Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.2 |
Addons | Ashes of Urh'Rok 1.7.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.0Donators/Buyers bonus! Embers of Rage 1.7.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Female |
Race | Cornac |
Class | Doomed |
Level / Exp | 50 / 222% |
Size | big |
Lifes / Deaths | Killed by skeleton master archer at level 41 on the 3rd Flare 123rd year of Ascendancy at 11:21 / 4Killed by Aluin the Fallen at level 45 on the 38th Dusk 123rd year of Ascendancy at 12:16 Killed by Aluin the Fallen at level 45 on the 38th Dusk 123rd year of Ascendancy at 12:34 Killed by Arulranne the orc pyromancer at level 50 on the 45th Haze 123rd year of Ascendancy at 16:49 |
Primary Stats
Strength | 23 (base 12) |
Dexterity | 58 (base 29) |
Constitution | 79 (base 60) |
Magic | 23 (base 9) |
Willpower | 100 (base 63) |
Cunning | 114 (base 57) |
Resources
Life | -1270/1272 |
Hate | 110/110 |
Equilibrium | 18 |
Healing Factor | 1.4168020097747 |
Regeneration | 0.35420050244365 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +119.12780626606% |
Vision
Sight | 10 |
Lite | 14 |
Infravision | 3.5496478698598 |
See Stealth | 49 |
See Invisible | 50 |
Offense: Mainhand
Damage | 114 |
Accuracy | 64 |
Crit Chance | 64% |
APR | 78 |
Speed | 1.00 |
Offense: Offhand
Damage | 104 |
Accuracy | 64 |
Crit Chance | 64% |
APR | 78 |
Speed | 1.00 |
Offense: Spell
Spellpower | 63 |
Crit Chance | 54% |
Speed | 1 |
Offense: Mind
Mindpower | 96 |
Crit Chance | 83% |
Speed | 1 |
Offense: Damage Bonus
Blight | +15% |
Physical | +36% |
Mind | +47% |
All | 0% |
Darkness | +3% |
Temporal | +21% |
Lightning | +19% |
Fire | +22% |
Nature | +21% |
Offense: Damage Penetration
Acid | +10% |
Lightning | +34% |
Temporal | +31% |
Nature | +5% |
Physical | +29% |
Mind | +45% |
All | 0% |
Defense: Base
Armour (hardiness) | 17 (35.65183292883%) |
Defense | 50 |
Ranged Defense | 50 |
Fatigue | 0 |
Physical Save | 63 |
Spell Save | 62 |
Mental Save | 70 |
Defense: Resistances
Acid | + 45%( 70%) |
Blight | + 54%( 70%) |
Arcane | + 32%( 70%) |
Cold | + 47%( 70%) |
All | + 28%( 70%) |
Physical | + 28%( 70%) |
Lightning | + 49%( 70%) |
Light | + 32%( 70%) |
Temporal | + 43%( 70%) |
Mind | + 52%( 70%) |
Darkness | + 65%( 70%) |
Fire | + 63%( 70%) |
Nature | + 28%( 70%) |
Defense: Immunities
Stun Resistance | 89% |
Confusion Resistance | 100% |
Fear Resistance | 41% |
Blind Resistance | 47% |
Silence Resistance | 50% |
Bleed Resistance | 20% |
Disarm Resistance | 54% |
Pinning Resistance | 43% |
Instadeath Resistance | 100% |
Knockback Resistance | 92% |
Inscriptions (5/5)
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 268 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 1.0 Infusion: PrimalUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 20% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 4 each turn for 4 turns. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 5 turns. While Heroism is active, you will only die when reaching -699 life. The duration and life will increase by 1% for every 1% life you have lost (currently 2095 life, 14 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Dexterity stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 932% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 645% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. |
Class Talents
Cursed / Darkness | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Shadows | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
Cursed / Punishments | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Cursed / Advanced shadowmancy | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / One with shadows | 1.30 |
| 2/5 |
| 5/5 |
| 4/5 |
| 5/5 |
Cursed / Force of will | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 3/5 |
Generic Talents
Cursed / Cursed aura | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Cursed / Cursed form | 1.00 |
| 1/5 |
| 4/5 |
| 3/5 |
| 1/5 |
Wild-gift / Mindstar mastery | 1.20 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Race / Parasite | 1.00 |
| 1/5 |
| 4/5 |
| 1/5 |
| 3/5 |
Technique / Combat training | 1.00 |
| 5/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Gestures | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Cursed / Dark sustenance | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost sun paladin (level 2 of Ruins of Kor'Pul)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Trollmire. Escort: lost sun paladin (level 3 of Trollmire)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Daikara. Escort: lost warrior (level 1 of Daikara)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You failed to protect the lost warrior from death by Betomira the faeros's Fugue Clone. Escort: lost warrior (level 2 of Daikara) | failed |
You failed to protect the lost warrior from death by luminous horror. Escort: lost warrior (level 3 of Dreadfell) | failed |
You successfully escorted the lost warrior to the recall portal on level 4 of Old Forest. Escort: lost warrior (level 4 of Old Forest)As a reward you improved talent Vitality (+1 level(s)). | done |
You failed to protect the repented thief from death by Layedatha the master vampire. Escort: repented thief (level 1 of Dreadfell) | failed |
You failed to protect the worried loremaster from death by Queen Ant. Escort: worried loremaster (level 1 of Old Forest) | failed |
You successfully escorted the worried loremaster to the recall portal on level 2 of Old Forest. Escort: worried loremaster (level 2 of Old Forest)As a reward you improved Cunning by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 936. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Agrimley the hermit. The Brotherhood of AlchemistsHaving failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of the fox. Stire of Derth has completed an elixir of avoidance without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of mastery. Agrimley the hermit has completed an elixir of explosive force without your aid. You have aided Agrimley the hermit in creating an elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Bidur (Misfortune) (0 def, 5 armour) Bidur (Misfortune) (0 def, 5 armour)2.0 T5 feet armor [Random Unique] Arcane/Psionic While equipped: Stats +11 Con +11 Wil dps ---------- Spell.crit +4% Spell.pwr +23 (+6 eff.) Mind.pwr +18 (+4 eff.) S.pwr/crit +10 Res.pen +20% physical ----- def ----- Armour +5 Spell.save +6 (+2 eff.) Silence- +50% Confus- +29% Stun/Frz- +48% ---------- misc Mana/s.crit +2.37 Max.vim +59.16 Curse of Misfortune Blindside: Puts all charms on 25 cooldown Level 1.0 Pwr.cost 25 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 37% (at 0 Hate) to 124% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 7 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
Light source | Samigar Samigar1.0 T5 lite [Random Unique] Nature/Master/Psionic While equipped: Stats +2 Str +10 Wil dps ---------- Phys.crit +6.0% Mind.crit +6% Crit.mult +18.00% Phys.pwr +10 (+2 eff.) Apr +4 ----- def ----- Defense +15 (+5 eff.) Phys.save +24 (+6 eff.) Spell.save +19 (+5 eff.) Mind.save +34 (+8 eff.) Blind- +47% Confus- +29% ---------- misc Hate/m.crit +4.00 Light +11 See.Stealth +49 See.Invis +50 Track: Puts all charms on 40 cooldown Level 2.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 24 for 5 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | Fanged Collar (Corpses) Fanged Collar (Corpses)0.0 T4 head armor [Unique] Curse of Corpses It's a head... but is it yours? |
On hands | drakeskin leather gloves 'Guretta' (Nightmares) (0 def, 3 armour) drakeskin leather gloves 'Guretta' (Nightmares) (0 def, 3 armour)1.0 T4 hands armor [Random Unique] Nature/Master While equipped: Stats +10 Cun +8 Dex dps ---------- Phys.crit +20.0% Spell.crit +16% Mind.crit +19% Crit.mult +15.00% Phys.pwr +10 (+2 eff.) Melee+ 15 lightning 11 fire Dmg.mod +10% lightning +11% fire +15% physical Acc +10 (+4 eff.) Apr +17 ----- def ----- Armour +3 Resists +10% lightning +10% fire Phys.save +6 (+2 eff.) ---------- misc Infravis +4 Unarmed combat: Power 143% Range: 1.1x Uses 40% Dex, 40% Str, 40% Cun Dmg Physical Acc+ +0.2% crit chance (max 25%) Acc +10 Apr +15 Crit +19.0% Atk.spd 100% On Crit.r2 +14 lightning +14 fire On Hit: 15% Perfect Strike 5 On Hit: 10% Lightning Breath 5 On Hit: 10% Fire Breath 5 On Crit: 20% Cripple 5 Curse of Nightmares Steady Shot: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | Mayedatta [power 488] (15 cooldown) Mayedatta [power 488] (15 cooldown)2.0 T5 wand charm [Random Unique] Arcane While equipped: dps ---------- On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +3% nature +3% temporal Crit.dmg- 17.75% Cut- +20% Knockbk- +24% ---------- misc Mana/turn +0.16 Create a radius 3 storm for 5 turns. Each turn, creatures within take 116 lightning damage and will be dazed for 1 turn (580 total damage) Puts all charms on 15 cooldown 100% to increase all damage by 30% for 2 turns. 100% to cleanse 3 total effects of type disease, wound, or poison. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
On fingers | Wheel of Fate Wheel of Fate0.1 T3 ring jewelry [Unique] Arcane While equipped: Stats +18 Cun +15 Dex dps ---------- Melee+ 14 physical Ranged+ 23 physical Dmg.mod +6% mind Res.pen +25% mind +25% lightning Acc +17 (+6 eff.) Melee Ret 4 lightning On Hit (Melee): * 13% chance to reduce all saves and defense by 48 On Hit (Ranged): * 15% chance to reduce all saves and defense by 48 ---------- misc Hate/m.crit +2.00 Max.hate +10.00 Can be unequipped or rerolled. Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50 Puts all charms on 1 cooldown "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
On fingers | Sunkarma the voratun ring (Shrouds) Sunkarma the voratun ring (Shrouds)0.1 T5 ring jewelry [Random Unique] Nature/Master While equipped: dps ---------- Dmg.mod +11% fire Res.pen +20% temporal Acc +13 (+5 eff.) Apr +17 Melee Ret 4 light 2 temporal ----- def ----- Defense +14 (+4 eff.) Resists +22% fire Max.HP +38.00 Disarm- +34% Pinning- +43% Knockbk- +28% Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Light +1 Curse of Shrouds Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
Around neck | Fanged Collar Fanged Collar0.1 T2 amulet jewelry [Unique] Unknown While equipped: Stats +10 Cun -5 Wil ----- def ----- Resists +15% blight +15% darkness +15% acid Phys.save +15 (+4 eff.) Spell.save +15 (+4 eff.) Mind.save -7 (-2 eff.) Max.HP +20.00 You have died, but that does not bother the collar at all... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
In main hand | Nexus of the Way (Madness) (124% power, 40 apr, mind damage) Nexus of the Way (Madness) (124% power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Unique] Nature/Psionic Power 124% Range: 1.1x Uses 60% Wil, 20% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: Stats +3 Cun +6 Wil dps ---------- Mind.crit +9% Mind.pwr +18 (+4 eff.) Dmg.mod +20% mind Res.pen +20% mind ----- def ----- Resists +20% mind Confus- +30% Curse of Madness Wayist: (Instant) Level 1.0 Pwr.cost 60 out of 60/60. Range 4 Travel.spd instantaneous Is a mind power Description: Reach through the collective psionic gestalt of the yeeks, the Way, to call for immediate help. Summons up to 3 yeek mindslayers to your side for 6 turns. All their primary stats will be set to 55 (based on your Willpower and Talent Level). Your increased damage, damage penetration, and many other stats will be inherited. The vast psionic force of the Way reverberates through this gemstone. With a single touch, you can sense overwhelming power, and hear countless thoughts. |
Around waist | Emelimina the Phlegmwisp (Shrouds) Emelimina the Phlegmwisp (Shrouds)1.0 T5 belt armor [Rare] Nature While equipped: Stats +6 Str +6 Mag +3 Cun +6 Con dps ---------- Mind.crit +3% Crit.mult +21.07% Phys.pwr +15 (+3 eff.) Mind.pwr +32 (+6 eff.) Dmg.mod +15% blight +18% nature +15% mind ----- def ----- Phys.save +15 (+4 eff.) ---------- misc Mana/s.crit +2.11 Size +1 Curse of Shrouds A belt that goes around your waist. |
In off hand | horrifying living mindstar of storms (Nightmares) (113% power, 40 apr, nature damage) horrifying living mindstar of storms (Nightmares) (113% power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon [Ego+] Nature/Psionic Power 113% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: Stats +3 Str +6 Dex +2 Mag +3 Wil +4 Cun +2 Con dps ---------- Mind.crit +5% Mind.pwr +10 (+2 eff.) Melee+ 5 lightning 5 mind 6 darkness Dmg.mod +9% lightning +6% mind +3% darkness Res.pen +9% lightning ----- def ----- Resists +10% lightning ---------- misc Talents +1 Attune Mindstar Curse of Nightmares Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Cloak | cashmere cloak 'Chamudan' (Nightmares) (2 def, 9 armour) cashmere cloak 'Chamudan' (Nightmares) (2 def, 9 armour)2.0 T3 cloak armor [Random Unique] Nature/Master/Psionic While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.crit +6% Res.pen +10% acid ----- def ----- Armour +9 Defense +2 (+0 eff.) Resists +9% temporal +17% cold +5% arcane +6% fire Phys.save +9 (+2 eff.) Mind.save +10 (+2 eff.) Die.at -50.00 life Max.HP +40.00 Disarm- +20% Curse of Nightmares A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Rainsting (Nightmares) (0 def, 0 armour) Rainsting (Nightmares) (0 def, 0 armour)2.0 T4 cloth armor [Random Unique] Arcane/Psionic While equipped: Stats +6 Mag dps ---------- Dmg.mod +21% temporal +3% nature +21% physical Res.pen +11% temporal +5% nature +9% physical On Hit (Melee): * 20% chance to slow global speed by 78% * 20% chance to reduce strength, dexterity, and constitution by 29 ----- def ----- Resists +9% lightning +8% light +27% darkness +10% cold +12% blight +10% fire +14% mind +13% all Phys.save +29 (+7 eff.) Spell.save +47 (+12 eff.) Mind.save +48 (+11 eff.) Anom.red +12 The wearer is asleep. Lucid Dreamer: May act while sleeping Curse of Nightmares A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
Rune of Dissipation ( ) Rune of Dissipation ( )0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 10 Cooldown 20 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Orb of Many Ways Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Bethidhewe the Squalorsweep (Nightmares) Bethidhewe the Squalorsweep (Nightmares)0.1 T3 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +6 Cun +7 Dex dps ---------- Res.pen +20% nature Acc +18 (+6 eff.) Apr +8 ----- def ----- Defense +10 (+3 eff.) Resists +3% blight +5% arcane +6% darkness Mind.save +8 (+2 eff.) Confus- +20% Curse of Nightmares Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
Mnemonic (Shrouds) Mnemonic (Shrouds)0.1 T5 ring jewelry [Unique] Psionic While equipped: Stats +8 Wil dps ---------- Mind.pwr +12 (+3 eff.) ----- def ----- Resists +25% mind Mind.save +20 (+5 eff.) Confus- +40% ---------- misc Psi/turn +0.50 Masteries +0.20 Psionic/Mentalism On Mind Hit: 10% Mental Refresh 1 When using a mental talent, gives a 10% chance to lower the current cooldowns of up to three of your wild gift, psionic, or cursed talents by three turns. Curse of Shrouds Mental Shielding: (Instant) Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Is a mind power Description: Clears your mind of current mental effects, and blocks additional ones over 6 turns. At most, 2 mental effects will be affected. As long as you wear this ring, you will never forget who you are. |
gladiator's voratun ring of misery (Shrouds) gladiator's voratun ring of misery (Shrouds)0.1 T5 ring jewelry [Ego++] Master/Psionic While equipped: Stats +8 Str +6 Cun +7 Con dps ---------- Phys.pwr +11 (+2 eff.) Melee+ 35 physical Ranged+ 31 physical On Hit (Melee): * 11% chance to reduce all saves and defense by 48 On Hit (Ranged): * 12% chance to reduce all saves and defense by 48 ---------- misc Hate/m.crit +3.00 Max.hate +7.00 Curse of Shrouds Bleeding Edge: Puts all charms on 20 cooldown Level 2.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 48%. Rings make your fingers look great! |
painweaver's voratun ring of speed (Madness) painweaver's voratun ring of speed (Madness)0.1 T5 ring jewelry [Ego++] Master While equipped: dps ---------- Phys.pwr +14 (+3 eff.) Spell.pwr +12 (+3 eff.) Mind.pwr +12 (+3 eff.) Mov.spd +21% Dmg.mod +5% all Acc +11 (+4 eff.) ----- def ----- Defense +8 (+2 eff.) Curse of Madness Blinding Speed: Puts all charms on 40 cooldown Level 4.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 35% for 5 turns. Rings make your fingers look great! |
flaming stralite battleaxe of shearing (Misfortune) (152% power, 3 apr) flaming stralite battleaxe of shearing (Misfortune) (152% power, 3 apr)3.0 T4 battleaxe 2H weapon Reqs Str 35 [Ego+] Arcane/Master Power 152% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +7.5% Atk.spd 100% On Hit.r1 +19 fire While equipped: dps ---------- Res.pen +19% all Acc +19 (+6 eff.) Apr +13 Curse of Misfortune Massive two-handed battleaxes. |
Mandible of Ungolmor (Misfortune) (150% power, 12 apr) Mandible of Ungolmor (Misfortune) (150% power, 12 apr)1.0 T5 dagger 1H weapon [Unique] Nature Power 150% Range: 1.3x Uses 30% Cun, 35% Str, 35% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +12 Crit +22.0% Atk.spd 100% Dmg.conv 30% darkness On Hit: 20% Poisonous Bite 3 On Crit: * inflicts spydric poison dealing 200 damage over 3 turns and pinning the target While equipped: Stats +8 Cun +4 Dex dps ---------- Dmg.mod +30% nature +20% darkness ----- def ----- Armour +15 Poison- +100% ---------- misc Light -2 Talents +5 Toxic Death Curse of Misfortune This obsidian-crafted, curved blade is studded with the deadly fangs of the Ungolmor. It seems to drain light from the world around it. |
Shadowreek (Madness) (159% power, 3 apr) Shadowreek (Madness) (159% power, 3 apr)3.0 T4 greatsword 2H weapon Reqs Str 35 [Rare] Arcane Power 160% Range: 1.6x Uses 120% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% Melee+ +21 darkness On Hit.r1 +24 fire On Crit.r2 +16 acid While equipped: dps ---------- On Hit (Melee): * 21% chance to reduce damage dealt by 38% ----- def ----- Resists +18% acid +12% darkness ---------- misc Light +3 Infravis +2 See.Invis +24 Curse of Madness Massive two-handed swords. |
caustic voratun greatsword of ruin (Corpses) (173% power, 4 apr) caustic voratun greatsword of ruin (Corpses) (173% power, 4 apr)3.0 T5 greatsword 2H weapon Reqs Str 48 [Ego++] Nature/Master Power 174% Range: 1.6x Uses 120% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% On Crit.r2 +42 acid +41 nature While equipped: dps ---------- Phys.crit +19.0% Crit.mult +49.00% Res.pen +13% acid +26% nature Apr +35 Curse of Corpses Massive two-handed swords. |
dragonbone longbow of recursion (Misfortune) dragonbone longbow of recursion (Misfortune)4.0 T5 longbow 2H weapon Reqs Shoot [Ego+] Arcane Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +10 On Hit: 10% Shoot 1 Curse of Misfortune Longbows are used to shoot arrows at your foes. |
stormbringer's elven-wood longbow of enduring (Corpses) stormbringer's elven-wood longbow of enduring (Corpses)4.0 T4 longbow 2H weapon Reqs Shoot [Ego++] Nature Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +9 On Crit.r2 +32 lightning +27 cold While equipped: Stats +9 Con +9 Wil dps ---------- Mov.spd +42% Res.pen +8% lightning +20% cold ----- def ----- Max.HP +93.00 Curse of Corpses Longbows are used to shoot arrows at your foes. |
Growthripper the stralite longsword (Misfortune) (142% power, 5 apr) Growthripper the stralite longsword (Misfortune) (142% power, 5 apr)3.0 T4 longsword 1H weapon Reqs Str 35 [Rare] Nature Power 142% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +5 Crit +4.5% Atk.spd 100% Melee+ +17 nature While equipped: Stats +5 Dex dps ---------- Phys.crit +4.0% Phys.pwr +15 (+3 eff.) Dmg.mod +9% arcane Apr +7 ----- def ----- Armour +16 Resists +15% nature Phys.save +12 (+3 eff.) Curse of Misfortune Sharp, long, and deadly. |
arcing voratun longsword of evisceration (Misfortune) (153% power, 6 apr) arcing voratun longsword of evisceration (Misfortune) (153% power, 6 apr)3.0 T5 longsword 1H weapon Reqs Str 48 [Ego+] Arcane/Master Power 154% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 105 damage On Crit: * Wound the target dealing 278 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +10.0% Phys.pwr +12 (+3 eff.) Curse of Misfortune Sharp, long, and deadly. |
quick stralite longsword (Shrouds) (140% power, 5 apr) quick stralite longsword (Shrouds) (140% power, 5 apr)3.0 T4 longsword 1H weapon Reqs Str 35 [Ego+] Master Power 140% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: Stats +4 Dex dps ---------- Phys.spd +10% Acc +15 (+5 eff.) Curse of Shrouds Sharp, long, and deadly. |
stralite longsword of projection (Corpses) (138% power, 5 apr) stralite longsword of projection (Corpses) (138% power, 5 apr)3.0 T4 longsword 1H weapon Reqs Str 35 [Ego+] Psionic Power 138% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +5 Crit +4.5% Atk.spd 100% On Hit: * Projects up to 3 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) Curse of Corpses Sharp, long, and deadly. |
Blazeumbra the stralite mace (Shrouds) (144% power, 5 apr) Blazeumbra the stralite mace (Shrouds) (144% power, 5 apr)3.0 T4 mace 1H weapon Reqs Str 35 [Rare] Psionic Power 144% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +5 Crit +2.5% Atk.spd 100% Melee+ +21 mind On Hit: * 30% chance to reduce all saves and defense by 48 While equipped: Stats +5 Cun +6 Wil dps ---------- Dmg.mod +9% mind On Hit (Melee): * 21% chance to reduce armor by 39% ----- def ----- Resists +9% acid +9% temporal +18% light Mind.save +18 (+4 eff.) ---------- misc Psi/ret +0.24 Max.hate +10.00 Curse of Shrouds Blunt and deadly. |
Porenne the voratun mace (Shrouds) (171% power, 6 apr) Porenne the voratun mace (Shrouds) (171% power, 6 apr)3.0 T5 mace 1H weapon Reqs Str 48 [Rare] Master Power 172% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Crit.mult +10.00% Dmg.mod +18% blight +9% mind +9% acid Res.pen +20% acid +20% mind +20% arcane ----- def ----- Resists +9% blight +12% acid Curse of Shrouds Blunt and deadly. |
Amethyst of Sanctuary (Corpses) (111% power, 26 apr, mind damage) Amethyst of Sanctuary (Corpses) (111% power, 26 apr, mind damage)3.0 T4 mindstar 1H weapon [Unique] Nature/Psionic Power 111% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +26 Crit +6.0% Atk.spd 100% While equipped: Stats +8 Wil dps ---------- Mind.crit +7% Mind.pwr +14 (+3 eff.) ----- def ----- Resists +15% mind Mind.save +25 (+6 eff.) ---------- misc Max.psi +20.00 Masteries +0.30 Psionic/Focus +0.30 Psionic/Absorption Reduce damage from attackers more than 3 tiles away by 25% Curse of Corpses This bright violet gem exudes a calming, focusing force. Holding it, you feel protected against outside forces. |
Bloomsoul (Corpses) (94% power, 13 apr, nature damage) Bloomsoul (Corpses) (94% power, 13 apr, nature damage)3.0 T2 mindstar 1H weapon [Unique] Nature Power 95% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +13 Crit +7.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) ----- def ----- HP.reg +2.00 Heal.mod +20% ---------- misc Masteries +0.30 Wild-gift/Fungus Curse of Corpses Bloom Heal: (Instant) Level 1.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Call upon the power of nature to regenerate your body for 57 life every turn for 6 turns. The life healed will increase with the Willpower stat. Pristine flowers coat the surface of this mindstar. Touching it fills you with a sense of calm and refreshes your body. |
Charged Focus (Misfortune) (100% power, 24 apr, lightning damage) Charged Focus (Misfortune) (100% power, 24 apr, lightning damage)3.0 T3 mindstar 1H weapon [Unique] Nature/Psionic You feel two unconnected psionic channels on this item. Power 100% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Lightning Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +6% Mind.pwr +12 (+3 eff.) Dmg.mod +15% lightning Res.pen +9% lightning ----- def ----- Resists +15% lightning Mind.save +9 (+2 eff.) ---------- misc Max.psi +30.00 Talents +1 Psionic Maelstrom Masteries +0.15 Psionic/Charged mastery Curse of Misfortune Electrical energies are focussed in the core of this mindstar. |
Eye of Summer (Misfortune) (94% power, 18 apr, fire damage) Eye of Summer (Misfortune) (94% power, 18 apr, fire damage)3.0 T2 mindstar 1H weapon [Unique] Nature Nature requires balance in these matters. Power 95% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Fire Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) All.spd +5% Dmg.mod +10% fire Res.pen +10% fire ----- def ----- Resists -10% cold On Mind Hit: 10% Flame Fury 2 Curse of Misfortune This mindstar glows with a bright warm light, but seems somehow incomplete. |
Eye of Winter (Madness) (94% power, 18 apr, cold damage) Eye of Winter (Madness) (94% power, 18 apr, cold damage)3.0 T2 mindstar 1H weapon [Unique] Nature Nature requires balance in these matters. Power 95% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Cold Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) Dmg.mod +10% cold Res.pen +10% cold ----- def ----- Armour +10 Resists -10% fire On Mind Hit: 10% Winter's Fury 2 Curse of Madness This mindstar glows with a dim cool light, but seems somehow incomplete. |
Great Caller (Nightmares) (100% power, 18 apr, nature damage) Great Caller (Nightmares) (100% power, 18 apr, nature damage)3.0 T3 mindstar 1H weapon [Unique] Nature Power 100% Range: 1.1x Uses 30% Wil, 50% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +2.5% Atk.spd 100% While equipped: Stats +3 Cun +3 Wil dps ---------- Mind.crit +6% Mind.pwr +12 (+3 eff.) Dmg.mod +8% cold +8% fire +8% physical ----- def ----- Heal/summ +30 ---------- misc Max.summ +2 Masteries +0.10 Wild-gift/Summoning (utility) +0.10 Wild-gift/Summoning (augmentation) +0.10 Wild-gift/Summoning (melee) +0.10 Wild-gift/Summoning (distance) +0.10 Wild-gift/Summoning (advanced) Gives a 30% chance that your nature summons appear as wild summons. Curse of Nightmares This mindstar constantly emits a low tone. Life seems to be pulled towards it. |
Kinetic Focus (Corpses) (88% power, 18 apr, physical damage) Kinetic Focus (Corpses) (88% power, 18 apr, physical damage)3.0 T2 mindstar 1H weapon [Unique] Nature/Psionic You feel two unconnected psionic channels on this item. Power 89% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Physical Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) Dmg.mod +10% physical Res.pen +6% physical ----- def ----- Resists +10% physical Phys.save +6 (+2 eff.) ---------- misc Psi/m.crit +1.00 Talents +1 Psionic Maelstrom Masteries +0.10 Psionic/Kinetic mastery Curse of Corpses Kinetic energies are focussed in the core of this mindstar. |
Seeds of the Black Tree (Madness) (115% power, 27 apr, darkness damage) Seeds of the Black Tree (Madness) (115% power, 27 apr, darkness damage)3.0 T4 mindstar 1H weapon [Unique] Nature/Psionic/Unknown Power 115% Range: 1.1x Uses 40% Wil, 30% Mag Dmg Darkness Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +27 Crit +5.0% Atk.spd 100% On Hit: * 15% chance to cast Tendrils Eruption level 3 on your target While equipped: Stats +6 Wil +6 Mag dps ---------- Spell.crit +12% Mind.crit +12% Spell.pwr +12 (+3 eff.) Mind.pwr +12 (+3 eff.) Dmg.mod +10% blight +10% mind +10% darkness Curse of Madness This writhing mass of tentacles appears to have infested a mindstar, creating some bizarre fusion between natural and unnatural. The once clear gem now seems more like a shard of black obsidian with tentacles striking out from it like whips. You do not want to think of the implications of this horror being able to fuse with Nature itself. |
Serpent's Glare (Corpses) (91% power, 15 apr, nature damage) Serpent's Glare (Corpses) (91% power, 15 apr, nature damage)3.0 T1 mindstar 1H weapon [Unique] Nature Power 92% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +15 Crit +7.0% Atk.spd 100% Dmg.conv 30% poison While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+1 eff.) Dmg.mod +10% nature ----- def ----- Resists +10% nature Poison- +50% Curse of Corpses Spit Poison: Level 2.0 Pwr.cost 8 out of 8/8. Range 10 Travel.spd instantaneous Is a nature gift Description: Spit poison at your target, doing 212.67 poison damage over six turns. The damage will increase with your Strength or Dexterity (whichever is higher). A thick venom drips from this mindstar. |
Thermal Focus (Shrouds) (109% power, 32 apr, fire damage) Thermal Focus (Shrouds) (109% power, 32 apr, fire damage)3.0 T4 mindstar 1H weapon [Unique] Nature/Psionic You feel two unconnected psionic channels on this item. Power 109% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Fire Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +5.0% Atk.spd 100% Dmg.conv 50% cold While equipped: dps ---------- Mind.crit +8% Mind.pwr +16 (+3 eff.) Dmg.mod +20% fire +20% cold Res.pen +12% fire +12% cold ----- def ----- Resists +20% fire +20% cold Spell.save +12 (+3 eff.) ---------- misc Psi/turn +1.00 Talents +1 Psionic Maelstrom Masteries +0.20 Psionic/Thermal mastery Curse of Shrouds Thermal energies are focussed in the core of this mindstar. |
hateful pulsing mindstar of storms (Shrouds) (105% power, 32 apr, nature damage) hateful pulsing mindstar of storms (Shrouds) (105% power, 32 apr, nature damage)3.0 T4 mindstar 1H weapon [Ego++] Nature/Psionic Power 106% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: Stats +3 Str +2 Dex +4 Mag +3 Wil +4 Cun +3 Con dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) Melee+ 11 lightning Dmg.mod +8% lightning +10% mind +10% darkness Res.pen +4% lightning +9% mind +9% darkness ----- def ----- Resists +8% lightning ---------- misc Max.hate +6.00 Talents +1 Attune Mindstar Curse of Shrouds Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
nature's living mindstar of storms (Madness) (114% power, 40 apr, nature damage) nature's living mindstar of storms (Madness) (114% power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon [Ego+] Nature Power 114% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: Stats +7 Str +5 Dex +5 Mag +6 Wil +5 Cun +7 Con dps ---------- Mind.crit +5% Mind.pwr +10 (+2 eff.) Melee+ 13 lightning Dmg.mod +15% lightning +8% nature Res.pen +10% lightning ----- def ----- Resists +20% lightning +4% blight Disease- +22% ---------- misc Talents +1 Attune Mindstar Curse of Madness Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
mighty drakeskin leather sling of enduring (Misfortune) mighty drakeskin leather sling of enduring (Misfortune)4.0 T5 sling 1H weapon Reqs Shoot [Ego+] Nature/Master Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +10 While equipped: Stats +4 Str +10 Wil +14 Con dps ---------- Phys.pwr +11 (+2 eff.) ----- def ----- Max.HP +69.00 Curse of Misfortune Slings are used to hurl stones or metal shots at your foes. |
Brightmarrow the dragonbone starstaff (Misfortune) (136% power, 6 apr, temporal element) Brightmarrow the dragonbone starstaff (Misfortune) (136% power, 6 apr, temporal element)5.0 T5 staff 1H weapon Reqs Mag 48 [Random Unique] Arcane/Master Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +8.0% Spell.crit +8% Phys.pwr +13 (+3 eff.) Spell.pwr +25 (+6 eff.) Dmg.mod +30% temporal +3% light +15% mind Res.pen +15% mind +15% temporal Acc +15 (+5 eff.) ----- def ----- Armour +9 Hardiness +11% Resists +9% mind +3% light Phys.save +10 (+3 eff.) ---------- misc Talents +1 Command Staff Curse of Misfortune Staves designed for wielders of magic, by the greats of the art. |
Rod of Sarrilon (Nightmares) (136% power, 4 apr, temporal element) Rod of Sarrilon (Nightmares) (136% power, 4 apr, temporal element)5.0 T5 staff 2H weapon Reqs Mag 48 [Unique] Unknown Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Atk.spd 100% While equipped: Stats +7 Wil +8 Mag dps ---------- Spell.crit +15% Spell.pwr +40 (+10 eff.) Dmg.mod +40% temporal Res.pen +30% temporal ----- def ----- Anom.red +25 Teleport- +100% ---------- misc Cooldown Attenuate -1 Stop -2 Time Shield -3 Temporal Shield -3 Masteries +0.10 Chronomancy/Stasis +0.10 Chronomancy/Flux +0.10 Spell/Temporal Curse of Nightmares A plain looking ceremonial rod. It has connections with Time that even chronomancers do not yet understand. |
Staff of Arcane Supremacy (Madness) (120% power, 4 apr, physical element) Staff of Arcane Supremacy (Madness) (120% power, 4 apr, physical element)5.0 T3 staff 2H weapon Reqs Mag 24 [Unique] Arcane A true understanding of the arcane is needed to release its full power. Power 121% Range: 1.2x Uses 150% Mag Dmg Arcane Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Atk.spd 100% While equipped: dps ---------- Spell.pwr +20 (+5 eff.) Dmg.mod +20% arcane ---------- misc Cooldown Manathrust -1 Masteries +0.20 Spell/Arcane Curse of Madness Arcane Supremacy: Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Is a spell Description: Removes up to 3 detrimental magical effects and empowers you with arcane energy for ten turns, increasing spellpower and spell save by 5 plus 5 per effect removed. A long slender staff, made of ancient dragon-bone, with runes emblazoned all over its surface in bright silver. It hums faintly, as if great power is locked within, yet alone it seems incomplete. |
cruel dragonbone magestaff of channeling (Misfortune) (136% power, 6 apr, arcane element) cruel dragonbone magestaff of channeling (Misfortune) (136% power, 6 apr, arcane element)5.0 T5 staff 2H weapon Reqs Mag 48 [Ego+] Arcane/Master Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +17% Crit.mult +16.00% Spell.pwr +30 (+8 eff.) Dmg.mod +30% arcane ---------- misc Mana/turn +0.29 Talents +1 Command Staff Curse of Misfortune Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 30 cooldown Staves designed for wielders of magic, by the greats of the art. |
ethereal dragonbone magestaff of breaching (Nightmares) (136% power, 6 apr, cold element) ethereal dragonbone magestaff of breaching (Nightmares) (136% power, 6 apr, cold element)5.0 T5 staff 2H weapon Reqs Mag 48 [Ego++] Arcane Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +21 (+5 eff.) Dmg.mod +30% cold Res.pen +15% cold Phasing +22% ----- def ----- Defense +23 (+7 eff.) Shield.pwr +16% ---------- misc Talents +1 Command Staff Curse of Nightmares Staves designed for wielders of magic, by the greats of the art. |
ethereal elven-wood vilestaff of might (Corpses) (129% power, 5 apr, acid element) ethereal elven-wood vilestaff of might (Corpses) (129% power, 5 apr, acid element)5.0 T4 staff 2H weapon Reqs Mag 35 [Ego+] Arcane Power 129% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +14% Spell.pwr +18 (+5 eff.) Dmg.mod +25% acid Phasing +18% ----- def ----- Defense +18 (+6 eff.) Shield.pwr +9% ---------- misc Talents +1 Command Staff Curse of Corpses Staves designed for wielders of magic, by the greats of the art. |
greater ash magestaff of channeling (Corpses) (111% power, 3 apr, lightning element) greater ash magestaff of channeling (Corpses) (111% power, 3 apr, lightning element)5.0 T2 staff 2H weapon [Ego++] Arcane Power 111% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +2% Spell.pwr +21 (+5 eff.) Dmg.mod +15% lightning +15% cold +15% arcane +15% fire ---------- misc Mana/turn +0.25 Talents +1 Command Staff Curse of Corpses Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 30 cooldown Staves designed for wielders of magic, by the greats of the art. |
shimmering dragonbone starstaff of protection (Corpses) (136% power, 6 apr, physical element) shimmering dragonbone starstaff of protection (Corpses) (136% power, 6 apr, physical element)5.0 T5 staff 2H weapon Reqs Mag 48 [Ego+] Arcane Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +15 (+4 eff.) Dmg.mod +30% physical ----- def ----- Resists +15% physical ---------- misc Mana/turn +0.21 Max.mana +61.00 Talents +1 Command Staff Curse of Corpses Staves designed for wielders of magic, by the greats of the art. |
short dragonbone starstaff of channeling (Misfortune) (136% power, 6 apr, physical element) short dragonbone starstaff of channeling (Misfortune) (136% power, 6 apr, physical element)5.0 T5 staff 1H weapon Reqs Mag 48 [Ego+] Arcane/Master Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +30 (+8 eff.) Dmg.mod +30% physical ---------- misc Mana/turn +0.50 Talents +1 Command Staff Curse of Misfortune Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 30 cooldown Staves designed for wielders of magic, by the greats of the art. |
Ce'Niriathra (Madness) (148% power, 6 apr) Ce'Niriathra (Madness) (148% power, 6 apr)3.0 T5 waraxe 1H weapon Reqs Str 48 [Rare] Master Power 149% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% While equipped: dps ---------- Dmg.mod +12% mind Acc +14 (+5 eff.) On Hit (Melee): * 21 arcane resource burn ----- def ----- Defense +15 (+5 eff.) Resists +9% acid +12% blight Disarm- +47% ---------- misc Psi/ret +0.28 Light +3 Curse of Madness One-handed war axes. |
enhanced voratun waraxe of dampening (Shrouds) (151% power, 6 apr) enhanced voratun waraxe of dampening (Shrouds) (151% power, 6 apr)3.0 T5 waraxe 1H weapon Reqs Str 48 [Ego+] Nature/Disrupt Power 151% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% While equipped: Stats +7 Str +9 Dex +9 Mag +10 Wil +8 Cun +11 Con ----- def ----- Resists +12% acid +11% lightning +14% fire +7% cold +7% all Spell.save +12 (+3 eff.) Curse of Shrouds One-handed war axes. |
truestriking stralite waraxe (Nightmares) (138% power, 5 apr) truestriking stralite waraxe (Nightmares) (138% power, 5 apr)3.0 T4 waraxe 1H weapon Reqs Str 35 [Ego+] Master Power 139% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% While equipped: dps ---------- Res.pen +9% physical Acc +21 (+7 eff.) Apr +13 Curse of Nightmares One-handed war axes. |
truestriking stralite waraxe of disruption (Misfortune) (142% power, 5 apr) truestriking stralite waraxe of disruption (Misfortune) (142% power, 5 apr)3.0 T4 waraxe 1H weapon Reqs Str 35 [Ego++] Disrupt/Master Power 143% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% Against +17% Unnatural On Hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% While equipped: dps ---------- Res.pen +6% physical Acc +19 (+6 eff.) Apr +13 Curse of Misfortune One-handed war axes. |
voratun waraxe 'Shadespitter' (Corpses) (156% power, 6 apr) voratun waraxe 'Shadespitter' (Corpses) (156% power, 6 apr)3.0 T5 waraxe 1H weapon Reqs Str 48 [Rare] Psionic Power 157% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +14.0% Atk.spd 100% Melee+ +20 darkness +20 blight Against +20% Living While equipped: dps ---------- Phys.pwr +31 (+7 eff.) S.pwr/crit +6 Res.pen +20% blight ----- def ----- Resists +9% darkness ---------- misc Mana/s.crit +2.07 Max.stam +30.00 Curse of Corpses One-handed war axes. |
warbringer's voratun waraxe of shearing (Shrouds) (150% power, 6 apr) warbringer's voratun waraxe of shearing (Shrouds) (150% power, 6 apr)3.0 T5 waraxe 1H weapon Reqs Str 48 [Ego++] Master Power 150% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% While equipped: Stats +4 Con dps ---------- Phys.pwr +12 (+3 eff.) Res.pen +11% all +11% physical Acc +8 (+3 eff.) Apr +12 ----- def ----- Disarm- +24% Curse of Shrouds One-handed war axes. |
noble's hardened leather belt of dampening (Madness) noble's hardened leather belt of dampening (Madness)1.0 T3 belt armor [Ego++] Nature/Master While equipped: Stats +5 Cun +5 Wil dps ---------- Against +30% Summoned ----- def ----- Resists +7% acid +8% fire +7% lightning +7% cold D.Red.from +24% Summoned Curse of Madness A belt that goes around your waist. |
Serpentine Cloak (Corpses) (20 def, 0 armour) Serpentine Cloak (Corpses) (20 def, 0 armour)2.0 T3 cloak armor [Unique] Nature While equipped: Stats +4 Dex +4 Wil +4 Cun dps ---------- Dmg.mod +20% nature Res.pen +20% nature ----- def ----- Defense +20 (+6 eff.) Poison- +50% ---------- misc Masteries +0.20 Cunning/Stealth +0.50 Cunning/Poisons On Mind Hit: 10% Poison Strike 1 Curse of Corpses Cunning and malice seem to emanate from this cloak. |
ancient elven-silk robe (Madness) (0 def, 0 armour) ancient elven-silk robe (Madness) (0 def, 0 armour)2.0 T5 cloth armor [Ego+] Arcane While equipped: Stats +4 Mag dps ---------- Dmg.mod +17% temporal +20% physical Res.pen +11% temporal +5% physical ----- def ----- Resists +15% all Anom.red +15 Curse of Madness A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Barkmark the elven-silk wizard hat (Misfortune) (3 def, 0 armour) Barkmark the elven-silk wizard hat (Misfortune) (3 def, 0 armour)2.0 T5 head armor [Random Unique] Nature/Master/Psionic While equipped: Stats +5 Cun +15 Wil dps ---------- Mind.pwr +6 (+1 eff.) Dmg.mod +12% nature Res.pen +26% nature +20% temporal Melee Ret 4 nature ----- def ----- Defense +3 (+1 eff.) Resists +6% temporal +13% cold +10% fire Phys.save +15 (+4 eff.) Curse of Misfortune A pointy cloth hat, very wizardly... |
defender's voratun helm of strength (+6) (Misfortune) (7 def, 12 armour) defender's voratun helm of strength (+6) (Misfortune) (7 def, 12 armour)3.0 T5 head armor Reqs Heavy armour training [Ego+] Master While equipped: Stats +6 Str ----- def ----- Armour +12 Defense +7 (+2 eff.) Fatigue +5% Resists +5% all Phys.save +11 (+3 eff.) Curse of Misfortune A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
fortifying voratun mail armour of natural resilience (Nightmares) (5 def, 10 armour) fortifying voratun mail armour of natural resilience (Nightmares) (5 def, 10 armour)14.0 T5 heavy armor Reqs Heavy armour training Str 48 [Ego++] Disrupt/Master While equipped: Stats +5 Str +5 Con ----- def ----- Armour +10 Defense +5 (+1 eff.) Fatigue +12% Resists +16% nature +16% blight D.Red.from +11% Unnatural Max.HP +85.00 Curse of Nightmares A suit of armour made of mail. |
radiant voratun mail armour of Eyal (Misfortune) (5 def, 10 armour) radiant voratun mail armour of Eyal (Misfortune) (5 def, 10 armour)14.0 T5 heavy armor Reqs Heavy armour training Str 48 [Ego++] Nature While equipped: Stats +5 Wil ----- def ----- Armour +10 Defense +5 (+1 eff.) Fatigue +12% Resists +19% blight +29% darkness Max.HP +64.00 HP.reg +7.00 Heal.mod +17% ---------- misc Light +1 Curse of Misfortune A suit of armour made of mail. |
rejuvenating voratun mail armour of the deep (Shrouds) (5 def, 13 armour) rejuvenating voratun mail armour of the deep (Shrouds) (5 def, 13 armour)14.0 T5 heavy armor Reqs Heavy armour training Str 48 [Ego+] Nature While equipped: ----- def ----- Armour +13 Defense +5 (+1 eff.) Fatigue +12% Resists +10% acid +11% cold HP.reg +6.00 ---------- misc Stam/turn +1.80 Breathe water Curse of Shrouds A suit of armour made of mail. |
drakeskin leather armour of the hero (Shrouds) (20 def, 8 armour) drakeskin leather armour of the hero (Shrouds) (20 def, 8 armour)9.0 T5 light armor [Ego+] Arcane/Nature/Master While equipped: Stats +4 Str +6 Dex +6 Mag +8 Wil +8 Cun ----- def ----- Armour +8 Defense +20 (+6 eff.) Fatigue +8% Max.HP +67.00 Curse of Shrouds A suit of armour made of leather. |
crackling voratun shield (Corpses) (0 def, 10 armour, 180% power, 201.5 block) crackling voratun shield (Corpses) (0 def, 10 armour, 180% power, 201.5 block)7.0 T5 shield armor Reqs Shield usage training Str 48 [Ego+] Arcane When used to Attack: Power 181% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +202 Melee+ +17 lightning While equipped: Stats +6 Dex dps ---------- Melee Ret 27 lightning ----- def ----- Armour +10 Fatigue +8% Resists +15% lightning ---------- misc Talents +1 Block Curse of Corpses Handheld deflection devices. |
reinforced voratun shield of resistance (Misfortune) (0 def, 19 armour, 179% power, 271.5 block) reinforced voratun shield of resistance (Misfortune) (0 def, 19 armour, 179% power, 271.5 block)7.0 T5 shield armor Reqs Shield usage training Str 48 [Ego+] Nature/Master When used to Attack: Power 179% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +272 While equipped: ----- def ----- Armour +19 Fatigue +8% Resists +9% acid +10% fire +7% lightning +10% cold ---------- misc Talents +1 Block Curse of Misfortune Handheld deflection devices. |
6 agate 6 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
1045 alchemist agate 1045 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
9 onyx 9 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne Azurite Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
7 aquamarine 7 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 lapis lazuli 7 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+1 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 opal 8 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 sapphire 2 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 topaz 6 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Forbidden Tome: "The Day It Came" Forbidden Tome: "The Day It Came"2.0 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
Forbidden Tome: "The Illusory Castle" Forbidden Tome: "The Illusory Castle"2.0 forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
7 emerald 7 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 jade 3 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
8 spinel 8 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
turquoise turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+4 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+4 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Light of Revelation Light of Revelation2.0 T2 lite [Unique] Unknown While equipped: dps ---------- Against +25% Horror ----- def ----- D.Red.from +25% Horror ---------- misc Light +7 See.Stealth +35 See.Invis +35 Sometimes reveals the hidden truths you'd rather not see. The "lantern" appears to be a glowing shard of a glass-like substance. Despite how bright it is, its light deeply disturbs you. It illuminates everything in its wake, including things which you would rather not see. Part of you wants to throw it away, but another part wants to know the unearthly truths it will reveal to you. |
piercing alchemist's lamp of corpselight =undead= piercing alchemist's lamp of corpselight =undead=1.0 T3 lite [Ego++] Arcane/Master While equipped: dps ---------- Spell.crit +5% Spell.pwr +5 (+1 eff.) Res.pen +7% all Apr +6 ----- def ----- Resists +8% blight +7% darkness ---------- misc Light +5 Infravis +4 See.Invis +7 The wearer is treated as an undead. The wearer no longer has to breathe. Retch: Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 39 blight damage or heals 51 life. Creatures standing in the retch also have 17% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. A normal brass lantern, enhanced by alchemy to make it brighter. |
Crystal Heart Crystal Heart0.0 T5 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con Resists +20% arcane +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane Combine with a suit of body armor (makes a non enchanted armour into an artifact). Uses 1 power out of 1/1 This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
Telos's Staff Crystal Telos's Staff Crystal0.0 T5 multi-hued gem [Unique] Arcane A part of set. While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 While carried: Light +2 Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 Latent Damage Type: Blight Combine with a staff. Uses 1 power out of 1/1 A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Atamathon's Lost Ruby Eye Atamathon's Lost Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
72 alchemist bloodstone 72 alchemist bloodstone0.0 T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
bloodstone bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
6 fire opal 6 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 garnet 5 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 ruby 5 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Gwai's Burninator Gwai's Burninator2.0 T3 rod charm [Unique] Arcane Shoot a cone of flames (radius 5) for 422.12 fire damage (based on Magic). Uses 50 power out of 75/75 Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
Rod of Entropy (1/1) Rod of Entropy (1/1)2.0 T2 rod charm [Unique] Unknown While carried: ---------- misc Light -1 Temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 73% of the healing done. This effect scales with your Magic stat.. Uses 75 power out of 75/75 This rod seems to make light die around it. You feel tired just looking at it. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (1/1) Rod of Spydric Poison (1/1)2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 8, dealing 353.32 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 25 power out of 25/25 This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
pouch of stralite shots 'Dourstrike' (22/22, 151% power, 5 apr) pouch of stralite shots 'Dourstrike' (22/22, 151% power, 5 apr)3.0 T4 shot ammo [Rare] Arcane Power 152% Range: 1.2x Uses 70% Dex, 50% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +5 Crit +5.5% Capacity 22 Ranged+ +21 darkness +17 light Against +25% Undead On Hit.r1 +21 nature +21 darkness On Hit: * 21% chance to slow global speed by 78% * 21% chance to reduce damage dealt by 38% Shots are used with slings to pummel your foes to death. |
evasive voratun torque of psionic shield [power 173] (25 cooldown) evasive voratun torque of psionic shield [power 173] (25 cooldown)2.0 T5 torque charm [Ego] Psionic Setup a psionic shield, reducing all damage taken by 173 for 5 turns Puts all charms on 25 cooldown 100% to gain a 32% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
3 amethyst 3 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Blacktitan the elven-wood wand of shielding [power 368] (20 cooldown) Blacktitan the elven-wood wand of shielding [power 368] (20 cooldown)2.0 T4 wand charm [Random Unique] Arcane While equipped: dps ---------- Dmg.mod +9% darkness Res.pen +5% blight Melee Ret 4 blight ----- def ----- Resists +15% darkness Create a shield absorbing up to 368 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. 100% to heal for 94. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Burning Star Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
diamond diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
11 quartz 11 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 amber 5 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
21 ametrine 21 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
10 citrine 10 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
14 zircon 14 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Roon the Cornac Doomed level 38
55th Pyre 123rd year of Ascendancy at 07:04 see stats
By Roon the Cornac Doomed level 50
22nd Haze 123rd year of Ascendancy at 20:36 see stats
By Roon the Cornac Doomed level 38
53rd Pyre 123rd year of Ascendancy at 16:40 see stats
By Roon the Cornac Doomed level 50
40th Haze 123rd year of Ascendancy at 13:18 see stats
By Roon the Cornac Doomed level 49
64th Dusk 123rd year of Ascendancy at 00:26 see stats
By Roon the Cornac Doomed level 42
7th Flare 123rd year of Ascendancy at 14:37 see stats
By Roon the Cornac Doomed level 30
61st Regrowth 123rd year of Ascendancy at 03:35 see stats
By Roon the Cornac Doomed level 10
8th Mirth 122nd year of Ascendancy at 21:55 see stats
By Roon the Cornac Doomed level 41
3rd Flare 123rd year of Ascendancy at 20:13 see stats
By Roon the Cornac Doomed level 36
48th Pyre 123rd year of Ascendancy at 18:32 see stats
By Roon the Cornac Doomed level 31
72nd Regrowth 123rd year of Ascendancy at 19:13 see stats
By Roon the Cornac Doomed level 25
4th Decay 122nd year of Ascendancy at 19:58 see stats
By Roon the Cornac Doomed level 40
75th Pyre 123rd year of Ascendancy at 19:10 see stats
By Roon the Cornac Doomed level 38
57th Pyre 123rd year of Ascendancy at 19:03 see stats
By Roon the Cornac Doomed level 39
66th Pyre 123rd year of Ascendancy at 19:53 see stats
By Roon the Cornac Doomed level 10
8th Mirth 122nd year of Ascendancy at 21:54 see stats
By Roon the Cornac Doomed level 20
34th Dusk 122nd year of Ascendancy at 19:20 see stats
By Roon the Cornac Doomed level 30
60th Regrowth 123rd year of Ascendancy at 13:03 see stats
By Roon the Cornac Doomed level 40
71st Pyre 123rd year of Ascendancy at 12:10 see stats
By Roon the Cornac Doomed level 50
21st Haze 123rd year of Ascendancy at 09:50 see stats
By Roon the Cornac Doomed level 50
22nd Haze 123rd year of Ascendancy at 20:36 see stats
By Roon the Cornac Doomed level 23
57th Dusk 122nd year of Ascendancy at 02:00 see stats
By Roon the Cornac Doomed level 42
4th Flare 123rd year of Ascendancy at 21:02 see stats
By Roon the Cornac Doomed level 19
21st Dusk 122nd year of Ascendancy at 03:08 see stats
By Roon the Cornac Doomed level 41
4th Flare 123rd year of Ascendancy at 00:26 see stats
By Roon the Cornac Doomed level 23
41st Haze 122nd year of Ascendancy at 18:17 see stats
By Roon the Cornac Doomed level 9
2nd Mirth 122nd year of Ascendancy at 17:00 see stats
By Roon the Cornac Doomed level 50
22nd Haze 123rd year of Ascendancy at 20:36 see stats
By Roon the Cornac Doomed level 30
62nd Regrowth 123rd year of Ascendancy at 05:50 see stats
By Roon the Cornac Doomed level 50
38th Haze 123rd year of Ascendancy at 13:48 see stats
By Roon the Cornac Doomed level 10
5th Flare 122nd year of Ascendancy at 05:55 see stats
By Roon the Cornac Doomed level 44
18th Dusk 123rd year of Ascendancy at 19:31 see stats
By Roon the Cornac Doomed level 28
46th Regrowth 123rd year of Ascendancy at 06:56 see stats
By Roon the Cornac Doomed level 22
38th Dusk 122nd year of Ascendancy at 03:06 see stats
By Roon the Cornac Doomed level 45
38th Dusk 123rd year of Ascendancy at 12:16 see stats
By Roon the Cornac Doomed level 37
53rd Pyre 123rd year of Ascendancy at 03:18 see stats
Log
Roon hits Something for 791 mind damage.
Roon hits Something for 1117 mind damage.
Roon hits Something for 1150 mind damage.
Roon hits Something for 880 mind damage.
Roon hits Something for 673 mind damage.
Something hits Something for 151 mind damage.
You feel a surge of power as a powerful creature falls nearby.
Shadow fades for a moment and then reforms whole again!
Your summoned terror disappears.
Your summoned terror disappears.
Your summoned terror disappears.
Overkill hits Roon for 30 blight damage.
Overkill hits Shadow for 49 blight damage.
Something hits Something for 173 cold damage.
Something hits Something for (136 blocked), 486 cold (486 total damage).
Something hits Roon for 382 cold damage.
Something hits Something for 543 cold damage.
Something hits Something for 652 cold damage.
Something hits Something for 173 cold damage.
Something hits Shadow for 0 cold damage.
Something hits Something for 284 cold damage.
Something hits Something for 502 cold damage.
Something hits Something for 543 cold damage.
Rime Wraith from Eilinymith the cold drake hatchling hits Shadow for 158 cold damage.
Overkill killed Shadow!
Burning from Arulranne the orc pyromancer hits Roon for 106 cold damage.
You have deflected 61 incoming damage!
Something hits Roon for (61 deflected), 202 cold, (53 gestured), 384 cold, (53 gestured) (586 total damage).
Roon the level 50 cornac doomed was iced to death by Arulranne the orc pyromancer on level 1 of Vor Pride.
You are no longer encumbered.