Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.5 |
| Addons | Enhanced Object Compare 1.1.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Mindslayer improvements 1.1.5Items Vault 1.1.2Donators/Buyers bonus! Blood Knight Class 1.1.5Contains a new melee class - the Blood Knight Details & discussion here: Midnight 1.1.0Adds two new shadowy Celestial classes. Now with a new starting zone: Save the Sunwall crops from a worm infestation. Currently there are nine new categories. It also grants Sun and Glyphs to Sun Paladin at 1.3 mastery. New Gem Types 1.1.3Adds several new gem types and attempts to fill in some gaps in Tiered gem colors; also adds the Crystal race. This is a continuation of jayseesee's original addon. It's my hope that the gems in this release are balanced, consistent across tiers, and useful to a variety of different characters. Also hopefully all the Crystal's balance issues have been worked out: it should be an interesting tactical challenge to make best use of its unique mobility, find the right time to exploit its Runic Saturation status clear Stasis talent, and optimal self-imbued gemstone for each dungeon. As always, please let me know if you find any issues in terms of bugs, game mechanics, or interface! Humans Extended 1.1.5Adds additional Cornac human variants: gifted, experienced, and stunted. Arcanum Class Pack 1.1.5Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: Tempus Fugit 1.1.0Time is a mystery to all... Adds a new ChronoRogue class, the Anarchist. Also reduces the paradox costs of Temporal Warden sustains. Current unique categories: Most of these talents will scale with your Paradox, so keep it as high as possible. Living Paradox Temporal Theft Temporal Thuggery Impossible Magic - high level Twisted Fate - high level More Taints 1.1.0Power comes at a price, but the price is worth paying... This addon adds more Taints to the game. Taints are Inscriptions powered by corrupt forces. As such, they are arcane so Oozemancers and other Zigur Zealots need not apply. Taintmarks are listed on your character sheet under stats. Current Taints are only a little more rare than normal inscriptions. In v1 they will be much rarer but certain bosses will have a guaranteed Taint drop. List of Taints: Wights 1.0.4Adds Wights as playable undead race. The lost city of Vulcus (1.1a) 1.1.1The Lost City of Vulcus Some events in history are of such importance and have such wide ranging ramifications that they become fixed points -- junctions in time that must and will happen in order to maintain the integrity of the chronoverse. Lost ages ago, Vulcus was considered by many to be the greatest center of Dwarven learning below the surface. Even up until the fall of Reknor in recent times, however, Dwarven innovation and breakthroughs continued, seemingly by miracle. Fate, however, dictates that one of the greatest untold secrets of the Empire cannot remain hidden forever. Perhaps you will be chosen to take part in this crucial point in history -- to reap the rewards or to suffer the consequences. This addon incorporates a new major event (like the drake cave or fearscape invasion portal) that has a chance to occur (possibly more than once) on each level in various zones (Infinite Dungeon, Spellblaze Scar, Ardhungol, High Peak, Reknor, Shadow Crypt). Within the game, this event is most like a combination of the Lost Merchant and Limmir quests, and is intended to replace those for characters in the I.D. Recommended level 10+ (depending on class). The intended difficulty is slightly higher than the Limmir quest, and there are gradations of success. Participating in the event when it spawns is completely optional and you can do it later if desired. This is possibly the most complex encounter in ToME, with a large number of NPCs, enhanced AI, and various terrain effects. It is compute heavy and will tax slower computers (even with reduced graphics settings). Necromancy+ 1.1.5Features: Spell/Charnel - class category available to Necromancer only. Tweaked Categories: Spell/Advanced Necrotic Minions Spell/Necrotic Minions Spell/Necrosis Spell/Shades Tweaked the talent levels granted by Blighted Summoning. Also adds in a new class called the Spiritmancer: The dead do not always rest easy, even free from fell influences. Categories: Karma Life Giver Ghosts Dawn Justice Trolls 1.1.3Adds Trolls as a player race(two subraces), reworks NPCs a bit. Verdant Class Pack 1.1.5Content is modular and various sections can be disabled via the options. Primary Features Druid Info Zigur: Categories: Werebeast Info Categories: Woodsman Info Categories: Summoner Info Two new summonable critters and revised summoning categories. New Categories: Wyrmic Info New Categories: Talent changes: Extended Auto-use 1.1.5Adds additional options to talent auto-use |
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Construct |
| Class | Golem |
| Level / Exp | 17 / 0% |
| Size | big |
| Lifes / Deaths | no deaths recorded 4 / 0 |
Primary Stats
| Strength | 35 (base 34) |
| Dexterity | 13 (base 12) |
| Constitution | 13 (base 12) |
| Magic | 26 (base 24) |
| Willpower | 16 (base 10) |
| Cunning | 11 (base 10) |
Resources
| Life | 407/407 |
| Mana | 162/164 |
| Stamina | 159/163 |
| Healing Factor | 1.3 |
| Regeneration | 0.325 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 0 |
| Infravision | 10 |
| See Invisible | 30 |
Offense: Mainhand
| Damage | 68 |
| Accuracy | 39 |
| Crit Chance | 7% |
| APR | 3 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 23 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Mind
| Mindpower | 15.6 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 28.74 (87.530927835052%) |
| Defense | 5.05 |
| Ranged Defense | 5.05 |
| Fatigue | 22 |
| Physical Save | 20.507520843274 |
| Spell Save | 18.246957215008 |
| Mental Save | 12.036075399743 |
Defense: Resistances
| Lightning | + 11%(100%) |
| Mind | + 26%(100%) |
| Acid | + 11%(100%) |
| Fire | + 11%(100%) |
| Cold | + 11%(100%) |
| All | + 9%(100%) |
Defense: Immunities
| Bleed Resistance | 100% |
| Fear Resistance | 100% |
| Stoning Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (2/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Magic MissileUse mode: Activated Range: 5.0 Cooldown: 22 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Fires a Magic Missile that does 118 arcane damage and inflicts Spellshocked for 5 turns. Its effects scale with your Cunning stat. |
Class Talents
| Golem / Fighting | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Golem / Arcane | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
Effects
| talent | Reflective Skin |
Quests
Equipment
| Socketed Gems | 5 agate 5 agate0.00 Encumbrance. Type: gem / blue ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Gems can be sold for money or used in arcane rituals. |
| In main hand | stralite battleaxe 'Bregydunagen' (44-66 power, 3 apr) stralite battleaxe 'Bregydunagen' (44-66 power, 3 apr)Requires: - Strength 35 Infused by psionic forces 3.00 Encumbrance. 1.20 Ego Multiplier. [Unique] Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 44.0 - 66.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +7.5% Attack speed: 100% Damage when this weapon hits: +18 mind / +12 darkness Damage conversion: 38% mind Damage against: +14% Humanoid When wielded/worn: Changes stats: +1 Mag / +5 Wil Allows you to breathe in: water It can be used to project an attack as mind damage doing 100% weapon damage, placing all other charms into a 6 cooldown. Massive two-handed battleaxes. |
| Main armor | impenetrable steel plate armour of resilience (4 def, 16 armour) impenetrable steel plate armour of resilience (4 def, 16 armour)Requires: - Strength 28 - Talent Armour Training (level 3) Infused by nature Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +16 Defense: +4 Fatigue: +22% Maximum life: +24.00 A suit of armour made of metal plates. |
Inventory
taint of darkness (10 extra stealth power for 5 turns) taint of darkness (10 extra stealth power for 5 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / taint ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Weave darkness around you, darkening the area and forcing you into stealth mode. Also increases your stealth and decreases your darkness resistance by 10 for 5 turns. Scales with Taintmarks. It can be used to inscribe your skin with the taint.. Corrupted taints may be inscribed onto your body, granting you an on-demand ability. |
Balugas (50.5-80.8 power, 3 apr) Balugas (50.5-80.8 power, 3 apr)Requires: - Strength 35 Crafted by a master Infused by psionic forces 3.00 Encumbrance. 1.20 Ego Multiplier. [Unique] Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 50.5 - 80.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 100% Special effect when this weapon hits: 20% chance to torment the target Special effect when this weapon crits: cripple the target When wielded/worn: Physical crit. chance: +22.0% Armour: +4 Ranged Defense: +2 Changes resistances penetration: +10% mind / +11% darkness Physical save: +12 Spell save: +3 Massive two-handed swords. |
dwarven-steel longsword 'Flashquencher' (26.5-37.1 power, 4 apr) dwarven-steel longsword 'Flashquencher' (26.5-37.1 power, 4 apr)Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Base power: 26.5 - 37.1 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes resistances: +3% light Changes resistances penetration: +10% light Changes damage: +3% light Infravision radius: +2 Sharp, long, and deadly. |
sandstone wardstone of fire resistance (+10%) sandstone wardstone of fire resistance (+10%)Requires: - Magic 10 Infused by psionic forces 7.00 Encumbrance. Type: armor / wardstone ; tier 1 When wielded/worn: Armour: +1 Defense: +2 Ranged Defense: +2 Changes resistances: +10% fire Maximum wards: +2 fire Talent granted: +1 Ward Handheld warding devices |
Achievements
Log
Raven feels pain again.
Raven stops regenerating health quickly.
Raven casts Refit Golem.
Golem (servant of Raven) receives 455 healing from Raven.
Saving game...
Talent Infusion: Wild is ready to use.
Talent Infusion: Regeneration is ready to use.
Saving done.
Talent Rune: Manasurge is ready to use.
Raven casts Rune: Manasurge.
Raven starts to surge mana.
Character control switched to golem (servant of Raven).
Raven stops surging mana.
Character control switched to Raven.
Talent Refit Golem is ready to use.
Talent Quicken Inscriptions is ready to use.
Character control switched to golem (servant of Raven).
Raven will stay near golem (servant of Raven).
