
Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Grey Out Unusable Items 1.7.2This addon shows inventory items in dark grey if they have a power source incompatible with your character. Arcane items are greyed out for antimagic characters, and arcane disrupting items are greyed out for characters with arcane abilities. Never accidentally break your spells again! OldRPG Redeemed - 1 of 2 1.7.6Yet another rework of the OldRPG tileset. Compatible with Orcs, Cults, and Ashes. Both parts are required. Combat Turn Separators 1.7.6Combat Turn Separators (non-intrusive)This addon provides a compact, non-intrusive display of combat turn information in the game log. It helps you follow fights by showing turn counts and recent turn activity. The display is intentionally lightweight and lives in the log area so it complements existing UI and other addons.
Notes
Contributions, bug reports, and improvements are welcome at https://github.com/cmtjk/tome-combat-turn-separators. Version history
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Arena Quest 1.7.4You cannot enter anywhere except Derth if arena quest isn't completed when player reach level 10. Select First Escort 1.7.0Creates a setting under Game Options/Gameplay for selecting the This is intended to allow players to make characters that rely on a certain An advantage of this over addons that allow selecting the escort type when it OldRPG Music Mod v3 - Part 4 1.7.6OldRPG Music Mod v3:
The base game, Ashes, Cults, and Orcs are covered. If you like this mod, please rate it. If you really like it: https://ko-fi.com/oldrpg :)
Explanation for new version: Once again, Suno has updated, and the 4.5+ model was good enough to re-do the entire soundtrack. OldRPG Redeemed - 2 of 2 1.7.6Yet another rework of the OldRPG tileset. Compatible with Orcs, Cults, and Ashes. Both parts are required. Nekarcos's Quality of Life 01: Effect Display (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Brightwood UI 1.7.6Brightwood UI - originally by daftigod. Items Vault 1.7.6Donators/Buyers bonus! Vox Eyal 1.7.6[Not compatible with Verbose Enemies] A total rework of the "Verbose Enemies" mod. Supports blacklist filtering to prevent non-humanoids from taunting if you don't want them to, taunt rate tuning, etc. Includes UI config panel (under Misc Tab) for real-time adjustments. Originally based on Death by a Thousand Taunts by Deeborm and Verbose Enemies by stuntofthelitter. While some people may be ok with Gen-Z nonsense, brainrot, and non-sequiturs, I felt the need to curate and split the list and in the process, ended up adding a ton of new features. [Not compatible with Verbose Enemies] Virtual Image Reload 1.7.0An experimental addon that attempts to fix the display images of objects and actors from server-push events like Santascape and the Hallowed Fields, which sometimes do not install their "virtual" images early enough for the map display and end up displaying as character tiles. Also available as part of the Bugnibus Bugfix Pack. Frequently Asked Questions: OldRPG Music Mod v3 - Part 1 1.7.6OldRPG Music Mod v3:
The base game, Ashes, Cults, and Orcs are covered. If you like this mod, please rate it. If you really like it: https://ko-fi.com/oldrpg :)
Explanation for new version: Once again, Suno has updated, and the 4.5+ model was good enough to re-do the entire soundtrack. Wanderer pick 1 in 3 talent choice (fork) 1.7.4Make wanderer now choose one in three random talent trees instead. This is a modified version of Starsapphire's "Wanderer 3 in 1"( https://te4.org/games/addons/tome/wanderer_3in1 ) with a few tweaks. Only the first choice is seeded, the other two are random. (no longer the case since v1.0.3) -1.0.1 : -1.0.2 : -1.0.3 : Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Nekarcos's Quality of Life 05: Various Warnings (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
OldRPG Music Mod v3 - Part 5 1.7.6OldRPG Music Mod v3:
The base game, Ashes, Cults, and Orcs are covered. If you like this mod, please rate it. If you really like it: https://ko-fi.com/oldrpg :)
Explanation for new version: Once again, Suno has updated, and the 4.5+ model was good enough to re-do the entire soundtrack. OldRPG Music Mod v3 - Part 3 1.7.6OldRPG Music Mod v3:
The base game, Ashes, Cults, and Orcs are covered. If you like this mod, please rate it. If you really like it: https://ko-fi.com/oldrpg :)
Explanation for new version: Once again, Suno has updated, and the 4.5+ model was good enough to re-do the entire soundtrack. OldRPG Music Mod v3 - Part 2 1.7.6OldRPG Music Mod v3:
The base game, Ashes, Cults, and Orcs are covered. If you like this mod, please rate it. If you really like it: https://ko-fi.com/oldrpg :)
Explanation for new version: Once again, Suno has updated, and the 4.5+ model was good enough to re-do the entire soundtrack. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Nekarcos's Quality of Life 07: Visible Size Categories (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Female |
| Race | Thalore |
| Class | Brawler |
| Level / Exp | 50 / 2792% |
| Size | medium |
| Lifes / Deaths | Killed by Yvariata the faeros at level 25 on the 78th Dusk 122nd year of Ascendancy at 09:25 1 / 6Killed by Sleeping Nerotha at level 35 on the 64th Pyre 123rd year of Ascendancy at 16:28 Killed by Sleeping Nerotha at level 36 on the 64th Pyre 123rd year of Ascendancy at 19:02 Killed by Sleeping Nerotha at level 36 on the 64th Pyre 123rd year of Ascendancy at 21:03 Killed by Gana the orc high pyromancer at level 45 on the 16th Dusk 123rd year of Ascendancy at 03:32 Killed by XyphieCombo's Inner Demon at level 50 on the 10th Haze 123rd year of Ascendancy at 09:51 |
| Antimagic | Follower |
Primary Stats
| Strength | 168 (base 60) |
| Dexterity | 96 (base 60) |
| Constitution | 140 (base 54) |
| Magic | 38 (base 10) |
| Willpower | 43 (base 10) |
| Cunning | 90 (base 64) |
Resources
| Life | 2407/2407 |
| Stamina | 288/288 |
| Equilibrium | 30 |
| Healing Factor | 2.5 |
| Regeneration | 164.12845262331 |
Speed
| Mental | -10% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 10 |
| Infravision | 16 |
| See Stealth | 85.812433091029 |
| See Invisible | 104.81243309103 |
Offense: Barehand
| Damage | 212 |
| Accuracy | 86 |
| Crit Chance | 110% |
| APR | 40 |
| Speed | 0.89 |
Offense: Spell
| Spellpower | 14.5 |
| Crit Chance | 41% |
| Speed | 1 |
Offense: Mind
| Mindpower | 42 |
| Crit Chance | 45% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +31% |
| Lightning | +33% |
| Nature | +46% |
| Fire | +13% |
| Darkness | +28% |
| Arcane | +40% |
| Cold | +48% |
| All | +7% |
Offense: Damage Penetration
| Darkness | +15% |
| Arcane | +20% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 72 (80.678270784467%) |
| Defense | 73 |
| Ranged Defense | 73 |
| Fatigue | 0 |
| Physical Save | 84 |
| Spell Save | 62 |
| Mental Save | 51 |
Defense: Resistances
| Acid | + 61%( 77%) |
| Blight | + 60%( 77%) |
| Physical | + 56%( 77%) |
| Cold | + 77%( 77%) |
| All | + 48%( 77%) |
| Darkness | + 65%( 77%) |
| Light | + 49%( 77%) |
| Temporal | + 66%( 77%) |
| Lightning | + 73%( 77%) |
| Fire | + 52%( 77%) |
| Nature | + 77%( 77%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 34% |
| Instadeath Resistance | 100% |
| Disarm Resistance | 70% |
| Poison Resistance | 50% |
| Knockback Resistance | 100% |
Inscriptions (4/4)
| Infusions | Effective talent level: 2.5 Infusion: PrimalUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 14% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 2 each turn for 4 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 39% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 324 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 2.5 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 1043% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
Class Talents
| Technique / Combat techniques | 1.60 |
| 2/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Technique / Finishing moves | 1.60 |
| 2/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Technique / Grappling | 1.80 |
| 3/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Technique / Pugilism | 1.60 |
| 1/5 |
| 2/5 |
| 4/5 |
| 4/5 |
| Technique / Combat veteran | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Technique / Unarmed discipline | 1.60 |
| 3/5 |
| 3/5 |
| 1/5 |
| 1/5 |
| Cunning / Tactical | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Generic Talents
| Wild-gift / Fungus | 1.00 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Technique / Unarmed training | 1.60 |
| 5/5 |
| 2/5 |
| 1/5 |
| 5/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 3/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Mobility | 1.60 |
| 1/5 |
| 1/5 |
| 3/5 |
| 3/5 |
| Technique / Conditioning | 1.60 |
| 1/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Daunting Presence |
| talent | Precise Strikes |
| talent | Trained Reactions |
| talent | Exploit Weakness |
| talent | Striking Stance |
| talent | Antimagic Shield |
| beneficial effect | Countering melee attacks: Has a 63% chance to get an automatic counter attack when avoiding a melee attack. (2.1 counters remaining) Counter Attacking |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to contact Zemekkys to ask some delicate questions. Tannen has tricked you! He swapped the orb for a false one that brought you to a demonic plane. Find the exit, and get revenge! Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. | active |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You failed to protect the injured seer from death by Veloriama the forest wight. Escort: injured seer (level 1 of Dreadfell) | failed |
You successfully escorted the lone alchemist to the recall portal on level 8 of Dreadfell. Escort: lone alchemist (level 8 of Dreadfell)As a reward you improved Dexterity by +5. | done |
You failed to protect the lost defiler from death by steamgun turret. Escort: lost defiler (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You failed to protect the lost defiler from death by Eilinyrawe the ghast. Escort: lost defiler (level 3 of Dreadfell) | failed |
You successfully escorted the lost defiler to the recall portal on level 3 of Norgos Lair. Escort: lost defiler (level 3 of Norgos Lair)As a reward you improved talent Resonance Field (+1 level(s)). | done |
You successfully escorted the lost defiler to the recall portal on level 4 of Old Forest. Escort: lost defiler (level 4 of Old Forest)As a reward you improved talent Resonance Field (+1 level(s)). | done |
You failed to protect the lost tinker from death by Silonor the bee swarm. Escort: lost tinker (level 3 of Old Forest) | failed |
You failed to protect the repented thief from death by Xaniriabretira the mountain troll thunderer. Escort: repented thief (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You failed to protect the worried loremaster from death by Eilinobremira the ghast. Escort: worried loremaster (level 6 of Dreadfell) | failed |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. | active |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Dreaming One. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Marus of Elvala. The Brotherhood of AlchemistsMarus of Elvala has completed an elixir of mysticism without your aid. Marus of Elvala has completed an elixir of the savior without your aid. Marus of Elvala has completed an elixir of mastery without your aid. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of brawn. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Unbreakable Greaves (8 def, 20 armour)3.0 T5 feet armor Reqs Heavy armour training [Unique] Master While equipped: Stats +20 Str -6 Dex +10 Con dps ---------- Phys.pwr +10 (+2 eff.) Dmg.mod +15% physical ----- def ----- Armour +20 Hardiness +20% Defense +8 (+2 eff.) Fatigue +12% Resists +15% acid +15% physical Knockbk- +100% These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
| On hands | Deathspur (0 def, 3 armour)1.0 T4 hands armor [Random Unique] Nature/Master/Psionic While equipped: Stats +5 Str +5 Wil +9 Con dps ---------- Phys.crit +20.0% Spell.crit +13% Mind.crit +17% Crit.mult +14.00% Phys.pwr +20 (+4 eff.) Melee+ 15 cold Dmg.mod +11% cold ----- def ----- Armour +3 Resists +12% nature +10% cold +3% light +2% physical HP.reg +11.00 Disarm- +50% ---------- misc Stam/turn +2.00 Max.stam +38.00 Masteries +0.20 Technique/Grappling Unarmed combat: Power 144% Range: 1.1x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +19.0% Atk.spd 125% On Crit.r2 +15 ice On Hit: 10% Disarm 5 On Hit: 10% Nightmare 5 On Hit: 10% Ice Breath 5 On Crit: 20% Cripple 5 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| On head | drakeskin leather cap 'Borydunafast' (0 def, 5 armour)2.0 T5 head armor [Random Unique] Nature/Master While equipped: Stats +16 Str +9 Dex +2 Wil +2 Cun ----- def ----- Armour +5 Fatigue +5% Resists +15% lightning +15% temporal +34% darkness +21% nature Spell.save +10 (+3 eff.) Max.HP +87.00 Heal.mod +19% ---------- misc Infravis +8 Skullcracker: Puts all charms on 15 cooldown Level 5.9 Pwr.cost 15 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 1346.0 Physical damage. If the attack hits, the target is confused (45% effect) for 6 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
| Tool | Pickaxe (dig speed 14 turns)3.0 T5 digger tool [Random Unique] Master While equipped: Stats +24 Str +6 Cun +4 Con dps ---------- Acc +10 (+2 eff.) Apr +15 ----- def ----- Fatigue -10% Resists +3% nature Disease- +20% Disarm- +20% ---------- misc Light +3 Infravis +6 See.Invis +9 While carried: ---------- misc Talents +1 Dig Perfect Strike: (Instant) Puts all charms on 19 cooldown Level 8.8 Pwr.cost 19 out of 26/26. Range melee/personal Travel.spd instantaneous Description: You have learned to focus your blows to hit your target, granting +145 accuracy and allowing you to attack creatures you cannot see without penalty for the next 6 turns. Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Eilinyvea the Swamphash0.1 T5 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +15% nature +33% arcane +12% darkness Res.pen +20% arcane Melee Ret 13 nature On Hit (Melee): * 26% chance to slow global speed by 54% * 26% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +20% temporal Max.HP +99.00 HP.reg +19.00 Heal.mod +20% Rings make your fingers look great! |
| On fingers | Ring of the War Master0.1 T5 ring jewelry [Unique] Master While equipped: Stats +3 Str +3 Dex +3 Con dps ---------- Phys.crit +5.0% Phys.pwr +10 (+2 eff.) Apr +15 ----- def ----- Talent.cat+ +0.30 Technique A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
| Around neck | Jetrupture the voratun amulet0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +2 Str +10 Dex +3 Mag +6 Con dps ---------- Dmg.mod +6% darkness +6% fire Res.pen +15% darkness ----- def ----- Armour +8 Defense +12 (+3 eff.) Fatigue -10% Resists +9% lightning Res.Cap +7% all Phys.save +47 (+10 eff.) Max.HP +57.00 HP.reg +16.00 Amulets make your neck look great! |
| Main armor | Betathra (25 def, 5 armour)2.0 T5 cloth armor [Random Unique] Nature/Master/Psionic While equipped: Stats +5 Str +16 Mag +16 Wil +3 Cun +10 Con dps ---------- Dmg.mod +26% lightning +19% physical +24% nature +30% cold ----- def ----- Armour +5 Defense +25 (+6 eff.) Resists +15% lightning +14% cold +15% all Phys.save +28 (+6 eff.) Spell.save +9 (+3 eff.) Max.HP +80.00 Poison- +50% Disease- +50% Confus- +24% ---------- misc Mana/turn +0.38 Psi/turn +0.32 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Light source | Light1.0 T5 lite [Random Unique] Nature/Disrupt/Psionic While equipped: Stats +2 Con dps ---------- Phys.crit +2.0% Acc +10 (+2 eff.) ----- def ----- Resists +6% cold +9% nature +3% all Phys.save +15 (+3 eff.) Spell.save +15 (+4 eff.) Mind.save +15 (+5 eff.) Max.HP +45.00 Heal.mod +29% ---------- misc Stam/turn +3.55 Max.stam +10.00 Light +5 See.Stealth +25 See.Invis +23 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| Cloak | Manysus the Gloomwarden (3 def, 17 armour)2.0 T5 cloak armor [Random Unique] Nature/Master While equipped: Stats +3 Con dps ---------- Phys.crit +1.0% Crit.mult +5.00% Dmg.mod +3% darkness Apr +5 ----- def ----- Armour +17 Defense +3 (+1 eff.) Resists +10% acid +29% cold +17% blight +9% fire +17% nature +9% lightning HP.reg +11.00 Heal.mod +19% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around waist | Nerayathra the drakeskin leather belt1.0 T5 belt armor [Random Unique] Nature/Master/Psionic While equipped: Stats +1 Dex +4 Wil +4 Cun +2 Con dps ---------- On Hit (Melee): * 26% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +14 Defense +15 (+4 eff.) Crit.chn- 10.00% Phys.save +25 (+5 eff.) Mind.save +15 (+5 eff.) Max.HP +151.00 ---------- misc Infravis +2 See.Invis +12 A belt that goes around your waist. |
Inventory
healing infusion of the warrior (heal 427; cd 14)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 427 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
acid wave rune (damage 209; dur 4; cd 20)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to unleash a cone dealing 208.65 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune (absorb 462; dur 8; cd 18)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 462 damage for 8 turns. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Balancesnake0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +9 Dex +8 Cun +19 Con +20 Lck dps ---------- Mov.spd +10% Dmg.mod +12% nature Res.pen +5% darkness +5% lightning Acc +19 (+4 eff.) Melee Ret 8 nature On Hit (Melee): * 20% chance to reduce damage dealt by 22% ----- def ----- Defense +20 (+5 eff.) Fatigue -10% Resists +6% darkness Unseen.red 20% HP.reg +5.00 ---------- misc Stam/turn +1.30 Amulets make your neck look great! |
Emeluseta0.1 T3 amulet jewelry [Rare] Nature While equipped: Stats +7 Str dps ---------- Spell.crit +7% Crit.mult +15.00% S.pwr/crit +4 Res.pen +25% physical ----- def ----- Defense +30 (+7 eff.) ---------- misc Stam/turn +3.00 Amulets make your neck look great! |
Haniruikath the voratun amulet0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +7 Str +8 Dex +10 Cun +10 Con dps ---------- Phys.pwr +9 (+2 eff.) S.pwr/crit +6 Mov.spd +10% Phys.spd +10% Dmg.mod +9% physical Melee Ret 6 blight ----- def ----- Fatigue -6% HP.reg +4.00 ---------- misc Stam/turn +1.30 Mana/s.crit +2.00 Light +3 Amulets make your neck look great! |
Kilncut0.1 T4 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +7 Dex +6 Cun +7 Con dps ---------- Mov.spd +10% Dmg.mod +6% mind On Hit (Melee): * 20% chance to reduce all saves and defense by 27 ----- def ----- Fatigue -6% Resists +3% fire +6% mind +18% temporal HP.reg +3.00 Blind- +26% Pinning- +26% Knockbk- +32% ---------- misc Stam/turn +0.30 Infravis +5 Sight +2 See.Invis +9 Amulets make your neck look great! |
Limmir's Amulet of the Moon0.1 T4 amulet jewelry [Unique] While equipped: Stats +5 Str +13 Dex +5 Mag +5 Wil +13 Cun +30 Con dps ---------- Mov.spd +15% Dmg.mod +20% lightning ----- def ----- Resists +10% cold +25% nature +10% darkness Crit.chn- 23.00% Ignore.dmg +8% Affinity +20% lightning Amulets make your neck look great! |
Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+1 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
Xinn the gold amulet0.1 T3 amulet jewelry [Rare] Nature While equipped: Stats +4 Str +5 Mag +3 Cun +4 Con dps ---------- Crit.mult +15.00% Acc +20 (+4 eff.) ----- def ----- Armour +10 Defense +10 (+3 eff.) Phys.save +28 (+6 eff.) Max.HP +51.00 HP.reg +7.00 Amulets make your neck look great! |
steel amulet 'Quenchquell'0.1 T2 amulet jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +9% cold ----- def ----- Defense +10 (+3 eff.) Resists +15% temporal +18% fire Phys.save +15 (+3 eff.) Spell.save +14 (+4 eff.) Mind.save +12 (+4 eff.) Max.HP +40.00 Amulets make your neck look great! |
steel amulet 'Shinekiller'0.1 T2 amulet jewelry [Rare] Nature While equipped: Stats +8 Str +2 Dex +5 Cun dps ---------- Dmg.mod +12% light ----- def ----- Resists +15% lightning +6% acid Stun/Frz- +24% ---------- misc See.Invis +6 Amulets make your neck look great! |
voratun amulet0.1 T5 amulet jewelry [Normal] Amulets make your neck look great! |
wanderer's steel amulet of vision0.1 T2 amulet jewelry [Ego++] Nature/Master While equipped: Stats +4 Dex +5 Cun +5 Con dps ---------- Mov.spd +10% ----- def ----- Fatigue -5% HP.reg +2.00 Blind- +10% ---------- misc Stam/turn +0.50 Infravis +3 Sight +2 See.Invis +7 Amulets make your neck look great! |
Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 8 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Icewing the gold ring0.1 T3 ring jewelry [Rare] Master While equipped: Stats +7 Str +8 Con dps ---------- Phys.pwr +8 (+2 eff.) Dmg.mod +9% mind +12% cold Res.pen +25% cold On Hit (Melee): * 20% chance to reduce all saves and defense by 27 ----- def ----- Resists +6% lightning +6% mind +12% darkness +5% arcane Rings make your fingers look great! |
Ring of the Dead0.1 T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck ----- def ----- Phys.save +10 (+2 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Die.at -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
Winterstoker0.1 T4 ring jewelry [Rare] Master While equipped: Stats +9 Str +10 Wil dps ---------- Mind.crit +2% Crit.mult +20.88% Res.pen +26% cold Melee Ret 10 mind ----- def ----- Armour +18 Mind.save +9 (+3 eff.) ---------- misc Equi/ret +0.28 Rings make your fingers look great! |
Writhing Ring of the Hunter0.1 T4 ring jewelry [Unique] Unknown While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con ---------- misc Talents +1 I Can Carry The World! You have set the ring to grant you I Can Carry The World!! A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
gold ring 'Brandsage'0.1 T3 ring jewelry [Rare] Master While equipped: Stats +3 Con dps ---------- Phys.pwr +30 (+6 eff.) Dmg.mod +6% fire Res.pen +10% physical Acc +30 (+6 eff.) ----- def ----- Defense +30 (+7 eff.) Fatigue -8% Resists +18% cold ---------- misc Max.enc +32 Rings make your fingers look great! |
gold ring 'Snowwitch'0.1 T3 ring jewelry [Rare] Master While equipped: Stats +8 Cun +7 Dex dps ---------- Dmg.mod +6% cold Res.pen +25% blight +25% cold Acc +11 (+2 eff.) On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 9 ----- def ----- Resists +20% blight Rings make your fingers look great! |
sneakthief's gold ring0.1 T3 ring jewelry [Ego+] Master While equipped: Stats +4 Cun +6 Dex dps ---------- Acc +6 (+1 eff.) Rings make your fingers look great! |
steel ring0.1 T2 ring jewelry [Normal] Rings make your fingers look great! |
stralite diamond ring0.1 T4 ring jewelry [Ego+] Master While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +8 Con ----- def ----- Spell.save +17 (+5 eff.) ---------- misc Max.stam +28.00 Rings make your fingers look great! |
voratun ring 'Squalorkin'0.1 T5 ring jewelry [Random Unique] Nature/Master While equipped: Stats +9 Cun +9 Dex dps ---------- Dmg.mod +17% acid Acc +14 (+3 eff.) On Hit (Melee): * 21% chance to slow global speed by 54% ----- def ----- Armour +4 Defense +20 (+5 eff.) Resists +34% acid Die.at -60.00 life Max.HP +131.00 HP.reg +20.00 Heal.mod +19% Cut- +10% Teleport- +10% Rings make your fingers look great! |
voratun ring of pilfering0.1 T5 ring jewelry [Ego+] Master While equipped: dps ---------- Acc +17 (+3 eff.) Apr +17 ----- def ----- Defense +14 (+4 eff.) Disengage: Puts all charms on 8 cooldown Level 5.6 Pwr.cost 8 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 7 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 207% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
truestriking voratun battleaxe (167% power, 4 apr)3.0 T5 battleaxe 2H weapon [Ego+] Master Power 168% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% While equipped: dps ---------- Res.pen +21% physical Acc +35 (+7 eff.) Apr +21 Massive two-handed battleaxes. |
chilling voratun dagger of corruption (148% power, 9 apr)1.0 T5 dagger 1H weapon [Ego+] Arcane Power 149% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% Melee+ +29 cold On Hit: 20% Curse of Death 5 Sharp, short and deadly. |
quick voratun dagger of shearing (146% power, 9 apr)1.0 T5 dagger 1H weapon [Ego++] Master Power 146% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% While equipped: Stats +7 Dex dps ---------- Phys.spd +10% Res.pen +15% all Acc +41 (+8 eff.) Apr +15 Sharp, short and deadly. |
acidic voratun greatmaul of massacre (198% power, 4 apr)5.0 T5 greatmaul 2H weapon [Ego] Arcane/Master Power 198% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +4 Crit +3.0% Atk.spd 100% On Crit: * Splash the target with acid dealing 24 damage over 5 turns and reducing armor and accuracy by 3 Massive two-handed mauls. |
voratun greatmaul of amnesia (179% power, 4 apr)5.0 T5 greatmaul 2H weapon [Ego+] Psionic Power 180% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +4 Crit +3.0% Atk.spd 100% On Hit: * 50% chance to put 1 talent on cooldown for 4 turns (checks Confusion immunity) Massive two-handed mauls. |
Rhuyon (189% power, 4 apr)3.0 T5 greatsword 2H weapon [Rare] Master Power 190% Range: 1.6x Uses 120% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% On Hit: * 27 arcane resource burn While equipped: Stats +10 Cun +10 Wil dps ---------- Mind.crit +7% On Hit (Melee): * 27% chance to slow global speed by 54% ----- def ----- Resists +15% light +18% darkness HP.reg +5.44 Disarm- +27% ---------- misc Max.hate +12.00 Massive two-handed swords. |
balanced steel greatsword of amnesia (127% power, 2 apr)3.0 T2 greatsword 2H weapon [Ego+] Master/Psionic Power 127% Range: 1.6x Uses 120% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.0% Atk.spd 100% On Hit: * 50% chance to put 1 talent on cooldown for 4 turns (checks Confusion immunity) While equipped: dps ---------- Acc +13 (+2 eff.) ----- def ----- Defense +13 (+3 eff.) Disarm- +45% Massive two-handed swords. |
voratun greatsword of amnesia (174% power, 4 apr)3.0 T5 greatsword 2H weapon [Ego+] Psionic Power 174% Range: 1.6x Uses 120% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% On Hit: * 50% chance to put 1 talent on cooldown for 4 turns (checks Confusion immunity) Massive two-handed swords. |
chilling voratun longsword of rage (153% power, 6 apr)3.0 T5 longsword 1H weapon [Ego+] Arcane/Master Power 153% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +29 cold While equipped: Stats +11 Str dps ---------- Dmg.mod +12% physical Acc +25 (+5 eff.) Sharp, long, and deadly. |
Salylera (157% power, 6 apr)3.0 T5 mace 1H weapon [Rare] Nature Power 157% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% Melee+ +18 nature While equipped: Stats +4 Cun +10 Wil dps ---------- Res.pen +20% acid Acc +41 (+8 eff.) Apr +12 On Hit (Melee): * 27% chance to reduce strength, dexterity, and constitution by 9 ----- def ----- Phys.save +24 (+5 eff.) ---------- misc Light +4 Blunt and deadly. |
arcing voratun mace of amnesia (155% power, 6 apr)3.0 T5 mace 1H weapon [Ego+] Arcane/Psionic Power 155% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% On Hit: * 50% chance to put 1 talent on cooldown for 4 turns (checks Confusion immunity) * 25% chance for lightning to strike from the target to a second target dealing 15 damage Blunt and deadly. |
Eye of the Wyrm (113% power, 24 apr, physical damage)3.0 T4 mindstar 1H weapon Reqs Wil 45 [Unique] Nature Power 113% Range: 1.1x Uses 50% Wil, 20% Str, 10% Cun Dmg Physical Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +2.5% Atk.spd 100% Dmg.conv 20% acid 20% physical 20% fire 20% cold 20% lightning While equipped: dps ---------- Phys.crit +5.0% Mind.crit +5% Phys.pwr +10 (+2 eff.) Mind.pwr +10 (+3 eff.) Dmg.mod +12% lightning +12% physical +12% cold +12% fire +12% acid ----- def ----- Resists +10% acid +10% physical +10% cold +10% fire +10% lightning ---------- misc Masteries +0.30 Wild-gift/Venom drake aspect +0.30 Wild-gift/Cold drake aspect +0.30 Wild-gift/Fire drake aspect +0.30 Wild-gift/Storm drake aspect +0.30 Wild-gift/Sand drake aspect The breath attack has a chance to shift randomly between Fire, Ice, Lightning, Acid, and Sand each turn. Sand Breath: Level 5.5 Pwr.cost 22 out of 30/30. Range melee/personal Travel.spd instantaneous Is a mind power a nature gift Description: You breathe sand in a frontal cone of radius 9. Any target caught in the area will take 489.26 physical damage, and will be blinded for 3 turns. The damage will increase with your Strength, the critical chance is based on your Mental crit rate, and the Blind apply power is based on your Mindpower. Each point in sand drake talents also increases your physical resistance by 0.5%. A black iris cuts through the core of this mindstar, which shifts with myriad colours. It darts around, as if searching for something. |
honing living mindstar (114% power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon Reqs Wil 48 [Ego+] Nature/Psionic Power 114% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: Stats +3 Cun +4 Wil dps ---------- Mind.crit +5% Mind.pwr +10 (+3 eff.) Dmg.mod +10% physical Res.pen +10% physical ----- def ----- Resists +10% physical ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Xanilratha the drakeskin leather sling4.0 T5 sling 1H weapon Reqs Shoot [Rare] Master Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +10 While equipped: Stats +10 Wil dps ---------- Phys.crit +6.0% Crit.mult +27.20% Mind.pwr +35 (+11 eff.) Dmg.mod +12% arcane +12% temporal Res.pen +34% temporal Acc +14 (+3 eff.) ----- def ----- Defense +20 (+5 eff.) Resists +12% light Crit.chn- 20.00% ---------- misc Hate/m.crit +6.80 Max.hate +8.00 Slings are used to hurl stones or metal shots at your foes. |
drakeskin leather sling4.0 T5 sling 1H weapon Reqs Shoot [Normal] Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +10 Slings are used to hurl stones or metal shots at your foes. |
halfling drakeskin leather sling of piercing4.0 T5 sling 1H weapon Reqs Shoot [Ego++] Master Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +10 While equipped: dps ---------- Dmg.mod +21% physical Res.pen +15% all Acc +25 (+5 eff.) Apr +15 ---------- misc Cooldown Fragmentation Shot -2 Pin Down -1 Slings are used to hurl stones or metal shots at your foes. |
Awakened Staff of Absorption (172% power, 60 apr, fire element)7.0 T5 staff 2H weapon Reqs Mag 40 [Godslayer] Unknown Power 172% Range: 1.2x Uses 130% Mag Dmg Arcane Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Acc +30 Apr +60 Atk.spd 100% While equipped: Stats +10 Mag +10 Wil dps ---------- Spell.crit +15% Spell.pwr +48 (+10 eff.) Dmg.mod +60% lightning +60% fire +60% arcane +60% cold Res.pen +30% lightning +30% fire +30% arcane +30% cold ---------- misc Max.mana +100.00 Max.P.En +50.00 Max.N.En +50.00 Talents +1 Command Staff May understand old Sher'Tul language. Absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns. Uses 145 power out of 200/200 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
Bethyba the Gleamripper (152% power, 6 apr, physical element)5.0 T5 staff 2H weapon Reqs Mag 48 [Rare] Arcane Power 152% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +20 (+5 eff.) Dmg.mod +20% blight +42% physical +20% light +20% acid Res.pen +34% acid +34% light +20% nature ----- def ----- Resists +15% acid ---------- misc Light +4 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Bilemark (152% power, 6 apr, darkness element)5.0 T5 staff 2H weapon Reqs Mag 48 [Rare] Arcane Power 152% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +20 (+5 eff.) Mind.pwr +25 (+8 eff.) Dmg.mod +42% darkness +9% mind Res.pen +34% nature ----- def ----- Defense +25 (+6 eff.) Resists +12% blight +18% lightning +20% mind +24% light Silence- +27% ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Obsidianvengeance (136% power, 6 apr, lightning element)5.0 T5 staff 2H weapon Reqs Mag 48 [Random Unique] Arcane/Nature/Master Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +7 Con dps ---------- Spell.crit +20% Crit.mult +20.00% Spell.pwr +43 (+9 eff.) Dmg.mod +21% blight +6% darkness +30% lightning Res.pen +5% blight +20% temporal +10% darkness ----- def ----- Resists +3% blight +12% temporal HP.reg +2.00 Heal.mod +29% ---------- misc Mana/turn +0.60 Max.P.En +5.00 Max.N.En +5.00 Talents +1 Command Staff Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 22 cooldown Staves designed for wielders of magic, by the greats of the art. |
blighted yew magestaff of might (120% power, 4 apr, cold element)5.0 T3 staff 2H weapon [Ego+] Arcane Power 121% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +22% Spell.pwr +16 (+4 eff.) Dmg.mod +20% cold ---------- misc Vim/s.crit +4.00 Max.vim +28.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
greater dragonbone starstaff of fate (136% power, 6 apr, darkness element)5.0 T5 staff 2H weapon Reqs Mag 48 [Ego+] Arcane Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +13% Spell.pwr +28 (+6 eff.) Dmg.mod +30% physical +30% temporal +30% darkness +30% light ----- def ----- Phys.save +15 (+3 eff.) Spell.save +15 (+4 eff.) Mind.save +15 (+5 eff.) ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
shimmering dragonbone starstaff of protection (136% power, 6 apr, darkness element)5.0 T5 staff 2H weapon Reqs Mag 48 [Ego+] Arcane Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +15 (+4 eff.) Dmg.mod +30% darkness ----- def ----- Resists +15% darkness ---------- misc Mana/turn +0.29 Max.mana +100.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
dwarven-steel steamgun of recursion4.0 T3 steamgun 1H weapon Reqs Shoot Steam Pool [Ego+] Arcane/Steamtech Acc+ +0.2% base dam (max 20%) Apr +9 Atk.spd 100% Range +8 Proj.spd +600% On Hit: 10% Shoot 1 Uses 2.0 Steam Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
penetrating steel steamgun of tinkering (+4)4.0 T2 steamgun 1H weapon Reqs Shoot Steam Pool [Ego+] Arcane/Master/Steamtech Acc+ +0.2% base dam (max 20%) Apr +6 Atk.spd 100% Range +7 Proj.spd +600% Uses 2.0 Steam While equipped: Stats +4 Cun dps ---------- Steampwr +9 (+3 eff.) Res.pen +11% physical Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
runic dwarven-steel steamgun of acid4.0 T3 steamgun 1H weapon Reqs Shoot Steam Pool [Ego+] Arcane/Steamtech Acc+ +0.2% base dam (max 20%) Apr +9 Atk.spd 100% Range +8 Proj.spd +600% Ranged+ +13 acid On Hit: 10% Arcane Vortex 3 Uses 2.0 Steam While equipped: Stats +4 Mag dps ---------- Spell.pwr +11 (+2 eff.) Dmg.mod +11% arcane +17% acid Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
stormbringer's voratun waraxe of torment (150% power, 6 apr)3.0 T5 waraxe 1H weapon [Ego++] Nature/Psionic Power 150% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% On Crit.r2 +41 lightning +41 cold On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns While equipped: dps ---------- Mov.spd +49% Res.pen +24% lightning +25% cold One-handed war axes. |
Belt1.0 T5 belt armor [Random Unique] Nature/Master While equipped: Stats +6 Str +2 Dex +8 Mag +12 Con dps ---------- Phys.pwr +27 (+6 eff.) Mind.pwr +10 (+3 eff.) Res.pen +10% light Melee Ret 6 light ----- def ----- Resists +15% fire +6% light +21% cold Phys.save +13 (+3 eff.) Spell.save +24 (+6 eff.) Mind.save +15 (+5 eff.) ---------- misc Size +2 A belt that goes around your waist. |
Bokodur1.0 T5 belt armor [Rare] Nature While equipped: dps ---------- Dmg.mod +24% blight On Hit (Melee): * 20% chance to reduce all saves and defense by 27 ----- def ----- Defense +30 (+7 eff.) Resists +15% mind +15% cold Max.HP +100.00 HP.reg +3.60 Heal.mod +53% Silence- +23% Confus- +23% A belt that goes around your waist. |
Girdle of Preservation1.0 T5 belt armor [Unique] Nature While equipped: Stats +5 Con +5 Wil ----- def ----- Resists +15% lightning +15% temporal +15% light +15% fire +15% nature +15% acid +10% physical +15% blight +15% cold +10% arcane +15% darkness Phys.save +15 (+3 eff.) Spell.save +15 (+4 eff.) Mind.save +15 (+5 eff.) Confus- +20% A pristine belt of purest white leather with a runed voratun buckle. The ravages of neither time nor the elements have touched it. |
Girdle of the Calm Waters1.0 T2 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Resists +20% blight +20% cold +20% nature Heal.mod +15% A belt rumoured to have been worn by the Conclave healers. |
Gluriatira1.0 T1 belt armor [Rare] Nature While equipped: Stats +4 Dex dps ---------- Crit.mult +20.00% Apr +1 ----- def ----- Max.HP +30.00 A belt that goes around your waist. |
balancing drakeskin leather belt of dampening1.0 T5 belt armor [Ego++] Nature/Master While equipped: Stats +6 Cun +6 Dex dps ---------- Phys.crit +14.0% Mind.crit +14% ----- def ----- Resists +9% acid +10% fire +10% lightning +7% cold A belt that goes around your waist. |
insulating drakeskin leather belt1.0 T5 belt armor [Ego] Master While equipped: ----- def ----- Resists +15% fire +15% cold A belt that goes around your waist. |
reinforced hardened leather belt of valiance1.0 T3 belt armor [Ego++] Master/Psionic While equipped: Stats +3 Wil ----- def ----- Armour +7 Defense +10 (+3 eff.) Phys.save +15 (+3 eff.) Mind.save +8 (+2 eff.) Max.HP +51.00 A belt that goes around your waist. |
skylord's hardened leather belt of dampening1.0 T3 belt armor [Ego++] Nature While equipped: Stats +4 Str +5 Dex +4 Wil +4 Cun ----- def ----- Resists +7% acid +7% fire +7% lightning +7% cold Phys.save +15 (+3 eff.) Spell.save +12 (+3 eff.) Mind.save +12 (+4 eff.) A belt that goes around your waist. |
Cloth of Dreams (10 def, 0 armour)2.0 T4 cloak armor [Unique] Psionic While equipped: Stats +6 Cun +5 Wil dps ---------- Mind.pwr +6 (+2 eff.) ----- def ----- Defense +10 (+3 eff.) Resists +15% mind Phys.save +10 (+2 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) ---------- misc Masteries +0.10 Psionic/Dreaming +0.10 Psionic/Slumber The wearer is asleep. Lucid Dreamer: May act while sleeping Slumber: Level 4.5 Pwr.cost 8 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts the target into a deep sleep for 5 turns, rendering it unable to act. Every 53 points of damage the target suffers will reduce the effect duration by one turn. When Slumber ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. The damage threshold will scale with your Mindpower. Touching this cloak of otherworldly fabric makes you feel both drowsy yet completely aware. |
Destala's Scales (10 def, 0 armour)2.0 T3 cloak armor [Unique] Nature While equipped: Stats +6 Cun dps ---------- Mind.pwr +6 (+2 eff.) Dmg.mod +15% acid Res.pen +10% acid ----- def ----- Defense +10 (+3 eff.) ---------- misc Masteries +0.20 Wild-gift/Venom drake aspect On Nature Hit: 10% Acidic Spray 2 Dissolve: Level 3.5 Pwr.cost 15 out of 20/20. Range melee/personal Travel.spd instantaneous Is a mind power a nature gift Description: You strike the enemy with a rain of fast, acidic blows. You strike four times for pure acid damage. Every blow does 52% damage. Every two talent levels, one of your strikes becomes blinding acid instead of normal acid, blinding the target 25% of the time if it hits. Each point in acid drake talents also increases your acid resistance by 1%. This talent will also attack with your shield, if you have one equipped. This cloak is made from the scales of an infamous Venom Drake that terrorized the country side towards the end of the Age of Dusk. It was slain by a party led by Kestin Highfin, who had this cloak fashioned personally. |
Eilinygarera (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: Stats +2 Wil dps ---------- Mind.pwr +5 (+1 eff.) On Hit (Melee): * 20% chance to reduce all saves and defense by 27 ----- def ----- Defense +1 (+0 eff.) Max.HP +33.00 ---------- misc Max.hate +4.00 Max.psi +10.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
shadow cashmere cloak of the guardian (9 def, 6 armour)2.0 T3 cloak armor [Ego++] Master While equipped: dps ---------- Dmg.mod +10% darkness Res.pen +6% darkness ----- def ----- Armour +6 Defense +9 (+2 eff.) Resists +14% darkness Phys.save +10 (+2 eff.) Spell.save +18 (+5 eff.) Mind.save +12 (+4 eff.) Stealth +10 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
thick elven-silk cloak of implacability (3 def, 13 armour)2.0 T5 cloak armor [Ego+] Nature/Master While equipped: ----- def ----- Armour +13 Defense +3 (+1 eff.) Resists +25% cold Phys.save +15 (+3 eff.) Mind.save +14 (+4 eff.) Die.at -50.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Ravenripper of the Blightspawn (0 def, 0 armour)2.0 T2 cloth armor [Random Unique] Psionic While equipped: Stats +6 Mag +5 Wil dps ---------- Mind.crit +5% Mind.pwr +7 (+2 eff.) Dmg.mod +9% mind Res.pen +8% mind On Melee Ret: * 24% chance to reduce strength, dexterity, and constitution by 9 * 26% chance to reduce damage dealt by 22% ----- def ----- Resists +12% darkness +12% mind +9% all Phys.save +13 (+3 eff.) Spell.save +27 (+7 eff.) Mind.save +33 (+10 eff.) ---------- misc Mana/turn +0.12 Psi/turn +0.44 Max.psi +14.00 The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Tarrudegorn the cashmere robe (30 def, 0 armour)2.0 T3 cloth armor [Rare] Nature While equipped: dps ---------- Dmg.mod +13% physical ----- def ----- Defense +30 (+7 eff.) Resists +6% blight +13% physical +9% nature +11% all Def/telep +10 Res/telep +10% Dur/telep +10% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
dreamer's Robe of the Worm (0 def, 0 armour)2.0 T1 cloth armor [Cosmetic Item] Psionic While equipped: ----- def ----- Resists +12% darkness +12% mind +7% all Phys.save +12 (+3 eff.) Spell.save +12 (+3 eff.) Mind.save +24 (+8 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
fearwoven elven-silk robe of alchemy (0 def, 0 armour)2.0 T5 cloth armor [Ego++] Arcane/Psionic While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+3 eff.) Dmg.mod +14% acid +55% physical +30% darkness +25% fire +23% cold Res.pen +20% darkness +20% physical ----- def ----- Resists +20% acid +20% physical +19% fire +20% cold +15% all ---------- misc Max.hate +15.00 Cooldown Refit Golem -6 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Silothra the pair of rough leather boots (20 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: ----- def ----- Armour +1 Defense +20 (+5 eff.) Resists +15% fire +5% arcane +6% cold Spell.save +3 (+1 eff.) HP.reg +4.00 Heal.mod +10% Blind- +20% A pair of boots made of leather. |
Wanderer's Rest (4 def, 0 armour)0.0 T3 feet armor [Unique] Psionic While equipped: Stats +3 Dex dps ---------- Mov.spd +10% ----- def ----- Defense +4 (+1 eff.) Fatigue -10% Resists +5% physical Pinning- +100% ---------- misc Masteries +0.20 Psionic/Augmented mobility Telekinetic Leap: Level 4.5 Pwr.cost 15 out of 20/20. Range 6 Travel.spd instantaneous Is a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 6 squares from your starting point. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
insulating pair of voratun boots of force (0 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Ego+] Arcane/Master/Psionic While equipped: dps ---------- Phys.pwr +18 (+4 eff.) Spell.pwr +17 (+4 eff.) Mind.pwr +17 (+5 eff.) ----- def ----- Armour +5 Fatigue +4% Resists +14% fire +15% cold Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
restorative pair of drakeskin leather boots (0 def, 5 armour)2.0 T5 feet armor [Ego+] Nature While equipped: ----- def ----- Armour +5 HP.reg +10.00 Heal.mod +20% A pair of boots made of leather. |
wanderer's pair of voratun boots (0 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Ego+] Master While equipped: Stats +3 Cun +6 Con ----- def ----- Armour +5 Fatigue +4% Phys.save +25 (+5 eff.) Mind.save +23 (+7 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Fists of the Desert Scorpion (8 def, 4 armour)1.5 T3 hands armor Reqs Heavy armour training [Unique] Master/Psionic While equipped: Stats +3 Str +3 Wil +3 Cun dps ---------- Mind.pwr +3 (+1 eff.) Dmg.mod +8% physical ----- def ----- Armour +4 Defense +8 (+2 eff.) Disarm- +40% ---------- misc Masteries +0.20 Technique/Grappling Unarmed combat: Power 129% Range: 1.4x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +10 Crit +10.0% Atk.spd 105% On Hit: 20% Poisonous Bite 3 On Hit: 10% Quick as Thought 3 On Hit: 5% Implode 1 Mindhook: Level 5.5 Pwr.cost 12 out of 24/24. Range 6 Travel.spd instantaneous Is a mind power Description: Briefly extend your telekinetic reach to grab an enemy, haul them towards you and daze them for 1 turn. Works on enemies up to 6 squares away. The cooldown decreases, and the range increases, with additional talent points spent. These wickedly spiked gauntlets belonged to an orc captain in the Age of Pyre who conquered the western sands, using them as a base to lay raids on Elvala to the south. Known as The Scorpion, he seemed unconquerable in battle, able to pull enemies towards him with vicious mental force and lay down lethal blows on them. Often a flurry of these yellow and black gauntlets would be the last thing great Shaloren mages would see before having the life crushed from them. Finally The Scorpion was defeated by the alchemist Nessylia, who went to face the fiendish orc alone. The captain pulled the elf towards him with a brutish cackle, but before he could batter the life from her flesh she tore off her robes, revealing eighty incendiary bombs strapped to her flesh. With a spark from her fingers she triggered an explosion that could be seen for miles around. To this day Nessylia is still remembered in song for the sacrifice of her immortal life to protect her people. |
Ruthless Grip (0 def, 5 armour)1.5 T4 hands armor Reqs Heavy armour training [Unique] Psionic While equipped: dps ---------- Melee+ 15 darkness 15 cold Dmg.mod +20% darkness +20% cold ----- def ----- Armour +5 Die.at -100.00 life Heal.mod -10% ---------- misc Max.hate +20.00 Unarmed combat: Power 131% Range: 1.4x Uses 40% Wil, 40% Cun, 40% Dex 40% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +15 Crit +10.0% Atk.spd 100% On Hit: 10% Dominate 3 On Hit: 5% Slash 3 Instill Fear: Level 4.5 Pwr.cost 15 out of 30/30. Range 8 Travel.spd instantaneous Is a mind power Description: Instill fear in your foes within 2 radius of a target location dealing 20.33 mind and 24.32 darkness damage and causing one of 4 possible fears that last for 8 turns. The targets can save vs your Mindpower to resist the effect. Fear effects improve with your Mindpower. Possible fears are: Paranoid: Gives the target an 22% chance to physically attack a nearby creature, friend or foe. If hit, their target will be afflicted with Paranoia as well. Despair: Reduces mind resist, mindsave, armour and defence by 21. Terrified: Deals 4.82 mind and 5.76 darkness damage per turn and increases cooldowns by 35%. Haunted: Causes the target to suffer 8.03 mind and 9.61 darkness damage for each detrimental mental effect every turn. Crafted for a warlord who wanted to keep his subjects under a stralite grip. Dark thoughts went into the making of these gauntlets, literally. |
Spellhunt Remnants (6 def, 8 armour)1.5 T5 hands armor Reqs Heavy armour training [Unique] Disrupt/Master While equipped: Stats +10 Cun +10 Wil dps ---------- Mind.crit +15% Mind.pwr +12 (+4 eff.) Dmg.mod +25% nature Res.pen +25% nature ----- def ----- Armour +8 Defense +6 (+2 eff.) Spell.save +15 (+4 eff.) Max.HP +100.00 ---------- misc Light +1 Unarmed combat: Power 142% Range: 1.4x Uses 40% Dex, 40% Str, 40% Cun Dmg Physical Apr +18 Crit +12.0% Atk.spd 100% Melee+ +20 silence On Hit: 15% Mana Clash 3 On Hit: 15% Antimagic Zone 3 On Hit: * 50 arcane resource burn Can't be worn by those with arcane powers. Attempt to destroy all magic effects and sustains on creatures in a radius 5 cone (unnatural creatures are additionally dealt 198.80 arcane damage and stunned). Uses 73 power out of 150/150 These brilliant voratun gauntlets shine with an almost otherworldly glow. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. Pride in the fulfillment of this ancient duty practically radiates from them. |
Vorarebeth the Shockbreaker (0 def, 3 armour)1.0 T4 hands armor [Random Unique] Nature/Master While equipped: Stats +11 Con dps ---------- Melee+ 15 cold 15 fire Dmg.mod +15% lightning +8% cold +3% light +11% fire Res.pen +10% acid +5% lightning On Hit (Melee): * 10% chance to reduce armor by 18% ----- def ----- Armour +3 Resists +6% blight +10% cold +3% nature +15% fire Phys.save +60 (+12 eff.) Spell.save +20 (+5 eff.) Mind.save +20 (+6 eff.) Disarm- +100% ---------- misc Light +1 Unarmed combat: Power 130% Range: 1.1x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +5.0% Atk.spd 125% Melee+ +53 physical On Crit.r2 +15 ice +14 fire On Hit: 10% Ice Breath 5 On Hit: 20% Juggernaut 2 On Hit: 10% Fire Breath 5 Juggernaut: (Instant) Puts all charms on 22 cooldown Level 7.2 Pwr.cost 22 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 42% and provides a 25% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Zubelaith (0 def, 3 armour)1.0 T4 hands armor [Random Unique] Master/Psionic While equipped: Stats +4 Str +4 Dex +8 Cun dps ---------- Acc +15 (+3 eff.) ----- def ----- Armour +3 Resists +15% darkness Phys.save +12 (+3 eff.) Spell.save +15 (+4 eff.) Die.at -20.00 life Max.HP +20.00 HP.reg +14.00 Disease- +20% ---------- misc Stam/turn +1.30 Max.stam +25.00 Infravis +2 Cooldown Double Strike -1 Unarmed combat: Power 131% Range: 1.1x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Acc +16 Apr +5 Crit +25.0% Atk.spd 125% Melee+ +27 darkness On Hit: 10% Nightmare 5 On Hit: 10% Set Up 5 On Crit: 10% Dominate 5 Track: Puts all charms on 11 cooldown Level 3.5 Pwr.cost 11 out of 15/15. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 27 for 6 turns. The radius will increase with your Cunning. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
brawler's drakeskin leather gloves (0 def, 3 armour)1.0 T4 hands armor [Ego+] Master While equipped: Stats +4 Str +3 Dex +3 Cun ----- def ----- Armour +3 Phys.save +10 (+2 eff.) ---------- misc Cooldown Double Strike -1 Unarmed combat: Power 129% Range: 1.1x Uses 40% Dex, 40% Str, 40% Cun Dmg Physical Acc+ +0.2% crit chance (max 25%) Acc +8 Apr +5 Crit +9.0% Atk.spd 125% On Hit: 10% Set Up 5 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
brawler's dwarven-steel gauntlets of dexterity (+3) (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Ego+] Master While equipped: Stats +3 Str +6 Dex +2 Cun dps ---------- Acc +10 (+2 eff.) ----- def ----- Armour +2 Fatigue +3% Phys.save +8 (+2 eff.) ---------- misc Cooldown Double Strike -1 Unarmed combat: Power 120% Range: 1.4x Uses 40% Str, 40% Cun, 40% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Acc +9 Apr +9 Crit +18.0% Atk.spd 100% On Hit: 10% Set Up 3 Metal gloves protecting the hands up to the middle of the lower arm. |
brawler's dwarven-steel gauntlets of war-making (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Ego++] Master While equipped: Stats +3 Str +2 Dex +4 Cun dps ---------- Phys.crit +13.0% Spell.crit +10% Mind.crit +11% Crit.mult +8.00% ----- def ----- Armour +2 Fatigue +3% Phys.save +6 (+2 eff.) ---------- misc Cooldown Double Strike -1 Unarmed combat: Power 127% Range: 1.4x Uses 40% Dex, 40% Str, 40% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Acc +6 Apr +9 Crit +23.0% Atk.spd 100% On Hit: 10% Set Up 3 On Crit: 20% Cripple 3 Metal gloves protecting the hands up to the middle of the lower arm. |
scouring dwarven-steel gauntlets of sorrow (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Ego++] Disrupt/Psionic While equipped: dps ---------- Mind.pwr +8 (+2 eff.) Melee+ 28 mind 28 darkness On Hit (Melee): * 18% chance to reduce all saves and defense by 27 On Melee Ret: * 26 arcane resource burn ----- def ----- Armour +2 Fatigue +3% Spell.save +17 (+5 eff.) Mind.save -9 (-3 eff.) Unarmed combat: Power 124% Range: 1.4x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +9 Crit +8.0% Atk.spd 100% On Hit: 10% Reproach 3 On Hit: * 21 arcane resource burn Ruined Earth: Puts all charms on 15 cooldown Level 4.5 Pwr.cost 15 out of 20/20. Range 6 Travel.spd instantaneous Is a mind power Description: Curse the earth around you in a radius of 6 for 7 turns. Any who stand upon it are weakened, reducing the damage they inflict by 47% Metal gloves protecting the hands up to the middle of the lower arm. |
Ce'Nida (10 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- On Hit (Melee): * 10% chance to reduce armor by 18% ----- def ----- Armour +3 Defense +10 (+3 eff.) Fatigue +5% Resists +5% arcane Phys.save +11 (+3 eff.) Max.HP +80.00 Heal.mod +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Eye of the Forest (8 def, 0 armour)2.0 T3 head armor [Unique] Nature While equipped: Stats +6 Cun +8 Wil dps ---------- Dmg.mod +20% nature Res.pen +15% nature ----- def ----- Defense +8 (+2 eff.) Mind.save +12 (+4 eff.) Blind- +100% ---------- misc Infravis +2 See.Stealth +15 See.Invis +15 Masteries +0.10 Wild-gift/Moss Earth's Eyes: Level 3.5 Pwr.cost 26 out of 35/35. Range melee/personal Travel.spd instantaneous Is a mind power a nature gift Description: Using your connection to Nature, you can see your surrounding area in a radius of 10. Also, while meditating, you are able to detect the presence of creatures around you in a radius of 4. This leather cap is overgrown with a thick moss, except for around the very front, where an eye, carved of wood, rests. A thick green slime slowly pours from the corners of the eye, like tears. |
Gloomstriker of the Blightspawn (2 def, 0 armour)2.0 T3 head armor [Random Unique] Disrupt/Psionic While equipped: Stats +6 Str -6 Mag +5 Wil +5 Cun dps ---------- Mind.crit +3% Mind.pwr +11 (+3 eff.) Dmg.mod +7% darkness +10% physical ----- def ----- Defense +2 (+1 eff.) Resists +11% physical +13% darkness +8% blight +12% cold +13% nature +9% temporal Spell.save +9 (+3 eff.) ---------- misc Max.hate +10.00 A pointy cloth hat, very wizardly... |
Lightbraid (3 def, 0 armour)2.0 T5 head armor [Rare] Arcane While equipped: dps ---------- Dmg.mod +12% blight +27% cold +47% light +12% lightning Res.pen +34% blight Melee Ret 6 lightning 10 cold On Hit (Melee): * 27% chance to reduce strength, dexterity, and constitution by 9 ----- def ----- Defense +3 (+1 eff.) Resists +51% light A pointy cloth hat, very wizardly... |
Yaldan Baoth (0 def, 10 armour)3.0 T4 head armor Reqs Heavy armour training [Unique] Master While equipped: Stats +10 Str +10 Con dps ---------- Dmg.mod +15% light ----- def ----- Armour +10 Fatigue +4% Resists +15% light +25% darkness Res.Cap +10% darkness Unseen.red 33% ---------- misc Light -2 Sight -2 Blind-Fight: No penalty when attacking invisible/stealthed Lower the helmet's visor, blinding yourself (and protecting from other blinds) for 6 turns. If the helmet is taken off, the effect will end early.. Uses 29 power out of 40/40 The golden bascinet crown, affiliated with Veluca of Yaldan. King of the mythical city of Yaldan, that was struck from the face of Eyal by the arrogance of its people. Lone survivor of his kin, he spent his last years wandering the early world, teaching man to stand against the darkness. With his dying words, "Fear no evil", the crown was passed onto his successor. |
grounding voratun helm of fortune (0 def, 5 armour)3.0 T5 head armor Reqs Heavy armour training [Ego+] Nature While equipped: Stats +17 Lck dps ---------- Phys.crit +6.0% Spell.crit +7% Mind.crit +7% ----- def ----- Armour +5 Fatigue +5% Resists +15% lightning +15% temporal A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
hardened leather cap 'Xyra' (6 def, 3 armour)2.0 T3 head armor [Random Unique] Nature/Master While equipped: Stats +7 Str +6 Dex +6 Wil +5 Cun dps ---------- Dmg.mod +3% acid Res.pen +25% acid Acc +7 (+1 eff.) On Hit (Melee): * 20% chance to reduce armor by 18% On Melee Ret: * 13% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +3 Defense +6 (+2 eff.) Fatigue +3% Resists +6% blight Mind.save +9 (+3 eff.) Skullcracker: Puts all charms on 15 cooldown Level 5.9 Pwr.cost 15 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 1346.0 Physical damage. If the attack hits, the target is confused (45% effect) for 6 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
stabilizing drakeskin leather cap of dexterity (+10) (0 def, 5 armour)2.0 T5 head armor [Ego] Master While equipped: Stats +10 Dex ----- def ----- Armour +5 Fatigue +5% Phys.save +25 (+5 eff.) A cap made of leather. |
starseer's elven-silk wizard hat of darkness (+30%) (3 def, 0 armour)2.0 T5 head armor [Ego+] Arcane While equipped: dps ---------- Dmg.mod +35% darkness +12% temporal +10% light +12% physical ----- def ----- Defense +3 (+1 eff.) Resists +30% darkness A pointy cloth hat, very wizardly... |
voratun helm of might (0 def, 5 armour)3.0 T5 head armor Reqs Heavy armour training [Ego+] Master While equipped: Stats +5 Str +2 Con dps ---------- Phys.pwr +6 (+1 eff.) ----- def ----- Armour +5 Fatigue +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
voratun helm of the bounder (0 def, 5 armour)3.0 T5 head armor Reqs Heavy armour training [Ego+] Master While equipped: Stats +9 Str +9 Dex ----- def ----- Armour +5 Fatigue +5% Skullcracker: Puts all charms on 15 cooldown Level 5.9 Pwr.cost 15 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 1346.0 Physical damage. If the attack hits, the target is confused (45% effect) for 6 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
enlightening dwarven-steel mail armour of the deep (3 def, 10 armour)14.0 T3 heavy armor Reqs Heavy armour training [Ego++] Nature/Psionic While equipped: Stats +5 Cun +5 Wil ----- def ----- Armour +10 Defense +3 (+1 eff.) Fatigue +12% Resists +7% acid +9% cold Mind.save +12 (+4 eff.) ---------- misc Breathe water A suit of armour made of mail. |
enlightening voratun mail armour of resilience (5 def, 10 armour)14.0 T5 heavy armor Reqs Heavy armour training [Ego+] Nature/Psionic While equipped: Stats +9 Cun +9 Wil ----- def ----- Armour +10 Defense +5 (+1 eff.) Fatigue +12% Mind.save +25 (+8 eff.) Max.HP +38.00 A suit of armour made of mail. |
prismatic stralite mail armour of thunder (4 def, 8 armour)14.0 T4 heavy armor Reqs Heavy armour training [Ego+] Arcane While equipped: Stats +9 Str +9 Mag +8 Wil dps ---------- Phys.crit +9.0% Spell.crit +9% Mind.crit +9% Phys.pwr +21 (+4 eff.) Spell.pwr +22 (+6 eff.) Mind.pwr +22 (+7 eff.) ----- def ----- Armour +8 Defense +4 (+1 eff.) Fatigue +12% Resists +18% lightning +18% light +18% darkness A suit of armour made of mail. |
voratun mail armour (5 def, 10 armour)14.0 T5 heavy armor Reqs Heavy armour training [Normal] While equipped: ----- def ----- Armour +10 Defense +5 (+1 eff.) Fatigue +12% A suit of armour made of mail. |
cured leather armour of the hero (6 def, 4 armour)9.0 T2 light armor [Ego+] Arcane/Nature/Master While equipped: Stats +6 Str +6 Dex +6 Mag +6 Wil +6 Cun ----- def ----- Armour +4 Defense +6 (+2 eff.) Fatigue +7% Max.HP +46.00 A suit of armour made of leather. |
enlightening drakeskin leather armour of resilience (20 def, 8 armour)9.0 T5 light armor [Ego+] Nature/Psionic While equipped: Stats +9 Cun +8 Wil ----- def ----- Armour +8 Defense +20 (+5 eff.) Fatigue +8% Mind.save +19 (+6 eff.) Max.HP +60.00 A suit of armour made of leather. |
nimble drakeskin leather armour of Toknor (36 def, 8 armour)9.0 T5 light armor [Ego++] Master While equipped: Stats +10 Dex dps ---------- Phys.crit +6.0% Crit.mult +18.00% Phys.pwr +8 (+2 eff.) Mov.spd +20% ----- def ----- Armour +8 Defense +36 (+9 eff.) Fatigue +8% A suit of armour made of leather. |
prismatic hardened leather armour of the hero (9 def, 6 armour)9.0 T3 light armor [Ego+] Arcane/Nature/Master While equipped: Stats +6 Str +7 Dex +7 Mag +7 Wil +7 Cun ----- def ----- Armour +6 Defense +9 (+2 eff.) Fatigue +8% Resists +16% light +16% darkness Max.HP +54.00 A suit of armour made of leather. |
voratun plate armour of delving (0 def, 16 armour)17.0 T5 massive armor Reqs Massive armour training [Ego+] Master While equipped: Stats +10 Str ----- def ----- Armour +16 Fatigue +22% Resists +18% darkness +15% physical ---------- misc Light +2 Track: Puts all charms on 22 cooldown Level 3.5 Pwr.cost 22 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 27 for 6 turns. The radius will increase with your Cunning. A suit of armour made of metal plates. |
crackling voratun shield of shrapnel (0 def, 10 armour, 199 block)7.0 T5 shield armor Reqs Shield usage training [Ego++] Arcane/Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +6 Dex dps ---------- On shield block: * Cause enemies within radius 6 to bleed for 329 physical damage over 5 turns (1/turn) Melee Ret 30 lightning ----- def ----- Armour +10 Fatigue +8% Resists +20% lightning ---------- misc Talents +1 Block Handheld deflection devices. |
living dwarven-steel shield of resilience (0 def, 6 armour, 77.5 block)7.0 T3 shield armor Reqs Shield usage training [Ego+] Nature Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: ----- def ----- Armour +6 Fatigue +8% Resists +16% nature +16% blight Max.HP +152.00 ---------- misc Talents +1 Block Handheld deflection devices. |
Quiver of Domination (20/20, 127% power, 8 apr)3.0 T4 arrow ammo [Unique] Psionic Power 127% Range: 1.4x Uses 20% Wil, 60% Dex, 50% Str Dmg Mind Acc+ +0.2% crit chance (max 25%) Apr +8 Crit +2.0% Capacity 20 On Crit: * dominate the target Powerful telepathic forces emanate from the arrows of this quiver. The tips appear dull, but touching them causes you intense pain. |
storming quiver of dragonbone arrows of grasping (20/20, 168% power, 18 apr)3.0 T5 arrow ammo [Ego+] Nature Power 169% Range: 1.4x Uses 50% Str, 70% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +18 Crit +3.0% Capacity 20 Ranged+ +45 lightning On Crit.r2 +23 lightning On Hit: * 20% chance to create vines that bind the target to the ground dealing 170 nature damage and pinning them for 3 turns Arrows are used with bows to pierce your foes to death. |
3 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
1354 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
7 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
11 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
11 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
11 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
iron pickaxe of endurance (dig speed 40 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +3 Str ----- def ----- Fatigue -5% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Forbidden Tome: "A View From The Gallery"2.0 T2 forbidden tome [Unique] Unknown Read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
5 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
11 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+2 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Galirim the Flashmark1.0 T5 lite [Random Unique] Arcane/Psionic While equipped: Stats +3 Con dps ---------- Dmg.mod +15% darkness +9% fire Res.pen +34% darkness +25% fire On Hit (Melee): * 20% chance to reduce damage dealt by 22% ----- def ----- Defense +15 (+4 eff.) Resists +14% light +10% temporal +7% arcane +10% cold Affinity +5% darkness Phys.save +23 (+5 eff.) Spell.save +20 (+5 eff.) Mind.save +20 (+6 eff.) Def/telep +20 Res/telep +16% Dur/telep +30% ---------- misc Light +5 Infravis +5 Moonlight Ray: Puts all charms on 6 cooldown Level 5.5 Pwr.cost 6 out of 8/8. Range 10 Travel.spd instantaneous Is a spell Description: Focuses the power of the Moon into a beam of shadows, doing 90.50 damage. The damage dealt will increase with your Spellpower. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Hurizilavor1.0 T3 lite [Random Unique] Nature While equipped: Stats +3 Con +7 Wil dps ---------- Phys.crit +4.0% Crit.mult +15.00% Phys.pwr +7 (+2 eff.) ----- def ----- Resists +11% blight +6% temporal Phys.save +7 (+2 eff.) HP.reg +2.00 Heal.mod +18% ---------- misc Max.hate +4.00 Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
Light of Revelation2.0 T2 lite [Unique] Unknown While equipped: dps ---------- Against +25% Horror ----- def ----- D.Red.from +25% Horror ---------- misc Light +7 See.Stealth +35 See.Invis +35 Sometimes reveals the hidden truths you'd rather not see. The "lantern" appears to be a glowing shard of a glass-like substance. Despite how bright it is, its light deeply disturbs you. It illuminates everything in its wake, including things which you would rather not see. Part of you wants to throw it away, but another part wants to know the unearthly truths it will reveal to you. |
Poluthra the brass lantern2.0 T1 lite [Rare] Nature While equipped: dps ---------- Dmg.mod +6% physical On Hit (Melee): * 10% chance to slow global speed by 54% ----- def ----- Armour +2 Resists +3% blight +15% cold +6% temporal Max.HP +45.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
void-walker's dwarven lantern1.0 T5 lite [Ego+] Arcane While equipped: ----- def ----- Resists +10% cold +9% temporal Def/telep +20 Res/telep +20% Dur/telep +28% ---------- misc Light +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
void-walker's dwarven lantern of clarity1.0 T5 lite [Ego+] Arcane/Psionic While equipped: ----- def ----- Resists +10% cold +10% temporal Mind.save +15 (+5 eff.) Def/telep +20 Res/telep +20% Dur/telep +29% ---------- misc Light +5 See.Stealth +24 See.Invis +20 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+1 eff.) ----- def ----- Mind.save +10 (+3 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 4.5 Pwr.cost 15 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 2 to sleep for 4 turns, rendering them unable to act. Every 12 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+1 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Demonic Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 8 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Atamathon's Lost Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
76 alchemist bloodstone0.0 T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
16 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
9 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 146 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
flaming pouch of dwarven-steel shots of crippling (20/20, 137% power, 3 apr)3.0 T3 shot ammo [Ego+] Arcane/Master Power 137% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +3 Crit +15.0% Capacity 20 On Hit.r1 +14 fire On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Shots are used with slings to pummel your foes to death. |
self-loading pouch of voratun shots of accuracy (22/23, 166% power, 6 apr)3.0 T5 shot ammo [Ego] Arcane/Master Power 167% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Acc +23 Apr +6 Crit +7.0% Capacity 23 Rld cld 2 Shots are used with slings to pummel your foes to death. |
Bizzare Contraption2.0 T2 tool misc [Unique] While equipped: Stats +8 Cun dps ---------- Dmg.mod +15% lightning ----- def ----- Resists +15% lightning Phys.save +18 (+4 eff.) This strange device appears to be entirely mechanical in nature, but you cannot understand how any of the components are supposed to work. There does appear to be some sort of metallic grid in its side which sometimes emits strange noises. |
Woeprophet of the Blightspawn [power 345] (11 cooldown)2.0 T4 torque charm [Random Unique] Psionic While equipped: Stats +4 Cun +2 Wil dps ---------- Mind.crit +3% On Melee Ret: * 32% chance to reduce strength, dexterity, and constitution by 9 * 36% chance to reduce damage dealt by 22% ---------- misc Max.psi +40.00 Blast the opponent's mind dealing 369 mind damage and silencing them for 4 turns Puts all charms on 11 cooldown 100% to gain a 17% chance to evade weapon attacks for 2 turns. 100% to cleanse 1 total effects of type disease, wound, or poison. 100% to reduce fatigue by 28% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
soothing iron torque of mindblast [power 105] (11 cooldown)2.0 T1 torque charm [Ego] Psionic Blast the opponent's mind dealing 112 mind damage and silencing them for 4 turns Puts all charms on 11 cooldown 100% to heal for 38. Torques are made by powerful psionics to store psionic powers. |
Isleldalaith the Tundravault [power 314] (11 cooldown)2.0 T3 totem charm [Rare] Nature While equipped: dps ---------- Res.pen +25% cold ----- def ----- Resists +15% light +9% darkness +6% mind Spell.save +6 (+2 eff.) HP.reg +4.00 Silence- +20% Sting an enemy dealing 458 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 11 cooldown 100% to reduce 3 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power. |
Mayorin [power 32] (15 cooldown)2.0 T2 totem charm [Rare] Nature While equipped: Stats +7 Wil dps ---------- Crit.mult +20.00% On Hit (Melee): * 20% chance to reduce armor by 18% ----- def ----- Mind.save +3 (+1 eff.) HP.reg +4.00 Harden the skin for 7 turns increasing armour by 32 and armour hardiness by 40% Puts all charms on 15 cooldown Natural totems are made by powerful wilders to store nature power. |
cleansing dragonbone totem of healing [power 560] (11 cooldown)2.0 T5 totem charm [Ego+] Nature Heal yourself and all friendly characters within 10 spaces for 560 Puts all charms on 11 cooldown 100% to cleanse 3 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
powerful dragonbone totem of summon tentacle [power 425] (19 cooldown)2.0 T5 totem charm [Ego] Nature Summon a resilient tentacle up to 5 spaces away for 13 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 1198 Base Damage: 525 Armor: 50 All Resist: 47 Puts all charms on 19 cooldown 100% to increase all damage by 30% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
soothing dragonbone totem of summon tentacle [power 470] (19 cooldown)2.0 T5 totem charm [Ego+] Nature Summon a resilient tentacle up to 5 spaces away for 12 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 1235 Base Damage: 570 Armor: 32 All Resist: 46 Puts all charms on 19 cooldown 100% to heal for 97. Natural totems are made by powerful wilders to store nature power. |
6 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 22 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Pearl of Life and Death2.0 white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Dmg.mod +7% all Resists +7% all Stun/Frz- +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
3 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+3 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Item imbue powers: Defense +10 (+3 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
12 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
8 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
13 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
A dangerous secret (Insane (Adventure) difficulty)
Found the mysterious staff and told Last Hope about it.By XyphieCombo the Thalore Brawler level 37
4th Mirth 123rd year of Ascendancy at 19:47 see stats
A different point of view (Insane (Adventure) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By XyphieCombo the Thalore Brawler level 50
61st Haze 123rd year of Ascendancy at 01:42 see stats
Against all odds (Insane (Adventure) difficulty)
Killed Ukruk in the ambush.By XyphieCombo the Thalore Brawler level 37
67th Pyre 123rd year of Ascendancy at 12:34 see stats
Antimagic! (Insane (Adventure) difficulty)
Completed antimagic training in the Ziguranth camp.By XyphieCombo the Thalore Brawler level 22
55th Dusk 122nd year of Ascendancy at 04:47 see stats
Arachnophobia (Insane (Adventure) difficulty)
Destroyed the spydric menace.By XyphieCombo the Thalore Brawler level 41
3rd Flare 123rd year of Ascendancy at 06:02 see stats
Are you out of your mind?! (Insane (Adventure) difficulty)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By XyphieCombo the Thalore Brawler level 42
8th Flare 123rd year of Ascendancy at 20:37 see stats
Back and there again (Insane (Adventure) difficulty)
Opened a portal to the Far East from Maj'Eyal.By XyphieCombo the Thalore Brawler level 47
78th Dusk 123rd year of Ascendancy at 13:51 see stats
Bookception! (Insane (Adventure) difficulty)
Found the Forbidden Tome reward inside the Forbidden Tome: "Of Knowledge And Horrors".By XyphieCombo the Thalore Brawler level 50
21st Haze 123rd year of Ascendancy at 03:58 see stats
Brave new world (Insane (Adventure) difficulty)
Went to the Far East and took part in the war.By XyphieCombo the Thalore Brawler level 40
1st Flare 123rd year of Ascendancy at 02:44 see stats
Bringer of Doom (Insane (Adventure) difficulty)
Killed a Bringer of Doom.By XyphieCombo the Thalore Brawler level 37
66th Pyre 123rd year of Ascendancy at 19:39 see stats
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By XyphieCombo the Thalore Brawler level 46
62nd Dusk 123rd year of Ascendancy at 07:12 see stats
Destroyer's bane (Insane (Adventure) difficulty)
Killed Golbug the Destroyer.By XyphieCombo the Thalore Brawler level 39
1st Summertide 123rd year of Ascendancy at 13:29 see stats
Dragon's Greed (Insane (Adventure) difficulty)
Amassed 8000 gold pieces.By XyphieCombo the Thalore Brawler level 31
25th Haze 122nd year of Ascendancy at 04:37 see stats
Evil denied (Insane (Adventure) difficulty)
Won ToME by preventing the Void portal from opening.By XyphieCombo the Thalore Brawler level 50
3rd Allure 124th year of Ascendancy at 13:26 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By XyphieCombo the Thalore Brawler level 23
67th Dusk 122nd year of Ascendancy at 03:06 see stats
Eye of the storm (Insane (Adventure) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By XyphieCombo the Thalore Brawler level 29
14th Haze 122nd year of Ascendancy at 18:36 see stats
Fear me not! (Insane (Adventure) difficulty)
Survived the Fearscape!By XyphieCombo the Thalore Brawler level 27
4th Haze 122nd year of Ascendancy at 23:05 see stats
Fear of Fours (Insane (Adventure) difficulty)
Killed all four bosses of the Slime Tunnels.By XyphieCombo the Thalore Brawler level 50
74th Haze 123rd year of Ascendancy at 19:41 see stats
Gem of the Moon (Insane (Adventure) difficulty)
Completed the Master Jeweler quest with Limmir.By XyphieCombo the Thalore Brawler level 50
15th Haze 123rd year of Ascendancy at 11:20 see stats
I cleared the room of death and all I got was this lousy achievement! (Insane (Adventure) difficulty)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By XyphieCombo the Thalore Brawler level 44
9th Flare 123rd year of Ascendancy at 06:03 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By XyphieCombo the Thalore Brawler level 10
1st Dusk 122nd year of Ascendancy at 21:25 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By XyphieCombo the Thalore Brawler level 20
38th Dusk 122nd year of Ascendancy at 08:05 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By XyphieCombo the Thalore Brawler level 30
18th Haze 122nd year of Ascendancy at 00:41 see stats
Level 40 (Insane (Adventure) difficulty)
Got a character to level 40.By XyphieCombo the Thalore Brawler level 40
1st Summertide 123rd year of Ascendancy at 13:29 see stats
Level 50 (Insane (Adventure) difficulty)
Got a character to level 50.By XyphieCombo the Thalore Brawler level 50
10th Haze 123rd year of Ascendancy at 01:36 see stats
Orcrist (Insane (Adventure) difficulty)
Killed the leaders of the Orc Pride.By XyphieCombo the Thalore Brawler level 50
73rd Haze 123rd year of Ascendancy at 10:47 see stats
Race through fire (Insane (Adventure) difficulty)
Raced through the fires of the Charred Scar to stop the Sorcerers.By XyphieCombo the Thalore Brawler level 50
17th Haze 123rd year of Ascendancy at 20:51 see stats
Recursive Home of Recursion (Insane (Adventure) difficulty)
Left the Forbidden Tome: "Home, Horrific Home" on the floor of The Home Which Is Not.By XyphieCombo the Thalore Brawler level 50
21st Haze 123rd year of Ascendancy at 13:49 see stats
Rescuer of the lost (Insane (Adventure) difficulty)
Rescued the merchant from the assassin lord.By XyphieCombo the Thalore Brawler level 32
30th Pyre 123rd year of Ascendancy at 16:52 see stats
Size is everything (Insane (Adventure) difficulty)
Did over 1500 damage in one attack.By XyphieCombo the Thalore Brawler level 29
18th Haze 122nd year of Ascendancy at 00:41 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By XyphieCombo the Thalore Brawler level 17
31st Dusk 122nd year of Ascendancy at 00:22 see stats
Sliders (Insane (Adventure) difficulty)
Activated a portal using the Orb of Many Ways.By XyphieCombo the Thalore Brawler level 40
1st Summertide 123rd year of Ascendancy at 15:00 see stats
Tactical master (Insane (Adventure) difficulty)
Fought the two Sorcerers without closing any invocation portals.By XyphieCombo the Thalore Brawler level 50
3rd Allure 124th year of Ascendancy at 13:25 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By XyphieCombo the Thalore Brawler level 9
3rd Mirth 122nd year of Ascendancy at 20:29 see stats
The Restless Dead (Insane (Adventure) difficulty)
Disturbed an old battlefield and survived the consequences.By XyphieCombo the Thalore Brawler level 31
25th Haze 122nd year of Ascendancy at 03:33 see stats
The Right thing to do (Insane (Adventure) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By XyphieCombo the Thalore Brawler level 32
40th Pyre 123rd year of Ascendancy at 06:47 see stats
The Sun Still Shines (Insane (Adventure) difficulty)
Aeryn survived the last battle.By XyphieCombo the Thalore Brawler level 50
3rd Allure 124th year of Ascendancy at 13:26 see stats
The bigger the better! (Insane (Adventure) difficulty)
Did over 3000 damage in one attack.By XyphieCombo the Thalore Brawler level 46
73rd Dusk 123rd year of Ascendancy at 02:17 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By XyphieCombo the Thalore Brawler level 15
9th Dusk 122nd year of Ascendancy at 03:29 see stats
There and back again (Insane (Adventure) difficulty)
Opened a portal to Maj'Eyal from the Far East.By XyphieCombo the Thalore Brawler level 45
23rd Dusk 123rd year of Ascendancy at 01:02 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By XyphieCombo the Thalore Brawler level 23
67th Dusk 122nd year of Ascendancy at 20:27 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By XyphieCombo the Thalore Brawler level 17
27th Dusk 122nd year of Ascendancy at 22:25 see stats
Vampire crusher (Insane (Adventure) difficulty)
Destroyed the Master in its lair of the Dreadfell.By XyphieCombo the Thalore Brawler level 36
66th Pyre 123rd year of Ascendancy at 13:00 see stats
You were not supposed to see that! (Insane (Adventure) difficulty)
Read a Forbidden Tome.By XyphieCombo the Thalore Brawler level 50
20th Haze 123rd year of Ascendancy at 05:05 see stats
Log
XyphieCombo picks up ( .): restorative pair of drakeskin leather boots (0 def, 5 armour).
XyphieCombo picks up ( .): voratun helm of might (0 def, 5 armour).
XyphieCombo picks up ( .): fearwoven elven-silk robe of alchemy (0 def, 0 armour).
Lore found: ominous, dark runed staff
You can read all your collected lore in the game menu, by pressing Escape.
Ran for 10 turns (stop reason: learnt lore).
XyphieCombo picks up (R.): Awakened Staff of Absorption (172% power, 60 apr, fire element).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Ran for 2 turns (stop reason: interesting terrain).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Ran for 6 turns (stop reason: interesting terrain).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Ran for 17 turns (stop reason: interesting terrain).
Ran for 8 turns (stop reason: interesting terrain).
There is no portal to activate here.
Resting starts...
Rested for 7 turns (stop reason: all resources and life at maximum).
[Music Mod] | Track: vor-pride.ogg (Inspired by: Phantom Brave - Earth's Step)
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
You enter the swirling portal and in the blink of an eye you set foot on the slopes of the Iron Throne, with no trace of the portal...
Saving game...
Today is the 4th Allure of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:35.
Today is the 5th Allure of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 01:50.
Today is the 6th Allure of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:16.
Saving done.
Today is the 7th Allure of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 01:31.
Today is the 8th Allure of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 02:46.







































































































































































































