Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.5 |
| Addons | Talent Point Planner 1.0.6The Talent Point Planner allows you to plan how to spend your character's future talent points (hence the name). Bound to the <alt-shift-g> key by default [which can be changed in the usual manner], the planner makes a temporary copy of your character, levels it up to level 50, and opens the level-up dialog for you to set up your point plan. When you're finished, the plan will be saved and displayed as annotations in the regular level-up dialog. Also provides various small improvements and bugfixes for the levelup dialog:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Enhanced Object Compare 1.1.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Ignore Race/Class Locks 1.0.6Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Infinite500 v2.2: Revised high level play for ToME 1.1.4Version 3.0: Compatible with ToME 1.5.0 This addon supports game play for character levels higher than 50, primarily for the infinite dungeon (I.D.). This implements a number of subtle changes, rescaling game mechanics and balance for character levels above 50 in the Maj'Eyal, Infinite, and Arena campaigns for ToME. The intent is to make it possible (though certainly not easy) to reach level 500 of the Infinite Dungeon. This is not a nerf or a buff to game difficulty per se, but, rather, an extension of the well-balanced game play from the Maj'Eyal campaign to higher levels. Some talents and status effects have been adjusted to accommodate the higher character levels possible. You can see a summary of these by checking the "Infinite500" tab in Game Options. Once a character enters the I.D., the level 50 cap is removed and normal stats-per-level progression is enabled from level 51 onward. The limit on how high primary stats may be trained is removed (limited by character level as normal) and dependent computed value limits are also appropriately increased. No additional Prodigies are gained automatically after level 50. (Note that additional category points and (rarely) Prodigies can be gained by completing I.D. challenges.) Talent mastery levels can be improved more than once, and talent levels are unlearnable as normal in the I.D. NPC levels in the I.D. have been adjusted to be compatible with higher game difficulty settings. Most monsters and bosses from the Maj'Eyal campaign are imported into the I.D. along with their respective unique drops. Traps have been added back to the I.D. Isolated shops can appear randomly in the I.D. There is guaranteed to be at least one shop on level 1, and they become more common for the first few levels, and then more rare with depth. Random escorts may be randomly generated on each level in the I.D. unless a challenge has been started, until the normal number (9) have been attempted. The lichform quest is completed in the I.D. with a new random drop instead of automatically being completed at the appropriate step. There is a new greater vault in the I.D. that affects this quest. The Corruption/Hexes tree can be learned from a new random drop. Most major events from the Maj'Eyal campaign are enabled in the I.D., and there is a new event that can award the cursed-aura tree. Undead characters starting in the I.D. begin with an artefact cloak. This is similar to the Cloak of Deception, but its stats scale with character level and it can spawn randomly for other characters. This addon incorporates some modified game mechanics: Modified checkHit and checkHitOld functions are employed that allow for wider level differences between opponents (see http://forums.te4.org/viewtopic.php?f=36&t=35229). Things planned for the future: scaling of world artefacts with character level, map effects with dungeon level. CORE CODE CHANGES Engine: TOME Module: Other addons that affect these files might not be compatible. Stone Wardens DLC Class 1.1.3Donators/Buyers bonus! Infinite Farportal 1.1.3"Weeks ago, you arrived into the Shertul Fortress, following the collapse of Nur right behind you. Weeks later, as the town is coming together, you hear a loud growling sound coming from the south. Alongside the only possibilty of escaping from this place... Steeling your resolve, you have choosen to explore the portal, and look for a way out." --- In this addon, you attempt to complete the farportal as many times as possible. You are given access to a town in the north. In the Town, you can find a multitude of shops, and a Merchant. He can craft you tier 1-5 artifacts, for fair(or so he says) prices, to offer you a boost when you find yourself struggling. Lastly, and most dangerously, you can ask him to break 'Seals' of the Farportal, which will directly summon Farportal Bosses into the fortress. Additionally, you gain 10% of your current gold every time you complete a farportal, alongside an experience boost. --- Dive into the Infinite Farportal, and pray, or you will never again see the light of day. Stoic class 1.0.5Stoics are warriors who dedicate their lives to mastering countless secret techniques. Stoics are a warrior subclass inspired by the Samurai class from Hengband. They are a melee class with a wide variety of specialized combat techniques, but require judicious use of their unique Focus resource to succeed. Their advanced trees allow them to alter the element of their attacks and grant passive effects as long as the stance is maintained. Tier-1 Short Circuit Option 1.0.6Adds a new game option "Short-circuit some early dungeons" to enable or disable the new b43 behavior of skipping the player directly to the bottom of tier-1 dungeons if you're strong enough. The option will appear under Game Options in the <Esc> menu. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Doctornull's Class Pack 1.1.6This pack compiles several classes, with an emphasis on hybrid design. Not all classes are complete: the ones which I'm not satisfied with are marked as either INCOMPLETE or "in BETA". The classes included in this pack are: (BETA) Shield Hero is an Adventurer who starts with heavy armor and a shield. Not very exciting unless you were annoyed about not being able to equip your Adventurer's shield right away. (INCOMPLETE) The Flux Marauder is a Paradox thug, stealing time from his enemies. x (Removed): The human-only Embers of Gerlyk are fire-using magical martial artists. Removed pending new content / 1.6 features. Arcanum Class Pack 1.1.0Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: Necromancy+ 1.1.5Features: Spell/Charnel - class category available to Necromancer only. Tweaked Categories: Spell/Advanced Necrotic Minions Spell/Necrotic Minions Spell/Necrosis Spell/Shades Tweaked the talent levels granted by Blighted Summoning. Also adds in a new class called the Spiritmancer: The dead do not always rest easy, even free from fell influences. Categories: Karma Life Giver Ghosts Dawn Justice More Taints 1.1.0Power comes at a price, but the price is worth paying... This addon adds more Taints to the game. Taints are Inscriptions powered by corrupt forces. As such, they are arcane so Oozemancers and other Zigur Zealots need not apply. Taintmarks are listed on your character sheet under stats. Current Taints are only a little more rare than normal inscriptions. In v1 they will be much rarer but certain bosses will have a guaranteed Taint drop. List of Taints: Items Vault 1.1.2Donators/Buyers bonus! Beholder (Continuation) 1.1.1Adds Beholders as a playable race. Created by ajfluffy (design, code and conception) and rexorcorum (ideas and artwork), this addon is now being maintained by Nagyhal under the guidance of rexorcorum in ajfluffy's absence. Edit: Had to change the addon's short_name, and so v1.0.6's automatic upload helpfully made us a completely new addon page. Of course it's all on Steam, which is beautiful (thank you DG!), but I'm hoping we can merge the older versions into this thread. We'll look at it tomorrow. Edit of the edit: In the meantime, players who have fallen afoul of my clumsy Flame Laser bug are encouraged to upgrade to v5.9.2 for compatibility reasons. Have fun and happy facemelting! |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Shalore |
| Class | Necromancer |
| Level / Exp | 14 / 58% |
| Size | medium |
| Lifes / Deaths | Killed by rogue at level 1 on the 75th Pyre 122nd year of Ascendancy at 10:30 / 62Killed by elven tempest at level 5 on the 1st Mirth 122nd year of Ascendancy at 05:05 Killed by elven tempest at level 5 on the 1st Mirth 122nd year of Ascendancy at 05:12 Killed by elven elite warrior at level 5 on the 1st Mirth 122nd year of Ascendancy at 05:58 Killed by elven elite warrior at level 5 on the 1st Mirth 122nd year of Ascendancy at 06:45 Killed by elven elite warrior at level 5 on the 1st Mirth 122nd year of Ascendancy at 07:04 Killed by Necro at level 5 on the 1st Mirth 122nd year of Ascendancy at 07:47 Killed by elven elite warrior at level 5 on the 1st Mirth 122nd year of Ascendancy at 09:18 Killed by elven cultist at level 5 on the 1st Mirth 122nd year of Ascendancy at 16:32 Killed by elven cultist at level 5 on the 1st Mirth 122nd year of Ascendancy at 17:45 Killed by elven cultist at level 5 on the 1st Mirth 122nd year of Ascendancy at 18:51 Killed by elven cultist at level 5 on the 1st Mirth 122nd year of Ascendancy at 19:52 Killed by elven cultist at level 5 on the 1st Mirth 122nd year of Ascendancy at 20:50 Killed by elven cultist at level 5 on the 1st Mirth 122nd year of Ascendancy at 21:52 Killed by elven cultist at level 5 on the 1st Mirth 122nd year of Ascendancy at 22:49 Killed by elven cultist at level 5 on the 1st Mirth 122nd year of Ascendancy at 22:57 Killed by Mayusenor the dremling at level 6 on the 3rd Summertide 122nd year of Ascendancy at 16:47 Killed by shadow at level 6 on the 3rd Summertide 122nd year of Ascendancy at 23:10 Killed by bloated horror at level 7 on the 2nd Flare 122nd year of Ascendancy at 03:09 Killed by skeleton mage at level 7 on the 2nd Flare 122nd year of Ascendancy at 08:08 Killed by Horned Horror at level 8 on the 3rd Flare 122nd year of Ascendancy at 19:13 Killed by Horned Horror at level 8 on the 3rd Flare 122nd year of Ascendancy at 20:59 Killed by Horned Horror at level 8 on the 3rd Flare 122nd year of Ascendancy at 22:06 Killed by Horned Horror at level 8 on the 3rd Flare 122nd year of Ascendancy at 23:30 Killed by skeleton mage at level 9 on the 4th Flare 122nd year of Ascendancy at 05:02 Killed by Xeromita the yellow ooze at level 9 on the 4th Flare 122nd year of Ascendancy at 06:36 Killed by The Shade at level 10 on the 25th Dusk 122nd year of Ascendancy at 04:34 Killed by Polybrenor the vampire at level 11 on the 67th Dusk 122nd year of Ascendancy at 13:50 Killed by Ce'Nossra the skeleton warrior at level 11 on the 67th Dusk 122nd year of Ascendancy at 21:20 Killed by Necro at level 11 on the 67th Dusk 122nd year of Ascendancy at 22:25 Killed by Ce'Nossra the skeleton warrior at level 11 on the 67th Dusk 122nd year of Ascendancy at 23:33 Killed by Ce'Nossra the skeleton warrior at level 11 on the 68th Dusk 122nd year of Ascendancy at 00:37 Killed by Ce'Nossra the skeleton warrior at level 11 on the 68th Dusk 122nd year of Ascendancy at 01:04 Killed by Ce'Nossra the skeleton warrior at level 11 on the 68th Dusk 122nd year of Ascendancy at 02:22 Killed by Ce'Nossra the skeleton warrior at level 11 on the 68th Dusk 122nd year of Ascendancy at 03:54 Killed by Betharevena the degenerated skeleton warrior at level 11 on the 75th Dusk 122nd year of Ascendancy at 10:24 Killed by Eilineminor the warg at level 11 on the 76th Dusk 122nd year of Ascendancy at 11:50 Killed by snow giant thunderer at level 12 on the 76th Dusk 122nd year of Ascendancy at 16:07 Killed by snow giant at level 12 on the 77th Dusk 122nd year of Ascendancy at 10:00 Killed by snow giant boulder thrower at level 12 on the 77th Dusk 122nd year of Ascendancy at 15:02 Killed by Rantha the Worm at level 12 on the 77th Dusk 122nd year of Ascendancy at 16:27 Killed by snow giant boulder thrower at level 13 on the 78th Dusk 122nd year of Ascendancy at 13:13 Killed by snow giant thunderer at level 13 on the 78th Dusk 122nd year of Ascendancy at 14:15 Killed by snow giant boulder thrower at level 13 on the 78th Dusk 122nd year of Ascendancy at 15:20 Killed by snow giant thunderer at level 13 on the 78th Dusk 122nd year of Ascendancy at 16:38 Killed by snow giant thunderer at level 13 on the 78th Dusk 122nd year of Ascendancy at 18:04 Killed by snow giant thunderer at level 13 on the 78th Dusk 122nd year of Ascendancy at 19:45 Killed by snow giant boulder thrower at level 13 on the 78th Dusk 122nd year of Ascendancy at 20:58 Killed by snow giant boulder thrower at level 13 on the 78th Dusk 122nd year of Ascendancy at 22:07 Killed by Emelyssra the snow giant chieftain at level 13 on the 79th Dusk 122nd year of Ascendancy at 00:56 Killed by Emelyssra the snow giant chieftain at level 13 on the 79th Dusk 122nd year of Ascendancy at 02:24 Killed by snow giant boulder thrower at level 13 on the 79th Dusk 122nd year of Ascendancy at 03:30 Killed by Emelyssra the snow giant chieftain at level 13 on the 79th Dusk 122nd year of Ascendancy at 05:02 Killed by Emelyssra the snow giant chieftain at level 13 on the 79th Dusk 122nd year of Ascendancy at 06:05 Killed by Emelyssra the snow giant chieftain at level 13 on the 79th Dusk 122nd year of Ascendancy at 07:20 Killed by snow giant at level 13 on the 79th Dusk 122nd year of Ascendancy at 08:33 Killed by snow giant boulder thrower at level 13 on the 79th Dusk 122nd year of Ascendancy at 15:56 Killed by Vinee the human at level 13 on the 47th Haze 122nd year of Ascendancy at 03:44 Killed by Vinee the human at level 13 on the 47th Haze 122nd year of Ascendancy at 05:03 Killed by Bencajed the halfling at level 13 on the 55th Haze 122nd year of Ascendancy at 16:25 Killed by brown bear at level 14 on the 57th Haze 122nd year of Ascendancy at 06:19 Killed by Nerobrewe the Guardian at level 14 on the 58th Haze 122nd year of Ascendancy at 15:35 |
Primary Stats
| Strength | 10 (base 10) |
| Dexterity | 13 (base 10) |
| Constitution | 17 (base 15) |
| Magic | 45 (base 35) |
| Willpower | 30 (base 22) |
| Cunning | 28 (base 19) |
Resources
| Life | 212/219 |
| Mana | 161/161 |
| Souls | 12/12 |
| Healing Factor | 1 |
| Regeneration | 0.25 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +15% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
| Infravision | 6 |
| See Invisible | 10 |
Offense: Mainhand
| Damage | 25 |
| Accuracy | 11 |
| Crit Chance | 19% |
| APR | 4 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 41 |
| Crit Chance | 9% |
| Speed | 1 |
Offense: Mind
| Mindpower | 29.1 |
| Crit Chance | 16% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +3% |
| Light | +4% |
| Physical | +20% |
| Cold | +10% |
| Darkness | +6% |
Offense: Damage Penetration
| Mind | +5% |
| Cold | +8% |
| Light | +10% |
Defense: Base
| Armour (hardiness) | 11 (30%) |
| Defense | 28.325 |
| Ranged Defense | 28.325 |
| Fatigue | 1 |
| Physical Save | 21.1375 |
| Spell Save | 32.0375 |
| Mental Save | 46.375 |
Defense: Resistances
| Darkness | + 13%( 70%) |
| Light | + 6%( 70%) |
| Fire | + 9%( 70%) |
| Cold | + 37%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Fear Resistance | 20% |
| Confusion Resistance | 9% |
| Instadeath Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 620% over 10 turns and instantly restoring 31 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
| Spell / Animus | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Spell / Necrosis | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Grave | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Necrotic minions | 1.30 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Spell / Charnel | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Advanced necrotic minions | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 1/5 |
| Spell / Nightfall | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 0.90 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Dead secrets | 1.30 |
| 4/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Spell / Divination | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.20 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Blurred Mortality |
| talent | Soulwinds |
| talent | Animus Hoarder |
| talent | Necrotic Aura |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a regenade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Daikara. Escort: lone alchemist (level 2 of Daikara)As a reward you improved Magic by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Scintillating Caves. Escort: lost sun paladin (level 2 of Scintillating Caves)As a reward you improved Magic by +1. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Daikara. Escort: lost warrior (level 1 of Daikara)As a reward you improved talent Vitality (+1 level(s)). | done |
The affairs of this mortal world are trifling compared to your true goal: To conquer death. From Death, LifeYour studies have uncovered much surrounding this subject, but now you must prepare for your glorious rebirth. You will need: * The ceremony will require that you are worthy, experienced, and possessed of a certain amount of power * The beating heart of a powerful necromancer. * The ceremony will require a suitable location, secluded and given to the channelling of energy | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Horned Horror. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed snow giant kidney. * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * You've found the needed bear paw. | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Equipment
| On feet | Darkpall (0 def, 5 armour) Darkpall (0 def, 5 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +5 Fatigue: +1% Changes resistances: +3% darkness Changes resistances penetration: +5% mind Changes damage: +3% darkness Infravision radius: +1 A pair of boots made of leather. |
| Light source | Samarig SamarigCrafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Defense: +8 Changes stats: +1 Con / +2 Wil Allows you to breathe in: water Physical save: +13 Spell save: +12 Mental save: +19 Mindpower: +6 Mental crit. chance: +5% Light radius: +6 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | clarifying linen wizard hat of madness (1 def, 0 armour) clarifying linen wizard hat of madness (1 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 Changes stats: +5 Cun / +2 Wil Mental save: +17 Confusion immunity: -20% Fear immunity: -20% Mental crit. chance: +5% It can be used to activate talent Hateful Whisper, placing all other charms into a 15 cooldown : Effective talent level: 4.0 Power cost: 15 out of 15/15. Range: 5.0 Travel Speed: instantaneous Is: a mind power Description: Send a whisper filled with hate to spread throughout your foes. When the whisper is first heard, they will suffer 94 mind damage and feed you 2 hate. For the first 3 turns, the whisper will travel from the original victim to a new one within a range of 2.8. Every victim of the whisper has a 30% chance of spreading it to another victim every turn. 25% chance of cross tier effects. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
| Tool | iron torque of kinetic psionic shield [power 23] (20 cooldown) iron torque of kinetic psionic shield [power 23] (20 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 It can be used to setup a psionic shield, reducing all physical and acid damage by 23 for 6 turns, placing all other charms into a 20 cooldown. Torques are made by powerful psionics to store psionic powers. |
| On fingers | steel ring 'Starradiance' steel ring 'Starradiance'Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +4 Defense: +6 Changes stats: +3 Cun / +2 Dex Changes resistances penetration: +10% light Critical mult.: +5.00% Mental save: +7 Confusion immunity: +29% Spellpower on spell critical (stacks up to 3 times): +2 Rings can have magical properties. |
| On fingers | Gloomdredge the steel ring Gloomdredge the steel ringPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +2 Str / +3 Mag / +1 Con Changes damage: +3% darkness Spell save: +6 Rings can have magical properties. |
| Around waist | rough leather belt 'Aretta' rough leather belt 'Aretta'Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Defense: +8 Changes resistances: +9% fire Stealth bonus: +6 A belt that goes around your waist. |
| In main hand | Flashbloom the yew starstaff (20-24 power, 4 apr, physical damage) Flashbloom the yew starstaff (20-24 power, 4 apr, physical damage)Requires: - Magic 24 Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 100% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% Damage when this weapon hits: +4 light Burst (radius 1) on hit: +8 light / +8 acid When wielded/worn: Physical crit. chance: +10.0% Changes damage: +20% physical / +3% acid Talent granted: +1 Command Staff Critical mult.: +12.00% Spellpower: +9 Spell crit. chance: +3% Staves designed for wielders of magic, by the greats of the art. |
| On hands | radiant rough leather gloves (0 def, 1 armour) radiant rough leather gloves (0 def, 1 armour)Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Damage when the wearer hits(melee): 6 light Changes resistances: +6% light Changes damage: +4% light Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Silk Current (12 def, 0 armour) Silk Current (12 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 1 When wielded/worn: Defense: +12 Damage when the wearer is hit: 10 cold Changes resistances: +15% cold Changes resistances penetration: +8% cold Changes damage: +10% cold Talent masteries: +0.10 Spell / Water +0.20 Technique / Fluid combat Spellpower: +4 Movement speed: +15% This deep blue robe flows and ripples as if pushed by an invisible tide. |
| Cloak | thick linen cloak of the Shaloren (1 def, 5 armour) thick linen cloak of the Shaloren (1 def, 5 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +5 Defense: +1 Changes stats: +2 Mag / +1 Wil Changes resistances: +12% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Choker of Dread Choker of DreadPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Physical power: +5 Blindness immunity: +100% Spellpower: +5 See invisible: +10 It can be used to summon an elder vampire to your side, costing 60 power out of 60/60. The evilness of undeath radiates from this amulet. |
Inventory
teleportation rune (range 40) teleportation rune (range 40)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 40 with a minimum range of 15. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Angolwen Academy Training Token Angolwen Academy Training TokenPowered by arcane forces 0.10 Encumbrance. [Plot Item] Type: scroll / tome Entitles the weilder to one free course at the Angolwen Academy. (Surrender token before commencing study. No refunds for failing courses. Academy not responsible for applicant death, dismemberment, or crippling lifelong injury. Conditions apply.) |
mindweaver's copper amulet of manastreaming mindweaver's copper amulet of manastreamingPowered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +1 Mag / +2 Wil Mental save: +5 Confusion immunity: +11% Mana each turn: +0.13 Spellpower on spell critical (stacks up to 3 times): +2 Maximum mana: +21.00 Mindpower: +5 Amulets can have magical properties. |
Viperstinger the dwarven-steel battleaxe (32-48 power, 2 apr) Viperstinger the dwarven-steel battleaxe (32-48 power, 2 apr)Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 32.0 - 48.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +6.5% Attack speed: 100% When wielded/worn: Accuracy: +9 Defense: +9 Changes stats: +1 Dex / +1 Wil Changes damage: +12% nature Massive two-handed battleaxes. |
flaming steel dagger of massacre (15.5-20.15 power, 6 apr) flaming steel dagger of massacre (15.5-20.15 power, 6 apr)Requires: - Dexterity 16 Powered by arcane forces Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 2 Base power: 15.5 - 20.2 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Burst (radius 1) on hit: +5 fire Sharp, short and deadly. |
Branylach (15-18 power, 3 apr, physical damage) Branylach (15-18 power, 3 apr, physical damage)Requires: - Magic 16 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 100% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% Burst (radius 1) on hit: +4 temporal When wielded/worn: Physical crit. chance: +7.0% Changes stats: +3 Cun Damage when the wearer is hit: 8 mind Changes resistances penetration: +5% temporal Changes damage: +9% mind / +15% physical Talent granted: +1 Command Staff Critical mult.: +11.00% Spellpower: +6 Spell crit. chance: +8% Maximum positive energy: +23.00 Staves designed for wielders of magic, by the greats of the art. |
earthen ash magestaff of might (15-18 power, 3 apr, lightning damage) earthen ash magestaff of might (15-18 power, 3 apr, lightning damage)Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 100% Mag Damage type: Lightning Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Armour: +3 Armour Hardiness: +3% Changes damage: +15% lightning Talent granted: +1 Command Staff Physical save: +3 Spellpower: +6 Spell crit. chance: +9% Staves designed for wielders of magic, by the greats of the art. |
yew starstaff (20-24 power, 4 apr, physical damage) yew starstaff (20-24 power, 4 apr, physical damage)Requires: - Magic 24 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 100% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes damage: +20% physical Talent granted: +1 Command Staff Spellpower: +9 Spell crit. chance: +3% Staves designed for wielders of magic, by the greats of the art. |
dwarven-steel gauntlets 'Heatwedge' (0 def, 2 armour) dwarven-steel gauntlets 'Heatwedge' (0 def, 2 armour)Requires: - Talent Armour Training Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Damage when the wearer hits(melee): 8 mind Changes resistances: +6% mind Changes damage: +5% mind Metal gloves protecting the hands up to the middle of the lower arm. |
Betyriathra the cashmere wizard hat (2 def, 0 armour) Betyriathra the cashmere wizard hat (2 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 Changes stats: +2 Mag / +4 Wil Allows you to breathe in: water Physical save: +5 A pointy cloth hat, very wizardly... |
Voidbile the hardened leather cap (0 def, 3 armour) Voidbile the hardened leather cap (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +4 Con Damage when the wearer hits(melee): 4 darkness Damage when the wearer is hit: 8 acid Changes damage: +3% acid A cap made of leather. |
quick-loading quiver of ash arrows of crippling (14/14, 18-25.2 power, 7 apr) quick-loading quiver of ash arrows of crippling (14/14, 18-25.2 power, 7 apr)Requires: - Dexterity 16 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 2 Base power: 18.0 - 25.2 Uses stats: 50% Str, 70% Dex Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +7 Physical crit. chance: +8.5% Capacity: 14 Special effect when this weapon crits: cripple the target When wielded/worn: Ammo reloads per turns: +2 Arrows are used with bows to pierce your foes to death. |
46 alchemist agate 46 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
opal opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. |
topaz topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 245/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Necro the Shalore Necromancer level 13
50th Haze 122nd year of Ascendancy at 08:13 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Necro the Shalore Necromancer level 14
58th Haze 122nd year of Ascendancy at 17:07 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Necro the Shalore Necromancer level 10
25th Dusk 122nd year of Ascendancy at 03:31 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Necro the Shalore Necromancer level 2
76th Pyre 122nd year of Ascendancy at 14:18 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Necro the Shalore Necromancer level 9
5th Flare 122nd year of Ascendancy at 03:34 see stats
The sky is falling! (Exploration mode)
Saw a huge meteor falling from the sky.By Necro the Shalore Necromancer level 11
75th Dusk 122nd year of Ascendancy at 20:37 see stats
Log
There is an item here: Choker of Dread
Lore found: Choker of Dread
You can read all your collected lore in the game menu, by pressing Escape.
Ran for 5 turns (stop reason: dialog is displayed).
Necro picks up (c.): Choker of Dread.
Necro wears: Choker of Dread.
There is an item here: resilient cashmere cloak of Iron Throne (2 def, 0 armour)
There is an item here: resilient cashmere cloak of Iron Throne (2 def, 0 armour)
There is an item here: Sword of Potential Futures (28-39.2 power, 10 apr)
Space around you starts to dissolve...
Resting starts...
You are yanked out of this place!
Rested for 37 turns (stop reason: saving).
There is a Entrance to a ruined dungeon here (press '' or right click to use).
Accepted quest 'Storming the city'! (Press 'j' to see the quest log)
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Today is the 61st Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:33.
Saving done.
Saving game...
Saving done.
