










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.9 |
| Addons | Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.5.0Donators/Buyers bonus! Auto-Transmo Gems 1.1.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.5.4Donators/Buyers bonus! Go to Landmark 1.1.0Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Enhanced Object Compare 1.5.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Halfling |
| Class | Archer |
| Level / Exp | 33 / 42% |
| Size | small |
| Lifes / Deaths | Killed by Salyvea the Guardian at level 21 on the 14th Regrowth 123rd year of Ascendancy at 08:10 4 / 2Killed by elven corruptor at level 24 on the 80th Regrowth 123rd year of Ascendancy at 22:09 |
| Antimagic | Follower |
Primary Stats
| Strength | 24 (base 18) |
| Dexterity | 79 (base 60) |
| Constitution | 50 (base 41) |
| Magic | 10 (base 10) |
| Willpower | 55 (base 30) |
| Cunning | 36 (base 12) |
Resources
| Life | 944/944 |
| Stamina | 302/302 |
| Equilibrium | 54 |
| Healing Factor | 1.4727272727272 |
| Regeneration | 5.5963636363633 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 11 |
| Infravision | 5 |
| See Stealth | 50.894014938291 |
| See Invisible | 35.894014938291 |
Offense: Mainhand
| Damage | 109 |
| Accuracy | 64 |
| Crit Chance | 27% |
| APR | 18 |
| Speed | 0.80 |
Offense: Spell
| Spellpower | 5 |
| Crit Chance | 24% |
| Speed | 1 |
Offense: Mind
| Mindpower | 43 |
| Crit Chance | 22% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +17% |
| Nature | +10% |
| Physical | +10% |
| Arcane | +11% |
| All | +2% |
Offense: Damage Penetration
| Physical | +25% |
| Acid | +15% |
| Nature | +15% |
Defense: Base
| Armour (hardiness) | 13 (70.376569037657%) |
| Defense | 63 |
| Ranged Defense | 69 |
| Fatigue | 0 |
| Physical Save | 56 |
| Spell Save | 58 |
| Mental Save | 39 |
Defense: Resistances
| Acid | + 23%( 70%) |
| Blight | + 39%( 70%) |
| Physical | + 18%( 70%) |
| Mind | + 26%( 70%) |
| All | + 13%( 70%) |
| Darkness | + 30%( 70%) |
| Light | + 31%( 70%) |
| Temporal | + 20%( 70%) |
| Lightning | + 20%( 70%) |
| Nature | + 27%( 70%) |
Defense: Immunities
| Stun Resistance | 15% |
| Confusion Resistance | 20% |
| Poison Resistance | 15% |
| Disarm Resistance | 26% |
| Bleed Resistance | 15% |
| Teleport Resistance | 10% |
| Pinning Resistance | 20% |
| Silence Resistance | 10% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 55% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: PrimalUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical, physical or mental effect and increase affinity for all damage by 15% (scales with Constitution) for 6 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 400 life over 5 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 670% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 227 and cleanse 1 wound and 1 poison effect. Its effects scale with your Dexterity stat. |
Class Talents
| Technique / Combat techniques | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Munitions | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 3/5 |
| Technique / Archery training | 1.30 |
| 3/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Technique / Archery prowess | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Reflexes | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Marksmanship | 1.30 |
| 5/5 |
| 3/5 |
| 4/5 |
| 3/5 |
Generic Talents
| Race / Halfling | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| Technique / Combat training | 1.30 |
| 4/5 |
| 0/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.00 |
| 1/5 |
| 2/5 |
| 5/5 |
| 0/5 |
| Technique / Mobility | 1.20 |
| 4/5 |
| 4/5 |
| 2/5 |
| 1/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Venomous Ammunition |
| talent | Antimagic Shield |
| talent | Trained Reactions |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. * You have killed the necromancers and saved all of the Krogs, well done Ziguranth! | done |
Escort the injured seer to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: injured seer (level 2 of Lost Dwarven Kingdom of Reknor) | active |
You successfully escorted the lone alchemist to the recall portal on level 1 of Dreadfell. Escort: lone alchemist (level 1 of Dreadfell)As a reward you improved Dexterity by +2. | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lone alchemist (level 1 of Ruins of Kor'Pul)As a reward you improved Dexterity by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 5 of Dreadfell. Escort: lost anorithil (level 5 of Dreadfell)As a reward you improved Willpower by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: lost sun paladin (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Disengage (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Dreadfell. Escort: lost warrior (level 2 of Dreadfell)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You failed to protect the repented thief from death by Glybrewen the treant. Escort: repented thief (level 4 of Dreadfell) | failed |
You successfully escorted the worried loremaster to the recall portal on level 3 of Dreadfell. Escort: worried loremaster (level 3 of Dreadfell)As a reward you improved Dexterity by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 470. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed pouch of bone giant dust. * You've found the needed storm wyrm claw. * You've found the needed ice wyrm tooth. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * You've found the needed honey tree root. * You've found the needed pouch of luminous horror dust. Ungrol of Last Hope has completed an elixir of brawn without your aid. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed red crystal shard. * You've found the needed giant spider spinneret. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have discovered the entrance to a strange castle inside a huge book. The place seems to eat at your sanity but you feel drawn to it somehow... The Impossible Castle* You have closed a book of binding, it seems the whole castle had stabilized a little, there may be more books to close. * You have closed two books of binding, the castle is now stable and you should probably be able to access the last chapter. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of hardened leather boots 'Gorykor' (6 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Defense: +6 (+2 eff.) Ranged Defense: +5 (+1 eff.) Fatigue: +3% Changes stats: +3 Str / +2 Con Changes resistances: +6% blight Confusion immunity: +20% Stun/Freeze immunity: +15% Knockback immunity: +35% A pair of boots made of leather. |
| Quiver | Haruleg the quiver of dragonbone arrows (23/23, 52-72.8 power, 18 apr)Requires: - Dexterity 48 Infused by nature 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Base power: 52.0 - 72.8 Uses stats: 70% Dex, 50% Str Damage type: Physical Mastery: Master Marksman Accuracy bonus: +0.2% crit / acc Armour Penetration: +18 Crit. chance: +3.0% Capacity: 23 Damage (Ranged): +28 acid / +18 temporal / +18 nature / +12 mind Burst (radius 2) on crit: +24 acid Arrows are used with bows to pierce your foes to death. |
| Light source | dwarven lantern of clarityInfused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Mental save: +10 (+4 eff.) Light radius: +4 See stealth: +22 See invisible: +7 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | elven-silk wizard hat 'Braniromitar' (3 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Changes stats: +4 Dex / +7 Wil / +9 Cun Changes resistances penetration: +15% acid Changes damage: +15% acid Physical save: +7 (+2 eff.) Light radius: +2 A pointy cloth hat, very wizardly... |
| Tool | Fogschism (dig speed 22 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Accuracy: +6 (+2 eff.) Physical crit. chance: +3.0% Physical power: +6 (+2 eff.) Effects on melee hit: * 15% chance to inflict 15% damage reduction Changes stats: +2 Str / +3 Cun Physical save: +9 (+3 eff.) Life regen: +0.80 Only die when reaching: -80.00 life Maximum stamina: +15.00 Infravision radius: +4 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Ring of GrowthInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Str / +4 Wil Changes resistances: +10% nature Changes damage: +8% nature / +8% physical Physical save: +8 (+3 eff.) Life regen: +0.15 Healing mod.: +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
| On fingers | titan's steel ring of tenacityInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +3 Con Physical save: +6 (+2 eff.) Disarm immunity: +26% Pinning immunity: +20% Knockback immunity: +20% Maximum life: +21.00 Rings can have magical properties. |
| Around waist | ErelilenInfused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Accuracy: +16 (+4 eff.) Fatigue: -6% Changes resistances: +2% physical Changes resistances penetration: +25% physical Physical save: +11 (+4 eff.) Mindpower: +11 (+3 eff.) Light radius: +3 A belt that goes around your waist. |
| In main hand | Aritta the elven-wood longbowRequires: - Dexterity 35 - Talent Shoot Infused by arcane disrupting forces 4.00 Encumbrance. Type: weapon / longbow ; tier 4 It must be held with both hands. Mastery: Master Marksman Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +9 On weapon crit: * silences the target Damage (Ranged): +20 nature When wielded/worn: Changes resistances: +9% lightning / +4% physical / +6% nature / +9% temporal Changes resistances penetration: +15% nature Spell save: +6 (+2 eff.) Poison immunity: +15% Cut immunity: +15% Longbows are used to shoot arrows at your foes. |
| On hands | Emuna the hardened leather gloves (9 def, 2 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +10 (+3 eff.) Armour: +2 Defense: +9 (+2 eff.) Ranged Defense: +9 (+2 eff.) Changes stats: +3 Dex / +3 Wil Changes damage: +9% arcane Spell save: +30 (+8 eff.) Spell crit. chance: +2% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Eilinidhena the drakeskin leather armour (5 def, 8 armour)Requires: - Strength 20 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +5 (+1 eff.) Fatigue: +6% Effects on melee hit: * 20 arcane resource burn Damage when hit (Melee): 8 light Changes stats: +4 Wil Changes resistances: +24% blight / +12% acid / +20% darkness / +9% light Spell save: +38 (+10 eff.) Light radius: +2 A suit of armour made of leather. |
| Cloak | Cloth of Dreams (10 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 4 When wielded/worn: Defense: +10 (+3 eff.) Changes stats: +6 Cun / +5 Wil Changes resistances: +15% mind Talent masteries: +0.10 Psionic / Dreaming +0.10 Psionic / Slumber Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+4 eff.) Mindpower: +6 (+2 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Slumber (costing 10 power out of 25/25) : Effective talent level: 3.3 Power cost: 10 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts the target into a deep sleep for 4 turns, rendering it unable to act. Every 47 points of damage the target suffers will reduce the effect duration by one turn. When Slumber ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 50% sleep immunity for each turn of the Insomnia effect. The damage threshold will scale with your Mindpower. Touching this cloak of otherworldly fabric makes you feel both drowsy yet completely aware. |
| Around neck | Zubyrin the voratun amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Defense: +9 (+2 eff.) Ranged Defense: +9 (+2 eff.) Changes stats: +3 Con Changes resistances: +12% light Physical save: +25 (+7 eff.) Disease immunity: +10% Silence immunity: +10% Teleport immunity: +10% Life regen: +2.60 Maximum life: +63.00 Amulets can have magical properties. |
Inventory
stabilizing copper amulet of strength (+3)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +3 Str Changes resistances: +11% temporal Pinning immunity: +20% Knockback immunity: +20% Amulets can have magical properties. |
NightsongInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 (+2 eff.) Fatigue: -7% Changes stats: +6 Cun Changes damage: +5% physical Talent cooldown: Shadowstep (-1 turn) Mental save: +13 (+5 eff.) Maximum stamina: +25.00 It can be used to activate talent Dark Tendrils (costing 40 power out of 50/50) : Effective talent level: 2.0 Power cost: 40 out of 50/50. Range: 6 Travel Speed: instantaneous Is: a mind power Description: Send tendrils of creeping dark out to attack your target, and pin them in the darkness for 3 turns. Creeping dark will trail behind the tendrils as they move. The darkness does 26 damage per turn. The damage will increase with your Mindpower. You do +9% damage to anything that has entered your creeping dark. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
KoranikRequires: - Dexterity 48 - Talent Shoot Infused by nature Crafted by a master 4.00 Encumbrance. [Random Unique] Type: weapon / sling ; tier 5 Mastery: Master Marksman Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +10 Damage (Ranged): +27 nature When wielded/worn: Accuracy: +14 (+4 eff.) Physical crit. chance: +9.0% Physical power: +13 (+5 eff.) Changes stats: +6 Str Changes resistances: +5% all Changes resistances penetration: +10% nature / +10% blight Changes damage: +6% blight Spell save: +6 (+2 eff.) Mana each turn: +0.08 Spellpower: +6 (+3 eff.) Slings are used to hurl stones or metal shots at your foes. |
Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +30% A belt rumoured to have been worn by the Conclave healers. |
elven-silk wizard hat 'Polamira' (3 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Changes stats: +5 Str / +4 Mag / +4 Cun / +6 Con Changes resistances: +18% fire Changes damage: +12% fire Infravision radius: +2 A pointy cloth hat, very wizardly... |
Essence of BearnessInfused by nature 3.00 Encumbrance. [Unique] Type: misc / animal It can be used to invoke your inner bearness, costing 100 power out of 100/100. The very essence of bearness! |
Beluwen the quiver of elven-wood arrows (20/20, 51-71.4 power, 23 apr)Requires: - Dexterity 35 Infused by nature Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: ammo / arrow ; tier 4 Base power: 51.0 - 71.4 Uses stats: 70% Dex, 50% Str Damage type: Physical Mastery: Master Marksman Accuracy bonus: +0.2% crit / acc Armour Penetration: +23 Crit. chance: +11.5% Capacity: 20 On weapon hit: * 20% chance to corrode armour by 30% * 40 arcane resource burn * 25% chance to remove a magical effect Travel speed: +200% Damage (Ranged): +4 acid / +15 temporal / +37 nature Burst (radius 1) on hit: +4 acid Arrows are used with bows to pierce your foes to death. |
woodsman's iron pickaxe (dig speed 37 turns)Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Changes resistances: +11% nature Changes damage: +6% nature When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Forbidden Tome: "A View From The Gallery"Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden ; tier 2 It can be used to read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
Forbidden Tome: "The Illusory Castle"Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden ; tier 3 It can be used to read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
Heart of PooshInfused by nature 5.00 Encumbrance. [Unique] Type: misc / land When carried: Changes damage: +2% all It can be used to natural balance, costing 100 power out of 100/100. The very heart of the lost land of Poosh. What did Kelad need with it? |
Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light (112 power, based on Willpower), costing 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact), costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
It Which WrithesPowered by unknown forces 0.00 Encumbrance. [Legendary] Type: weird / tentacle ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / -3 Wil / +3 Con Fully Charged! Activating this item is instant. It can be used to reduce the duration of all detrimental effects, costing 10 power out of 10/10. A tiny tentacle. It is rather cute and squishy. Each time you are afflicted with a detrimental effect you instinctively squish the tentacle a little, powering it up. (once per turn) When at full charge (10 effects applied) you can activate the tentacle to release its internal fluids all over you, halfing the remaining duration of any detrimental effects on you. |
Bizzare Contraption2.00 Encumbrance. [Unique] Type: misc / tool ; tier 2 When wielded/worn: Changes stats: +8 Cun Changes resistances: +15% lightning Changes damage: +15% lightning Physical save: +18 (+5 eff.) This strange device appears to be entirely mechanical in nature, but you cannot understand how any of the components are supposed to work. There does appear to be some sort of metallic grid in its side which sometimes emits strange noises. |
Telekinetic CoreInfused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 2 When wielded/worn: Physical power: +3 (+1 eff.) Changes stats: +5 Wil Changes resistances: +5% physical Changes damage: +6% physical Physical save: +12 (+4 eff.) Mindpower: +3 (+1 eff.) It can be used to activate talent Psionic Pull (costing 18 power out of 35/35) : Effective talent level: 3.0 Power cost: 18 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Pull all foes toward you in radius 5 while dealing 65 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. |
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By Jamwel the Halfling Archer level 32
55th Pyre 123rd year of Ascendancy at 22:51 see stats
Against all odds
Killed Ukruk in the ambush.By Jamwel the Halfling Archer level 32
54th Pyre 123rd year of Ascendancy at 00:55 see stats
Antimagic!
Completed antimagic training in the Ziguranth camp.By Jamwel the Halfling Archer level 13
31st Dusk 122nd year of Ascendancy at 18:27 see stats
Can you bear it? So much bearness!
Killed Borius in the Bearscape.By Jamwel the Halfling Archer level 26
7th Pyre 123rd year of Ascendancy at 19:11 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Jamwel the Halfling Archer level 12
19th Dusk 122nd year of Ascendancy at 18:03 see stats
Don't Poosh it!
Killed Kelad in the lost land of Poosh.By Jamwel the Halfling Archer level 22
23rd Regrowth 123rd year of Ascendancy at 09:34 see stats
Exterminator
Killed 1000 creatures.By Jamwel the Halfling Archer level 18
17th Haze 122nd year of Ascendancy at 08:59 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Jamwel the Halfling Archer level 23
74th Regrowth 123rd year of Ascendancy at 12:28 see stats
Fear me not!
Survived the Fearscape!By Jamwel the Halfling Archer level 28
39th Pyre 123rd year of Ascendancy at 23:52 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Jamwel the Halfling Archer level 16
72nd Dusk 122nd year of Ascendancy at 12:22 see stats
Is that how it feels to be an escort quest?!
Got saved from death in the Godfeaster by Malyu and managed to escape.By Jamwel the Halfling Archer level 33
57th Pyre 123rd year of Ascendancy at 09:47 see stats
Level 10
Got a character to level 10.By Jamwel the Halfling Archer level 10
10th Mirth 122nd year of Ascendancy at 13:57 see stats
Level 20
Got a character to level 20.By Jamwel the Halfling Archer level 20
10th Decay 122nd year of Ascendancy at 17:01 see stats
Level 30
Got a character to level 30.By Jamwel the Halfling Archer level 30
47th Pyre 123rd year of Ascendancy at 11:51 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Jamwel the Halfling Archer level 17
13rd Haze 122nd year of Ascendancy at 06:20 see stats
The Arena
Unlocked Arena mode.By Jamwel the Halfling Archer level 7
2nd Mirth 122nd year of Ascendancy at 09:53 see stats
The Right thing to do
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Jamwel the Halfling Archer level 20
9th Regrowth 123rd year of Ascendancy at 04:16 see stats
The secret city
Discovered the truth about mages.By Jamwel the Halfling Archer level 11
6th Flare 122nd year of Ascendancy at 03:51 see stats
The sky is falling!
Saw a huge meteor falling from the sky.By Jamwel the Halfling Archer level 18
79th Haze 122nd year of Ascendancy at 17:02 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Jamwel the Halfling Archer level 24
75th Regrowth 123rd year of Ascendancy at 12:43 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Jamwel the Halfling Archer level 17
13rd Haze 122nd year of Ascendancy at 06:20 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By Jamwel the Halfling Archer level 31
53rd Pyre 123rd year of Ascendancy at 15:25 see stats
You were not supposed to see that!
Read a Forbidden Tome.By Jamwel the Halfling Archer level 29
47th Pyre 123rd year of Ascendancy at 11:38 see stats
Log
Jamwel wears (replacing Shantiz the Stormblade (15-19.5 power, 20 apr)): Aritta the elven-wood longbow.
You gain 20.00 gold from the transmogrification of Shantiz the Stormblade (15-19.5 power, 20 apr).
You gain 17.35 gold from the transmogrification of Gloomstrike [power 46] (20 cooldown).
You gain 1.40 gold from the transmogrification of dwarven-steel pickaxe of endurance (dig speed 32 turns).
You gain 1.96 gold from the transmogrification of stabilizing cashmere wizard hat of lightning (+19%) (2 def, 0 armour).
You gain 3.81 gold from the transmogrification of miner's hardened leather cap of sanctity (0 def, 4 armour).
You gain 4.86 gold from the transmogrification of mindwoven cashmere wizard hat of the Brotherhood (2 def, 0 armour).
You gain 21.17 gold from the transmogrification of Zubimina the Shadowlore (0 def, 2 armour).
You gain 16.98 gold from the transmogrification of Yvimiwyn the dwarven-steel gauntlets (0 def, 2 armour).
You gain 3.88 gold from the transmogrification of traveler's pair of dwarven-steel boots of evasion (15 def, 4 armour).
You gain 2.76 gold from the transmogrification of miner's pair of hardened leather boots of spellbinding (0 def, 9 armour).
You gain 5.84 gold from the transmogrification of spellcowled cashmere cloak of implacability (2 def, 0 armour).
You gain 22.71 gold from the transmogrification of Magmaravage the dwarven-steel waraxe (17-23.8 power, 4 apr).
You gain 4.15 gold from the transmogrification of mighty hardened leather sling of recursion.
You gain 8.13 gold from the transmogrification of thought-forged dwarven-steel greatsword of evisceration (35.5-56.8 power, 2 apr).
You gain 6.86 gold from the transmogrification of gold amulet of manastreaming.
You gain 1.74 gold from the transmogrification of vision rune (radius 8; dur 13; see humanoid).
You gain 0.61 gold from the transmogrification of teleportation rune (range 75).
You gain 1.87 gold from the transmogrification of lightning rune (178 lightning damage).
You gain 2.90 gold from the transmogrification of invisibility rune (power 11 for 7 turns).
You gain 1.69 gold from the transmogrification of heat beam rune (141 fire damage).
You gain 1.50 gold from the transmogrification of wild infusion of the titan (resist 19%; cure physical).
You gain 1.00 gold from the transmogrification of wild infusion (resist 17%; cure mental).
There is a previous level here (press '' or right click to use).
Accepted quest ''! (Press 'j' to see the quest log)
Jamwel deactivates Trained Reactions.
Jamwel deactivates Antimagic Shield.
Jamwel deactivates Venomous Ammunition.























































































