










Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.7 |
Addons | Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Items Vault 1.6.0Donators/Buyers bonus! Ashes of Urh'Rok 1.6.7Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Better Item Description 1.6.6This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.6.6Donators/Buyers bonus! Embers of Rage 1.6.7Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Showing Items Tier in Inventory 1.6.0This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
Campaign | Maj'Eyal |
Mode | Nightmare Adventure |
Sex | Male |
Race | Ghoul |
Class | Reaver |
Level / Exp | 50 / 544% |
Size | big |
Lifes / Deaths | Killed by Aletta Soultorn at level 29 on the 15th Regrowth 123rd year of Ascendancy at 07:22 0 / 8Killed by Silurikira the dread at level 29 on the 15th Regrowth 123rd year of Ascendancy at 13:46 Killed by orc necromancer at level 45 on the 76th Dusk 124th year of Ascendancy at 23:13 Killed by Doomed Shade of Reaver at level 47 on the 44th Haze 124th year of Ascendancy at 17:43 Killed by orc pyromancer at level 50 on the 8th Decay 124th year of Ascendancy at 17:54 Killed by Vor, Grand Geomancer of the Pride at level 50 on the 9th Decay 124th year of Ascendancy at 17:02 Killed by Elandar at level 50 on the 2nd Regrowth 125th year of Ascendancy at 04:07 Killed by shadow at level 50 on the 2nd Regrowth 125th year of Ascendancy at 05:45 |
Primary Stats
Strength | 106 (base 60) |
Dexterity | 56 (base 36) |
Constitution | 50 (base 10) |
Magic | 83 (base 60) |
Willpower | 23 (base 10) |
Cunning | 93.6 (base 60) |
Resources
Life | 0/1766 |
Vim | 167/195 |
Healing Factor | 2.0927272727271 |
Regeneration | 80.046818181813 |
Speed
Mental | +10% |
Attack | 0% |
Movement | +10% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
Infravision | 15 |
See Invisible | 8 |
ESP Range | 10 |
ESP Kinds | animal/canine, undead/blood |
Offense: Mainhand
Damage | 195 |
Accuracy | 69 |
Crit Chance | 50% |
APR | 26 |
Speed | 0.91 |
Offense: Offhand
Damage | 143 |
Accuracy | 69 |
Crit Chance | 49% |
APR | 21 |
Speed | 0.91 |
Offense: Spell
Spellpower | 79 |
Crit Chance | 63% |
Speed | 1 |
Offense: Mind
Mindpower | 54 |
Crit Chance | 50% |
Speed | 1 |
Offense: Damage Bonus
Physical | +23% |
Acid | +9% |
Mind | +66% |
Temporal | +9% |
Blight | +15% |
Arcane | +17% |
Fire | +19% |
All | 0% |
Offense: Damage Penetration
Blight | 0% |
Acid | +10% |
Physical | +26% |
All | 0% |
Defense: Base
Armour (hardiness) | 37.172172550822 (92%) |
Defense | 44 |
Ranged Defense | 44 |
Fatigue | 0 |
Physical Save | 47 |
Spell Save | 39 |
Mental Save | 44 |
Defense: Resistances
Acid | + 50%( 70%) |
Blight | + 48%( 70%) |
Physical | + 15%( 70%) |
Cold | + 22%( 70%) |
All | -7%( 70%) |
Darkness | + 4%( 70%) |
Temporal | + 2%( 70%) |
Lightning | + 31%( 70%) |
Mind | + 9%( 70%) |
Fire | + 70%( 70%) |
Nature | + 10%( 70%) |
Defense: Immunities
Teleport Resistance | 20% |
Stun Resistance | 50% |
Bleed Resistance | 100% |
Instadeath Resistance | 100% |
Fear Resistance | 100% |
Pinning Resistance | 20% |
Poison Resistance | 80% |
Knockback Resistance | 20% |
Inscriptions (5/5)
Runes | Effective talent level: 1.3 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 521 damage for 5 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.3 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 195 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.3 Rune: BlinkUse mode: Activated Range: 9 Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 9 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 30%, your defense is increased by 30 and all your resistances by 30%. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.3 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 195 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.3 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 515 damage for 5 turns. Its effects scale with your Magic stat. |
Class Talents
Corruption / Scourge | 1.60 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Corruption / Bone | 1.60 |
| 1/5 |
| 2/5 |
| 1/5 |
| 4/5 |
Corruption / Reaving combat | 1.60 |
| 5/5 |
| 5/5 |
| 3/5 |
| 3/5 |
Corruption / Rot | 1.60 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Corruption / Vim | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Sanguisuge | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Plague | 1.60 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Corruption / Vile life | 1.30 |
| 5/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Undead / Ghoul | 1.40 |
| 5/5 |
| 4/5 |
| 5/5 |
| 0/5 |
Technique / Combat training | 1.60 |
| 4/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Corruption / Torment | 1.60 |
| 1/5 |
| 2/5 |
| 1/5 |
| 5/5 |
Corruption / Hexes | 1.60 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Blood Vengeance |
talent | Infestation |
talent | Overkill |
talent | Ruin |
talent | Bone Shield |
beneficial effect | The target is walking in its own retch, negating the natural ghoul's speed penalty. Retched |
detrimental effect | The more you use runes, the longer they will take to recharge (+4 cooldowns). Runic Saturation |
detrimental effect | Overwhelming magic has temporarily interfered with all damage resistances, lowering them by 20%. Spellshocked |
beneficial effect | The target is in a magical frenzy, improving spellpower by 46. Bloodlust |
detrimental effect | All healing done to the target will instead turn into 31% blight damage. Healing Inversion |
detrimental effect | Your body is cauterizing, burning for 26.06 damage each turn. Cauterize |
detrimental effect | The target has been dominated. It is unable to move and has lost 16 armor and 23 defense. Attacks from Shadow gain 47% damage penetration. Dominated |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You failed to protect the injured seer from death by carrion worm mass. Escort: injured seer (level 7 of Dreadfell) | failed |
You failed to protect the lone alchemist from death by carrion worm mass. Escort: lone alchemist (level 2 of Daikara) | failed |
You successfully escorted the lone alchemist to the recall portal on level 4 of Dreadfell. Escort: lone alchemist (level 4 of Dreadfell)As a reward you improved Magic by +5. | done |
You failed to protect the lost sun paladin from death by Adalewen the hornet swarm. Escort: lost sun paladin (level 2 of Old Forest) | failed |
You successfully escorted the lost tinker to the recall portal on level 3 of Trollmire. Escort: lost tinker (level 3 of Trollmire)As a reward you improved talent Last Engineer Standing (+1 level(s)). | done |
You failed to protect the repented thief from death by Aeraretira the master vampire. Escort: repented thief (level 1 of Dreadfell) | failed |
You successfully escorted the temporal explorer to the recall portal on level 2 of Scintillating Caves. Escort: temporal explorer (level 2 of Scintillating Caves)As a reward you improved talent Foresight (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 8 of Dreadfell. Escort: temporal explorer (level 8 of Dreadfell)As a reward you improved talent Foresight (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 3 of Dreadfell. Escort: worried loremaster (level 3 of Dreadfell)As a reward you improved Cunning by +5. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 876. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Marus of Elvala is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsHaving failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of precision. Marus of Elvala has completed an elixir of mysticism without your aid. You have aided Marus of Elvala in creating an elixir of the savior. You have aided Marus of Elvala in creating an elixir of mastery. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of explosive force. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of CreationSlasul told you his side of the story. Now you must decide: which of them is corrupt? * You have sided with Slasul and killed Ukllmswwik. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. In the aftermath you turned against the Grand Corruptor and dispatched him. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() 2.0 T5 feet armor [Random Unique] Nature/Master While equipped: Stats +2 Dex +2 Con dps ---------- Phys.crit +5.0% Phys.pwr +10 (+2 eff.) Mov.spd +10% Dmg.mod +9% acid Res.pen +10% acid Apr +1 ----- def ----- Armour +12 Fatigue -9% Resists +15% acid +1% physical +25% fire +20% cold +13% lightning Max.HP +60.00 ---------- misc Stam/turn +0.80 A pair of boots made of leather. |
Light source | ![]() 1.0 T3 lite [Ego++] Arcane/Psionic While equipped: dps ---------- Spell.crit +4% Mind.crit +6% Spell.pwr +4 (+1 eff.) Mind.pwr +7 (+3 eff.) ----- def ----- Resists +8% blight +8% darkness Mind.save +6 (+2 eff.) ---------- misc Light +4 Infravis +4 See.Invis +8 The wearer is treated as an undead. The wearer no longer has to breathe. Retch: Puts all charms on 30 cooldown Level 2.8 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 34 blight damage or heals 44 life. Creatures standing in the retch also have 15% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | ![]() 2.0 T5 head armor [Ego++] Arcane/Psionic While equipped: Stats +6 Mag +5 Con dps ---------- Mind.crit +4% Mind.pwr +8 (+3 eff.) Dmg.mod +20% mind +17% arcane ----- def ----- Defense +3 (+1 eff.) Resists +15% mind Phys.save +12 (+4 eff.) Mind.save +16 (+5 eff.) ---------- misc Max.psi +34.00 Arcane Eye: (Instant) Puts all charms on 10 cooldown Level 6.5 Pwr.cost 10 out of 10/10. Range melee/personal Travel.spd instantaneous Is a spell Description: Summons an ethereal magical eye at the designated location that lasts for 29 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 10 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... |
On hands | ![]() 1.0 T2 hands armor [Rare] Psionic While equipped: dps ---------- Crit.mult +5.00% ----- def ----- Armour +2 Resists +3% blight Crit.dmg- 15.00% Mind.save +3 (+1 eff.) HP.reg +3.00 Heal.mod +20% Knockbk- +20% ---------- misc Stam/turn +0.70 Max.stam +42.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | ![]() 2.0 T3 torque charm [Rare] Psionic While equipped: dps ---------- Phys.pwr +20 (+4 eff.) Acc +15 (+4 eff.) Apr +6 ---------- misc Max.stam +30.00 Remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Puts all charms on 25 cooldown 100% to reduce 2 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
On fingers | ![]() 0.1 T5 ring jewelry [Random Unique] Nature/Psionic While equipped: Stats +7 Cun +7 Wil dps ---------- Mind.pwr +12 (+4 eff.) Dmg.mod +19% fire +31% mind +9% temporal ----- def ----- Resists +38% fire Max.HP +88.00 HP.reg +20.00 Heal.mod +20% Rings can have magical properties. |
On fingers | ![]() 0.1 T4 ring jewelry [Ego++] Nature/Master While equipped: Stats +7 Str +7 Con dps ---------- Phys.pwr +13 (+2 eff.) ----- def ----- Max.HP +52.00 HP.reg +9.00 Heal.mod +14% Rings can have magical properties. |
Around neck | ![]() 0.1 T3 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +5 Cun +2 Wil dps ---------- Phys.pwr +5 (+1 eff.) Phys.spd +10% Dmg.mod +15% mind +8% physical ----- def ----- Fatigue -6% Resists +8% physical HP.reg +2.00 ---------- misc Stam/turn +0.40 Amulets can have magical properties. |
In main hand | ![]() 3.0 T4 longsword 1H weapon [Unique] Arcane/Unknown Power 50.0 - 70.0 Physical Uses 60% Mag, 60% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +12 Crit +7.0% Atk.spd 100% On Hit: * deal 48.56 arcane and 41.50 darkness damage (based on Magic) in a radius 1 around the target On Kill: * swallows the victim's soul, gaining a new power While equipped: dps ---------- Spell.crit +12% Spell.pwr +24 (+5 eff.) ---------- misc Talents +1 Soul Purge Re-assemble: Level 3.9 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Reposition some of your bones, healing yourself for 491. At level 5, you will gain the ability to completely re-assemble your body should it be destroyed (can only be used once). This heavy, ridged blade emanates magical power, yet as you grasp the handle an icy chill runs its course through your spine. You feel the disembodied presence of all those slain by it. In unison, they demand company. |
Around waist | ![]() 1.0 T5 belt armor [Random Unique] Master While equipped: Stats +3 Str +11 Dex +10 Cun +20 Lck dps ---------- Phys.pwr +12 (+2 eff.) Res.pen +26% physical Acc +10 (+3 eff.) ----- def ----- Resists +1% physical Crit.dmg- 10.00% Spell.save +15 (+5 eff.) Stealth +28 ---------- misc T.Disarm +51 Max.stam +20.00 Infravis +11 Size +1 A belt that goes around your waist. |
In off hand | ![]() 3.0 T5 longsword 1H weapon [Unique] Arcane Power 46.0 - 64.4 Physical Uses 10% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +7 Crit +6.0% Atk.spd 100% HP.leech +5% Dmg.conv 50% blight On Hit: * 15% chance to animate a bleeding foe's blood While equipped: dps ---------- Spell.crit +8% Spell.pwr +21 (+4 eff.) Dmg.mod +15% blight +15% physical ---------- misc Max.vim +25.00 Telepathy Undead/Blood Bleeding Edge: Level 5.2 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 171% weapon damage. If the attack hits, the target will bleed for 322% weapon damage over 7 turns, and all healing will be reduced by 76%. This deep red sword weeps blood continuously. It was born in the labs of the orcish corrupter Hurik, who sought to make a crystal that would house his soul after death. But his plans were disrupted by a band of sun paladins, and though most died purging his keep of dread minions, their leader Raasul fought through to Hurik's lab, sword in hand. There the two did battle, blade against blood magic, till both fell to the floor with weeping wounds. The orc with his last strength crawled towards his fashioned phylactery, hoping to save himself, but Raasul saw his plans and struck the crystal with his light-bathed sword. It shattered, and in the sudden impulse of energies the steel, crystal and blood were fused into one. Now the broken fragments of Raasul's soul are trapped in this terrible artifact, his mind warped beyond all sanity by decades of imprisonment. Only the taste of blood calls him forth, his soul stealing the lifeblood of others to take on physical form again, that he may thrash and wail against the living. |
Cloak | ![]() 2.0 T3 cloak armor [Rare] Nature While equipped: ----- def ----- Armour +4 Defense +17 (+5 eff.) Resists +9% temporal +3% darkness +14% blight +16% nature +3% physical HP.reg +4.00 Heal.mod +28% Pinning- +20% Teleport- +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() 14.0 T5 heavy armor [Ego++] Arcane/Master While equipped: Stats +6 Str +6 Mag +6 Wil dps ---------- Phys.crit +7.0% Spell.crit +7% Mind.crit +8% Phys.pwr +20 (+4 eff.) Spell.pwr +12 (+2 eff.) Mind.pwr +24 (+8 eff.) ----- def ----- Armour +19 Defense +5 (+1 eff.) Fatigue +12% Resists +12% acid +8% physical +10% fire +23% lightning +7% cold A suit of armour made of mail. |
Inventory
![]() 2.0 potion [Plot Item] Nature Grant you complete invulnerability for five turns. A vial of thick fluid, metallic and reflective. It's incredibly heavy. |
![]() 0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 10 Cooldown 24 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 18 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Inflicts 263.78 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 10 Cooldown 17 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 10 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 40%, your defense is increased by 40 and all your resistances by 40%. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 21 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 34% all resistance, you move 43% faster, and you are invisible (power 27). Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 21 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 35% all resistance, you move 43% faster, and you are invisible (power 32). Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 1.3 Use mode Activated Range melee/personal Cooldown 22 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 540 damage for 7 turns. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 1.3 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 544 damage for 6 turns. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
![]() 0.1 T3 amulet jewelry [Unique] Arcane While equipped: dps ---------- Phys.pwr +5 (+1 eff.) Spell.pwr +5 (+1 eff.) ----- def ----- Blind- +100% ---------- misc See.Invis +10 Summon an elder vampire with Taunt to your side for 15 turns. Uses 60 power out of 60/60 The evilness of undeath radiates from this amulet. |
![]() 0.1 T3 amulet jewelry [Unique] Arcane While equipped: Stats +5 Mag +4 Wil +3 Cun dps ---------- Spell.crit +8% Spell.pwr +7 (+1 eff.) Dmg.mod +10% fire -5% cold ----- def ----- Resists +20% fire -20% cold Affinity +30% fire Blind- +40% On Spell Hit: 10% Volcano 3 A choker made of pure flame, casting forever shifting patterns around the neck of its wearer. Its fire seems to not harm the wearer. |
![]() 0.1 T3 amulet jewelry [Rare] Nature While equipped: Stats +14 Lck dps ---------- Acc +10 (+3 eff.) Melee Ret 6 mind 10 darkness On Hit (Melee): * 20% chance to reduce damage dealt by 26% * 20% chance to reduce all saves and defense by 32 ----- def ----- Defense +14 (+4 eff.) Resists +6% mind Unseen.red 16% Amulets can have magical properties. |
![]() 1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
![]() 0.1 T3 ring jewelry [Unique] Master/Psionic While equipped: Stats +4 Str +8 Wil dps ---------- Dmg.mod +5% physical ----- def ----- Armour +5 Resists +5% physical Phys.save +12 (+4 eff.) Knockbk- +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
![]() 0.1 T5 ring jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +5% Spell.pwr +10 (+2 eff.) Melee+ 15 arcane Dmg.mod +4% lightning +4% physical +4% cold +4% fire +15% arcane +5% all Res.pen +10% arcane ----- def ----- Resists +15% arcane Spell.save +10 (+4 eff.) Silence- +30% ---------- misc Max.mana +35.00 Cooldown Aether Avatar -4 Masteries +0.10 Spell/Arcane +0.10 Spell/Aether On Spell Hit: 10% Arcane Vortex 2 Manathrust: Level 5.2 Pwr.cost 6 out of 6/6. Range 10 Travel.spd 2000% of base Is a spell usable during Aether Avatar Description: Conjures up mana into a powerful bolt doing 278.91 arcane damage. At level 3, it becomes a beam. The damage will increase with your Spellpower. This thin grey ring is adorned with a deep black orb. Tiny white dots swirl slowly within it, and a faint purple light glows from its core. |
![]() 0.1 T3 ring jewelry [Ego+] Master While equipped: dps ---------- Res.pen +10% all Acc +20 (+5 eff.) Apr +10 ----- def ----- Defense +10 (+3 eff.) Disengage: Puts all charms on 10 cooldown Level 2.6 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 159% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
![]() 0.1 T5 ring jewelry [Ego+] Arcane While equipped: Stats +5 Cun +8 Mag dps ---------- Spell.pwr +8 (+1 eff.) ----- def ----- Blind- +41% ---------- misc Infravis +5 See.Stealth +18 See.Invis +16 Rings can have magical properties. |
![]() 3.0 T5 battleaxe 2H weapon [Rare] Arcane Power 57.5 - 86.3 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.3% crit chance (max 25%) Apr +12 Crit +12.0% Atk.spd 100% On Hit.r1 +12 cold On Crit.r2 +16 lightning On Hit: * 25% chance for lightning to strike from the target to a second target dealing 125 damage While equipped: Stats +4 Dex dps ---------- Crit.mult +27.06% Phys.pwr +41 (+8 eff.) Acc +25 (+6 eff.) Melee Ret 14 lightning ----- def ----- Resists +5% physical Phys.save +12 (+4 eff.) ---------- misc Stam/turn +4.06 Massive two-handed battleaxes. |
![]() 5.0 T5 greatmaul 2H weapon [Ego] Master/Psionic Power 85.5 - 128.3 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 Crit +3.0% Atk.spd 100% Melee+ +28 darkness Against +24% Living Massive two-handed mauls. |
![]() 3.0 T5 longsword 1H weapon [Rare] Nature Power 44.5 - 62.3 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% On Crit.r2 +42 lightning +45 cold While equipped: Stats +3 Cun +2 Mag dps ---------- Mov.spd +50% Res.pen +23% lightning +25% cold ----- def ----- Defense +31 (+10 eff.) Resists +12% blight +12% fire +12% mind Spell.save +6 (+2 eff.) Heal.mod +10% Blind- +20% Sharp, long, and deadly. |
![]() 3.0 T5 longsword 1H weapon [Ego+] Nature/Master Power 40.5 - 56.7 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +17 nature While equipped: Stats +6 Dex dps ---------- Phys.spd +10% Acc +25 (+6 eff.) Sharp, long, and deadly. |
![]() 3.0 T5 mace 1H weapon Reqs Wil 30 [Unique] Psionic Power 50.0 - 70.0 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% On Hit.r1 +50 lightning +50 physical On Crit.r2 +100 lightning +100 physical While equipped: dps ---------- Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Perform a melee strike against a target at up to range 10 for an automatic critical hit as lightning damage. Uses 60 power out of 60/60 Tremendous power is concentrated in this heavy mace. Just dropping it can knock down nearby walls. |
![]() 3.0 T5 mace 1H weapon [Unique] Nature What would happen if more of Ureslak's remains were reunited? Power 52.0 - 72.8 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +5 Crit +2.5% Atk.spd 100% On Hit: * 10% chance to shimmer to a different hue and gain powers A shortened femur of the mighty prismatic dragon Ureslak, this erratic club still resonates with his volatile nature. |
![]() 3.0 T5 waraxe 1H weapon [Rare] Nature Power 41.0 - 57.4 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.3% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% Melee+ +8 acid +8 darkness +16 arcane On Crit.r2 +57 acid +45 nature On Hit: * 20% chance to reduce armor by 44% While equipped: dps ---------- Spell.crit +4% Spell.pwr +20 (+4 eff.) Dmg.mod +15% arcane Res.pen +25% acid +25% nature +25% blight Apr +15 One-handed war axes. |
![]() 3.0 T5 waraxe 1H weapon [Rare] Master Power 55.5 - 77.7 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.3% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% On Hit.r1 +16 mind On Hit: * 20% chance to reduce strength, dexterity, and constitution by 34 While equipped: dps ---------- Dmg.mod +9% light On Hit (Melee): * 20% chance to reduce all saves and defense by 32 ----- def ----- Resists +20% blight ---------- misc Light +2 One-handed war axes. |
![]() 3.0 T5 waraxe 1H weapon [Random Unique] Arcane/Nature/Psionic Power 38.0 - 53.2 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.3% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% On Crit.r2 +4 acid On Hit: * Projects up to 3 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) On Crit: * Splash the target with acid dealing 209 damage over 5 turns and reducing armor and accuracy by 27 While equipped: Stats +15 Str +12 Dex +12 Mag +13 Wil +11 Cun +13 Con dps ---------- Phys.crit +4.0% ----- def ----- Phys.save +12 (+4 eff.) ---------- misc Stam/turn +3.07 Max.stam +30.74 One-handed war axes. |
![]() 3.0 T5 waraxe 1H weapon [Unique] Psionic Power 38.0 - 53.2 Phys.bleed Uses 100% Str Mastery Weapons Mastery Acc+ +0.3% crit chance (max 25%) Apr +16 Crit +7.0% Atk.spd 100% While equipped: Stats +4 Str +4 Dex dps ---------- Res.pen +30% physical Acc +40 (+10 eff.) Apr +30 This mighty axe can cleave through armour like the sharpest swords, yet hit with all the impact of a heavy club. It is said the wielder will slowly grow mad. This, however, has never been proven - no known possessor of this item has lived to tell the tale. |
![]() 3.0 T5 waraxe 1H weapon [Rare] Arcane Power 41.5 - 58.1 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.3% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% Melee+ +27 nature +27 light On Hit: * 25% chance for lightning to strike from the target to a second target dealing 125 damage While equipped: Stats +10 Dex +7 Mag +7 Cun +6 Con dps ---------- Res.pen +25% light On Hit (Melee): * 27% chance to slow global speed by 60% ---------- misc Infravis +4 One-handed war axes. |
![]() 3.0 T5 waraxe 1H weapon [Ego+] Nature/Master Power 53.5 - 74.9 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.3% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% On Crit.r2 +45 lightning +42 cold While equipped: dps ---------- Mov.spd +50% Res.pen +18% lightning +24% cold One-handed war axes. |
![]() 1.0 T3 belt armor [Rare] Master While equipped: Stats +5 Cun +6 Wil dps ---------- Dmg.mod +15% blight +9% cold +12% mind Res.pen +15% blight +25% mind Against +31% Summoned Melee Ret 8 cold ----- def ----- Resists +18% cold D.Red.from +20% Summoned A belt that goes around your waist. |
![]() 1.0 T5 belt armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +5 Wil dps ---------- Phys.pwr +6 (+1 eff.) Dmg.mod +9% mind Res.pen +26% blight On Hit (Melee): * 21% chance to reduce all saves and defense by 32 ----- def ----- Resists +3% mind +15% light +15% darkness Spell.save +13 (+5 eff.) Mind.save +12 (+4 eff.) Max.HP +80.00 ---------- misc Size +1 A belt that goes around your waist. |
![]() 1.0 cloak armor [Plot Item] Arcane While equipped: dps ---------- Phys.pwr +5 (+1 eff.) Spell.pwr +5 (+1 eff.) Mind.pwr +5 (+2 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
![]() 2.0 T5 cloak armor [Unique] Arcane While equipped: Stats +12 Mag dps ---------- Dmg.mod +25% cold Melee Ret 60 ice ----- def ----- Defense +12 (+4 eff.) Resists +25% cold -15% fire +8% all Release a radius 4 chilling blast, instantly dealing 324.00 cold damage and condensing the air into freezing vapors that deal 108.00 cold damage (based on Magic) each turn for 10 turns. Uses 30 power out of 30/30 All that remains of the Glacial Legion. This cloak seems to exude an icy cold vapor that freezes all it touches. |
![]() 2.0 T5 cloak armor [Unique] Arcane While equipped: Stats +6 Mag +6 Wil +10 Lck dps ---------- Spell.pwr +8 (+1 eff.) Dmg.mod +10% temporal ----- def ----- Defense +10 (+3 eff.) Resists +20% temporal Res.Cap +10% temporal Phys.save +20 (+7 eff.) Spell.save +20 (+7 eff.) Mind.save +20 (+7 eff.) Confus- +40% ---------- misc Masteries +0.10 Chronomancy/Timeline Threading +0.10 Chronomancy/Chronomancy +0.10 Spell/Divination See the Threads: Level 1.3 Pwr.cost 50 out of 50/50. Range melee/personal Travel.spd instantaneous Is a spell Description: You peer into three possible futures, allowing you to explore each for 2 turns. When the effect expires, you'll choose which of the three futures becomes your present. If you know Foresight you'll gain additional defense and chance to shrug off critical hits (equal to your Foresight values) while See the Threads is active. This spell splits the timeline. Attempting to use another spell that also splits the timeline while this effect is active will be unsuccessful. If you die in any thread you'll revert the timeline to the point when you first cast the spell and the effect will end. This spell may only be used once per zone level. Untouched by the ravages of time, this fine spun white cloak appears to be crafted of an otherworldly material that shifts and shimmers in the light. |
![]() 2.0 T5 cloth armor [Ego++] Arcane/Psionic While equipped: Stats +3 Mag +4 Wil dps ---------- Spell.pwr +15 (+3 eff.) S.pwr/crit +5 ----- def ----- Resists +15% darkness +11% mind +15% all Phys.save +15 (+5 eff.) Spell.save +13 (+5 eff.) Mind.save +24 (+8 eff.) Silence- +37% The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 T5 cloth armor [Ego++] Arcane/Psionic While equipped: dps ---------- Dmg.mod +20% acid +16% physical +19% fire +19% cold ----- def ----- Resists +16% acid +17% physical +10% darkness +18% cold +18% fire +16% mind +15% all Phys.save +16 (+5 eff.) Spell.save +16 (+6 eff.) Mind.save +34 (+11 eff.) ---------- misc Cooldown Refit Golem -6 The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 T5 cloth armor [Ego++] Arcane/Nature While equipped: Stats +4 Mag +4 Wil dps ---------- Spell.crit +3% Spell.pwr +6 (+1 eff.) Dmg.mod +16% arcane +11% temporal ----- def ----- Resists +11% blight +15% all Max.HP +66.00 HP.reg +4.10 Heal.mod +15% ---------- misc Max.mana +94.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 T3 feet armor [Rare] Master While equipped: Stats +4 Cun +3 Con dps ---------- Spell.crit +1% S.pwr/crit +2 Dmg.mod +15% arcane Melee Ret 2 arcane ----- def ----- Armour +3 Phys.save +14 (+5 eff.) Spell.save +15 (+5 eff.) Mind.save +17 (+6 eff.) ---------- misc Mana/turn +0.20 Mana/s.crit +1.00 A pair of boots made of leather. |
![]() 2.0 T5 feet armor [Random Unique] Nature/Master While equipped: Stats +4 Str +15 Dex +4 Con dps ---------- Res.pen +20% lightning ----- def ----- Armour +5 Defense +21 (+7 eff.) Resists +9% lightning +9% light +3% blight +9% cold +9% nature +3% acid Spell.save +6 (+2 eff.) HP.reg +11.00 Heal.mod +19% Rush: Puts all charms on 25 cooldown Level 2.6 Pwr.cost 25 out of 25/25. Range 7 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
![]() 3.0 T5 feet armor [Unique] Master While equipped: Stats +20 Str -6 Dex +10 Con dps ---------- Phys.pwr +10 (+2 eff.) Dmg.mod +15% physical ----- def ----- Armour +20 Hardiness +20% Defense +8 (+2 eff.) Fatigue +12% Resists +15% acid +15% physical Knockbk- +100% These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
![]() 0.0 T3 feet armor [Unique] Psionic While equipped: Stats +3 Dex dps ---------- Mov.spd +10% ----- def ----- Defense +4 (+1 eff.) Fatigue -10% Resists +5% physical Pinning- +100% ---------- misc Masteries +0.20 Psionic/Augmented mobility Telekinetic Leap: Level 3.9 Pwr.cost 20 out of 20/20. Range 6 Travel.spd instantaneous Is a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 6 squares from your starting point. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
![]() 2.0 T5 head armor [Unique] Arcane While equipped: Stats +10 Mag +10 Wil dps ---------- Spell.pwr +15 (+3 eff.) Mind.pwr +15 (+5 eff.) Melee+ 10 acid 10 fire 10 lightning 10 cold Dmg.mod +25% acid +25% fire +25% cold +25% lightning ----- def ----- Armour +10 Fatigue +5% Resists +25% acid +25% fire +25% cold +25% lightning This jeweled crown shimmers with colors. |
![]() 3.0 T4 head armor [Unique] Master While equipped: Stats +10 Str +10 Con dps ---------- Dmg.mod +15% light ----- def ----- Armour +10 Fatigue +4% Resists +15% light +25% darkness Res.Cap +10% darkness Unseen.red 33% ---------- misc Light -2 Sight -2 Blind-Fight: No penalty when attacking invisible/stealthed Lower the helmet's visor, blinding yourself (and protecting from other blinds) for 6 turns. If the helmet is taken off, the effect will end early.. Uses 40 power out of 40/40 The golden bascinet crown, affiliated with Veluca of Yaldan. King of the mythical city of Yaldan, that was struck from the face of Eyal by the arrogance of its people. Lone survivor of his kin, he spent his last years wandering the early world, teaching man to stand against the darkness. With his dying words, "Fear no evil", the crown was passed onto his successor. |
![]() 3.0 T5 head armor [Ego++] Arcane/Master While equipped: Stats +5 Mag +6 Wil dps ---------- Spell.crit +3% Dmg.mod +11% blight +12% arcane ----- def ----- Armour +12 Defense +7 (+2 eff.) Fatigue +5% Resists +5% all Phys.save +10 (+3 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() 14.0 T5 heavy armor [Random Unique] Arcane/Nature/Master While equipped: dps ---------- Melee+ 23 acid 17 fire Dmg.mod +6% blight +3% mind Res.pen +5% blight Melee Ret 16 acid 14 fire 6 mind ----- def ----- Armour +10 Defense +5 (+1 eff.) Fatigue +12% Resists +30% acid +56% fire +12% mind Max.HP +69.00 HP.reg +9.00 Heal.mod +18% A suit of armour made of mail. |
![]() 14.0 T5 heavy armor [Ego++] Arcane While equipped: Stats +6 Str +6 Mag +4 Wil +8 Con dps ---------- Phys.crit +10.0% Spell.crit +7% Mind.crit +8% Phys.pwr +15 (+3 eff.) Spell.pwr +19 (+4 eff.) Mind.pwr +17 (+6 eff.) ----- def ----- Armour +10 Defense +5 (+1 eff.) Fatigue +21% Resists +18% lightning +9% fire -15% light +9% darkness Phys.save +9 (+3 eff.) Spell.save +8 (+3 eff.) Mind.save +5 (+2 eff.) A suit of armour made of mail. |
![]() 14.0 T5 heavy armor [Ego+] Nature While equipped: ----- def ----- Armour +10 Defense +5 (+1 eff.) Fatigue +12% Max.HP +56.00 HP.reg +7.00 Heal.mod +15% A suit of armour made of mail. |
![]() 9.0 T4 light armor [Rare] Nature While equipped: dps ---------- Spell.crit +6% Crit.mult +20.00% S.pwr/crit +8 Dmg.mod +18% physical Apr +5 Melee Ret 11 arcane ----- def ----- Armour +7 Defense +46 (+15 eff.) Fatigue +8% HP.reg +6.40 ---------- misc Stam/turn +5.31 A suit of armour made of leather. |
![]() 9.0 T5 light armor [Rare] Master While equipped: dps ---------- Phys.crit +6.0% Crit.mult +19.00% Phys.pwr +10 (+2 eff.) Res.pen +34% nature ----- def ----- Armour +30 Defense +61 (+19 eff.) Fatigue +8% Resists +36% lightning +20% temporal +15% darkness A suit of armour made of leather. |
![]() 3.0 T5 arrow ammo [Ego+] Master Power 78.5 - 109.9 Physical Uses 50% Str, 70% Dex Acc+ +0.3% crit chance (max 25%) Apr +18 Crit +26.0% Capacity 21 On Crit: * Wound the target dealing 304 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
![]() 0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+3 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 3.0 T3 digger tool [Rare] Master While equipped: Stats +2 Str +4 Dex dps ---------- Phys.pwr +6 (+1 eff.) Mov.spd +10% ----- def ----- Resists +3% acid +12% fire Spell.save +3 (+1 eff.) Max.HP +80.00 Blind- +20% Poison- +10% Def/telep +5 Res/telep +5% Dur/telep +5% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 2.0 egg misc [Unique] Nature While carried: ---------- misc Light -2 Summon up to 2 spiders. Uses 80 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
![]() 1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
![]() 0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+3 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 lite [Random Unique] Arcane/Nature/Master While equipped: Stats +8 Mag dps ---------- Spell.crit +3% Mind.crit +2% Crit.mult +10.00% Spell.pwr +17 (+3 eff.) Mind.pwr +20 (+7 eff.) Res.pen +30% mind Melee Ret 4 mind 18 fire ----- def ----- Resists +10% fire Max.HP +80.00 Blind- +32% Confus- +30% ---------- misc Mana/s.crit +1.00 Light +13 See.Stealth +24 See.Invis +24 Track: Puts all charms on 40 cooldown Level 6.5 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 60 for 9 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
![]() 1.0 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(74 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
![]() 0.0 T5 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con Resists +20% arcane +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane Combine with a suit of body armor (makes a non enchanted armour into an artifact). Uses 1 power out of 1/1 This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
![]() 0.0 T4 red gem [Unique] Nature While equipped: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.dmg- 23.00% Item imbue powers: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.dmg- 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
![]() 3.0 T5 red gem [Unique] Arcane While carried: Spell.pwr +7 (+1 eff.) Melee Ret 25 fire Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. |
![]() 0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 2.0 T3 torque charm [Rare] Psionic While equipped: Stats +3 Wil ----- def ----- Armour +8 Resists +12% light +18% darkness Die.at -40.00 life HP.reg +4.00 Blast the opponent's mind dealing 457 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown Torques are made by powerful psionics to store psionic powers. |
![]() 2.0 T3 torque charm [Ego+] Psionic Setup a psionic shield, reducing all damage taken by 133 for 5 turns Puts all charms on 37 cooldown Torques are made by powerful psionics to store psionic powers. |
![]() 2.0 T4 totem charm [Unique] Nature While equipped: Stats +5 Str dps ---------- Dmg.mod +5% physical ----- def ----- Resists +10% nature Phys.save +10 (+3 eff.) HP.reg +0.15 Heal.mod +10% ---------- misc Talents +1 Battle Trance This wooden cup seems perpetually filled with a thick sap-like substance. Tasting it is exhilarating, and you feel intensely aware when you do so. |
![]() 2.0 T5 totem charm [Ego+] Nature Heal yourself and all friendly characters within 10 spaces for 602 Puts all charms on 17 cooldown Natural totems are made by powerful wilders to store nature power. |
![]() 0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 2.0 T4 wand charm [Ego+] Arcane Create a shield absorbing up to 404 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
![]() 2.0 T5 wand charm [Rare] Arcane While equipped: Stats +8 Cun dps ---------- Crit.mult +27.06% Dmg.mod +24% mind Acc +20 (+5 eff.) Apr +8 Melee Ret 8 blight ----- def ----- Defense +41 (+13 eff.) ---------- misc Max.stam +40.58 Max.psi +40.00 Fire a magical bolt dealing 365 lightning damage Puts all charms on 15 cooldown 100% to heal for 98. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
![]() 2.0 T5 wand charm [Ego+] Arcane While equipped: ---------- misc Wards +4 lightning +4 acid +4 darkness +3 light Talents +1 Ward Create a shield absorbing up to 464 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
![]() 1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
![]() 0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 white gem [Normal] While equipped: Defense +10 (+3 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+4 eff.) Mind.save +10 (+3 eff.) Item imbue powers: Defense +10 (+3 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+4 eff.) Mind.save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Reaver the Ghoul Reaver level 35
71st Haze 123rd year of Ascendancy at 12:08 see stats
By Reaver the Ghoul Reaver level 34
15th Haze 123rd year of Ascendancy at 00:33 see stats
By Reaver the Ghoul Reaver level 35
52nd Haze 123rd year of Ascendancy at 10:04 see stats
By Reaver the Ghoul Reaver level 29
18th Regrowth 123rd year of Ascendancy at 16:06 see stats
By Reaver the Ghoul Reaver level 39
2nd Wintertide 124th year of Ascendancy at 10:54 see stats
By Reaver the Ghoul Reaver level 43
30th Dusk 124th year of Ascendancy at 18:18 see stats
By Reaver the Ghoul Reaver level 38
7th Decay 123rd year of Ascendancy at 18:07 see stats
By Reaver the Ghoul Reaver level 20
59th Haze 122nd year of Ascendancy at 05:38 see stats
By Reaver the Ghoul Reaver level 37
80th Haze 123rd year of Ascendancy at 23:49 see stats
By Reaver the Ghoul Reaver level 36
80th Haze 123rd year of Ascendancy at 02:05 see stats
By Reaver the Ghoul Reaver level 30
3rd Pyre 123rd year of Ascendancy at 12:32 see stats
By Reaver the Ghoul Reaver level 18
7th Haze 122nd year of Ascendancy at 23:35 see stats
By Reaver the Ghoul Reaver level 30
5th Pyre 123rd year of Ascendancy at 03:59 see stats
By Reaver the Ghoul Reaver level 50
9th Allure 125th year of Ascendancy at 19:55 see stats
By Reaver the Ghoul Reaver level 39
54th Regrowth 124th year of Ascendancy at 01:28 see stats
By Reaver the Ghoul Reaver level 41
15th Pyre 124th year of Ascendancy at 20:01 see stats
By Reaver the Ghoul Reaver level 34
14th Haze 123rd year of Ascendancy at 23:20 see stats
By Reaver the Ghoul Reaver level 10
56th Dusk 122nd year of Ascendancy at 04:44 see stats
By Reaver the Ghoul Reaver level 20
39th Haze 122nd year of Ascendancy at 15:40 see stats
By Reaver the Ghoul Reaver level 30
28th Regrowth 123rd year of Ascendancy at 23:40 see stats
By Reaver the Ghoul Reaver level 40
54th Regrowth 124th year of Ascendancy at 01:28 see stats
By Reaver the Ghoul Reaver level 50
53rd Haze 124th year of Ascendancy at 02:10 see stats
By Reaver the Ghoul Reaver level 50
9th Decay 124th year of Ascendancy at 18:55 see stats
By Reaver the Ghoul Reaver level 47
9th Haze 124th year of Ascendancy at 05:15 see stats
By Reaver the Ghoul Reaver level 20
65th Haze 122nd year of Ascendancy at 12:37 see stats
By Reaver the Ghoul Reaver level 33
13rd Haze 123rd year of Ascendancy at 23:06 see stats
By Reaver the Ghoul Reaver level 37
1st Decay 123rd year of Ascendancy at 01:54 see stats
By Reaver the Ghoul Reaver level 12
61st Dusk 122nd year of Ascendancy at 17:33 see stats
By Reaver the Ghoul Reaver level 34
15th Haze 123rd year of Ascendancy at 00:33 see stats
By Reaver the Ghoul Reaver level 11
59th Dusk 122nd year of Ascendancy at 05:39 see stats
By Reaver the Ghoul Reaver level 29
17th Regrowth 123rd year of Ascendancy at 10:38 see stats
By Reaver the Ghoul Reaver level 42
31st Pyre 124th year of Ascendancy at 00:06 see stats
By Reaver the Ghoul Reaver level 23
79th Haze 122nd year of Ascendancy at 16:58 see stats
By Reaver the Ghoul Reaver level 26
10th Regrowth 123rd year of Ascendancy at 02:34 see stats
By Reaver the Ghoul Reaver level 17
2nd Haze 122nd year of Ascendancy at 15:01 see stats
By Reaver the Ghoul Reaver level 34
51st Haze 123rd year of Ascendancy at 16:42 see stats
Log
Carrion worm mass's wormblight area effect hits Reaver for 25 teleported damage.
A carrion worm mass bursts forth from your wounds, softening the blow and reducing damage taken by 147.
The powerful blow energizes Reaver reducing their cooldowns!
Reaver resists the punch!
Elandar's Strike hits Reaver for 394 physical damage.
Reaver casts Acid Strike.
Reaver performs a melee critical strike against Elandar!
Reaver's spell attains critical power!
The diseases of Reaver spread!
Elandar teleports some damage to Reaver!
Reaver steals life from Reaver!
Reaver HEALS from blight damage!
Melee retaliation hits Reaver for 115 light, 115 light (230 total damage).
Healing Inversion from Argoniel hits Reaver for 10 blight, 1 blight, 1 blight, 0 blight (12 total damage).
Reaver hits Elandar for (150 teleported), 0 acid, (17 teleported), 0 blight, (10 teleported), 0 arcane, (19 teleported), 0 darkness, (85 teleported), 0 blight, (118 teleported), 0 acid, (17 teleported), 0 blight, 197 acid (197 total damage).
Reaver hits Shadow for 0 acid, 0 blight, 0 blight, 0 arcane, 0 darkness, 0 blight, 0 blight, 0 blight (0 total damage).
Reaver hits Reaver for 150 teleported, 17 teleported, 10 teleported, 19 teleported, 85 teleported, 118 teleported, 17 teleported (416 total damage).
Shadow uses Dominate.
Reaver has been dominated!
Shadow hits Reaver for 112 physical damage.
Melee retaliation hits Shadow for 30 fire damage.
Reaver the level 50 ghoul reaver was swiped to death by a shadow on level 11 of High Peak.
Reaver deactivates Overkill.
Reaver is no longer dominated.
Reaver speeds down outside of the retch.
Reaver deactivates Infestation.
Reaver deactivates Ruin.
Reaver deactivates Blood Vengeance.
Reaver deactivates Bone Shield.