Twenty the level 8 Kruk Yeti Sawbutcher by Tshirt

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.9
Addons
CampaignOrcs
ModeNightmare Roguelike
SexMale
RaceKruk Yeti
ClassSawbutcher
Level / Exp8 / 82%
Sizemedium
Lifes / Deaths

Primary Stats

Strength39 (base 32)
Dexterity15 (base 10)
Constitution15 (base 11)
Magic12 (base 10)
Willpower16 (base 10)
Cunning28 (base 20)

Resources

Life0/259
Healing Factor1
Regeneration0.45

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite5
See Stealth5
See Invisible5

Offense: Mainhand

Damage52
Accuracy21
Crit Chance7%
APR8
Speed1.00

Offense: Offhand

Damage27
Accuracy21
Crit Chance7%
APR0
Speed1.00

Offense: Spell

Spellpower6
Crit Chance6%
Speed1

Offense: Mind

Mindpower23
Crit Chance6%
Speed1

Defense: Base

Armour (hardiness)46.56 (88.454810495627%)
Defense20
Ranged Defense20
Fatigue34
Physical Save18
Spell Save15
Mental Save20

Defense: Immunities

Pinning Resistance100%
Instadeath Resistance100%
Knockback Resistance0%

Inscriptions (3/3)

Implants
Implants
Implants

Class Talents

Steamtech / Battlefield management1.30
4/5
2/5
0/5
0/5
Steamtech / Sawmaiming1.30
1/5
0/5
0/5
0/5
Steamtech / Butchery1.30
4/5
0/5
0/5
0/5
Steamtech / Battle machinery1.30
1/5
1/5
0/5
0/5

Generic Talents

Steamtech / Physics1.20
2/5
0/5
0/5
0/5
Steamtech / Blacksmith1.20
0/5
0/5
0/5
0/5
Race / Yeti1.00
1/5
1/5
0/5
0/5
Steamtech / Chemistry1.20
3/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
4/5
1/5
0/5
0/5

Effects

talent
detrimental effect

Quests

active
active
done
active
active

Equipment

On feet
On hands
On head
Around neck
In main hand
Light source
In off hand
Cloak
Main armor

Inventory

Achievements

A Fistful of Gold (Nightmare (Roguelike) difficulty) Buy an item from an AAA.
By Twenty the Kruk Yeti Sawbutcher level 7
18th Retaking 124th year of Ascendancy at 23:11
see stats

Log


Banshee shrieks.


Twenty picks up (a.):
steam generator implant (steam 4).
You pickup 0.75 gold pieces.

There is a previous level here (press '' or right click to use).
Talent Block is ready to use.
Banshee casts Phase Door.


You cannot go into the wilds with the following effects: Confused, Sunder Armour, Sunder Arms

Talent To The Arms is ready to use.

Something hits
Twenty for 13 physical damage.
Twenty's armour is more intact.


Banshee hits Twenty for 13 physical damage.
Whitehoof ghoul casts Rune: Heat Beam.

Banshee is on fire!

Twenty is on fire!

Twenty seems more focused.

Talent Implant: Medical Injector is ready to use.
Burning from Whitehoof ghoul hits
Twenty for 30 fire damage.

Banshee hits Twenty for 14 physical damage.
Burning from Whitehoof ghoul hits Banshee for
16 fire damage.
You cannot go into the wilds with the following effects: Burning, Sunder Arms

Twenty wears:
Shoes of Moving Quickly (10 def, 12 armour).
Twenty's ability to fight has recovered.

Burning from Whitehoof ghoul hits
Twenty for 30 fire damage.
Saving game...