tgj the level 4 Higher Archmage by strangerer

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.6
Addons
CampaignMaj'Eyal
ModeMadness Roguelike
SexMale
RaceHigher
ClassArchmage
Level / Exp4 / 15%
Sizemedium
Lifes / Deaths

Primary Stats

Strength11 (base 10)
Dexterity11 (base 10)
Constitution10 (base 10)
Magic25 (base 24)
Willpower14 (base 13)
Cunning11 (base 11)

Resources

Life115/115
Mana116/116
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage10
Accuracy5
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower27
Crit Chance2%
Speed1

Offense: Mind

Mindpower14
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)0 (30%)
Defense0
Ranged Defense0
Fatigue0
Physical Save7
Spell Save13
Mental Save8

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Arcane1.30
1/5
0/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
2/5
0/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Air1.30
4/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
0/5
0/5
0/5
0/5
Race / Higher1.00
1/5
0/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Spell / Conveyance1.30
4/5
0/5
0/5
0/5

Effects

talent

Quests

active

Equipment

Light source
Main armor
In main hand

Inventory

Achievements

Log

tgj hits Manaworm for 110 lightning damage.

Tgj casts Flame.

Tgj's Flame hits Manaworm for
54 fire damage.
Tgj's Flame killed Manaworm!
Talent Phase Door is ready to use.

Tgj casts Teleport: Angolwen.

Talent Lightning is ready to use.

Resting starts...

Talent Flame is ready to use.
You are yanked out of this place!

Rested for 41 turns (stop reason: dialog is displayed).


You gain 0.50 gold from the transmogrification of
Prox's Lucky Halfling Foot.
You gain 1.72 gold from the transmogrification of
reinforced steel shield of lightning resistance (+16%) (6 def, 6 armour, 71 block).
You gain 1.83 gold from the transmogrification of
spiked iron mail armour of spell shielding (2 def, 4 armour).
You gain 2.38 gold from the transmogrification of
balanced iron longsword (101% power, 2 apr).
You gain 4.91 gold from the transmogrification of
steel greatmaul 'Porumina' (136% power, 2 apr).
There is a portal back here (press '' or right click to use).
You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.
Saving game...

Saving done.

Saving game...

Saving done.


Ran for 3 turns (stop reason: interesting character).


Tgj deactivates Arcane Power.