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Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.7 |
Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.6.0Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Forbidden Cults 1.6.7Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Turn Separators 1.4.0Have you ever noticed that the newlines in ToME's battle log Better Item Description 1.6.6This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Nekarcos's Quality of Life 04: Healing Reduction (v2) 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Possessor Bonus Class 1.6.6Donators/Buyers bonus! Ashes of Urh'Rok 1.6.7Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Showing Items Tier in Inventory 1.6.0This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Embers of Rage 1.6.7Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.6.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: FlexSpec Respec Limitation Relaxer 1.5.5 |
Campaign | Orcs |
Mode | Normal Roguelike |
Sex | Male |
Race | Orc |
Class | Gunslinger |
Level / Exp | 16 / 52% |
Size | big |
Lifes / Deaths | Killed by Yvurin the mutant snake at level 16 on the 34th Retaking 124th year of Ascendancy at 13:08 / 1 |
Primary Stats
Strength | 12 (base 10) |
Dexterity | 44 (base 43) |
Constitution | 13 (base 12) |
Magic | 9 (base 10) |
Willpower | 11 (base 10) |
Cunning | 33 (base 32) |
Resources
Life | -4/342 |
Steam | 51/100 |
Healing Factor | 1.0245901639344 |
Regeneration | 5.3790983606557 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -5% |
Spell | 0% |
Global | +100% |
Vision
Sight | 11 |
Lite | 3 |
Infravision | 5 |
See Stealth | 5 |
See Invisible | 5 |
Offense: Mainhand
Damage | 28 |
Accuracy | 46 |
Crit Chance | 11% |
APR | 7 |
Speed | 1.00 |
Offense: Offhand
Damage | 28 |
Accuracy | 46 |
Crit Chance | 11% |
APR | 7 |
Speed | 1.00 |
Offense: Spell
Spellpower | 3 |
Crit Chance | 8% |
Speed | 1 |
Offense: Mind
Mindpower | 20 |
Crit Chance | 8% |
Speed | 1 |
Offense: Damage Bonus
All | 0% |
Offense: Damage Penetration
All | +7% |
Defense: Base
Armour (hardiness) | 8 (30%) |
Defense | 27 |
Ranged Defense | 27 |
Fatigue | 3 |
Physical Save | 21 |
Spell Save | 22 |
Mental Save | 15 |
Defense: Resistances
Acid | + 6%( 70%) |
Nature | + 10%( 70%) |
Blight | + 11%( 70%) |
Cold | + 30%( 70%) |
Fire | + 5%( 70%) |
All | 0%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Disarm Resistance | 60% |
Poison Resistance | 40% |
Bleed Resistance | 40% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 498% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. |
Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 8.2 steam per turn. Can be activated for an instant burst of 41 steam. Its effects scale with your Dexterity stat. |
Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 100% efficiency and cooldown mod of 100%. |
Runes | Effective talent level: 1.0 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
Class Talents
Steamtech / Elusiveness | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Steamtech / Avoidance | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Steamtech / Gunslinging | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Steamtech / Bullets mastery | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Steamtech / Gunner training | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Steamtech / Physics | 1.20 |
| 2/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Race / Orc | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Steamtech / Chemistry | 1.20 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Steamtech / Engineering | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
talent | Agile Gunner |
talent | Automated Cloak Tessellation |
detrimental effect | Your arcane powers are disrupted by your antimagic equipment. Arcane talents fail 30% of the time and arcane sustains have a 3.0% chance to deactivate each turn. Antimagic Disruption |
detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
detrimental effect | The target is stunned, reducing damage by 50%, putting 3 random talents on cooldown and reducing movement speed by 50%. While stunned talents cooldown twice as slow. Stunned |
Quests
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. A Ritch PartyTo do that we will prepare a special surprise to help our final attack. Go to the Ritch Hive in the mountains north of the ErĂșan desert and collect a big pile of ritch eggs. About 30 viable eggs should be sufficient. When you have enough, find a tunnel leading north and use the special sand shredder gloves tinker to open a path under the Gates of Morning. Finally, place the eggs in a protected spot to hatch. With luck, they will provide a distraction while you later assault the city. | active |
Metash has asked you to investigate the Krimbul Clan, south of the peninsula. Clan of the UnicornA whitehoof turned mad with power is trying to lead them in a war against Kruk Pride. | active |
The giants have breached the mountain-side of Kruk pride! HomelandThey are invading the town just when most of our forces are outside. Only you and few others are left to close the breach by collapsing the tunnel from the inside. * You have collapsed the tunnel, saving the Pride. For now. | done |
You have found a bit of preserved yeti muscle, probably somebody somewhere will be interested. Mystery of the Yetis | active |
To win the war you must help the Pride by striking a blow to the giant's morale and supply lines. Of Steamwork and Pain* You have assaulted the Vaporous Emporium, crushing the morale of the Atmos tribe. * You have explored the yeti cave and vanquished the Yeti Patriarch. | done |
Kaltor's shop seems to be nearby in the mountain. Maybe it could be interesting to pay him a visit? The Grumpy ShopownerHe does sound well armed, though, so be prepared as it is likely very dangerous. So maybe take some time to plan the raid. | active |
A group of trolls from the Kar'HaĂŻb Dominion is trying to take foot on the mainland. This is our land!With the Sunwall at full force we can not have the luxury of having to fight on both fronts, the Dominion port of the south must be destroyed. A potent bomb was given to you, you must place it at a weak spot of the tower where it will detonate and destroy the port. It would be a good idea for you to not be there anymore when the bomb explodes however. | active |
The Atmos tribe is not our sole problem. The Sunwall as grown in strength since the Scourge from the West came and murdered the other Prides leaders. You Shall Pass!Our brothers on the mainland lay enslaved, but before we free them you must secure a way to the mainland. Go to the sunwall outpost. Show them the wrath of Garkul, show no mercy for they have none for us. * You have destroyed the sunwall outpost, and secured a way to the mainland. | done |
Equipment
On feet | ![]() insulating pair of rough leather boots of speed (0 def, 1 armour) 2.0 T1 feet armor [Ego] Arcane/Master While equipped: dps ---------- Mov.spd +25% (-) ----- def ----- Armour +1 (-) Resists +5%(-) fire +5%(-) cold A pair of boots made of leather. |
Quiver | ![]() thought-forged pouch of steel shots (15/15, 20.5-24.6 power, 2 apr) 3.0 T2 shot ammo Reqs Dex 16 [Ego] Psionic Power 20.5 - 24.6 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +2 (-) Crit +4.5% (-) Capacity 15 (-) Rld cld 6 (-) Ranged+ +5(-) mind On Hit: * 12% chance to reduce all saves and defense by 14 While equipped: ---------- misc Talents +2.00(-) Explosive Shell Shots are used with slings to pummel your foes to death. |
Light source | ![]() brass lantern 2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | ![]() rough leather hat (0 def, 1 armour) 2.0 T1 head armor [Normal] While equipped: ----- def ----- Armour +1 (-) Fatigue +1% (-) ---------- misc Infravis +5 (-) Sight +1 (-) See.Stealth +5 (-) See.Invis +5 (-) A hat made of leather. Very stylish. |
Tool | ![]() iron torque of psionic shield [power 25] (25 cooldown) 2.0 T1 torque charm [Ego] Psionic Setup a psionic shield, reducing all damage taken by 25 for 5 turns Puts all charms on 25 cooldown Torques are made by powerful psionics to store psionic powers. |
On hands | ![]() hardened leather gloves of butchering (0 def, 2 armour) 1.0 T2 hands armor [Ego+] Disrupt While equipped: dps ---------- Phys.pwr +4 (+2 eff.) (-) Acc +6 (+2 eff.) (-) Apr +5 (-) ----- def ----- Armour +2 (-) Resists +5%(-) blight Spell.save +12 (+9 eff.) (-) Disarm- +60% (-) ---------- misc Talents +1.00(-) Iron Grip Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Around waist | ![]() cleansing rough leather belt of the giants 1.0 T1 belt armor [Ego] Disrupt/Master While equipped: dps ---------- Phys.pwr +3 (+2 eff.) (-) ----- def ----- Resists +6%(-) acid +6%(-) blight Spell.save +6 (+3 eff.) (-) ---------- misc Size +1 (-) A belt that goes around your waist. |
In main hand | ![]() Titan 4.0 T2 steamgun 1H weapon Reqs Dex 20 Shoot Steam Pool [Unique] Steamtech Mastery Steamgun Mastery Acc+ +0.2% base dam (max 20%) Apr +20 (-) Atk.spd 100% (-) Dmg.mult 175% (-) Range +3 (-) Proj.spd +600% (-) Uses 2.0(-) Steam A gun sure to turn all to ash. As long as its nearby. Tap to cycle through comparison choices |
Main armor | ![]() rough leather armour of resilience (3 def, 2 armour) 9.0 T1 light armor Reqs Str 10 [Ego] Nature While equipped: ----- def ----- Armour +2 (-) Defense +3 (+1 eff.) (-) Fatigue +6% (-) Max.HP +21.00 (-) HP.reg +4.00 (-) Poison- +40% (-) Disease- +40% (-) Cut- +40% (-) A suit of armour made of leather. |
In off hand | ![]() Signal 4.0 T2 steamgun 1H weapon Reqs Dex 20 Shoot Steam Pool [Unique] Steamtech Mastery Steamgun Mastery Acc+ +0.2% base dam (max 20%) Apr +4 (-16) Atk.spd 100% (-) Dmg.mult 125% (-50%) Range +7 (+4) Proj.spd +300% (-300%) Dmg.conv 80% fire burn Uses 2.0(-) Steam Flare: Level 3.0 Pwr.cost 20 out of 20/20. Range 7 Travel.spd instantaneous Description: Fire a shot at the target tile that blinds enemies for 3 turns, marks them for 2 turns and illuminates the area within radius 2 for 5 turns. Enemies within the illuminated area lose 17 defence and stealth power and cannot benefit from concealment. The status chance increases with your Accuracy, and the defense reduction with your Dexterity. An odd, stubby gun with a large, red barrel. Tap to cycle through comparison choices |
Cloak | ![]() Yeti-fur Cloak (9 def, 2 armour) 2.0 T1 cloak armor [Unique] Nature While equipped: dps ---------- Phys.pwr +5 (+3 eff.) (-) ----- def ----- Armour +2 (-) Defense +9 (+4 eff.) (-) Resists +10%(-) nature +25%(-) cold Phys.save +10 (+9 eff.) (-) This fur cloak is thick and matted, yet remains incredibly soft to the touch. |
Around neck | ![]() restful copper amulet 0.1 T1 amulet jewelry [Ego] Master While equipped: ----- def ----- Fatigue -4% (-) HP.reg +1.00 (-) Amulets can have magical properties. |
Inventory
![]() 0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 26 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 5 turns. While Heroism is active, you will only die when reaching -122 life. The duration and life will increase by 1% for every 1% life you have lost (currently 246 life, 10 duration) If your life is below 0 when this effect wears off it will be set to 1. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.1 T1 schematic scroll Reqs Create Tinker [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll Reqs Create Tinker [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() ash starstaff (15-18 power, 3 apr, light element) 5.0 T2 staff 2H weapon Reqs Mag 16 [Normal] Power 15.0 - 18.0(+15.0 - +18.0) Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Apr +3 (-17) Crit +3.0% Atk.spd 100% (-) Dmg.mult 0% (-175%) Range +0 (-3) Proj.spd +0% (-600%) Uses 0.0(-2.0) Steam While equipped: dps ---------- Spell.crit +2% Spell.pwr +6 (+2 eff.) Dmg.mod +15% light ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() warbringer's steel greatmaul of shearing (25.5-38.25 power, 2 apr) 5.0 T2 greatmaul 2H weapon Reqs Str 16 [Ego++] Master Power 25.5 - 38.3(+25.5 - +38.3) Physical Uses 120% Str Acc+ +0.2% base dam (max 20%) Apr +2 (-18) Crit +1.0% Atk.spd 100% (-) Dmg.mult 0% (-175%) Range +0 (-3) Proj.spd +0% (-600%) Uses 0.0(-2.0) Steam While equipped: Stats +3 Con dps ---------- Phys.pwr +9 (+4 eff.) Res.pen +7% all +10% physical Acc +12 (+4 eff.) Apr +9 ----- def ----- Disarm- +20% Massive two-handed mauls. |
![]() arcing steel greatsword of massacre (33-52.8 power, 2 apr) 3.0 T2 greatsword 2H weapon Reqs Str 16 [Ego] Arcane/Master Power 33.0 - 52.8(+33.0 - +52.8) Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +2 (-18) Crit +3.0% Atk.spd 100% (-) Dmg.mult 0% (-175%) Range +0 (-3) Proj.spd +0% (-600%) On Hit: + 25% chance for lightning to strike from the target to a second target dealing 15 damage Uses 0.0(-2.0) Steam Massive two-handed swords. |
![]() balanced steel greatsword of erosion (22.5-36 power, 2 apr) 3.0 T2 greatsword 2H weapon Reqs Str 16 [Ego] Nature/Master Power 22.5 - 36.0(+22.5 - +36.0) Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +2 (-18) Crit +3.0% Atk.spd 100% (-) Dmg.mult 0% (-175%) Range +0 (-3) Proj.spd +0% (-600%) Melee+ +10 nature Uses 0.0(-2.0) Steam While equipped: dps ---------- Acc +12 (+4 eff.) ----- def ----- Defense +7 (+4 eff.) Disarm- +28% Massive two-handed swords. |
![]() thought-forged steel mace of erosion (14-19.6 power, 3 apr) 3.0 T2 mace 1H weapon Reqs Str 16 [Ego] Nature/Psionic Power 14.0 - 19.6(+14.0 - +19.6) Physical Uses 100% Str Acc+ +0.2% base dam (max 20%) Apr +3 (-17) Crit +1.0% Atk.spd 100% (-) Dmg.mult 0% (-175%) Range +0 (-3) Proj.spd +0% (-600%) Melee+ +8 nature +6 mind On Hit: * 11% chance to reduce all saves and defense by 14 Uses 0.0(-2.0) Steam While equipped: Stats +1 Cun +1 Wil Blunt and deadly. |
![]() dreamer's vined mindstar of gales (4-4.4 power, 18 apr, nature damage) 3.0 T2 mindstar 1H weapon Reqs Wil 16 [Ego++] Nature/Psionic Power 4.0 - 4.4(+4.0 - +4.4) Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +18 (-2) Crit +3.0% Atk.spd 100% (-) Dmg.mult 0% (-175%) Range +0 (-3) Proj.spd +0% (-600%) Uses 0.0(-2.0) Steam While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+2 eff.) Dmg.mod +6% lightning +5% cold +4% physical ----- def ----- Defense +10 (+5 eff.) Resists +8% mind Mind.save +2 (+2 eff.) Pinning- +15% ---------- misc Psi/turn +0.60 Max.psi +12.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
![]() vined mindstar (4.5-4.95 power, 18 apr, mind damage) 3.0 T2 mindstar 1H weapon Reqs Wil 16 [Normal] Nature Power 4.5 - 5.0(+4.5 - +5.0) Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +18 (-2) Crit +3.0% Atk.spd 100% (-) Dmg.mult 0% (-175%) Range +0 (-3) Proj.spd +0% (-600%) Uses 0.0(-2.0) Steam While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+2 eff.) ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
![]() steel steamsaw (14.5-21.75 power, 0 apr) 3.0 T2 steamsaw 1H weapon Reqs Str 16 Steam Pool [Normal] Steamtech Power 14.5 - 21.8(+14.5 - +21.8) Phys.bleed Uses 100% Str Acc+ +0.3% crit chance (max 25%) Apr +0 (-20) Crit +2.0% Atk.spd 100% (-) Block +20 Dmg.mult 0% (-175%) Range +0 (-3) Proj.spd +0% (-600%) Uses 1.0(-1.0) Steam While equipped: ----- def ----- Armour +3 Defense +4 (+2 eff.) Fatigue +6% ---------- misc Talents +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! Tap to cycle through comparison choices |
![]() ash longbow 4.0 T2 longbow 2H weapon Reqs Dex 16 Shoot [Normal] Acc+ +0.3% crit chance (max 25%) Apr +0 (-20) Atk.spd 100% (-) Dmg.mult 0% (-175%) Range +7 (+4) Proj.spd +0% (-600%) Uses 0.0(-2.0) Steam Longbows are used to shoot arrows at your foes. |
![]() ash longbow of fire 4.0 T2 longbow 2H weapon Reqs Dex 16 Shoot [Ego] Arcane Acc+ +0.3% crit chance (max 25%) Apr +0 (-20) Atk.spd 100% (-) Dmg.mult 0% (-175%) Range +7 (+4) Proj.spd +0% (-600%) Ranged+ +9 fire Uses 0.0(-2.0) Steam While equipped: dps ---------- Dmg.mod +15% fire Longbows are used to shoot arrows at your foes. |
![]() steady ash longbow of enduring 4.0 T2 longbow 2H weapon Reqs Dex 16 Shoot [Ego+] Nature/Master Acc+ +0.3% crit chance (max 25%) Apr +0 (-20) Atk.spd 100% (-) Dmg.mult 0% (-175%) Range +7 (+4) Proj.spd +0% (-600%) Uses 0.0(-2.0) Steam While equipped: Stats +8 Con +8 Wil dps ---------- Phys.crit +2.0% Acc +9 (+3 eff.) ----- def ----- Max.HP +42.00 Longbows are used to shoot arrows at your foes. |
![]() iron steamgun 4.0 T1 steamgun 1H weapon Reqs Dex 11 Shoot Steam Pool [Normal] Steamtech Mastery Steamgun Mastery Acc+ +0.2% base dam (max 20%) Apr +3 (-17) Atk.spd 100% (-) Dmg.mult 0% (-175%) Range +6 (+3) Proj.spd +600% (-) Uses 2.0(-) Steam Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. Tap to cycle through comparison choices |
![]() iron steamgun 4.0 T1 steamgun 1H weapon Reqs Dex 11 Shoot Steam Pool [Normal] Steamtech Mastery Steamgun Mastery Acc+ +0.2% base dam (max 20%) Apr +3 (-17) Atk.spd 100% (-) Dmg.mult 0% (-175%) Range +6 (+3) Proj.spd +600% (-) Uses 2.0(-) Steam Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. Tap to cycle through comparison choices |
![]() iron steamgun of dampening 4.0 T1 steamgun 1H weapon Reqs Dex 11 Shoot Steam Pool [Ego] Disrupt/Steamtech Mastery Steamgun Mastery Acc+ +0.2% base dam (max 20%) Apr +3 (-17) Atk.spd 100% (-) Dmg.mult 0% (-175%) Range +6 (+3) Proj.spd +600% (-) Uses 2.0(-) Steam While equipped: ----- def ----- Resists +8% acid +8% lightning +8% cold +8% fire +3% all Spell.save +6 (+3 eff.) Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. Tap to cycle through comparison choices |
![]() Talosis' Counterpoint 4.0 T2 steamgun 1H weapon Reqs Dex 24 Shoot Steam Pool [Unique] Steamtech Mastery Steamgun Mastery Acc+ +0.2% base dam (max 20%) Apr +10 (-10) Atk.spd 100% (-) Dmg.mult 0% (-175%) Range +8 (+5) Proj.spd +600% (-) Ranged+ +15 physical Uses 2.0(-) Steam While equipped: Stats +2 Con dps ---------- Phys.crit +4.0% Acc +5 (+2 eff.) ---------- misc Talents +3 Ceasefire It's said that Talosis never lost an argument. Now you know why. Tap to cycle through comparison choices |
![]() throat-seeking dwarven-steel steamgun 4.0 T3 steamgun 1H weapon Reqs Dex 24 Shoot Steam Pool [Ego+] Disrupt/Steamtech Mastery Steamgun Mastery Acc+ +0.2% base dam (max 20%) Apr +9 (-11) Atk.spd 100% (-) Dmg.mult 0% (-175%) Range +8 (+5) Proj.spd +600% (-) Ranged+ +5 nature On Crit: + silences the target Uses 2.0(-) Steam While equipped: dps ---------- Res.pen +10% nature Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. Tap to cycle through comparison choices |
![]() storming quiver of ash arrows of accuracy (22/22, 20-28 power, 7 apr) 3.0 T2 arrow ammo Reqs Dex 16 [Ego] Nature/Master Power 20.0 - 28.0(-0.5 - +3.4) Physical Uses 50% Str, 70% Dex Acc+ +0.3% crit chance (max 25%) Acc +12 Apr +7 (+5) Crit +1.5% (-3.0%) Capacity 22 (7) Rld cld 0 (-6) Ranged+ +21 lightning +0(-5) mind On Crit.r2 +8 lightning On Hit: * 0% chance to reduce all saves and defense by 14 While equipped: ---------- misc Talents +0(+-2) Explosive Shell Arrows are used with bows to pierce your foes to death. |
![]() flaming pouch of iron shots of vileness (16/16, 16-19.2 power, 1 apr) 3.0 T1 shot ammo Reqs Dex 11 [Ego] Arcane Power 16.0 - 19.2(-4.5 - -5.4) Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +1 (-1) Crit +4.0% (-0.5%) Capacity 16 (1) Rld cld 0 (-6) Ranged+ +6 blight +0(-5) mind On Hit.r1 +6 fire On Hit: * 0% chance to reduce all saves and defense by 14 * 6% chance to reduce strength, dexterity, and constitution by 5 While equipped: ---------- misc Talents +0(+-2) Explosive Shell Shots are used with slings to pummel your foes to death. |
![]() pouch of iron shots (15/15, 14.5-17.4 power, 1 apr) 3.0 T1 shot ammo Reqs Dex 11 [Normal] Power 14.5 - 17.4(-6.0 - -7.2) Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +1 (-1) Crit +4.0% (-0.5%) Capacity 15 (-) Rld cld 0 (-6) Ranged+ +0(-5) mind On Hit: * 0% chance to reduce all saves and defense by 14 While equipped: ---------- misc Talents +0(+-2) Explosive Shell Shots are used with slings to pummel your foes to death. |
![]() acidic steel shield of the stars (0 def, 4 armour, 43.5 block) 7.0 T2 shield armor Reqs - Shield usage training Str 16 [Ego+] Arcane/Nature Apr +0 (-4) Atk.spd inf% (inf%) Dmg.mult 0% (-125%) Range +0 (-7) Proj.spd +0% (-300%) Dmg.conv 0%(-80%) fire burn Uses 0.0(-2.0) Steam Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +3 Cun +2 Mag dps ---------- Melee+ 6 acid Dmg.mod +11% light +10% darkness Melee Ret 6 acid ----- def ----- Armour +4 Fatigue +8% Resists +11% light +12% darkness ---------- misc Talents +1 Block Handheld deflection devices. |
![]() swashbuckler's steel shield of cold resistance (+15%) (0 def, 4 armour, 40.5 block) 7.0 T2 shield armor Reqs - Shield usage training Str 16 [Ego+] Master Apr +0 (-4) Atk.spd inf% (inf%) Dmg.mult 0% (-125%) Range +0 (-7) Proj.spd +0% (-300%) Dmg.conv 0%(-80%) fire burn Uses 0.0(-2.0) Steam Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +1 Str +3 Dex dps ---------- Acc +8 (+3 eff.) ----- def ----- Armour +4 Fatigue +8% Resists +15% cold ---------- misc Talents +1 Block Handheld deflection devices. |
![]() rough leather armour (3 def, 2 armour) 9.0 T1 light armor Reqs Str 10 [Normal] While equipped: ----- def ----- Armour +2 (-) Defense +3 (+1 eff.) (-) Fatigue +6% (-) Max.HP +0.00 (-21.00) HP.reg +0.00 (-4.00) Poison- +0% (-40%) Disease- +0% (-40%) Cut- +0% (-40%) A suit of armour made of leather. |
![]() rejuvenating cured leather armour (6 def, 4 armour) 9.0 T2 light armor Reqs Str 14 [Ego] Nature While equipped: ----- def ----- Armour +4 (+2) Defense +6 (+3 eff.) (+3 (+2 eff.)) Fatigue +7% (+1%) Max.HP +0.00 (-21.00) HP.reg +2.80 (-1.20) Poison- +0% (-40%) Disease- +0% (-40%) Cut- +0% (-40%) ---------- misc Stam/turn +0.70 A suit of armour made of leather. |
![]() steel plate armour of cold resistance (0 def, 9 armour) 17.0 T2 massive armor Reqs - Massive armour training Str 28 [Ego] Master While equipped: ----- def ----- Armour +9 (+7) Defense +0 (+0 eff.) (-3 (-1 eff.)) Fatigue +22% (+16%) Resists +15% cold Max.HP +0.00 (-21.00) HP.reg +0.00 (-4.00) Poison- +0% (-40%) Disease- +0% (-40%) Cut- +0% (-40%) A suit of armour made of metal plates. |
![]() kruk cloak (0 def, 0 armour) 2.0 T1 cloak armor [Cosmetic Item] While equipped: dps ---------- Phys.pwr +0 (+0 eff.) (-5 (-3 eff.)) ----- def ----- Armour +0 (-2) Defense +0 (+0 eff.) (-9 (-4 eff.)) Resists +0%(-10%) nature +0%(-25%) cold Phys.save +0 (+0 eff.) (-10 (-9 eff.)) A stylish kruk-style cloak, to look awesome. |
![]() scholar's pair of iron boots of speed (0 def, 3 armour) 3.0 T1 feet armor [Ego] Arcane While equipped: dps ---------- Spell.pwr +4 (+1 eff.) Mov.spd +25% (-) ----- def ----- Armour +3 (+2) Fatigue +2% Resists +0%(-5%) fire +0%(-5%) cold Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() Sludgegrip (0 def, 0 armour) 1.0 T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil dps ---------- Phys.pwr +0 (+0 eff.) (-4 (-2 eff.)) Mind.pwr +2 (+1 eff.) Dmg.mod +5% nature Acc +0 (+0 eff.) (-6 (-2 eff.)) Apr +0 (-5) ----- def ----- Armour +0 (-2) Resists +10% nature +0%(-5%) blight Spell.save +0 (+0 eff.) (-12 (-9 eff.)) Poison- +20% Disarm- +0% (-60%) ---------- misc Talents +0(+-1) Iron Grip Masteries +0.20 Wild-gift/Slime Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid. |
![]() insulating hardened leather hat of the depths (0 def, 3 armour) 2.0 T3 head armor [Ego] Nature/Master While equipped: ----- def ----- Armour +3 (+2) Fatigue +3% (+2%) Resists +6% fire +8% cold ---------- misc Infravis +0 (-5) Sight +0 (-1) See.Stealth +0 (-5) See.Invis +0 (-5) Breathe water A hat made of leather. Very stylish. |
![]() 0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+2 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+4 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 bomb tinker [Plot Item] Steamtech Place the bomb on the structural weakness.. This bomb was tailored to weaken the structure of the Dominion's port tower. If placed at the right spot it will explode after 100 turns and destroy the whole port. |
![]() 0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
![]() 0.0 T4 steamtech tinker [Plot Item] Steamtech Attachable to hands When attached: ---------- misc Talents +1 Sand Shredder Automatically deploy a huge rotating drill when you hit a sandwall, carving out a big part of it quickly. |
![]() 0.0 T1 steamtech tinker [Normal] Steamtech Attachable to head When attached: ---------- misc Infravis +5 Sight +1 See.Stealth +5 See.Invis +5 Tinkers can be attached to normal items to improve them with steam power! |
simple frost salve [power 10] simple frost salve [power 10]1.0 T1 salve misc [Normal] Nature/Steamtech No medical injector available, values are indicative only. Remove 1 physical effects and grants a frost aura (10% cold, darkness and nature affinity) Puts Talent Medical Injector on 25 cooldown Activation is instant. Medical salve. |
simple healing salve [power 121] simple healing salve [power 121]1.0 T1 salve misc [Normal] Nature/Steamtech No medical injector available, values are indicative only. Heal 121 Puts Talent Medical Injector on 15 cooldown Medical salve. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() ash totem of healing [power 194] (15 cooldown) 2.0 T2 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 194 Puts all charms on 15 cooldown Natural totems are made by powerful wilders to store nature power. |
![]() powerful ash totem of thorny skin [power 28] (20 cooldown) 2.0 T2 totem charm [Ego+] Nature Harden the skin for 7 turns increasing armour by 28 and armour hardiness by 40% Puts all charms on 20 cooldown 100% to increase all damage by 11% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
![]() 1.0 muscle flesh [Plot Item] Nature Muscle tissue, extracted from a powerful yeti. Somewhere, somebody or something is bound to be interested! |
Achievements
By Prolific the Orc Gunslinger level 13
26th Retaking 124th year of Ascendancy at 17:19 see stats
By Prolific the Orc Gunslinger level 10
17th Retaking 124th year of Ascendancy at 08:43 see stats
Log
Prolific strafes with his steamguns!
Prolific's Strafe hits Yvurin the mutant snake for 7 fire, 3 physical, 5 mind (15 total damage).
Burning from Prolific hits Yvurin the mutant snake for 5 fire damage.
Yvurin the mutant snake uses Block.
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Prolific strafes with his steamguns!
Prolific's Strafe hits Yvurin the mutant snake for (7 blocked), 0 fire, (3 blocked), 0 physical, 5 mind (5 total damage).
Prolific's Strafe hits Yvurin the mutant snake for (54 blocked), 0 physical, 5 mind (5 total damage).
Prolific calms down.
Burning from Prolific hits Yvurin the mutant snake for (5 blocked), 0 fire (0 total damage).
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Prolific strafes with his steamguns!
Prolific's Strafe hits Yvurin the mutant snake for 7 fire, 3 physical, 5 mind (15 total damage).
Prolific's Strafe hits Yvurin the mutant snake for 51 physical, 5 mind (56 total damage).
Prolific reloads.
Burning from Prolific hits Yvurin the mutant snake for 6 fire damage.
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Strafe is still on cooldown for 7 turns.
Prolific uses Implant: Steam Generator.
Yvurin the mutant snake uses Shield Pummel.
Prolific is stunned!
Yvurin the mutant snake hits Prolific for (14 flat reduction), 198 physical, (14 flat reduction), 9 blight, (5 flat reduction), 0 fire, (14 flat reduction), 129 physical (337 total damage).
Prolific the level 16 orc gunslinger was shattered to death by Yvurin the mutant snake on level 3 of Dominion Port.
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Prolific tessellates his cloak!
Prolific deactivates Agile Gunner.
Prolific is not stunned anymore.