Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
Addons | Quick Drown NPCs 1.2.5New characters in Maj'Eyal start out with the Rod of Asphyxiation, an item made to quickly drown npcs. Items Vault 1.3.0Donators/Buyers bonus! Deathknight 1.3.1Adds the Deathknight class. See forum thread for details. Alternate Zones Option 1.1.0Adds a game option "Alternate zones" to enable or disable (or optionally force) v1.0.3's new alternate zones, either globally or individually by zone. Also available as part of the ZOmnibus Addon Pack. Go to Landmark 1.1.0Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Everything is Unique! Fork 1.3.1A fork of Everything is Unique. Its broken. Use Randboss Rando instead. https://te4.org/games/addons/tome/randboss_rando Extra Dungeons 1.3.0In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Auto-use inscriptions when saturated 1.3.0Removes the check from inscription code that causes all inscriptions to only auto-use when a saturation effect is not present. This does not effect the mechanic of saturation, and therefore setting them to auto-use in too many cases can cause high levels of saturation. Use sparingly. Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! |
Campaign | Maj'Eyal |
Mode | Normal Adventure |
Sex | Female |
Race | Shalore |
Class | Deathknight |
Level / Exp | 200 / 24463% |
Size | big |
Lifes / Deaths | Killed by Aeroma the orc warrior at level 45 on the 42nd Haze 122nd year of Ascendancy at 00:38 1 / 6Killed by skeleton mage at level 50 on the 43rd Haze 122nd year of Ascendancy at 10:32 Killed by Silyyavea the sandworm at level 78 on the 73rd Haze 122nd year of Ascendancy at 11:31 Killed by Xanyldavena the dredge at level 200 on the 35th Regrowth 123rd year of Ascendancy at 18:19 Killed by Nerarelle the orc cryomancer at level 200 on the 55th Regrowth 123rd year of Ascendancy at 04:36 Killed by Arotta the naga psyren at level 200 on the 53rd Dusk 123rd year of Ascendancy at 06:16 |
Primary Stats
Strength | 312 (base 98) |
Dexterity | 258 (base 100) |
Constitution | 344 (base 98) |
Magic | 162 (base 100) |
Willpower | 318 (base 100) |
Cunning | 306 (base 71) |
Resources
Life | 12134/12134 |
Mana | 2917/2917 |
Positive | 0/627 |
Souls | 10/10 |
Healing Factor | 2.5 |
Regeneration | 128.625 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +55% |
Spell | 0% |
Global | +99.999999999999% |
Vision
Sight | 12 |
Lite | 53 |
Infravision | 39 |
See Stealth | 140 |
See Invisible | 155 |
ESP Range | 10 |
ESP Kinds | dragon, demon/major, demon/minor, humanoid/orc |
Offense: Mainhand
Damage | 1082 |
Accuracy | 168 |
Crit Chance | 380% |
APR | 251 |
Speed | 0.80 |
Offense: Spell
Spellpower | 113.16666666667 |
Crit Chance | 100% |
Speed | 1 |
Cooldown Reduction | 30 |
Offense: Mind
Mindpower | 136.57142857143 |
Crit Chance | 100% |
Speed | 1 |
Offense: Damage Bonus
All | +16% |
Offense: Damage Penetration
All | +101% |
Defense: Base
Armour (hardiness) | 313.6 (100%) |
Defense | 118 |
Ranged Defense | 120.85714285714 |
Fatigue | 0 |
Physical Save | 191.41297891364 |
Spell Save | 143.81622364205 |
Mental Save | 190.73 |
Defense: Resistances
All | + 70%( 83%) |
Defense: Immunities
Stun Resistance | 100% |
Confusion Resistance | 100% |
Poison Resistance | 30% |
Blind Resistance | 100% |
Silence Resistance | 100% |
Pinning Resistance | 65% |
Disarm Resistance | 100% |
Instadeath Resistance | 100% |
Knockback Resistance | 92% |
Inscriptions (5/5)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical or physical effect and reduce all damage taken by 27% for 6 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 30 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 53 for 9 turns. While Heroism is active, you will only die when reaching -1822 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental or physical effect and reduce all damage taken by 52% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 42 for 9 turns. While Heroism is active, you will only die when reaching -1184 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Dexterity stat. |
Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 335 with a minimum range of 15. Its effects scale with your Strength stat. |
Class Talents
Spell / Dread | 1.50 |
| 7/5 |
| 9/5 |
| 12/5 |
| 9/5 |
Spell / Desecration | 1.50 |
| 12/5 |
| 4/5 |
| 20/5 |
| 4/5 |
Spell / Necrotic might | 1.50 |
| 10/5 |
| 20/5 |
| 20/5 |
| 5/5 |
Spell / Dusk | 1.50 |
| 20/5 |
| 15/5 |
| 20/5 |
| 20/5 |
Spell / Soul | 1.50 |
| 20/5 |
| 10/5 |
| 10/5 |
| 7/5 |
Spell / Undeath | 1.30 |
| 7/5 |
| 8/5 |
| 5/5 |
| 3/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 5/5 |
| 4/5 |
| 5/5 |
| 2/5 |
Spell / Reaping | 1.50 |
| 20/5 |
| 13/5 |
| 4/5 |
| 8/5 |
Race / Shalore | 1.00 |
| 1/5 |
| 7/5 |
| 1/5 |
| 5/5 |
Spell / Soulforge | 1.30 |
| 17/5 |
| 14/5 |
| 5/5 |
| 4/5 |
Technique / Combat training | 1.50 |
| 20/5 |
| 18/5 |
| 20/5 |
| 20/5 |
| 0/5 |
Spell / Staff combat | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
talent | Vampiric Embrace |
talent | Secrets of the Eternals |
talent | Soulforge |
talent | Spirit Feed |
talent | Shadow of Death |
talent | Necrotic Aura |
talent | Corpse Explosion |
talent | Premonition |
talent | Enshroud |
talent | Chant of Fortitude |
beneficial effect | Prevents the target from dying until they fall below -327 life. Soul Fragment |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a regenade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You failed to protect the injured seer from death by Velekira the ghoul. Escort: injured seer (level 2 of Daikara) | failed |
You successfully escorted the injured seer to the recall portal on level 2 of Norgos Lair. Escort: injured seer (level 2 of Norgos Lair)As a reward you improved talent Vision (+1 level(s)). | done |
You successfully escorted the injured seer to the recall portal on level 2 of Scintillating Caves. Escort: injured seer (level 2 of Scintillating Caves)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the injured seer to the recall portal on level 7 of Dreadfell. Escort: injured seer (level 7 of Dreadfell)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 8 of Dreadfell. Escort: lone alchemist (level 8 of Dreadfell)As a reward you gained talent category Spell / Staff combat (at mastery 0.80). | done |
You successfully escorted the lost anorithil to the recall portal on level 3 of Scintillating Caves. Escort: lost anorithil (level 3 of Scintillating Caves)As a reward you improved talent Healing Light (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Dreadfell. Escort: lost sun paladin (level 2 of Dreadfell)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You failed to protect the lost warrior from death by Voranor the grizzly bear. Escort: lost warrior (level 2 of Old Forest) | failed |
You successfully escorted the lost warrior to the recall portal on level 4 of Dreadfell. Escort: lost warrior (level 4 of Dreadfell)As a reward you improved talent Vitality (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 2290. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala has completed an elixir of mysticism without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed ritch stinger. * You've found the needed orc heart. * You've found the needed naga tongue. | active |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of CreationSlasul told you his side of the story. Now you must decide: which of them is corrupt? * You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within8 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | pair of voratun boots 'Duvakath' (111 def, 15 armour) pair of voratun boots 'Duvakath' (111 def, 15 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Accuracy: +4 (+0 eff.) Armour penetration: +5 Physical crit. chance: +10.0% Physical power: +12 (+1 eff.) Armour: +15 Defense: +111 (+16 eff.) Ranged Defense: +16 (+2 eff.) Fatigue: -6% Changes stats: +1 Dex / +20 Mag / +11 Wil / +17 Cun / +24 Con Changes resistances: +21% acid / +6% fire / +3% light Changes resistances penetration: +50% physical Changes damage: +22% acid / +10% blight Maximum encumbrance: +47 Physical save: +118 (+12 eff.) Spell save: +36 (+4 eff.) Mental save: +94 (+9 eff.) Disease immunity: +51% Silence immunity: +191% Confusion immunity: +184% Pinning immunity: +15% Stun/Freeze immunity: +190% Life regen: +0.60 Mana each turn: +0.60 Maximum mana: +60.00 Spellpower: +6 (+1 eff.) Spell crit. chance: +3% Lowers spell cool-downs by: 10% Mindpower: +9 (+1 eff.) Infravision radius: +3 It can be used to activate talent Evasion, placing all other charms into a 20 cooldown : Effective talent level: 4.0 Power cost: 20 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 43% chance to completely evade them and granting you 101 defense for 22 turns. Duration increases with Willpower, and chance to evade and defense with Cunning and Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | dwarven lantern 'Firerace' dwarven lantern 'Firerace'Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 5 When wielded/worn: Armour penetration: +102 Physical crit. chance: +6.0% Physical power: +9 (+1 eff.) Defense: +11 (+2 eff.) Damage when hit (Melee): 30 fire / 8 temporal / 24 physical Changes stats: +1 Dex / +7 Wil / +3 Cun / +6 Con Changes resistances: +12% blight / +16% fire / +14% light / +6% temporal Changes resistances penetration: +10% fire / +101% all Changes damage: +15% darkness / +9% mind Damage affinity(heal): +5% darkness Critical mult.: +24.00% Physical save: +20 (+2 eff.) Spell save: +19 (+2 eff.) Mental save: +70 (+7 eff.) Blindness immunity: +100% Confusion immunity: +47% Life regen: +5.60 Mindpower: +12 (+2 eff.) Mental crit. chance: +16% Light radius: +44 Infravision radius: +5 See stealth: +116 See invisible: +114 Healing mod.: +25% It can be used to activate talent Track, placing all other charms into a 27 cooldown : Effective talent level: 5.0 Power cost: 27 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 92 for 8 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | drakeskin leather cap 'Dawnlace' (0 def, 11 armour) drakeskin leather cap 'Dawnlace' (0 def, 11 armour)Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Armour penetration: +7 Physical power: +11 (+1 eff.) Armour: +11 Fatigue: +5% Effects on melee hit: * 10% chance to disease Damage when hit (Melee): 8 blight / 4 light Changes stats: +36 Str / +24 Dex / +46 Wil / +21 Cun / +32 Con Changes resistances: +54% blight / +28% temporal / +3% mind / +30% lightning Changes resistances penetration: +5% mind / +5% blight Grants telepathy: Demon/Minor Demon/Major Physical save: +51 (+5 eff.) Mental save: +96 (+10 eff.) Maximum hate: +10.00 Mindpower: +11 (+2 eff.) Mental crit. chance: +5% Light radius: +2 Infravision radius: +4 It can be used to activate talent Battle Cry, placing all other charms into a 19 cooldown : Effective talent level: 2.0 Power cost: 19 out of 28/28. Range: melee/personal Travel Speed: instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A cap made of leather. |
Tool | voratun pickaxe 'Duvulach' (dig speed 2 turns) voratun pickaxe 'Duvulach' (dig speed 2 turns)Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 5 When wielded/worn: Accuracy: +7 (+1 eff.) Physical crit. chance: +15.0% Fatigue: -9% Damage when hit (Melee): 8 arcane Changes stats: +21 Str / +10 Wil / +6 Cun / +6 Con Changes resistances: +10% darkness / +10% fire Changes damage: +12% blight / +30% fire / +30% mind Critical mult.: +21.00% Maximum encumbrance: +20 Physical save: +3 (+0 eff.) Mental save: +29 (+3 eff.) Lowers spell cool-downs by: 20% Mental crit. chance: +15% Light radius: +1 Infravision radius: +5 Defense after a teleport: +10 Resist all after a teleport: +4% New effects duration reduction after a teleport: +20% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | Blazehunger BlazehungerPowered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +42 (+5 eff.) Armour penetration: +3 Physical power: +10 (+1 eff.) Defense: +13 (+2 eff.) Damage when hit (Melee): 4 light Changes stats: +4 Str / +18 Dex / +9 Mag / +7 Wil / +18 Cun Changes resistances: +4% physical Changes damage: +8% all Critical mult.: +3.00% Reduces incoming crit damage: 10.00% Spell save: +18 (+2 eff.) Mental save: +14 (+1 eff.) Life regen: +0.40 Stamina each turn: +0.20 Spellpower: +15 (+2 eff.) Mindpower: +20 (+3 eff.) Movement speed: +25% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 27 cooldown : Effective talent level: 3.0 Power cost: 27 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 31% for 5 turns. Rings can have magical properties. |
On fingers | Ebonycut EbonycutPowered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +32 (+4 eff.) Armour penetration: +14 Physical power: +34 (+3 eff.) Armour: +40 Defense: +15 (+2 eff.) Effects on melee hit: * 33% chance to cause random gloom * 45% chance to blind Damage (Melee): 43 bleed Effects on ranged hit: * 39% chance to cause random gloom Damage (Ranged): 37 bleed Damage when hit (Melee): 12 light / 8 acid Changes stats: +30 Str / +10 Dex / +41 Wil / +61 Cun / +20 Con Changes resistances: +15% acid / +9% darkness / +15% blight / +15% nature / +3% light Changes resistances penetration: +45% darkness Changes damage: +3% light / +9% darkness / +8% all Spell save: +34 (+4 eff.) Mental save: +33 (+3 eff.) Blindness immunity: +46% Poison immunity: +30% Disease immunity: +30% Disarm immunity: +50% Confusion immunity: +50% Pinning immunity: +50% Knockback immunity: +46% Life regen: +6.00 Hate when firing a critical mind attack: +4.00 Maximum life: +332.00 Maximum stamina: +73.00 Maximum hate: +30.00 Spellpower: +16 (+3 eff.) Mindpower: +77 (+10 eff.) Light radius: +1 Infravision radius: +6 See stealth: +24 See invisible: +20 Healing mod.: +86% It can be used to activate talent Disengage, placing all other charms into a 7 cooldown : Effective talent level: 2.0 Power cost: 7 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
Around waist | Glintgore the hardened leather belt Glintgore the hardened leather beltPowered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +20.0% Physical power: +30 (+3 eff.) Armour: +37 Defense: +49 (+7 eff.) Effects on melee hit: * 71% chance to blind Changes stats: +10 Str / +10 Dex / +4 Mag / +9 Wil / +10 Cun / +13 Con / +8 Lck Changes resistances: +9% lightning / +2% physical Changes resistances penetration: +15% light / +14% physical Changes damage: +6% lightning / +12% physical Reduced damage from: +33% Summoned Critical mult.: +43.00% Trap disarming bonus: +20 Stealth bonus: +21 Maximum encumbrance: +50 Physical save: +114 (+11 eff.) Spell save: +16 (+2 eff.) Mental save: +47 (+5 eff.) Life regen: +0.40 Mana each turn: +0.40 Maximum life: +136.00 Maximum mana: +84.00 Spell crit. chance: +6% Mindpower: +40 (+5 eff.) Infravision radius: +5 Size category: +1 It can be used to create a temporary shield that absorbs 314 damage, putting all charms on cooldown for 20 turns. A belt that goes around your waist. |
In main hand | (Forged Item) voratun battleaxe 'Bregehir' (218% power, 4 apr) (Forged Item) voratun battleaxe 'Bregehir' (218% power, 4 apr)Requires: - Strength 48 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 5 It must be held with both hands. Power: 218% Range: 1.5x Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc This weapon will act as a psionic focus. Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 125% When this weapon hits: Epidemic (10% chance level 5). On weapon hit: * 8% chance to disease * 64% chance to cause random gloom * 9% chance to corrode armour * 25% chance to inflict damage reduction * 20% chance to gain 10% of a turn * 11% chance to daze * 20% chance to torment the target On weapon crit: * splashes the target with acid Damage (Melee): +8 temporal / +8 acid / +8 blight / +56 mind / +18 insidious poison Burst (radius 1) on hit: +8 blight / +8 temporal / +12 mind Burst (radius 2) on crit: +10 ice When wielded/worn: Accuracy: +38 (+4 eff.) Armour penetration: +82 Physical crit. chance: +133.0% Physical power: +127 (+12 eff.) Armour: +15 Defense: +7 (+1 eff.) Changes stats: +5 Str / +15 Dex / +2 Mag / +14 Wil / +15 Cun / +32 Con Changes resistances: +3% lightning / +1% physical / +26% all Changes resistances penetration: +7% acid / +118% physical / +51% darkness / +7% lightning / +5% blight / +7% cold / +42% nature / +56% mind Changes damage: +61% physical Critical mult.: +40.00% Mental save: +10 (+1 eff.) Disease immunity: +14% Disarm immunity: +172% Knockback immunity: +5% Life regen: +0.90 Stamina when hit: +0.90 Defense after a teleport: +10 Resist all after a teleport: +4% New effects duration reduction after a teleport: +20% It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 4 turns. Massive two-handed battleaxes. |
On hands | Negadas the drakeskin leather gloves (0 def, 9 armour) Negadas the drakeskin leather gloves (0 def, 9 armour)Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +50 (+6 eff.) Armour: +9 Effects on melee hit: * 24% chance to cause random gloom Damage (Melee): 15 lightning / 15 fire / 40 darkness / 34 mind Changes stats: +9 Str / +18 Dex / +2 Wil / +7 Cun / +18 Con Changes resistances: +9% lightning / +10% fire / +3% cold / +6% blight Changes damage: +10% lightning / +11% fire Grants telepathy: Dragon Talent cooldown: Double Strike (-1 turn) Physical save: +97 (+10 eff.) Spell save: +30 (+4 eff.) Mental save: +68 (+7 eff.) Disarm immunity: +140% Life regen: +21.40 Stamina each turn: +5.90 Psi each turn: +1.20 Only die when reaching: -20.00 life Maximum life: +73.00 Maximum stamina: +37.00 Mindpower: +9 (+1 eff.) Infravision radius: +1 Defense after a teleport: +10 Resist all after a teleport: +4% New effects duration reduction after a teleport: +20% When used to modify unarmed attacks: Power: 146% Range: 1.1x Uses stats: 40% Str, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +49 Armour Penetration: +5 Physical crit. chance: +35.0% Attack speed: 100% When this weapon hits: Fire Breath (10% chance level 5). When this weapon hits: Slumber (10% chance level 5). When this weapon hits: Lightning Breath (10% chance level 5). When this weapon hits: Set Up (10% chance level 5). When this weapon hits: Reproach (10% chance level 5). When this weapon hits: Battle Shout (10% chance level 5). When this weapon hits: Juggernaut (30% chance level 3). When this weapon hits: Second Wind (30% chance level 3). Damage (Melee): +12 arcane / +81 physical Burst (radius 2) on crit: +15 lightning / +15 fire It can be used to activate talent Juggernaut, placing all other charms into a 20 cooldown : Effective talent level: 4.0 Power cost: 20 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 31% and provides a 17% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | Ashpall the stralite plate armour (20 def, 63 armour) Ashpall the stralite plate armour (20 def, 63 armour)Requires: - Strength 48 - Talent Armour Training (level 3) Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 4 When wielded/worn: Armour: +63 Defense: +20 (+3 eff.) Fatigue: +17% Effects on melee hit: * 45% chance to corrode armour Damage when hit (Melee): 4 arcane / 8 fire Changes stats: +42 Str / +1 Mag / +27 Wil / +27 Cun / +17 Con Changes resistances: +105% acid / +51% physical / +54% darkness / +40% lightning / +9% mind / +14% fire / +27% arcane / +51% cold Changes resistances penetration: +5% acid / +15% fire Changes damage: +3% arcane / +9% fire Grants telepathy: Humanoid/Orc Talent cooldown: Rush (-5 turns) Allows you to breathe in: water Reduces incoming crit damage: 10.00% Physical save: +12 (+1 eff.) Spell save: +44 (+6 eff.) Mental save: +110 (+11 eff.) Disarm immunity: +36% Stun/Freeze immunity: +32% Knockback immunity: +36% Life regen: +3.40 Maximum life: +243.00 Light radius: +5 Healing mod.: +26% It can be used to activate talent Track, placing all other charms into a 20 cooldown : Effective talent level: 2.0 Power cost: 20 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 60 for 5 turns. The radius will increase with your Cunning. A suit of armour made of metal plates. |
Cloak | Cloudstalker the elven-silk cloak (50 def, 32 armour) Cloudstalker the elven-silk cloak (50 def, 32 armour)Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +10 (+1 eff.) Armour penetration: +10 Physical crit. chance: +5.0% Physical power: +4 (+0 eff.) Armour: +32 Defense: +50 (+7 eff.) Ranged Defense: +2 (+0 eff.) Fatigue: -7% Effects on melee hit: * 45% chance to daze Damage when hit (Melee): 16 light Changes stats: +29 Str / +15 Dex / +18 Mag / +22 Wil / +16 Cun / +30 Con Changes resistances: +6% acid / +75% darkness / +20% blight / +35% cold / +16% nature Changes resistances penetration: +60% darkness Changes damage: +75% darkness / +6% lightning Talent mastery: +0.40 Technique / Combat training Reduces incoming crit damage: 24.00% Stealth bonus: +72 Physical save: +94 (+9 eff.) Spell save: +41 (+5 eff.) Mental save: +48 (+5 eff.) Disease immunity: +10% Confusion immunity: +50% Knockback immunity: +5% Life regen: +3.00 Stamina each turn: +1.40 Mana each turn: -0.54 Maximum life: +203.00 Maximum mana: +80.00 Spell crit. chance: +14% Mental crit. chance: +8% Healing mod.: +30% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | Ivymilaith the voratun amulet Ivymilaith the voratun amuletPowered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +47 (+5 eff.) Armour penetration: +24 Physical crit. chance: +18.0% Armour: +16 Defense: +34 (+5 eff.) Fatigue: -29% Damage (Melee): 15 light / 13 darkness Effects when hit in melee: * 15% chance to blind * 14% chance to inflict damage reduction Damage when hit (Melee): 8 temporal Changes stats: +30 Str / +39 Dex / +19 Wil / +33 Cun / +48 Con / +20 Lck Changes resistances: +12% temporal / +30% light / +6% blight / +30% darkness / +28% physical Changes resistances cap: +13% all Changes resistances penetration: +10% blight / +5% temporal Changes damage: +6% blight / +3% temporal / +15% light / +14% darkness Critical mult.: +56.00% Reduces incoming crit damage: 15.00% Physical save: +91 (+9 eff.) Mental save: +15 (+2 eff.) Blindness immunity: +90% Confusion immunity: +21% Life regen: +9.50 Stamina each turn: +6.50 Maximum life: +160.00 Mindpower: +13 (+2 eff.) Infravision radius: +10 Sight radius: +2 See invisible: +21 Movement speed: +30% Reduce all damage from unseen attackers: 20% Amulets can have magical properties. |
Inventory
movement infusion of the titan (1603% speed; 9 turns) movement infusion of the titan (1603% speed; 9 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 1603% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 9 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the wizard (1198% speed; 9 turns) movement infusion of the wizard (1198% speed; 9 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 1198% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 9 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the duelist (resist 46%; cure mental, physical) wild infusion of the duelist (resist 46%; cure mental, physical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental or physical effect and reduce all damage taken by 46% for 8 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the warrior (resist 41%; cure mental, magical) wild infusion of the warrior (resist 41%; cure mental, magical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental or magical effect and reduce all damage taken by 41% for 5 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Rune of the Rift (1422.00 temporal damage, removed from time 4 turns) Rune of the Rift (1422.00 temporal damage, removed from time 4 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 1692.18 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the psychic (absorb 1293 for 5 turns) shielding rune of the psychic (absorb 1293 for 5 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 1293 damage for 5 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Duathelkiller the steel amulet Duathelkiller the steel amuletPowered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Accuracy: +24 (+3 eff.) Physical crit. chance: +3.0% Physical power: +22 (+2 eff.) Armour: +5 Defense: +27 (+4 eff.) Fatigue: -15% Effects on melee hit: * 30% chance to disease Changes stats: +3 Str / +12 Dex / +3 Mag / +6 Cun / +15 Con / +20 Lck Changes resistances cap: +4% all Changes resistances penetration: +15% darkness Changes damage: +6% darkness / +6% temporal / +6% light / +26% physical Talent masteries: +0.22 Spell / Desecration +0.22 Spell / Undeath Critical mult.: +3.00% Physical save: +71 (+7 eff.) Spell save: +32 (+4 eff.) Mental save: +31 (+3 eff.) Cut immunity: +60% Life regen: +3.00 Stamina each turn: +0.70 Spellpower: +5 (+1 eff.) Spell crit. chance: +5% Movement speed: +10% Combat speed: +20% Healing mod.: +18% Reduce all damage from unseen attackers: 27% It can be used to activate talent Heal, placing all other charms into a 24 cooldown : Effective talent level: 2.0 Power cost: 24 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 633 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
Earyfang the Willowwreath Earyfang the WillowwreathPowered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +10 (+1 eff.) Armour penetration: +14 Physical crit. chance: +6.0% Armour: +19 Defense: +42 (+6 eff.) Ranged Defense: +8 (+1 eff.) Fatigue: -10% Damage when hit (Melee): 8 nature Changes stats: +10 Str / +10 Dex / +9 Mag / +10 Cun / +57 Con Changes resistances: +6% fire Changes resistances cap: +21% all Changes resistances penetration: +15% arcane / +15% physical Changes damage: +6% nature Talent mastery: +0.39 Spell / Soulforge Critical mult.: +20.00% Physical save: +254 (+24 eff.) Spell save: +72 (+9 eff.) Mental save: +75 (+8 eff.) Blindness immunity: +104% Poison immunity: +15% Life regen: +12.10 Stamina each turn: +1.50 Maximum life: +318.00 Infravision radius: +28 Sight radius: +6 See invisible: +45 Movement speed: +10% Healing mod.: +10% Defense after a teleport: +10 Resist all after a teleport: +4% New effects duration reduction after a teleport: +20% Amulets can have magical properties. |
Garin the voratun amulet Garin the voratun amuletInfused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Physical power: +20 (+2 eff.) Armour: +8 Defense: +12 (+2 eff.) Fatigue: -20% Changes stats: +14 Str / +30 Dex / +47 Wil / +20 Cun / +10 Con Changes resistances cap: +7% all Changes resistances penetration: +15% arcane Changes damage: +3% arcane / +20% physical Talent mastery: +0.40 Technique / Combat training Physical save: +49 (+5 eff.) Spell save: +25 (+3 eff.) Mental save: +48 (+5 eff.) Confusion immunity: +48% Life regen: +5.50 Stamina each turn: +1.20 Mana when firing critical spell: +2.00 Maximum mana: +40.00 Maximum vim: +50.00 Mindpower: +26 (+4 eff.) Movement speed: +10% Combat speed: +20% Amulets can have magical properties. |
Withering Orbs Withering OrbsInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+1 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 7 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Airprophet the gold ring Airprophet the gold ringPowered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +32 (+4 eff.) Armour penetration: +13 Physical power: +55 (+6 eff.) Defense: +35 (+5 eff.) Effects on melee hit: * 16% chance to cause random gloom * 15% chance to daze Damage (Melee): 17 bleed Effects on ranged hit: * 16% chance to cause random gloom Damage (Ranged): 17 bleed Damage when hit (Melee): 4 mind Changes stats: +40 Str / +27 Mag / +34 Wil / +16 Cun / +41 Con Changes resistances: +32% darkness / +3% lightning Changes resistances penetration: +15% fire Changes damage: +16% darkness / +9% mind Grants telepathy: Dragon Humanoid/Orc Mental save: +14 (+1 eff.) Blindness immunity: +107% Stun/Freeze immunity: +73% Life regen: +8.80 Hate when firing a critical mind attack: +3.00 Maximum life: +152.00 Maximum hate: +10.00 Spellpower: +40 (+7 eff.) Infravision radius: +15 See stealth: +46 See invisible: +49 Movement speed: +38% Healing mod.: +44% Activating this item is instant. It can be used to activate talent Bleeding Edge, placing all other charms into a 14 cooldown : Effective talent level: 3.0 Power cost: 14 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 38%. Rings can have magical properties. |
Brandnaught the voratun ring Brandnaught the voratun ringPowered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +56 (+6 eff.) Armour penetration: +15 Physical power: +30 (+3 eff.) Armour: +20 Defense: +28 (+4 eff.) Effects on melee hit: * 22% chance to blind Effects on ranged hit: * 22% chance to blind Damage when hit (Melee): 8 fire Changes stats: +30 Str / +20 Dex / +33 Mag / +32 Wil / +43 Cun / +34 Con Changes resistances: +40% acid / +12% temporal / +8% arcane Changes damage: +20% acid / +9% temporal Spell save: +37 (+5 eff.) Mental save: +32 (+3 eff.) Disarm immunity: +100% Confusion immunity: +50% Pinning immunity: +99% Knockback immunity: +97% Life regen: +1.80 Maximum life: +178.00 Maximum stamina: +77.00 Spellpower: +57 (+9 eff.) Mindpower: +15 (+2 eff.) See invisible: +15 Movement speed: +18% Healing mod.: +30% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 27 cooldown : Effective talent level: 2.0 Power cost: 27 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 23% for 5 turns. Rings can have magical properties. |
Furnacewrest the stralite ring Furnacewrest the stralite ringPowered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +38 (+4 eff.) Armour penetration: +15 Physical power: +31 (+3 eff.) Defense: +15 (+2 eff.) Fatigue: -9% Effects on melee hit: * 60% chance to blind Effects on ranged hit: * 51% chance to blind Changes stats: +2 Str / +24 Dex / +25 Mag / +43 Cun Changes resistances: +18% mind / +36% lightning Changes resistances penetration: +10% fire Changes damage: +18% lightning / +3% arcane / +18% mind / +16% all Grants telepathy: Humanoid/Orc Maximum encumbrance: +36 Mental save: +13 (+1 eff.) Silence immunity: +31% Disarm immunity: +44% Confusion immunity: +41% Pinning immunity: +44% Knockback immunity: +44% Life regen: +3.40 Mana each turn: +0.34 Maximum life: +203.00 Spellpower: +60 (+10 eff.) Mindpower: +33 (+5 eff.) Healing mod.: +50% It can be used to activate talent Disengage, placing all other charms into a 7 cooldown : Effective talent level: 2.0 Power cost: 7 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
Glintshine GlintshinePowered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +39 (+4 eff.) Armour penetration: +22 Physical power: +36 (+4 eff.) Armour: +20 Defense: +26 (+4 eff.) Ranged Defense: +4 (+1 eff.) Fatigue: -13% Changes stats: +34 Str / +14 Dex / +5 Mag / +12 Wil / +30 Cun / +33 Con Changes resistances: +40% lightning / +28% cold / +6% light / +3% darkness Changes resistances penetration: +10% acid Changes damage: +14% lightning / +14% cold / +6% temporal Maximum encumbrance: +52 Physical save: +20 (+2 eff.) Spell save: +28 (+4 eff.) Mental save: +39 (+4 eff.) Disease immunity: +30% Confusion immunity: +37% Stun/Freeze immunity: +74% Teleport immunity: +15% Life regen: +5.80 Maximum life: +64.00 Maximum stamina: +44.00 Spellpower: +9 (+2 eff.) Mindpower: +16 (+2 eff.) Light radius: +4 Healing mod.: +16% It can be used to activate talent Disengage, placing all other charms into a 7 cooldown : Effective talent level: 2.0 Power cost: 7 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
Shockspire ShockspirePowered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +12 (+1 eff.) Physical power: +67 (+7 eff.) Defense: +20 (+3 eff.) Fatigue: -5% Effects on melee hit: * 40% chance to cause random gloom * 30% chance to daze Damage (Melee): 47 bleed Effects on ranged hit: * 34% chance to cause random gloom Damage (Ranged): 50 bleed Damage when hit (Melee): 16 mind / 8 arcane / 8 darkness Changes stats: +8 Dex / +29 Mag / +23 Wil / +62 Cun / +5 Con Changes resistances: +30% acid / +25% fire / +15% nature / +15% blight / +30% cold / +20% arcane / +27% lightning Changes resistances penetration: +25% lightning Changes damage: +20% arcane / +23% all Grants telepathy: Demon/Minor Demon/Major Maximum encumbrance: +40 Spell save: +20 (+2 eff.) Mental save: +24 (+2 eff.) Poison immunity: +30% Disease immunity: +30% Confusion immunity: +38% Stun/Freeze immunity: +94% Life regen: +6.80 Equilibrium when hit: +0.12 Hate when firing a critical mind attack: +6.00 Maximum stamina: +39.00 Maximum hate: +31.00 Spellpower: +128 (+19 eff.) Mindpower: +88 (+11 eff.) Heals friendly targets nearby when you use a nature summon: +10 It can be used to activate talent Bleeding Edge, placing all other charms into a 14 cooldown : Effective talent level: 3.0 Power cost: 14 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 38%. Rings can have magical properties. |
Sunfiend SunfiendPowered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +46 (+5 eff.) Armour penetration: +39 Physical power: +34 (+3 eff.) Armour: +12 Defense: +38 (+6 eff.) Effects on melee hit: * 16% chance to cause random gloom Damage (Melee): 17 bleed Effects on ranged hit: * 16% chance to cause random gloom Damage (Ranged): 13 bleed Damage when hit (Melee): 16 acid Changes stats: +22 Str / +7 Dex / +7 Mag / +25 Wil / +31 Cun / +19 Con Changes resistances: +34% acid / +6% light / +21% fire / +20% cold / +22% lightning Changes damage: +18% light / +7% all Spell save: +16 (+2 eff.) Blindness immunity: +38% Disarm immunity: +114% Pinning immunity: +112% Knockback immunity: +106% Equilibrium when hit: +0.08 Hate when firing a critical mind attack: +3.00 Maximum life: +113.00 Maximum stamina: +21.00 Maximum hate: +8.00 Maximum psi: +30.00 Spellpower: +25 (+4 eff.) Mindpower: +44 (+6 eff.) Light radius: +2 Infravision radius: +5 See stealth: +17 See invisible: +13 It can be used to activate talent Disengage, placing all other charms into a 7 cooldown : Effective talent level: 2.0 Power cost: 7 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
Toraroddatar the Gale's kiss Toraroddatar the Gale's kissPowered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +17 (+2 eff.) Armour penetration: +9 Physical power: +14 (+1 eff.) Defense: +9 (+2 eff.) Effects on melee hit: * 36% chance to cause random gloom Damage (Melee): 27 bleed Effects on ranged hit: * 36% chance to cause random gloom Damage (Ranged): 27 bleed Changes stats: +11 Str / +4 Dex / +5 Mag / +9 Wil / +9 Cun / +14 Con Changes resistances: +14% acid / +18% blight / +14% fire / +14% cold / +26% lightning Changes resistances penetration: +15% lightning / +5% blight Changes damage: +12% blight / +6% mind Grants telepathy: Demon/Minor Demon/Major Critical mult.: +5.00% Spell save: +12 (+2 eff.) Mental save: +20 (+2 eff.) Disarm immunity: +50% Pinning immunity: +51% Knockback immunity: +51% Hate when firing a critical mind attack: +8.00 Maximum life: +51.00 Maximum stamina: +13.00 Maximum hate: +21.00 Spellpower: +7 (+1 eff.) Mental crit. chance: +5% It can be used to activate talent Bleeding Edge, placing all other charms into a 14 cooldown : Effective talent level: 3.0 Power cost: 14 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 38%. Rings can have magical properties. |
Wheel of Fate Wheel of FatePowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Armour penetration: +5 Physical power: +16 (+2 eff.) Defense: +14 (+2 eff.) Damage when hit (Melee): 8 fire Changes stats: +3 Str / +8 Wil / +16 Cun / +5 Con Changes resistances penetration: +10% light Changes damage: +9% light Reduces incoming crit damage: 25.00% Maximum encumbrance: +20 Physical save: +18 (+2 eff.) Spell save: +18 (+2 eff.) Maximum life: +40.00 Maximum stamina: +31.00 Mindpower: +13 (+2 eff.) Healing mod.: +10% It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50, costing 1 power out of 1/1. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
Wildbrawn the stralite ring Wildbrawn the stralite ringPowered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +69 (+8 eff.) Armour penetration: +30 Physical power: +39 (+4 eff.) Armour: +18 Defense: +32 (+5 eff.) Ranged Defense: +4 (+1 eff.) Fatigue: -8% Effects on melee hit: * Slows global speed by 30% Damage when hit (Melee): 8 nature Changes stats: +27 Str / +27 Dex / +22 Mag / +32 Wil / +47 Cun / +22 Con Changes resistances: +23% acid / +6% temporal / +12% light / +23% lightning / +18% blight / +26% fire / +6% mind / +26% cold Changes resistances penetration: +10% arcane Changes damage: +18% blight / +3% nature / +8% all Maximum encumbrance: +36 Physical save: +16 (+2 eff.) Spell save: +32 (+4 eff.) Mental save: +28 (+3 eff.) Disease immunity: +5% Disarm immunity: +44% Confusion immunity: +44% Pinning immunity: +40% Knockback immunity: +41% Maximum life: +44.00 Maximum stamina: +34.00 Spellpower: +54 (+9 eff.) Mindpower: +45 (+6 eff.) Heals friendly targets nearby when you use a nature summon: +30 It can be used to activate talent Disengage, placing all other charms into a 7 cooldown : Effective talent level: 2.0 Power cost: 7 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
gold ring 'Emita' gold ring 'Emita'Powered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +38 (+4 eff.) Armour penetration: +39 Physical power: +58 (+6 eff.) Armour: +20 Defense: +35 (+5 eff.) Ranged Defense: +2 (+0 eff.) Effects on melee hit: * 25% chance to blind Effects on ranged hit: * 25% chance to blind Changes stats: +23 Str / +13 Mag / +20 Wil / +19 Cun / +37 Con Changes resistances: +33% light / +24% temporal Changes resistances penetration: +10% arcane Changes damage: +15% temporal / +15% light / +7% all Spell save: +70 (+9 eff.) Mental save: +10 (+1 eff.) Silence immunity: +15% Confusion immunity: +48% Teleport immunity: +10% Maximum stamina: +108.00 Spellpower: +58 (+9 eff.) Mindpower: +54 (+7 eff.) Light radius: +4 It can be used to activate talent Disengage, placing all other charms into a 7 cooldown : Effective talent level: 2.0 Power cost: 7 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. plaguebringer's stralite battleaxe of evisceration (155% power, 3 apr)plaguebringer's stralite battleaxe of evisceration (155% power, 3 apr) Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Power: 155% Range: 1.5x Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +7.5% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 4). On weapon hit: * 24% chance to disease On weapon crit: * wounds the target reducing their healing Damage (Melee): +24 blight When wielded/worn: Physical crit. chance: +19.0% Physical power: +19 (+2 eff.) Disease immunity: +42% Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. inquisitor's voratun dagger of erosion (149% power, 9 apr)inquisitor's voratun dagger of erosion (149% power, 9 apr) Requires: - Dexterity 48 Infused by nature Infused by arcane disrupting forces 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Power: 149% Range: 1.3x Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% On weapon hit: * 14 arcane resource burn On weapon crit: * burns latent spell energy Damage (Melee): +16 temporal / +12 nature Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. acidic iron greatsword of paradox (111% power, 1 apr)acidic iron greatsword of paradox (111% power, 1 apr) Requires: - Strength 11 Powered by arcane forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 1 It must be held with both hands. Power: 111% Range: 1.6x Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +1 Physical crit. chance: +2.5% Attack speed: 100% On weapon crit: * splashes the target with acid Damage (Melee): +12 acid / +9 temporal When wielded/worn: Damage when hit (Melee): 12 temporal Changes resistances: +12% temporal Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. voratun greatsword of ruin (176% power, 4 apr)voratun greatsword of ruin (176% power, 4 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Power: 177% Range: 1.6x Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Armour penetration: +20 Physical crit. chance: +21.0% Critical mult.: +28.00% Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. warbringer's stralite greatsword of evisceration (160% power, 3 apr)warbringer's stralite greatsword of evisceration (160% power, 3 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Power: 161% Range: 1.6x Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 100% On weapon crit: * wounds the target reducing their healing When wielded/worn: Physical crit. chance: +19.0% Physical power: +33 (+3 eff.) Changes stats: +9 Con Changes resistances penetration: +19% physical Disarm immunity: +31% Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. balanced stralite longsword of crippling (146% power, 5 apr)balanced stralite longsword of crippling (146% power, 5 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Power: 146% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% On weapon crit: * cripple the target When wielded/worn: Accuracy: +13 (+1 eff.) Physical crit. chance: +10.0% Defense: +13 (+2 eff.) Disarm immunity: +44% Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. chilling steel longsword of shearing (109% power, 3 apr)chilling steel longsword of shearing (109% power, 3 apr) Requires: - Strength 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Power: 109% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% Damage (Melee): +15 cold When wielded/worn: Armour penetration: +9 Changes resistances penetration: +9% physical Changes damage: +9% physical Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. hateful pulsing mindstar of life (104% power, 32 apr, mind damage)hateful pulsing mindstar of life (104% power, 32 apr, mind damage) Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 It is part of a set of items. This psionic mindstar hates not to be wrathful. Power: 105% Range: 1.1x Uses stats: 45% Wil, 25% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes resistances penetration: +13% mind / +10% darkness Changes damage: +20% mind / +21% darkness Life regen: +1.70 Maximum life: +42.00 Mindpower: +8 (+1 eff.) Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. bloodlich's dragonbone starstaff of projection (136% power, 6 apr, physical element)bloodlich's dragonbone starstaff of projection (136% power, 6 apr, physical element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Power: 137% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +10 Mag / +7 Cun / +10 Con Changes damage: +30% physical Talent granted: +1 Command Staff Critical mult.: +16.00% Vim when firing critical spell: +8.00 Maximum vim: +50.00 Maximum neg.energy: +38.00 Spellpower: +19 (+3 eff.) Spell crit. chance: +9% It can be used to project a bolt from the staff (to range 10) dealing 167.25 - 200.70 physical damage, putting all charms on cooldown for 4 turns. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. infernal ash vilestaff of fate (111% power, 3 apr, fire element)infernal ash vilestaff of fate (111% power, 3 apr, fire element) Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Power: 111% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Damage (Melee): 23 fire Changes damage: +15% fire Talent granted: +1 Command Staff Critical mult.: +24.00% Physical save: +9 (+1 eff.) Spell save: +9 (+1 eff.) Mental save: +9 (+1 eff.) Spellpower: +12 (+2 eff.) Spell crit. chance: +7% See invisible: +11 Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. insidious stralite waraxe of amnesia (135% power, 5 apr)insidious stralite waraxe of amnesia (135% power, 5 apr) Requires: - Strength 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Power: 136% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 100% On weapon hit: * 25% chance to put talents on cooldown Damage (Melee): +50 insidious poison When wielded/worn: One-handed war axes. |
This item will automatically be transmogrified when you leave the level. Starwisp (3 def, 0 armour)Starwisp (3 def, 0 armour) Powered by arcane forces Infused by nature Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 (+0 eff.) Effects on melee hit: * Slows global speed by 30% Damage when hit (Melee): 4 fire / 20 nature / 32 light Changes stats: +16 Str / +43 Mag / +27 Wil / +18 Cun Changes resistances: +63% lightning / +11% darkness / +43% fire / +43% acid / +18% physical / +28% blight / +55% cold / +34% mind / +11% light Changes resistances penetration: +26% temporal / +30% darkness / +20% light / +10% fire / +32% mind / +59% physical Changes damage: +52% lightning / +26% temporal / +30% darkness / +28% fire / +16% all / +29% acid / +101% physical / +18% blight / +41% cold / +65% mind Talent cooldown: Refit Golem (-6 turns) Critical mult.: +36.00% Physical save: +14 (+1 eff.) Spell save: +57 (+7 eff.) Mental save: +44 (+4 eff.) Silence immunity: +88% Psi each turn: +1.64 Spellpower on spell critical (stacks up to 3 times): +12 Hate when firing a critical mind attack: +10.00 Psi when firing a critical mind attack: +8.00 Maximum hate: +25.00 Maximum psi: +62.00 Spellpower: +58 (+9 eff.) Spell crit. chance: +6% Mindpower: +42 (+6 eff.) Mental crit. chance: +25% Light radius: +5 Reduces paradox anomalies(equivalent to willpower): +30 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. dispeller's silk robe of Linaniil (3 def, 0 armour)dispeller's silk robe of Linaniil (3 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 (+0 eff.) Changes resistances: +11% lightning / +10% darkness / +10% blight / +10% fire / +11% cold / +11% light Physical save: +18 (+2 eff.) Spell save: +32 (+4 eff.) Mental save: +18 (+2 eff.) Mana each turn: +0.34 Maximum mana: +88.00 Spellpower: +27 (+4 eff.) Spell crit. chance: +13% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. mindwoven linen robe of life (0 def, 0 armour)mindwoven linen robe of life (0 def, 0 armour) Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes resistances: +8% blight Mental save: +17 (+2 eff.) Life regen: +2.40 Maximum life: +52.00 Mindpower: +3 (+0 eff.) Mental crit. chance: +3% Healing mod.: +14% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
hardened leather gloves 'Skywasp' (0 def, 12 armour) hardened leather gloves 'Skywasp' (0 def, 12 armour)Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +80 (+9 eff.) Armour penetration: +39 Physical crit. chance: +14.0% Armour: +12 Damage (Melee): 8 acid / 14 light / 8 lightning / 28 cold / 22 nature / 8 fire Damage when hit (Melee): 12 acid / 8 temporal Changes stats: +8 Str / +33 Dex / +4 Mag / +12 Wil / +34 Cun / +16 Con Changes resistances: +6% lightning / +28% darkness / +16% nature / +21% cold / +8% arcane / +11% light Changes damage: +14% cold / +16% nature / +8% light Talent mastery: +0.40 Technique / Grappling Critical mult.: +11.00% Physical save: +52 (+5 eff.) Spell save: +13 (+2 eff.) Mental save: +51 (+5 eff.) Poison immunity: +15% Disarm immunity: +187% Stun/Freeze immunity: +5% Life regen: +2.80 Stamina each turn: +1.40 Maximum life: +121.00 Maximum stamina: +19.00 Spell crit. chance: +11% Mental crit. chance: +14% Infravision radius: +6 When used to modify unarmed attacks: Power: 151% Range: 1.1x Uses stats: 40% Dex, 40% Str, 40% Cun Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +82 Armour Penetration: +34 Physical crit. chance: +40.0% Attack speed: 100% When this weapon hits: Ice Breath (20% chance level 3). When this weapon hits: Perfect Control (10% chance level 3). When this weapon hits: Slumber (10% chance level 3). When this weapon hits: Poison Breath (20% chance level 3). When this weapon hits: Perfect Strike (60% chance level 3). When this weapon hits: Battle Shout (20% chance level 3). When this weapon hits: Juggernaut (20% chance level 2). When this weapon hits: Disarm (20% chance level 3). When this weapon crits: Cripple (20% chance level 3). When this weapon crits: Dominate (20% chance level 3). On weapon hit: * 11% chance to blind Damage (Melee): +11 ice / +38 physical / +38 darkness / +8 temporal / +19 lightning / +19 fire / +23 acid Burst (radius 2) on crit: +21 ice / +21 nature It can be used to activate talent Steady Shot, placing all other charms into a 14 cooldown : Effective talent level: 3.0 Power cost: 14 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: A steady shot, doing 195% damage. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level. radiant voratun gauntlets (0 def, 3 armour)radiant voratun gauntlets (0 def, 3 armour) Requires: - Talent Armour Training Powered by arcane forces 1.50 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Armour: +3 Damage (Melee): 19 light Changes resistances: +15% light Changes damage: +9% light When used to modify unarmed attacks: Power: 136% Range: 1.4x Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +15 Physical crit. chance: +10.0% Attack speed: 83% On weapon hit: * 14% chance to blind Metal gloves protecting the hands up to the middle of the lower arm. |
Infernozeal (26 def, 23 armour) Infernozeal (26 def, 23 armour)Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Accuracy: +12 (+1 eff.) Armour penetration: +8 Physical crit. chance: +8.0% Physical power: +59 (+6 eff.) Armour: +23 Defense: +26 (+4 eff.) Fatigue: +5% Effects on melee hit: * 45% chance to blind Effects when hit in melee: * 19% chance to gain 10% of a turn Damage when hit (Melee): 20 physical / 12 mind / 8 fire Changes stats: +59 Str / +15 Dex / +8 Mag / +50 Wil / +20 Cun / +10 Con / +15 Lck Changes resistances: +58% physical / +9% light / +34% fire / +15% blight / +25% cold / +13% nature / +14% all Changes resistances penetration: +10% light / +10% fire Changes damage: +18% blight / +6% fire / +20% arcane Reduces incoming crit damage: 5.00% Physical save: +89 (+9 eff.) Spell save: +10 (+1 eff.) Mental save: +14 (+1 eff.) Stamina when hit: +2.90 Equilibrium when hit: +3.00 Maximum life: +110.00 Spell crit. chance: +13% Mindpower: +6 (+1 eff.) Mental crit. chance: +7% Light radius: +1 Infravision radius: +1 See invisible: +18 Healing mod.: +29% It can be used to activate talent Skullcracker, placing all other charms into a 14 cooldown : Effective talent level: 3.0 Power cost: 14 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 7569.1 Physical damage. If the attack hits, the target is confused (48% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A cap made of leather. |
This item will automatically be transmogrified when you leave the level. spiked stralite mail armour of fire resistance (4 def, 8 armour)spiked stralite mail armour of fire resistance (4 def, 8 armour) Requires: - Strength 38 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +8 Defense: +4 (+1 eff.) Fatigue: +16% Damage when hit (Melee): 16 physical Changes resistances: +27% fire A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. stralite mail armour 'Tempestmarrow' (30 def, 69 armour)stralite mail armour 'Tempestmarrow' (30 def, 69 armour) Requires: - Strength 38 - Talent Armour Training Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 4 When wielded/worn: Physical crit. chance: +17.0% Physical power: +43 (+4 eff.) Armour: +69 Defense: +30 (+5 eff.) Fatigue: -1% Effects on melee hit: * Slows global speed by 45% * 30% chance to daze Damage when hit (Melee): 20 acid / 18 physical / 4 lightning Changes stats: +62 Str / +16 Mag / +25 Wil / +18 Cun / +18 Con Changes resistances: +36% lightning / +46% physical / +47% darkness / +78% cold / +12% nature / +53% acid Changes resistances penetration: +10% lightning / +10% temporal Changes damage: +3% nature / +21% lightning Allows you to breathe in: water Physical save: +48 (+5 eff.) Mental save: +64 (+6 eff.) Maximum life: +256.00 Spellpower: +44 (+7 eff.) Spell crit. chance: +18% Mindpower: +44 (+6 eff.) Mental crit. chance: +17% Light radius: +5 It can be used to activate talent Track, placing all other charms into a 20 cooldown : Effective talent level: 2.0 Power cost: 20 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 60 for 5 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. Gloombrawn the voratun shield (12 def, 50 armour, 100% power, 653.5 block)Gloombrawn the voratun shield (12 def, 50 armour, 100% power, 653.5 block) Requires: - Strength 48 - Talent Armour Training (level 2) Powered by arcane forces Infused by nature Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 5 When used to attack (with talents): Power: 190% Range: 1.2x Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +5.0% Block value: +654 On weapon crit: * smash the target with your shield crippling them Damage (Melee): +35 lightning / +40 light / +51 cold / +20 fire / +20 acid Burst (radius 1) on hit: +8 darkness / +8 fire Burst (radius 2) on crit: +40 light / +38 darkness When wielded/worn: Physical crit. chance: +5.0% Physical power: +10 (+1 eff.) Armour: +50 Defense: +12 (+2 eff.) Ranged Defense: +12 (+2 eff.) Fatigue: +14% Effects on melee hit: * 60% chance to inflict damage reduction Effects when hit in melee: * 38% chance to daze * 19% chance to corrode armour * 79% chance to blind Damage when hit (Melee): 38 ice / 27 fire / 28 darkness / 4 lightning Changes stats: +6 Str / +11 Dex / +11 Mag / +11 Wil / +36 Con Changes resistances: +28% acid / +51% light / +20% darkness / +118% fire / +77% cold / +117% lightning Changes resistances penetration: +5% darkness / +5% fire Changes damage: +6% lightning Talent granted: +5 Block Physical save: +43 (+4 eff.) Special effect on block: Unleash the fury of the cosmos, dealing light and darkness damage to your attackers Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. reinforced steel shield of patience (6 def, 10 armour, 100% power, 72.5 block)reinforced steel shield of patience (6 def, 10 armour, 100% power, 72.5 block) Requires: - Strength 16 - Talent Armour Training (level 2) Powered by arcane forces Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 2 When used to attack (with talents): Power: 113% Range: 1.2x Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +3.0% Block value: +72 Damage (Melee): +14 temporal When wielded/worn: Armour: +10 Defense: +6 (+1 eff.) Ranged Defense: +6 (+1 eff.) Fatigue: +8% Damage when hit (Melee): 14 temporal Changes resistances: +14% temporal Talent granted: +2 Block It can be used to activate talent Time Shield, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a spell Description: This intricate spell instantly erects a time shield around the caster, preventing any incoming damage and sending it forward in time. Once either the maximum damage (545) is absorbed, or the time runs out (8 turns), the stored damage will return as a temporal restoration field over time (5 turns). Each turn the restoration field is active, you get healed for 10% of the absorbed damage (Aegis Shielding talent affects the percentage). While under the effect of Time Shield, all newly applied magical, physical and mental effects will have their durations reduced by 46%. The shield's max absorption will increase with your Spellpower. Handheld deflection devices. |
Islyth the Duathellord (23/60, 188% power, 38 apr) Islyth the Duathellord (23/60, 188% power, 38 apr)Requires: - Dexterity 48 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 5 Power: 189% Range: 1.4x Uses stats: 70% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +38 Physical crit. chance: +35.0% Capacity: 60 When this weapon hits: Epidemic (10% chance level 5). On weapon hit: * 66% chance to inflict damage reduction * 14% chance to disease * 25% chance to put talents on cooldown * 10% chance to crush the target * 20% chance to torment the target * 10% chance to stun, blind, pin, or confuse the target * 20% chance to curse the target On weapon crit: * wounds the target * cripple the target Travel speed: +400% Damage (Ranged): +79 temporal / +74 darkness / +40 gravity / +39 blight / +90 bleed / +60 mind / +78 physical Burst (radius 1) on hit: +25 fire / +12 darkness / +28 mind Burst (radius 2) on crit: +4 mind When wielded/worn: Ammo reloads per turn: +5 Arrows are used with bows to pierce your foes to death. |
9 agate 9 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2463 alchemist agate 2463 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
13 onyx 13 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
10 aquamarine 10 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
11 lapis lazuli 11 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+1 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+1 eff.) When used to imbue an object: Defense: +6 (+1 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
11 opal 11 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 sapphire 9 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+1 eff.) Physical save: +8 (+1 eff.) Spell save: +8 (+1 eff.) Mental save: +8 (+1 eff.) When used to imbue an object: Defense: +8 (+1 eff.) Physical save: +8 (+1 eff.) Spell save: +8 (+1 eff.) Mental save: +8 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 topaz 6 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+0 eff.) Spell save: +4 (+0 eff.) Mental save: +4 (+0 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+0 eff.) Spell save: +4 (+0 eff.) Mental save: +4 (+0 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Dazzlereeve (dig speed 1 turns) Dazzlereeve (dig speed 1 turns)Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 5 When wielded/worn: Accuracy: +37 (+4 eff.) Physical crit. chance: +14.0% Armour: +15 Defense: +24 (+4 eff.) Fatigue: -10% Effects on melee hit: * 15% chance to blind Damage when hit (Melee): 16 mind / 4 acid Changes stats: +26 Str / +12 Mag / +10 Wil / +22 Cun / +8 Con Changes resistances: +6% light / +30% physical / +26% darkness / +20% fire Changes resistances penetration: +10% mind / +30% acid Changes damage: +6% acid / +3% darkness / +25% fire / +29% mind / +18% light Mental save: +24 (+2 eff.) Maximum life: +156.00 Maximum mana: +111.00 Maximum stamina: +118.00 Spell crit. chance: +19% Lowers spell cool-downs by: 10% Mental crit. chance: +15% Light radius: +2 Infravision radius: +22 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Hettyrohor (dig speed 1 turns) Hettyrohor (dig speed 1 turns)Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Accuracy: +9 (+1 eff.) Armour penetration: +17 Physical crit. chance: +14.0% Physical power: +16 (+2 eff.) Armour: +11 Defense: +15 (+2 eff.) Fatigue: -6% Effects on melee hit: * 30% chance to gain 10% of a turn Changes stats: +15 Str / +3 Dex / +7 Mag / +9 Wil / +7 Cun / +3 Con Changes resistances: +18% physical / +12% darkness / +12% fire / +9% mind / +9% nature Changes resistances penetration: +10% arcane Changes damage: +7% fire / +7% mind / +3% arcane Grants telepathy: Humanoid/Orc Critical mult.: +24.00% Mental save: +17 (+2 eff.) Disarm immunity: +5% Maximum life: +70.00 Maximum mana: +84.00 Maximum stamina: +54.00 Spell crit. chance: +17% Lowers spell cool-downs by: 10% Mental crit. chance: +14% Infravision radius: +6 Movement speed: +10% When carried: Talent granted: +1 Dig It can be used to activate talent Perfect Strike, placing all other charms into a 18 cooldown : Effective talent level: 4.0 Power cost: 18 out of 26/26. Range: melee/personal Travel Speed: instantaneous Description: You have learned to focus your blows to hit your target, granting +87 accuracy and allowing you to attack creatures you cannot see without penalty for the next 5 turns. Allows you to dig a wall, remove a tree, create ways. |
voratun pickaxe 'Prismwell' (dig speed 1 turns) voratun pickaxe 'Prismwell' (dig speed 1 turns)Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 5 When wielded/worn: Accuracy: +30 (+3 eff.) Armour penetration: +23 Physical crit. chance: +43.0% Physical power: +9 (+1 eff.) Armour: +13 Defense: +22 (+3 eff.) Changes stats: +43 Str / +29 Wil / +20 Cun / +9 Con Changes resistances: +6% blight / +29% physical / +20% darkness / +20% fire Changes damage: +9% mind / +12% fire Critical mult.: +20.00% Mental save: +15 (+2 eff.) Maximum life: +68.00 Maximum stamina: +59.00 Maximum vim: +10.00 Spellpower: +4 (+1 eff.) Lowers spell cool-downs by: 10% Mental crit. chance: +40% Light radius: +6 Infravision radius: +23 Defense after a teleport: +15 Resist all after a teleport: +6% New effects duration reduction after a teleport: +30% When carried: Talent granted: +1 Dig It can be used to activate talent Perfect Strike, placing all other charms into a 18 cooldown : Effective talent level: 4.0 Power cost: 18 out of 26/26. Range: melee/personal Travel Speed: instantaneous Description: You have learned to focus your blows to hit your target, granting +87 accuracy and allowing you to attack creatures you cannot see without penalty for the next 5 turns. Allows you to dig a wall, remove a tree, create ways. |
voratun pickaxe 'Xamira' (dig speed 1 turns) voratun pickaxe 'Xamira' (dig speed 1 turns)Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 5 When wielded/worn: Armour penetration: +15 Physical power: +20 (+2 eff.) Defense: +6 (+1 eff.) Ranged Defense: +6 (+1 eff.) Changes stats: +7 Str / +4 Con Changes resistances: +1% physical / +6% mind / +9% light Changes damage: +42% mind / +38% fire Critical mult.: +36.00% Mental save: +44 (+4 eff.) Pinning immunity: +10% Knockback immunity: +15% Light radius: +1 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
7 emerald 7 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
15 jade 15 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 spinel 5 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+0 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+0 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
19 turquoise 19 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Eldritch Pearl Eldritch PearlPowered by arcane forces 0.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Physical power: +12 (+1 eff.) Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con / -5 Lck Allows you to breathe in: water Spellpower: +12 (+2 eff.) Light radius: +6 It can be used to activate talent Tidal Wave (costing 53 power out of 150/150) : Effective talent level: 4.0 Power cost: 53 out of 150/150. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing 1 per turn to a maximum eventual radius of 5, doing 63.70 cold damage and 103.79 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 8 turns. All creatures hit gain the wet effect which reduces their stun/freeze resistance by half of their value and interracts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light (265 power, based on Willpower), costing 7 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
Wintertide Phial Wintertide PhialPowered by arcane forces 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 2 When wielded/worn: Light radius: +1 Infravision radius: +6 It can be used to cleanse your mind of up to 6 (based on Magic) detrimental mental effects, costing 27 power out of 60/60. This phial seems filled with darkness, yet it cleanses your thoughts. |
Eye of the Dreaming One Eye of the Dreaming OneInfused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 (+1 eff.) Mindpower: +5 (+1 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 14 power out of 25/25) : Effective talent level: 3.0 Power cost: 14 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 31 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 21% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Crystal Heart Crystal HeartPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 5 It can be used to combine with a suit of body armor, costing 1 power out of 1/1. This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 7 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Atamathon's Lost Ruby Eye Atamathon's Lost Ruby Eye0.00 Encumbrance. [Plot Item] Type: gem / red ; tier 5 When wielded/worn: Changes damage: +12% fire When used to imbue an object: Changes damage: +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
42 alchemist bloodstone 42 alchemist bloodstone0.00 Encumbrance. Type: alchemist-gem / red ; tier 5 When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
6 bloodstone 6 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 fire opal 4 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
23 garnet 23 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
11 ruby 11 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Annulment (1/1) Rod of Annulment (1/1)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 It can be used to put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5), costing 20 power out of 30/30. You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Asphyxiation (24/24) Rod of Asphyxiation (24/24)Powered by unknown forces 0.00 Encumbrance. [Unique] Type: charm / rod Activating this item is instant. It can be used to asphyxiate an unsuspecting target, costing 1 power out of 24/24. A devilish artifact, this rod only harms friendly strangers in towns. Only the mad and insane would consider such an item useful. |
Rod of Recall (2/2) Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 134 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Shadowmarrow the dragonbone totem of healing [power 1162] (54 cooldown) Shadowmarrow the dragonbone totem of healing [power 1162] (54 cooldown)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 5 When wielded/worn: Effects on melee hit: * 30% chance to inflict damage reduction * 10% chance to gain 10% of a turn Damage when hit (Melee): 20 acid / 8 darkness Changes resistances: +3% acid / +3% temporal / +8% arcane Maximum wards: +12 acid / +15 nature / +15 light Changes resistances penetration: +5% acid / +15% arcane / +10% darkness Changes damage: +6% darkness Talent cooldown: Invoke Tentacle (+5 turn) Talents granted: +1 Invoke Tentacle +15 Rushing Claws +3 Ward +17 Lay Web It can be used to heal a target within range 14 (Willpower) for 1162, putting all charms on cooldown for 54 turns. When used: 400% chance to regenerate 89 equilibrium. Natural totems are made by powerful wilders to store nature power. |
elm totem of cure ailments [power 1] (7 cooldown) elm totem of cure ailments [power 1] (7 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 It can be used to remove up to 1 poisons or diseases from a target within range 14 (Willpower), putting all charms on cooldown for 7 turns. Natural totems are made by powerful wilders to store nature power. |
8 amethyst 8 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Sparkfame the dragonbone wand of firewall [power 1121] (9 cooldown) Sparkfame the dragonbone wand of firewall [power 1121] (9 cooldown)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 5 When wielded/worn: Changes stats: +2 Mag Changes resistances: +9% acid / +12% lightning Maximum wards: +15 lightning / +15 temporal / +15 blight / +14 fire / +15 cold Changes resistances penetration: +5% lightning / +20% acid Changes damage: +9% mind Talent cooldown: Void Blast (+6 turn) Talents granted: +5 Volcano +10 Strike +5 Void Blast +3 Ward Hate when firing a critical mind attack: +1.00 Maximum psi: +30.00 Light radius: +1 Heals friendly targets nearby when you use a nature summon: +30 It can be used to creates a wall of flames lasting for 4 turns (dam 1121 overall), putting all charms on cooldown for 9 turns. When used: 300% chance to regenerate 55 mana. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
5 diamond 5 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
moonstone moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+2 eff.) Physical save: +10 (+1 eff.) Spell save: +10 (+1 eff.) Mental save: +10 (+1 eff.) When used to imbue an object: Defense: +10 (+2 eff.) Physical save: +10 (+1 eff.) Spell save: +10 (+1 eff.) Mental save: +10 (+1 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 pearl 4 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
16 quartz 16 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
10 amber 10 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
11 ametrine 11 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine 6 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 zircon 7 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Slippry the Shalore Deathknight level 194
19th Regrowth 123rd year of Ascendancy at 05:47 see stats
By Slippry the Shalore Deathknight level 200
19th Pyre 123rd year of Ascendancy at 16:15 see stats
By Slippry the Shalore Deathknight level 193
17th Regrowth 123rd year of Ascendancy at 13:54 see stats
By Slippry the Shalore Deathknight level 200
24th Pyre 123rd year of Ascendancy at 16:53 see stats
By Slippry the Shalore Deathknight level 200
34th Regrowth 123rd year of Ascendancy at 16:51 see stats
By Slippry the Shalore Deathknight level 200
46th Pyre 123rd year of Ascendancy at 15:17 see stats
By Slippry the Shalore Deathknight level 200
29th Regrowth 123rd year of Ascendancy at 02:02 see stats
By Slippry the Shalore Deathknight level 157
11st Regrowth 123rd year of Ascendancy at 23:08 see stats
By Slippry the Shalore Deathknight level 200
61st Regrowth 123rd year of Ascendancy at 17:42 see stats
By Slippry the Shalore Deathknight level 200
62nd Dusk 123rd year of Ascendancy at 13:41 see stats
By Slippry the Shalore Deathknight level 200
26th Regrowth 123rd year of Ascendancy at 18:12 see stats
By Slippry the Shalore Deathknight level 143
10th Regrowth 123rd year of Ascendancy at 00:49 see stats
By Slippry the Shalore Deathknight level 52
51st Haze 122nd year of Ascendancy at 08:45 see stats
By Slippry the Shalore Deathknight level 60
53rd Haze 122nd year of Ascendancy at 21:24 see stats
By Slippry the Shalore Deathknight level 17
8th Haze 122nd year of Ascendancy at 12:56 see stats
By Slippry the Shalore Deathknight level 200
62nd Dusk 123rd year of Ascendancy at 15:18 see stats
By Slippry the Shalore Deathknight level 90
80th Haze 122nd year of Ascendancy at 21:06 see stats
By Slippry the Shalore Deathknight level 200
34th Regrowth 123rd year of Ascendancy at 17:07 see stats
By Slippry the Shalore Deathknight level 200
53rd Dusk 123rd year of Ascendancy at 00:10 see stats
By Slippry the Shalore Deathknight level 10
2nd Flare 122nd year of Ascendancy at 10:44 see stats
By Slippry the Shalore Deathknight level 20
36th Haze 122nd year of Ascendancy at 23:10 see stats
By Slippry the Shalore Deathknight level 30
38th Haze 122nd year of Ascendancy at 12:35 see stats
By Slippry the Shalore Deathknight level 40
41st Haze 122nd year of Ascendancy at 19:03 see stats
By Slippry the Shalore Deathknight level 50
43rd Haze 122nd year of Ascendancy at 09:56 see stats
By Slippry the Shalore Deathknight level 200
71st Pyre 123rd year of Ascendancy at 14:39 see stats
By Slippry the Shalore Deathknight level 97
6th Decay 122nd year of Ascendancy at 05:02 see stats
By Slippry the Shalore Deathknight level 200
72nd Pyre 123rd year of Ascendancy at 17:22 see stats
By Slippry the Shalore Deathknight level 200
29th Dusk 123rd year of Ascendancy at 19:00 see stats
By Slippry the Shalore Deathknight level 10
2nd Flare 122nd year of Ascendancy at 14:56 see stats
By Slippry the Shalore Deathknight level 200
26th Regrowth 123rd year of Ascendancy at 13:41 see stats
By Slippry the Shalore Deathknight level 62
54th Haze 122nd year of Ascendancy at 00:05 see stats
By Slippry the Shalore Deathknight level 52
51st Haze 122nd year of Ascendancy at 08:05 see stats
By Slippry the Shalore Deathknight level 200
26th Regrowth 123rd year of Ascendancy at 21:36 see stats
By Slippry the Shalore Deathknight level 200
72nd Pyre 123rd year of Ascendancy at 19:28 see stats
By Slippry the Shalore Deathknight level 200
19th Pyre 123rd year of Ascendancy at 16:15 see stats
By Slippry the Shalore Deathknight level 50
50th Haze 122nd year of Ascendancy at 18:42 see stats
By Slippry the Shalore Deathknight level 11
32nd Dusk 122nd year of Ascendancy at 19:17 see stats
By Slippry the Shalore Deathknight level 200
19th Pyre 123rd year of Ascendancy at 16:15 see stats
By Slippry the Shalore Deathknight level 200
62nd Dusk 123rd year of Ascendancy at 15:18 see stats
By Slippry the Shalore Deathknight level 78
77th Haze 122nd year of Ascendancy at 12:11 see stats
By Slippry the Shalore Deathknight level 18
19th Haze 122nd year of Ascendancy at 09:30 see stats
By Slippry the Shalore Deathknight level 107
7th Decay 122nd year of Ascendancy at 02:09 see stats
By Slippry the Shalore Deathknight level 200
58th Regrowth 123rd year of Ascendancy at 09:49 see stats
By Slippry the Shalore Deathknight level 78
77th Haze 122nd year of Ascendancy at 16:29 see stats
By Slippry the Shalore Deathknight level 31
39th Haze 122nd year of Ascendancy at 15:57 see stats
By Slippry the Shalore Deathknight level 192
17th Regrowth 123rd year of Ascendancy at 10:35 see stats
By Slippry the Shalore Deathknight level 200
34th Regrowth 123rd year of Ascendancy at 21:22 see stats
Log
Automatic use of talent Vampiric Embrace skipped: cooldown too low (0).
Talent Shadow of Death is ready to use.
Automatic use of talent Vampiric Embrace skipped: cooldown too low (0).
Slippry activates Shadow of Death.
Automatic use of talent Vampiric Embrace skipped: cooldown too low (0).
Automatic use of talent Vampiric Embrace skipped: cooldown too low (0).
Automatic use of talent Vampiric Embrace skipped: cooldown too low (0).
Automatic use of talent Vampiric Embrace skipped: cooldown too low (0).
Automatic use of talent Vampiric Embrace skipped: cooldown too low (0).
Talent Secrets of the Eternals is ready to use.
Automatic use of talent Vampiric Embrace skipped: cooldown too low (0).
Slippry activates Secrets of the Eternals.
Automatic use of talent Vampiric Embrace skipped: cooldown too low (0).
Automatic use of talent Vampiric Embrace skipped: cooldown too low (0).
Automatic use of talent Vampiric Embrace skipped: cooldown too low (0).
Automatic use of talent Vampiric Embrace skipped: cooldown too low (0).
You pickup 2.95 gold pieces.
Automatic use of talent Vampiric Embrace skipped: cooldown too low (0).
Slippry deactivates Necrotic Aura.
Slippry deactivates Chant of Fortitude.
Slippry deactivates Enshroud.
Slippry deactivates Premonition.
Slippry casts Soulforge.
Slippry deactivates Corpse Explosion.
Slippry deactivates Shadow of Death.
Slippry deactivates Spirit Feed.
Slippry deactivates Secrets of the Eternals.