Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.5 |
Addons | Everything is Unique! 1.2.3Bite-Sized Update: You spawn at level 12, and can level up to a maximum of 200. Increase your rank as you slay your foes. You can see your kill counts and your rank experience in the quest log. Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Items Vault 1.2.0Donators/Buyers bonus! |
Campaign | Maj'Eyal |
Mode | Nightmare Exploration |
Sex | Female |
Race | Cornac |
Class | Necromancer |
Level / Exp | 5 / 58% |
Size | medium |
Lifes / Deaths | Killed by Velyremivea the large white snake at level 3 on the 78th Pyre 122nd year of Ascendancy at 18:43 / 23Killed by Velyremivea the large white snake at level 3 on the 78th Pyre 122nd year of Ascendancy at 19:41 Killed by Velyremivea the large white snake at level 3 on the 78th Pyre 122nd year of Ascendancy at 19:50 Killed by Velyremivea the large white snake at level 3 on the 78th Pyre 122nd year of Ascendancy at 20:03 Killed by shadow at level 3 on the 78th Pyre 122nd year of Ascendancy at 20:12 Killed by shadow at level 3 on the 78th Pyre 122nd year of Ascendancy at 20:44 Killed by Velyremivea the large white snake at level 3 on the 78th Pyre 122nd year of Ascendancy at 21:21 Killed by shadow at level 3 on the 78th Pyre 122nd year of Ascendancy at 21:50 Killed by Velyremivea the large white snake at level 3 on the 78th Pyre 122nd year of Ascendancy at 22:27 Killed by Velyremivea the large white snake at level 3 on the 78th Pyre 122nd year of Ascendancy at 23:36 Killed by Velyremivea the large white snake at level 3 on the 79th Pyre 122nd year of Ascendancy at 00:48 Killed by Velyremivea the large white snake at level 3 on the 79th Pyre 122nd year of Ascendancy at 02:58 Killed by shadow at level 3 on the 79th Pyre 122nd year of Ascendancy at 03:56 Killed by shadow at level 3 on the 79th Pyre 122nd year of Ascendancy at 04:22 Killed by Velyremivea the large white snake at level 3 on the 79th Pyre 122nd year of Ascendancy at 04:45 Killed by Velyremivea the large white snake at level 4 on the 79th Pyre 122nd year of Ascendancy at 07:42 Killed by Velyremivea the large white snake at level 4 on the 79th Pyre 122nd year of Ascendancy at 08:25 Killed by Velyremivea the large white snake at level 4 on the 79th Pyre 122nd year of Ascendancy at 09:24 Killed by Velyremivea the large white snake at level 4 on the 79th Pyre 122nd year of Ascendancy at 09:59 Killed by Velyremivea the large white snake at level 4 on the 79th Pyre 122nd year of Ascendancy at 10:58 Killed by Velyremivea the large white snake at level 4 on the 79th Pyre 122nd year of Ascendancy at 11:30 Killed by Velyremivea the large white snake at level 4 on the 79th Pyre 122nd year of Ascendancy at 11:50 Killed by Velyremivea the large white snake at level 4 on the 79th Pyre 122nd year of Ascendancy at 12:45 |
Primary Stats
Strength | 10 (base 10) |
Dexterity | 10 (base 10) |
Constitution | 12 (base 12) |
Magic | 27 (base 27) |
Willpower | 17 (base 14) |
Cunning | 11 (base 11) |
Resources
Life | 131/131 |
Mana | 123/123 |
Souls | 10/10 |
Healing Factor | 1 |
Regeneration | 0.25 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 2 |
Offense: Mainhand
Damage | 10 |
Accuracy | 4 |
Crit Chance | 3% |
APR | 2 |
Speed | 1.00 |
Offense: Spell
Spellpower | 25 |
Crit Chance | 8% |
Speed | 1 |
Offense: Mind
Mindpower | 16.3 |
Crit Chance | 1% |
Speed | 1 |
Defense: Base
Armour (hardiness) | 1 (30%) |
Defense | 0 |
Ranged Defense | 0 |
Fatigue | 1 |
Physical Save | 7.7 |
Spell Save | 15.4 |
Mental Save | 9.8 |
Defense: Immunities
Instadeath Resistance | 100% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 620% over 10 turns and instantly restoring 31 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
Spell / Grave | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Animus | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Nightfall | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Necrosis | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Necrotic minions | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
Spell / Divination | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Conveyance | 1.20 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Survival | 0.90 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
talent | Blurred Mortality |
talent | Necrotic Aura |
Quests
You failed to protect the worried loremaster from death by dire wolf. Escort: worried loremaster (level 2 of Norgos Lair) | failed |
The affairs of this mortal world are trifling compared to your true goal: To conquer death. From Death, LifeYour studies have uncovered much surrounding this subject, but now you must prepare for your glorious rebirth. You will need: * The ceremony will require that you are worthy, experienced, and possessed of a certain amount of power * The beating heart of a powerful necromancer. * The ceremony will require a suitable location, secluded and given to the channelling of energy | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You must explore the Trollmire and find out what lurks there and what treasures are to be gained! * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
Equipment
On feet | insulating pair of rough leather boots (0 def, 1 armour) insulating pair of rough leather boots (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes resistances: +5% fire / +5% cold A pair of boots made of leather. |
Light source | brass lantern of focus brass lantern of focusInfused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes damage: +6% mind Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Main armor | linen robe of corrosion (+16%) (0 def, 0 armour) linen robe of corrosion (+16%) (0 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes resistances: +16% acid Changes damage: +11% acid A cloth vestment. It offers no intrinsic protection but can be enchanted. |
In main hand | elm vilestaff of might (10-12 power, 2 apr, acid element) elm vilestaff of might (10-12 power, 2 apr, acid element)Requires: - Magic 11 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes damage: +10% acid Talent granted: +1 Command Staff Spellpower: +3 Spell crit. chance: +7% Staves designed for wielders of magic, by the greats of the art. |
Inventory
elm starstaff (10-12 power, 2 apr, darkness element) elm starstaff (10-12 power, 2 apr, darkness element)Requires: - Magic 11 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes damage: +10% darkness Talent granted: +1 Command Staff Spellpower: +3 Spell crit. chance: +1% Staves designed for wielders of magic, by the greats of the art. |
linen robe (0 def, 0 armour) linen robe (0 def, 0 armour)2.00 Encumbrance. Type: armor / cloth ; tier 1 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
spinel spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 Gems can be sold for money or used in arcane rituals. |
brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 242/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
Log
Jenna Mealey picks up (i.): spinel.
Jenna Mealey picks up (c.): iron longsword (12-16.8 power, 2 apr).
Jenna Mealey picks up (e.): mossy mindstar (2.5-2.75 power, 12 apr, nature damage).
Jenna Mealey picks up (c.): slime-covered iron greatmaul (17-25.5 power, 1 apr).
There is a way to the previous level here (press '' or right click to use).
Ran for 17 turns (stop reason: at exit).
Space around you starts to dissolve...
Resting starts...
Rested for 40 turns (stop reason: all resources and life at maximum).
You are yanked out of this place!
Jenna Mealey wears(replacing): elm vilestaff of might (10-12 power, 2 apr, acid element).
Jenna Mealey wears(replacing): linen robe of corrosion (+16%) (0 def, 0 armour).
You gain 0.30 gold from the transmogrification of quick elm wand of conjuration [power 61] (8 cooldown).
You gain 25.00 gold from the transmogrification of Eel-skin armour (10 def, 1 armour).
You gain 0.93 gold from the transmogrification of grounding rough leather cap of strength (+2) (0 def, 1 armour).
You gain 0.80 gold from the transmogrification of mossy mindstar of balance (2.5-2.75 power, 12 apr, nature damage).
You gain 0.25 gold from the transmogrification of mossy mindstar (2.5-2.75 power, 12 apr, nature damage).
You gain 0.25 gold from the transmogrification of iron longsword (12-16.8 power, 2 apr).
You gain 0.25 gold from the transmogrification of iron longsword (12-16.8 power, 2 apr).
You gain 1.31 gold from the transmogrification of slime-covered iron greatmaul (17-25.5 power, 1 apr).
You gain 0.48 gold from the transmogrification of copper amulet of mastery (0.11 Spell / Grave).
You gain 1.06 gold from the transmogrification of healing infusion of the duelist (heal 45).
There is a Passageway into Norgos' Lair here (press '' or right click to use).
Saving game...
Saving done.