Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.5 |
Addons | Glove Stats 1.0.6Shows glove combat stats with all classes. Escorts Enhanced 1.2.3Various enhancements to escort quest NPCs: Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Everything is Unique! 1.2.5Bite-Sized Update: You spawn at level 12, and can level up to a maximum of 200. Increase your rank as you slay your foes. You can see your kill counts and your rank experience in the quest log. ZOmnibus Addon Pack 1.0.6Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Superhuman 1.2.5For those who think the Homosuperior race by gkjzhgffjh is not easy enough. |
Campaign | Maj'Eyal |
Mode | Normal Adventure |
Sex | Male |
Race | Superhuman |
Class | Brawler |
Level / Exp | 43 / 72% |
Size | medium |
Lifes / Deaths | Killed by Belabreba the wolf at level 2 on the 74th Pyre 122nd year of Ascendancy at 13:04 0 / 8Killed by Belabreba the wolf at level 3 on the 74th Pyre 122nd year of Ascendancy at 14:23 Killed by Bethudamina the bee swarm at level 19 on the 9th Dusk 122nd year of Ascendancy at 03:20 Killed by Xanada the midge swarm at level 24 on the 9th Dusk 122nd year of Ascendancy at 14:15 Killed by Ivonor the elven mage at level 38 on the 11st Dusk 122nd year of Ascendancy at 14:15 Killed by Belidhema the snow giant thunderer at level 43 on the 12nd Haze 122nd year of Ascendancy at 16:38 Killed by Xidhebeth the rattlesnake at level 43 on the 66th Haze 122nd year of Ascendancy at 01:20 Killed by rimebark at level 43 on the 66th Haze 122nd year of Ascendancy at 02:01 |
Antimagic | Follower |
Primary Stats
Strength | 115 (base 45) |
Dexterity | 77 (base 53) |
Constitution | 78 (base 31) |
Magic | 20 (base 10) |
Willpower | 64 (base 45) |
Cunning | 67 (base 37) |
Resources
Life | -27/3435 |
Stamina | 497/497 |
Healing Factor | 1.35 |
Regeneration | 27.102224327274 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +10% |
Spell | 0% |
Global | +200% |
Vision
Sight | 10 |
Lite | 5 |
Offense: Barehand
Damage | 137 |
Accuracy | 79 |
Crit Chance | 79% |
APR | 11 |
Speed | 0.60 |
Offense: Spell
Spellpower | 20 |
Crit Chance | 60% |
Speed | 1 |
Offense: Mind
Mindpower | 45.2 |
Crit Chance | 62% |
Speed | 1 |
Offense: Damage Bonus
All | 0% |
Defense: Base
Armour (hardiness) | 39.55 (82.5%) |
Defense | 47.016666666667 |
Ranged Defense | 47.016666666667 |
Fatigue | 0 |
Physical Save | 53.291666666667 |
Spell Save | 60.55625 |
Mental Save | 57.725 |
Defense: Resistances
All | + 15%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Pinning Resistance | 0% |
Bleed Resistance | 10% |
Confusion Resistance | 100% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 250 damage for 25 turns. |
Class Talents
Cunning / Tactical | 1.80 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat techniques | 1.10 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Technique / Finishing moves | 1.30 |
| 5/5 |
| 5/5 |
| 2/5 |
| 0/5 |
Technique / Pugilism | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Combat veteran | 1.10 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Generic Talents
Technique / Unarmed training | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.10 |
| 5/5 |
| 5/5 |
| 5/5 |
| 4/5 |
| 0/5 |
Wild-gift / Harmony | 1.80 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Field control | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Antimagic | 1.00 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Conditioning | 1.10 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Technique / Mobility | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
Effects
talent | Striking Stance |
detrimental effect | The target's physical resistance has been reduced by -50%. Weakened Defenses |
beneficial effect | Increases maximum life and stamina by 20%. When the effect ends, the extra life and stamina will be lost. Battle Shout |
beneficial effect | The target is recovering 116 life each turn. Recovery |
beneficial effect | You gain 32% resistance against darkness. Resolve |
detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
detrimental effect | The more you use infusions, the longer they will take to recharge (+2 cooldowns). Infusion Saturation |
beneficial effect | The target is in the middle of a combo chain and has earned 5 combo points. 5 Combo |
detrimental effect | The target is poisoned, taking 268.66 nature damage per turn. Poison |
detrimental effect | The target is pinned to the ground, unable to move. Pinned to the ground |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You failed to protect the injured seer from death by Xanerakira the carrion worm mass. Escort: injured seer (level 3 of Old Forest) | failed |
You failed to protect the lost warrior from death by Belidhema the snow giant thunderer. Escort: lost warrior (level 1 of Dreadfell) | failed |
You failed to protect the lost warrior from death by Elaba the forest troll. Escort: lost warrior (level 2 of Trollmire) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
Tool | iron pickaxe 'Ulfaroddahor' (dig speed 19 turns) iron pickaxe 'Ulfaroddahor' (dig speed 19 turns)Crafted by a master 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Changes resistances: +3% mind Changes damage: +18% blight Maximum life: +22.00 Maximum stamina: +17.00 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | copper ring 'Ivath' copper ring 'Ivath'Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +6 Changes stats: +5 Dex / +5 Cun / +2 Con Changes resistances: +6% light / +6% darkness Spell save: +11 Cut immunity: +10% Maximum stamina: +13.00 Defense after a teleport: +5 Resist all after a teleport: +2% New effects duration reduction after a teleport: +10% Rings can have magical properties. |
On fingers | Nightsong NightsongInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 Fatigue: -7% Changes stats: +6 Cun Changes damage: +5% physical Talent cooldown: Shadowstep (-1 turn) Mental save: +13 Maximum stamina: +25.00 It can be used to activate talent Dark Tendrils (costing 40 power out of 50/50) : Effective talent level: 2.0 Power cost: 40 out of 50/50. Range: 6 Travel Speed: instantaneous Is: a mind power Description: Send tendrils of creeping dark out to attack your target, and pin them in the darkness for 3 turns. Creeping dark will trail behind the tendrils as they move. The darkness does 27 damage per turn. The damage will increase with your Mindpower. You do +9% damage to anything that has entered your creeping dark. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
Around neck | Rhodig the copper amulet Rhodig the copper amuletInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Fatigue: -5% Damage when hit (Melee): 8 mind Changes stats: +4 Dex / +4 Cun / +4 Con Changes resistances: +6% physical Changes resistances penetration: +5% mind Changes damage: +6% mind / +12% temporal Life regen: +0.50 Stamina each turn: +0.90 Movement speed: +10% Amulets can have magical properties. |
Main armor | Islubreta the Ashmonster (2 def, 15 armour) Islubreta the Ashmonster (2 def, 15 armour)Requires: - Strength 14 - Talent Armour Training Crafted by a master Infused by psionic forces 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 1 When wielded/worn: Armour: +15 Defense: +2 Fatigue: +12% Changes stats: +4 Cun / +4 Wil Changes resistances: +9% acid / +6% fire / +3% light Changes damage: +6% fire Mental save: +13 A suit of armour made of mail. |
On feet | Glimmerrock (0 def, 3 armour) Glimmerrock (0 def, 3 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour penetration: +8 Physical crit. chance: +5.0% Physical power: +5 Armour: +3 Fatigue: +3% Changes stats: +3 Str / +5 Dex / +5 Wil / +1 Cun / +4 Con / +9 Lck Changes resistances: +8% lightning / +9% temporal Changes damage: +6% light Stealth bonus: +11 Maximum psi: +30.00 Mindpower: +4 Mental crit. chance: +2% Heals friendly targets nearby when you use a nature summon: +10 It can be used to activate talent Rush, placing all other charms into a 25 cooldown : Effective talent level: 2.2 Power cost: 25 out of 25/25. Range: 7 Travel Speed: instantaneous Description: Rushes toward your target with incredible speed. If the target is reached, you get a free attack doing 120% weapon damage. If the attack hits, the target is dazed for 3 turns. You must rush from at least 2 tiles away. A pair of boots made of leather. |
Light source | brass lantern 'Stargasher' brass lantern 'Stargasher'Crafted by a master 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Effects on melee hit: * Slows global speed by 15% Damage when hit (Melee): 8 nature Changes resistances: +6% light Changes resistances penetration: +5% light Light radius: +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Cloak | cashmere cloak 'Blindsin' (10 def, 4 armour) cashmere cloak 'Blindsin' (10 def, 4 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Armour: +4 Defense: +10 Effects on melee hit: * 40% chance to corrode armor Changes resistances: +25% blight / +26% nature / +12% light Changes resistances penetration: +5% light Changes damage: +6% acid Physical save: +15 Spell save: +15 Mental save: +15 Life regen: +3.10 Healing mod.: +35% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
On hands | Lisedama the Undeathbraid (0 def, 6 armour) Lisedama the Undeathbraid (0 def, 6 armour)Infused by nature Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Physical crit. chance: +14.0% Armour: +6 Effects on melee hit: * Slows global speed by 40% Damage (Melee): 10 cold Changes resistances: +7% cold / +6% nature / +9% fire Changes resistances penetration: +10% nature Changes damage: +6% cold Critical mult.: +9.00% Mental save: +9 Life regen: +3.50 Stamina each turn: +0.60 Psi each turn: +0.26 Maximum life: +62.00 Spell crit. chance: +12% Mental crit. chance: +12% When used to modify unarmed attacks: Base power: 25.5 - 28.1 Uses stats: 40% Str, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +7 Armour Penetration: +3 Physical crit. chance: +13.0% Attack speed: 100% When this weapon hits: Ice Breath (10% chance level 3). When this weapon hits: Battle Shout (10% chance level 3). When this weapon hits: Second Wind (10% chance level 1). When this weapon crits: Cripple (20% chance level 3). Burst (radius 1) on hit: +8 nature Burst (radius 2) on crit: +8 ice Attackspeed is 100% for non-Brawlers! Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Inventory
healing infusion of the psychic (heal 213) healing infusion of the psychic (heal 213)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to instantly heal yourself for 213 and cleanse 1 wound and poison effect. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. vision rune (radius 14; dur 16; see dragon)vision rune (radius 14; dur 16; see dragon) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 27 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to get a vision of the area surrounding you (14 radius) and to allow you to see invisible and stealthed creatures (power 25) for 16 turns. Your mind will become more receptive for 16 turns, allowing you to sense any dragon around. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. shielding rune (absorb 246 for 5 turns)shielding rune (absorb 246 for 5 turns) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 246 damage for 5 turns. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
mindweaver's copper amulet mindweaver's copper amuletInfused by psionic forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +2 Wil Mental save: +5 Confusion immunity: +10% Mindpower: +5 Amulets can have magical properties. |
Neridagawe the Flashravager Neridagawe the FlashravagerCrafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Armour: +6 Effects on melee hit: * 40% chance to daze Changes stats: +3 Str Changes resistances penetration: +10% light Mental save: +7 Confusion immunity: +24% Light radius: +3 Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. Lelogas the voratun dagger (20-26 power, 12 apr)Lelogas the voratun dagger (20-26 power, 12 apr) Requires: - Dexterity 48 Powered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. 0.80 Ego Multiplier. [Unique] Type: weapon / dagger ; tier 5 Base power: 20.0 - 26.0 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +12 Physical crit. chance: +10.0% Attack speed: 125% On weapon hit: * 24% chance to disease * 25% chance for lightning to arc to a second target Damage (Melee): +16 blight / +14 darkness / +16 lightning Damage against: +16% Living When wielded/worn: Accuracy: +22 Changes stats: +12 Dex Changes resistances: +12% lightning / +6% light / +9% mind Only die when reaching: -40.00 life Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. caller's living mindstar of frost (15-16.5 power, 40 apr, mind damage)caller's living mindstar of frost (15-16.5 power, 40 apr, mind damage) Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. Base power: 15.0 - 16.5 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Armour: +8 Damage when hit (Melee): 17 ice Changes resistances: +17% cold Changes resistances penetration: +7% acid / +9% fire / +8% physical / +24% cold Changes damage: +10% acid / +9% fire / +11% physical / +27% cold Mindpower: +5 Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. hateful living mindstar of sand (16-17.6 power, 40 apr, mind damage)hateful living mindstar of sand (16-17.6 power, 40 apr, mind damage) Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. Base power: 16.0 - 17.6 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 6 physical Changes resistances: +7% physical Changes resistances penetration: +9% physical / +14% mind / +9% darkness Changes damage: +8% physical / +13% mind / +21% darkness Mindpower: +5 Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. lifebinding elven-wood magestaff of invocation (25-30 power, 5 apr, cold element)lifebinding elven-wood magestaff of invocation (25-30 power, 5 apr, cold element) Requires: - Magic 35 Powered by arcane forces Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes stats: +6 Con Changes damage: +25% cold Talent granted: +1 Command Staff Life regen: +1.70 Spellpower on spell critical (stacks up to 3 times): +9 Spellpower: +28 Spell crit. chance: +4% Healing mod.: +22% It can be used to project damage in a cone from the staff, placing all other charms into a 8 cooldown. Staves designed for wielders of magic, by the greats of the art. |
Zubayatha ZubayathaPowered by arcane forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Fatigue: -5% Effects on melee hit: * 40% chance to corrode armor Changes resistances: +3% acid / +3% temporal / +7% light / +7% darkness Changes resistances penetration: +10% temporal Maximum encumbrance: +23 A belt that goes around your waist. |
enveloping linen cloak (6 def, 0 armour) enveloping linen cloak (6 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +6 Physical save: +5 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Ce'Numa the Sootpassion (0 def, 0 armour) Ce'Numa the Sootpassion (0 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 1 When wielded/worn: Effects on melee hit: * 15% chance to inflict damage reduction Damage when hit (Melee): 20 darkness Changes resistances: +16% fire Changes resistances penetration: +10% nature Changes damage: +11% fire A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. woollen robe of Linaniil (0 def, 0 armour)woollen robe of Linaniil (0 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Mana each turn: +0.22 Maximum mana: +64.00 Spellpower: +20 Spell crit. chance: +8% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Mayythra the Flashterror (4 def, 3 armour) Mayythra the Flashterror (4 def, 3 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Defense: +4 Ranged Defense: +2 Fatigue: +2% Effects on melee hit: * 30% chance to blind Changes resistances: +6% light Maximum mana: +20.00 Spellpower: +2 Defense after a teleport: +5 Resist all after a teleport: +2% New effects duration reduction after a teleport: +10% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Wanderer's Rest (4 def, 0 armour) Wanderer's Rest (4 def, 0 armour)Infused by psionic forces 0.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Defense: +4 Fatigue: -10% Changes stats: +3 Dex Changes resistances: +5% physical Pinning immunity: +100% Movement speed: +10% It can be used to activate talent Telekinetic Leap (costing 20 power out of 20/20) : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 6 Travel Speed: instantaneous Is: a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 6 squares away. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
Betuvena the iron gauntlets (0 def, 1 armour) Betuvena the iron gauntlets (0 def, 1 armour)Requires: - Talent Armour Training Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +23 Armour: +1 Changes stats: +5 Dex Changes resistances: +3% mind Changes damage: +3% mind When used to modify unarmed attacks: Base power: 13.0 - 18.2 Uses stats: 40% Str, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +11 Armour Penetration: +3 Physical crit. chance: +12.0% Attack speed: 83% Damage (Melee): +16 mind Attackspeed is 100% for non-Brawlers! Metal gloves protecting the hands up to the middle of the lower arm. |
Spellhunt Remnants (1 def, 2 armour) Spellhunt Remnants (1 def, 2 armour)Requires: - Talent Armour Training Infused by arcane disrupting forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +2 Defense: +1 Spell save: +4 Mindpower: +4 Mental crit. chance: +1% When used to modify unarmed attacks: Base power: 13.0 - 18.2 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Armour Penetration: +4 Physical crit. chance: +3.0% Attack speed: 83% When this weapon hits: Destroy Magic (100% chance level 1). Damage (Melee): +10 silence It can be used to destroy an arcane item (of a higher tier than the gauntlets), costing 1 power out of 150/150. Attackspeed is 100% for non-Brawlers! These once brilliant voratun gauntlets have fallen into a deep decay. Originally used in the spellhunt, they were often used to destroy arcane artifacts, curing the world of their influence. |
corrosive iron gauntlets of dexterity (+3) (0 def, 1 armour) corrosive iron gauntlets of dexterity (+3) (0 def, 1 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +10 Armour: +1 Damage (Melee): 5 acid Changes stats: +3 Dex Changes resistances: +5% acid Changes damage: +3% acid When used to modify unarmed attacks: Base power: 10.0 - 14.0 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +5 Armour Penetration: +3 Physical crit. chance: +6.0% Attack speed: 83% When this weapon hits: Acid Breath (10% chance level 1). Burst (radius 2) on crit: +6 acid Attackspeed is 100% for non-Brawlers! Metal gloves protecting the hands up to the middle of the lower arm. |
iron gauntlets (0 def, 1 armour) iron gauntlets (0 def, 1 armour)Requires: - Talent Armour Training 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 When used to modify unarmed attacks: Base power: 11.0 - 15.4 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +2.0% Attack speed: 83% Attackspeed is 100% for non-Brawlers! Metal gloves protecting the hands up to the middle of the lower arm. |
restful rough leather gloves (0 def, 1 armour) restful rough leather gloves (0 def, 1 armour)Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Life regen: +1.10 Stamina each turn: +0.60 Maximum stamina: +10.00 When used to modify unarmed attacks: Base power: 6.0 - 6.6 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +1 Physical crit. chance: +1.0% Attack speed: 100% When this weapon hits: Slumber (10% chance level 1). Attackspeed is 100% for non-Brawlers! Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
rough leather gloves (0 def, 1 armour) rough leather gloves (0 def, 1 armour)1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 When used to modify unarmed attacks: Base power: 7.5 - 8.3 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +1 Physical crit. chance: +1.0% Attack speed: 100% Attackspeed is 100% for non-Brawlers! Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
iron helm 'Daywhisper' (0 def, 3 armour) iron helm 'Daywhisper' (0 def, 3 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 1 When wielded/worn: Physical power: +3 Armour: +3 Fatigue: +5% Changes stats: +3 Str / +2 Cun / +3 Con Changes resistances penetration: +20% light Changes damage: +3% mind Stamina when hit: +0.90 Equilibrium when hit: +1.00 Mental crit. chance: +1% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
stabilizing rough leather cap of dexterity (+2) (0 def, 1 armour) stabilizing rough leather cap of dexterity (+2) (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +2 Dex Physical save: +11 A cap made of leather. |
Aerenne (0 def, 3 armour) Aerenne (0 def, 3 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Armour penetration: +6 Armour: +3 Fatigue: +3% Changes stats: +4 Str / +4 Dex / +3 Cun / +2 Con Changes resistances: +9% blight / +10% darkness / +5% arcane Changes resistances penetration: +5% arcane Changes damage: +3% arcane Grants telepathy: Demon/Minor Demon/Major Spell save: +11 Mental save: +8 Infravision radius: +1 See invisible: +3 It can be used to activate talent Circle of Sanctity, placing all other charms into a 30 cooldown : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a circle of radius 3 at your feet; the circle protects you from silence effects while you remain in its radius, and silences everyone else who enters. The circle lasts 6 turns. A cap made of leather. |
Relgylathaneg the Glitterhunt (8 def, 8 armour) Relgylathaneg the Glitterhunt (8 def, 8 armour)Requires: - Strength 14 - Talent Armour Training Infused by psionic forces 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 1 When wielded/worn: Armour: +8 Defense: +8 Fatigue: +12% Changes stats: +2 Cun Changes damage: +6% physical Mental save: +11 Maximum stamina: +10.00 Light radius: +3 Healing mod.: +15% A suit of armour made of mail. |
Iron Mail of Bloodletting (2 def, 4 armour) Iron Mail of Bloodletting (2 def, 4 armour)Requires: - Strength 14 - Talent Armour Training Powered by arcane forces 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 2 When wielded/worn: Armour: +4 Defense: +2 Fatigue: +12% Changes stats: +2 Str / +2 Con Changes resistances: +10% acid / +10% fire / +10% darkness / +10% blight Talent mastery: +0.10 Technique / Bloodthirst Life regen: +0.50 Healing mod.: +30% It can be used to activate talent Bloodcasting (costing 60 power out of 60/60) : Effective talent level: 2.0 Power cost: 60 out of 60/60. Range: 10 Travel Speed: instantaneous Is: a spell Description: For 4 turns, your corruption spells will consume health instead of vim if their cost is higher than your vim. Blood drips continuously from this fell suit of iron, and dark magics churn almost visibly around it. Bloody ruin comes to those who stand against its wearer. |
rough leather armour (1 def, 2 armour) rough leather armour (1 def, 2 armour)Requires: - Strength 10 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 Fatigue: +6% A suit of armour made of leather. |
Skin of Many (12 def, 6 armour) Skin of Many (12 def, 6 armour)Requires: - Strength 16 Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +6 Defense: +12 Fatigue: +7% Changes stats: +4 Con Talent mastery: -0.20 Cunning / Stealth Maximum life: +40.00 Infravision radius: +3 The stitched-together skins of many creatures. Some eyes and mouths still decorate the robe, and some still live, screaming in tortured agony. |
brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Wintertide Phial Wintertide PhialPowered by arcane forces 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 2 When wielded/worn: Light radius: +1 Infravision radius: +6 It can be used to cleanse your mind (remove a few detrimental mental effects), costing 40 power out of 60/60. This phial seems filled with darkness, yet it cleanses your thoughts. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when hit (Melee): 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
This item will automatically be transmogrified when you leave the level. Shadowbore [power 357] (6 cooldown)Shadowbore [power 357] (6 cooldown) Infused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 5 When wielded/worn: Effects on melee hit: * Slows global speed by 30% * 15% chance to blind Changes resistances: +18% acid / +3% temporal / +6% darkness Maximum wards: +3 physical / +5 mind / +4 darkness Changes resistances penetration: +10% darkness Changes damage: +9% light Talent granted: +1 Ward It can be used to fire a blast of psionic energies in a beam (dam 178-357), placing all other charms into a 6 cooldown. Torques are made by powerful psionics to store psionic powers. |
Achievements
By Brass The Face Basher the Superhuman Brawler level 43
52nd Dusk 122nd year of Ascendancy at 03:48 see stats
By Brass The Face Basher the Superhuman Brawler level 40
44th Dusk 122nd year of Ascendancy at 11:19 see stats
By Brass The Face Basher the Superhuman Brawler level 40
44th Dusk 122nd year of Ascendancy at 11:19 see stats
By Brass The Face Basher the Superhuman Brawler level 11
76th Pyre 122nd year of Ascendancy at 05:50 see stats
By Brass The Face Basher the Superhuman Brawler level 10
75th Pyre 122nd year of Ascendancy at 10:20 see stats
By Brass The Face Basher the Superhuman Brawler level 20
9th Dusk 122nd year of Ascendancy at 05:39 see stats
By Brass The Face Basher the Superhuman Brawler level 30
10th Dusk 122nd year of Ascendancy at 01:05 see stats
By Brass The Face Basher the Superhuman Brawler level 40
23rd Dusk 122nd year of Ascendancy at 05:11 see stats
By Brass The Face Basher the Superhuman Brawler level 18
3rd Summertide 122nd year of Ascendancy at 02:05 see stats
By Brass The Face Basher the Superhuman Brawler level 37
11st Dusk 122nd year of Ascendancy at 07:47 see stats
By Brass The Face Basher the Superhuman Brawler level 40
33rd Dusk 122nd year of Ascendancy at 07:26 see stats
By Brass The Face Basher the Superhuman Brawler level 35
10th Dusk 122nd year of Ascendancy at 23:53 see stats
By Brass The Face Basher the Superhuman Brawler level 13
76th Pyre 122nd year of Ascendancy at 23:04 see stats
Log
Betibrena the cutpurse is free from the ice.
Ivyrin the assassin shrugs off the effect 'Frozen'!
Layywen the sandworm's creeping dark hits Betibrena the cutpurse for 0 darkness damage.
Brass The Face Basher hits Something for 132 cold damage.
Brass The Face Basher hits Something for (23 to ice), 35 cold (35 total damage).
Brass The Face Basher hits Something for 0 cold damage.
Brass The Face Basher hits Betibrena the cutpurse for (3 to ice), 4 nature, (129 to ice), 193 cold, 7 nature (204 total damage).
Brass The Face Basher hits Something for 0 nature, 0 cold, 0 nature (0 total damage).
Brass The Face Basher hits Something for 0 cold damage.
Brass The Face Basher hits Something for 0 cold damage.
Brass The Face Basher hits Ivyrin the assassin for 81 physical, 7 cold, 3 nature, 80 physical, 0 cold, 0 cold, 3 nature (174 total damage).
Brass The Face Basher's mind surges with critical power!
Brass The Face Basher is invigorated by the attack!
Layywen the sandworm's creeping dark hits Brass The Face Basher for (34 resist armour), 80 darkness (80 total damage).
Layywen the sandworm's creeping dark hits Ivyrin the assassin for 75 darkness damage.
Brass The Face Basher performs a melee critical strike against Ivyrin the assassin!
Ivyrin the assassin's armor corrodes!
Brass The Face Basher uses Cripple.
Brass The Face Basher performs a melee critical strike against Ivyrin the assassin!
Ivyrin the assassin shrugs off the effect 'Frozen'!
Brass The Face Basher performs a melee critical strike against Ivyrin the assassin!
Betibrena the cutpurse is encased in ice!
Brass The Face Basher performs a melee critical strike against Ivyrin the assassin!
Betibrena the cutpurse is free from the ice.
Brass The Face Basher hits Something for 0 cold, (1 to ice), 1 cold, 0 cold, (1 to ice), 1 cold (2 total damage).
Brass The Face Basher hits Ivyrin the assassin for 134 physical, 0 cold, 0 physical, 0 cold, 3 nature, 5 cold, 0 physical, 7 cold, 0 nature, 5 cold, 0 nature, 0 cold, 134 physical, 7 cold, 0 nature, 5 cold (300 total damage).
Brass The Face Basher hits Something for 0 nature, 0 cold, 0 nature, 7 cold, 7 nature, 0 cold, 7 nature, 0 cold (21 total damage).
Brass The Face Basher hits Betibrena the cutpurse for 0 nature, 7 cold, 0 nature, 7 cold, 7 nature, 7 cold, 0 nature, 0 cold (28 total damage).
Saving game...