Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.3 |
Addons | Items Vault 1.2.0Donators/Buyers bonus! ZOmnibus Addon Pack 1.2.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: |
Campaign | Maj'Eyal |
Mode | Normal Roguelike |
Sex | Male |
Race | Cornac |
Class | Cursed |
Level / Exp | 6 / 82% |
Size | medium |
Lifes / Deaths | Killed by ultimate shivgoroth at level 6 on the 3rd Mirth 122nd year of Ascendancy at 17:26 / 1 |
Primary Stats
Strength | 27 (base 27) |
Dexterity | 10 (base 10) |
Constitution | 10 (base 10) |
Magic | 12 (base 10) |
Willpower | 20 (base 20) |
Cunning | 10 (base 10) |
Resources
Life | 0/182 |
Hate | 68/100 |
Healing Factor | 0.82317223733033 |
Regeneration | 10.083859907297 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
See Stealth | 6 |
See Invisible | 6 |
Offense: Mainhand
Damage | 42 |
Accuracy | 17 |
Crit Chance | 0% |
APR | 6 |
Speed | 1.00 |
Offense: Spell
Spellpower | 4 |
Crit Chance | 1% |
Speed | 1 |
Offense: Mind
Mindpower | 18 |
Crit Chance | 1% |
Speed | 1 |
Defense: Base
Armour (hardiness) | 15.19 (73.452380952381%) |
Defense | 20.333850582716 |
Ranged Defense | 20.333850582716 |
Fatigue | 9 |
Physical Save | 12.95 |
Spell Save | 11.2 |
Mental Save | 16.5 |
Defense: Resistances
All | 0%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Poison Resistance | 24% |
Confusion Resistance | 0% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 69 life over 5 turns. |
Class Talents
Cursed / Strife | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Slaughter | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Endless hunt | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Gloom | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Rampage | 1.00 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cursed / Cursed aura | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Cursed form | 1.00 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 3/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Effects
talent | Stalk |
beneficial effect | You feel your grip on reality slipping. Curse of Madness (power 1.0)Penalty : Fractured Sanity: -3% Mind Resistance, -4% Confusion Immunity Power 1+: Unleashed: +3% critical damage, +4% off-hand weapon damage Power 2+: -1 Luck, +3 Dexterity Power 3+: Conspirator: When you are confused, any foe that hits you or that you hit in melee becomes confused. Power 4+: Mania: Any time you lose more than 18.7% of your life over a single turn, the remaining cooldown of one of your talents is reduced by 1. |
detrimental effect | The more you use infusions, the longer they will take to recharge (+2 cooldowns). Infusion Saturation |
beneficial effect | A flow of life spins around the target, regenerating 12.00 life per turn. Regeneration |
beneficial effect | The target has 20% chance to evade melee attacks and gains 7 defense. Evasion |
Quests
You successfully escorted the injured seer to the recall portal on level 3 of Norgos Lair. Escort: injured seer (level 3 of Norgos Lair)As a reward you improved Willpower by +2. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Trollmire. Escort: repented thief (level 2 of Trollmire)As a reward you improved talent Piercing Sight (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
Equipment
Tool | [vs. iron greatmaul of massacre (25.5-38.25 power, 1 apr) (Madness) (In main hand)] Tooth of the Mouth (dig speed 12 turns)Tooth of the Mouth (dig speed 12 turns) Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 Armour Penetration: +0 (-1) Physical crit. chance: +0.0% (-0.5%) Attack speed: 100% (100%) When wielded/worn: Armour penetration: +5 Damage when hit (Melee): 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
On feet | [vs. iron greatmaul of massacre (25.5-38.25 power, 1 apr) (Madness) (In main hand)] Glitterprophet (11 def, 3 armour)Glitterprophet (11 def, 3 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 Armour Penetration: +0 (-1) Physical crit. chance: +0.0% (-0.5%) Attack speed: 100% (100%) When wielded/worn: Armour: +3 Defense: +11 Fatigue: +2% Changes damage: +6% mind Light radius: +1 It can be used to activate talent Evasion, placing all other charms into a 30 cooldown : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 20% chance to completely evade them and granting you 7 defense for 7 turns. Duration increases with Willpower, and chance to evade and defense with Cunning and Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Around neck | [vs. iron greatmaul of massacre (25.5-38.25 power, 1 apr) (Madness) (In main hand)] cleansing copper amuletcleansing copper amulet Infused by arcane disrupting forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 Armour Penetration: +0 (-1) Physical crit. chance: +0.0% (-0.5%) Attack speed: 100% (100%) When wielded/worn: Changes resistances: +10% nature / +10% blight Poison immunity: +24% Disease immunity: +21% Amulets can have magical properties. |
Main armor | [vs. iron greatmaul of massacre (25.5-38.25 power, 1 apr) (Madness) (In main hand)] iron mail armour (2 def, 4 armour)iron mail armour (2 def, 4 armour) Requires: - Strength 14 - Talent Armour Training 14.00 Encumbrance. Type: armor / heavy ; tier 1 Armour Penetration: +0 (-1) Physical crit. chance: +0.0% (-0.5%) Attack speed: 100% (100%) When wielded/worn: Armour: +4 Defense: +2 Fatigue: +12% A suit of armour made of mail. |
Around waist | [vs. iron greatmaul of massacre (25.5-38.25 power, 1 apr) (Madness) (In main hand)] rough leather belt of carryingrough leather belt of carrying Powered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 1 Armour Penetration: +0 (-1) Physical crit. chance: +0.0% (-0.5%) Attack speed: 100% (100%) When wielded/worn: Fatigue: -5% Maximum encumbrance: +20 A belt that goes around your waist. |
Light source | [vs. iron greatmaul of massacre (25.5-38.25 power, 1 apr) (Madness) (In main hand)] YvothaYvotha Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 Armour Penetration: +0 (-1) Physical crit. chance: +0.0% (-0.5%) Attack speed: 100% (100%) When wielded/worn: Changes stats: +2 Mag Mental save: +6 Light radius: +2 See stealth: +6 See invisible: +6 Damage Shield penetration: +10% A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | [vs. iron greatmaul of massacre (25.5-38.25 power, 1 apr) (Madness) (In main hand)] cleansing linen wizard hat (1 def, 0 armour)cleansing linen wizard hat (1 def, 0 armour) Infused by arcane disrupting forces 2.00 Encumbrance. Type: armor / head ; tier 1 Armour Penetration: +0 (-1) Physical crit. chance: +0.0% (-0.5%) Attack speed: 100% (100%) When wielded/worn: Defense: +1 Changes resistances: +5% nature / +5% blight A pointy cloth hat, very wizardly... |
In main hand | [vs. iron greatmaul of massacre (25.5-38.25 power, 1 apr) (Madness) (In main hand)] iron greatmaul of massacre (25.5-38.25 power, 1 apr) (Madness)iron greatmaul of massacre (25.5-38.25 power, 1 apr) (Madness) Requires: - Strength 11 Crafted by a master 5.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 25.5 - 38.3 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +1 (-) Physical crit. chance: +0.5% (-) Attack speed: 100% (-) Curse of Madness Massive two-handed mauls. |
Inventory
[vs. iron greatmaul of massacre (25.5-38.25 power, 1 apr) (Madness) (In main hand)] steel longsword (15.5-21.7 power, 3 apr) (Shrouds)This item will automatically be transmogrified when you leave the level. steel longsword (15.5-21.7 power, 3 apr) (Shrouds) Requires: - Strength 16 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Base power: 15.5 - 21.7(-10.0 - -16.6) Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 (+2) Physical crit. chance: +3.0% (+2.5%) Attack speed: 100% (-) Curse of Shrouds Sharp, long, and deadly. |
[vs. iron greatmaul of massacre (25.5-38.25 power, 1 apr) (Madness) (In main hand)] balanced iron mace (11-15.4 power, 2 apr) (Madness)This item will automatically be transmogrified when you leave the level. balanced iron mace (11-15.4 power, 2 apr) (Madness) Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 1 Base power: 11.0 - 15.4(-14.5 - -22.9) Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 (+1) Physical crit. chance: +0.5% (-) Attack speed: 100% (-) When wielded/worn: Accuracy: +6 Defense: +5 Curse of Madness Blunt and deadly. |
[vs. iron greatmaul of massacre (25.5-38.25 power, 1 apr) (Madness) (In main hand)] cruel ash starstaff of might (15-18 power, 3 apr, darkness element) (Shrouds)This item will automatically be transmogrified when you leave the level. cruel ash starstaff of might (15-18 power, 3 apr, darkness element) (Shrouds) Requires: - Magic 16 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0(-10.5 - -20.3) Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 (+2) Physical crit. chance: +3.0% (+2.5%) Attack speed: 100% (-) When wielded/worn: Physical crit. chance: +7.0% Changes damage: +15% darkness Talent granted: +1 Command Staff Critical mult.: +10.00% Spellpower: +6 Spell crit. chance: +9% Curse of Shrouds Staves designed for wielders of magic, by the greats of the art. |
[vs. iron greatmaul of massacre (25.5-38.25 power, 1 apr) (Madness) (In main hand)] acidic iron waraxe of erosion (11.5-16.1 power, 2 apr) (Madness)This item will automatically be transmogrified when you leave the level. acidic iron waraxe of erosion (11.5-16.1 power, 2 apr) (Madness) Requires: - Strength 11 Powered by arcane forces Infused by nature 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Base power: 11.5 - 16.1(-14.0 - -22.2) Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 (+1) Physical crit. chance: +3.5% (+3.0%) Attack speed: 100% (-) On weapon crit: + splashes the target with acid Damage (Melee): +6 acid / +6 temporal / +7 nature Curse of Madness One-handed war axes. |
[vs. iron greatmaul of massacre (25.5-38.25 power, 1 apr) (Madness) (In main hand)] acidic iron waraxe of massacre (17-23.8 power, 2 apr) (Nightmares)acidic iron waraxe of massacre (17-23.8 power, 2 apr) (Nightmares) Requires: - Strength 11 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Base power: 17.0 - 23.8(-8.5 - -14.5) Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 (+1) Physical crit. chance: +3.5% (+3.0%) Attack speed: 100% (-) On weapon crit: + splashes the target with acid Damage (Melee): +5 acid Curse of Nightmares One-handed war axes. |
[vs. iron greatmaul of massacre (25.5-38.25 power, 1 apr) (Madness) (In main hand)] rough leather sling (Misfortune)This item will automatically be transmogrified when you leave the level. rough leather sling (Misfortune) Requires: - Dexterity 11 - Talent Shoot 4.00 Encumbrance. Type: weapon / sling ; tier 1 Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +0 (-1) Physical crit. chance: +0.0% (-0.5%) Attack speed: 125% (125%) Firing range: +6 Curse of Misfortune Slings are used to hurl stones or metal shots at your foes. |
[vs. iron greatmaul of massacre (25.5-38.25 power, 1 apr) (Madness) (In main hand)] linen robe (0 def, 0 armour)This item will automatically be transmogrified when you leave the level. linen robe (0 def, 0 armour) 2.00 Encumbrance. Type: armor / cloth ; tier 1 Armour Penetration: +0 (-1) Physical crit. chance: +0.0% (-0.5%) Attack speed: 100% (100%) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
[vs. iron greatmaul of massacre (25.5-38.25 power, 1 apr) (Madness) (In main hand)] Spellhunt Remnants (1 def, 2 armour)Spellhunt Remnants (1 def, 2 armour) Requires: - Talent Armour Training Infused by arcane disrupting forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 1 Armour Penetration: +0 (-1) Physical crit. chance: +0.0% (-0.5%) Attack speed: 100% (100%) When wielded/worn: Armour: +2 Defense: +1 Spell save: +4 Mindpower: +4 Mental crit. chance: +1% It can be used to destroy an arcane item (of a higher tier than the gauntlets), costing 1 power out of 150/150. These once brilliant voratun gauntlets have fallen into a deep decay. Originally used in the spellhunt, they were often used to destroy arcane artifacts, curing the world of their influence. |
[vs. iron greatmaul of massacre (25.5-38.25 power, 1 apr) (Madness) (In main hand)] iron gauntlets (0 def, 1 armour)This item will automatically be transmogrified when you leave the level. iron gauntlets (0 def, 1 armour) Requires: - Talent Armour Training 1.50 Encumbrance. Type: armor / hands ; tier 1 Armour Penetration: +0 (-1) Physical crit. chance: +0.0% (-0.5%) Attack speed: 100% (100%) When wielded/worn: Armour: +1 Metal gloves protecting the hands up to the middle of the lower arm. |
[vs. iron greatmaul of massacre (25.5-38.25 power, 1 apr) (Madness) (In main hand)] citrineThis item will automatically be transmogrified when you leave the level. citrine 0.00 Encumbrance. Type: gem / yellow ; tier 1 Armour Penetration: +0 (-1) Physical crit. chance: +0.0% (-0.5%) Attack speed: 100% (100%) When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Gems can be sold for money or used in arcane rituals. |
[vs. iron greatmaul of massacre (25.5-38.25 power, 1 apr) (Madness) (In main hand)] Scrying OrbScrying Orb Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb Armour Penetration: +0 (-1) Physical crit. chance: +0.0% (-0.5%) Attack speed: 100% (100%) When carried: This orb will automatically identify items you find. |
[vs. iron greatmaul of massacre (25.5-38.25 power, 1 apr) (Madness) (In main hand)] Transmogrification ChestTransmogrification Chest Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul Armour Penetration: +0 (-1) Physical crit. chance: +0.0% (-0.5%) Attack speed: 100% (100%) When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
[vs. iron greatmaul of massacre (25.5-38.25 power, 1 apr) (Madness) (In main hand)] Rod of Recall (1/1)Rod of Recall (1/1) Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod Armour Penetration: +0 (-1) Physical crit. chance: +0.0% (-0.5%) Attack speed: 100% (100%) It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
[vs. iron greatmaul of massacre (25.5-38.25 power, 1 apr) (Madness) (In main hand)] ash totem of cure ailments [power 2] (26/10 cooldown)This item will automatically be transmogrified when you leave the level. ash totem of cure ailments [power 2] (26/10 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 Armour Penetration: +0 (-1) Physical crit. chance: +0.0% (-0.5%) Attack speed: 100% (100%) It can be used to remove up to 2 poisons or diseases from the target, placing all other charms into a 10 cooldown. Natural totems are made by powerful wilders to store nature power. |
Achievements
Log
Ultimate shivgoroth's ice storm area effect hits Voidking for 9 cold damage.
Ultimate shivgoroth hits Voidking for 5 cold damage.
Voidking hits Ultimate shivgoroth for 16 blight damage.
Voidking hits Ultimate shivgoroth for 48 physical damage.
Ultimate shivgoroth hits Voidking for 5 cold damage.
Voidking is no longer rampaging.
Ultimate shivgoroth HEALS from cold damage!
Ultimate shivgoroth's glacial vapour area effect hits Voidking for 5 cold damage.
Ultimate shivgoroth's glacial vapour area effect hits Ultimate shivgoroth for 0 cold, 2 healing (0 total damage) [2 healing].
Ultimate shivgoroth's ice storm area effect hits Voidking for 9 cold damage.
Voidking misses Ultimate shivgoroth.
Ultimate shivgoroth is no longer dominated.
Ultimate shivgoroth casts Ice Shards.
Your hatred grows even as your life fades! (+8 hate)
Ultimate shivgoroth's Ice Shards hits Voidking for 33 cold damage.
Voidking feels pain again.
Your hatred grows even as your life fades! (+4 hate)
Ultimate shivgoroth HEALS from cold damage!
Ultimate shivgoroth's glacial vapour area effect hits Voidking for 6 cold damage.
Ultimate shivgoroth's glacial vapour area effect hits Ultimate shivgoroth for 0 cold, 2 healing (0 total damage) [2 healing].
Ultimate shivgoroth's ice storm area effect hits Voidking for 11 cold damage.
Voidking uses Infusion: Regeneration.
Voidking starts regenerating health quickly.
Ultimate shivgoroth hits Voidking for 5 cold damage.
Voidking hits Ultimate shivgoroth for 16 blight damage.
Your hatred grows even as your life fades! (+4 hate)
Saving game...