











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
| Addons | Nekarcos's Quality of Life 01: Effect Display 1.4.8This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Items Vault 1.5.0Donators/Buyers bonus! Possessor Bonus Class 1.5.4Donators/Buyers bonus! Post Effects fixes 1.5.5The addon improves gamefield view during different post effects Here is details about what been changed: Turn Separators 1.4.0Have you ever noticed that the newlines in ToME's battle log ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Select your Escorts 1.5.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Charsheet Talents Improvement 1.2.3Improves the charsheet talents listing. Note: might be be implemented by next patch Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.5.5Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Showing Items Tier in Inventory 1.5.5This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Thalore |
| Class | Skirmisher |
| Level / Exp | 29 / 29% |
| Size | medium |
| Lifes / Deaths | Killed by elven blood mage at level 29 on the 20th Regrowth 123rd year of Ascendancy at 04:27 / 1 |
Primary Stats
| Strength | 25 (base 13) |
| Dexterity | 36.625117059647 (base 42) |
| Constitution | 34 (base 29) |
| Magic | 14 (base 10) |
| Willpower | 37 (base 15) |
| Cunning | 65 (base 50) |
Resources
| Life | -73/773 |
| Steam | 100/100 |
| Stamina | 230/242 |
| Equilibrium | 20 |
| Healing Factor | 1.3264705882353 |
| Regeneration | 10.014852941177 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 12 |
| Infravision | 5 |
| See Stealth | 47.953054360378 |
| See Invisible | 41.953054360378 |
| ESP Range | 10 |
| ESP Kinds | animal/canine, demon/minor, demon/major |
Offense: Mainhand
| Damage | 85 |
| Accuracy | 49 |
| Crit Chance | 24% |
| APR | 15 |
| Speed | 0.80 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 19 |
| Crit Chance | 20% |
| Speed | 1 |
Offense: Mind
| Mindpower | 45 |
| Crit Chance | 20% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +3% |
| Acid | +11% |
| Light | +12% |
| Temporal | +3% |
| Blight | +12% |
| Arcane | +3% |
| Darkness | +9% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 70 (49.309173272933%) |
| Defense | 44 |
| Ranged Defense | 51 |
| Fatigue | 16.709677419355 |
| Physical Save | 42 |
| Spell Save | 36 |
| Mental Save | 53 |
Defense: Resistances
| Acid | + 16%( 74%) |
| Blight | + 9%( 74%) |
| Physical | + 55%( 74%) |
| Cold | + 31%( 74%) |
| All | + 6%( 74%) |
| Lightning | + 25%( 74%) |
| Temporal | + 12%( 74%) |
| Darkness | + 19%( 74%) |
| Fire | + 32%( 74%) |
| Nature | + 20%( 74%) |
Defense: Immunities
| Pinning Resistance | 22% |
| Confusion Resistance | 20% |
| Poison Resistance | 60% |
| Blind Resistance | 15% |
| Silence Resistance | 30% |
| Bleed Resistance | 50% |
| Disarm Resistance | 100% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 20% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 273 damage for 4 turns. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 263 life over 5 turns. Its effects scale with your Dexterity stat. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 144% efficiency and cooldown mod of 87%. Its effects scale with your Willpower stat. |
Class Talents
| Technique / Tireless Combatant | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Buckler Training | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cunning / Poisons | 1.20 |
| 5/5 |
| 2/5 |
| 4/5 |
| 0/5 |
| Cunning / Called Shots | 1.30 |
| 4/5 |
| 2/5 |
| 2/5 |
| 5/5 |
| Technique / Skirmisher - Slings | 1.30 |
| 5/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Chemistry | 1.00 |
| 3/5 |
| 2/5 |
| 2/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 1/5 |
| 0/5 |
| 2/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Mobility | 1.30 |
| 2/5 |
| 2/5 |
| 2/5 |
| 0/5 |
| Steamtech / Physics | 1.00 |
| 2/5 |
| 2/5 |
| 5/5 |
| 0/5 |
Effects
| talent | Apply Poison |
| talent | Leeching Poison |
| talent | Crippling Poison |
| beneficial effect | The target is recovering 20 life each turn. Recovery |
| detrimental effect | The target is infected by a disease, reducing its dexterity by 21 and doing 34.99 blight damage per turn. Decrepitude Disease |
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | active |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the injured seer to the recall portal on level 1 of Old Forest. Escort: injured seer (level 1 of Old Forest)As a reward you improved talent Nature's Touch (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 4 of Old Forest. Escort: lone alchemist (level 4 of Old Forest)As a reward you improved Dexterity by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 3 of Old Forest. Escort: lost anorithil (level 3 of Old Forest)As a reward you improved Cunning by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Dreadfell. Escort: lost sun paladin (level 1 of Dreadfell)As a reward you improved talent Evasion (+1 level(s)). | done |
You successfully escorted the lost tinker to the recall portal on level 2 of Norgos Lair. Escort: lost tinker (level 2 of Norgos Lair) | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Daikara. Escort: lost warrior (level 2 of Daikara)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 3 of Dreadfell. Escort: temporal explorer (level 3 of Dreadfell)As a reward you improved Cunning by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 30. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * You've found the needed bloated horror heart. Marus of Elvala needs your help making an elixir of the savior. He has given you some notes on the ingredients: * You've found the needed vial of squid ink. * You've found the needed xorn fragment. * You've found the needed length of troll intestine. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed giant spider spinneret. * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' * You've found the needed pouch of faeros ash. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed pouch of bone giant dust. * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed electric eel tail. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | [vs. Xethra the pair of hardened leather boots (0 def, 9 armour) (On feet)]Xethra the pair of hardened leather boots (0 def, 9 armour) 2.0 T3 feet armor [Rare] Master While equipped: Stats +3(-) Str +5(-) Dex +4(-) Con +8(-) Lck dps ---------- Dmg.mod +3%(-) physical ----- def ----- Armour +9 (-) Fatigue +3% (-) Resists +2%(-) physical Stealth +14 (-) ---------- misc Talents +3.00(-) Moss Tread A pair of boots made of leather. |
| Quiver | [vs. Samelin the Willowsweep (19/23, 31-37.2 power, 3 apr) (Quiver)]Samelin the Willowsweep (19/23, 31-37.2 power, 3 apr) 3.0 T3 shot ammo Reqs Dex 24 [Rare] Master Power 31.0 - 37.2 Physical Uses 50% Cun, 70% Dex Mastery Sling Supremacy Acc+ +0.1% dam / acc Acc +8 (-) Apr +3 (-) Crit +5.0% (-) Capacity 23 (-) On Hit.r1 +40(-) nature On Crit.r2 +4(-) nature Shots are used with slings to pummel your foes to death. |
| Light source | [vs. ethereal brass lantern of health (Light source)]ethereal brass lantern of health 1.0 T1 lite [Ego+] Arcane/Nature While equipped: Stats +3(-) Mag dps ---------- Spell.pwr +5 (+5 eff.) (-) Dmg.mod +12%(-) light ----- def ----- Max.HP +40.00 (-) ---------- misc Light +7 (-) See.Stealth +6 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | [vs. Eilinoldamina (9 def, 7 armour) (On head)]Eilinoldamina (9 def, 7 armour) 2.0 T3 head armor [Rare] Nature While equipped: Stats +5(-) Str +4(-) Wil dps ---------- Phys.pwr +8 (+2 eff.) (-) Dmg.mod +12%(-) blight Acc +9 (+3 eff.) (-) ----- def ----- Armour +7 (-) Defense +9 (+3 eff.) (-) Rng.Def +9 (+3 eff.) (-) Fatigue +3% (-) Resists +7%(-) physical Phys.save +8 (+2 eff.) (-) Poison- +10% (-) Silence- +10% (-) Confus- +10% (-) ---------- misc Light +5 (-) Infravis +0 (-) Sight +0 (-) See.Stealth +0 (-) See.Invis +0 (-) A hat made of leather. Very stylish. |
| On hands | [vs. temporal rough leather gloves of magic (+2) (0 def, 1 armour) (On hands)]temporal rough leather gloves of magic (+2) (0 def, 1 armour) 1.0 T1 hands armor [Ego] Arcane While equipped: Stats +2(-) Mag dps ---------- Melee+ 6(-) temporal Ranged+ 6(-) temporal Dmg.mod +3%(-) arcane +3%(-) temporal ----- def ----- Armour +1 (-) Resists +6%(-) temporal Disarm- +80% (-) ---------- misc Talents +3.00(-) Iron Grip Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | [vs. Ebonyquarry (dig speed 25 turns) (Tool)]Ebonyquarry (dig speed 25 turns) 3.0 T3 digger tool [Rare] Nature While equipped: Stats +2(-) Str dps ---------- Dmg.mod +9%(-) darkness ----- def ----- Armour +6 (-) Resists +8%(-) darkness Affinity +15%(-) darkness Mind.save +35 (+12 eff.) (-) Blind- +15% (-) Silence- +20% (-) Disarm- +20% (-) ---------- misc Infravis +5 (-) While carried: ---------- misc Talents +1.00(-) Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | [vs. psionicist's steel ring of tenacity (On fingers, 1 of 2)]psionicist's steel ring of tenacity 0.1 T2 ring jewelry [Ego] Master/Psionic While equipped: Stats +3(-) Wil ----- def ----- Mind.save +6 (+2 eff.) (-) Max.HP +21.00 (-) Disarm- +20% (-) Pinning- +22% (-) Knockbk- +20% (-) Rings can have magical properties. Tap to cycle through comparison choices |
| On fingers | [vs. psionicist's steel ring of tenacity (On fingers, 1 of 2)]solipsist's stralite ring of life 0.1 T4 ring jewelry [Ego++] Nature/Psionic While equipped: Stats +5 Cun +6(+3) Wil dps ---------- Mind.pwr +9 (+3 eff.) ----- def ----- Mind.save +0 (+0 eff.) (-6 (-2 eff.)) Max.HP +58.00 (+37.00) HP.reg +1.30 Heal.mod +15% Disarm- +0% (-20%) Pinning- +0% (-22%) Knockbk- +0% (-20%) Rings can have magical properties. Tap to cycle through comparison choices |
| Around neck | [vs. Emeligawen the Dourhack (Around neck)]Emeligawen the Dourhack 0.1 T2 amulet jewelry [Rare] Master While equipped: Stats +3(-) Wil ----- def ----- Armour +5 (-) Defense +6 (+2 eff.) (-) Resists +6%(-) darkness Res.Cap +4%(-) all Phys.save +10 (+3 eff.) (-) Spell.save +18 (+9 eff.) (-) ---------- misc Mana/turn +0.24 (-) Max.vim +30.00 (-) Amulets can have magical properties. |
| In main hand | [vs. ranger's cured leather sling of acid (In main hand)]ranger's cured leather sling of acid 4.0 T2 sling 1H weapon Reqs Dex 16 Shoot [Ego] Arcane/Master Mastery Sling Supremacy Acc+ +0.1% dam / acc Atk.spd 125% (-) Range +8 (-) Ranged+ +9(-) acid On Hit: * splashes acid on your target dealing 41 damage and reducing their armor While equipped: Stats +3(-) Dex dps ---------- Dmg.mod +11%(-) acid Slings are used to hurl stones or metal shots at your foes. |
| Around waist | [vs. Band of Protection (Around waist)]Band of Protection 1.0 T3 belt armor [Unique] Arcane/Steamtech While equipped: Stats +3(-) Cun dps ---------- Steampwr +5 (+2 eff.) (-) ----- def ----- Phys.save +10 (+3 eff.) (-) Spell.save +10 (+5 eff.) (-) Generate a personal shield that absorbs up to 210 damage and damages attackers striking the wearer for 26 fire damage while it lasts (based on Cunning). Uses 24 power out of 24/24 This belt utilizes an enchanted gem to focus a burst of steam into a powerful barrier. |
| In off hand | [vs. voratun shield 'Druroddathel' (12 def, 26 armour, 71-85.2 power, 365.5 block) (In off hand)]voratun shield 'Druroddathel' (12 def, 26 armour, 71-85.2 power, 365.5 block) 7.0 T5 shield armor Reqs Cun 48 Buckler Expertise 1 [Random Unique] Nature/Master When used to Attack: Power 71.0 - 85.2 Physical Uses 100% Str Acc+ +2.5% procs dam / acc Crit +5.0% (-) Block +366 (-) On Hit.r1 +13(-) fire While equipped: dps ---------- Crit.mult +5.00% (-) Mind.pwr +2 (+1 eff.) (-) Melee+ 8(-) fire Melee Ret 12(-) blight 16(-) fire 15(-) lightning ----- def ----- Armour +26 (-) Defense +12 (+4 eff.) (-) Rng.Def +12 (+4 eff.) (-) Fatigue +14% (-) ---------- misc Max.hate +4.00 (-) Telepathy Demon/Minor Demon/Major Talents +5.00(-) Block On block: Unleash a lightning nova of radius equal to the tinker tier. Handheld deflection devices. |
| Cloak | [vs. murderer's cashmere cloak of the Shaloren (2 def, 0 armour) (Cloak)]murderer's cashmere cloak of the Shaloren (2 def, 0 armour) 2.0 T3 cloak armor [Ego+] Arcane/Master While equipped: Stats +3(-) Dex +1(-) Mag +2(-) Wil +3(-) Cun dps ---------- Acc +4 (+1 eff.) (-) Apr +5 (-) ----- def ----- Defense +2 (+0 eff.) (-) Resists +15%(-) nature +15%(-) cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | [vs. drakeskin leather armour 'Layawen' (5 def, 16 armour) (Main armor)]drakeskin leather armour 'Layawen' (5 def, 16 armour) 9.0 T5 light armor Reqs Str 20 [Random Unique] Nature/Master While equipped: Stats +3(-) Wil dps ---------- Mind.pwr +13 (+5 eff.) (-) Melee+ 7(-) fire Ranged+ 5(-) fire ----- def ----- Armour +16 (-) Defense +5 (+1 eff.) (-) Fatigue +8% (-) Resists +11%(-) acid +43%(-) physical +12%(-) cold +28%(-) fire +20%(-) lightning Phys.save +12 (+4 eff.) (-) Spell.save +6 (+3 eff.) (-) HP.reg +6.00 (-) Poison- +50% (-) Disease- +50% (-) Cut- +50% (-) ---------- misc Equi/ret +0.16 (-) A suit of armour made of leather. |
Inventory
wild infusion (resist 14%; cure physical)0.1 T1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
[vs. ranger's cured leather sling of acid (In main hand)]lifebinding elven-wood magestaff of protection (25-30 power, 5 apr, arcane element) 5.0 T4 staff 2H weapon Reqs Mag 35 [Ego++] Arcane/Nature Power 25.0 - 30.0(+25.0 - +30.0) Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +5 Crit +4.5% Atk.spd 100% (-25%) Range +0 (-8) Ranged+ +0(-9) acid On Hit: - splashes acid on your target dealing 41 damage and reducing their armor While equipped: Stats +0(-3) Dex +5 Con dps ---------- Spell.crit +4% Spell.pwr +19 (+10 eff.) Dmg.mod +25% arcane +0%(-11%) acid ----- def ----- Resists +12% arcane HP.reg +0.60 Heal.mod +16% ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
[vs. ranger's cured leather sling of acid (In main hand)]surging elven-wood starstaff of channeling (25-30 power, 5 apr, temporal element) 5.0 T4 staff 2H weapon Reqs Mag 35 [Ego+] Arcane Power 25.0 - 30.0(+25.0 - +30.0) Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +5 Crit +4.5% Atk.spd 100% (-25%) Range +0 (-8) Ranged+ +0(-9) acid On Hit: - splashes acid on your target dealing 41 damage and reducing their armor While equipped: Stats +0(-3) Dex dps ---------- Spell.crit +4% Spell.pwr +24 (+12 eff.) S.pwr/crit +8 Dmg.mod +0%(-11%) acid +25% temporal ---------- misc Mana/turn +0.18 Talents +1 Command Staff Channel mana (increasing mana regeneration by 500% for ten turns) Puts all charms on 30 cooldown Staves designed for wielders of magic, by the greats of the art. |
[vs. ranger's cured leather sling of acid (In main hand)]Staff of Absorption 7.0 staff 2H weapon Reqs Mag 40 [Plot Item] Unknown Power 30.0 - 33.0(+30.0 - +33.0) Arcane Uses 100% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +4 Atk.spd inf% (inf%) Range +0 (-8) Ranged+ +0(-9) acid On Hit: - splashes acid on your target dealing 41 damage and reducing their armor While equipped: Stats +0(-3) Dex dps ---------- Spell.crit +10% Spell.pwr +20 (+10 eff.) Dmg.mod +0%(-11%) acid Acc +20 (+7 eff.) Absorb energies. Uses 1000 power out of 1000/1000 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. |
[vs. ranger's cured leather sling of acid (In main hand)]Puscrack (56.5-84.75 power, 3 apr) 5.0 T4 greatmaul 2H weapon Reqs Str 35 [Rare] Psionic Power 56.5 - 84.8(+56.5 - +84.8) Physical Uses 120% Str Acc+ +0.1% dam / acc Apr +3 Crit +2.5% Atk.spd 100% (-25%) Range +0 (-8) Ranged+ +0(-9) acid On Hit.r1 +8 nature +12 acid On Hit: - splashes acid on your target dealing 41 damage and reducing their armor + Projects up to 5 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) While equipped: Stats +0(-3) Dex dps ---------- Dmg.mod +9%(-2%) acid On Hit (Melee): * Slows global speed by 30% * 30% chance to corrode armour by 30% ----- def ----- Resists +6% nature Massive two-handed mauls. |
[vs. ranger's cured leather sling of acid (In main hand)]acidic dwarven-steel longsword of crippling (25-35 power, 4 apr) 3.0 T3 longsword 1H weapon Reqs Str 24 [Ego+] Arcane/Master Power 25.0 - 35.0(+25.0 - +35.0) Physical Uses 100% Str Acc+ +0.4% crit.pwr / acc Apr +4 Crit +3.5% Atk.spd 100% (-25%) Range +0 (-8) Melee+ +9 acid Ranged+ +0(-9) acid On Hit: - splashes acid on your target dealing 41 damage and reducing their armor On Crit: + cripple the target + splashes the target with acid While equipped: Stats +0(-3) Dex dps ---------- Phys.crit +8.0% Dmg.mod +0%(-11%) acid Sharp, long, and deadly. |
[vs. ranger's cured leather sling of acid (In main hand)]quick stralite longsword of projection (32.5-45.5 power, 5 apr) 3.0 T4 longsword 1H weapon Reqs Str 35 [Ego++] Master/Psionic Power 32.5 - 45.5(+32.5 - +45.5) Physical Uses 100% Str Acc+ +0.4% crit.pwr / acc Apr +5 Crit +4.5% Atk.spd 111% (-14%) Range +0 (-8) Ranged+ +0(-9) acid On Hit: - splashes acid on your target dealing 41 damage and reducing their armor + Projects up to 2 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) While equipped: Stats +2(-1) Dex dps ---------- Dmg.mod +0%(-11%) acid Acc +5 (+2 eff.) Sharp, long, and deadly. |
[vs. Samelin the Willowsweep (19/23, 31-37.2 power, 3 apr) (Quiver)]arcing quiver of elven-wood arrows of accuracy (20/20, 44-61.6 power, 14 apr) 3.0 T4 arrow ammo Reqs Dex 35 [Ego] Arcane/Master Power 44.0 - 61.6(+13.0 - +24.4) Physical Uses 70% Dex, 50% Str Acc+ +0.2% crit / acc Acc +14 (+6) Apr +14 (+11) Crit +2.5% (-2.5%) Capacity 20 (-3) Ranged+ +14 lightning On Hit.r1 +0(-40) nature On Crit.r2 +0(-4) nature On Hit: + 25% chance for lightning to arc to a second target Arrows are used with bows to pierce your foes to death. |
[vs. murderer's cashmere cloak of the Shaloren (2 def, 0 armour) (Cloak)]cashmere cloak of mindcraft (2 def, 0 armour) 2.0 T3 cloak armor [Ego+] Psionic While equipped: Stats +0(-3) Dex +0(-1) Mag +5(+3) Wil +4(+1) Cun dps ---------- Mind.crit +5% Acc +0 (+0 eff.) (-4 (-1 eff.)) Apr +0 (-5) ----- def ----- Defense +2 (+0 eff.) (-) Resists +0%(-15%) nature +0%(-15%) cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
[vs. Xethra the pair of hardened leather boots (0 def, 9 armour) (On feet)]traveler's pair of hardened leather boots of evasion (17 def, 3 armour) 2.0 T3 feet armor [Ego+] Master While equipped: Stats +0(-3) Str +0(-5) Dex +0(-4) Con +0(-8) Lck dps ---------- Dmg.mod +0%(-3%) physical ----- def ----- Armour +3 (-6) Defense +17 (+6 eff.) Fatigue -3% (-6%) Resists +0%(-2%) physical Phys.save +9 (+3 eff.) Stealth +0 (-14) ---------- misc Max.enc +32 Talents +0(+-3) Moss Tread Evasion: (Instant) Puts all charms on 30 cooldown Level 3.9 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 29% chance to evade melee and ranged attacks and 21 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
[vs. Eilinoldamina (9 def, 7 armour) (On head)]Betydabeth (0 def, 3 armour) 2.0 T3 head armor [Rare] Nature While equipped: Stats +4(-1) Str +0(-4) Wil +3 Cun +3 Con dps ---------- Phys.pwr +0 (+0 eff.) (-8 (-2 eff.)) Dmg.mod +0%(-12%) blight Acc +0 (+0 eff.) (-9 (-3 eff.)) ----- def ----- Armour +3 (-4) Defense +0 (+0 eff.) (-9 (-3 eff.)) Rng.Def +0 (+0 eff.) (-9 (-3 eff.)) Fatigue -7% (-10%) Resists +0%(-7%) physical +8% cold Phys.save +0 (+0 eff.) (-8 (-2 eff.)) Poison- +0% (-10%) Silence- +0% (-10%) Confus- +0% (-10%) ---------- misc Light +0 (-5) Infravis +3 (+3) Sight +0 (-) See.Stealth +0 (-) See.Invis +0 (-) Breathe water A hat made of leather. Very stylish. |
2 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
5 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
[vs. Samelin the Willowsweep (19/23, 31-37.2 power, 3 apr) (Quiver)]198 alchemist agate 0.0 T1 black alchemist-gem [Normal] Acc +0 (-8) Apr +0 (-3) Crit +0.0% (-5.0%) Capacity 0 (-23) On Hit.r1 +0(-40) nature On Crit.r2 +0(-4) nature When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
powerful frost salve [power 23] powerful frost salve [power 23]1.0 T3 salve misc [Normal] Nature/Steamtech Using medical injector with 144% efficiency and 87% cooldown modifier. Remove 2 physical effects and grants a frost aura (23% cold, darkness and nature affinity) Puts Talent Medical Injector on 25 cooldown Activation is instant. Medical salve. |
powerful healing salve [power 310] powerful healing salve [power 310]1.0 T3 salve misc [Normal] Nature/Steamtech Using medical injector with 144% efficiency and 87% cooldown modifier. Heal 310 Puts Talent Medical Injector on 15 cooldown Medical salve. |
powerful water salve [power 23] powerful water salve [power 23]1.0 T3 salve misc [Normal] Nature/Steamtech Using medical injector with 144% efficiency and 87% cooldown modifier. Remove 2 mental effects and grants a water aura (23% blight, mind and acid affinity). Puts Talent Medical Injector on 25 cooldown Activation is instant. Medical salve. |
Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
[vs. Ebonyquarry (dig speed 25 turns) (Tool)]Tooth of the Mouth (dig speed 12 turns) 3.0 T1 digger tool [Unique] Unknown While equipped: Stats +0(-2) Str dps ---------- Dmg.mod +4% blight +0%(-9%) darkness Apr +5 Melee Ret 15 blight ----- def ----- Armour +0 (-6) Resists +0%(-8%) darkness Affinity +0%(-15%) darkness Mind.save +0 (+0 eff.) (-35 (-12 eff.)) Blind- +0% (-15%) Silence- +0% (-20%) Disarm- +0% (-20%) ---------- misc Infravis +0 (-5) While carried: ---------- misc Talents +1.00(-) Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
[vs. Ebonyquarry (dig speed 25 turns) (Tool)]overpowered yew totem of cure ailments [power 3] (13 cooldown) 2.0 T3 totem charm [Ego+] Nature While equipped: Stats +0(-2) Str dps ---------- Dmg.mod +0%(-9%) darkness ----- def ----- Armour +0 (-6) Resists +0%(-8%) darkness Affinity +0%(-15%) darkness Mind.save +0 (+0 eff.) (-35 (-12 eff.)) Blind- +0% (-15%) Silence- +0% (-20%) Disarm- +0% (-20%) ---------- misc Infravis +0 (-5) While carried: ---------- misc Talents +0(+-1) Dig Remove up to 3 poisons or diseases from a target within range 7 (based on Willpower) Puts all charms on 13 cooldown Natural totems are made by powerful wilders to store nature power. |
Achievements
A different point of view (Roguelike)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Orri XCI the Thalore Skirmisher level 21
64th Haze 122nd year of Ascendancy at 22:07 see stats
Against all odds (Roguelike)
Killed Ukruk in the ambush.By Orri XCI the Thalore Skirmisher level 26
6th Allure 123rd year of Ascendancy at 09:56 see stats
Curse Lifter (Roguelike)
Killed Ben Cruthdar the Cursed.By Orri XCI the Thalore Skirmisher level 9
1st Dusk 122nd year of Ascendancy at 07:37 see stats
Exterminator (Roguelike)
Killed 1000 creatures.By Orri XCI the Thalore Skirmisher level 16
29th Haze 122nd year of Ascendancy at 02:38 see stats
Eye of the storm (Roguelike)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Orri XCI the Thalore Skirmisher level 27
9th Regrowth 123rd year of Ascendancy at 15:00 see stats
Home sweet home (Roguelike)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Orri XCI the Thalore Skirmisher level 21
64th Haze 122nd year of Ascendancy at 19:53 see stats
Level 10 (Roguelike)
Got a character to level 10.By Orri XCI the Thalore Skirmisher level 10
27th Dusk 122nd year of Ascendancy at 06:33 see stats
Level 20 (Roguelike)
Got a character to level 20.By Orri XCI the Thalore Skirmisher level 20
53rd Haze 122nd year of Ascendancy at 09:15 see stats
Rescuer of the lost (Roguelike)
Rescued the merchant from the assassin lord.By Orri XCI the Thalore Skirmisher level 10
27th Dusk 122nd year of Ascendancy at 20:59 see stats
Size matters (Roguelike)
Did over 600 damage in one attack.By Orri XCI the Thalore Skirmisher level 24
3rd Allure 123rd year of Ascendancy at 09:32 see stats
Tales of the Spellblaze (Roguelike)
Learned the eight chapters of the Spellblaze Chronicles.By Orri XCI the Thalore Skirmisher level 21
64th Haze 122nd year of Ascendancy at 22:07 see stats
The Arena (Roguelike)
Unlocked Arena mode.By Orri XCI the Thalore Skirmisher level 8
4th Mirth 122nd year of Ascendancy at 15:44 see stats
The Legend of Garkul (Roguelike)
Learned the five chapters of the Legend of Garkul.By Orri XCI the Thalore Skirmisher level 21
64th Haze 122nd year of Ascendancy at 22:07 see stats
The Right thing to do (Roguelike)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Orri XCI the Thalore Skirmisher level 17
37th Haze 122nd year of Ascendancy at 04:36 see stats
The secret city (Roguelike)
Discovered the truth about mages.By Orri XCI the Thalore Skirmisher level 10
71st Dusk 122nd year of Ascendancy at 06:55 see stats
Thralless (Roguelike)
Freed at least 30 enthralled slaves in the slavers' compound.By Orri XCI the Thalore Skirmisher level 17
36th Haze 122nd year of Ascendancy at 08:39 see stats
Treasure Hoarder (Roguelike)
Amassed 3000 gold pieces.By Orri XCI the Thalore Skirmisher level 28
17th Regrowth 123rd year of Ascendancy at 22:39 see stats
Treasure Hunter (Roguelike)
Amassed 1000 gold pieces.By Orri XCI the Thalore Skirmisher level 19
53rd Haze 122nd year of Ascendancy at 05:20 see stats
Vampire crusher (Roguelike)
Destroyed the Master in its lair of the Dreadfell.By Orri XCI the Thalore Skirmisher level 25
6th Allure 123rd year of Ascendancy at 03:13 see stats
Log
Elven blood mage is not stunned anymore.
Elven blood mage misses Orri XCI.
Orri XCI receives 10 healing from Elven blood mage.
Deadly Poison from Orri XCI hits Elven blood mage for 19 nature damage.
Elven cultist casts Virulent Disease.
Orri XCI is afflicted by a decrepitude disease!
--------------------------------
Orri XCI shoots!
Orri XCI's Shoot misses something.
Decrepitude Disease from Elven cultist hits Orri XCI for (50 absorbed), 0 blight (0 total damage).
Your shield crumbles under the damage!
The shield around Orri XCI crumbles.
Orri XCI is recovering from the damage!
Elven blood mage's Blood Grasp drains life from Orri XCI!
Elven cultist casts Soul Rot.
Elven blood mage's Blood Grasp hits Orri XCI for (287 absorbed), 271 blight (271 total damage).
Something receives 142 healing from Orri XCI.
--------------------------------
Orri XCI uses Nature's Touch.
Orri XCI receives 227 healing.
Elven cultist's Soul Rot hits Orri XCI for 263 blight damage.
Decrepitude Disease from Elven cultist hits Orri XCI for 50 blight damage.
Orri XCI receives 26 healing.
Elven blood mage casts Drain.
Elven blood mage's spell attains critical power!
Elven cultist casts Drain.
Elven cultist's spell attains critical power!
Saving game...





















































































