new world (Nightmare (Adventure) difficulty) Went to the Far East and took part in the war.
By ready 2 win 3.0 (now with movement) the Skeleton Archmage level 37
18th Haze 123rd year of Ascendancy at 03:58
see stats
Can you bear it? So much bearness! (Nightmare (Adventure) difficulty) Killed Borius in the Bearscape.
By ready 2 win 3.0 (now with movement) the Skeleton Archmage level 27
74th Pyre 123rd year of Ascendancy at 05:13
see stats
Curse Lifter (Nightmare (Adventure) difficulty) Killed Ben Cruthdar the Cursed.
By ready 2 win 3.0 (now with movement) the Skeleton Archmage level 13
17th Haze 122nd year of Ascendancy at 12:18
see stats
Destroyer of the creation (Nightmare (Adventure) difficulty) Killed Slasul.
By ready 2 win 3.0 (now with movement) the Skeleton Archmage level 47
25th Dusk 124th year of Ascendancy at 07:20
see stats
Destroyer's bane (Nightmare (Adventure) difficulty) Killed Golbug the Destroyer.
By ready 2 win 3.0 (now with movement) the Skeleton Archmage level 36
13rd Haze 123rd year of Ascendancy at 19:28
see stats
Dragon's Greed (Nightmare (Adventure) difficulty) Amassed 8000 gold pieces.
By ready 2 win 3.0 (now with movement) the Skeleton Archmage level 35
9th Haze 123rd year of Ascendancy at 16:05
see stats
Earth Master (Nightmare (Adventure) difficulty) Killed Harkor'Zun and unlocked Stone magic.
By ready 2 win 3.0 (now with movement) the Skeleton Archmage level 21
70th Regrowth 123rd year of Ascendancy at 16:59
see stats
Exterminator (Nightmare (Adventure) difficulty) Killed 1000 creatures.
By ready 2 win 3.0 (now with movement) the Skeleton Archmage level 18
9th Decay 122nd year of Ascendancy at 08:19
see stats
Eye of the storm (Nightmare (Adventure) difficulty) Freed Derth from the onslaught of the mad Tempest, Urkis.
By ready 2 win 3.0 (now with movement) the Skeleton Archmage level 26
15th Pyre 123rd year of Ascendancy at 07:31
see stats
Flooder (Nightmare (Adventure) difficulty) Defeated Ukllmswwik while doing his own quest.
By ready 2 win 3.0 (now with movement) the Skeleton Archmage level 47
25th Dusk 124th year of Ascendancy at 11:17
see stats
Gem of the Moon (Nightmare (Adventure) difficulty) Completed the Master Jeweler quest with Limmir.
By ready 2 win 3.0 (now with movement) the Skeleton Archmage level 44
49th Pyre 124th year of Ascendancy at 10:41
see stats
Home sweet home (Nightmare (Adventure) difficulty) Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.
By ready 2 win 3.0 (now with movement) the Skeleton Archmage level 44
73rd Pyre 124th year of Ascendancy at 14:30
see stats
I cleared the room of death and all I got was this lousy achievement! (Nightmare (Adventure) difficulty) Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.
By ready 2 win 3.0 (now with movement) the Skeleton Archmage level 40
23rd Haze 123rd year of Ascendancy at 16:48
see stats
Invasion from the Depths (Nightmare (Adventure) difficulty) Stopped a naga invasion by closing their portal.
By ready 2 win 3.0 (now with movement) the Skeleton Archmage level 43
47th Pyre 124th year of Ascendancy at 05:06
see stats
Is that how it feels to be an escort quest?! (Nightmare (Adventure) difficulty) Got saved from death in the Godfeaster by Malyu and managed to escape.
By ready 2 win 3.0 (now with movement) the Skeleton Archmage level 32
10th Flare 123rd year of Ascendancy at 03:09
see stats
Level 10 (Nightmare (Adventure) difficulty) Got a character to level 10.
By ready 2 win 3.0 (now with movement) the Skeleton Archmage level 10
35th Dusk 122nd year of Ascendancy at 10:10
see stats
Level 20 (Nightmare (Adventure) difficulty) Got a character to level 20.
By ready 2 win 3.0 (now with movement) the Skeleton Archmage level 20
32nd Regrowth 123rd year of Ascendancy at 14:16
see stats
Level 30 (Nightmare (Adventure) difficulty) Got a character to level 30.
By ready 2 win 3.0 (now with movement) the Skeleton Archmage level 30
9th Mirth 123rd year of Ascendancy at 19:27
see stats
Level 40 (Nightmare (Adventure) difficulty) Got a character to level 40.
By ready 2 win 3.0 (now with movement) the Skeleton Archmage level 40
23rd Haze 123rd year of Ascendancy at 11:10
see stats
Oozemancer (Nightmare (Adventure) difficulty) Destroyed the corrupted oozemancer.
By ready 2 win 3.0 (now with movement) the Skeleton Archmage level 34
50th Dusk 123rd year of Ascendancy at 07:41
see stats
Rescuer of the lost (Nightmare (Adventure) difficulty) Rescued the merchant from the assassin lord.
By ready 2 win 3.0 (now with movement) the Skeleton Archmage level 13
64th Dusk 122nd year of Ascendancy at 09:43
see stats
Size matters (Nightmare (Adventure) difficulty) Did over 600 damage in one attack.
By ready 2 win 3.0 (now with movement) the Skeleton Archmage level 35
50th Dusk 123rd year of Ascendancy at 12:40
see stats
Sliders (Nightmare (Adventure) difficulty) Activated a portal using the Orb of Many Ways.
By ready 2 win 3.0 (now with movement) the Skeleton Archmage level 37
13rd Haze 123rd year of Ascendancy at 23:20
see stats
That was close (Nightmare (Adventure) difficulty) Killed your target while having only 1 life left.
By ready 2 win 3.0 (now with movement) the Skeleton Archmage level 32
9th Flare 123rd year of Ascendancy at 06:35
see stats
The Arena (Nightmare (Adventure) difficulty) Unlocked Arena mode.
By ready 2 win 3.0 (now with movement) the Skeleton Archmage level 5
27th Dusk 122nd year of Ascendancy at 04:17
see stats
The Right thing to do (Nightmare (Adventure) difficulty) Did the righteous thing in the ring of blood and disposed of the Blood Master.
By ready 2 win 3.0 (now with movement) the Skeleton Archmage level 35
73rd Dusk 123rd year of Ascendancy at 09:07
see stats
The secret city (Nightmare (Adventure) difficulty) Discovered the truth about mages.
By ready 2 win 3.0 (now with movement) the Skeleton Archmage level 10
42nd Dusk 122nd year of Ascendancy at 03:40
see stats
The sky is falling! (Nightmare (Adventure) difficulty) Saw a huge meteor falling from the sky.
By ready 2 win 3.0 (now with movement) the Skeleton Archmage level 32
10th Dusk 123rd year of Ascendancy at 17:32
see stats
There and back again (Nightmare (Adventure) difficulty) Opened a portal to Maj'Eyal from the Far East.
By ready 2 win 3.0 (now with movement) the Skeleton Archmage level 44
63rd Pyre 124th year of Ascendancy at 14:51
see stats
Thralless (Nightmare (Adventure) difficulty) Freed at least 30 enthralled slaves in the slavers' compound.
By ready 2 win 3.0 (now with movement) the Skeleton Archmage level 35
72nd Dusk 123rd year of Ascendancy at 23:46
see stats
Treasure Hoarder (Nightmare (Adventure) difficulty) Amassed 3000 gold pieces.
By ready 2 win 3.0 (now with movement) the Skeleton Archmage level 24
1st Pyre 123rd year of Ascendancy at 13:51
see stats
Treasure Hunter (Nightmare (Adventure) difficulty) Amassed 1000 gold pieces.
By ready 2 win 3.0 (now with movement) the Skeleton Archmage level 16
80th Haze 122nd year of Ascendancy at 15:21
see stats
Unstoppable (Nightmare (Adventure) difficulty) Returned from the dead.
By ready 2 win 3.0 (now with movement) the Skeleton Archmage level 48
41st Dusk 124th year of Ascendancy at 12:54
see stats
Vampire crusher (Nightmare (Adventure) difficulty) Destroyed the Master in its lair of the Dreadfell.
By ready 2 win 3.0 (now with movement) the Skeleton Archmage level 30
10th Mirth 123rd year of Ascendancy at 19:12
see stats

Log

Talent Rune: Reflection Shield is ready to use.
Talent Vitality is ready to use.
Talent Re-assemble is ready to use.
Rested for 16 turns (stop reason: all resources and life at maximum).


Resting starts...

Talent Disruption Shield is ready to use.
Rested for 9 turns (stop reason: all resources and life at maximum).


There is a way to the next level here (press '' or right click to use).
Ran for 3 turns (stop reason: at exit).


Ready 2 win 3.0 (now with movement) activates
Disruption Shield.
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).


Ready 2 win 3.0 (now with movement) deactivates
Essence of Speed.
Ready 2 win 3.0 (now with movement) deactivates
Arcane Power.
Ready 2 win 3.0 (now with movement) deactivates
Feather Wind.
Ready 2 win 3.0 (now with movement) deactivates
Uttercold.
Ready 2 win 3.0 (now with movement) deactivates
Thunderstorm.
The furious lightning storm around ready 2 win 3.0 (now with movement) calms down and disappears.
Ready 2 win 3.0 (now with movement) deactivates
Shielding.
Ready 2 win 3.0 (now with movement) deactivates
Hurricane.
Ready 2 win 3.0 (now with movement) deactivates
Tempest.
Ready 2 win 3.0 (now with movement) deactivates
Disruption Shield.
Ready 2 win 3.0 (now with movement) deactivates
Arcane Shield.