Naris the level 22 Faerie Archer by Seraphim

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.1.5
Addons
Steamtech UI 1.1.4
CampaignMaj'Eyal
ModeEasy Adventure
SexFemale
RaceFaerie
ClassArcher
Level / Exp22 / 17%
Sizetiny
Lifes / Deaths

Primary Stats

Strength19 (base 12)
Dexterity66 (base 47)
Constitution6 (base 10)
Magic13 (base 10)
Willpower28 (base 22)
Cunning50 (base 34)

Resources

Life341/341
Stamina208/208
Healing Factor1.32
Regeneration3.498

Speed

Mental0%
Attack0%
Movement+86.930734574681%
Spell0%
Global+100%

Vision

Sight10
Lite5
Infravision9

Offense: Mainhand

Damage82
Accuracy71
Crit Chance35%
APR20
Speed0.80

Offense: Spell

Spellpower13
Crit Chance26%
Speed1

Offense: Mind

Mindpower29.8
Crit Chance26%
Speed1

Offense: Damage Bonus

Blight+4%
Physical+8%
Nature+8%

Defense: Base

Armour (hardiness)9 (30%)
Defense44.678092341977
Ranged Defense45.344759008644
Fatigue0
Physical Save43.357333682423
Spell Save44.590667015756
Mental Save46.874000349089

Defense: Resistances

Blight+ 30%( 80%)
All 0%( 70%)
Nature+ 15%( 70%)

Defense: Immunities

Poison Resistance30%
Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Runes
Infusions

Class Talents

Technique / Archery - bows1.30
5/5
1/5
1/5
1/5
Technique / Combat veteran0.90
1/5
1/5
1/5
1/5
Technique / Archery excellence1.30
0/5
0/5
0/5
0/5
Technique / Archery - slings1.30
0/5
0/5
0/5
0/5
Cunning / Poisons1.20
5/5
1/5
1/5
0/5
Technique / Archery training1.30
5/5
0/5
0/5
0/5
Technique / Archery prowess1.30
2/5
1/5
3/5
1/5

Generic Talents

Technique / Field control1.00
1/5
1/5
0/5
0/5
Race / Faerie1.20
5/5
5/5
0/5
0/5
Cunning / Survival1.00
5/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
5/5
0/5
0/5

Effects

talent
talent
beneficial effect

Quests

done
done
done
done
done
done
active
active
active
active
done
done

Equipment

On feet
Quiver
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Log

You gain 0.10 gold from the transmogrification of rough leather cap (0 def, 1 armour).
You gain 0.84 gold from the transmogrification of
wizard's copper ring.
You gain 1.60 gold from the transmogrification of
marksman's steel ring of frost (+22%).
You gain 1.39 gold from the transmogrification of
rogue's steel ring of nature (+24%).
You have no more inscription slots.

You are now inscribed with Rune: Shielding.

Resting starts...

Talent Rune: Shielding is ready to use.
Rested for 14 turns (stop reason: all resources and life at maximum).


Lore found:
Transmogrification Chest
You can read all your collected lore in the game menu, by pressing Escape.


You gain 9.50 gold from the transmogrification of
rejuvenating cured leather armour (2 def, 4 armour).
You gain 1.68 gold from the transmogrification of
dwarven-steel mail armour of lightning resistance (3 def, 8 armour).
You gain 2.24 gold from the transmogrification of
barbed pouch of dwarven-steel shots of wind (16/16, 33-39.6 power, 3 apr).
You gain 4.53 gold from the transmogrification of
blighted ash magestaff of might (15-18 power, 3 apr, arcane damage).
You gain 1.65 gold from the transmogrification of
gifted pulsing mindstar (12.5-13.75 power, 32 apr, mind damage).
You gain 7.00 gold from the transmogrification of
dwarven-steel greatsword 'Mudotar' (39.5-63.2 power, 2 apr).
You gain 1.76 gold from the transmogrification of
arcing steel dagger of crippling (11-14.3 power, 6 apr).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a teleportation circle to the surface here (press '' or right click to use).
Ran for 15 turns (stop reason: at exit).


There is a Teleportation portal to the Sher'Tul Fortress here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.