Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.5 |
| Addons | Stone Wardens DLC Class 1.1.3Donators/Buyers bonus! Steamtech UI 1.1.4 ZOmnibus Addon Pack 1.0.6Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Items Vault 1.1.2Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Ghoul |
| Class | Bulwark |
| Level / Exp | 32 / 53% |
| Size | medium |
| Lifes / Deaths | Killed by elven blood mage at level 11 on the 8th Dusk 122nd year of Ascendancy at 13:11 0 / 7Killed by elven blood mage at level 11 on the 8th Dusk 122nd year of Ascendancy at 14:41 Killed by skeleton mage at level 19 on the 45th Haze 122nd year of Ascendancy at 19:35 Killed by worm that walks at level 23 on the 17th Regrowth 123rd year of Ascendancy at 09:54 Killed by worm that walks at level 23 on the 17th Regrowth 123rd year of Ascendancy at 12:48 Killed by The Shade of Telos at level 32 on the 51st Pyre 123rd year of Ascendancy at 13:14 Killed by The Shade of Telos at level 32 on the 51st Pyre 123rd year of Ascendancy at 15:23 |
Primary Stats
| Strength | 74.908711193768 (base 60) |
| Dexterity | 49.0629836846 (base 60) |
| Constitution | 53.845727509167 (base 22) |
| Magic | 10 (base 10) |
| Willpower | 30 (base 10) |
| Cunning | 24 (base 10) |
Resources
| Life | -421/1677 |
| Stamina | 154/154 |
| Equilibrium | 0 |
| Healing Factor | 1.45 |
| Regeneration | 2.1025 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +80% |
Vision
| Sight | 10 |
| Lite | 1 |
| Infravision | 6 |
Offense: Mainhand
| Damage | 129 |
| Accuracy | 73 |
| Crit Chance | 1032% |
| APR | 22 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 16 |
| Crit Chance | 11% |
| Speed | 1 |
Offense: Mind
| Mindpower | 26.8 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | -10% |
| Physical | -6% |
| Light | -11% |
| All | -20% |
Offense: Damage Penetration
| Lightning | +5% |
| Acid | +15% |
| Physical | +15% |
Defense: Base
| Armour (hardiness) | 101.21692112527 (100%) |
| Defense | 58.087512494025 |
| Ranged Defense | 61.565634370519 |
| Fatigue | 48 |
| Physical Save | 49.979684515342 |
| Spell Save | 28.4375 |
| Mental Save | 39.8875 |
Defense: Resistances
| Acid | + 46%( 80%) |
| Blight | + 23%( 70%) |
| Physical | + 19%( 75%) |
| Cold | + 14%( 70%) |
| All | -8%( 70%) |
| Lightning | + 11%( 70%) |
| Arcane | -3%( 70%) |
| Fire | + 22%( 70%) |
| Nature | + 14%( 70%) |
Defense: Immunities
| Pinning Resistance | 100% |
| Confusion Resistance | 54% |
| Fear Resistance | 100% |
| Poison Resistance | 85% |
| Silence Resistance | 20% |
| Bleed Resistance | 100% |
| Teleport Resistance | 5% |
| Stun Resistance | 100% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 72% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: Heat BeamUse mode: Activated Range: 5.0 Cooldown: 21 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of heat, doing 235.76 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 331 damage for 4 turns. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 123 with a minimum range of 15. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: Acid WaveUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a self-centered acid wave of radius 3, doing 248.23 acid damage. The corrosive acid will also reduce accuracy, defense and armour by 18 for 3 turns. Its effects scale with your Constitution stat. |
Class Talents
| Technique / Warcries | 1.30 |
| 3/5 |
| 2/5 |
| 2/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 3/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Technique / Shield offense | 1.30 |
| 5/5 |
| 4/5 |
| 1/5 |
| 5/5 |
| Technique / Shield defense | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| Undead / Ghoul | 1.10 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 4/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Last Stand |
| talent | Shield Wall |
| talent | Precise Strikes |
| detrimental effect | The target is cursed, reducing all damage done by 20%. Curse of Impotence |
| beneficial effect | Increases maximum life and stamina by 13%. When the effect ends, the extra life and stamina will be lost. Battle Shout |
| beneficial effect | The target is under the effect of the cloak of deception, making it look alive. Cloak of Deception |
| detrimental effect | Overwhelming magic has temporarily interfered with all damage resistances, lowering them by 20%. Spellshocked |
| detrimental effect | The target is infected by a disease, reducing its strength by 23 and doing 50.97 blight damage per turn. Weakness Disease |
| detrimental effect | The target is infected by a disease, reducing its dexterity by 23 and doing 50.97 blight damage per turn. Decrepitude Disease |
| detrimental effect | The more you use runes, the longer they will take to recharge (+3 cooldowns). Runic Saturation |
| beneficial effect | The target is waiting to be recalled back to the worldmap. Recalling |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. | active |
Enter the caverns of Ardhungol and look for Sun Paladin Rashim. Eight legs of wonderBut be careful; those are not small spiders... | active |
You successfully escorted the lone alchemist to the recall portal on level 4 of Old Forest. Escort: lone alchemist (level 4 of Old Forest)As a reward you improved Dexterity by +1. | done |
You failed to protect the lost anorithil from death by GhBu. Escort: lost anorithil (level 3 of Old Forest) | failed |
You failed to protect the lost anorithil from death by grave wight. Escort: lost anorithil (level 7 of Dreadfell) | failed |
You failed to protect the lost warrior from death by large brown snake. Escort: lost warrior (level 3 of Trollmire) | failed |
You successfully escorted the lost warrior to the recall portal on level 5 of Dreadfell. Escort: lost warrior (level 5 of Dreadfell)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: repented thief (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Piercing Sight (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: worried loremaster (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved Strength by +2. | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Trollmire. Escort: worried loremaster (level 2 of Trollmire)As a reward you improved talent Spit Poison (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 387. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Agrimley the hermit is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. Stire of Derth has completed an elixir of avoidance without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of precision. Marus of Elvala has completed an elixir of the savior without your aid. You have aided Marus of Elvala in creating an elixir of mastery. You have aided Agrimley the hermit in creating an elixir of explosive force. You have aided Agrimley the hermit in creating an elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. Ungrol of Last Hope has completed an elixir of foundations without your aid. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Wanderer's Rest (4 def, 0 armour) Wanderer's Rest (4 def, 0 armour)Infused by psionic forces 0.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Defense: +4 Fatigue: -10% Changes stats: +3 Dex Changes resistances: +5% physical Pinning immunity: +100% Movement speed: +10% It can be used to activate talent Telekinetic Leap (costing 20 power out of 8/20) : Effective talent level: 3.0 Power cost: 20 out of 8/20. Range: 5.0 Travel Speed: instantaneous Is: a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 5 squares away. This talent receives a reduced benefit from the Reach talent. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
| Quiver | Quiver of the Sun (10/10, 34-47.6 power, 15 apr) Quiver of the Sun (10/10, 34-47.6 power, 15 apr)Requires: - Dexterity 24 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 4 Base power: 34.0 - 47.6 Uses stats: 70% Dex, 50% Str Damage type: Bright light Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +15 Physical crit. chance: +2.0% Capacity: 10 Travel speed: +300% Shots beam through all targets. This strange orange quiver is made of brass and etched with many bright red runes that glow and glitter in the light. The arrows themselves appear to be solid shafts of blazing hot light, like rays of sunshine, hammered and forged into a solid state. |
| Light source | Wintertide Phial Wintertide PhialPowered by arcane forces 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +6 It can be used to cleanse your mind (remove a few detrimental mental effects), costing 40 power out of 60/60. This phial seems filled with darkness, yet it cleanses your thoughts. |
| On head | Steel Helm of Garkul (0 def, 6 armour) Steel Helm of Garkul (0 def, 6 armour)Requires: - Strength 16 - Talent Armour Training Infused by nature 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 It is part of a set of items. When wielded/worn: Armour: +6 Fatigue: +8% Changes stats: +5 Str / +4 Wil / +5 Con Changes damage: +10% physical Talent mastery: +0.20 Technique / Thuggery Physical save: +12 Spell save: +12 Mental save: +12 A great helm that belonged to Garkul the Devourer, one of the greatest orcs to live. |
| On hands | Stone Gauntlets of Harkor'Zun (0 def, 7 armour) Stone Gauntlets of Harkor'Zun (0 def, 7 armour)Requires: - Talent Armour Training Powered by arcane forces 7.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +7 Fatigue: +10% Changes resistances: +10% physical / +20% acid Changes resistances cap: +5% physical / +10% acid Changes resistances penetration: +15% physical / +15% acid Changes damage: +5% physical / +10% acid Talent cooldown: Clinch (-2 turns) Fashioned in ancient times by cultists of Harkor'Zun, these heavy granite gauntlets were designed to protect the wearer from the wrath of their dark master. |
| Tool | Telekinetic Core Telekinetic CoreInfused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 2 When wielded/worn: Physical power: +3 Changes stats: +5 Wil Changes resistances: +5% physical Changes damage: +6% physical Physical save: +12 Mindpower: +3 It can be used to activate talent Psionic Pull (costing 18 power out of 35/35) : Effective talent level: 3.0 Power cost: 18 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Pull all foes toward you in radius 5 while dealing 41 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. |
| On fingers | sneakthief's gold ring of pilfering sneakthief's gold ring of pilferingCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +15 Armour penetration: +10 Defense: +8 Changes stats: +6 Cun / +4 Dex It can be used to activate talent Disengage, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: 7.0 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
| On fingers | Islana IslanaInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes resistances: +6% blight Mental save: +13 Poison immunity: +5% Confusion immunity: +29% Pinning immunity: +10% Knockback immunity: +15% Teleport immunity: +5% Rings can have magical properties. |
| Around neck | Glimmerrot the stralite amulet Glimmerrot the stralite amuletCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Physical power: +8 Damage when the wearer is hit: 16 blight / 16 light Changes damage: +8% physical / +9% light Combat speed: +10% Amulets can have magical properties. |
| In main hand | Butcher (48-67.2 power, 12 apr) Butcher (48-67.2 power, 12 apr)Requires: - Strength 40 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 5 Base power: 48.0 - 67.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +12 Physical crit. chance: +10.0% Attack speed: 100% Special effect when this weapon hits: Attempt to devour a low HP enemy, striking again and possibly killing instantly. Special effect when this weapon kills: Enter a Rampage(Shared 30 turn cooldown). When wielded/worn: Accuracy: +18 Changes stats: +10 Str / +7 Cun / +10 Wil Talent masteries: +0.20 Cursed / Rampage +0.20 Cursed / Slaughter Enter Rampage if HP falls under 20% (Shared 30 turn cooldown) Current Cooldown: 17 "Be it corruption, madness or eccentric boredom, the halfling butcher by the name of Caleb once took up to eating his kin instead of cattle. His spree was never ended and nobody knows where he disappeared. Only the blade remained, stuck fast in bloodied block. Beneath, a carving said "This was fun, let's do it again some time.". |
| Around waist | Girdle of the Calm Waters Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% cold / +20% nature / +20% blight Healing mod.: +30% A belt rumoured to have been worn by the Conclave healers. |
| In off hand | blood-etched voratun shield of lightning resistance (+18%) (12 def, 3 armour, 70 dam, 199 block) blood-etched voratun shield of lightning resistance (+18%) (12 def, 3 armour, 70 dam, 199 block)Requires: - Strength 48 - Talent Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 70.0 - 84.0 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +4.0% procs dam / acc Physical crit. chance: +5.0% Block value: +199 When wielded/worn: Armour: +3 Defense: +12 Ranged Defense: +12 Fatigue: +14% Changes stats: +4 Con Changes resistances: +18% lightning Talent granted: +5 Block Life regen: +1.20 Healing mod.: +15% Handheld deflection devices |
| Cloak | Wrap of Stone (0 def, 10 armour) Wrap of Stone (0 def, 10 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 2 When wielded/worn: Armour: +10 Armour Hardiness: +15% Changes resistances: +5% physical Changes damage: +5% physical Talent masteries: +0.10 Spell / Stone +0.20 Spell / Earth Spellpower: +6 It can be used to activate talent Stone Wall (costing 60 power out of 60/60) : Effective talent level: 1.2 Power cost: 60 out of 60/60. Range: 7.0 Travel Speed: instantaneous Is: a spell Description: Entomb yourself in a wall of stone for 3 turns. At level 4, it becomes targetable. Any hostile creature caught in the radius will also suffer 44.23 physical dmage. Duration and damage will improve with your Spellpower. This thick cloak is incredibly tough, yet bends and flows with ease. |
| Main armor | Xigara the Chargefame (11 def, 23 armour) Xigara the Chargefame (11 def, 23 armour)Requires: - Strength 60 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +23 Defense: +11 Fatigue: +26% Changes stats: +7 Str / +7 Con Changes resistances: +5% arcane / +28% fire / +30% acid / +3% blight Changes resistances penetration: +5% lightning Silence immunity: +20% Confusion immunity: +15% Maximum life: +100.00 A suit of armour made of metal plates. |
Inventory
Infusion of Wild Growth (Rad 5 for 5 turns) Infusion of Wild Growth (Rad 5 for 5 turns)Infused by nature 0.10 Encumbrance. [Plot Item] Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Causes thick vines to spring from the ground and entangle all targets within 5 squares for 5 turns, pinning them in place and dealing 33.35 physical damage and 56.76 nature damage. The vines also grow all around you, increasing your armour by 50 and armour hardiness by 30. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score |
starlit copper amulet of the fish starlit copper amulet of the fishInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes resistances: +10% cold / +11% darkness / +11% light Allows you to breathe in: water Blindness immunity: +23% Amulets can have magical properties. |
Cloak of Deception Cloak of DeceptionPowered by arcane forces 1.00 Encumbrance. [Plot Item] Type: armor / cloak When wielded/worn: Physical power: +5 Spellpower: +5 Mindpower: +5 A black cloak, with subtle illusion enchantments woven in its very fabric. |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 It can be used to combine with a weapon, costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
144 alchemist agate 144 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when the wearer is hit: 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power, any items dropped inside is transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 209/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By GhBu the Ghoul Bulwark level 26
30th Regrowth 123rd year of Ascendancy at 14:09 see stats
A different point of view
Learned the five chapters of Orc history through loremaster Hadak's tales.By GhBu the Ghoul Bulwark level 16
19th Haze 122nd year of Ascendancy at 10:06 see stats
Against all odds
Killed Ukruk in the ambush.By GhBu the Ghoul Bulwark level 26
28th Regrowth 123rd year of Ascendancy at 20:57 see stats
Brave new world
Went to the Far East and took part in the war.By GhBu the Ghoul Bulwark level 30
16th Pyre 123rd year of Ascendancy at 11:45 see stats
Bringer of Doom
Killed a Bringer of Doom.By GhBu the Ghoul Bulwark level 14
11st Haze 122nd year of Ascendancy at 03:44 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By GhBu the Ghoul Bulwark level 12
43rd Dusk 122nd year of Ascendancy at 18:57 see stats
Destroyer's bane
Killed Golbug the Destroyer.By GhBu the Ghoul Bulwark level 29
12nd Pyre 123rd year of Ascendancy at 01:49 see stats
Earth Master
Killed Harkor'Zun and unlocked Stone magic.By GhBu the Ghoul Bulwark level 21
58th Haze 122nd year of Ascendancy at 07:35 see stats
Exterminator
Killed 1000 creatures.By GhBu the Ghoul Bulwark level 15
15th Haze 122nd year of Ascendancy at 08:02 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By GhBu the Ghoul Bulwark level 27
66th Regrowth 123rd year of Ascendancy at 17:16 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By GhBu the Ghoul Bulwark level 16
19th Haze 122nd year of Ascendancy at 09:27 see stats
Level 10
Got a character to level 10.By GhBu the Ghoul Bulwark level 10
9th Flare 122nd year of Ascendancy at 16:20 see stats
Level 20
Got a character to level 20.By GhBu the Ghoul Bulwark level 20
55th Haze 122nd year of Ascendancy at 04:03 see stats
Level 30
Got a character to level 30.By GhBu the Ghoul Bulwark level 30
12nd Pyre 123rd year of Ascendancy at 09:13 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By GhBu the Ghoul Bulwark level 13
58th Dusk 122nd year of Ascendancy at 06:01 see stats
Size matters
Did over 600 damage in one attack.By GhBu the Ghoul Bulwark level 22
13rd Regrowth 123rd year of Ascendancy at 16:02 see stats
Sliders
Activated a portal using the Orb of Many Ways.By GhBu the Ghoul Bulwark level 29
12nd Pyre 123rd year of Ascendancy at 09:02 see stats
The Arena
Unlocked Arena mode.By GhBu the Ghoul Bulwark level 9
4th Flare 122nd year of Ascendancy at 15:31 see stats
The Legend of Garkul
Learned the five chapters of the Legend of Garkul.By GhBu the Ghoul Bulwark level 16
19th Haze 122nd year of Ascendancy at 10:06 see stats
The Right thing to do
Did the righteous thing in the ring of blood and disposed of the Blood Master.By GhBu the Ghoul Bulwark level 21
79th Haze 122nd year of Ascendancy at 08:01 see stats
The secret city
Discovered the truth about mages.By GhBu the Ghoul Bulwark level 10
4th Dusk 122nd year of Ascendancy at 07:06 see stats
There and back again
Opened a portal to Maj'Eyal from the Far East.By GhBu the Ghoul Bulwark level 31
41st Pyre 123rd year of Ascendancy at 04:06 see stats
Thralless
Freed at least 30 enthralled slaves in the slavers compound.By GhBu the Ghoul Bulwark level 21
78th Haze 122nd year of Ascendancy at 08:01 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By GhBu the Ghoul Bulwark level 25
28th Regrowth 123rd year of Ascendancy at 20:19 see stats
Treasure Hunter
Amassed 1000 gold pieces.By GhBu the Ghoul Bulwark level 16
25th Haze 122nd year of Ascendancy at 16:46 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By GhBu the Ghoul Bulwark level 25
28th Regrowth 123rd year of Ascendancy at 10:00 see stats
Log
GhBu hits The Shade of Telos for 120 physical damage.
GhBu hits Runed bone giant for 150 physical damage.
Weakness Disease from The Shade of Telos hits GhBu for 39 blight damage.
Decrepitude Disease from The Shade of Telos hits GhBu for 39 blight damage.
Runed bone giant casts Manathrust.
GhBu resists!
The Shade of Telos's Ice Shards hits GhBu for 183 cold damage.
Runed bone giant hits GhBu for 114 arcane damage.
The Shade of Telos casts Rune: Manasurge.
The Shade of Telos starts to surge mana.
The Shade of Telos's ice area effect hits Runed bone giant for 62 cold damage.
The Shade of Telos's cold area effect hits GhBu for 40 cold damage.
GhBu is free from the decrepitude disease.
Weakness Disease from The Shade of Telos hits GhBu for 32 blight damage.
The Shade of Telos casts Virulent Disease.
GhBu is afflicted by a decrepitude disease!
Runed bone giant resists!
The Shade of Telos's ice area effect hits Runed bone giant for 62 cold damage.
The Shade of Telos's cold area effect hits GhBu for 43 cold damage.
The Shade of Telos's cold area effect hits The Shade of Telos for 28 cold damage.
Weakness Disease from The Shade of Telos hits GhBu for 39 blight damage.
Decrepitude Disease from The Shade of Telos hits GhBu for 39 blight damage.
Runed bone giant casts Earthen Missiles.
The Shade of Telos casts Curse of Impotence.
GhBu is cursed.
Runed bone giant resists!
Saving done.
Saving done.
Saving game...
