Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.5 |
| Addons | Items Vault 1.1.2Donators/Buyers bonus! The lost city of Vulcus (1.1a) 1.1.1The Lost City of Vulcus Some events in history are of such importance and have such wide ranging ramifications that they become fixed points -- junctions in time that must and will happen in order to maintain the integrity of the chronoverse. Lost ages ago, Vulcus was considered by many to be the greatest center of Dwarven learning below the surface. Even up until the fall of Reknor in recent times, however, Dwarven innovation and breakthroughs continued, seemingly by miracle. Fate, however, dictates that one of the greatest untold secrets of the Empire cannot remain hidden forever. Perhaps you will be chosen to take part in this crucial point in history -- to reap the rewards or to suffer the consequences. This addon incorporates a new major event (like the drake cave or fearscape invasion portal) that has a chance to occur (possibly more than once) on each level in various zones (Infinite Dungeon, Spellblaze Scar, Ardhungol, High Peak, Reknor, Shadow Crypt). Within the game, this event is most like a combination of the Lost Merchant and Limmir quests, and is intended to replace those for characters in the I.D. Recommended level 10+ (depending on class). The intended difficulty is slightly higher than the Limmir quest, and there are gradations of success. Participating in the event when it spawns is completely optional and you can do it later if desired. This is possibly the most complex encounter in ToME, with a large number of NPCs, enhanced AI, and various terrain effects. It is compute heavy and will tax slower computers (even with reduced graphics settings). Treant Race 1.1.5Adds in a Treant Race. Arcanum Class Pack 1.1.5Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: Extra Dungeons 1.1.5In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: Plenum Tooltip: Enhanced actor tooltip display for TOME v2.1 1.1.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. ZOmnibus Addon Pack 1.1.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Conveyance Reward 1.1.5This adds the Spell/Conveyance tree as a reward for completing the Tempest Peak questline for Angolwen. All the code is borrowed from DG's own, and thus everything works the same as antimagic characters getting Fungus. |
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Female |
| Race | Treant |
| Class | Wyrmic |
| Level / Exp | 10 / 74% |
| Size | small |
| Lifes / Deaths | Killed by storm drake hatchling at level 10 on the 63rd Dusk 122nd year of Ascendancy at 03:13 / 1 |
Primary Stats
| Strength | 30 (base 27) |
| Dexterity | 8 (base 10) |
| Constitution | 14.118461562937 (base 11) |
| Magic | 10 (base 10) |
| Willpower | 42.118461562937 (base 31) |
| Cunning | 10 (base 10) |
Resources
| Life | -1/257 |
| Equilibrium | 45 |
| Healing Factor | 1 |
| Regeneration | 53.990553862797 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
Offense: Mainhand
| Damage | 40 |
| Accuracy | 24 |
| Crit Chance | 2% |
| APR | 1 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 10 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Mind
| Mindpower | 27.741461547028 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Damage Bonus
| Fire | +5% |
| Mind | +5% |
Defense: Base
| Armour (hardiness) | 29.094416387422 (66.666666666667%) |
| Defense | 11.3 |
| Ranged Defense | 13.3 |
| Fatigue | 16 |
| Physical Save | 23.658230773514 |
| Spell Save | 19.116461547028 |
| Mental Save | 22.558230773514 |
Defense: Resistances
| Acid | + 27%( 70%) |
| Light | + 17%( 70%) |
| Fire | + 30%( 70%) |
| Cold | + 23%( 70%) |
| All | + 14%( 70%) |
Defense: Immunities
| Fear Resistance | 100% |
| Bleed Resistance | 100% |
| Instadeath Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 206 life over 5 turns. Its effects scale with your Willpower stat. |
Class Talents
| Technique / Combat veteran | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Storm drake aspect | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Fire drake aspect | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Two-handed weapons | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Sand drake aspect | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Shield offense | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Higher draconic abilities | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Cold drake aspect | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Venom drake aspect | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Wild-gift / Fungus | 1.10 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Race / Teant | 1.10 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Call of the wild | 1.20 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 3/5 |
| 3/5 |
| 2/5 |
| 0/5 |
Effects
| talent | Wild Growth |
| talent | Icy Skin |
| beneficial effect | A flow of life spins around the target, regenerating 41.24 life per turn. Regeneration |
| beneficial effect | The target ignores pain, reducing all damage taken by 14%. Pain Suppression |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+2 cooldowns). Infusion Saturation |
| detrimental effect | The target has been splashed with acid, taking 2.99 acid damage per turn, reducing armour by 0 and attack by 5. Acid Splash |
Quests
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and stopped the shivgoroth invasion. * You have explored the Heart of the Gloom and slain the Dreaming One. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' * 'Needed: one minotaur nose. You'll need to find one with a ring, preferably an expensive one.' * 'Needed: one chunk of ghoul flesh. Unfortunately for you, the chunks that regularly fall off ghouls won't do. I need one freshly carved off.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | [vs. iron greatmaul of massacre (22.5-33.75 power, 1 apr) (In main hand)] pair of rough leather boots of uncanny dodging (2 def, 1 armour)pair of rough leather boots of uncanny dodging (2 def, 1 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 Armour Penetration: +0 (-1) Physical crit. chance: +0.0% (-0.5%) Attack speed: 100% (100%) When wielded/worn: Armour: +1 Defense: +2 Ranged Defense: +2 Fatigue: +1% A pair of boots made of leather. |
| On hands | [vs. iron greatmaul of massacre (22.5-33.75 power, 1 apr) (In main hand)] Flamewrought (0 def, 2 armour)Flamewrought (0 def, 2 armour) Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 Armour Penetration: +0 (-1) Physical crit. chance: +0.0% (-0.5%) Attack speed: 100% (100%) When wielded/worn: Armour: +2 Changes stats: +2 Cun / +3 Wil Changes resistances: +10% fire Changes damage: +5% fire Mindpower: +2 It can be used to activate talent Flamespit (costing 8 power out of 24/24) : Effective talent level: 3.0 Power cost: 8 out of 24/24. Range: 10.0 Travel Speed: instantaneous Is: a nature gift Description: Spits a bolt of fire, doing 38.17 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
| On head | [vs. iron greatmaul of massacre (22.5-33.75 power, 1 apr) (In main hand)] stabilizing rough leather cap of strength (+2) (0 def, 1 armour)stabilizing rough leather cap of strength (+2) (0 def, 1 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 Armour Penetration: +0 (-1) Physical crit. chance: +0.0% (-0.5%) Attack speed: 100% (100%) When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +2 Str Physical save: +11 A cap made of leather. |
| Tool | [vs. iron greatmaul of massacre (22.5-33.75 power, 1 apr) (In main hand)] Prox's Lucky Halfling FootProx's Lucky Halfling Foot Powered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 Armour Penetration: +0 (-1) Physical crit. chance: +0.0% (-0.5%) Attack speed: 100% (100%) When wielded/worn: Defense: +5 Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Gives a 25% to shrug off up to three stuns, pins, and dazes each turn, with a 10 turn cooldown. A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its course on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is it stinks. |
| Around waist | [vs. iron greatmaul of massacre (22.5-33.75 power, 1 apr) (In main hand)] insulating rough leather beltinsulating rough leather belt Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 Armour Penetration: +0 (-1) Physical crit. chance: +0.0% (-0.5%) Attack speed: 100% (100%) When wielded/worn: Changes resistances: +7% cold / +5% fire A belt that goes around your waist. |
| Main armor | [vs. iron greatmaul of massacre (22.5-33.75 power, 1 apr) (In main hand)] Glimmerpride (2 def, 6 armour)Glimmerpride (2 def, 6 armour) Requires: - Strength 20 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 2 Armour Penetration: +0 (-1) Physical crit. chance: +0.0% (-0.5%) Attack speed: 100% (100%) When wielded/worn: Armour: +6 Defense: +2 Fatigue: +14% Damage when the wearer hits(melee): 4 light Changes resistances: +15% acid / +3% light A suit of armour made of mail. |
| In main hand | [vs. iron greatmaul of massacre (22.5-33.75 power, 1 apr) (In main hand)] iron greatmaul of massacre (22.5-33.75 power, 1 apr)iron greatmaul of massacre (22.5-33.75 power, 1 apr) Requires: - Strength 11 Crafted by a master 5.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 22.5 - 33.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +1 (-) Physical crit. chance: +0.5% (-) Attack speed: 100% (-) Massive two-handed maul. |
| Cloak | [vs. iron greatmaul of massacre (22.5-33.75 power, 1 apr) (In main hand)] regal linen cloak (1 def, 0 armour)regal linen cloak (1 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 Armour Penetration: +0 (-1) Physical crit. chance: +0.0% (-0.5%) Attack speed: 100% (100%) When wielded/worn: Defense: +1 Changes stats: +2 Wil Mental save: +6 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Light source | [vs. iron greatmaul of massacre (22.5-33.75 power, 1 apr) (In main hand)] brass lantern of focusbrass lantern of focus Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 Armour Penetration: +0 (-1) Physical crit. chance: +0.0% (-0.5%) Attack speed: 100% (100%) When wielded/worn: Changes stats: +3 Wil Changes damage: +5% mind Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Inventory
[vs. iron greatmaul of massacre (22.5-33.75 power, 1 apr) (In main hand)] copper amulet of dexterity (+2)This item will automatically be transmogrified when you leave the level. copper amulet of dexterity (+2) Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 Armour Penetration: +0 (-1) Physical crit. chance: +0.0% (-0.5%) Attack speed: 100% (100%) When wielded/worn: Changes stats: +2 Dex Amulets can have magical properties. |
[vs. iron greatmaul of massacre (22.5-33.75 power, 1 apr) (In main hand)] mule's copper ringThis item will automatically be transmogrified when you leave the level. mule's copper ring Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 Armour Penetration: +0 (-1) Physical crit. chance: +0.0% (-0.5%) Attack speed: 100% (100%) When wielded/worn: Fatigue: -5% Maximum encumbrance: +22 Rings can have magical properties. |
[vs. iron greatmaul of massacre (22.5-33.75 power, 1 apr) (In main hand)] iron battleaxe (11-16.5 power, 1 apr)This item will automatically be transmogrified when you leave the level. iron battleaxe (11-16.5 power, 1 apr) Requires: - Strength 11 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Base power: 11.0 - 16.5(-11.5 - -17.3) Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +1 (-) Physical crit. chance: +4.5% (+4.0%) Attack speed: 100% (-) Massive two-handed battleaxes. |
[vs. iron greatmaul of massacre (22.5-33.75 power, 1 apr) (In main hand)] iron battleaxe (9-13.5 power, 1 apr)iron battleaxe (9-13.5 power, 1 apr) Requires: - Strength 11 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Base power: 9.0 - 13.5(-13.5 - -20.3) Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +1 (-) Physical crit. chance: +4.5% (+4.0%) Attack speed: 100% (-) Massive two-handed battleaxes. |
[vs. iron greatmaul of massacre (22.5-33.75 power, 1 apr) (In main hand)] iron dagger (5-6.5 power, 5 apr)This item will automatically be transmogrified when you leave the level. iron dagger (5-6.5 power, 5 apr) Requires: - Dexterity 11 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 1 Base power: 5.0 - 6.5(-17.5 - -27.3) Uses stats: 45% Dex, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 (+4) Physical crit. chance: +4.0% (+3.5%) Attack speed: 100% (-) Sharp, short and deadly. |
[vs. iron greatmaul of massacre (22.5-33.75 power, 1 apr) (In main hand)] cruel elm starstaff (10-12 power, 2 apr, light damage)This item will automatically be transmogrified when you leave the level. cruel elm starstaff (10-12 power, 2 apr, light damage) Requires: - Magic 11 Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0(-12.5 - -21.8) Uses stat: 100% Mag Damage type: Light Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +2 (+1) Physical crit. chance: +2.5% (+2.0%) Attack speed: 100% (-) When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% light Talent granted: +1 Command Staff Critical mult.: +10.00% Spellpower: +3 Spell crit. chance: +1% Staves designed for wielders of magic, by the greats of the art. |
[vs. iron greatmaul of massacre (22.5-33.75 power, 1 apr) (In main hand)] pouch of iron shots of crippling (19/19, 9-10.8 power, 1 apr)This item will automatically be transmogrified when you leave the level. pouch of iron shots of crippling (19/19, 9-10.8 power, 1 apr) Requires: - Dexterity 11 Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 1 Base power: 9.0 - 10.8(-13.5 - -23.0) Uses stats: 70% Dex, 50% Cun Damage type: Physical Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +1 (-) Physical crit. chance: +9.0% (+8.5%) Attack speed: 100% (100%) Capacity: 19 Special effect when this weapon crits: cripple the target Shots are used with slings to pummel your foes to death. |
[vs. iron greatmaul of massacre (22.5-33.75 power, 1 apr) (In main hand)] regal linen cloak of protection (1 def, 0 armour)This item will automatically be transmogrified when you leave the level. regal linen cloak of protection (1 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 Armour Penetration: +0 (-1) Physical crit. chance: +0.0% (-0.5%) Attack speed: 100% (100%) When wielded/worn: Defense: +1 Changes stats: +2 Wil Spell save: +6 Mental save: +12 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
[vs. iron greatmaul of massacre (22.5-33.75 power, 1 apr) (In main hand)] grounding iron helm of dexterity (+3) (0 def, 3 armour)grounding iron helm of dexterity (+3) (0 def, 3 armour) Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 Armour Penetration: +0 (-1) Physical crit. chance: +0.0% (-0.5%) Attack speed: 100% (100%) When wielded/worn: Armour: +3 Fatigue: +5% Changes stats: +3 Dex Changes resistances: +5% lightning / +5% temporal A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
[vs. iron greatmaul of massacre (22.5-33.75 power, 1 apr) (In main hand)] iron helm (0 def, 3 armour)This item will automatically be transmogrified when you leave the level. iron helm (0 def, 3 armour) Requires: - Talent Armour Training 3.00 Encumbrance. Type: armor / head ; tier 1 Armour Penetration: +0 (-1) Physical crit. chance: +0.0% (-0.5%) Attack speed: 100% (100%) When wielded/worn: Armour: +3 Fatigue: +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
[vs. iron greatmaul of massacre (22.5-33.75 power, 1 apr) (In main hand)] linen wizard hat of darkness (+15%) (1 def, 0 armour)This item will automatically be transmogrified when you leave the level. linen wizard hat of darkness (+15%) (1 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 1 Armour Penetration: +0 (-1) Physical crit. chance: +0.0% (-0.5%) Attack speed: 100% (100%) When wielded/worn: Defense: +1 Changes resistances: +15% darkness Changes damage: +10% darkness A pointy cloth hat, very wizardly... |
[vs. iron greatmaul of massacre (22.5-33.75 power, 1 apr) (In main hand)] psion's granite wardstoneThis item will automatically be transmogrified when you leave the level. psion's granite wardstone Requires: - Magic 15 Infused by psionic forces 7.00 Encumbrance. Type: armor / wardstone ; tier 2 Armour Penetration: +0 (-1) Physical crit. chance: +0.0% (-0.5%) Attack speed: 100% (100%) When wielded/worn: Armour: +2 Defense: +4 Ranged Defense: +4 Talent granted: +1 Ward Mental save: +11 Handheld warding devices |
[vs. iron greatmaul of massacre (22.5-33.75 power, 1 apr) (In main hand)] agateagate 0.00 Encumbrance. Type: gem / black ; tier 1 Armour Penetration: +0 (-1) Physical crit. chance: +0.0% (-0.5%) Attack speed: 100% (100%) When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Gems can be sold for money or used in arcane rituals. |
[vs. iron greatmaul of massacre (22.5-33.75 power, 1 apr) (In main hand)] 9 spinel9 spinel 0.00 Encumbrance. Type: gem / green ; tier 1 Armour Penetration: +0 (-1) Physical crit. chance: +0.0% (-0.5%) Attack speed: 100% (100%) When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 Gems can be sold for money or used in arcane rituals. |
[vs. iron greatmaul of massacre (22.5-33.75 power, 1 apr) (In main hand)] ametrineametrine 0.00 Encumbrance. Type: gem / yellow ; tier 1 Armour Penetration: +0 (-1) Physical crit. chance: +0.0% (-0.5%) Attack speed: 100% (100%) When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Gems can be sold for money or used in arcane rituals. |
[vs. iron greatmaul of massacre (22.5-33.75 power, 1 apr) (In main hand)] 6 citrine6 citrine 0.00 Encumbrance. Type: gem / yellow ; tier 1 Armour Penetration: +0 (-1) Physical crit. chance: +0.0% (-0.5%) Attack speed: 100% (100%) When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Gems can be sold for money or used in arcane rituals. |
[vs. iron greatmaul of massacre (22.5-33.75 power, 1 apr) (In main hand)] 2 zircon2 zircon 0.00 Encumbrance. Type: gem / yellow ; tier 1 Armour Penetration: +0 (-1) Physical crit. chance: +0.0% (-0.5%) Attack speed: 100% (100%) When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Gems can be sold for money or used in arcane rituals. |
[vs. iron greatmaul of massacre (22.5-33.75 power, 1 apr) (In main hand)] opalopal 0.00 Encumbrance. Type: gem / blue ; tier 2 Armour Penetration: +0 (-1) Physical crit. chance: +0.0% (-0.5%) Attack speed: 100% (100%) When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. |
[vs. iron greatmaul of massacre (22.5-33.75 power, 1 apr) (In main hand)] amethystamethyst 0.00 Encumbrance. Type: gem / violet ; tier 2 Armour Penetration: +0 (-1) Physical crit. chance: +0.0% (-0.5%) Attack speed: 100% (100%) When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. |
[vs. iron greatmaul of massacre (22.5-33.75 power, 1 apr) (In main hand)] Crystal FocusCrystal Focus Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 It is part of a set of items. Armour Penetration: +0 (-1) Physical crit. chance: +0.0% (-0.5%) Attack speed: 100% (100%) When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) It can be used to combine with a weapon (makes a non enchanted into an artifact) , costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
[vs. iron greatmaul of massacre (22.5-33.75 power, 1 apr) (In main hand)] 69 alchemist agate69 alchemist agate 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 Armour Penetration: +0 (-1) Physical crit. chance: +0.0% (-0.5%) Attack speed: 100% (100%) When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
[vs. iron greatmaul of massacre (22.5-33.75 power, 1 apr) (In main hand)] brass lanternbrass lantern 2.00 Encumbrance. Type: lite / lite ; tier 1 Armour Penetration: +0 (-1) Physical crit. chance: +0.0% (-0.5%) Attack speed: 100% (100%) When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
[vs. iron greatmaul of massacre (22.5-33.75 power, 1 apr) (In main hand)] Tooth of the Mouth (dig speed 12 turns)Tooth of the Mouth (dig speed 12 turns) Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 Armour Penetration: +0 (-1) Physical crit. chance: +0.0% (-0.5%) Attack speed: 100% (100%) When wielded/worn: Armour penetration: +5 Damage when the wearer is hit: 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
[vs. iron greatmaul of massacre (22.5-33.75 power, 1 apr) (In main hand)] iron pickaxe of endurance (dig speed 40 turns)iron pickaxe of endurance (dig speed 40 turns) Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 Armour Penetration: +0 (-1) Physical crit. chance: +0.0% (-0.5%) Attack speed: 100% (100%) When wielded/worn: Fatigue: -5% Changes stats: +3 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
[vs. iron greatmaul of massacre (22.5-33.75 power, 1 apr) (In main hand)] Scrying OrbScrying Orb Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb Armour Penetration: +0 (-1) Physical crit. chance: +0.0% (-0.5%) Attack speed: 100% (100%) When carried: This orb will automatically identify items you find. |
[vs. iron greatmaul of massacre (22.5-33.75 power, 1 apr) (In main hand)] Transmogrification ChestTransmogrification Chest Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul Armour Penetration: +0 (-1) Physical crit. chance: +0.0% (-0.5%) Attack speed: 100% (100%) When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power, any items dropped inside is transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
[vs. iron greatmaul of massacre (22.5-33.75 power, 1 apr) (In main hand)] Rod of Recall (1/1)Rod of Recall (1/1) Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod Armour Penetration: +0 (-1) Physical crit. chance: +0.0% (-0.5%) Attack speed: 100% (100%) It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
[vs. iron greatmaul of massacre (22.5-33.75 power, 1 apr) (In main hand)] elm wand of conjuration [power 91] (6 cooldown)This item will automatically be transmogrified when you leave the level. elm wand of conjuration [power 91] (6 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 1 Armour Penetration: +0 (-1) Physical crit. chance: +0.0% (-0.5%) Attack speed: 100% (100%) It can be used to fire a bolt of a random element (dam 46-91), placing all other charms into a 6 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
Curse Lifter (Roguelike)
Killed Ben Cruthdar the Cursed.By Faienie the Treant Wyrmic level 10
45th Dusk 122nd year of Ascendancy at 06:15 see stats
Level 10 (Roguelike)
Got a character to level 10.By Faienie the Treant Wyrmic level 10
34th Dusk 122nd year of Ascendancy at 09:38 see stats
Rescuer of the lost (Roguelike)
Rescued the merchant from the assassin lord.By Faienie the Treant Wyrmic level 10
34th Dusk 122nd year of Ascendancy at 11:37 see stats
The Arena (Roguelike)
Unlocked Arena mode.By Faienie the Treant Wyrmic level 7
4th Mirth 122nd year of Ascendancy at 14:48 see stats
Log
Faienie hits Storm drake hatchling for 15 cold damage.
Storm drake hatchling hits Faienie for 23 physical damage.
Decrepitude Disease from Faienie hits Storm drake hatchling for 8 blight damage.
Acid Splash from Grannor'vor hits Faienie for 3 acid damage.
Faienie hits Grannor'vor for 50 physical damage.
Faienie killed Grannor'vor!
Storm drake hatchling hits Faienie for 20 physical damage.
Faienie hits Storm drake hatchling for 15 cold damage.
Faienie hits Storm drake hatchling for 15 cold damage.
Storm drake hatchling hits Faienie for 22 physical damage.
Decrepitude Disease from Faienie hits Storm drake hatchling for 8 blight damage.
Acid Splash from Grannor'vor hits Faienie for 3 acid damage.
Faienie hits Storm drake hatchling for 48 physical, 4 light (52 total damage).
Storm drake hatchling hits Faienie for 4 lightning damage.
Decrepitude Disease from Faienie hits Storm drake hatchling for 8 blight damage.
Storm drake hatchling hits Faienie for 21 physical damage.
Faienie hits Storm drake hatchling for 15 cold damage.
Faienie hits Storm drake hatchling for 15 cold damage.
Faienie hits Storm drake hatchling for 15 cold damage.
Storm drake hatchling hits Faienie for 21 physical damage.
Storm drake hatchling hits Faienie for 22 physical damage.
Acid Splash from Grannor'vor hits Faienie for 3 acid damage.
Faienie uses Infusion: Wild.
Faienie lessens the pain.
Faienie uses Infusion: Regeneration.
Faienie starts regenerating health quickly.
Saving game...
