Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
Addons | Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.5.0Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.5.4Donators/Buyers bonus! Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
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Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Cornac |
Class | Doomed |
Level / Exp | 42 / 9% |
Size | medium |
Lifes / Deaths | Killed by Betanor the blade horror at level 39 on the 37th Pyre 123rd year of Ascendancy at 04:17 / 2Killed by Iveriaba the multi-hued drake hatchling at level 42 on the 48th Pyre 123rd year of Ascendancy at 03:20 |
Antimagic | Follower |
Primary Stats
Strength | 33 (base 10) |
Dexterity | 67 (base 48) |
Constitution | 13 (base 10) |
Magic | 13 (base 10) |
Willpower | 116.60816464481 (base 60) |
Cunning | 97.914288128414 (base 60) |
Resources
Life | -268/870 |
Hate | 126/126 |
Equilibrium | 88 |
Healing Factor | 0.54796764737813 |
Regeneration | 63.281250277553 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +10% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 7 |
Infravision | 5 |
See Stealth | 53.503914904526 |
See Invisible | 53.503914904526 |
ESP Range | 10 |
ESP Kinds | demon/major, animal/canine, demon/minor |
Offense: Mainhand
Damage | 96 |
Accuracy | 60 |
Crit Chance | 30% |
APR | 61 |
Speed | 1.00 |
Offense: Offhand
Damage | 123 |
Accuracy | 60 |
Crit Chance | 31% |
APR | 76 |
Speed | 1.00 |
Offense: Spell
Spellpower | 10.5 |
Crit Chance | 27% |
Speed | 1 |
Offense: Mind
Mindpower | 80 |
Crit Chance | 62% |
Speed | 1 |
Offense: Damage Bonus
Darkness | +25% |
Nature | +25% |
Acid | +12% |
Physical | +25% |
Mind | +33% |
All | +6% |
Offense: Damage Penetration
Nature | +25% |
Mind | +75% |
Fire | +35% |
All | +20% |
Defense: Base
Armour (hardiness) | 37 (35.629139072848%) |
Defense | 41 |
Ranged Defense | 41 |
Fatigue | 8 |
Physical Save | 35 |
Spell Save | 41 |
Mental Save | 52 |
Defense: Resistances
Acid | + 9%( 70%) |
Blight | + 3%( 70%) |
Arcane | 0%( 70%) |
Cold | + 70%( 70%) |
All | 0%( 70%) |
Mind | + 4%( 70%) |
Lightning | + 30%( 70%) |
Light | + 15%( 70%) |
Temporal | 0%( 70%) |
Physical | 0%( 70%) |
Darkness | + 3%( 70%) |
Fire | + 28%( 70%) |
Nature | + 44%( 70%) |
Defense: Immunities
Stun Resistance | 99% |
Disarm Resistance | 0% |
Confusion Resistance | 50% |
Fear Resistance | 50% |
Silence Resistance | 10% |
Instadeath Resistance | 100% |
Knockback Resistance | 65% |
Inscriptions (5/5)
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 691% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 621 life over 5 turns. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 579 life over 5 turns. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 22 for 10 turns. While Heroism is active, you will only die when reaching -840 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: PrimalUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical, physical or mental effect and increase affinity for all damage by 11% (scales with Constitution) for 6 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. |
Class Talents
Cursed / Darkness | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 4/5 |
Cursed / Shadows | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Punishments | 1.70 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Cursed / Force of will | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
Wild-gift / Fungus | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Cursed / Cursed form | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Wild-gift / Mindstar mastery | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Harmony | 1.20 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Cursed / Dark sustenance | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 1/5 |
Wild-gift / Antimagic | 1.00 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Cursed / Gestures | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Wild Growth |
talent | Range Amplification Device |
talent | Deflection |
talent | Psiblades |
talent | Elemental Harmony |
talent | Antimagic Shield |
detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
detrimental effect | The target is poisoned, taking 7.29 nature damage per turn and decreasing all heals received by 51%. Insidious Poison |
beneficial effect | The target purifies all diseases and poisons, turning them into healing effects. Waters of Life |
beneficial effect | A flow of life spins around the target, regenerating 114.53 life per turn. Regeneration |
beneficial effect | You gain 86% resistance against cold. Resolve |
detrimental effect | The target is blinded, unable to see anything. Blinded |
detrimental effect | Huge cut that bleeds, doing 62.28 physical damage per turn. Bleeding |
beneficial effect | Increases armour by 15. Elemental Harmony |
beneficial effect | The target's unnatural body has responded to damage taken. All damage that the target inflicts is increased by 6%. Strength and Willpower are increased by 3. Poisons and diseases have a 10% chance of being neutralized each turn. Cursed Form |
detrimental effect | The target is poisoned and sick, doing 44.76 nature damage per turn. All damage it does is reduced by 23%. Numbing Poison |
detrimental effect | Target is marked, leaving them vulnerable to marked shots. Marked |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. * You have killed the necromancers and saved some of the Krogs. * You have killed the necromancers and saved all of the Krogs, well done Ziguranth! | done |
You successfully escorted the injured seer to the recall portal on level 2 of Trollmire. Escort: injured seer (level 2 of Trollmire)As a reward you improved Willpower by +2. | done |
You successfully escorted the injured seer to the recall portal on level 3 of Trollmire. Escort: injured seer (level 3 of Trollmire)As a reward you improved Willpower by +2. | done |
You successfully escorted the injured seer to the recall portal on level 7 of Dreadfell. Escort: injured seer (level 7 of Dreadfell)As a reward you improved talent Nature's Touch (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Daikara. Escort: lone alchemist (level 2 of Daikara)As a reward you gained talent category Wild-gift / Mindstar mastery (at mastery 0.80). | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost sun paladin (level 2 of Ruins of Kor'Pul)As a reward you improved Willpower by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 4 of Dreadfell. Escort: lost sun paladin (level 4 of Dreadfell)As a reward you improved Willpower by +2. | done |
You successfully escorted the lost tinker to the recall portal on level 5 of Dreadfell. Escort: lost tinker (level 5 of Dreadfell)As a reward you improved talent Last Engineer Standing (+1 level(s)). | done |
You failed to protect the lost warrior from death by Polassra the weaver matriarch. Escort: lost warrior (level 2 of Dreadfell) | failed |
You successfully escorted the repented thief to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: repented thief (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 505. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. | done |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Glintradiance (0 def, 9 armour) Glintradiance (0 def, 9 armour)3.0 T3 feet armor [Random Unique] Nature/Master While equipped: Stats +3 Cun +3 Con dps ---------- Mov.spd +10% Res.pen +5% mind On Hit (Melee): * 15% chance to blind ----- def ----- Armour +9 Fatigue -3% Resists +9% acid +15% light +8% fire +9% lightning +8% cold Phys.save +19 (+8 eff.) Mind.save +18 (+6 eff.) Max.HP +35.00 ---------- misc Stam/turn +0.50 Light +2 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | brass lantern 'Chalarig' brass lantern 'Chalarig'2.0 T1 lite [Rare] Psionic While equipped: Stats +5 Wil dps ---------- Mind.crit +5% Dmg.mod +6% mind Res.pen +15% mind Melee Ret 20 mind On Hit (Melee): * 20% chance to disease ----- def ----- Mind.save +7 (+3 eff.) ---------- misc Max.hate +6.00 Light +2 See.Stealth +9 See.Invis +9 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Malslek the Accursed's Hat (2 def, 0 armour) Malslek the Accursed's Hat (2 def, 0 armour)2.0 T4 head armor [Unique] Psionic While equipped: dps ---------- Mind.crit +10% Spell.pwr +10 (+2 eff.) Mind.pwr +15 (+3 eff.) Melee+ 30% gloom effects Dmg.mod +10% darkness +10% physical ----- def ----- Defense +2 (+1 eff.) Resists +20% fire Mind.save -10 (-3 eff.) Heal.mod -10% ---------- misc Hate/m.crit +2.00 Hate/kill +2.00 Max.hate +20.00 Masteries +0.20 Cursed/Punishments On Spell Hit: 10% Agony 2 On Mind Hit: 10% Hateful Whisper 2 This black hat once belonged to a powerful mage named Malslek, in the Age of Dusk, who was known to deal with beings from other planes. In particular, he dealt with many powerful demons, until one of them, tired of his affairs, betrayed him and stole his power. In his rage, Malslek set fire to his own tower in an attempt to kill the demon. This charred hat is all that remained in the ruins. This item has been sent to the Item's Vault. |
On hands | Spellhunt Remnants (4 def, 5 armour) Spellhunt Remnants (4 def, 5 armour)1.5 T4 hands armor [Unique] Disrupt/Master While equipped: dps ---------- Mind.crit +4% Mind.pwr +10 (+2 eff.) ----- def ----- Armour +5 Defense +4 (+1 eff.) Spell.save +10 (+3 eff.) Destroy an arcane item (of a higher tier than the gauntlets). Uses 1 power out of 150/150 These voratun gauntlets shine brightly beneath a thin layer of wear. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. |
Tool | steel torque of psychoportation [power 28] (30 cooldown) steel torque of psychoportation [power 28] (30 cooldown)2.0 T2 torque charm [Ego] Psionic Teleport randomly (rad 28) Puts all charms on 30 cooldown Torques are made by powerful psionics to store psionic powers. |
On fingers | Venomvenom Venomvenom0.1 T2 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +12% nature Res.pen +5% nature +10% mind Melee Ret 12 mind ----- def ----- Resists +44% nature Rings can have magical properties. |
On fingers | Bokulegorn the steel ring Bokulegorn the steel ring0.1 T2 ring jewelry [Random Unique] Nature/Master While equipped: Stats +4 Str ----- def ----- Armour +8 Phys.save +6 (+3 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+3 eff.) Max.HP +56.00 HP.reg +0.70 Heal.mod +13% Silence- +10% Stun/Frz- +15% Knockbk- +15% Rings can have magical properties. |
Around neck | stralite amulet 'Salyvea' stralite amulet 'Salyvea'0.1 T4 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +16 Str +8 Dex +6 Wil dps ---------- Crit.mult +3.00% Dmg.mod +9% physical Acc +4 (+2 eff.) On Hit (Melee): * 10 arcane resource burn ----- def ----- Resists +21% lightning +3% darkness Stun/Frz- +34% Amulets can have magical properties. |
In main hand | Burnsweep (8.5-9.35 power, 47 apr, nature damage) Burnsweep (8.5-9.35 power, 47 apr, nature damage)3.0 T3 mindstar 1H weapon [Rare] Nature/Psionic Power 8.5 - 9.4 Nature Uses 76% Wil, 38% Cun Mastery Psiblades Acc uses Wil Apr +47 Crit +3.5% Atk.spd 100% Melee+ +8 mind +4 fire While equipped: Stats +8 Cun +8 Wil dps ---------- Mind.crit +3% Mind.pwr +11 (+3 eff.) Res.pen +20% mind +15% fire ----- def ----- Phys.save +5 (+3 eff.) Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Around waist | Rope Belt of the Thaloren Rope Belt of the Thaloren1.0 T2 belt armor [Unique] Nature While equipped: Stats +7 Cun +8 Wil dps ---------- Mind.pwr +12 (+3 eff.) ---------- misc Masteries +0.20 Wild-gift/Harmony The simplest of belts, worn for centuries by Nessilla Tantaelen as she tended to her people and forests. Some of her wisdom and power have settled permanently into its fibers. |
In off hand | Uregandur the pulsing mindstar (14-15.4 power, 62 apr, nature damage) Uregandur the pulsing mindstar (14-15.4 power, 62 apr, nature damage)3.0 T4 mindstar 1H weapon [Random Unique] Nature/Psionic This mindstar will resonate with other psionic mindstars. Power 14.0 - 15.4 Nature Uses 86% Wil, 48% Cun Mastery Psiblades Acc uses Wil Apr +62 Crit +4.5% Atk.spd 100% While equipped: Stats +6 Cun dps ---------- Mind.crit +4% Crit.mult +5.00% Mind.pwr +15 (+3 eff.) Dmg.mod +7% nature +21% mind +9% darkness Res.pen +5% mind Melee Ret 6 mind 6 darkness ----- def ----- Resists +3% blight +4% mind Dmg.Resnn +10% Disease- +12% ---------- misc Equi/ret +0.08 Psi/ret +0.80 Psi/m.crit +0.00 Max.hate +0.00 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Cloak | Aerata (2 def, 0 armour) Aerata (2 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +11 Dex +3 Mag +9 Wil +3 Cun dps ---------- Dmg.mod +6% acid Acc +8 (+3 eff.) Apr +7 ----- def ----- Defense +2 (+1 eff.) Fatigue -4% ---------- misc Light +3 Telepathy Demon/Minor Demon/Major A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Crimson Robe (12 def, 0 armour) Crimson Robe (12 def, 0 armour)2.0 T5 cloth armor [Unique] Psionic While equipped: Stats +10 Cun +10 Wil dps ---------- Mind.crit +9% Mind.pwr +20 (+4 eff.) Melee+ 35 mind 10% gloom effects Res.pen +20% all Melee Ret 35 mind 10% gloom effects ----- def ----- Defense +12 (+4 eff.) ---------- misc Psi/turn +0.20 Hate/m.crit +4.00 Psi/m.crit +4.00 Hate/kill +2.00 Masteries +0.20 Psionic/Focus +0.10 Psionic/Solipsism +0.20 Cursed/Slaughter +0.20 Cursed/Punishments On Mind Hit: 8% Agony 2 On Mind Hit: 8% Hateful Whisper 2 Increases your solipsism threshold by 20% (if you have one). If you do, also grants 15% global speed when worn. This robe was formerly owned by Callister the Psion, a powerful Psionic that pioneered many Psionic abilities. After his wife was murdered, Callister became obsessed with finding her killer, using his own hatred as a fuel for new and disturbing arts. After forcing the killer to torture himself to death, Callister walked the land, forcing any he found to kill themselves - his way of releasing them from the world's horrors. One day, he simply disappeared. This robe, soaked in blood, was the only thing he left behind. This item has been sent to the Item's Vault. |
Inventory
healing infusion of the psychic (heal 313) healing infusion of the psychic (heal 313)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 313 and cleanse 1 wound and 1 poison effect. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
healing infusion of the psychic (heal 329) healing infusion of the psychic (heal 329)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 8 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 329 and cleanse 1 wound and 1 poison effect. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the duelist (heal 610 over 5 turns) regeneration infusion of the duelist (heal 610 over 5 turns)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 610 life over 5 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Hetterig =con= Hetterig =con=0.1 T3 amulet jewelry [Random Unique] Nature/Disrupt/Master While equipped: Stats +5 Dex +4 Cun +5 Con dps ---------- Mind.pwr +18 (+4 eff.) Mov.spd +10% ----- def ----- Fatigue -6% Resists +22% blight +18% fire +16% nature +17% cold HP.reg +0.60 Poison- +33% Disease- +30% ---------- misc Stam/turn +0.60 Max.psi +30.00 Amulets can have magical properties. |
Aeruvon Aeruvon0.1 T3 ring jewelry [Rare] Arcane While equipped: Stats +4 Str +6 Con dps ---------- Spell.crit +3% S.pwr/crit +10 Dmg.mod +16% light ----- def ----- Resists +32% light Spell.save +30 (+10 eff.) Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Mana/turn +0.12 Rings can have magical properties. |
Isalessra the gold ring =con= Isalessra the gold ring =con=0.1 T3 ring jewelry [Rare] Master While equipped: Stats +6 Str +7 Con dps ---------- Phys.pwr +10 (+4 eff.) Dmg.mod +15% arcane ----- def ----- Defense +9 (+3 eff.) Rng.Def +9 (+3 eff.) Spell.save +30 (+10 eff.) Mind.save +9 (+3 eff.) Silence- +30% Disarm- +15% Rings can have magical properties. |
Uryyalach =con= Uryyalach =con=0.1 T3 ring jewelry [Rare] Master While equipped: Stats +5 Dex +6 Con dps ---------- Mind.crit +5% Crit.mult +15.00% Dmg.mod +6% mind ----- def ----- Crit.dmg- 10.00% Spell.save +14 (+4 eff.) Mind.save +30 (+10 eff.) ---------- misc Max.stam +28.00 Rings can have magical properties. |
Olendur the dwarven-steel dagger (17-22.1 power, 9 apr) Olendur the dwarven-steel dagger (17-22.1 power, 9 apr)1.0 T3 dagger 1H weapon [Rare] Psionic Power 17.0 - 22.1 Physical Uses 45% Str, 45% Dex Acc+ +0.5% APR / acc Apr +9 Crit +6.0% Atk.spd 100% On Hit: * 20% chance to torment the target While equipped: dps ---------- Crit.mult +6.00% Phys.pwr +8 (+3 eff.) Res.pen +9% mind +9% darkness ----- def ----- Armour +6 Resists +2% physical Mind.save +3 (+1 eff.) ---------- misc Telepathy Dragon Sharp, short and deadly. |
Undeathbringer (13.5-14.85 power, 32 apr, nature damage) Undeathbringer (13.5-14.85 power, 32 apr, nature damage)3.0 T4 mindstar 1H weapon [Random Unique] Nature/Psionic This psionic mindstar is wrathful to the hated. Power 13.5 - 14.9 Nature Uses 45% Wil, 25% Cun Mastery Psiblades Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% Melee+ +4 nature While equipped: dps ---------- Mind.crit +10% Mind.pwr +14 (+3 eff.) Dmg.mod +3% darkness +9% nature +6% mind Melee Ret 7 mind 6 darkness 8 nature ----- def ----- Resists +12% temporal Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Hate/m.crit +4.00 Psi/m.crit +4.00 Max.hate +0.00 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Natureseam the yew vilestaff (20-24 power, 4 apr, acid element) Natureseam the yew vilestaff (20-24 power, 4 apr, acid element)5.0 T3 staff 2H weapon Reqs Mag 24 [Rare] Master Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +4 Crit +3.5% Atk.spd 100% Melee+ +8 acid +12 nature On Hit.r1 +12 nature While equipped: dps ---------- Phys.crit +11.0% Spell.crit +3% Crit.mult +16.00% Spell.pwr +9 (+2 eff.) Dmg.mod +29% acid +21% nature Res.pen +25% acid ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Cloth of Dreams (10 def, 0 armour) Cloth of Dreams (10 def, 0 armour)2.0 T4 cloak armor [Unique] Psionic While equipped: Stats +6 Cun +5 Wil dps ---------- Mind.pwr +6 (+2 eff.) ----- def ----- Defense +10 (+3 eff.) Resists +15% mind Phys.save +10 (+5 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+4 eff.) ---------- misc Masteries +0.10 Psionic/Dreaming +0.10 Psionic/Slumber The wearer is asleep. Lucid Dreamer: May act while sleeping Slumber: Level 3.0 Pwr.cost 10 out of 25/25. Range 10 Travel.spd instantaneous Is a mind power Description: Puts the target into a deep sleep for 4 turns, rendering it unable to act. Every 78 points of damage the target suffers will reduce the effect duration by one turn. When Slumber ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 50% sleep immunity for each turn of the Insomnia effect. The damage threshold will scale with your Mindpower. Touching this cloak of otherworldly fabric makes you feel both drowsy yet completely aware. |
cashmere robe 'Porina' (2 def, 0 armour) =con= cashmere robe 'Porina' (2 def, 0 armour) =con=2.0 T3 cloth armor [Rare] Nature While equipped: Stats +5 Dex +3 Con dps ---------- Dmg.mod +15% nature Phasing +20% Apr +3 ----- def ----- Defense +2 (+1 eff.) Resists +22% nature Spell.save +6 (+2 eff.) Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Max.stam +15.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Ravenlore the pair of hardened leather boots (0 def, 3 armour) =con= Ravenlore the pair of hardened leather boots (0 def, 3 armour) =con=2.0 T3 feet armor [Rare] Master While equipped: Stats +6 Str +2 Dex +5 Con dps ---------- Phys.pwr +4 (+2 eff.) Dmg.mod +16% physical ----- def ----- Armour +3 Fatigue +3% Resists +12% darkness +3% physical ---------- misc Size +1 Heave: Puts all charms on 10 cooldown Level 3.0 Pwr.cost 10 out of 10/10. Range melee/personal Travel.spd instantaneous Description: A mighty kick that pushes your target away 5 grids. If another creature is in the way, it will also be pushed away. The Knockback chance increase with your Accuracy or your Physical Power, whichever is greater. A pair of boots made of leather. |
Shoes of Moving Slowly (0 def, 0 armour) Shoes of Moving Slowly (0 def, 0 armour)2.0 T4 feet armor [Unique] Unknown While equipped: Stats +8 Wil +8 Mag dps ---------- Spell.pwr +5 (+2 eff.) ----- def ----- Armour +0 Defense +0 (+0 eff.) Fatigue +3% Knockbk- +100% Each turn you spend not moving gain a buff for 2 defense and armour. Stacks up to 12 times. Combine it with the Shoes of Moving Quickly. Fast does not always win. Rumoured to be able to combine with the Shoes of Moving Quickly. |
Isluvea (0 def, 8 armour) =con= Isluvea (0 def, 8 armour) =con=1.5 T3 hands armor [Random Unique] Nature/Master/Psionic While equipped: Stats +6 Str +2 Wil +2 Con dps ---------- Mind.pwr +5 (+1 eff.) Melee+ 8 physical 19 mind 15 darkness Dmg.mod +5% physical On Hit (Melee): * 12% chance to cause random gloom ----- def ----- Armour +8 Resists +6% mind Mind.save -12 (-4 eff.) Disarm- +20% ---------- misc Masteries +0.20 Technique/Grappling Ruined Earth: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range 8 Travel.spd instantaneous Is a mind power Description: Curse the earth around you in a radius of 8 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Metal gloves protecting the hands up to the middle of the lower arm. |
Tempesthunt the rough leather cap (0 def, 1 armour) =water= Tempesthunt the rough leather cap (0 def, 1 armour) =water=2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +9% mind +6% lightning Res.pen +10% mind On Hit (Melee): * 30% chance to daze at end of turn ----- def ----- Armour +1 Fatigue +1% Resists +12% lightning +5% cold +3% mind ---------- misc Breathe water A cap made of leather. |
The Face of Fear (8 def, 0 armour) The Face of Fear (8 def, 0 armour)2.0 T3 head armor [Unique] Unknown While equipped: Stats +6 Cun +8 Wil dps ---------- Mind.pwr +16 (+4 eff.) ----- def ----- Defense +8 (+3 eff.) Fear- +60% ---------- misc Masteries +0.20 Cursed/Fears Instill Fear: Level 2.6 Pwr.cost 18 out of 45/45. Range 10 Travel.spd instantaneous Is a mind power Description: Instill fear in your target, causing one of several possible fears that lasts for 8 turns. There is also a 25% chance of instilling fear in any foe in a radius of 2. The target can save versus Mindpower to resist the effect, and can be affected by multiple fears. You gain 2 new fears: The Paranoid effect gives the target an 36% chance to physically attack a nearby creature, friend or foe. If hit, their target will be afflicted with Paranoia as well. The Despair effect reduces the target's resistance to all damage by 28%. Fear effects improve with your Mindpower. This mask appears to be carved out of the skull of a creature that never should have existed, malformed and distorted. You shiver as you look upon it, and it's hollow eye sockets seem to stare back into you. |
insulating hardened leather cap of strength (+4) (0 def, 3 armour) insulating hardened leather cap of strength (+4) (0 def, 3 armour)2.0 T3 head armor [Ego] Master While equipped: Stats +4 Str ----- def ----- Armour +3 Fatigue +3% Resists +7% cold +7% fire A cap made of leather. |
Chedunadig (5 def, 11 armour) Chedunadig (5 def, 11 armour)17.0 T3 massive armor Reqs Str 35 Heavy Armour Training 3 [Rare] Master While equipped: dps ---------- Dmg.mod +15% physical ----- def ----- Armour +11 Defense +5 (+2 eff.) Fatigue +24% Resists +9% lightning +3% physical +15% mind +24% fire Spell.save +12 (+4 eff.) Teleport- +10% A suit of armour made of metal plates. |
5 agate 5 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
507 alchemist agate 507 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 onyx 2 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 aquamarine 2 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
lapis lazuli lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 opal 5 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 sapphire 4 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+3 eff.) Phys.save +8 (+4 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+3 eff.) Item imbue powers: Defense +8 (+3 eff.) Phys.save +8 (+4 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 topaz 7 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Chardream (dig speed 24 turns) Chardream (dig speed 24 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +2 Cun +2 Str dps ---------- Mind.crit +5% Dmg.mod +9% fire Res.pen +20% mind +20% fire Melee Ret 8 mind ---------- misc Infravis +3 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rungof's Fang Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
2 emerald 2 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 jade 3 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
9 spinel 9 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Arochak the alchemist's lamp Arochak the alchemist's lamp1.0 T3 lite [Rare] Master While equipped: Stats +5 Dex dps ---------- Dmg.mod +9% arcane Res.pen +10% blight +11% all Phasing +30% Apr +11 ----- def ----- Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Vim/s.crit +3.00 Max.vim +30.00 Light +8 Telepathy Demon/Minor Demon/Major A normal brass lantern, enhanced by alchemy to make it brighter. |
Kilnwire the alchemist's lamp =con= Kilnwire the alchemist's lamp =con=1.0 T3 lite [Rare] Nature While equipped: Stats +4 Con dps ---------- Dmg.mod +30% temporal Melee Ret 12 fire 12 temporal ----- def ----- Resists +11% blight +15% fire HP.reg +4.40 ---------- misc Light +3 A normal brass lantern, enhanced by alchemy to make it brighter. |
brass lantern 'Xerabrewyn' brass lantern 'Xerabrewyn'2.0 T1 lite [Rare] Psionic While equipped: Stats +4 Wil dps ---------- Dmg.mod +5% mind +3% arcane Res.pen +10% arcane Melee Ret 8 arcane ----- def ----- Resists +12% blight +5% arcane ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Eye of the Dreaming One Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+1 eff.) ----- def ----- Mind.save +10 (+4 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 20 out of 25/25. Range 10 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 19 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 50% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Crystal Focus Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
7 garnet 7 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 ruby 3 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
2 amethyst 2 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
quartz quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 amber 2 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 ametrine 4 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine 5 citrine0.0 T1 yellow gem [Normal] While equipped: Light +1 Infravis +2 Item imbue powers: Light +1 Infravis +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon 5 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Bayergar the Cornac Doomed level 41
43rd Pyre 123rd year of Ascendancy at 09:01 see stats
By Bayergar the Cornac Doomed level 16
57th Dusk 122nd year of Ascendancy at 20:07 see stats
By Bayergar the Cornac Doomed level 31
31st Regrowth 123rd year of Ascendancy at 22:39 see stats
By Bayergar the Cornac Doomed level 11
20th Dusk 122nd year of Ascendancy at 12:12 see stats
By Bayergar the Cornac Doomed level 36
55th Regrowth 123rd year of Ascendancy at 05:31 see stats
By Bayergar the Cornac Doomed level 24
24th Haze 122nd year of Ascendancy at 07:51 see stats
By Bayergar the Cornac Doomed level 27
56th Haze 122nd year of Ascendancy at 08:42 see stats
By Bayergar the Cornac Doomed level 33
46th Regrowth 123rd year of Ascendancy at 19:21 see stats
By Bayergar the Cornac Doomed level 30
27th Regrowth 123rd year of Ascendancy at 04:57 see stats
By Bayergar the Cornac Doomed level 10
13rd Dusk 122nd year of Ascendancy at 21:27 see stats
By Bayergar the Cornac Doomed level 20
4th Haze 122nd year of Ascendancy at 12:21 see stats
By Bayergar the Cornac Doomed level 30
80th Haze 122nd year of Ascendancy at 11:14 see stats
By Bayergar the Cornac Doomed level 40
40th Pyre 123rd year of Ascendancy at 09:45 see stats
By Bayergar the Cornac Doomed level 19
70th Dusk 122nd year of Ascendancy at 04:27 see stats
By Bayergar the Cornac Doomed level 33
47th Regrowth 123rd year of Ascendancy at 14:47 see stats
By Bayergar the Cornac Doomed level 31
30th Regrowth 123rd year of Ascendancy at 19:40 see stats
By Bayergar the Cornac Doomed level 15
51st Dusk 122nd year of Ascendancy at 08:42 see stats
By Bayergar the Cornac Doomed level 34
51st Regrowth 123rd year of Ascendancy at 00:22 see stats
By Bayergar the Cornac Doomed level 10
15th Dusk 122nd year of Ascendancy at 08:47 see stats
By Bayergar the Cornac Doomed level 36
66th Regrowth 123rd year of Ascendancy at 07:32 see stats
By Bayergar the Cornac Doomed level 6
5th Flare 122nd year of Ascendancy at 05:32 see stats
By Bayergar the Cornac Doomed level 19
3rd Haze 122nd year of Ascendancy at 20:19 see stats
By Bayergar the Cornac Doomed level 23
23rd Haze 122nd year of Ascendancy at 17:32 see stats
By Bayergar the Cornac Doomed level 17
61st Dusk 122nd year of Ascendancy at 07:02 see stats
By Bayergar the Cornac Doomed level 39
37th Pyre 123rd year of Ascendancy at 04:17 see stats
By Bayergar the Cornac Doomed level 40
40th Pyre 123rd year of Ascendancy at 17:38 see stats
Log
Bayergar is invigorated by the attack!
Bayergar's mind surges with critical power!
Bayergar is invigorated by the attack!
Something hits Bayergar for (76 deflected), 77 physical, (10 antimagic), 0 nature, (3 antimagic), 0 nature (77 total damage).
Venomous Ammunition hits Bayergar for (17 antimagic), 0 nature (0 total damage).
Bayergar hits Something for 0 arcane, 0 arcane, 0 arcane (0 total damage).
You have deflected 31 incoming damage!
Bayergar receives 4 healing from Insidious Poison from Iveriaba the multi-hued drake hatchling.
Bleeding from Iveriaba the multi-hued drake hatchling hits Bayergar for (31 deflected), 31 physical (31 total damage).
Bayergar receives 25 healing from Numbing Poison from Iveriaba the multi-hued drake hatchling.
Something performs a melee critical strike against Bayergar!
You have deflected 54 incoming damage!
Bayergar's mind surges with critical power!
Bayergar is invigorated by the attack!
Bayergar hits Something for 0 arcane, 2 darkness, 72 mind (75 total damage).
Something hits Bayergar for (99 antimagic), (54 deflected), 55 cold (55 total damage).
You have deflected 20 incoming damage!
Bayergar hits Something for 6 darkness, 104 mind (109 total damage).
Something hits Bayergar for (20 deflected), 22 physical (22 total damage).
You have deflected 31 incoming damage!
Bayergar is no longer resonating.
Talent Infusion: Regeneration is ready to use.
Bayergar receives 4 healing from Insidious Poison from Iveriaba the multi-hued drake hatchling.
Bleeding from Iveriaba the multi-hued drake hatchling hits Bayergar for (31 deflected), 31 physical (31 total damage).
Bayergar receives 25 healing from Numbing Poison from Iveriaba the multi-hued drake hatchling.
Something performs a ranged critical strike against Bayergar!
You have deflected 66 incoming damage!
Your hatred grows even as your life fades! (+49 hate)
Saving game...