Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.6 |
| Addons | Everyone Options 1.4.5Starts characters off with category points instead of categories known. Passive Cooldowns 1.3.0A tweak to the Minimalist UI to show the effect cooldowns of various passive talents and prodigies with triggered effects in the buffs area. Affected talents in the base module:
Affected talents from the Embers of Rage DLC:
Affected talents from the Ashes of Urh'Rok DLC:
Affected talents from the Forbidden Cults DLC:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Cornac Rectification 1.4.5The Cornac talent category point isn't something they gain over the other races. They just don't auto-spend it on a racial talent category because they don't have one. Now Cornac's can actually have more talent categories than anyone else. Restart Sustains 1.0.5Mark sustained talents for easy reactivation after being disrupted by an enemy attack. From the Restart Sustains dialog (bound to <alt-shift-s> by default), you can select sustains to be restarted, arranging them in tree order as needed to ensure that certain sustains are activated before others. In addition, if any of these selected sustains is forcibly deactivated by an attacker, you will be notified with a log message and a noticeable particle effect. Also available as part of the ZOmnibus Addon Pack Frequently Asked Questions:
(License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.) Ashes of Urh'Rok 1.4.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.4.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Items Vault 1.3.0Donators/Buyers bonus! Charsheet Talents Improvement 1.2.3Improves the charsheet talents listing. Note: might be be implemented by next patch Plenum Tooltip: Enhanced actor tooltip display for ToME v2.5 1.4.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. ZOmnibus Addon Pack 1.4.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: |
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Cornac |
| Class | Temporal Warden |
| Level / Exp | 16 / 91% |
| Size | medium |
| Lifes / Deaths | Killed by worm that walks at level 16 on the 51st Dusk 122nd year of Ascendancy at 23:46 / 1 |
Primary Stats
| Strength | 10 (base 10) |
| Dexterity | 27 (base 25) |
| Constitution | 14 (base 10) |
| Magic | 40 (base 40) |
| Willpower | 42 (base 21) |
| Cunning | 19 (base 11) |
Resources
| Life | -1/354 |
| Positive | 9/75 |
| Paradox | 190 |
| Healing Factor | 1.4 |
| Regeneration | 0.35 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +15% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
| Infravision | 1 |
Offense: Mainhand
| Damage | 40 |
| Accuracy | 33 |
| Crit Chance | 6% |
| APR | 4 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 16 |
| Accuracy | 33 |
| Crit Chance | 9% |
| APR | 7 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 32 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Mind
| Mindpower | 35 |
| Crit Chance | 9% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 6 (30%) |
| Defense | 35 |
| Ranged Defense | 35 |
| Fatigue | 1 |
| Physical Save | 14 |
| Spell Save | 32 |
| Mental Save | 27 |
Defense: Resistances
| All | + 3%( 70%) |
Defense: Immunities
| Disarm Resistance | 0% |
| Poison Resistance | 20% |
| Instadeath Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 168 life over 5 turns. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: SunUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 6 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 16). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 31) for 4 turns. Its effects scale with your Cunning stat. |
Class Talents
| Chronomancy / Bow Threading | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Chronomancy / Stasis | 1.10 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Speed Control | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Threaded Combat | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Spacetime Folding | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Temporal Hounds | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Temporal Guardian | 1.30 |
| 2/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Temporal Combat | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Blade Threading | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Chronomancy / Chronomancy | 1.30 |
| 3/5 |
| 3/5 |
| 2/5 |
| 0/5 |
| Chronomancy / Spacetime Weaving | 1.30 |
| 4/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 0/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Phase Pulse |
| talent | Temporal Hounds |
| talent | Chant of Fortress |
| talent | Contingency |
| talent | Weapon Folding |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+2 cooldowns). Infusion Saturation |
| beneficial effect | The time distortion has created a restoration field, healing the target for 7 each turn. Temporal Restoration Field |
| beneficial effect | The target is out of phase with reality, increasing defense by 5, resist all by 3%, and reducing the duration of detrimental timed effects by 0%. Out of Phase |
Quests
You successfully escorted the lost anorithil to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost anorithil (level 1 of Ruins of Kor'Pul)As a reward you improved talent Healing Light (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Trollmire. Escort: lost sun paladin (level 2 of Trollmire)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Old Forest. Escort: lost warrior (level 3 of Old Forest)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Ruins of Kor'Pul. Escort: repented thief (level 2 of Ruins of Kor'Pul)As a reward you improved Dexterity by +2. | done |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. * You have helped defend Point Zero. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
| On feet | [vs. miner's pair of rough leather boots of tirelessness (0 def, 6 armour) (On feet)] miner's pair of rough leather boots of tirelessness (0 def, 6 armour)miner's pair of rough leather boots of tirelessness (0 def, 6 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +6 (-) Fatigue: +1% (-) Stamina each turn: +0.40 (-) Maximum stamina: +11.00 (-) Infravision radius: +1 (-) A pair of boots made of leather. |
| Light source | [vs. Summertide Phial (Light source)] Summertide PhialSummertide Phial Infused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30%(-) light Changes damage: +10%(-) light Light radius: +4 (-) Healing mod.: +10% (-) It can be used to call light (99 power, based on Willpower), costing 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
| On head | [vs. Aletta's Diadem (0 def, 0 armour) (On head)] Aletta's Diadem (0 def, 0 armour)Aletta's Diadem (0 def, 0 armour) Requires: - Willpower 24 Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Damage when hit (Melee): 12(-) mind Changes stats: +4(-) Cun / +4(-) Wil Changes damage: +10%(-) mind Mindpower: +12 (+6 eff.) (-) Mental crit. chance: +5% (-) It can be used to activate talent Psychic Lobotomy (costing 8 power out of 10/10) : Effective talent level: 3.0 Power cost: 8 out of 10/10. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Inflicts 95.45 mind damage and cripples the target's higher mental functions, reducing cunning by 9 and confusing (27% power) the target for 4 turns. The damage, cunning penalty, and confusion power will scale with your Mindpower. A filigree of silver set with many small jewels, this diadem seems radiant - ethereal almost. But its touch seems to freeze your skin and brings wild thoughts to your mind. You want to drop it, throw it away, and yet you cannot resist thinking of what powers it might bring you. Is this temptation a weak will on your part, or some domination from the artifact itself...? |
| On hands | [vs. Sludgegrip (0 def, 0 armour) (On hands)] Sludgegrip (0 def, 0 armour)Sludgegrip (0 def, 0 armour) Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Changes stats: +4(-) Cun / +4(-) Wil Changes resistances: +10%(-) nature Changes damage: +5%(-) nature Talent masteries: +0.20(-) Wild-gift / Slime Poison immunity: +20% (-) Mindpower: +2 (+1 eff.) (-) These gloves are coated with a thick, green liquid. |
| Tool | [vs. Shard of Crystalized Time (Tool)] Shard of Crystalized TimeShard of Crystalized Time Powered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+3 eff.) (-) Changes stats: +2(-) Con / +4(-) Wil Changes damage: +7%(-) temporal Reduces paradox anomalies(equivalent to willpower): +10 (-) An iridescent shard of violet crystal. Its light ebbs and flows, sometimes fast and sometimes slow, keeping pace with the chaotic streams of time itself. It makes you feel both old and young, a newborn child and an ancient being, your flesh simply one instance in a thousand refractions of a single timeless and eternal soul. |
| On fingers | [vs. Korytobers the Bilepeal (On fingers, 1 of 2)] Korytobers the BilepealKorytobers the Bilepeal Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Damage when hit (Melee): 12(-) nature Changes stats: +4(-) Wil Changes resistances penetration: +10%(-) nature Mental save: +8 (+4 eff.) (-) Rings can have magical properties. Tap to cycle through comparison choices |
| On fingers | [vs. Korytobers the Bilepeal (On fingers, 1 of 2)] Manistir the steel ringManistir the steel ring Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Effects on melee hit: * Slows global speed by 15% Damage when hit (Melee): 16 mind / 0(-12) nature Changes stats: +0(-4) Wil / +2 Con Changes resistances: +3% light / +3% darkness Changes resistances penetration: +0%(-10%) nature Spell save: +12 (+6 eff.) Mental save: +0 (+0 eff.) (-8 (-4 eff.)) Maximum stamina: +15.00 Rings can have magical properties. Tap to cycle through comparison choices |
| Around neck | [vs. copper amulet of willpower (+2) (Around neck)] copper amulet of willpower (+2)copper amulet of willpower (+2) Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +2(-) Wil Amulets can have magical properties. |
| In main hand | [vs. arcing dwarven-steel longsword of paradox (23-32.2 power, 4 apr) (In main hand, 1 of 2)] arcing dwarven-steel longsword of paradox (23-32.2 power, 4 apr)arcing dwarven-steel longsword of paradox (23-32.2 power, 4 apr) Requires: - Magic 24 Powered by arcane forces 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Base power: 23.0 - 32.2 Uses stat: 100% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 (-) Physical crit. chance: +3.5% (-) Attack speed: 100% (-) On weapon hit: * 25% chance for lightning to arc to a second target Damage (Melee): +8(-) lightning / +7(-) temporal When wielded/worn: Damage when hit (Melee): 7(-) temporal Changes resistances: +11%(-) temporal Sharp, long, and deadly. Tap to cycle through comparison choices |
| Around waist | [vs. Girdle of the Calm Waters (Around waist)] Girdle of the Calm WatersGirdle of the Calm Waters Infused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3(-) Wil Changes resistances: +20%(-) blight / +20%(-) cold / +20%(-) nature Healing mod.: +30% (-) A belt rumoured to have been worn by the Conclave healers. |
| In off hand | [vs. arcing dwarven-steel longsword of paradox (23-32.2 power, 4 apr) (In main hand, 1 of 3)] chilling dwarven-steel dagger of paradox (20-26 power, 7 apr)chilling dwarven-steel dagger of paradox (20-26 power, 7 apr) Requires: - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Base power: 20.0 - 26.0(-3.0 - -6.2) Uses stats: 45% Mag, 45% Dex Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 (+3) Physical crit. chance: +6.0% (+2.5%) Attack speed: 100% (-) On weapon hit: - 25% chance for lightning to arc to a second target Damage (Melee): +0(-8) lightning / +6 cold / +7(-) temporal When wielded/worn: Damage when hit (Melee): 8(1) temporal Changes resistances: +7%(-4%) temporal Sharp, short and deadly. Tap to cycle through comparison choices |
| Cloak | [vs. enveloping linen cloak of protection (7 def, 0 armour) (Cloak)] enveloping linen cloak of protection (7 def, 0 armour)enveloping linen cloak of protection (7 def, 0 armour) Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +7 (+4 eff.) (-) Physical save: +6 (+6 eff.) (-) Spell save: +5 (+2 eff.) (-) Mental save: +5 (+3 eff.) (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | [vs. Silk Current (12 def, 0 armour) (Main armor)] Silk Current (12 def, 0 armour)Silk Current (12 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 1 When wielded/worn: Defense: +12 (+6 eff.) (-) Damage when hit (Melee): 10(-) cold Changes resistances: +15%(-) cold Changes resistances penetration: +8%(-) cold Changes damage: +10%(-) cold Talent masteries: +0.10(-) Spell / Water Spellpower: +4 (+2 eff.) (-) Movement speed: +15% (-) This deep blue robe flows and ripples as if pushed by an invisible tide. |
Inventory
heroism infusion of the wizard (+10 for 7 turns, die at -268) heroism infusion of the wizard (+10 for 7 turns, die at -268)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 31 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 10 for 7 turns. While Heroism is active, you will only die when reaching -268 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
[vs. copper amulet of willpower (+2) (Around neck)] Withering OrbsWithering Orbs Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Changes stats: +0(-2) Wil Mindpower: +5 (+3 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
[vs. Korytobers the Bilepeal (On fingers, 1 of 2)] psionicist's gold ringThis item will automatically be transmogrified when you leave the level. psionicist's gold ring Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Damage when hit (Melee): 0(-12) nature Changes stats: +2(-2) Wil Changes resistances penetration: +0%(-10%) nature Mental save: +4 (+2 eff.) (-4 (-2 eff.)) Rings can have magical properties. Tap to cycle through comparison choices |
[vs. arcing dwarven-steel longsword of paradox (23-32.2 power, 4 apr) (In main hand, 1 of 2)] steel greatsword (22-35.2 power, 2 apr)This item will automatically be transmogrified when you leave the level. steel greatsword (22-35.2 power, 2 apr) Requires: - Magic 16 3.00 Encumbrance. Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 22.0 - 35.2(-1.0 - +3.0) Uses stat: 120% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 (-2) Physical crit. chance: +3.0% (-0.5%) Attack speed: 100% (-) On weapon hit: - 25% chance for lightning to arc to a second target Damage (Melee): +0(-8) lightning / +0(-7) temporal When wielded/worn: Damage when hit (Melee): 0(-7) temporal Changes resistances: +0%(-11%) temporal Massive two-handed swords. Tap to cycle through comparison choices |
[vs. arcing dwarven-steel longsword of paradox (23-32.2 power, 4 apr) (In main hand, 1 of 3)] steel dagger (12-15.6 power, 6 apr)This item will automatically be transmogrified when you leave the level. steel dagger (12-15.6 power, 6 apr) Requires: - Dexterity 16 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Base power: 12.0 - 15.6(-11.0 - -16.6) Uses stats: 45% Mag, 45% Dex Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 (+2) Physical crit. chance: +5.0% (+1.5%) Attack speed: 100% (-) On weapon hit: - 25% chance for lightning to arc to a second target Damage (Melee): +0(-8) lightning / +0(-7) temporal When wielded/worn: Damage when hit (Melee): 0(-7) temporal Changes resistances: +0%(-11%) temporal Sharp, short and deadly. Tap to cycle through comparison choices |
[vs. Aletta's Diadem (0 def, 0 armour) (On head)] clarifying cashmere wizard hat of darkness (+18%) (2 def, 0 armour)This item will automatically be transmogrified when you leave the level. clarifying cashmere wizard hat of darkness (+18%) (2 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Damage when hit (Melee): 0(-12) mind Changes stats: +3(-1) Cun / +0(-4) Wil Changes resistances: +18% darkness Changes damage: +12% darkness / +0%(-10%) mind Mental save: +6 (+3 eff.) Mindpower: +0 (+0 eff.) (-12 (-6 eff.)) Mental crit. chance: +0% (-5%) A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. topaztopaz 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+4 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+4 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
[vs. Shard of Crystalized Time (Tool)] Tooth of the Mouth (dig speed 12 turns)Tooth of the Mouth (dig speed 12 turns) Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Defense: +0 (+0 eff.) (-5 (-3 eff.)) Damage when hit (Melee): 15 blight Changes stats: +0(-2) Con / +0(-4) Wil Changes damage: +4% blight / +0%(-7%) temporal Reduces paradox anomalies(equivalent to willpower): +0 (-10) When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
[vs. Shard of Crystalized Time (Tool)] iron torque of charged psionic shield 'Unlightwild' [power 33] (27 cooldown)iron torque of charged psionic shield 'Unlightwild' [power 33] (27 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 When wielded/worn: Defense: +0 (+0 eff.) (-5 (-3 eff.)) Damage when hit (Melee): 4 darkness Changes stats: +0(-2) Con / +0(-4) Wil Changes resistances: +3% darkness / +3% light Changes damage: +0%(-7%) temporal Reduces paradox anomalies(equivalent to willpower): +0 (-10) It can be used to setup a psionic shield, reducing all lightning, blight, mind, and darkness damage by 33 for 7 turns, putting all charms on cooldown for 27 turns. Torques are made by powerful psionics to store psionic powers. |
[vs. Shard of Crystalized Time (Tool)] Skyspire the elm totem of thorny skin [power 12] (13 cooldown)Skyspire the elm totem of thorny skin [power 12] (13 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 When wielded/worn: Defense: +0 (+0 eff.) (-5 (-3 eff.)) Effects on melee hit: * 30% chance to blind * 15% chance to daze Changes stats: +0(-2) Con / +0(-4) Wil Changes resistances penetration: +10% lightning Changes damage: +0%(-7%) temporal Reduces paradox anomalies(equivalent to willpower): +0 (-10) It can be used to harden the skin for 7 turns increasing armour by 12 and armour hardiness by 30%, putting all charms on cooldown for 13 turns. Natural totems are made by powerful wilders to store nature power. |
[vs. Shard of Crystalized Time (Tool)] elm totem of cure ailments 'Dimkill' [power 1] (10 cooldown)elm totem of cure ailments 'Dimkill' [power 1] (10 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 When wielded/worn: Defense: +0 (+0 eff.) (-5 (-3 eff.)) Effects on melee hit: * 15% chance to inflict damage reduction Changes stats: +0(-2) Con / +0(-4) Wil Changes resistances penetration: +10% darkness Changes damage: +0%(-7%) temporal Reduces paradox anomalies(equivalent to willpower): +0 (-10) It can be used to remove up to 1 poisons or diseases from a target within range 7 (based on Willpower), putting all charms on cooldown for 10 turns. When used: 100% chance to regenerate 2 equilibrium. Natural totems are made by powerful wilders to store nature power. |
Achievements
Bringer of Doom (Roguelike)
Killed a Bringer of Doom.By Bhach the Cornac Temporal Warden level 15
48th Dusk 122nd year of Ascendancy at 16:40 see stats
Exterminator (Roguelike)
Killed 1000 creatures.By Bhach the Cornac Temporal Warden level 16
51st Dusk 122nd year of Ascendancy at 03:36 see stats
Level 10 (Roguelike)
Got a character to level 10.By Bhach the Cornac Temporal Warden level 10
7th Mirth 122nd year of Ascendancy at 18:37 see stats
The Arena (Roguelike)
Unlocked Arena mode.By Bhach the Cornac Temporal Warden level 10
8th Mirth 122nd year of Ascendancy at 14:14 see stats
The sky is falling! (Roguelike)
Saw a huge meteor falling from the sky.By Bhach the Cornac Temporal Warden level 14
47th Dusk 122nd year of Ascendancy at 18:23 see stats
Wibbly Wobbly Timey Wimey Stuff (Roguelike)
Killed the weaver queen and the temporal defiler.By Bhach the Cornac Temporal Warden level 5
78th Pyre 122nd year of Ascendancy at 13:32 see stats
Log
Bhach hits Worm that walks for 17 temporal, 8 physical, 7 temporal, 7 cold, , 11 temporal (50 total damage).
Bhach is free from the worm rot.
Bhach receives 10 healing from Temporal Restoration Field.
Carrion worm mass's wormblight area effect hits Temporal hound for 19 blight damage.
Carrion worm mass's wormblight area effect hits Temporal hound for 19 blight damage.
Carrion worm mass's wormblight area effect hits Temporal hound for 19 blight damage.
Carrion worm mass's wormblight area effect hits Temporal hound for 19 blight damage.
Bhach casts Blink Blade.
Bhach misses Worm that walks.
Bhach misses Worm that walks.
Bhach hits Worm that walks for 17 physical, 8 lightning, 7 temporal, , 11 temporal, 14 physical, 8 lightning, 7 temporal, , 11 temporal (84 total damage).
Worm that walks casts Drain.
Bhach parries the attack with his dual weapons!
Bhach repels an attack from Worm that walks.
Worm that walks misses Bhach.
Worm that walks's Drain hits Bhach for 116 blight damage.
Talent Guardian Unity is ready to use.
Bhach receives 10 healing from Temporal Restoration Field.
Bhach uses Infusion: Sun.
Worm that walks resists the blinding light!
Worm that walks has been illuminated.
Worm that walks casts Rend.
Worm that walks drains life from Bhach!
Worm that walks resists the mind attack!
Worm that walks performs a melee critical strike against Bhach!
Bhach shrugs off the critical damage!
Bhach resists the mind attack!
Saving game...
