Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.5 |
Addons | Ashes of Urh'Rok 1.6.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.6.0Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Embers of Rage 1.6.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.6.0This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.6.0Donators/Buyers bonus! Forbidden Cults 1.6.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
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Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Skeleton |
Class | Sawbutcher |
Level / Exp | 50 / 1362% |
Size | big |
Lifes / Deaths | Killed by Weirdling Beast at level 25 on the 30th Haze 122nd year of Ascendancy at 16:55 / 3Killed by Rak'shor, Grand Necromancer of the Pride at level 50 on the 3rd Haze 123rd year of Ascendancy at 23:28 Killed by Rikmir's Temporal Clone at level 50 on the 9th Regrowth 124th year of Ascendancy at 22:52 |
Primary Stats
Strength | 193 (base 62) |
Dexterity | 125 (base 60) |
Constitution | 75 (base 28) |
Magic | 14 (base 13) |
Willpower | 20 (base 10) |
Cunning | 131 (base 61) |
Resources
Life | -575/1760 |
Psi | 110/110 |
Steam | 115/115 |
Healing Factor | 1.7019591836735 |
Regeneration | 97.954913286141 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +20% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | -1 |
Infravision | 9 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 222 |
Accuracy | 71 |
Crit Chance | 76% |
APR | 71 |
Speed | 1.00 |
Offense: Offhand
Damage | 116 |
Accuracy | 71 |
Crit Chance | 77% |
APR | 73 |
Speed | 1.00 |
Offense: Spell
Spellpower | 0 |
Crit Chance | 47% |
Speed | 1 |
Offense: Mind
Mindpower | 5 |
Crit Chance | 48% |
Speed | 1 |
Offense: Damage Bonus
Physical | +40% |
Fire | +42% |
Blight | +17% |
Arcane | +20% |
Mind | +14% |
All | +8% |
Offense: Damage Penetration
Physical | +43% |
Fire | +72% |
Blight | +25% |
Arcane | +25% |
Mind | +35% |
All | +15% |
Defense: Base
Armour (hardiness) | 102.72307323196 (93.924050632911%) |
Defense | 53 |
Ranged Defense | 53 |
Fatigue | 0 |
Physical Save | 89 |
Spell Save | 22 |
Mental Save | 46 |
Defense: Resistances
Acid | + 22%( 70%) |
Blight | + 19%( 70%) |
Arcane | + 25%( 70%) |
Cold | + 19%( 70%) |
All | + 5%( 70%) |
Darkness | + 51%( 70%) |
Light | + 35%( 70%) |
Temporal | + 25%( 70%) |
Physical | + 37%( 70%) |
Lightning | + 70%( 70%) |
Fire | + 70%( 70%) |
Nature | + 28%( 70%) |
Defense: Immunities
Stun Resistance | 100% |
Confusion Resistance | 20% |
Fear Resistance | 100% |
Poison Resistance | 100% |
Blind Resistance | 100% |
Disarm Resistance | 100% |
Bleed Resistance | 100% |
Teleport Resistance | 100% |
Pinning Resistance | 100% |
Instadeath Resistance | 100% |
Knockback Resistance | 25% |
Inscriptions (5/5)
Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 15.5 steam per turn. Can be activated for an instant burst of 78 steam. Its effects scale with your Dexterity stat. |
Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 204% efficiency and cooldown mod of 65%. Its effects scale with your Constitution stat. |
Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 212% efficiency and cooldown mod of 58%. Its effects scale with your Dexterity stat. |
Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 15.6 steam per turn. Can be activated for an instant burst of 78 steam. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Class Talents
Steamtech / Battle machinery | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Steamtech / Battlefield management | 1.30 |
| 5/5 |
| 5/5 |
| 4/5 |
| 5/5 |
Steamtech / Furnace | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 4/5 |
Steamtech / Sawmaiming | 1.60 |
| 4/5 |
| 5/5 |
| 4/5 |
| 3/5 |
Steamtech / Butchery | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
Steamtech / Physics | 1.20 |
| 4/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Undead / Skeleton | 1.10 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Steamtech / Chemistry | 1.20 |
| 3/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Steamtech / Blacksmith | 1.20 |
| 4/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Technique / Combat training | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
Effects
talent | Furnace |
talent | Tempest of Metal |
talent | Overheat Saws |
talent | Melting Point |
talent | Steam Powered Armour |
talent | Grinding Shield |
detrimental effect | The target is on fire, taking 247.77 fire damage per turn. Burning |
detrimental effect | Faded from time, reducing damage taken by 10% and all damage dealt by 73%. Split |
detrimental effect | The target has 3 reduced saves and defense, and 2% reduced critical chance. 1 JinxThis effect will fade in 2 turns if the source is not in line of sight. |
detrimental effect | The target is doomed to ruin. On falling below 75%, 50% or 25% life all enemies in radius 0 will take 173.38 darkness damage Prophecy of Ruin |
detrimental effect | Mind and body exposed to effects and attacks, reducing all saves and defense by 49. Exposed |
beneficial effect | You have 8 charges. Molten Point |
detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
detrimental effect | Overwhelming magic has temporarily interfered with all damage resistances, lowering them by 20%. Spellshocked |
detrimental effect | The target is engulfed in entropy, reducing the duration of new beneficial effects and increasing the duration of new negative effects by 48%. NihilThis effect will fade in 2 turns if the source is not in line of sight. |
beneficial effect | The target has 52 increased life regeneration. Recovery |
detrimental effect | Damage reduced by 43%. To The Arms |
detrimental effect | The target is being driven mad by the void, taking 82.68 darkness damage per turn and reducing all powers by 81. Dark Whispers |
detrimental effect | The target's mind and body is wasting away, reducing all stats by 30. AtrophyThis effect will fade in 2 turns if the source is not in line of sight. |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 4 of Old Forest. Escort: injured seer (level 4 of Old Forest)As a reward you improved Cunning by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Old Forest. Escort: lone alchemist (level 2 of Old Forest)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Dreadfell. Escort: lone alchemist (level 3 of Dreadfell)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Old Forest. Escort: lone alchemist (level 3 of Old Forest)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 5 of Dreadfell. Escort: lost defiler (level 5 of Dreadfell)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: lost sun paladin (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Daikara. Escort: repented thief (level 1 of Daikara)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 1 of Old Forest. Escort: temporal explorer (level 1 of Old Forest)As a reward you improved talent Dream Walk (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Marus of Elvala. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of precision. Marus of Elvala has completed an elixir of mysticism without your aid. Marus of Elvala has completed an elixir of the savior without your aid. Marus of Elvala has completed an elixir of mastery without your aid. You have aided Agrimley the hermit in creating an elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of stoneskin. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Steam Powered Boots (8 def, 15 armour) Steam Powered Boots (8 def, 15 armour) 3.0 T5 feet armor [Unique] Steamtech The more steam the better! The set is complete. While equipped: Stats +8 Str +10 Dex dps ---------- Dmg.mod +10% fire ----- def ----- Armour +15 Defense +8 (+2 eff.) Fatigue +8% Phys.save +15 (+3 eff.) Pinning- +125% Knockbk- +25% Teleport- +100% Generate 7 steam each time you walk. Boots. But with steam power! This item has been sent to the Item's Vault. |
Light source | First First1.0 T5 lite [Random Unique] Nature/Master While equipped: Stats +11 Cun +7 Wil dps ---------- Phys.crit +6.0% Crit.mult +20.00% Phys.pwr +10 (+2 eff.) Res.pen +30% fire ----- def ----- Resists +12% fire +3% light +6% temporal Phys.save +15 (+3 eff.) Max.HP +79.00 Heal.mod +28% ---------- misc Light -2 Infravis +9 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | Steam Powered Helm (3 def, 12 armour) Steam Powered Helm (3 def, 12 armour) 3.0 T5 head armor [Unique] Steamtech The more steam the better! The set is complete. While equipped: Stats +5 Str +10 Cun +5 Con ----- def ----- Armour +12 Defense +3 (+1 eff.) Fatigue +10% Resists +10% all Mind.save +15 (+5 eff.) Blind- +100% ---------- misc Infravis +0 Sight +0 See.Stealth +0 See.Invis +0 A Helmet. But with steam power! This item has been sent to the Item's Vault. |
On hands | Steam Powered Gauntlets (0 def, 12 armour) Steam Powered Gauntlets (0 def, 12 armour) 1.5 T5 hands armor [Unique] Steamtech The more steam the better! The set is complete. While equipped: Stats +6 Str +6 Dex dps ---------- Phys.crit +10.0% Steam.crit +10% Crit.mult +30.00% Dmg.mod +8% all ----- def ----- Armour +12 Disarm- +100% ---------- misc Talents +5 Itching Powder Unarmed combat: Power 36.0 - 50.4 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.2% base dam (max 20%) Apr +10 Crit +10.0% Atk.spd 83% Gauntlets. But with steam power! This item has been sent to the Item's Vault. |
Tool | Mardagaroddarab the voratun pickaxe (dig speed 10 turns) Mardagaroddarab the voratun pickaxe (dig speed 10 turns)3.0 T5 digger tool [Random Unique] Arcane/Master While equipped: Stats +13 Str +6 Dex +6 Mag +3 Con dps ---------- Spell.crit +10% Phys.pwr +13 (+3 eff.) Mov.spd +10% Acc +20 (+5 eff.) ----- def ----- Defense +10 (+3 eff.) Fatigue -10% Resists +9% darkness +8% fire Phys.save +6 (+2 eff.) Die.at -94.66 life ---------- misc Max.mana +49.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | Third Third0.1 T5 ring jewelry [Random Unique] Nature/Psionic While equipped: Stats +10 Cun +20 Con dps ---------- Melee+ 35 physical Ranged+ 35 physical Dmg.mod +9% blight +12% fire +6% mind +20% physical Res.pen +10% blight Melee Ret 6 blight On Hit (Melee): * 20% chance to reduce all saves and defense by 5 On Hit (Ranged): * 20% chance to reduce all saves and defense by 5 ----- def ----- Resists +20% physical +18% fire Phys.save +40 (+8 eff.) ---------- misc Hate/m.crit +3.00 Max.hate +14.00 Bleeding Edge: Puts all charms on 20 cooldown Level 4.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 67%. Rings can have magical properties. |
On fingers | Writhing Ring of the Hunter Writhing Ring of the Hunter0.1 T4 ring jewelry [Unique] Unknown While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con ---------- misc Talents +1 Pain Enhancement System You have set the ring to grant you Pain Enhancement System! A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
Around neck | voratun amulet 'Deepswire' voratun amulet 'Deepswire'0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +10 Dex +21 Cun +10 Con dps ---------- Mind.pwr +15 (+15 eff.) Mov.spd +10% Dmg.mod +12% arcane Res.pen +20% mind +10% arcane ----- def ----- Fatigue -10% Resists +6% arcane +6% darkness Phys.save +46 (+10 eff.) Spell.save +50 (+23 eff.) Mind.save +48 (+15 eff.) HP.reg +4.00 ---------- misc Stam/turn +1.50 Hate/m.crit +3.00 Amulets can have magical properties. |
In main hand | voratun steamsaw 'Deepsmortal' (40-60 power, 25 apr) voratun steamsaw 'Deepsmortal' (40-60 power, 25 apr) 3.0 T5 steamsaw 1H weapon [Random Unique] Arcane/Master/Steamtech Power 40.0 - 60.0 Phys.bleed Uses 100% Str Mastery Steamsaw Mastery Acc+ +0.3% crit chance (max 25%) Apr +25 Crit +5.0% Atk.spd 100% Block +110 Melee+ +30 cold On Hit: * flashes light on your target dealing 134 damage On Crit: * Wound the target dealing 296 physical damage across 5 turns and reducing healing by 50% Uses 1.0 Steam Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- Phys.crit +15.0% Mind.crit +3% Crit.mult +30.00% Phys.pwr +15 (+3 eff.) Mind.pwr +5 (+5 eff.) Res.pen +15% all Acc +25 (+7 eff.) Apr +15 On shield block: * Deals 15 light and fire damage to each enemy blocked ----- def ----- Armour +6 Defense +10 (+3 eff.) Fatigue +12% Resists +5% arcane +12% fire +18% darkness +14% light ---------- misc Equi/ret +0.12 Talents +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
Around waist | Girdle of Preservation Girdle of Preservation 1.0 T5 belt armor [Unique] Nature While equipped: Stats +5 Wil +5 Con ----- def ----- Resists +15% lightning +15% temporal +15% light +15% fire +15% nature +15% acid +10% physical +15% blight +15% cold +10% arcane +15% darkness Phys.save +15 (+3 eff.) Spell.save +15 (+8 eff.) Mind.save +15 (+5 eff.) Confus- +20% A pristine belt of purest white leather with a runed voratun buckle. The ravages of neither time nor the elements have touched it. |
In off hand | Dethzaw (40-60 power, 27 apr) Dethzaw (40-60 power, 27 apr) 3.0 T5 steamsaw 1H weapon [Unique] Arcane/Steamtech Power 40.0 - 60.0 Fire Uses 110% Str Mastery Steamsaw Mastery Acc+ +0.3% crit chance (max 25%) Apr +27 Crit +6.0% Atk.spd 100% Block +80 On Hit: * flashes light on your target dealing 131 damage On Crit: * deal a melee attack against all other enemies in a circle around you Uses 1.0 Steam While equipped: Stats +8 Cun +10 Str dps ---------- Crit.mult +15.00% ----- def ----- Armour +15 Defense +12 (+4 eff.) Fatigue +9% ---------- misc Talents +3 Block Masteries +0.30 Steamtech/Sawmaiming Grushgore the Destroyer was absolutely enthralled when he discovered steamsaws. He immediately kidnapped several tinkerers and forced them to create this for him. His naming skills have not improved. |
Cloak | Gunymas (3 def, 0 armour) Gunymas (3 def, 0 armour) 2.0 T5 cloak armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +10 Str +4 Mag +13 Wil +4 Cun +10 Con dps ---------- Mind.crit +8% Crit.mult +15.00% ----- def ----- Defense +3 (+1 eff.) Resists +36% lightning +9% nature +3% acid Phys.save +15 (+3 eff.) Die.at -60.00 life Max.HP +110.00 Stun/Frz- +50% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Steam Powered Armour (23 def, 25 armour) Steam Powered Armour (23 def, 25 armour) 22.0 T5 massive armor [Unique] Steamtech The more steam the better! The set is complete. While equipped: Stats +19 Str +16 Dex +10 Mag +10 Wil +10 Cun +10 Con dps ---------- Phys.pwr +22 (+4 eff.) Steampwr +22 (+5 eff.) ----- def ----- Armour +25 Defense +23 (+7 eff.) Fatigue +12% Resists +25% lightning Phys.save +55 (+11 eff.) Stun/Frz- +50% ---------- misc Max.steam +15.00 Talents +5 Steam Powered Armour Using small steam engines and the miracles of the latest automation discoveries you are able to create Steam Powered Armour. A full plate armour that helps your movement and has intrinsic protection mechanisms. This item has been sent to the Item's Vault. |
Inventory
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
gold amulet 'Nerina' gold amulet 'Nerina'0.1 T3 amulet jewelry [Random Unique] Arcane/Master While equipped: Stats +5 Dex +4 Mag +6 Cun +8 Con dps ---------- S.pwr/crit +4 Mov.spd +10% Melee+ 5 light 8 darkness Dmg.mod +6% physical +8% light +7% darkness On Melee Ret: * 7% chance to blind * 8% chance to reduce damage dealt by 5% ----- def ----- Armour +4 Defense +22 (+7 eff.) Fatigue -6% Resists +2% physical Res.Cap +4% all Phys.save +9 (+2 eff.) HP.reg +3.00 ---------- misc Stam/turn +0.70 Amulets can have magical properties. |
Orb of Many Ways Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Bogriver the steel ring Bogriver the steel ring0.1 T2 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +6 Dex +5 Mag +5 Wil +6 Cun dps ---------- Spell.pwr +8 (+0 eff.) Dmg.mod +9% nature Res.pen +10% nature +15% acid Acc +7 (+2 eff.) On Hit (Melee): * 20% chance to slow global speed by 23% ----- def ----- Blind- +26% ---------- misc Infravis +4 See.Stealth +9 See.Invis +10 Rings can have magical properties. |
voratun ring 'Blindserpent' voratun ring 'Blindserpent'0.1 T5 ring jewelry [Random Unique] Nature/Master While equipped: Stats +10 Str +10 Con dps ---------- Phys.pwr +14 (+3 eff.) Dmg.mod +12% arcane +17% fire Acc +17 (+5 eff.) Apr +16 Melee Ret 6 light On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Defense +17 (+5 eff.) Resists +34% fire +6% arcane +6% temporal HP.reg +9.00 Stun/Frz- +50% ---------- misc Light +4 Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
voratun ring 'Malusayon' voratun ring 'Malusayon'0.1 T5 ring jewelry [Rare] Master While equipped: Stats +4 Str +4 Mag +8 Cun +5 Con dps ---------- Phys.pwr +25 (+5 eff.) Spell.pwr +25 (+0 eff.) Dmg.mod +18% blight Acc +40 (+10 eff.) On Hit (Melee): * 27% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +11 Defense +16 (+5 eff.) ---------- misc Vim/s.crit +2.65 Rings can have magical properties. |
voratun ring 'Sootusher' voratun ring 'Sootusher'0.1 T5 ring jewelry [Rare] Master While equipped: Stats +4 Dex dps ---------- Phys.pwr +20 (+4 eff.) Spell.pwr +20 (+0 eff.) Mind.pwr +19 (+17 eff.) Dmg.mod +15% darkness +8% all Res.pen +29% physical On Hit (Melee): * 23% chance to reduce damage dealt by 5% ----- def ----- Crit.dmg- 17.43% Phys.save +21 (+5 eff.) Poison- +23% Rings can have magical properties. |
Hanevor the Plaguestreak (63-81.9 power, 12 apr) Hanevor the Plaguestreak (63-81.9 power, 12 apr)1.0 T5 dagger 1H weapon [Rare] Master Power 63.0 - 81.9 Physical Uses 45% Str, 45% Dex Acc+ +0.3% crit chance (max 25%) Apr +12 Crit +10.0% Atk.spd 100% On Hit: * 27% chance to slow global speed by 23% While equipped: Stats +4 Str +3 Con dps ---------- Dmg.mod +6% physical Apr +3 ----- def ----- Resists +24% acid +8% physical ---------- misc Stam/turn +3.98 Sharp, short and deadly. |
Tundralord the voratun greatmaul (69-103.5 power, 4 apr) Tundralord the voratun greatmaul (69-103.5 power, 4 apr)5.0 T5 greatmaul 2H weapon [Rare] Master Power 69.0 - 103.5 Physical Uses 120% Str Acc+ +0.2% base dam (max 20%) Apr +4 Crit +3.0% Atk.spd 100% Melee+ +20 cold On Hit: * 27% chance to gain 10% of a turn (3/turn limit) On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +14.0% Dmg.mod +40% cold Res.pen +33% temporal Melee Ret 13 acid On Hit (Melee): * 27% chance to gain 10% of a turn (3/turn limit) * 27% chance to reduce armor by 5% Massive two-handed mauls. |
Greenlore (39-58.5 power, 25 apr) Greenlore (39-58.5 power, 25 apr)3.0 T5 steamsaw 1H weapon [Rare] Master/Steamtech Power 39.0 - 58.5 Phys.bleed Uses 100% Str Mastery Steamsaw Mastery Acc+ +0.3% crit chance (max 25%) Apr +25 Crit +5.0% Atk.spd 100% Block +92 Uses 1.0 Steam Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- Dmg.mod +24% nature +18% lightning Res.pen +33% arcane ----- def ----- Armour +25 Defense +10 (+3 eff.) Fatigue +12% Spell.save +12 (+6 eff.) Mind.save +18 (+6 eff.) Max.HP +120.00 Poison- +27% Disarm- +27% ---------- misc Talents +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
Grinder (36-54 power, 20 apr) Grinder (36-54 power, 20 apr)3.0 T4 steamsaw 1H weapon [Unique] Psionic/Steamtech Power 36.0 - 54.0 Phys.bleed Uses 100% Str Mastery Steamsaw Mastery Acc+ +0.3% crit chance (max 25%) Apr +20 Crit +14.0% Atk.spd 100% Block +50 HP.leech +5% Melee+ +10% gloom effects Uses 1.0 Steam While equipped: ----- def ----- Armour +8 Defense +12 (+4 eff.) Fatigue +10% ---------- misc Talents +2 Block On Taking Damage: Blindside the attacker (range 6). Originally a kitchen implement used by the giants to saw through tough, frozen carcasses. Something is especially sinister about this example though. |
Mirrorazor (35-52.5 power, 23 apr) Mirrorazor (35-52.5 power, 23 apr)3.0 T4 steamsaw 1H weapon [Unique] Arcane/Steamtech Power 35.0 - 52.5 Phys.bleed Uses 100% Str Mastery Steamsaw Mastery Acc+ +0.3% crit chance (max 25%) Apr +23 Crit +5.0% Atk.spd 100% Block +60 Dmg.conv 50% temporal On Hit: 8% Turn Back the Clock 2 Uses 1.0 Steam While equipped: ----- def ----- Armour +5 Defense +20 (+6 eff.) Fatigue +8% Resists +15% temporal ---------- misc Talents +2 Block 5 turns after use, mirror yourself across the map (centered around the location you were standing when activated).. Uses 30 power out of 30/30 Activation is instant. The experiment of a mad chronomancer, this strange device is a portal into a backwards universe! That is, everything there spins the opposite direction. I guess it probably grinds things pretty well. |
enhanced stralite steamsaw of resistance (31-46.5 power, 19 apr) enhanced stralite steamsaw of resistance (31-46.5 power, 19 apr)3.0 T4 steamsaw 1H weapon [Ego++] Nature/Steamtech Power 31.0 - 46.5 Phys.bleed Uses 100% Str Mastery Steamsaw Mastery Acc+ +0.3% crit chance (max 25%) Apr +19 Crit +4.0% Atk.spd 100% Block +64 Uses 1.0 Steam While equipped: Stats +9 Str +7 Dex +6 Mag +7 Wil +7 Cun +6 Con ----- def ----- Armour +5 Defense +8 (+2 eff.) Fatigue +10% Resists +9% acid +8% fire +7% cold +8% lightning ---------- misc Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
enhanced voratun steamsaw of erosion (40-60 power, 25 apr) enhanced voratun steamsaw of erosion (40-60 power, 25 apr)3.0 T5 steamsaw 1H weapon [Ego+] Nature/Steamtech Power 40.0 - 60.0 Phys.bleed Uses 100% Str Mastery Steamsaw Mastery Acc+ +0.3% crit chance (max 25%) Apr +25 Crit +5.0% Atk.spd 100% Block +101 Melee+ +16 nature Uses 1.0 Steam While equipped: Stats +9 Str +5 Dex +9 Mag +9 Wil +8 Cun +7 Con ----- def ----- Armour +6 Defense +10 (+3 eff.) Fatigue +12% ---------- misc Talents +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
stralite steamsaw 'Bleakkiller' (34-51 power, 19 apr) stralite steamsaw 'Bleakkiller' (34-51 power, 19 apr)3.0 T4 steamsaw 1H weapon [Random Unique] Disrupt/Psionic/Steamtech Power 34.0 - 51.0 Phys.bleed Uses 100% Str Mastery Steamsaw Mastery Acc+ +0.3% crit chance (max 25%) Apr +19 Crit +4.0% Atk.spd 100% Block +68 On Hit: * 10% chance to reduce damage dealt by 5% * 20% chance to slow global speed by 23% * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) Uses 1.0 Steam Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +4 Wil +6 Con dps ---------- Melee+ 12 acid 11 nature On Hit (Melee): * 9 arcane resource burn On Melee Ret: * 11 arcane resource burn ----- def ----- Armour +5 Defense +8 (+2 eff.) Fatigue +10% Resists +12% acid +14% physical +6% light +6% cold +13% nature +9% darkness Shield.near.proj +28 Proj.slow +23% ---------- misc Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
Shimmerwasp (40.5-56.7 power, 6 apr) Shimmerwasp (40.5-56.7 power, 6 apr)3.0 T5 waraxe 1H weapon [Rare] Arcane Power 40.5 - 56.7 Physical Uses 100% Str Acc+ +0.3% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 15 damage While equipped: Stats +4 Dex +6 Mag dps ---------- Melee Ret 8 lightning On Hit (Melee): * 27% chance to reduce strength, dexterity, and constitution by 5 ----- def ----- Resists +27% blight Crit.dmg- 19.90% ---------- misc Light +4 See.Invis +32 One-handed war axes. |
hardened leather belt 'Bokitir' hardened leather belt 'Bokitir'1.0 T3 belt armor [Rare] Nature While equipped: ----- def ----- Defense +20 (+6 eff.) Die.at -40.00 life Max.HP +135.00 HP.reg +4.00 Teleport- +20% A belt that goes around your waist. |
Aluderath the Frozenbrawn (13 def, 0 armour) Aluderath the Frozenbrawn (13 def, 0 armour)2.0 T5 cloak armor [Rare] Nature While equipped: Stats +7 Str dps ---------- Spell.pwr +40 (+0 eff.) Dmg.mod +12% cold Res.pen +33% arcane +20% cold Melee Ret 13 blight ----- def ----- Defense +13 (+4 eff.) Resists +37% fire +20% light +9% cold Stealth +15 ---------- misc Mana/turn +0.12 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Cloak of Deception Cloak of Deception1.0 cloak armor [Plot Item] Arcane While equipped: dps ---------- Phys.pwr +5 (+1 eff.) Spell.pwr +5 (+0 eff.) Mind.pwr +5 (+5 eff.) ----- def ----- Resists +0% lightning Stun/Frz- +0% A black cloak, with subtle illusion enchantments woven into its very fabric. |
Neredanor the pair of drakeskin leather boots (20 def, 15 armour) Neredanor the pair of drakeskin leather boots (20 def, 15 armour)2.0 T5 feet armor [Rare] Arcane While equipped: dps ---------- Phys.crit +5.0% Spell.pwr +12 (+0 eff.) Dmg.mod +15% blight Res.pen +20% physical Apr +5 On Hit (Melee): * 27% chance to reduce all saves and defense by 5 ----- def ----- Armour +15 Defense +20 (+6 eff.) Resists +12% nature +21% darkness ---------- misc Max.vim +50.00 A pair of boots made of leather. |
Willowwarden the voratun mail armour (44.799497484265 def, 20.613199329137 armour) Willowwarden the voratun mail armour (44.799497484265 def, 20.613199329137 armour)14.0 T5 heavy armor [Rare] Master While equipped: Stats +9 Dex dps ---------- Dmg.mod +12% nature +12% blight ----- def ----- Armour +21 Defense +45 (+13 eff.) Fatigue +12% Resists +30% acid +4% physical +12% darkness +9% temporal Phys.save +24 (+5 eff.) ---------- misc Light +4 See.Invis +12 A suit of armour made of mail. |
Axe of Fluffy Evil Axe of Fluffy Evil4.0 axe misc [Unique] Unknown Create a ... clockwork gnome. Uses 50 power out of 50/50 It seems there was still one present left. This is a pink ... axe. It obviously is not made for fighting. It looks fluffy. |
12 agate 12 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2534 alchemist agate 2534 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
7 onyx 7 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne Azurite Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
5 aquamarine 5 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 lapis lazuli 9 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 opal 5 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
17 sapphire 17 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+3 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 topaz 9 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
voratun pickaxe 'Naturedream' (dig speed 11 turns) voratun pickaxe 'Naturedream' (dig speed 11 turns)3.0 T5 digger tool [Rare] Psionic While equipped: Stats +3 Str +15 Cun dps ---------- Mind.crit +11% Mind.pwr +20 (+17 eff.) Dmg.mod +15% fire +15% mind +15% nature ----- def ----- Resists +24% nature +15% cold Mind.save +33 (+11 eff.) While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Mummified Egg-sac of Ungolë Mummified Egg-sac of Ungolë2.0 egg misc [Unique] Nature While carried: ---------- misc Light -2 Summon up to 2 spiders. Uses 80 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
Rungof's Fang Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
2020 Little Gems 2020 Little Gems0.0 T3 gift gem [Legendary] Unknown While carried: Light +2 Explode a sphere. Uses 1 power out of 2020/2020 A set of 2020 tiny explosive spheres. |
7 emerald 7 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
10 jade 10 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 spinel 3 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
14 turquoise 14 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+3 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Cut Drem Arm Cut Drem Arm2.0 T3 gross misc [Unique] Unknown While equipped: dps ---------- Melee Ret 25 darkness ----- def ----- Disarm- +100% The arm can sometimes reach out to a foe in radius 5 and grab it to you with a tentacle pull. This action is not your own choice, it has a mind of its own. The arm appears desiccated, but you swear that you see something wriggling underneath its ashen skin. |
Eternity's Counter Eternity's Counter2.0 T4 misc tool [Unique] Arcane While equipped: dps ---------- Mov.spd +8% Phys.spd -6% Spell.spd -6% Mind.spd -6% Dmg.mod +15% temporal ----- def ----- Resists +15% temporal +6% all Dmg.red +0 all Offers either offensive or defensive benefits, depending on the position of the sands. Switching the direction of flow takes no time. Flip the hourglass (sands currently flowing towards stability). Uses 20 power out of 20/20 This hourglass of otherworldly crystal appears to be filled with countless tiny gemstones in place of sand. As they fall, you feel the flow of time change around you. |
Eye of the Dreaming One Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+5 eff.) ----- def ----- Mind.save +10 (+3 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 2 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Prothotipe's Prismatic Eye Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con +5 Mag Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Con +5 Mag Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Automated Portable Extractor Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
Atamathon's Lost Ruby Eye Atamathon's Lost Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Petrified Wood Petrified Wood0.0 T4 red gem [Unique] Nature While equipped: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.dmg- 23.00% Item imbue powers: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.dmg- 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
44 alchemist bloodstone 44 alchemist bloodstone0.0 T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
19 bloodstone 19 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
21 fire opal 21 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
16 garnet 16 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
19 ruby 19 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
amazing healing salve [power 672] amazing healing salve [power 672]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 204% efficiency and 65% cooldown modifier. Heal 672 Puts Talent Medical Injector on 15 cooldown Medical salve. |
great water salve [power 41] great water salve [power 41]1.0 T4 salve misc [Normal] Nature/Steamtech Using medical injector with 204% efficiency and 65% cooldown modifier. Remove 2 mental effects and grants a water aura (41% blight, mind and acid affinity). Puts Talent Medical Injector on 25 cooldown Activation is instant. Medical salve. |
powerful fiery salve [power 35] powerful fiery salve [power 35]1.0 T3 salve misc [Normal] Nature/Steamtech Using medical injector with 204% efficiency and 65% cooldown modifier. Remove 2 magical effects and grants a fiery aura (35% fire, light and lightning affinity) Puts Talent Medical Injector on 25 cooldown Activation is instant. Medical salve. |
simple frost salve [power 24] simple frost salve [power 24]1.0 T1 salve misc [Normal] Nature/Steamtech Using medical injector with 204% efficiency and 65% cooldown modifier. Remove 1 physical effects and grants a frost aura (24% cold, darkness and nature affinity) Puts Talent Medical Injector on 25 cooldown Activation is instant. Medical salve. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
perfect waterproof coating perfect waterproof coating0.0 T5 steamtech tinker [Normal] Steamtech Attachable to cloak When attached: ----- def ----- Resists +25% nature +25% cold Tinkers can be attached to normal items to improve them with steam power! |
voratun razor edge voratun razor edge0.0 T5 steamtech tinker [Normal] Steamtech Attachable to weapon When attached: Apr +20 Crit +20.0% Tinkers can be attached to normal items to improve them with steam power! |
voratun razor edge voratun razor edge0.0 T5 steamtech tinker [Normal] Steamtech Attachable to weapon When attached: Apr +20 Crit +20.0% Tinkers can be attached to normal items to improve them with steam power! |
6 amethyst 6 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Burning Star Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
7 diamond 7 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
24 moonstone 24 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+3 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+5 eff.) Mind.save +10 (+3 eff.) Item imbue powers: Defense +10 (+3 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+5 eff.) Mind.save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
19 pearl 19 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
11 quartz 11 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
8 amber 8 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
10 ametrine 10 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine 3 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 zircon 7 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Rikmir the Skeleton Sawbutcher level 32
5th Regrowth 123rd year of Ascendancy at 02:02 see stats
By Rikmir the Skeleton Sawbutcher level 42
42nd Pyre 123rd year of Ascendancy at 12:42 see stats
By Rikmir the Skeleton Sawbutcher level 32
3rd Regrowth 123rd year of Ascendancy at 13:19 see stats
By Rikmir the Skeleton Sawbutcher level 44
50th Pyre 123rd year of Ascendancy at 06:59 see stats
By Rikmir the Skeleton Sawbutcher level 42
34th Pyre 123rd year of Ascendancy at 00:29 see stats
By Rikmir the Skeleton Sawbutcher level 35
23rd Regrowth 123rd year of Ascendancy at 08:20 see stats
By Rikmir the Skeleton Sawbutcher level 46
66th Pyre 123rd year of Ascendancy at 14:17 see stats
By Rikmir the Skeleton Sawbutcher level 8
3rd Summertide 122nd year of Ascendancy at 10:22 see stats
By Rikmir the Skeleton Sawbutcher level 44
58th Pyre 123rd year of Ascendancy at 04:30 see stats
By Rikmir the Skeleton Sawbutcher level 34
20th Regrowth 123rd year of Ascendancy at 16:27 see stats
By Rikmir the Skeleton Sawbutcher level 27
4th Allure 123rd year of Ascendancy at 11:31 see stats
By Rikmir the Skeleton Sawbutcher level 20
51st Dusk 122nd year of Ascendancy at 02:55 see stats
By Rikmir the Skeleton Sawbutcher level 38
1st Time of Balance 123rd year of Ascendancy at 12:16 see stats
By Rikmir the Skeleton Sawbutcher level 45
66th Pyre 123rd year of Ascendancy at 10:16 see stats
By Rikmir the Skeleton Sawbutcher level 50
9th Decay 123rd year of Ascendancy at 18:43 see stats
By Rikmir the Skeleton Sawbutcher level 45
58th Pyre 123rd year of Ascendancy at 07:15 see stats
By Rikmir the Skeleton Sawbutcher level 49
59th Dusk 123rd year of Ascendancy at 00:24 see stats
By Rikmir the Skeleton Sawbutcher level 32
18th Regrowth 123rd year of Ascendancy at 02:29 see stats
By Rikmir the Skeleton Sawbutcher level 25
30th Haze 122nd year of Ascendancy at 18:00 see stats
By Rikmir the Skeleton Sawbutcher level 10
8th Flare 122nd year of Ascendancy at 08:02 see stats
By Rikmir the Skeleton Sawbutcher level 20
48th Dusk 122nd year of Ascendancy at 16:43 see stats
By Rikmir the Skeleton Sawbutcher level 30
1st Regrowth 123rd year of Ascendancy at 02:02 see stats
By Rikmir the Skeleton Sawbutcher level 40
15th Pyre 123rd year of Ascendancy at 04:41 see stats
By Rikmir the Skeleton Sawbutcher level 50
3rd Haze 123rd year of Ascendancy at 13:00 see stats
By Rikmir the Skeleton Sawbutcher level 47
9th Dusk 123rd year of Ascendancy at 02:46 see stats
By Rikmir the Skeleton Sawbutcher level 42
42nd Pyre 123rd year of Ascendancy at 12:42 see stats
By Rikmir the Skeleton Sawbutcher level 47
1st Summertide 123rd year of Ascendancy at 01:14 see stats
By Rikmir the Skeleton Sawbutcher level 50
8th Decay 123rd year of Ascendancy at 06:25 see stats
By Rikmir the Skeleton Sawbutcher level 50
11st Haze 123rd year of Ascendancy at 17:38 see stats
By Rikmir the Skeleton Sawbutcher level 18
43rd Dusk 122nd year of Ascendancy at 12:36 see stats
By Rikmir the Skeleton Sawbutcher level 47
9th Dusk 123rd year of Ascendancy at 02:50 see stats
By Rikmir the Skeleton Sawbutcher level 34
20th Regrowth 123rd year of Ascendancy at 12:14 see stats
By Rikmir the Skeleton Sawbutcher level 35
20th Regrowth 123rd year of Ascendancy at 21:53 see stats
By Rikmir the Skeleton Sawbutcher level 26
40th Haze 122nd year of Ascendancy at 04:52 see stats
By Rikmir the Skeleton Sawbutcher level 34
20th Regrowth 123rd year of Ascendancy at 17:37 see stats
By Rikmir the Skeleton Sawbutcher level 8
4th Mirth 122nd year of Ascendancy at 13:38 see stats
By Rikmir the Skeleton Sawbutcher level 42
42nd Pyre 123rd year of Ascendancy at 12:42 see stats
By Rikmir the Skeleton Sawbutcher level 46
76th Pyre 123rd year of Ascendancy at 05:33 see stats
By Rikmir the Skeleton Sawbutcher level 10
9th Flare 122nd year of Ascendancy at 23:20 see stats
By Rikmir the Skeleton Sawbutcher level 37
44th Regrowth 123rd year of Ascendancy at 13:52 see stats
By Rikmir the Skeleton Sawbutcher level 20
49th Dusk 122nd year of Ascendancy at 02:31 see stats
By Rikmir the Skeleton Sawbutcher level 12
7th Dusk 122nd year of Ascendancy at 06:30 see stats
By Rikmir the Skeleton Sawbutcher level 25
30th Haze 122nd year of Ascendancy at 16:55 see stats
By Rikmir the Skeleton Sawbutcher level 31
3rd Regrowth 123rd year of Ascendancy at 00:31 see stats
Log
Steam Powered Armour hits Cold drake hatchling for 333 lightning damage.
Steam Powered Armour hits Rikmir for (47 resist armour), 0 lightning (0 total damage).
Steam Powered Armour hits Ivedanne the cold drake hatchling for 291 lightning damage.
Steam Powered Armour hits Herald of oblivion for 248 lightning damage.
Dark Whispers from Ivedanne the cold drake hatchling hits Rikmir for (69 resist armour), 0 darkness (0 total damage).
Steam Powered Armour hits Cold drake hatchling for 7 lightning damage.
Steam Powered Armour hits Cold drake hatchling for 13 lightning damage.
Steam Powered Armour hits Cold drake hatchling for 13 lightning damage.
Steam Powered Armour hits Herald of oblivion for 9 lightning damage.
Steam Powered Armour hits Ivedanne the cold drake hatchling for 4 lightning damage.
Steam Powered Armour hits The One That Hunts for 0 lightning damage.
Cold drake hatchling misses Rikmir.
Rikmir's Temporal Clone performs a melee critical strike against Rikmir!
Rikmir's Temporal Clone's tinker attains critical power!
Cold drake starts to bleed.
Cold drake is silenced!
Cold drake hatchling starts to bleed.
Cold drake hatchling is silenced!
Ivedanne the cold drake hatchling starts to bleed.
Ivedanne the cold drake hatchling is silenced!
Cold drake hatchling starts to bleed.
Cold drake hatchling is silenced!
Cold drake hatchling starts to bleed.
Cold drake hatchling is silenced!
Cold drake hatchling starts to bleed.
Cold drake hatchling is silenced!
Herald of oblivion starts to bleed.
Cold drake hatchling starts to bleed.
Cold drake hatchling is silenced!
Saving game...