Bazingo the level 2 Halfling Archer by johnnykofta

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeInsane Adventure
SexMale
RaceHalfling
ClassArcher
Level / Exp2 / 25%
Sizesmall
Lifes / Deaths

Primary Stats

Strength13 (base 13)
Dexterity23 (base 17)
Constitution14 (base 10)
Magic13 (base 10)
Willpower7 (base 10)
Cunning15 (base 12)

Resources

Life140/140
Stamina96/96
Healing Factor1.0372895330003
Regeneration0.25932238325009

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage26
Accuracy28
Crit Chance4%
APR5
Speed1.00

Offense: Spell

Spellpower13
Crit Chance4%
Speed1

Offense: Mind

Mindpower10
Crit Chance4%
Speed1

Defense: Base

Armour (hardiness)2 (38.594633868923%)
Defense26
Ranged Defense26
Fatigue0
Physical Save10
Spell Save7
Mental Save8

Defense: Resistances

Darkness+ 11%( 70%)
Fire+ 6%( 70%)
Light+ 10%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Archery prowess1.30
1/5
0/5
0/5
0/5
Technique / Combat techniques1.00
0/5
0/5
0/5
0/5
Technique / Reflexes1.30
0/5
0/5
0/5
0/5
Technique / Archery training1.30
1/5
0/5
0/5
0/5
Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Technique / Marksmanship1.30
1/5
0/5
0/5
0/5

Generic Talents

Race / Halfling1.00
1/5
0/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
1/5
1/5
0/5
0/5
Technique / Mobility1.00
1/5
0/5
0/5
0/5

Effects

Quests

active

Equipment

Tool
Main armor
Light source
Quiver
In main hand

Inventory

Achievements

Log

Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).

Bazingo picks up (e.):
iron waraxe (12-16 power, 2 apr).
Bazingo picks up (a.):
healing infusion (heal 41; cd 11).
There is a way to the next level here (press '' or right click to use).
Ran for 87 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 65 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the next level here (press '' or right click to use).
Ran for 65 turns (stop reason: at exit).


Bazingo wears (replacing
rough leather armour (3 def, 2 armour)): prismatic rough leather armour (3 def, 2 armour).

Bazingo wears (replacing
brass lantern): scorching brass lantern.

You gain 0.25 gold from the transmogrification of
iron helm (0 def, 3 armour).
You gain 1.25 gold from the transmogrification of
iron gauntlets of dexterity (+2) (0 def, 1 armour).
You gain 0.25 gold from the transmogrification of
iron waraxe (12-16 power, 2 apr).
You gain 2.67 gold from the transmogrification of
arcing iron waraxe of vileness (11-15 power, 2 apr).
You gain 1.09 gold from the transmogrification of
manasurge rune of the psychic (regen 642% over 10 turns; mana 32; cd 16).
You gain 1.60 gold from the transmogrification of
blink rune (range 3; phase 12; cd 10).
You gain 1.50 gold from the transmogrification of
wild infusion of the warrior (res 18%; mental; dur 3; cd 15).
You gain 0.62 gold from the transmogrification of
healing infusion (heal 41; cd 11).
There is a way to the previous level here (press '' or right click to use).