Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.5 |
| Addons | Items Vault 1.1.2Donators/Buyers bonus! Auto-Transmo Gems 1.0.6Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Marson's UI Modifications 1.1.5v3.7.0 *** FOR ToME v1.3.0+ ONLY *** An attempt to make 1920x1080 easier on my decaying eyesight, plus a few personal preferences. This is a revamp for the Minimalist UI. It may work for Classic, but hasn't been tested for it. Most settings can be found on the UI tab on the Game Options screen. • Adds a 'Fonts' tab to 'Game Options'. Choose separate font styles and sizes for six categories: * menus & dialogs
* HUD elements
* tooltips & character sheet
* chat & combat log
* flying text
* lore• Expanded font size range to 8 - 36 points. (Stock range is 10 - 18) • Ability to add your own fonts with a fontpack addon. http://te4.org/games/addons/tome/font_example • Scales most dialog boxes to account for larger fonts. • Hotkey bar revamp: * Frame colors: green = activated talent, blue = sustained talent, yellow = equipped item, orange = unequipped item. Colors on talent screen and buff bar changed to match. * Frame colors do not change when on cooldown. * All talents/items on cooldown will have a red overlay. * Z-layer of key text (C8, etc) moved under color overlay to better differentiate from cooldown text. * Unequipped items get pale yellow color overlay similar to cooldown overlay. * Right-clicking on an item no longer clears the item; it brings up the hotkey assignment menu. (You may clear it from there, as with talents.) • 'Use Talent' screen now also lists all usable items, allowing you to associate a hotkey using the dropdown menu. Objects are separated based on whether they are worn or not and display their current cooldowns. • When assigning a hotkey, the list will show available hotkeys as 1 through 0,-,= with C,S,A,AS, modifiers (example: "Hotkey C7") instead of "Hotkey 1" through "Hotkey 60", so as to match the labels on the hotkey bar. • Enabled and modified 'Creature List' code that was in stock ToME but not used. Lists NPCs in player's sight along with their remaining energy and distance. Mousing over an NPC in the Creature List will center the screen on that creature. Toggle the list on/off with Ctrl-Tab. • 'Limit Terrain Height' option will rescale trees and mushrooms to prevent them from overlapping the grid above them. (Will not affect current level until you leave and return.) • Adds viewport options: 'Original' is the stock behavior from v1.1.5 ToME. The game will use Scroll Distance, but won't show a black border around the map. With a high Scroll Distance, you will remain centered until you get to the edge of the map, at which point the map stops moving and your character moves off-center. 'No Hiding' is now the stock behavior of v1.2.x ToME. It is a bit of a hybrid. The map will scroll similar to 1.1.5, but will show enough of a black border so that your avatar will not hide under UI elements such as the mini-map and hotkey bar. 'Centered' will force the viewport to strictly follow the Scroll Distance setting. If you have it a high number, you will be centered 100% of the time. • Adds option to enable right-click dragging of the viewport. This will coexist with mouse gestures but may not mix with them in a visually pleasing manner. • Separate adjustable background transparencies for dialogs, tooltips, combat log, chat, and hotkeys. • Adjustable tooltip width. • Ability to change tooltip location: each of the four corners / at mouse cursor / opposite corner from mouse. • Tooltip will get out of the way of target location via keyboard as well as mouse cursor. • Ability to disable ambient background noises (dogs barking, water dripping, etc.) on the UI tab in Game Options. Defaults to 'enabled' (no change from stock). • Shields (damage, temporal, etc.) will play a sound when they expire on a character you are controlling. (I've missed that my antimagic shield went down one too many times.) I've included a couple versions of the sound, including silence. (shield_off.ogg created by reg7783 and licensed under the Creative Commons 0 License.) • Adds a choice of tooltip style for the Inventory screen. 'Original' is the same as stock. 'Small Screen' moves the tooltip to either side of the screen so that it obscures less and doesn't bounce around. 'Big Screen' uses a dedicated location between the rag doll and the item list. • If your character knows the talent 'Extract Gems', a tab will appear on the inventory screen listing all items that may be converted to gems based on your current talent level, including items in the Transmogrification Chest. • Adds a 'Usable Items' tab to the Inventory screen. • Adds a 'Preview Talents' button to the character creation screen. This will allow you to view the stats and talents of the current race/class combo without needing to generate a new game. • Character creation screen will remind you if you are in dev/cheat mode. • Ability to ESC from character creation screen. • Alchemist quest shows details about the various rewards you are working towards: "Agrimley the hermit needs your help making an Elixir of Explosive Force, which permanently increase your chance to critically strike with spells by 4%." This will only apply to characters who take the quest after enabling this addon. (Also available as separate addon.) • ToME Bugfix: 'Tactical Overlay' dropdown menu. + ToME v1.3.0 compatible. + Integrated 0player's NPC List speed performance fix. + Added frame highlights when mousing over or dragging a hotkey. ZOmnibus Addon Pack 1.0.6Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Stone Wardens DLC Class 1.1.3Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Cornac |
| Class | Berserker |
| Level / Exp | 26 / 37% |
| Size | medium |
| Lifes / Deaths | Killed by Bill the Stone Troll at level 6 on the 77th Pyre 122nd year of Ascendancy at 17:44 0 / 7Killed by shadow at level 9 on the 6th Mirth 122nd year of Ascendancy at 16:50 Killed by multi-hued crystal at level 10 on the 5th Dusk 122nd year of Ascendancy at 21:08 Killed by Cultist at level 23 on the 15th Regrowth 123rd year of Ascendancy at 06:13 Killed by skeleton mage at level 24 on the 21st Regrowth 123rd year of Ascendancy at 06:26 Killed by Vorarialle the elder vampire at level 25 on the 30th Regrowth 123rd year of Ascendancy at 06:48 Killed by armoured skeleton warrior at level 26 on the 38th Regrowth 123rd year of Ascendancy at 10:59 |
| Antimagic | Follower |
Primary Stats
| Strength | 66 (base 43) |
| Dexterity | 33 (base 24) |
| Constitution | 62 (base 45) |
| Magic | 10 (base 10) |
| Willpower | 33 (base 13) |
| Cunning | 26 (base 15) |
Resources
| Life | -13/878 |
| Stamina | 187/202 |
| Equilibrium | 64 |
| Healing Factor | 1 |
| Regeneration | 8.704815176242 |
Speed
| Mental | -10% |
| Attack | 0% |
| Movement | +1.7763568394003E-13% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 4 |
| See Stealth | 17 |
| See Invisible | 20 |
Offense: Mainhand
| Damage | 124 |
| Accuracy | 55 |
| Crit Chance | 36% |
| APR | 21 |
| Speed | 1.11 |
Offense: Spell
| Spellpower | 10 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Mind
| Mindpower | 36.75 |
| Crit Chance | 14% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +19% |
| Mind | +10% |
| Nature | +13% |
| Physical | +10% |
| Fire | +10% |
| All | 0% |
Offense: Damage Penetration
| Blight | +5% |
| Nature | +5% |
Defense: Base
| Armour (hardiness) | 29 (70%) |
| Defense | 21.225 |
| Ranged Defense | 21.225 |
| Fatigue | 11 |
| Physical Save | 48.283333333333 |
| Spell Save | 29.05 |
| Mental Save | 33.85 |
Defense: Resistances
| Acid | + 20%( 70%) |
| Darkness | + 24%( 70%) |
| Nature | + 49%( 70%) |
| Fire | + 30%( 70%) |
| Arcane | + 19%( 70%) |
| Cold | + 27%( 70%) |
| All | + 15%( 70%) |
Defense: Immunities
| Stun Resistance | 20% |
| Confusion Resistance | 17% |
| Blind Resistance | 23% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 40% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 23% for 5 turns. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 296 life over 5 turns. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: Insidious PoisonUse mode: Activated Range: 4.0 Cooldown: 22 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to spit a bolt of poison doing 44.39 nature damage per turns for 7 turns, and reducing the target's healing received by 20%. The sudden stream of natural forces also strips you of one random detrimental magical effect. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 766% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 4 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
Class Talents
| Technique / Two-handed maiming | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 5/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Technique / Warcries | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Bloodthirst | 1.20 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Technique / Two-handed weapons | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| Technique / Combat veteran | 1.30 |
| 3/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Wild-gift / Antimagic | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 2/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 3/5 |
| 4/5 |
| 4/5 |
| 0/5 |
Effects
| talent | Precise Strikes |
| beneficial effect | The target's strength is increased by 6 by the thrill of combat. Bloodrage |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+3 cooldowns). Infusion Saturation |
| beneficial effect | You gain 14% resistance against cold. Resolve |
| beneficial effect | The thrill of combat improves the target's maximum life by 2%, life regeneration by 1.95, and stamina regeneration by 0.39. Bloodbath |
| detrimental effect | The target is maimed, unable to correctly wield a weapon. Disarmed |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You failed to protect the lone alchemist from death by skeleton archer. Escort: lone alchemist (level 4 of Dreadfell) | failed |
You failed to protect the lost anorithil from death by skeleton archer. Escort: lost anorithil (level 7 of Dreadfell) | failed |
You failed to protect the lost sun paladin from death by snow giant boulder thrower. Escort: lost sun paladin (level 1 of Daikara) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Dreadfell. Escort: lost sun paladin (level 3 of Dreadfell)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Daikara. Escort: lost warrior (level 2 of Daikara)As a reward you improved talent Vitality (+1 level(s)). | done |
You failed to protect the repented thief from death by Walcamu. Escort: repented thief (level 2 of Norgos Lair) | failed |
You successfully escorted the repented thief to the recall portal on level 3 of Old Forest. Escort: repented thief (level 3 of Old Forest)As a reward you improved Dexterity by +2. | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Old Forest. Escort: worried loremaster (level 2 of Old Forest)As a reward you improved Constitution by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed length of troll intestine. * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * You've found the needed honey tree root. Marus of Elvala needs your help making an elixir of the savior. He has given you some notes on the ingredients: * You've found the needed wretchling eyeball. * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed vial of greater demon bile. * You've found the needed bloated horror heart. * You've found the needed vial of wight ectoplasm. Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * You've found the needed minotaur nose. * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | [vs. Drake's Bane (52-78 power, 21 apr) (In main hand)] Urthethad (0 def, 4 armour)Urthethad (0 def, 4 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 Armour Penetration: +0 (-21) Physical crit. chance: +0.0% (-2.0%) Attack speed: 100% (100%) Damage against: +0% (-25% )Dragon When wielded/worn: Armour: +4 Fatigue: +3% Changes stats: +1(-5) Str / +4 Dex / +5 Cun / +2 Con Physical save: +0 (-9) Stun/Freeze immunity: +0% (-20%) Knockback immunity: +0% (-40%) Mental crit. chance: +1% It can be used to activate talent Disengage, placing all other charms into a 15 cooldown : Effective talent level: 3.0 Power cost: 15 out of 15/15. Range: 7.0 Travel Speed: instantaneous Description: Jump away 5 grids from your target. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | [vs. Drake's Bane (52-78 power, 21 apr) (In main hand)] Drudig the alchemist's lampDrudig the alchemist's lamp Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 3 Armour Penetration: +0 (-21) Physical crit. chance: +0.0% (-2.0%) Attack speed: 100% (100%) Damage against: +0% (-25% )Dragon When wielded/worn: Changes stats: +2 Cun / +1(-5) Str Changes resistances penetration: +5% blight Physical save: +0 (-9) Blindness immunity: +23% Confusion immunity: +17% Stun/Freeze immunity: +0% (-20%) Knockback immunity: +0% (-40%) Light radius: +3 See stealth: +7 See invisible: +10 It can be used to activate talent Track, placing all other charms into a 40 cooldown : Effective talent level: 5.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 30 for 8 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | [vs. Drake's Bane (52-78 power, 21 apr) (In main hand)] Steel Helm of Garkul (0 def, 6 armour)Steel Helm of Garkul (0 def, 6 armour) Requires: - Strength 16 - Talent Armour Training Infused by nature 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 It is part of a set of items. Armour Penetration: +0 (-21) Physical crit. chance: +0.0% (-2.0%) Attack speed: 100% (100%) Damage against: +0% (-25% )Dragon When wielded/worn: Armour: +6 Fatigue: +8% Changes stats: +5(-1) Str / +4 Wil / +5 Con Changes damage: +10% physical Talent mastery: +0.20 Technique / Thuggery Physical save: +12 (+3) Spell save: +12 Mental save: +12 Stun/Freeze immunity: +0% (-20%) Knockback immunity: +0% (-40%) A great helm that belonged to Garkul the Devourer, one of the greatest orcs to live. |
| Tool | [vs. Drake's Bane (52-78 power, 21 apr) (In main hand)] Eye of the Dreaming OneEye of the Dreaming One Infused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 Armour Penetration: +0 (-21) Physical crit. chance: +0.0% (-2.0%) Attack speed: 100% (100%) Damage against: +0% (-25% )Dragon When wielded/worn: Changes stats: +0(-6) Str / +5 Wil Physical save: +0 (-9) Mental save: +10 Sleep immunity: +100% Stun/Freeze immunity: +0% (-20%) Knockback immunity: +0% (-40%) Mindpower: +5 It can be used to activate talent Sleep (costing 20 power out of 12/25) : Effective talent level: 3.0 Power cost: 20 out of 12/25. Range: 7.0 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 9 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 21% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
| On fingers | [vs. Drake's Bane (52-78 power, 21 apr) (In main hand)] PorurasellePoruraselle Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 Armour Penetration: +0 (-21) Physical crit. chance: +0.0% (-2.0%) Attack speed: 100% (100%) Damage against: +0% (-25% )Dragon When wielded/worn: Changes stats: +0(-6) Str / +2 Wil Changes resistances: +5% arcane Physical save: +0 (-9) Mental save: +4 Stun/Freeze immunity: +0% (-20%) Knockback immunity: +0% (-40%) Rings can have magical properties. |
| Around waist | [vs. Drake's Bane (52-78 power, 21 apr) (In main hand)] rough leather belt of burglaryrough leather belt of burglary Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 Armour Penetration: +0 (-21) Physical crit. chance: +0.0% (-2.0%) Attack speed: 100% (100%) Damage against: +0% (-25% )Dragon When wielded/worn: Changes stats: +0(-6) Str / +3 Dex / +4 Cun / +6 Lck Trap disarming bonus: +5 Stealth bonus: +5 Physical save: +0 (-9) Stun/Freeze immunity: +0% (-20%) Knockback immunity: +0% (-40%) Infravision radius: +4 A belt that goes around your waist. |
| In main hand | [vs. Drake's Bane (52-78 power, 21 apr) (In main hand)] Drake's Bane (52-78 power, 21 apr)Drake's Bane (52-78 power, 21 apr) Requires: - Strength 45 Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. [Unique] Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 52.0 - 78.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +21 (-) Physical crit. chance: +2.0% (-) Attack speed: 100% (-) Damage against: +25% (-)Dragon When wielded/worn: Changes stats: +6(-) Str Physical save: +9 (-) Stun/Freeze immunity: +20% (-) Knockback immunity: +40% (-) The killing of Kroltar, mightiest of wyrms, took seven months and the lives of 20,000 dwarven warriors. Finally the beast was worn down and mastersmith Gruxim, standing atop the bodies of his fallen comrades, was able slit its throat with this axe crafted purely for the purpose of penetrating the wyrm's hide. |
| On hands | [vs. Drake's Bane (52-78 power, 21 apr) (In main hand)] Wyrmbreath (0 def, 4 armour)Wyrmbreath (0 def, 4 armour) Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 Armour Penetration: +0 (-21) Physical crit. chance: +0.0% (-2.0%) Attack speed: 100% (100%) Damage against: +0% (-25% )Dragon When wielded/worn: Armour: +4 Changes stats: +0(-6) Str / +5 Wil Changes resistances: +10% nature / +10% darkness / +18% fire Changes damage: +10% fire Physical save: +0 (-9) Stun/Freeze immunity: +0% (-20%) Knockback immunity: +0% (-40%) It can be used to activate talent Fire Breath (costing 24 power out of 10/24) : Effective talent level: 2.0 Power cost: 24 out of 10/24. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 182.20 fire damage over 3 turns. The damage will increase with your Strength, and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch. |
| Main armor | [vs. Drake's Bane (52-78 power, 21 apr) (In main hand)] Spider-Silk Robe of Spydrë (10 def, 15 armour)Spider-Silk Robe of Spydrë (10 def, 15 armour) Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 3 Armour Penetration: +0 (-21) Physical crit. chance: +0.0% (-2.0%) Attack speed: 100% (100%) Damage against: +0% (-25% )Dragon When wielded/worn: Armour: +15 Armour Hardiness: +40% Defense: +10 Changes stats: +0(-6) Str / +4 Wil / +5 Con Damage when the wearer is hit: 20 poison / 20 nature slow Changes resistances: +30% nature Changes damage: +10% nature / +10% mind / +10% acid Physical save: +10 (+1) Spell save: +10 Stun/Freeze immunity: +0% (-20%) Knockback immunity: +0% (-40%) Mindpower: +10 Mental crit. chance: +5% This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
| Cloak | [vs. Drake's Bane (52-78 power, 21 apr) (In main hand)] Undeathswift the cashmere cloak (2 def, 0 armour)Undeathswift the cashmere cloak (2 def, 0 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 Armour Penetration: +0 (-21) Physical crit. chance: +0.0% (-2.0%) Attack speed: 100% (100%) Damage against: +0% (-25% )Dragon When wielded/worn: Defense: +2 Changes stats: +4(-2) Str / +3 Con Damage when the wearer is hit: 8 acid Changes resistances: +6% acid Changes resistances penetration: +5% nature Changes damage: +3% nature / +9% acid Physical save: +8 (-1) Stun/Freeze immunity: +0% (-20%) Knockback immunity: +0% (-40%) Maximum life: +58.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | [vs. Drake's Bane (52-78 power, 21 apr) (In main hand)] Withering OrbsWithering Orbs Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 Armour Penetration: +0 (-21) Physical crit. chance: +0.0% (-2.0%) Attack speed: 100% (100%) Damage against: +0% (-25% )Dragon When wielded/worn: Changes stats: +0(-6) Str Damage when the wearer hits(melee): 5 mind Damage when the wearer hits(ranged): 5 mind Physical save: +0 (-9) Stun/Freeze immunity: +0% (-20%) Knockback immunity: +0% (-40%) Mindpower: +5 See stealth: +10 See invisible: +10 Blind-Fight:This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
Inventory
[vs. Drake's Bane (52-78 power, 21 apr) (In main hand)] clarifying copper amulet of the fishclarifying copper amulet of the fish Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 Armour Penetration: +0 (-21) Physical crit. chance: +0.0% (-2.0%) Attack speed: 100% (100%) Damage against: +0% (-25% )Dragon When wielded/worn: Changes stats: +0(-6) Str Changes resistances: +10% mind / +11% cold Allows you to breathe in: water Physical save: +0 (-9) Confusion immunity: +22% Stun/Freeze immunity: +0% (-20%) Knockback immunity: +0% (-40%) Amulets can have magical properties. |
[vs. Drake's Bane (52-78 power, 21 apr) (In main hand)] Earthen BeadsEarthen Beads Infused by nature 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 Armour Penetration: +0 (-21) Physical crit. chance: +0.0% (-2.0%) Attack speed: 100% (100%) Damage against: +0% (-25% )Dragon When wielded/worn: Changes stats: +0(-6) Str / +4 Wil Damage affinity(heal): +15% nature Physical save: +0 (-9) Stun/Freeze immunity: +0% (-20%) Knockback immunity: +0% (-40%) Life regen: +0.20 Mindpower: +5 Enhances the effectiveness of Meditation by 20% It can be used to activate talent Nature's Touch (costing 40 power out of 40/40) : Effective talent level: 2.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: Touch a target (or yourself) to infuse it with Nature, healing it for 214 (this heal does not work on undead). The amount healed will increase with your Mindpower. This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in the Age of Dusk, in an attempt to enhance their connection with Nature. |
[vs. Drake's Bane (52-78 power, 21 apr) (In main hand)] gold amuletgold amulet 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 Armour Penetration: +0 (-21) Physical crit. chance: +0.0% (-2.0%) Attack speed: 100% (100%) Damage against: +0% (-25% )Dragon When wielded/worn: Changes stats: +0(-6) Str Physical save: +0 (-9) Stun/Freeze immunity: +0% (-20%) Knockback immunity: +0% (-40%) Amulets can have magical properties. |
[vs. Drake's Bane (52-78 power, 21 apr) (In main hand)] wizard's stralite ring of pilferingThis item will automatically be transmogrified when you leave the level. wizard's stralite ring of pilfering Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 Armour Penetration: +0 (-21) Physical crit. chance: +0.0% (-2.0%) Attack speed: 100% (100%) Damage against: +0% (-25% )Dragon When wielded/worn: Accuracy: +13 Armour penetration: +12 Defense: +11 Changes stats: +0(-6) Str / +5 Mag Physical save: +0 (-9) Spell save: +10 Stun/Freeze immunity: +0% (-20%) Knockback immunity: +0% (-40%) It can be used to activate talent Disengage, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: 7.0 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
[vs. Drake's Bane (52-78 power, 21 apr) (In main hand)] Lighthash the steel dagger (12-15.6 power, 6 apr)Lighthash the steel dagger (12-15.6 power, 6 apr) Requires: - Dexterity 16 Crafted by a master Infused by psionic forces 1.00 Encumbrance. 0.80 Ego Multiplier. [Unique] Type: weapon / dagger ; tier 2 Base power: 12.0 - 15.6(-40.0 - -62.4) Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 (-15) Physical crit. chance: +5.0% (+3.0%) Attack speed: 100% (-) Special effect when this weapon crits: cripple the target Damage when this weapon hits: +6 mind Damage against: +0% (-25% )Dragon When wielded/worn: Physical crit. chance: +8.0% Changes stats: +0(-6) Str Damage when the wearer hits(melee): 2 arcane Changes resistances: +3% light Changes damage: +6% arcane Physical save: +0 (-9) Stun/Freeze immunity: +0% (-20%) Knockback immunity: +0% (-40%) Light radius: +1 It can be used to project an attack as mind damage doing 100% weapon damage, placing all other charms into a 6 cooldown. Sharp, short and deadly. |
[vs. Drake's Bane (52-78 power, 21 apr) (In main hand)] Spellblaze Shard (20-26 power, 10 apr)Spellblaze Shard (20-26 power, 10 apr) Requires: - Dexterity 17 Powered by arcane forces 1.00 Encumbrance. 0.80 Ego Multiplier. [Unique] Type: weapon / dagger ; tier 2 Base power: 20.0 - 26.0(-32.0 - -52.0) Uses stats: 45% Dex, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +10 (-11) Physical crit. chance: +12.0% (+10.0%) Attack speed: 100% (-) Lifesteal (this weapon only): +6% Damage when this weapon hits: +10 blight / +10 fire burn Burst (radius 2) on crit: +20 fire / +20 infective blight Damage against: +0% (-25% )Dragon When wielded/worn: Changes stats: +0(-6) Str / +5 Mag Changes resistances: +10% fire / +10% blight Physical save: +0 (-9) Stun/Freeze immunity: +0% (-20%) Knockback immunity: +0% (-40%) This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle. |
[vs. Drake's Bane (52-78 power, 21 apr) (In main hand)] Umbral Razor (25-32.5 power, 10 apr)Umbral Razor (25-32.5 power, 10 apr) Requires: - Dexterity 32 Powered by arcane forces 1.00 Encumbrance. 0.80 Ego Multiplier. [Unique] Type: weapon / dagger ; tier 2 Base power: 25.0 - 32.5(-27.0 - -45.5) Uses stats: 45% Str, 10% Mag, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +10 (-11) Physical crit. chance: +9.0% (+7.0%) Attack speed: 100% (-) Damage conversion: 50% darkness Damage against: +0% (-25% )Dragon When wielded/worn: Changes stats: +0(-6) Str / +4 Mag / +4 Cun Changes resistances: +10% darkness Changes resistances penetration: +10% darkness Changes damage: +5% darkness Stealth bonus: +10 Physical save: +0 (-9) Stun/Freeze immunity: +0% (-20%) Knockback immunity: +0% (-40%) It can be used to activate talent Invoke Darkness (costing 8 power out of 10/10) : Effective talent level: 2.0 Power cost: 8 out of 10/10. Range: 10.0 Travel Speed: 2000% of base Is: a spell Description: Conjures up a bolt of darkness, doing 50.11 darkness damage. At level 3, it will create a beam of shadows. At level 5, none of your Nightfall spells will hurt your minions. The damage will increase with your Spellpower. This dagger seems to be formed of pure shadows, with a strange miasma surrounding it. |
[vs. Drake's Bane (52-78 power, 21 apr) (In main hand)] dwarven-steel dagger (16.5-21.45 power, 7 apr)This item will automatically be transmogrified when you leave the level. dwarven-steel dagger (16.5-21.45 power, 7 apr) Requires: - Dexterity 24 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 3 Base power: 16.5 - 21.4(-35.5 - -56.5) Uses stats: 45% Dex, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 (-14) Physical crit. chance: +6.0% (+4.0%) Attack speed: 100% (-) Damage against: +0% (-25% )Dragon When wielded/worn: Changes stats: +0(-6) Str Physical save: +0 (-9) Stun/Freeze immunity: +0% (-20%) Knockback immunity: +0% (-40%) Sharp, short and deadly. |
[vs. Drake's Bane (52-78 power, 21 apr) (In main hand)] Velyvena (29-37.7 power, 9 apr)This item will automatically be transmogrified when you leave the level. Velyvena (29-37.7 power, 9 apr) Requires: - Dexterity 35 Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 4 Base power: 29.0 - 37.7(-23.0 - -40.3) Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 (-12) Physical crit. chance: +8.0% (+6.0%) Attack speed: 100% (-) Damage conversion: 40% mind Damage against: +0% (-25% )Dragon When wielded/worn: Armour penetration: +8 Physical crit. chance: +8.0% Changes stats: +0(-6) Str Damage when the wearer is hit: 8 mind Critical mult.: +10.00% Physical save: +0 (-9) Stun/Freeze immunity: +0% (-20%) Knockback immunity: +0% (-40%) Psi when hit: +0.08 Hate when firing a critical mind attack: +2.00 Mindpower: +2 Sharp, short and deadly. |
[vs. Drake's Bane (52-78 power, 21 apr) (In main hand)] stralite greatmaul of corruption (54-81 power, 3 apr)This item will automatically be transmogrified when you leave the level. stralite greatmaul of corruption (54-81 power, 3 apr) Requires: - Strength 35 Powered by arcane forces 5.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 54.0 - 81.0(+2.0 - +3.0) Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 (-18) Physical crit. chance: +2.5% (+0.5%) Attack speed: 100% (-) Special effect when this weapon hits: 20% chance to curse the target Damage when this weapon hits: +16 darkness / +17 blight Damage against: +0% (-25% )Dragon When wielded/worn: Changes stats: +0(-6) Str Physical save: +0 (-9) Stun/Freeze immunity: +0% (-20%) Knockback immunity: +0% (-40%) Massive two-handed maul. |
[vs. Drake's Bane (52-78 power, 21 apr) (In main hand)] balanced stralite greatsword of paradox (48-76.8 power, 3 apr)This item will automatically be transmogrified when you leave the level. balanced stralite greatsword of paradox (48-76.8 power, 3 apr) Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 48.0 - 76.8(-4.0 - -1.2) Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 (-18) Physical crit. chance: +4.5% (+2.5%) Attack speed: 100% (-) Damage when this weapon hits: +11 temporal Damage against: +0% (-25% )Dragon When wielded/worn: Accuracy: +9 Defense: +11 Changes stats: +0(-6) Str Damage when the wearer is hit: 11 temporal Changes resistances: +6% temporal Physical save: +0 (-9) Stun/Freeze immunity: +0% (-20%) Knockback immunity: +0% (-40%) Massive two-handed swords. |
[vs. Drake's Bane (52-78 power, 21 apr) (In main hand)] yew vilestaff (20-24 power, 4 apr, blight damage)This item will automatically be transmogrified when you leave the level. yew vilestaff (20-24 power, 4 apr, blight damage) Requires: - Magic 24 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0(-32.0 - -54.0) Uses stat: 100% Mag Damage type: Blight Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +4 (-17) Physical crit. chance: +3.5% (+1.5%) Attack speed: 100% (-) Damage against: +0% (-25% )Dragon When wielded/worn: Changes stats: +0(-6) Str Changes damage: +20% blight Talent granted: +1 Command Staff Physical save: +0 (-9) Stun/Freeze immunity: +0% (-20%) Knockback immunity: +0% (-40%) Spellpower: +9 Spell crit. chance: +3% Staves designed for wielders of magic, by the greats of the art. |
[vs. Drake's Bane (52-78 power, 21 apr) (In main hand)] dwarven-steel waraxe (21.5-30.1 power, 4 apr)This item will automatically be transmogrified when you leave the level. dwarven-steel waraxe (21.5-30.1 power, 4 apr) Requires: - Strength 24 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 21.5 - 30.1(-30.5 - -47.9) Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 (-17) Physical crit. chance: +4.5% (+2.5%) Attack speed: 100% (-) Damage against: +0% (-25% )Dragon When wielded/worn: Changes stats: +0(-6) Str Physical save: +0 (-9) Stun/Freeze immunity: +0% (-20%) Knockback immunity: +0% (-40%) One-handed war axes. |
[vs. Drake's Bane (52-78 power, 21 apr) (In main hand)] huntsman's stralite waraxe (29-40.6 power, 5 apr)This item will automatically be transmogrified when you leave the level. huntsman's stralite waraxe (29-40.6 power, 5 apr) Requires: - Strength 35 Infused by nature 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 29.0 - 40.6(-23.0 - -37.4) Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 (-16) Physical crit. chance: +6.5% (+4.5%) Attack speed: 100% (-) Damage when this weapon hits: +11 nature Damage against: +0% (-25% )Dragon / +13% Animal When wielded/worn: Changes stats: +0(-6) Str Physical save: +0 (-9) Stun/Freeze immunity: +0% (-20%) Knockback immunity: +0% (-40%) One-handed war axes. |
[vs. Drake's Bane (52-78 power, 21 apr) (In main hand)] mighty reinforced leather sling of fireThis item will automatically be transmogrified when you leave the level. mighty reinforced leather sling of fire Requires: - Dexterity 35 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 4 Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +0 (-21) Physical crit. chance: +0.0% (-2.0%) Attack speed: 125% (125%) Firing range: +9 Damage when this weapon hits(ranged): +7 fire Damage against: +0% (-25% )Dragon When wielded/worn: Physical power: +8 Changes stats: +3(-3) Str Changes damage: +17% fire Physical save: +0 (-9) Stun/Freeze immunity: +0% (-20%) Knockback immunity: +0% (-40%) Slings are used to hurl stones or metal shots at your foes. |
[vs. Drake's Bane (52-78 power, 21 apr) (In main hand)] Mayaridawen the Blacknoon (7/7, 10.5-14.7 power, 5 apr)Mayaridawen the Blacknoon (7/7, 10.5-14.7 power, 5 apr) Requires: - Dexterity 11 Infused by psionic forces 3.00 Encumbrance. Type: ammo / arrow ; tier 1 Base power: 10.5 - 14.7(-41.5 - -63.3) Uses stats: 50% Str, 70% Dex Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 (-16) Physical crit. chance: +3.0% (+1.0%) Attack speed: 100% (100%) Capacity: 7 Damage when this weapon hits(ranged): +5 darkness Burst (radius 2) on crit: +8 darkness Damage against: +5% Humanoid / +0% (-25% )Dragon / +5% Spiderkin When wielded/worn: Changes stats: +0(-6) Str Physical save: +0 (-9) Stun/Freeze immunity: +0% (-20%) Knockback immunity: +0% (-40%) Arrows are used with bows to pierce your foes to death. |
[vs. Drake's Bane (52-78 power, 21 apr) (In main hand)] dreamer's pair of dwarven-steel boots of phasing (0 def, 4 armour)This item will automatically be transmogrified when you leave the level. dreamer's pair of dwarven-steel boots of phasing (0 def, 4 armour) Requires: - Talent Armour Training Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: armor / feet ; tier 3 Armour Penetration: +0 (-21) Physical crit. chance: +0.0% (-2.0%) Attack speed: 100% (100%) Damage against: +0% (-25% )Dragon When wielded/worn: Armour: +4 Fatigue: +3% Changes stats: +0(-6) Str / +3 Mag / +2 Wil Physical save: +8 (-1) Spell save: +5 Mental save: +7 Stun/Freeze immunity: +0% (-20%) Knockback immunity: +0% (-40%) It can be used to blink to a nearby random location, placing all other charms into a 25 cooldown. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
[vs. Drake's Bane (52-78 power, 21 apr) (In main hand)] spiked stralite mail armour of delving (4 def, 8 armour)This item will automatically be transmogrified when you leave the level. spiked stralite mail armour of delving (4 def, 8 armour) Requires: - Strength 38 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 4 Armour Penetration: +0 (-21) Physical crit. chance: +0.0% (-2.0%) Attack speed: 100% (100%) Damage against: +0% (-25% )Dragon When wielded/worn: Armour: +8 Defense: +4 Fatigue: +16% Changes stats: +6(-) Str Damage when the wearer is hit: 13 physical Changes resistances: +13% darkness / +6% physical Physical save: +0 (-9) Stun/Freeze immunity: +0% (-20%) Knockback immunity: +0% (-40%) Light radius: +1 It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 21 for 5 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
[vs. Drake's Bane (52-78 power, 21 apr) (In main hand)] lapis lazuliThis item will automatically be transmogrified when you leave the level. lapis lazuli 0.00 Encumbrance. Type: gem / blue ; tier 3 Armour Penetration: +0 (-21) Physical crit. chance: +0.0% (-2.0%) Attack speed: 100% (100%) Damage against: +0% (-25% )Dragon When wielded/worn: Defense: +6 Changes stats: +0(-6) Str Physical save: +6 (-3) Spell save: +6 Mental save: +6 Stun/Freeze immunity: +0% (-20%) Knockback immunity: +0% (-40%) When used to imbue an object: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 Gems can be sold for money or used in arcane rituals. |
[vs. Drake's Bane (52-78 power, 21 apr) (In main hand)] 4 garnet4 garnet 0.00 Encumbrance. Type: gem / red ; tier 3 Armour Penetration: +0 (-21) Physical crit. chance: +0.0% (-2.0%) Attack speed: 100% (100%) Damage against: +0% (-25% )Dragon When wielded/worn: Physical crit. chance: +3.0% Changes stats: +0(-6) Str Changes damage: +6% all Physical save: +0 (-9) Stun/Freeze immunity: +0% (-20%) Knockback immunity: +0% (-40%) Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Gems can be sold for money or used in arcane rituals. |
[vs. Drake's Bane (52-78 power, 21 apr) (In main hand)] 2 jadeThis item will automatically be transmogrified when you leave the level. 2 jade 0.00 Encumbrance. Type: gem / green ; tier 4 Armour Penetration: +0 (-21) Physical crit. chance: +0.0% (-2.0%) Attack speed: 100% (100%) Damage against: +0% (-25% )Dragon When wielded/worn: Armour: +4 Changes stats: +0(-6) Str Changes resistances: +4% all Physical save: +0 (-9) Stun/Freeze immunity: +0% (-20%) Knockback immunity: +0% (-40%) When used to imbue an object: Armour: +4 Changes resistances: +4% all Gems can be sold for money or used in arcane rituals. |
[vs. Drake's Bane (52-78 power, 21 apr) (In main hand)] turquoiseThis item will automatically be transmogrified when you leave the level. turquoise 0.00 Encumbrance. Type: gem / green ; tier 4 Armour Penetration: +0 (-21) Physical crit. chance: +0.0% (-2.0%) Attack speed: 100% (100%) Damage against: +0% (-25% )Dragon When wielded/worn: Changes stats: +0(-6) Str Physical save: +0 (-9) Stun/Freeze immunity: +0% (-20%) Knockback immunity: +0% (-40%) See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Gems can be sold for money or used in arcane rituals. |
[vs. Drake's Bane (52-78 power, 21 apr) (In main hand)] rubyThis item will automatically be transmogrified when you leave the level. ruby 0.00 Encumbrance. Type: gem / red ; tier 4 Armour Penetration: +0 (-21) Physical crit. chance: +0.0% (-2.0%) Attack speed: 100% (100%) Damage against: +0% (-25% )Dragon When wielded/worn: Changes stats: +4(-2) Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Physical save: +0 (-9) Stun/Freeze immunity: +0% (-20%) Knockback immunity: +0% (-40%) When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Gems can be sold for money or used in arcane rituals. |
[vs. Drake's Bane (52-78 power, 21 apr) (In main hand)] Tooth of the Mouth (dig speed 12 turns)Tooth of the Mouth (dig speed 12 turns) Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 Armour Penetration: +0 (-21) Physical crit. chance: +0.0% (-2.0%) Attack speed: 100% (100%) Damage against: +0% (-25% )Dragon When wielded/worn: Armour penetration: +5 Changes stats: +0(-6) Str Damage when the wearer is hit: 15 blight Changes damage: +4% blight Physical save: +0 (-9) Stun/Freeze immunity: +0% (-20%) Knockback immunity: +0% (-40%) When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
[vs. Drake's Bane (52-78 power, 21 apr) (In main hand)] Scrying OrbScrying Orb Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb Armour Penetration: +0 (-21) Physical crit. chance: +0.0% (-2.0%) Attack speed: 100% (100%) Damage against: +0% (-25% )Dragon When wielded/worn: Changes stats: +0(-6) Str Physical save: +0 (-9) Stun/Freeze immunity: +0% (-20%) Knockback immunity: +0% (-40%) When carried: This orb will automatically identify items you find. |
[vs. Drake's Bane (52-78 power, 21 apr) (In main hand)] Transmogrification ChestTransmogrification Chest Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul Armour Penetration: +0 (-21) Physical crit. chance: +0.0% (-2.0%) Attack speed: 100% (100%) Damage against: +0% (-25% )Dragon When wielded/worn: Changes stats: +0(-6) Str Physical save: +0 (-9) Stun/Freeze immunity: +0% (-20%) Knockback immunity: +0% (-40%) When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power, any items dropped inside is transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
[vs. Drake's Bane (52-78 power, 21 apr) (In main hand)] Rod of Recall (1/1)Rod of Recall (1/1) Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod Armour Penetration: +0 (-21) Physical crit. chance: +0.0% (-2.0%) Attack speed: 100% (100%) Damage against: +0% (-25% )Dragon When wielded/worn: Changes stats: +0(-6) Str Physical save: +0 (-9) Stun/Freeze immunity: +0% (-20%) Knockback immunity: +0% (-40%) It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
[vs. Drake's Bane (52-78 power, 21 apr) (In main hand)] arcane yew wand of detection [power 9] (15 cooldown)This item will automatically be transmogrified when you leave the level. arcane yew wand of detection [power 9] (15 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 3 Armour Penetration: +0 (-21) Physical crit. chance: +0.0% (-2.0%) Attack speed: 100% (100%) Damage against: +0% (-25% )Dragon When wielded/worn: Changes stats: +0(-6) Str Physical save: +0 (-9) Stun/Freeze immunity: +0% (-20%) Knockback immunity: +0% (-40%) It can be used to detect the presence of creatures around you (rad 9), placing all other charms into a 15 cooldown. When used: 100% chance to regenerate 8 mana. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
Antimagic!
Completed antimagic training in the Ziguranth camp.By Walcamu the Cornac Berserker level 25
34th Regrowth 123rd year of Ascendancy at 09:33 see stats
Bringer of Doom
Killed a Bringer of Doom.By Walcamu the Cornac Berserker level 23
19th Regrowth 123rd year of Ascendancy at 05:39 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Walcamu the Cornac Berserker level 12
23rd Dusk 122nd year of Ascendancy at 06:12 see stats
Exterminator
Killed 1000 creatures.By Walcamu the Cornac Berserker level 18
45th Haze 122nd year of Ascendancy at 11:04 see stats
Fast Curse Dispel
Killed Ben Cruthdar the Cursed while saving all the lumberjacks.By Walcamu the Cornac Berserker level 12
23rd Dusk 122nd year of Ascendancy at 06:12 see stats
Level 10
Got a character to level 10.By Walcamu the Cornac Berserker level 10
6th Mirth 122nd year of Ascendancy at 19:43 see stats
Level 20
Got a character to level 20.By Walcamu the Cornac Berserker level 20
10th Regrowth 123rd year of Ascendancy at 08:40 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Walcamu the Cornac Berserker level 17
50th Dusk 122nd year of Ascendancy at 04:16 see stats
Size matters
Did over 600 damage in one attack.By Walcamu the Cornac Berserker level 26
37th Regrowth 123rd year of Ascendancy at 22:19 see stats
The Arena
Unlocked Arena mode.By Walcamu the Cornac Berserker level 7
78th Pyre 122nd year of Ascendancy at 20:58 see stats
The Right thing to do
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Walcamu the Cornac Berserker level 17
52nd Dusk 122nd year of Ascendancy at 11:24 see stats
The secret city
Discovered the truth about mages.By Walcamu the Cornac Berserker level 11
13rd Dusk 122nd year of Ascendancy at 10:15 see stats
Thralless
Freed at least 30 enthralled slaves in the slavers compound.By Walcamu the Cornac Berserker level 17
51st Dusk 122nd year of Ascendancy at 17:03 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Walcamu the Cornac Berserker level 24
21st Regrowth 123rd year of Ascendancy at 03:03 see stats
Log
Walcamu is invigorated by the attack!
Skeleton mage hits Armoured skeleton warrior for 162 arcane damage.
Skeleton mage hits Walcamu for (29 antimagic), 102 arcane (102 total damage).
Skeleton mage hits Armoured skeleton warrior for 162 arcane damage.
You pickup 0.65 gold pieces.
Armoured skeleton warrior casts Rune: Frozen Spear.
Walcamu is invigorated by the attack!
Armoured skeleton warrior hits Walcamu for (29 antimagic), 77 cold (77 total damage).
Talent Shattering Shout is ready to use.
Walcamu stops regenerating health quickly.
Armoured skeleton warrior uses Disarm.
Walcamu is invigorated by the attack!
Armoured skeleton warrior slows down.
Walcamu hits Armoured skeleton warrior for 10 acid, 16 nature, 3 nature (28 total damage).
Armoured skeleton warrior hits Walcamu for 134 physical, (5 antimagic), 0 cold (134 total damage).
Walcamu uses Aura of Silence.
Skeleton mage is silenced!
Armoured skeleton warrior is silenced!
Skeleton warrior is silenced!
Armoured skeleton warrior is silenced!
Armoured skeleton warrior uses Shield Pummel.
Walcamu is invigorated by the attack!
Walcamu deactivates Antimagic Shield.
The antimagic shield of Walcamu crumbles.
Walcamu's mind surges with critical power!
Walcamu is invigorated by the attack!
Saving game...
