










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 | 
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.5.0Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
 Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Experience Controller 1.4.8
 Experience Controller is an addon that lets you change the amount of experience you receive upon killing foes. You can enable/disable it realtime and it will work from the next kill onward. It also works for arena and infinite dungeon alike. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS. 
 How to enable/disable or configure this addon: 
 
 Modes functionality: 
 
 --- 
 Update v4.0.1 * Fixed a few typos and minor logging issues 
 Update v4.0 * Compatible with TOME v1.7.4 * Added multiple customization possibilities in-game and reworked functionality of all the addon Infinite500 v3.0b: Revised high level play for ToME 1.5.0Version 3.0: Compatible with ToME 1.5.0 This addon supports game play for character levels higher than 50, primarily for the infinite dungeon (I.D.). This implements a number of subtle changes, rescaling game mechanics and balance for character levels above 50 in the Maj'Eyal, Infinite, and Arena campaigns for ToME. The intent is to make it possible (though certainly not easy) to reach level 500 of the Infinite Dungeon. This is not a nerf or a buff to game difficulty per se, but, rather, an extension of the well-balanced game play from the Maj'Eyal campaign to higher levels. Some talents and status effects have been adjusted to accommodate the higher character levels possible. You can see a summary of these by checking the "Infinite500" tab in Game Options. Once a character enters the I.D., the level 50 cap is removed and normal stats-per-level progression is enabled from level 51 onward. The limit on how high primary stats may be trained is removed (limited by character level as normal) and dependent computed value limits are also appropriately increased. No additional Prodigies are gained automatically after level 50. (Note that additional category points and (rarely) Prodigies can be gained by completing I.D. challenges.) Talent mastery levels can be improved more than once, and talent levels are unlearnable as normal in the I.D. NPC levels in the I.D. have been adjusted to be compatible with higher game difficulty settings. Most monsters and bosses from the Maj'Eyal campaign are imported into the I.D. along with their respective unique drops. Traps have been added back to the I.D. Isolated shops can appear randomly in the I.D. There is guaranteed to be at least one shop on level 1, and they become more common for the first few levels, and then more rare with depth. Random escorts may be randomly generated on each level in the I.D. unless a challenge has been started, until the normal number (9) have been attempted. The lichform quest is completed in the I.D. with a new random drop instead of automatically being completed at the appropriate step. There is a new greater vault in the I.D. that affects this quest. The Corruption/Hexes tree can be learned from a new random drop. Most major events from the Maj'Eyal campaign are enabled in the I.D., and there is a new event that can award the cursed-aura tree. Undead characters starting in the I.D. begin with an artefact cloak. This is similar to the Cloak of Deception, but its stats scale with character level and it can spawn randomly for other characters. This addon incorporates some modified game mechanics: Modified checkHit and checkHitOld functions are employed that allow for wider level differences between opponents (see http://forums.te4.org/viewtopic.php?f=36&t=35229).  Things planned for the future: scaling of world artefacts with character level, map effects with dungeon level. CORE CODE CHANGES Engine: TOME Module: Other addons that affect these files might not be compatible. Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok? 
 Features:
 Use Item Shortcuts 1.4.0Adds some additional entries to the inventory's use-item dialog to more conveniently apply some talents to items in inventory. Current added entries are: 
 In addition, if you have turned off the "Object & Creature links" chat message filter under Game Options, the "Link item in chat" entry is removed from the dialog. (new in v3) Also adds game option "[ZOmnibus] | Allow object actions in stores", which will allow some item actions (like tagging) to be performed on items in your inventory from within the store dialog. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Overpowered Levelup Bonuses 1.3.1Gives extra talent, generic, category, prodigy, and saves every level. Also gives increased bonuses for wil, dex, con. Go to Landmark 1.1.0Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Inventory Keys 1.5.0Some improvements to key handling in the inventory dialog and related dialogs used by the 'd'rop command and various item-using talents: 
 Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. ¹ Disclaimer: This functionality is actually already present in the main module, if the right subsection of the dialog is focused; we merely arrange for said subsection to have focus when the dialog is initially created and displayed, so that letter selection works without further user action. Nyles GOD Mode 1.4.8Nyles GOD Mode is an addon that prevents you from being killed. Sort of. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS.It works this way (there are two different modes inside):     - When activated, start a New Game.
    - You will find under game options > gameplay, a new setting that lets you toggle godmode on or off.
    - You can change this setting any time at any place in the game.
    Upon spotting an enemy, you will be granted a huge amount of life and regen as well a an incredible amount of resistances. When all the enemies are killed, you stats will be reverted back to normal. Update v2.0.1 
 Update v2.0.0 
 Possessor Bonus Class 1.5.4Donators/Buyers bonus! Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor.  The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal.  The few remnants of the ravaged Prides are caged...  but one Pride remains.  Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom.  The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal.  Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
 Mighty Level Up Cheat 1.3.0Greatly enhances rate of point gain for talents, generics, stats, categories and even prodigies. Showing Items Tier in Inventory 1.5.5This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game | 
| Campaign | Maj'Eyal | 
| Mode | Madness Roguelike | 
| Sex | Female | 
| Race | Yeek | 
| Class | Necromancer | 
| Level / Exp | 50 / 31896% | 
| Size | small | 
| Lifes / Deaths | no deaths recorded/ 0 | 
Primary Stats
| Strength | 57 (base 60) | 
| Dexterity | 58 (base 60) | 
| Constitution | 55 (base 60) | 
| Magic | 65 (base 60) | 
| Willpower | 77 (base 60) | 
| Cunning | 70 (base 60) | 
Resources
| Life | 19828/19828 | 
| Mana | 903/903 | 
| Soul | 19/19 | 
| Healing Factor | 1.51 | 
| Regeneration | 149.8675 | 
Speed
| Mental | +200% | 
| Attack | +200% | 
| Movement | +245% | 
| Spell | +200% | 
| Global | +355.00527732609% | 
Vision
| Sight | 10 | 
| Lite | 5 | 
| Infravision | 8 | 
| See Stealth | 95.504846825224 | 
| See Invisible | 122.08295298043 | 
Offense: Mainhand
| Damage | 64 | 
| Accuracy | 74 | 
| Crit Chance | 33% | 
| APR | 154 | 
| Speed | 0.33 | 
Offense: Spell
| Spellpower | 99 | 
| Crit Chance | 46% | 
| Speed | 0.33333333333333 | 
| Cooldown Reduction | 95.55 | 
Offense: Mind
| Mindpower | 89 | 
| Crit Chance | 25% | 
| Speed | 0.33333333333333 | 
Offense: Damage Bonus
| Acid | +108% | 
| Blight | +126% | 
| Arcane | +108% | 
| Cold | +131% | 
| All | +10% | 
| Mind | +108% | 
| Lightning | +108% | 
| Light | +108% | 
| Temporal | +138% | 
| Physical | +113% | 
| Darkness | +120% | 
| Fire | +114% | 
| Nature | +108% | 
Offense: Damage Penetration
| Acid | +98% | 
| Blight | +98% | 
| Arcane | +98% | 
| Cold | +153% | 
| Lightning | +123% | 
| Darkness | +148% | 
| Light | +98% | 
| Temporal | +98% | 
| Physical | +98% | 
| Mind | +123% | 
| Fire | +98% | 
| Nature | +98% | 
Defense: Base
| Armour (hardiness) | 158 (100%) | 
| Defense | 83 | 
| Ranged Defense | 83 | 
| Fatigue | 0 | 
| Physical Save | 169 | 
| Spell Save | 175 | 
| Mental Save | 175 | 
Defense: Resistances
| Acid | +100%(100%) | 
| Blight | +100%(100%) | 
| Arcane | +100%(100%) | 
| Cold | +100%(100%) | 
| All | + 98%(100%) | 
| Mind | +100%(100%) | 
| Lightning | +100%(100%) | 
| Light | +100%(100%) | 
| Temporal | +100%(100%) | 
| Physical | +100%(100%) | 
| Darkness | +100%(100%) | 
| Fire | +100%(100%) | 
| Nature | +100%(100%) | 
Defense: Immunities
| Silence Resistance | 60% | 
| Instadeath Resistance | 100% | 
| Confusion Resistance | 100% | 
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0Infusion: Wild Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. | 
| Infusions | Effective talent level: 1.0Infusion: Regeneration Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. | 
| Runes | Effective talent level: 1.0Rune: Manasurge Use mode: Activated Range: melee/personal Cooldown: 2 Travel Speed: instantaneous Usage Speed: Spell (33% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 620% for 10 turns and instantly restoring 31 mana. Also when resting your mana will regenerate at 0.5 per turn. | 
Class Talents
| Spell / Animus | 1.30 | 
| 
 | 5/5 | 
| 
 | 5/5 | 
| 
 | 5/5 | 
| 
 | 5/5 | 
| Spell / Nightfall | 1.30 | 
| 
 | 5/5 | 
| 
 | 5/5 | 
| 
 | 5/5 | 
| 
 | 5/5 | 
| Spell / Shades | 1.30 | 
| 
 | 5/5 | 
| 
 | 5/5 | 
| 
 | 5/5 | 
| 
 | 5/5 | 
| Spell / Necrotic minions | 1.30 | 
| 
 | 5/5 | 
| 
 | 5/5 | 
| 
 | 5/5 | 
| 
 | 5/5 | 
| Spell / Grave | 1.30 | 
| 
 | 5/5 | 
| 
 | 5/5 | 
| 
 | 5/5 | 
| 
 | 5/5 | 
| Spell / Advanced necrotic minions | 1.30 | 
| 
 | 5/5 | 
| 
 | 5/5 | 
| 
 | 5/5 | 
| 
 | 5/5 | 
| Spell / Necrosis | 1.30 | 
| 
 | 5/5 | 
| 
 | 5/5 | 
| 
 | 5/5 | 
| 
 | 0/5 | 
| Spell / Ice | 1.20 | 
| 
 | 5/5 | 
| 
 | 5/5 | 
| 
 | 5/5 | 
| 
 | 5/5 | 
Generic Talents
| Cunning / Survival | 0.90 | 
| 
 | 5/5 | 
| 
 | 5/5 | 
| 
 | 3/5 | 
| 
 | 5/5 | 
| Spell / Conveyance | 1.20 | 
| 
 | 5/5 | 
| 
 | 5/5 | 
| 
 | 5/5 | 
| 
 | 5/5 | 
| Race / Yeek | 1.00 | 
| 
 | 5/5 | 
| 
 | 5/5 | 
| 
 | 3/5 | 
| 
 | 5/5 | 
| Spell / Divination | 1.20 | 
| 
 | 4/5 | 
| 
 | 5/5 | 
| 
 | 5/5 | 
| 
 | 5/5 | 
Effects
| talent | Uttercold | 
| talent | Blurred Mortality | 
| talent | Vampiric Gift | 
| talent | Necrotic Aura | 
| talent | Will o' the Wisp | 
| talent | Premonition | 
| talent | Keen Senses | 
| talent | Frostdusk | 
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns).Runic Saturation | 
| beneficial effect | Improves senses, allowing the detection of unseen things.Sensing | 
| beneficial effect | The mana surge engulfs the target, regenerating 309.88 mana per turn.Surging mana | 
| beneficial effect | The target consumed souls to gain new powers. 4 spells affected.Essence of the Dead | 
| beneficial effect | The target's spellpower has been increased by 24.Spellsurge | 
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns).Infusion Saturation | 
| beneficial effect | Reduces cold damage received by 41%.Premonition Shield | 
Quests
| You have been tasked to remove two threats to the yeeks.Following The Way Protect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished Murgol. * You have explored the ritch tunnels and vanquished their queen. | done | 
| The affairs of this mortal world are trifling compared to your true goal: To conquer death.From Death, Life Your studies have uncovered much surrounding this subject, but now you must prepare for your glorious rebirth. You will need: * You are experienced enough. * The beating heart of a powerful necromancer. * The ceremony will require a suitable location, secluded and given to the channelling of energy | active | 
| You must find a way to Maj'Eyal through the tunnel to the north of the island.Light at the end of the tunnel | done | 
Equipment
| On feet |  traveler's pair of rough leather boots of uncanny dodging (3 def, 1 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Defense: +3 (+0 eff.) Ranged Defense: +2 (+1 eff.) Fatigue: -3% Maximum encumbrance: +23 Physical save: +5 (+1 eff.) A pair of boots made of leather. | 
| On hands |  restful rough leather gloves (0 def, 1 armour) Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Life regen: +1.00 Stamina each turn: +0.50 Maximum stamina: +12.00 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. | 
| On head |  Vorybrewe the Magmakarma (0 def, 8 armour) Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +8 Fatigue: +5% Changes resistances: +6% acid / +15% lightning / +13% cold / +14% nature / +14% fire Changes damage: +6% fire Spell save: +10 (+1 eff.) Mental save: +9 (+1 eff.) Psi when hit: +0.24 Hate when firing a critical mind attack: +2.00 Maximum life: +105.00 Mindpower: +2 (+1 eff.) Mental crit. chance: +4% Infravision radius: +4 Healing mod.: +21% A cap made of leather. | 
| Tool |  Prox's Lucky Halfling Foot Powered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+1 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. | 
| On fingers |  Nightsong Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 (+1 eff.) Fatigue: -7% Changes stats: +6 Cun Changes damage: +5% physical Talent cooldown: Shadowstep (-1 turn) Mental save: +13 (+1 eff.) Maximum stamina: +25.00 It can be used to activate talent Dark Tendrils (costing 26 power out of 50/50) : Effective talent level: 2.0 Power cost: 26 out of 50/50. Range: 6 Travel Speed: instantaneous Is: a mind power Description: Send tendrils of creeping dark out to attack your target, and pin them in the darkness for 3 turns. Creeping dark will trail behind the tendrils as they move. The darkness does 56 damage per turn. The damage will increase with your Mindpower. You do +9% damage to anything that has entered your creeping dark. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. | 
| On fingers |  steel ring 'Isiminn' Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Physical power: +9 (+2 eff.) Damage when hit (Melee): 12 mind Changes stats: +6 Wil / +3 Mag Changes resistances penetration: +25% mind Spell save: +30 (+3 eff.) Mana each turn: +0.36 Spellpower on spell critical (stacks up to 3 times): +8 Spellpower: +9 (+2 eff.) Mindpower: +9 (+2 eff.) Rings can have magical properties. | 
| Around neck |  steel amulet 'Ce'Nytta' Infused by psionic forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Damage when hit (Melee): 12 blight Changes stats: +2 Mag / +5 Wil Changes damage: +18% blight Critical mult.: +10.00% Spell save: +30 (+3 eff.) Mental save: +9 (+1 eff.) Confusion immunity: +16% Mana each turn: +0.12 Maximum vim: +40.00 Spellpower: +8 (+2 eff.) Mindpower: +9 (+2 eff.) Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% Amulets can have magical properties. | 
| In main hand |  ethereal dragonbone starstaff of blasting (30-36 power, 6 apr, temporal element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Defense: +17 (+3 eff.) Damage (Melee): 7 % chance of confusion Changes damage: +30% temporal Talent granted: +1 Command Staff Spellpower: +29 (+5 eff.) Spell crit. chance: +13% Damage Shield penetration: +27% It can be used to unleash an elemental blastwave, dealing 70.90 to 85.08 temporal damage in a radius 6 around the user, putting all charms on cooldown for 7 turns. Staves designed for wielders of magic, by the greats of the art. | 
| Main armor |  elven-silk robe of power (5 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 (+1 eff.) Changes damage: +10% all Spellpower: +17 (+3 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. | 
| Cloak |  elven-silk cloak 'Arcpiercer' (14 def, 0 armour) Powered by arcane forces Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Physical crit. chance: +8.0% Defense: +14 (+3 eff.) Changes resistances: +6% lightning / +23% temporal / +30% darkness Changes resistances penetration: +25% lightning Physical save: +28 (+3 eff.) Mental save: +14 (+1 eff.) Only die when reaching: -50.00 life Defense after a teleport: +18 Resist all after a teleport: +14% New effects duration reduction after a teleport: +27% It can be used to blink randomly (up to range 8) within 2 spaces of a target hostile creature, putting all charms on cooldown for 7 turns. A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. | 
| Light source |  bright brass lantern of clarity Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Mental save: +6 (+1 eff.) Light radius: +5 See stealth: +7 See invisible: +7 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. | 
Inventory
|  healing infusion (heal 50) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and 1 poison effect. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. | 
|  elm magestaff (10-12 power, 2 apr, cold element) Requires: - Magic 11 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes damage: +10% cold Talent granted: +1 Command Staff Spellpower: +3 (+1 eff.) Spell crit. chance: +1% Staves designed for wielders of magic, by the greats of the art. | 
|  linen cloak of protection (1 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Spell save: +6 (+0 eff.) Mental save: +6 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. | 
|  Robe of Force (12 def, 8 armour) Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 2 When wielded/worn: Armour: +8 Defense: +12 (+2 eff.) Changes stats: +3 Cun / +4 Wil Changes resistances: +15% acid / +12% physical Changes resistances penetration: +10% mind / +10% physical Changes damage: +5% mind / +5% physical Physical save: +10 (+1 eff.) Mindpower: +8 (+2 eff.) Mental crit. chance: +4% It can be used to send out a range 5 beam of kinetic energy, dealing 109.06 to 136.32 physical damage (based on Willpower and Cunning) with knockback, costing 7 power out of 10/10. This thin cloth robe is surrounded by a pulsating shroud of telekinetic force. | 
|  linen robe (0 def, 0 armour) 2.00 Encumbrance. Type: armor / cloth ; tier 1 A cloth vestment. It offers no intrinsic protection but can be enchanted. | 
|  linen robe of darkness (+15%) (0 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes resistances: +15% darkness Changes damage: +10% darkness A cloth vestment. It offers no intrinsic protection but can be enchanted. | 
|  clarifying linen wizard hat (1 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Changes stats: +3 Cun Mental save: +6 (+1 eff.) A pointy cloth hat, very wizardly... | 
|  104 alchemist agate 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. | 
|  opal 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. | 
|  spinel 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+0 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+0 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. | 
|  brass lantern 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. | 
|  garnet 0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. | 
|  Rod of Recall (3/3) Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 127 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. | 
|  Transmogrification Chest Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. | 
|  amethyst 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. | 
|  2 quartz 0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. | 
|  amber 0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. | 
|  2 citrine 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. | 
|  3 zircon 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. | 
Achievements
 Dragon's Greed (Madness (Roguelike) difficulty)
			Amassed 8000 gold pieces.
			Dragon's Greed (Madness (Roguelike) difficulty)
			Amassed 8000 gold pieces.By nECRo the Yeek Necromancer level 9
74th Pyre 122nd year of Ascendancy at 19:54 see stats
 Exterminator (Madness (Roguelike) difficulty)
			Killed 1000 creatures.
			Exterminator (Madness (Roguelike) difficulty)
			Killed 1000 creatures.By nECRo the Yeek Necromancer level 50
78th Pyre 122nd year of Ascendancy at 01:26 see stats
 Level 10 (Madness (Roguelike) difficulty)
			Got a character to level 10.
			Level 10 (Madness (Roguelike) difficulty)
			Got a character to level 10.By nECRo the Yeek Necromancer level 10
74th Pyre 122nd year of Ascendancy at 19:57 see stats
 Level 20 (Madness (Roguelike) difficulty)
			Got a character to level 20.
			Level 20 (Madness (Roguelike) difficulty)
			Got a character to level 20.By nECRo the Yeek Necromancer level 20
74th Pyre 122nd year of Ascendancy at 20:17 see stats
 Level 30 (Madness (Roguelike) difficulty)
			Got a character to level 30.
			Level 30 (Madness (Roguelike) difficulty)
			Got a character to level 30.By nECRo the Yeek Necromancer level 30
74th Pyre 122nd year of Ascendancy at 21:21 see stats
 Level 40 (Madness (Roguelike) difficulty)
			Got a character to level 40.
			Level 40 (Madness (Roguelike) difficulty)
			Got a character to level 40.By nECRo the Yeek Necromancer level 40
74th Pyre 122nd year of Ascendancy at 22:57 see stats
 Level 50 (Madness (Roguelike) difficulty)
			Got a character to level 50.
			Level 50 (Madness (Roguelike) difficulty)
			Got a character to level 50.By nECRo the Yeek Necromancer level 50
75th Pyre 122nd year of Ascendancy at 01:48 see stats
 Size is everything (Madness (Roguelike) difficulty)
			Did over 1500 damage in one attack.
			Size is everything (Madness (Roguelike) difficulty)
			Did over 1500 damage in one attack.By nECRo the Yeek Necromancer level 50
75th Pyre 122nd year of Ascendancy at 02:15 see stats
 Size matters (Madness (Roguelike) difficulty)
			Did over 600 damage in one attack.
			Size matters (Madness (Roguelike) difficulty)
			Did over 600 damage in one attack.By nECRo the Yeek Necromancer level 29
74th Pyre 122nd year of Ascendancy at 21:21 see stats
 The bigger the better! (Madness (Roguelike) difficulty)
			Did over 3000 damage in one attack.
			The bigger the better! (Madness (Roguelike) difficulty)
			Did over 3000 damage in one attack.By nECRo the Yeek Necromancer level 50
79th Pyre 122nd year of Ascendancy at 02:03 see stats
 Treasure Hoarder (Madness (Roguelike) difficulty)
			Amassed 3000 gold pieces.
			Treasure Hoarder (Madness (Roguelike) difficulty)
			Amassed 3000 gold pieces.By nECRo the Yeek Necromancer level 4
74th Pyre 122nd year of Ascendancy at 19:54 see stats
 Treasure Hunter (Madness (Roguelike) difficulty)
			Amassed 1000 gold pieces.
			Treasure Hunter (Madness (Roguelike) difficulty)
			Amassed 1000 gold pieces.By nECRo the Yeek Necromancer level 2
74th Pyre 122nd year of Ascendancy at 11:00 see stats
Log
nECRo hits Glorerimira the elven warrior for (0 to ice), (39 converted), (67 dissipated), (0 to ice), (130 shared), (130 shared), (39 converted), 91 cold, (0 to ice), (39 converted) (91 total damage).
nECRo hits Glorerimira the elven warrior for (0 to ice), (39 converted), (0 to ice), (39 converted), (67 dissipated), (0 to ice), (130 shared), (130 shared), (39 converted), 91 cold (91 total damage).
nECRo hits Glorerimira the elven warrior for (67 dissipated), (130 shared), (130 shared), (39 converted), 91 cold, (0 to ice), (39 converted), (0 to ice), (39 converted) (91 total damage).
nECRo receives 166 healing from Glorerimira the elven warrior.
nECRo receives 55 healing from Glorerimira the elven warrior.
nECRo receives 55 healing from Glorerimira the elven warrior.
Resting starts...
Rested for 0 turns (stop reason: hostile spotted to the south (Glorerimira the elven warrior)).
Resting starts...
Rested for 0 turns (stop reason: hostile spotted to the south (Glorerimira the elven warrior)).
Resting starts...
Rested for 0 turns (stop reason: hostile spotted to the south (Glorerimira the elven warrior)).
Resting starts...
Rested for 0 turns (stop reason: hostile spotted to the south (Glorerimira the elven warrior)).
Resting starts...
Rested for 0 turns (stop reason: hostile spotted to the south (Glorerimira the elven warrior)).
Saving game...
Saving done.
NECRo deactivates Necrotic Aura.
The protective shield of NECRo disappears.
NECRo deactivates Will o' the Wisp.
NECRo is no longer surging arcane power.
NECRo deactivates Keen Senses.
NECRo deactivates Vampiric Gift.
NECRo deactivates Uttercold.
NECRo deactivates Blurred Mortality.
NECRo deactivates Frostdusk.
NECRo deactivates Premonition.
NECRo stops surging mana.
















































