










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.9 |
| Addons | Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.5.0Donators/Buyers bonus! ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Post Effects fixes 1.5.5The addon improves gamefield view during different post effects Here is details about what been changed: Turn Separators 1.4.0Have you ever noticed that the newlines in ToME's battle log Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Select your Escorts 1.5.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Nekarcos's Quality of Life 01: Effect Display 1.4.8This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Possessor Bonus Class 1.5.4Donators/Buyers bonus! Charsheet Talents Improvement 1.2.3Improves the charsheet talents listing. Note: might be be implemented by next patch Improved Auto-explore and Rest 1.5.5Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Showing Items Tier in Inventory 1.5.5This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Thalore |
| Class | Bulwark |
| Level / Exp | 23 / 61% |
| Size | medium |
| Lifes / Deaths | Killed by corrupted protoplasmic controller at level 16 on the 37th Haze 122nd year of Ascendancy at 08:00 / 2Killed by Porytta the temporal stalker at level 23 on the 1st Allure 123rd year of Ascendancy at 14:14 |
| Antimagic | Follower |
Primary Stats
| Strength | 59 (base 50) |
| Dexterity | 20 (base 17) |
| Constitution | 40 (base 37) |
| Magic | 8 (base 10) |
| Willpower | 18 (base 17) |
| Cunning | 11.6 (base 10) |
Resources
| Life | -205/1038 |
| Stamina | 54/136 |
| Healing Factor | 1.5342857142857 |
| Regeneration | 10.997064932493 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -50% |
| Spell | 0% |
| Global | +90.909090909091% |
Vision
| Sight | 10 |
| Lite | 10 |
| Infravision | 5 |
| See Stealth | 15.35104123624 |
| See Invisible | 15.35104123624 |
| ESP Range | 10 |
| ESP Kinds | demon/minor, demon/major, humanoid/orc |
Offense: Mainhand
| Damage | 74 |
| Accuracy | 42 |
| Crit Chance | 10% |
| APR | 9 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 4 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Mind
| Mindpower | 21 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Damage Bonus
| Blight | +4% |
| Lightning | +24% |
| Mind | +12% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 34.544689366055 (86.818181818182%) |
| Defense | 27 |
| Ranged Defense | 38 |
| Fatigue | 30 |
| Physical Save | 41 |
| Spell Save | 25 |
| Mental Save | 30 |
Defense: Resistances
| Cold | + 23%( 70%) |
| Acid | + 16%( 70%) |
| Darkness | + 24%( 70%) |
| Temporal | + 22%( 70%) |
| Blight | + 20%( 70%) |
| Physical | + 20%( 70%) |
| Fire | + 38%( 70%) |
| All | + 12%( 70%) |
Defense: Immunities
| Pinning Resistance | 21% |
| Bleed Resistance | 50% |
| Confusion Resistance | 10% |
| Stun Resistance | 19% |
| Disarm Resistance | 24% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 39% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 15% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 261 life over 5 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 125 and cleanse 1 wound and 1 poison effect. Its effects scale with your Constitution stat. |
Class Talents
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Warcries | 1.30 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Technique / Battle tactics | 1.30 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Technique / Shield offense | 1.30 |
| 5/5 |
| 4/5 |
| 1/5 |
| 0/5 |
| Technique / Shield defense | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Combat veteran | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Technique / Conditioning | 1.30 |
| 2/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.00 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 3/5 |
| 5/5 |
| 0/5 |
| 3/5 |
| 3/5 |
| 0/5 |
Effects
| talent | Shield Wall |
| talent | Last Stand |
| detrimental effect | The target is on fire, taking 13.67 fire damage per turn. Burning |
| detrimental effect | The target is losing faith that it can defeat you, reducing its damage by 20% and slowing it by -10% Overwhelming Fear |
| detrimental effect | The target is losing hope, all damage it does is reduced by 15%. Numbing Darkness |
| detrimental effect | The target is on fire, taking 32.36 fire damage per turn, reducing damage by 70%, putting random talents on cooldown and reducing movement speed by 50%. While flameshocked talents do not cooldown. Burning Shock |
| beneficial effect | You gain 24% resistance against fire. Resolve |
| detrimental effect | The target has been splashed with acid, reducing armour by 30% (9). Armor Corroded |
| detrimental effect | The target is pinned and on fire, taking 14.32 fire damage per turn. Fiery Grasp |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+6 cooldowns). Infusion Saturation |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. | active |
You successfully escorted the lost anorithil to the recall portal on level 3 of Norgos Lair. Escort: lost anorithil (level 3 of Norgos Lair)As a reward you improved mental save by +4. | done |
You successfully escorted the lost tinker to the recall portal on level 2 of Old Forest. Escort: lost tinker (level 2 of Old Forest)As a reward you improved talent Last Engineer Standing (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Old Forest. Escort: lost warrior (level 3 of Old Forest)As a reward you improved talent Vitality (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 105. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * You've found the needed wretchling eyeball. * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' * 'Needed: one vial of wight ectoplasm. If you ingest any of this, never mind coming back here. Please.' Marus of Elvala needs your help making an elixir of the savior. He has given you some notes on the ingredients: * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' * You've found the needed length of troll intestine. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed ice ant stinger. * You've found the needed sandworm tooth. * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | insulating pair of iron boots of uncanny dodging (3 def, 3 armour)3.0 T1 feet armor [Ego] Master While equipped: ----- def ----- Armour +3 Defense +3 (+2 eff.) Rng.Def +3 (+1 eff.) Fatigue +2% Resists +5% cold +6% fire Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | bright brass lantern of health2.0 T1 lite [Ego] Nature/Master While equipped: ----- def ----- Max.HP +40.00 ---------- misc Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Sunbile (0 def, 4 armour)3.0 T3 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +6% mind On Hit (Melee): * 30% chance to blind ----- def ----- Armour +4 Fatigue +4% Resists +7% cold ---------- misc Light +3 Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | iron gauntlets 'Nimbusidol' (6 def, 1 armour)1.5 T1 hands armor [Rare] Psionic While equipped: dps ---------- Phys.pwr +4 (+1 eff.) Dmg.mod +18% lightning ----- def ----- Armour +1 Defense +6 (+3 eff.) Rng.Def +6 (+2 eff.) HP.reg +1.30 ---------- misc Stam/turn +0.50 Max.stam +10.00 Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +4% blight Apr +5 Melee Ret 15 blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
| On fingers | Elenychik the copper ring0.1 T1 ring jewelry [Rare] Master While equipped: dps ---------- Spell.crit +4% Crit.mult +5.00% S.pwr/crit +2 ----- def ----- Max.HP +22.00 Disease- +5% Disarm- +24% Pinning- +21% Knockbk- +20% ---------- misc Mana/turn +0.04 Rings can have magical properties. |
| On fingers | savior's copper ring0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- Phys.save +6 (+2 eff.) Spell.save +7 (+4 eff.) Mind.save +6 (+3 eff.) Rings can have magical properties. |
| Around neck | steel amulet of healing0.1 T2 amulet jewelry [Ego] Nature While equipped: ----- def ----- Heal.mod +14% Cut- +50% Heal: Puts all charms on 35 cooldown Level 3.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 181 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
| In main hand | Crooked Club (25-35 power, 4 apr)3.0 T2 mace 1H weapon [Unique] Master Power 25.0 - 35.0 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +4 Crit +10.0% Atk.spd 100% Melee+ +14% confusion On Crit.r2 +20 physical While equipped: dps ---------- Acc +12 (+4 eff.) Battle Call: Level 2.6 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Call all foes in a radius of 4 around you into battle, getting them into melee range in an instant. An oddly twisted club with a hefty weight on the end. There's something very strange about it. |
| Around waist | rough leather belt 'Glaremistress'1.0 T1 belt armor [Rare] Disrupt While equipped: dps ---------- Mind.crit +7% Mind.pwr +2 (+1 eff.) On Hit (Melee): * 30% chance to blind ----- def ----- Resists +5% acid +6% blight ---------- misc Max.psi +20.00 A belt that goes around your waist. |
| In off hand | voratun shield of temporal resistance (+11%) (12 def, 3 armour, 74-88.8 power, 196 block)7.0 T5 shield armor [Ego] Nature When used to Attack: Power 74.0 - 88.8 Physical Uses 100% Str Acc+ +2.5% procs dam / acc Crit +5.0% Block +196 While equipped: dps ---------- On Melee Ret: * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +3 Defense +12 (+6 eff.) Rng.Def +12 (+4 eff.) Fatigue +14% Resists +11% temporal ---------- misc Talents +5 Block Handheld deflection devices. |
| Cloak | resilient linen cloak of Iron Throne (1 def, 0 armour)2.0 T1 cloak armor [Ego] Nature/Master While equipped: Stats +1 Str +2 Con ----- def ----- Defense +1 (+1 eff.) Max.HP +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Shimmerwrecker (4 def, 13 armour)14.0 T4 heavy armor [Random Unique] Nature/Master While equipped: Stats +6 Str dps ---------- Mind.pwr +4 (+2 eff.) Dmg.mod +6% mind +6% lightning On Hit (Melee): * 30% chance to daze at end of turn ----- def ----- Armour +13 Defense +4 (+2 eff.) Fatigue +10% Resists +14% darkness +9% physical Phys.save +6 (+2 eff.) Max.HP +56.00 HP.reg +2.20 Heal.mod +18% ---------- misc Light +2 Telepathy Demon/Major Humanoid/Orc Demon/Minor Track: Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 15 for 5 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
Inventory
manasurge rune (708% regen over 10 turns; 35 instant mana)0.1 T1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 21 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 708% for 10 turns and instantly restoring 35 mana. Also when resting your mana will regenerate at 0.5 per turn. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
gold amulet 'Giloregoblek'0.1 T3 amulet jewelry [Rare] Master While equipped: Stats +6 Dex +5 Cun dps ---------- Mind.crit +4% Crit.mult +12.00% Acc +7 (+2 eff.) Apr +13 ----- def ----- Heal/summ +20 ---------- misc Light +3 Amulets can have magical properties. |
gladiator's gold ring of clarity0.1 T3 ring jewelry [Ego+] Master/Psionic While equipped: Stats +5 Str +7 Con dps ---------- Phys.pwr +10 (+3 eff.) ----- def ----- Mind.save +6 (+3 eff.) Confus- +25% Rings can have magical properties. |
dwarven-steel battleaxe of torment (32.5-48.75 power, 2 apr)3.0 T3 battleaxe 2H weapon [Ego+] Psionic Power 32.5 - 48.8 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +2 Crit +6.5% Atk.spd 100% On Hit: * 20% chance to torment the target While equipped: dps ---------- Res.pen +14% mind +10% darkness Massive two-handed battleaxes. |
acidic dwarven-steel mace of phasing (26-36.4 power, 11 apr)3.0 T3 mace 1H weapon [Ego] Arcane Power 26.0 - 36.4 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +11 Crit +1.5% Atk.spd 100% Phasing +22% Melee+ +5 acid On Crit: * splashes the target with acid Blunt and deadly. |
Armeyavor the Naturejeer (4-4.4 power, 18 apr, nature damage)3.0 T2 mindstar 1H weapon [Rare] Nature Power 4.0 - 4.4 Nature Uses 35% Wil, 15% Cun Mastery Psiblades Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% On Crit.r2 +8 nature On Hit: * Slows global speed by 40% * 20% chance to corrode armour by 30% While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+2 eff.) ----- def ----- Resists +24% acid Heal.mod +14% Heal/summ +20 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
creative thorny mindstar of life (7-7.7 power, 24 apr, nature damage)3.0 T3 mindstar 1H weapon Reqs Wil 24 [Ego] Nature/Psionic Power 7.0 - 7.7 Nature Uses 40% Wil, 20% Cun Mastery Psiblades Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: Stats +2 Cun dps ---------- Mind.crit +3% Crit.mult +7.00% Mind.pwr +6 (+3 eff.) ----- def ----- Max.HP +16.00 HP.reg +0.90 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Alyziladig the Cloudwaker (6 def, 4 armour)9.0 T2 light armor [Rare] Master While equipped: Stats +5 Str +4 Dex ----- def ----- Armour +4 Defense +6 (+3 eff.) Fatigue +7% Resists +9% lightning +6% cold +9% nature +6% fire Phys.save +8 (+3 eff.) Mind.save +9 (+5 eff.) Def/telep +15 Res/telep +15% Dur/telep +15% A suit of armour made of leather. |
cashmere cloak 'Branoruidor' (2 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +3 Str +5 Wil +3 Con dps ---------- Mind.crit +5% Melee Ret 16 mind ----- def ----- Defense +2 (+1 eff.) Resists +6% mind Mind.save +30 (+13 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
hardened leather gloves 'Horomistir' (0 def, 2 armour)1.0 T3 hands armor [Rare] Psionic While equipped: Stats +4 Cun +4 Wil dps ---------- Acc +7 (+2 eff.) ----- def ----- Armour +2 Fatigue -4% Resists +5% arcane Crit.dmg- 10.00% Phys.save +7 (+2 eff.) Mind.save +7 (+4 eff.) Disarm- +20% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Bizzare Contraption2.0 T2 tool misc [Unique] While equipped: Stats +8 Cun dps ---------- Dmg.mod +15% lightning ----- def ----- Resists +15% lightning Phys.save +18 (+6 eff.) This strange device appears to be entirely mechanical in nature, but you cannot understand how any of the components are supposed to work. There does appear to be some sort of metallic grid in its side which sometimes emits strange noises. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Glimmermire [power 2] (15/10 cooldown)2.0 T3 totem charm [Rare] Nature While equipped: Stats +2 Wil dps ---------- Res.pen +10% light +10% mind Melee Ret 16 mind On Hit (Melee): * 15% chance to blind ---------- misc Light +3 Talents +2 Rushing Claws Cooldown Rushing Claws -1 Remove up to 2 poisons or diseases from a target within range 6 (based on Willpower) Puts all charms on 10 cooldown Natural totems are made by powerful wilders to store nature power. |
It Which Writhes0.0 T3 tentacle weird [Legendary] Unknown While equipped: Stats +3 Str +3 Dex +3 Mag -3 Wil +3 Con Fully Charged! Reduce the duration of all detrimental effects. Uses 10 power out of 10/10 Activation is instant. A tiny tentacle. It is rather cute and squishy. Each time you are afflicted with a detrimental effect you instinctively squish the tentacle a little, powering it up. (once per turn) When at full charge (10 effects applied) you can activate the tentacle to release its internal fluids all over you, halfing the remaining duration of any detrimental effects on you. |
Achievements
A different point of view (Roguelike)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Orri XCVI the Thalore Bulwark level 18
42nd Haze 122nd year of Ascendancy at 03:09 see stats
Antimagic! (Roguelike)
Completed antimagic training in the Ziguranth camp.By Orri XCVI the Thalore Bulwark level 20
71st Haze 122nd year of Ascendancy at 21:44 see stats
Curse Lifter (Roguelike)
Killed Ben Cruthdar the Cursed.By Orri XCVI the Thalore Bulwark level 10
2nd Haze 122nd year of Ascendancy at 07:40 see stats
Earth Master (Roguelike)
Killed Harkor'Zun and unlocked Stone magic.By Orri XCVI the Thalore Bulwark level 21
78th Haze 122nd year of Ascendancy at 12:45 see stats
Exterminator (Roguelike)
Killed 1000 creatures.By Orri XCVI the Thalore Bulwark level 16
36th Haze 122nd year of Ascendancy at 16:03 see stats
Home sweet home (Roguelike)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Orri XCVI the Thalore Bulwark level 18
42nd Haze 122nd year of Ascendancy at 02:40 see stats
Level 10 (Roguelike)
Got a character to level 10.By Orri XCVI the Thalore Bulwark level 10
11st Dusk 122nd year of Ascendancy at 07:30 see stats
Level 20 (Roguelike)
Got a character to level 20.By Orri XCVI the Thalore Bulwark level 20
70th Haze 122nd year of Ascendancy at 16:01 see stats
Rescuer of the lost (Roguelike)
Rescued the merchant from the assassin lord.By Orri XCVI the Thalore Bulwark level 10
11st Dusk 122nd year of Ascendancy at 10:33 see stats
Tales of the Spellblaze (Roguelike)
Learned the eight chapters of the Spellblaze Chronicles.By Orri XCVI the Thalore Bulwark level 18
42nd Haze 122nd year of Ascendancy at 03:09 see stats
The Arena (Roguelike)
Unlocked Arena mode.By Orri XCVI the Thalore Bulwark level 8
3rd Mirth 122nd year of Ascendancy at 11:16 see stats
The Legend of Garkul (Roguelike)
Learned the five chapters of the Legend of Garkul.By Orri XCVI the Thalore Bulwark level 18
42nd Haze 122nd year of Ascendancy at 03:09 see stats
The Right thing to do (Roguelike)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Orri XCVI the Thalore Bulwark level 19
57th Haze 122nd year of Ascendancy at 20:00 see stats
The secret city (Roguelike)
Discovered the truth about mages.By Orri XCVI the Thalore Bulwark level 8
5th Mirth 122nd year of Ascendancy at 10:23 see stats
Thralless (Roguelike)
Freed at least 30 enthralled slaves in the slavers' compound.By Orri XCVI the Thalore Bulwark level 18
57th Haze 122nd year of Ascendancy at 05:16 see stats
Treasure Hoarder (Roguelike)
Amassed 3000 gold pieces.By Orri XCVI the Thalore Bulwark level 23
2nd Decay 122nd year of Ascendancy at 10:28 see stats
Treasure Hunter (Roguelike)
Amassed 1000 gold pieces.By Orri XCVI the Thalore Bulwark level 15
28th Haze 122nd year of Ascendancy at 20:46 see stats
Unstoppable (Roguelike)
Returned from the dead.By Orri XCVI the Thalore Bulwark level 16
37th Haze 122nd year of Ascendancy at 08:00 see stats
Log
Orri XCVI is invigorated by the attack!
Talent Shield Slam is ready to use.
Talent Infusion: Regeneration is ready to use.
Fiery Grasp from Porytta the temporal stalker hits Orri XCVI for 9 fire damage.
Burning from Porytta the temporal stalker hits Orri XCVI for 11 fire damage.
Orri XCVI is weakened by the darkness!
Orri XCVI is invigorated by the attack!
Orri XCVI is stunned by the burning flame!
Orri XCVI hits Porytta the temporal stalker for 9 blight damage.
Porytta the temporal stalker hits Orri XCVI for (133 blocked), 0 physical, 8 fire (8 total damage).
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Orri XCVI uses Shield Pummel.
Orri XCVI performs a melee critical strike against Porytta the temporal stalker!
Porytta the temporal stalker shrugs off the effect 'Stunned'!
Orri XCVI hits Porytta the temporal stalker for 54 physical, 49 physical (103 total damage).
Orri XCVI is invigorated by the attack!
Orri XCVI is invigorated by the attack!
Orri XCVI is invigorated by the attack!
Burning from Porytta the temporal stalker hits Orri XCVI for 9 fire damage.
Fiery Grasp from Porytta the temporal stalker hits Orri XCVI for 9 fire damage.
Burning Shock from Porytta the temporal stalker hits Orri XCVI for 20 fire damage.
Orri XCVI is invigorated by the attack!
Orri XCVI hits Porytta the temporal stalker for 4 blight damage.
Porytta the temporal stalker hits Orri XCVI for 95 physical, 8 fire (103 total damage).
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Porytta the temporal stalker loses sight!
Orri XCVI hits Porytta the temporal stalker for 29 physical damage.
Saving game...















































































