Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
Addons | Select your Escorts 1.5.10Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.5.0Donators/Buyers bonus! Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Possessor Bonus Class 1.5.4Donators/Buyers bonus! Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Female |
Race | Cornac |
Class | Adventurer |
Level / Exp | 50 / 713% |
Size | big |
Lifes / Deaths | Killed by shadow at level 34 on the 18th Regrowth 123rd year of Ascendancy at 14:06 / 2Killed by dreaming horror at level 50 on the 38th Dusk 123rd year of Ascendancy at 18:37 |
Primary Stats
Strength | 179 (base 60) |
Dexterity | 123 (base 26) |
Constitution | 104 (base 17) |
Magic | 89 (base 13) |
Willpower | 149.21780805997 (base 60) |
Cunning | 138 (base 64) |
Resources
Hate | 100/100 |
Equilibrium | 38 |
Life | -244/862 |
Steam | 100/100 |
Stamina | 582/595 |
Psi | 648/754 |
Healing Factor | 1.7645985401459 |
Regeneration | 12.087499999999 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -50% |
Spell | 0% |
Global | +123.59620586493% |
Vision
Sight | 10 |
Lite | 0 |
Infravision | 6 |
Offense: Mainhand
Damage | 225 |
Accuracy | 65 |
Crit Chance | 71% |
APR | 71 |
Speed | 1.00 |
Offense: Offhand
Damage | 208 |
Accuracy | 65 |
Crit Chance | 74% |
APR | 76 |
Speed | 1.00 |
Offense: Spell
Spellpower | 75 |
Crit Chance | 67% |
Speed | 1 |
Offense: Mind
Mindpower | 110 |
Crit Chance | 84% |
Speed | 1 |
Offense: Damage Bonus
Acid | +14% |
Blight | +33% |
Arcane | +13% |
Cold | +8% |
All | 0% |
Darkness | +10% |
Lightning | +44% |
Physical | +18% |
Mind | +22% |
Fire | +8% |
Nature | +20% |
Offense: Damage Penetration
Acid | +5% |
Light | +10% |
Lightning | +10% |
Arcane | +9% |
Mind | 0% |
All | -5% |
Defense: Base
Armour (hardiness) | 61 (87.462686567164%) |
Defense | 44 |
Ranged Defense | 47 |
Fatigue | 30 |
Physical Save | 63.6 |
Spell Save | 58.8 |
Mental Save | 62 |
Defense: Resistances
Acid | + 24%( 70%) |
Blight | + 56%( 70%) |
Arcane | + 17%( 70%) |
Cold | + 15%( 70%) |
All | + 5%( 70%) |
Lightning | + 32%( 70%) |
Darkness | -33%( 70%) |
Physical | -33%( 70%) |
Fire | + 13%( 70%) |
Nature | + 24%( 70%) |
Defense: Immunities
Disarm Resistance | 0% |
Bleed Resistance | 10% |
Instadeath Resistance | 100% |
Stun Resistance | 10% |
Pinning Resistance | 10% |
Poison Resistance | 10% |
Blind Resistance | 100% |
Inscriptions (5/5)
Infusions | Effective talent level: 1.0 Infusion: PrimalUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical, physical or mental effect and increase affinity for all damage by 20% (scales with Constitution) for 6 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 403 and cleanse 1 wound and 1 poison effect. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 1063% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 27 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 24.4 steam per turn. Can be activated for an instant burst of 122 steam. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 23 for 12 turns. While Heroism is active, you will only die when reaching -1041 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Dexterity stat. |
Class Talents
Cursed / Gloom | 1.00 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Cursed / Predator | 1.00 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Psionic / Solipsism | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Steamtech / Dread | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 4/5 |
Technique / Dual techniques | 1.00 |
| 4/5 |
| 1/5 |
| 4/5 |
| 0/5 |
Cursed / Force of will | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Psionic / Psi-fighting | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Generic Talents
Wild-gift / Mindstar mastery | 1.20 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Technique / Combat training | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Harmony | 1.10 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Cursed / Gestures | 1.00 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Technique / Unarmed training | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Psionic / Finer energy manipulations | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Mechanical Arms |
talent | Augmentation |
talent | Gesture of Pain |
talent | Psiblades |
talent | Deflection |
talent | Gloom |
talent | Elemental Harmony |
talent | Beyond the Flesh |
beneficial effect | The target is hunting creatures of type / sub-type: humanoid / orc with 100% effectiveness. Kills: 1 / 40 kills, Damage: +15% / +34%, Attack: +2 / +5, Stun: -- / 3.1%, Outmaneuver: 9.0% / 22.4% Predator |
detrimental effect | The target is being ravaged by distortion, taking 134.40 physical damage and is losing one physical effect turn. Ravage |
beneficial effect | The target is wide awake and has 78% resistance to sleep effects. Insomnia |
detrimental effect | Overwhelming magic has temporarily interfered with all damage resistances, lowering them by 20%. Spellshocked |
detrimental effect | The target has recently taken distortion damage, is vulnerable to distortion effects, and has its physical resistance decreased by 48%. Distortion |
detrimental effect | Zone-wide effect: +20 mindpower, +2 life regen, -1 equilibrium per turn, -20% resistance penetration. Natural Aura |
detrimental effect | The target is stunned, reducing damage by 60%, putting 3 random talents on cooldown and reducing movement speed by 50%. While stunned talents do not cooldown. Stunned |
beneficial effect | The creature has found a state of clarity and sees the world for what it is (+24% global speed). Clarity |
detrimental effect | The target's lite radius has been reduced by 8, and its darkness resistance by 55%. Abyssal Shroud |
beneficial effect | Guarding against melee damage: Will dismiss up to 101 damage from the next 2.8 attack(s) with a 9% chance to counterattack. Guarded |
detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
beneficial effect | The target is mimicking a previous victim. (+2 Strength, +8 Dexterity, +1 Magic, +1 Willpower, +8 Cunning, +2 Constitution) Mimic |
detrimental effect | The target is in a deep sleep and unable to perform most actions. Every 492 damage it takes will reduce the duration of the effect by one turn. Slumber |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
Enter the caverns of Ardhungol and look for Sun Paladin Rashim. Eight legs of wonderBut be careful; those are not small spiders... | active |
You successfully escorted the lone alchemist to the recall portal on level 1 of Daikara. Escort: lone alchemist (level 1 of Daikara)As a reward you improved talent Psiblades (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Dreadfell. Escort: lone alchemist (level 3 of Dreadfell)As a reward you improved talent Psiblades (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Old Forest. Escort: lone alchemist (level 3 of Old Forest)As a reward you improved talent Psiblades (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 4 of Dreadfell. Escort: lone alchemist (level 4 of Dreadfell)As a reward you improved talent Psiblades (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 5 of Dreadfell. Escort: lone alchemist (level 5 of Dreadfell)As a reward you improved talent Psiblades (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 6 of Dreadfell. Escort: lone alchemist (level 6 of Dreadfell)As a reward you improved talent Thorn Grab (+1 level(s)). | done |
You successfully escorted the lost tinker to the recall portal on level 8 of Dreadfell. Escort: lost tinker (level 8 of Dreadfell)As a reward you improved talent Craftsman's Eye (+1 level(s)). | done |
You failed to protect the lost warrior from death by Xanobrekira the forest troll. Escort: lost warrior (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the temporal explorer to the recall portal on level 7 of Dreadfell. Escort: temporal explorer (level 7 of Dreadfell)As a reward you improved talent Dream Walk (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Stire of Derth is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. You have aided Stire of Derth in creating an elixir of avoidance. You have aided Stire of Derth in creating an elixir of precision. Marus of Elvala has completed an elixir of mysticism without your aid. Marus of Elvala has completed an elixir of mastery without your aid. You have aided Agrimley the hermit in creating an elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within7 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
Psionic focus | diamond diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
On hands | Boltwake (0 def, 2 armour) Boltwake (0 def, 2 armour)1.0 T3 hands armor [Random Unique] Arcane/Master While equipped: Stats +3 Str +8 Dex +7 Cun dps ---------- Melee+ 8 blight Dmg.mod +5% blight +9% lightning Acc +8 (+2 eff.) Apr +8 ----- def ----- Armour +2 Resists +7% blight +6% lightning Phys.save +9 (+2 eff.) ---------- misc Light +2 Cooldown Double Strike -1 Unarmed combat: Power 16.5 - 18.2 Physical Uses 80% Wil, 80% Cun Acc+ +0.2% crit / acc Acc +12 Apr +9 Crit +12.0% Atk.spd 167% Melee+ +8 light On Crit.r2 +8 blight +8 lightning On Hit: 20% Soul Rot 3 On Hit: 15% Perfect Strike 3 On Hit: 10% Set Up 3 Steady Shot: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Light source | Hathadogund the dwarven lantern Hathadogund the dwarven lantern1.0 T5 lite [Random Unique] Nature/Master While equipped: Stats +6 Wil +3 Cun +5 Con dps ---------- Phys.crit +5.0% Crit.mult +17.00% Phys.pwr +9 (+2 eff.) Mind.pwr +8 (+1 eff.) Res.pen +15% all Apr +13 ----- def ----- Resists +12% blight +9% acid HP.reg +4.60 ---------- misc Hate/m.crit +4.00 Max.psi +20.00 Light +6 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | Steam Powered Helm (3 def, 12 armour) Steam Powered Helm (3 def, 12 armour)3.0 T5 head armor [Unique] Steamtech The more steam the better! While equipped: Stats +5 Str +5 Con ----- def ----- Armour +12 Defense +3 (+1 eff.) Fatigue +10% Resists +10% all Blind- +50% A Helmet. But with steam power! |
On feet | Eilineminn the pair of voratun boots (10 def, 5 armour) Eilineminn the pair of voratun boots (10 def, 5 armour)3.0 T5 feet armor [Random Unique] Arcane/Master While equipped: Stats +10 Str +3 Mag +4 Wil +10 Con dps ---------- Spell.pwr +6 (+2 eff.) Dmg.mod +18% blight +10% physical +12% mind Res.pen +5% mind Melee Ret 16 blight ----- def ----- Armour +5 Defense +10 (+3 eff.) Rng.Def +9 (+3 eff.) Fatigue +4% Resists +15% blight ---------- misc Size +1 Blink to a nearby random location (rad 14) Puts all charms on 25 cooldown Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Tool | Tree of Life Tree of Life2.0 T4 totem charm [Unique] Nature While equipped: Stats +6 Con +7 Wil dps ---------- Mind.pwr +7 (+1 eff.) Dmg.mod +20% nature ----- def ----- Resists +20% blight +20% nature Heal.mod +25% ---------- misc Masteries +0.10 Wild-gift/Call of the wild +0.10 Wild-gift/Harmony Heals all nearby living creatures by 5 points each turn. Take root increasing health by 300, armor by 20, and armor hardiness by 20% but rooting you in place for 4 turns. Uses 10 power out of 15/15 Activation is instant. This small tree-shaped totem is imbued with powerful healing energies. |
On fingers | Bloodcaller Bloodcaller0.1 T4 ring jewelry [Unique] Psionic While equipped: ----- def ----- Fatigue -5% Mind.save -7 (-1 eff.) HP.leech%% +15% HP.leech +30% You won the Ring of Blood trial, and this is your reward. |
On fingers | Wheel of Fate Wheel of Fate0.1 T4 ring jewelry [Unique] Arcane While equipped: Stats +20 Mag +8 Wil +12 Cun dps ---------- Spell.pwr +36 (+8 eff.) ----- def ----- Resists +3% cold Phys.save +30 (+6 eff.) Spell.save +9 (+2 eff.) Poison- +10% Cut- +10% Pinning- +10% Can be unequipped, can't be rerolled. Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
Around neck | The Black Core The Black Core0.1 T2 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.pwr +5 (+2 eff.) ----- def ----- Resists +15% darkness Die.at -100.00 life Blind- +100% ---------- misc Infravis +6 Masteries +0.20 Corruption/Black-magic ShadowPwr +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
In main hand | Eye of the Wyrm (16-17.6 power, 46 apr, physical damage) Eye of the Wyrm (16-17.6 power, 46 apr, physical damage)3.0 T4 mindstar 1H weapon [Unique] Nature The natural wyrm seeks an element. Power 16.0 - 17.6 Physical Uses 152% Wil, 19% Cun Mastery Psiblades Acc uses Wil Apr +46 Crit +2.5% Atk.spd 100% Dmg.conv 18% acid 18% cold 18% lightning 18% fire While equipped: dps ---------- Phys.crit +4.0% Mind.crit +4% Phys.pwr +8 (+2 eff.) Mind.pwr +15 (+2 eff.) Dmg.mod +8% lightning +8% physical +8% cold +8% acid +8% fire ----- def ----- Resists +8% acid +8% physical +8% cold +8% lightning +8% fire Blind- +0% Stun/Frz- +0% ---------- misc Masteries +0.10 Wild-gift/Venom drake aspect +0.10 Wild-gift/Cold drake aspect +0.10 Wild-gift/Fire drake aspect +0.10 Wild-gift/Storm drake aspect +0.10 Wild-gift/Sand drake aspect The breath attack has a chance to shift randomly between Fire, Ice, Lightning, Acid, and Sand each turn. Corrosive Breath: Level 4.4 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Is a nature gift a mind power Description: You breathe acid in a frontal cone of radius 8. Any target caught in the area will take 195.51 acid damage. Enemies caught in the acid have a 55% chance of their weapons becoming useless for three turns. The damage will increase with your Strength, and the critical chance is based on your Mental crit rate. The Disarm chance is based on your Mindpower. Each point in acid drake talents also increases your acid resistance by 1%. A black iris cuts through the core of this mindstar, which shifts with myriad colours. It darts around, as if searching for something. |
Around waist | drakeskin leather belt 'Chargetrencher' drakeskin leather belt 'Chargetrencher'1.0 T5 belt armor [Random Unique] Arcane/Nature/Master While equipped: Stats +4 Cun +5 Dex dps ---------- Phys.crit +10.0% Mind.crit +10% Spell.pwr +8 (+2 eff.) On Hit (Melee): * 30% chance to daze at end of turn ----- def ----- Resists +5% arcane Crit.dmg- 5.00% Mind.save +12 (+3 eff.) Die.at -80.00 life Max.HP +46.00 Stun/Frz- +10% A belt that goes around your waist. |
In off hand | Seeds of the Black Tree (17-18.7 power, 51 apr, darkness damage) Seeds of the Black Tree (17-18.7 power, 51 apr, darkness damage)3.0 T4 mindstar 1H weapon [Unique] Nature/Psionic/Unknown Power 17.0 - 18.7 Darkness Uses 115% Wil, 56% Mag Mastery Psiblades Acc uses Wil Apr +51 Crit +5.0% Atk.spd 100% On Hit: * 15% chance to cast Tendrils Eruption level 3 on your target While equipped: Stats +6 Mag +11 Wil dps ---------- Spell.crit +12% Mind.crit +12% Spell.pwr +12 (+3 eff.) Mind.pwr +22 (+4 eff.) Dmg.mod +10% blight +10% mind +10% darkness This writhing mass of tentacles appears to have infested a mindstar, creating some bizarre fusion between natural and unnatural. The once clear gem now seems more like a shard of black obsidian and the tentacles strike out with them like whips. You do not want to think of the implications of this horror being able to fuse with Nature itself. |
Cloak | Gilygavor the Strikenail (3 def, 0 armour) Gilygavor the Strikenail (3 def, 0 armour)2.0 T5 cloak armor [Random Unique] Arcane/Psionic While equipped: Stats +4 Mag +9 Wil +6 Cun dps ---------- Spell.crit +5% Mind.crit +8% Crit.mult +30.00% Spell.pwr +6 (+2 eff.) Dmg.mod +6% acid +13% arcane +12% lightning Res.pen +14% arcane +10% acid Melee Ret 20 lightning ----- def ----- Defense +3 (+1 eff.) Resists +3% acid ---------- misc Max.mana +100.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Gasera the Lightgore (9 def, 16 armour) Gasera the Lightgore (9 def, 16 armour)17.0 T5 massive armor [Random Unique] Arcane/Psionic While equipped: Stats +7 Str +8 Mag +15 Wil +6 Cun dps ---------- Phys.crit +6.0% Spell.crit +9% Mind.crit +8% Phys.pwr +21 (+4 eff.) Spell.pwr +21 (+5 eff.) Mind.pwr +21 (+3 eff.) Dmg.mod +15% lightning Res.pen +15% lightning +15% light On Hit (Melee): * 15% chance to blind ----- def ----- Armour +16 Defense +9 (+3 eff.) Fatigue +26% Resists +8% arcane +14% lightning Spell.save +22 (+5 eff.) Mind.save +25 (+7 eff.) ---------- misc Light +1 A suit of armour made of metal plates. |
Inventory
movement infusion (398% speed; 7 turns) movement infusion (398% speed; 7 turns)0.1 T2 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 21 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 398% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 7 turns. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
sun infusion (rad 6; power 21; turns 3; dispels darkness) sun infusion (rad 6; power 21; turns 3; dispels darkness)0.1 T1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to brighten the area in a radius of 6 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 10). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 21) for 3 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
sun infusion (rad 8; power 21; turns 5; dispels darkness) sun infusion (rad 8; power 21; turns 5; dispels darkness)0.1 T1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to brighten the area in a radius of 8 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 10). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 21) for 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
schematic: Weapon Automaton: One Handed schematic: Weapon Automaton: One Handed0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Ancient Tome titled 'Gems and their uses' Ancient Tome titled 'Gems and their uses'0.1 tome scroll [Plot Item] Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Orb of Many Ways Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Betarin Betarin0.1 T5 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +6 Wil +13 Cun +10 Con dps ---------- Mind.pwr +9 (+1 eff.) Dmg.mod +12% blight +6% arcane ----- def ----- Defense +12 (+4 eff.) Resists +9% blight Phys.save +20 (+4 eff.) Rings can have magical properties. |
voratun ring voratun ring0.1 T5 ring jewelry [Normal] Rings can have magical properties. |
flaming voratun battleaxe of massacre (74-111 power, 4 apr) flaming voratun battleaxe of massacre (74-111 power, 4 apr)3.0 T5 battleaxe 2H weapon [Ego] Arcane/Master Power 74.0 - 111.0 Physical Uses 160% Wil Acc+ +0.2% crit / acc Apr +4 Crit +8.0% Atk.spd 100% On Hit.r1 +19 fire Massive two-handed battleaxes. |
Mayera the Sunbloom (36.5-47.45 power, 9 apr) Mayera the Sunbloom (36.5-47.45 power, 9 apr)1.0 T5 dagger 1H weapon [Rare] Master Power 36.5 - 47.5 Acid Uses 85% Wil, 45% Cun Acc+ +0.5% APR / acc Apr +9 Crit +10.0% Atk.spd 100% On Hit.r1 +12 light While equipped: Stats +3 Cun dps ---------- Crit.mult +10.00% Mind.pwr +4 (+1 eff.) Dmg.mod +21% acid +15% light Res.pen +12% physical Acc +12 (+3 eff.) Apr +12 Melee Ret 12 light ----- def ----- Resists +12% acid ---------- misc Telepathy Demon/Minor Demon/Major Sharp, short and deadly. |
caustic voratun dagger (37-48.1 power, 9 apr) caustic voratun dagger (37-48.1 power, 9 apr)1.0 T5 dagger 1H weapon [Ego+] Nature Power 37.0 - 48.1 Physical Uses 85% Wil, 45% Cun Acc+ +0.5% APR / acc Apr +9 Crit +10.0% Atk.spd 100% On Hit: * 19% chance to corrode armour by 30% While equipped: dps ---------- Res.pen +10% acid ----- def ----- HP.reg +2.00 Sharp, short and deadly. |
insidious voratun dagger (37-48.1 power, 9 apr) insidious voratun dagger (37-48.1 power, 9 apr)1.0 T5 dagger 1H weapon [Ego] Nature Power 37.0 - 48.1 Physical Uses 85% Wil, 45% Cun Acc+ +0.5% APR / acc Apr +9 Crit +10.0% Atk.spd 100% Melee+ +41 insidious poison Sharp, short and deadly. |
quick voratun dagger (39.5-51.35 power, 9 apr) quick voratun dagger (39.5-51.35 power, 9 apr)1.0 T5 dagger 1H weapon [Ego+] Master Power 39.5 - 51.4 Physical Uses 85% Wil, 45% Cun Acc+ +0.5% APR / acc Apr +9 Crit +10.0% Atk.spd 111% While equipped: Stats +3 Dex dps ---------- Acc +9 (+2 eff.) Sharp, short and deadly. |
Dethblyd (70-112 power, 18 apr) Dethblyd (70-112 power, 18 apr)3.0 T5 greatsword 2H weapon [Unique] Arcane/Master Power 70.0 - 112.0 Physical Uses 170% Wil, 10% Mag Acc+ +0.4% crit.pwr / acc Apr +18 Crit +20.0% Atk.spd 100% HP.leech +5% On Hit: * Increases all damage dealt, and reduces all damage taken, by 1%, stacking up to 10 times. Resets after 10 turns without attacking. While equipped: Stats +10 Str +8 Mag +5 Con ---------- misc Cooldown Draining Assault -1 Abduction -1 Detonating Charge -1 Masteries +0.10 Corruption/Torture +0.20 Corruption/Brutality +0.20 Corruption/Wrath Grushgore the Destroyer was as famous for his incredible brutality as he was for his childlike intelligence. He wasn't known for his subtlety of naming, but there's no denying the power of his massive sword. |
Tulozor the Willowjustice (48.5-77.6 power, 3 apr) Tulozor the Willowjustice (48.5-77.6 power, 3 apr)3.0 T4 greatsword 2H weapon [Rare] Disrupt Power 48.5 - 77.6 Nature Uses 160% Wil Acc+ +0.4% crit.pwr / acc Apr +3 Crit +4.5% Atk.spd 100% Melee+ +36 nature On Hit: * 41% chance to inflict 15% damage reduction * 25% chance to remove a magical effect While equipped: dps ---------- Dmg.mod +31% nature On Hit (Melee): * 31% chance to inflict 15% damage reduction ----- def ----- Resists +9% darkness Massive two-handed swords. |
plaguebringer's voratun greatsword of crippling (62.5-100 power, 4 apr) plaguebringer's voratun greatsword of crippling (62.5-100 power, 4 apr)3.0 T5 greatsword 2H weapon [Ego++] Arcane/Master Power 62.5 - 100.0 Physical Uses 160% Wil Acc+ +0.4% crit.pwr / acc Apr +4 Crit +5.0% Atk.spd 100% Melee+ +12 blight On Hit: 10% Epidemic 5 On Hit: * 14% chance to disease On Crit: * cripple the target While equipped: dps ---------- Phys.crit +16.0% ----- def ----- Disease- +48% Massive two-handed swords. |
plaguebringer's voratun greatsword of massacre (81.5-130.4 power, 4 apr) plaguebringer's voratun greatsword of massacre (81.5-130.4 power, 4 apr)3.0 T5 greatsword 2H weapon [Ego+] Arcane/Master Power 81.5 - 130.4 Physical Uses 160% Wil Acc+ +0.4% crit.pwr / acc Apr +4 Crit +5.0% Atk.spd 100% Melee+ +13 blight On Hit: 10% Epidemic 5 On Hit: * 21% chance to disease While equipped: ----- def ----- Disease- +48% Massive two-handed swords. |
stralite greatsword 'Faliregomnir' (50-80 power, 3 apr) stralite greatsword 'Faliregomnir' (50-80 power, 3 apr)3.0 T4 greatsword 2H weapon [Rare] Psionic Power 50.0 - 80.0 Physical Uses 160% Wil Acc+ +0.4% crit.pwr / acc Apr +3 Crit +4.5% Atk.spd 100% Melee+ +24 darkness Against +23% Living While equipped: Stats +2 Wil dps ---------- Crit.mult +15.00% Res.pen +20% mind ----- def ----- Mind.save +9 (+3 eff.) ---------- misc Hate/m.crit +5.00 Max.psi +40.00 Massive two-handed swords. |
voratun greatsword 'Shadesear' (77.5-124 power, 4 apr) voratun greatsword 'Shadesear' (77.5-124 power, 4 apr)3.0 T5 greatsword 2H weapon [Rare] Master Power 77.5 - 124.0 Physical Uses 160% Wil Acc+ +0.4% crit.pwr / acc Apr +4 Crit +5.0% Atk.spd 100% Melee+ +16 blight On Hit: * 40% chance to inflict 15% damage reduction While equipped: dps ---------- Dmg.mod +24% darkness +15% blight Res.pen +10% darkness Melee Ret 12 darkness On Hit (Melee): * 20% chance to disease ----- def ----- Resists +18% blight Massive two-handed swords. |
Branohad Branohad4.0 T5 longbow 2H weapon Reqs Shoot [Rare] Arcane Power 0.0 - 0.0 Fire Uses 40% Wil Acc+ +0.2% crit / acc Atk.spd 125% Range +10 Ranged+ +21 cold While equipped: dps ---------- Dmg.mod +33% cold ----- def ----- Resists +6% mind +20% light Mind.save +15 (+4 eff.) Blind- +25% Poison- +25% Pinning- +10% Res/telep +6% Longbows are used to shoot arrows at your foes. |
hateful voratun longsword of massacre (54-75.6 power, 6 apr) hateful voratun longsword of massacre (54-75.6 power, 6 apr)3.0 T5 longsword 1H weapon [Ego] Master/Psionic Power 54.0 - 75.6 Physical Uses 140% Wil Acc+ +0.4% crit.pwr / acc Apr +6 Crit +5.0% Atk.spd 100% Melee+ +12 darkness Against +5% Living Sharp, long, and deadly. |
horrifying living mindstar of slime (17-18.7 power, 40 apr, nature damage) horrifying living mindstar of slime (17-18.7 power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon [Ego] Nature/Disrupt/Psionic Power 17.0 - 18.7 Nature Uses 90% Wil, 30% Cun Mastery Psiblades Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+2 eff.) Dmg.mod +8% darkness +9% nature +6% mind Melee Ret 7 mind 7 darkness On Melee Ret: * Slows global speed by 3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
nature's living mindstar of resolve (17-18.7 power, 40 apr, mind damage) nature's living mindstar of resolve (17-18.7 power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Ego] Nature/Psionic Power 17.0 - 18.7 Mind Uses 90% Wil, 30% Cun Mastery Psiblades Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: Stats +6 Wil dps ---------- Mind.crit +5% Mind.pwr +10 (+2 eff.) Dmg.mod +8% nature ----- def ----- Resists +3% blight Phys.save +5 (+1 eff.) Disease- +18% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
nature's living mindstar of the jelly (17-18.7 power, 40 apr, mind damage) nature's living mindstar of the jelly (17-18.7 power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Ego] Nature Power 17.0 - 18.7 Mind Uses 90% Wil, 30% Cun Mastery Psiblades Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+2 eff.) Dmg.mod +6% acid +6% nature ----- def ----- Resists +5% blight Disease- +25% ---------- misc Equi/ret +1.70 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Torisus Torisus4.0 T5 sling 1H weapon Reqs Shoot [Rare] Arcane Power 0.0 - 0.0 Physical Uses 40% Wil Acc+ +0.1% dam / acc Atk.spd 125% Range +10 Ranged+ +20 fire On Hit.r1 +6 physical While equipped: Stats +3 Str +3 Mag dps ---------- Phys.crit +3.0% Spell.crit +3% S.pwr/crit +8 Dmg.mod +17% fire ----- def ----- Max.HP +70.00 Dur/telep +30% ---------- misc Vim/s.crit +3.00 Slings are used to hurl stones or metal shots at your foes. |
Hanugorand the Dawntreason (25-30 power, 5 apr, arcane element) Hanugorand the Dawntreason (25-30 power, 5 apr, arcane element)5.0 T4 staff 2H weapon [Rare] Nature Power 25.0 - 30.0 Physical Uses 80% Mag, 40% Wil Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +5 Crit +4.5% Atk.spd 100% Melee+ +8 light On Hit.r1 +12 nature On Hit: * 40% chance to blind While equipped: dps ---------- Spell.crit +4% Spell.pwr +12 (+3 eff.) Dmg.mod +25% arcane +21% nature Melee Ret 12 light On Hit (Melee): * 17% chance to blind ----- def ----- Defense +13 (+4 eff.) Resists +12% nature +6% light ---------- misc Light +8 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 2.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 46.57 light damage. Staves designed for wielders of magic, by the greats of the art. |
Scabreeve the dragonbone starstaff (30-36 power, 6 apr, physical element) Scabreeve the dragonbone starstaff (30-36 power, 6 apr, physical element)5.0 T5 staff 2H weapon [Random Unique] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag, 40% Wil Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +6 Crit +5.0% Atk.spd 100% On Hit: * Slows global speed by 40% * 41% chance to blind While equipped: dps ---------- Spell.crit +25% Spell.pwr +21 (+5 eff.) Dmg.mod +30% temporal +30% darkness +30% light +6% nature +30% physical Res.pen +25% arcane ----- def ----- Resists +6% light Phys.save +15 (+3 eff.) Spell.save +10 (+2 eff.) Mind.save +12 (+3 eff.) ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
infernal dragonbone vilestaff of wizardry (30-36 power, 6 apr, darkness element) infernal dragonbone vilestaff of wizardry (30-36 power, 6 apr, darkness element)5.0 T5 staff 2H weapon [Ego++] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag, 40% Wil Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +4 Wil +4 Mag dps ---------- Spell.crit +5% Crit.mult +34.00% Spell.pwr +29 (+7 eff.) Melee+ 21 fire Dmg.mod +30% darkness ---------- misc Max.mana +61.00 See.Invis +14 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
lifebinding dragonbone magestaff (30-36 power, 6 apr, cold element) lifebinding dragonbone magestaff (30-36 power, 6 apr, cold element)5.0 T5 staff 2H weapon [Ego+] Nature Power 30.0 - 36.0 Physical Uses 80% Mag, 40% Wil Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +6 Con dps ---------- Spell.crit +5% Spell.pwr +20 (+5 eff.) Dmg.mod +30% cold ----- def ----- HP.reg +1.50 Heal.mod +21% ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
potent dragonbone vilestaff of might (38-45.6 power, 6 apr, acid element) potent dragonbone vilestaff of might (38-45.6 power, 6 apr, acid element)5.0 T5 staff 2H weapon [Ego] Arcane Power 38.0 - 45.6 Physical Uses 80% Mag, 40% Wil Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +16% Spell.pwr +20 (+5 eff.) Dmg.mod +38% acid ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
mighty voratun steamgun of power mighty voratun steamgun of power4.0 T5 steamgun 1H weapon Reqs Shoot [Ego] Master/Steamtech Power 0.0 - 0.0 Physical Uses 40% Wil Acc+ +0.1% dam / acc Apr +28 Atk.spd 100% Range +10 Proj.spd +600% Uses 2.0 Steam While equipped: Stats +4 Str dps ---------- Phys.pwr +8 (+2 eff.) Dmg.mod +17% physical Res.pen +12% physical Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
voratun steamgun voratun steamgun4.0 T5 steamgun 1H weapon Reqs Shoot [Normal] Steamtech Power 0.0 - 0.0 Physical Uses 40% Wil Acc+ +0.1% dam / acc Apr +28 Atk.spd 100% Range +10 Proj.spd +600% Uses 2.0 Steam Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
voratun steamgun of power voratun steamgun of power4.0 T5 steamgun 1H weapon Reqs Shoot [Ego] Master/Steamtech Power 0.0 - 0.0 Physical Uses 40% Wil Acc+ +0.1% dam / acc Apr +28 Atk.spd 100% Range +10 Proj.spd +600% Uses 2.0 Steam While equipped: dps ---------- Dmg.mod +10% physical Res.pen +19% physical Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
Aninarilar the voratun steamsaw (55-82.5 power, 25 apr) Aninarilar the voratun steamsaw (55-82.5 power, 25 apr)3.0 T5 steamsaw 1H weapon [Rare] Master/Steamtech Power 55.0 - 82.5 Phys.bleed Uses 140% Wil Mastery Steamsaw Mastery Acc+ +0.2% crit / acc Apr +25 Crit +5.0% Atk.spd 100% Block +90 On Crit.r2 +8 acid On Hit: * 41% chance to cause random gloom Uses 1.0 Steam While equipped: dps ---------- Res.pen +15% acid +25% mind Melee Ret 20 acid ----- def ----- Armour +6 Defense +10 (+3 eff.) Fatigue +12% Resists +9% acid ---------- misc Talents +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
balanced voratun steamsaw of massacre (53.5-80.25 power, 25 apr) balanced voratun steamsaw of massacre (53.5-80.25 power, 25 apr)3.0 T5 steamsaw 1H weapon [Ego] Master/Steamtech Power 53.5 - 80.3 Phys.bleed Uses 140% Wil Mastery Steamsaw Mastery Acc+ +0.2% crit / acc Apr +25 Crit +5.0% Atk.spd 100% Block +94 Uses 1.0 Steam While equipped: dps ---------- Acc +11 (+3 eff.) ----- def ----- Armour +6 Defense +17 (+5 eff.) Fatigue +12% Disarm- +45% ---------- misc Talents +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
Aruma the stralite waraxe (33-46.2 power, 5 apr) Aruma the stralite waraxe (33-46.2 power, 5 apr)3.0 T4 waraxe 1H weapon [Rare] Nature Power 33.0 - 46.2 Physical Uses 140% Wil Acc+ +0.2% crit / acc Apr +5 Crit +6.5% Atk.spd 100% Melee+ +50 insidious poison On Hit: * Slows global speed by 41% While equipped: dps ---------- On Hit (Melee): * Slows global speed by 31% ----- def ----- Resists +18% acid +18% light +5% arcane Die.at -40.00 life One-handed war axes. |
voratun waraxe 'Tulugorn' (41.5-58.1 power, 6 apr) voratun waraxe 'Tulugorn' (41.5-58.1 power, 6 apr)3.0 T5 waraxe 1H weapon [Rare] Nature Power 41.5 - 58.1 Physical Uses 140% Wil Acc+ +0.2% crit / acc Apr +6 Crit +7.0% Atk.spd 100% Melee+ +16 nature +15 temporal While equipped: Stats +4 Str +3 Dex dps ---------- Spell.crit +3% Res.pen +10% physical ----- def ----- Resists +4% physical Phys.save +43 (+9 eff.) Spell.save +31 (+6 eff.) ---------- misc Stam/turn +0.40 One-handed war axes. |
voratun waraxe of crippling (40.5-56.7 power, 6 apr) voratun waraxe of crippling (40.5-56.7 power, 6 apr)3.0 T5 waraxe 1H weapon [Ego+] Master Power 40.5 - 56.7 Physical Uses 140% Wil Acc+ +0.2% crit / acc Apr +6 Crit +7.0% Atk.spd 100% On Crit: * cripple the target While equipped: dps ---------- Phys.crit +11.0% One-handed war axes. |
resilient elven-silk cloak of Eldoral (3 def, 0 armour) resilient elven-silk cloak of Eldoral (3 def, 0 armour)2.0 T5 cloak armor [Ego] Nature/Master While equipped: Stats +4 Cun +2 Dex ----- def ----- Defense +3 (+1 eff.) Max.HP +46.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
verdant cashmere robe of Linaniil (2 def, 0 armour) verdant cashmere robe of Linaniil (2 def, 0 armour)2.0 T3 cloth armor [Ego++] Arcane/Nature While equipped: Stats +5 Con dps ---------- Spell.crit +10% Spell.pwr +20 (+5 eff.) Dmg.mod +13% nature ----- def ----- Defense +2 (+0 eff.) Poison- +34% Disease- +34% ---------- misc Mana/turn +0.19 Max.mana +57.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
pair of drakeskin leather boots (0 def, 5 armour) pair of drakeskin leather boots (0 def, 5 armour)2.0 T5 feet armor [Normal] While equipped: ----- def ----- Armour +5 Fatigue +5% A pair of boots made of leather. |
Fist of the Destroyer (8 def, 0 armour) Fist of the Destroyer (8 def, 0 armour)1.0 T5 hands armor [Unique] Arcane/Master Only the masochistic can unlock its full power. While equipped: Stats +9 Str +9 Mag +3 Cun ----- def ----- Defense +8 (+2 eff.) Stun/Frz- +20% ---------- misc Max.vim +25.00 Masteries +0.20 Corruption/Shadowflame +0.20 Corruption/Vim Unarmed combat: Power 36.0 - 50.4 Physical Uses 20% Mag, 80% Wil, 80% Cun Acc+ +0.2% crit / acc Apr +15 Crit +10.0% Atk.spd 167% On Hit: 10% Blood Grasp 3 On Hit: 12% Soul Rot 3 On Hit: 8% Drain 2 Increases all damage by 4% of current vim Current Bonus: 0% Darkfire: Level 5.0 Pwr.cost 12 out of 12/12. Range 6 Travel.spd 400% of base Is a spell Description: Conjures up a bolt of shadowflame that moves toward the target and explodes into a flash of darkness and fire, doing 47.04 fire damage and 47.91 darkness damage in a radius of 6. The damage will increase with your Spellpower. These fell looking gloves glow with untold power. |
Zanulen (11 def, 5 armour) Zanulen (11 def, 5 armour)2.0 T5 head armor [Random Unique] Nature/Master While equipped: Stats +8 Str +9 Dex +14 Cun +9 Con dps ---------- Dmg.mod +9% physical Acc +12 (+3 eff.) On Melee Ret: * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +5 Defense +11 (+3 eff.) Fatigue +5% Resists +14% cold -32% light +14% fire HP.reg +8.00 A hat made of leather. Very stylish. |
grounding drakeskin leather cap (0 def, 5 armour) grounding drakeskin leather cap (0 def, 5 armour)2.0 T5 head armor [Ego] Nature While equipped: ----- def ----- Armour +5 Fatigue +5% Resists +7% lightning +12% temporal A cap made of leather. |
insulating drakeskin leather cap of strength (+6) (0 def, 5 armour) insulating drakeskin leather cap of strength (+6) (0 def, 5 armour)2.0 T5 head armor [Ego] Master While equipped: Stats +6 Str ----- def ----- Armour +5 Fatigue +5% Resists +13% cold +12% fire A cap made of leather. |
insulating voratun helm of the depths (0 def, 5 armour) insulating voratun helm of the depths (0 def, 5 armour)3.0 T5 head armor [Ego] Nature/Master While equipped: ----- def ----- Armour +5 Fatigue +5% Resists +13% cold +10% fire ---------- misc Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
werebeast's voratun helm (0 def, 5 armour) werebeast's voratun helm (0 def, 5 armour)3.0 T5 head armor [Ego+] Nature While equipped: Stats +2 Str +3 Dex +2 Cun +4 Con ----- def ----- Armour +5 Fatigue +5% Resists -27% light HP.reg +5.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
rejuvenating stralite mail armour (4 def, 8 armour) rejuvenating stralite mail armour (4 def, 8 armour)14.0 T4 heavy armor [Ego] Nature While equipped: ----- def ----- Armour +8 Defense +4 (+1 eff.) Fatigue +16% HP.reg +5.40 ---------- misc Stam/turn +1.30 A suit of armour made of mail. |
rejuvenating voratun mail armour (5 def, 10 armour) rejuvenating voratun mail armour (5 def, 10 armour)14.0 T5 heavy armor [Ego] Nature While equipped: ----- def ----- Armour +10 Defense +5 (+1 eff.) Fatigue +16% HP.reg +5.30 ---------- misc Stam/turn +1.70 A suit of armour made of mail. |
Magmamoon the reinforced leather armour (4 def, 7 armour) Magmamoon the reinforced leather armour (4 def, 7 armour)9.0 T4 light armor [Rare] Master While equipped: dps ---------- Dmg.mod +9% blight +6% fire +31% arcane Res.pen +25% arcane +20% fire ----- def ----- Armour +7 Defense +4 (+1 eff.) Fatigue +8% Resists +6% blight +45% fire A suit of armour made of leather. |
cleansing drakeskin leather armour of resilience (5 def, 8 armour) cleansing drakeskin leather armour of resilience (5 def, 8 armour)9.0 T5 light armor [Ego] Nature/Disrupt While equipped: ----- def ----- Armour +8 Defense +5 (+1 eff.) Fatigue +8% Resists +10% nature +16% blight Max.HP +37.00 A suit of armour made of leather. |
nimble drakeskin leather armour (13 def, 8 armour) nimble drakeskin leather armour (13 def, 8 armour)9.0 T5 light armor [Ego+] Master While equipped: Stats +4 Dex dps ---------- Mov.spd +20% ----- def ----- Armour +8 Defense +13 (+4 eff.) Rng.Def +11 (+3 eff.) Fatigue +8% A suit of armour made of leather. |
rejuvenating drakeskin leather armour of fire resistance (5 def, 8 armour) rejuvenating drakeskin leather armour of fire resistance (5 def, 8 armour)9.0 T5 light armor [Ego] Nature/Master While equipped: ----- def ----- Armour +8 Defense +5 (+1 eff.) Fatigue +8% Resists +28% fire HP.reg +5.90 ---------- misc Stam/turn +1.50 A suit of armour made of leather. |
Glegakira the stralite plate armour (7 def, 17 armour) Glegakira the stralite plate armour (7 def, 17 armour)17.0 T4 massive armor [Random Unique] Nature/Master/Psionic While equipped: ----- def ----- Armour +17 Defense +7 (+2 eff.) Fatigue +26% Resists +9% acid +8% physical +6% fire +10% cold +12% mind +12% lightning Phys.save +23 (+5 eff.) Mind.save +21 (+6 eff.) Silence- +15% ---------- misc Breathe water A suit of armour made of metal plates. |
cleansing stralite plate armour of fire resistance (7 def, 13 armour) cleansing stralite plate armour of fire resistance (7 def, 13 armour)17.0 T4 massive armor [Ego] Disrupt/Master While equipped: ----- def ----- Armour +13 Defense +7 (+2 eff.) Fatigue +26% Resists +15% blight +23% fire +15% nature A suit of armour made of metal plates. |
deflecting voratun shield of fire resistance (+26%) (25 def, 3 armour, 198 block) deflecting voratun shield of fire resistance (+26%) (25 def, 3 armour, 198 block)7.0 T5 shield armor [Ego] Master While equipped: ----- def ----- Armour +3 Defense +25 (+8 eff.) Rng.Def +12 (+4 eff.) Fatigue +14% Resists +26% fire Proj.evade +12% ---------- misc Talents +5 Block Handheld deflection devices. |
voratun shield (12 def, 3 armour, 195.5 block) voratun shield (12 def, 3 armour, 195.5 block)7.0 T5 shield armor [Normal] While equipped: ----- def ----- Armour +3 Defense +12 (+4 eff.) Rng.Def +12 (+4 eff.) Fatigue +14% ---------- misc Talents +5 Block Handheld deflection devices. |
7 agate 7 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2017 alchemist agate 2017 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
4 onyx 4 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne Azurite Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
aquamarine aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli 2 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 opal 9 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 sapphire 2 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 topaz 5 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
iron pickaxe 'Isyrivea' (dig speed 28 turns) iron pickaxe 'Isyrivea' (dig speed 28 turns)3.0 T1 digger tool [Rare] Arcane While equipped: Stats +5 Str +4 Wil +1 Cun dps ---------- Phys.crit +5.0% Mind.crit +6% Crit.mult +15.00% ---------- misc Max.hate +6.00 Telepathy Humanoid/Orc While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Lifebinding Emerald Lifebinding Emerald0.0 T5 green gem [Plot Item] Nature While equipped: Stats +15 Con Resists +10% blight Affinity +15% nature HP.reg +2.00 Heal.mod +30% Item imbue powers: Stats +15 Con Resists +10% blight Affinity +15% nature HP.reg +2.00 Heal.mod +30% Stun/Frz- +30% Latent Damage Type: Nature A lopsided, heavy emerald with murky green clouds shifting sluggishly under the surface. |
6 emerald 6 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 jade 4 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 spinel 7 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
turquoise turquoise0.0 T4 green gem [Normal] While equipped: See.Stealth +10 See.Invis +10 Item imbue powers: See.Stealth +10 See.Invis +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Eye of the Dreaming One Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+1 eff.) ----- def ----- Mind.save +10 (+3 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 25 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 50% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Crystal Focus Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Crystal Heart Crystal Heart0.0 T5 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con Resists +20% arcane +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane Combine with a suit of body armor (makes a non enchanted armour into an artifact). Uses 1 power out of 1/1 This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Automated Portable Extractor Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
Atamathon's Lost Ruby Eye Atamathon's Lost Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
75 alchemist bloodstone 75 alchemist bloodstone0.0 T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
3 bloodstone 3 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
7 fire opal 7 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
10 garnet 10 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 ruby 2 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Gwai's Burninator Gwai's Burninator2.0 T3 rod charm [Unique] Arcane Shoot a cone of flames (radius 5) for 206.50 fire damage (based on Magic). Uses 50 power out of 75/75 Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
Rod of Annulment (1/1) Rod of Annulment (1/1)2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 30 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Entropy (1/1) Rod of Entropy (1/1)2.0 T2 rod charm [Unique] Unknown While carried: ---------- misc Light -1 Temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 139% of the healing done. This effect scales with your Magic stat.. Uses 75 power out of 75/75 This rod seems to make light die around it. You feel tired just looking at it. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
inquisitor's pouch of voratun shots (23/23, 53.5-64.2 power, 6 apr) inquisitor's pouch of voratun shots (23/23, 53.5-64.2 power, 6 apr)3.0 T5 shot ammo [Ego+] Disrupt Power 53.5 - 64.2 Physical Uses 40% Wil, 120% Cun Acc+ +0.1% dam / acc Apr +6 Crit +7.0% Capacity 23 Ranged+ +16 manaburn arcane On Crit: * burns latent spell energy Shots are used with slings to pummel your foes to death. |
elven-wood totem of thorny skin 'Xanaba' [power 66] (20 cooldown) elven-wood totem of thorny skin 'Xanaba' [power 66] (20 cooldown)2.0 T4 totem charm [Rare] Nature While equipped: dps ---------- Mind.crit +6% Res.pen +20% temporal ----- def ----- Mind.save +43 (+11 eff.) Heal/summ +40 ---------- misc Equi/ret +0.20 Psi/ret +0.28 Talents +5 Lay Web Cooldown Lay Web -1 Harden the skin for 7 turns increasing armour by 66 and armour hardiness by 60% Puts all charms on 20 cooldown Natural totems are made by powerful wilders to store nature power. |
natural dragonbone totem of cure ailments [power 5] (10 cooldown) natural dragonbone totem of cure ailments [power 5] (10 cooldown)2.0 T5 totem charm [Ego] Nature Remove up to 5 poisons or diseases from a target within range 11 (based on Willpower) Puts all charms on 10 cooldown 100% to regenerate 17 equilibrium. Natural totems are made by powerful wilders to store nature power. |
7 amethyst 7 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
dragonbone wand of conjuration 'Kindlewing' [power 535] (10 cooldown) dragonbone wand of conjuration 'Kindlewing' [power 535] (10 cooldown)2.0 T5 wand charm [Rare] Arcane While equipped: dps ---------- Phys.crit +2.0% Acc +6 (+2 eff.) Melee Ret 8 blight On Hit (Melee): * 31% chance to blind ----- def ----- Armour +4 Defense +9 (+3 eff.) Rng.Def +9 (+3 eff.) Resists +6% blight HP.reg +1.40 Fire a bolt of a random element with (base) damage 268 to 535 Puts all charms on 10 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
elven-wood wand of conjuration 'Undeathwedge' [power 403] (10 cooldown) elven-wood wand of conjuration 'Undeathwedge' [power 403] (10 cooldown)2.0 T4 wand charm [Rare] Arcane While equipped: Stats +5 Wil dps ---------- Dmg.mod +12% mind Res.pen +25% mind Melee Ret 16 nature 20 mind ----- def ----- Resists +9% nature Mind.save +9 (+3 eff.) ---------- misc Equi/ret +0.16 Psi/ret +0.12 Fire a bolt of a random element with (base) damage 202 to 403 Puts all charms on 10 cooldown 100% to regenerate 13 mana. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
diamond diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 moonstone 2 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+3 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+3 eff.) Item imbue powers: Defense +10 (+3 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
pearl pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
quartz quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 amber 6 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 ametrine 5 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 citrine 2 citrine0.0 T1 yellow gem [Normal] While equipped: Light +1 Infravis +2 Item imbue powers: Light +1 Infravis +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon 5 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Ayltaieami the Cornac Adventurer level 38
26th Regrowth 123rd year of Ascendancy at 01:10 see stats
By Ayltaieami the Cornac Adventurer level 50
6th Flare 123rd year of Ascendancy at 16:29 see stats
By Ayltaieami the Cornac Adventurer level 37
24th Regrowth 123rd year of Ascendancy at 11:54 see stats
By Ayltaieami the Cornac Adventurer level 43
43rd Regrowth 123rd year of Ascendancy at 19:15 see stats
By Ayltaieami the Cornac Adventurer level 50
14th Dusk 123rd year of Ascendancy at 01:08 see stats
By Ayltaieami the Cornac Adventurer level 42
39th Regrowth 123rd year of Ascendancy at 01:02 see stats
By Ayltaieami the Cornac Adventurer level 10
2nd Dusk 122nd year of Ascendancy at 01:38 see stats
By Ayltaieami the Cornac Adventurer level 40
35th Regrowth 123rd year of Ascendancy at 12:29 see stats
By Ayltaieami the Cornac Adventurer level 33
17th Regrowth 123rd year of Ascendancy at 17:42 see stats
By Ayltaieami the Cornac Adventurer level 23
78th Dusk 122nd year of Ascendancy at 20:51 see stats
By Ayltaieami the Cornac Adventurer level 50
2nd Flare 123rd year of Ascendancy at 14:05 see stats
By Ayltaieami the Cornac Adventurer level 50
3rd Dusk 123rd year of Ascendancy at 16:25 see stats
By Ayltaieami the Cornac Adventurer level 29
75th Haze 122nd year of Ascendancy at 22:39 see stats
By Ayltaieami the Cornac Adventurer level 44
44th Regrowth 123rd year of Ascendancy at 05:15 see stats
By Ayltaieami the Cornac Adventurer level 10
2nd Dusk 122nd year of Ascendancy at 01:37 see stats
By Ayltaieami the Cornac Adventurer level 20
70th Dusk 122nd year of Ascendancy at 18:42 see stats
By Ayltaieami the Cornac Adventurer level 30
5th Regrowth 123rd year of Ascendancy at 15:40 see stats
By Ayltaieami the Cornac Adventurer level 40
33rd Regrowth 123rd year of Ascendancy at 22:54 see stats
By Ayltaieami the Cornac Adventurer level 50
4th Mirth 123rd year of Ascendancy at 00:52 see stats
By Ayltaieami the Cornac Adventurer level 50
6th Flare 123rd year of Ascendancy at 16:29 see stats
By Ayltaieami the Cornac Adventurer level 18
46th Dusk 122nd year of Ascendancy at 04:56 see stats
By Ayltaieami the Cornac Adventurer level 31
7th Regrowth 123rd year of Ascendancy at 06:49 see stats
By Ayltaieami the Cornac Adventurer level 42
43rd Regrowth 123rd year of Ascendancy at 05:08 see stats
By Ayltaieami the Cornac Adventurer level 25
7th Haze 122nd year of Ascendancy at 19:32 see stats
By Ayltaieami the Cornac Adventurer level 40
35th Regrowth 123rd year of Ascendancy at 18:27 see stats
By Ayltaieami the Cornac Adventurer level 9
6th Flare 122nd year of Ascendancy at 10:12 see stats
By Ayltaieami the Cornac Adventurer level 50
6th Flare 123rd year of Ascendancy at 16:29 see stats
By Ayltaieami the Cornac Adventurer level 50
20th Dusk 123rd year of Ascendancy at 05:18 see stats
By Ayltaieami the Cornac Adventurer level 17
31st Dusk 122nd year of Ascendancy at 15:34 see stats
By Ayltaieami the Cornac Adventurer level 45
62nd Regrowth 123rd year of Ascendancy at 23:23 see stats
By Ayltaieami the Cornac Adventurer level 24
3rd Haze 122nd year of Ascendancy at 03:02 see stats
By Ayltaieami the Cornac Adventurer level 17
28th Dusk 122nd year of Ascendancy at 23:14 see stats
By Ayltaieami the Cornac Adventurer level 34
18th Regrowth 123rd year of Ascendancy at 14:06 see stats
By Ayltaieami the Cornac Adventurer level 36
22nd Regrowth 123rd year of Ascendancy at 23:57 see stats
Log
Dreaming horror uses Maelstrom.
Ayltaieami feels closer to the abyss!
You have deflected 27 incoming damage!
Ayltaieami's mind surges with critical power!
Ayltaieami converts some damage to Psi!
Ayltaieami mentally dismisses some damage!
Nightmare horror's abyssal darkness area effect hits Ayltaieami for (27 deflected), (22 dismissed), 1 to psi, 5 darkness (6 total damage).
You have deflected 92 incoming damage!
Ayltaieami is no longer sleeping.
Ayltaieami converts some damage to Psi!
Ravage from Dreaming horror hits Ayltaieami for (92 deflected), 8 to psi, 79 physical (88 total damage).
Dreaming horror receives 12 healing (24 psi heal).
Dreaming horror uses Distortion Bolt.
Dreaming horror's mind surges with critical power!
You are asleep and unable to move!
Dreaming horror's maelstrom pulls Ayltaieami in!
You have deflected 61 incoming damage!
Ayltaieami converts some damage to Psi!
Dreaming horror's maelstrom hits Ayltaieami for (61 deflected), 6 to psi, 53 physical (59 total damage).
You have deflected 27 incoming damage!
Ayltaieami converts some damage to Psi!
Nightmare horror's abyssal darkness area effect hits Ayltaieami for (27 deflected), 3 to psi, 24 darkness (27 total damage).
Dreaming horror uses Dream Walk.
You have deflected 169 incoming damage!
Your hatred grows even as your life fades! (+39 hate)
Ayltaieami converts some damage to Psi!
Dreaming horror's Distortion Bolt hits Ayltaieami for (169 deflected), 63 to psi, 596 physical (658 total damage).
Your hatred grows even as your life fades! (+13 hate)
Saving game...