Damage the level 2 Thalore Bulwark by Marza1234

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.7
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexFemale
RaceThalore
ClassBulwark
Level / Exp2 / 50%
Sizemedium
Lifes / Deaths

Primary Stats

Strength21 (base 16)
Dexterity18 (base 12)
Constitution18 (base 14)
Magic11 (base 10)
Willpower8 (base 10)
Cunning10 (base 10)

Resources

Life172/172
Stamina68/68
Healing Factor1.063829787234
Regeneration0.26595744680851

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage26
Accuracy25
Crit Chance2%
APR2
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower15
Crit Chance1%
Speed1

Offense: Mind

Mindpower9
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)17.775915764618 (63.098591549296%)
Defense7
Ranged Defense7
Fatigue20
Physical Save13
Spell Save6
Mental Save12

Defense: Resistances

Acid+ 16%( 70%)
Fire+ 5%( 70%)
Cold+ 5%( 70%)

Defense: Immunities

Stun Resistance19%
Instadeath Resistance100%
Knockback Resistance19%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Combat techniques1.30
1/5
0/5
0/5
0/5
Technique / Shield defense1.30
1/5
0/5
0/5
0/5
Technique / Shield offense1.30
1/5
0/5
0/5
0/5
Technique / Combat veteran1.30
1/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Technique / Conditioning1.30
1/5
0/5
0/5
0/5
Race / Thalore1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
2/5
0/5
1/5
1/5
0/5

Effects

talent

Quests

active

Equipment

Tool
Around waist
Main armor
In off hand
In main hand
Light source

Inventory

Achievements

Log


Resting starts...

Damage starts regenerating health quickly.

Damage stops regenerating health quickly.

Talent Infusion: Regeneration is ready to use.
Rested for 9 turns (stop reason: all resources and life at maximum).


There is a way to the next level here (press '' or right click to use).
Ran for 22 turns (stop reason: at exit).


To celebrate the
release's anniversary, I am happy to say I've slipped up
a little present in your inventory!

Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Lately the number of sightings of horrors have grown tremendously. People wander off the beaten paths only to be found years later, horribly mutated and partly insane, if they are found at all. It is becoming evident something is stirring deep below Maj'Eyal. That something is you.

Forbidden Cults, the third expansion for Tales of Maj'Eyal, offers a deep dive into the less savory (and more tentacly) parts of Eyal's lore to play in, along with two new classes, two new races, many new zones, horrors, artifacts and so on!

Damage wears:
It Which Writhes.

New shimmer option unlocked: iron shield
Damage wears (replacing
iron shield (0 def, 2 armour, 100% power, 24.5 block)): iron shield of acid resistance (+16%) (0 def, 2 armour, 100% power, 19.5 block).

Damage wears:
insulating rough leather belt of the mystic.

Talent Block is ready to use.

Resting starts...

Damage starts regenerating health quickly.

Damage stops regenerating health quickly.

Talent Infusion: Regeneration is ready to use.
Rested for 9 turns (stop reason: all resources and life at maximum).


There is a way to the next level here (press '' or right click to use).
Ran for 9 turns (stop reason: at exit).


Damage deactivates
Shield Wall.