Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.3 |
| Addons | Items Vault 1.2.0Donators/Buyers bonus! Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Breeding Pits Restoration Project 1.1.5Restores the orc breeding pits cut content to the game. |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Dwarf |
| Class | Brawler |
| Level / Exp | 37 / 54% |
| Size | medium |
| Lifes / Deaths | Killed by Shem Basicconstruct at level 18 on the 20th Steel 123rd year of Ascendancy at 12:44 0 / 9Killed by orc pyromancer at level 31 on the 34th Dearth 123rd year of Ascendancy at 18:38 Killed by Massok the Dragonslayer at level 35 on the 30th Iron 124th year of Ascendancy at 10:09 Killed by Aremina the runed bone giant at level 36 on the 5th Steel 124th year of Ascendancy at 11:38 Killed by Tannen at level 36 on the 8th Steel 124th year of Ascendancy at 11:33 Killed by Tannen at level 36 on the 8th Steel 124th year of Ascendancy at 12:56 Killed by Tannen at level 36 on the 8th Steel 124th year of Ascendancy at 18:03 Killed by Xanawen the orc elite berserker at level 37 on the 36th Steel 124th year of Ascendancy at 15:01 Killed by Aduda the orc elite fighter at level 37 on the 38th Steel 124th year of Ascendancy at 10:09 |
| Antimagic | Follower |
Primary Stats
| Strength | 46 (base 20) |
| Dexterity | 70 (base 60) |
| Constitution | 46 (base 13) |
| Magic | 6 (base 8) |
| Willpower | 57 (base 31) |
| Cunning | 87 (base 63) |
Resources
| Life | -270/1064 |
| Paradox | 0 |
| Stamina | 302/350 |
| Equilibrium | 28 |
| Healing Factor | 1.6 |
| Regeneration | 1.76 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +30% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 2 |
| See Stealth | 15 |
| See Invisible | 15 |
Offense: Barehand
| Damage | 91 |
| Accuracy | 64 |
| Crit Chance | 35% |
| APR | 23 |
| Speed | 0.80 |
Offense: Spell
| Spellpower | 3 |
| Crit Chance | 24% |
| Speed | 1 |
Offense: Mind
| Mindpower | 48.9 |
| Crit Chance | 37% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 20 (69.466421343146%) |
| Defense | 58.229261324084 |
| Ranged Defense | 60.171945993063 |
| Fatigue | 0 |
| Physical Save | 45.4 |
| Spell Save | 33.025 |
| Mental Save | 61.6 |
Defense: Resistances
| All | + 4%( 70%) |
Defense: Immunities
| Pinning Resistance | 20% |
| Confusion Resistance | 15% |
| Instadeath Resistance | 100% |
| Poison Resistance | 5% |
| Blind Resistance | 100% |
Inscriptions (4/5)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 33 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 18 for 9 turns. While Heroism is active, you will only die when reaching -685 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 515% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 4 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 288 life over 5 turns. |
Class Talents
| Technique / Combat techniques | 1.10 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Finishing moves | 1.59 |
| 4/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Technique / Grappling | 1.30 |
| 5/5 |
| 3/5 |
| 5/5 |
| 0/5 |
| Technique / Pugilism | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Combat veteran | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Tactical | 1.30 |
| 4/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Wild-gift / Fungus | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Dwarf | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Unarmed training | 1.30 |
| 2/5 |
| 5/5 |
| 1/5 |
| 2/5 |
| Technique / Combat training | 1.10 |
| 1/5 |
| 3/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Field control | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Technique / Conditioning | 1.10 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.49 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Wild Growth |
| talent | Striking Stance |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+4 cooldowns). Infusion Saturation |
| beneficial effect | Countering melee attacks: Has a 55% chance to get an automatic counter attack when avoiding a melee attack. (2.1 counters remaining) Counter Attacking |
| detrimental effect | Your arcane powers are disrupted by your antimagic equipment. Antimagic Disruption |
| detrimental effect | The target has been revealed, reducing its stealth power by 38. Luminescence |
| beneficial effect | The target is in the middle of a combo chain and has earned 5 combo points. 5 Combo |
| beneficial effect | You gain 13% resistance against temporal. Resolve |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have encountered a dying sun paladin that told you about the orcs breeding pit, a true abomination. Desperate MeasuresYou have taken upon yourself to cleanse it and deal a crippling blow to the orcs. The abominable task is done. | done |
You have killed Ungolรซ in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You failed to protect the injured seer from death by luminous horror. Escort: injured seer (level 1 of Dreadfell) | failed |
You successfully escorted the injured seer to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: injured seer (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Nature's Touch (+1 level(s)). | done |
You failed to protect the lone alchemist from death by snow giant thunderer. Escort: lone alchemist (level 1 of Daikara) | failed |
You failed to protect the lost anorithil from death by skeleton archer. Escort: lost anorithil (level 5 of Dreadfell) | failed |
You successfully escorted the lost anorithil to the recall portal on level 7 of Dreadfell. Escort: lost anorithil (level 7 of Dreadfell)As a reward you improved Willpower by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Trollmire. Escort: lost sun paladin (level 2 of Trollmire)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Dreadfell. Escort: lost warrior (level 2 of Dreadfell)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 1 of Old Forest. Escort: temporal explorer (level 1 of Old Forest)As a reward you improved talent Precognition (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 3 of Norgos Lair. Escort: temporal explorer (level 3 of Norgos Lair)As a reward you improved talent Precognition (+1 level(s)). | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 389. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Marus of Elvala has completed an elixir of the savior without your aid. You have aided Marus of Elvala in creating an elixir of mastery. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed naga tongue. * You've found the needed vial of squid ink. * You've found the needed multi-hued wyrm scale. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Turuchak (0 def, 3 armour) Turuchak (0 def, 3 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Damage when hit (Melee): 4 acid Reduces incoming crit damage: 15.00% Physical save: +7 Spell save: +9 Mental save: +9 Poison immunity: +5% Confusion immunity: +5% Pinning immunity: +15% A pair of boots made of leather. |
| On hands | Spellhunt Remnants (6 def, 8 armour) Spellhunt Remnants (6 def, 8 armour)Requires: - Talent Armour Training Infused by arcane disrupting forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Armour: +8 Defense: +6 Spell save: +15 Mindpower: +12 Mental crit. chance: +5% Light radius: +1 When used to modify unarmed attacks: Base power: 34.0 - 47.6 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Armour Penetration: +18 Physical crit. chance: +12.0% Attack speed: 83% When this weapon hits: Destroy Magic (100% chance level 5). When this weapon hits: Mana Clash (15% chance level 3). When this weapon hits: Aura of Silence (10% chance level 1). On weapon hit: * 50 arcane resource burn Damage (Melee): +20 silence It can be used to destroy magic in a radius 5 cone, costing 100 power out of 54/150. These brilliant voratun gauntlets shine with an almost otherworldly glow. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. You feel proud of having fulfilled this ancient duty. |
| On head | Eye of the Forest (8 def, 0 armour) Eye of the Forest (8 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +8 Changes stats: +6 Cun / +8 Wil Changes resistances penetration: +15% nature Changes damage: +20% nature Talent mastery: +0.10 Wild-gift / Moss Mental save: +12 Blindness immunity: +100% Infravision radius: +2 See stealth: +15 See invisible: +15 It can be used to activate talent Earth's Eyes (costing 35 power out of 35/35) : Effective talent level: 1.6 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: Using your connection to Nature, you can see your surrounding area in a radius of 8. Also, while meditating, you are able to detect the presence of creatures around you in a radius of 3. This leather cap is overgrown with a thick moss, except for around the very front, where an eye, carved of wood, rests. A thick green slime slowly pours from the corners of the eye, like tears. |
| Tool | Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when hit (Melee): 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
| On fingers | Ring of Growth Ring of GrowthInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Str / +4 Wil Changes resistances: +10% nature Changes damage: +8% nature / +8% physical Physical save: +8 Life regen: +0.15 Healing mod.: +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
| On fingers | Nightsong NightsongInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 Fatigue: -7% Changes stats: +6 Cun Changes damage: +5% physical Talent cooldown: Shadowstep (-1 turn) Mental save: +13 Maximum stamina: +25.00 It can be used to activate talent Dark Tendrils (costing 40 power out of 50/50) : Effective talent level: 2.0 Power cost: 40 out of 50/50. Range: 6 Travel Speed: instantaneous Is: a mind power Description: Send tendrils of creeping dark out to attack your target, and pin them in the darkness for 3 turns. Creeping dark will trail behind the tendrils as they move. The darkness does 30 damage per turn. The damage will increase with your Mindpower. You do +9% damage to anything that has entered your creeping dark. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
| Around neck | wanderer's stralite amulet of perfection (0.29 Technique / Mobility,0.29 Technique / Finishing moves) wanderer's stralite amulet of perfection (0.29 Technique / Mobility,0.29 Technique / Finishing moves)Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Fatigue: -6% Changes stats: +5 Dex / +4 Cun / +5 Con Talent masteries: +0.29 Technique / Mobility +0.29 Technique / Finishing moves Life regen: +0.70 Stamina each turn: +0.70 Movement speed: +10% Amulets can have magical properties. |
| Main armor | nimble reinforced leather armour (14 def, 7 armour) nimble reinforced leather armour (14 def, 7 armour)Requires: - Strength 18 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +14 Ranged Defense: +6 Fatigue: +8% Changes stats: +3 Dex Movement speed: +20% A suit of armour made of leather. |
| Light source | Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light, costing 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
| Cloak | I've got your BACK (3 def, 2 armour) I've got your BACK (3 def, 2 armour)Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Armour: +2 Defense: +3 Changes stats: +4 Dex / +6 Wil / +8 Cun Changes resistances: +5% arcane Changes damage: +6% light Physical save: +29 Mental save: +27 Blindness immunity: +10% Pinning immunity: +5% Only die when reaching: -100.00 life Mental crit. chance: +8% Defense after a teleport: +15 Resist all after a teleport: +6% New effects duration reduction after a teleport: +29% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around waist | Girdle of the Calm Waters Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +30% A belt rumoured to have been worn by the Conclave healers. |
Inventory
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
This item will automatically be transmogrified when you leave the level. plaguebringer's stralite battleaxe of corruption (43.5-65.25 power, 3 apr)plaguebringer's stralite battleaxe of corruption (43.5-65.25 power, 3 apr) Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 43.5 - 65.3 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +7.5% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 4). On weapon hit: * 17% chance to inflict damage reduction * 13% chance to disease * 20% chance to curse the target Damage (Melee): +9 blight When wielded/worn: Disease immunity: +21% Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. blighted elven-wood starstaff of breaching (25-30 power, 5 apr, darkness element)blighted elven-wood starstaff of breaching (25-30 power, 5 apr, darkness element) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Effects on melee hit: * 13% chance to disease Changes resistances penetration: +12% darkness Changes damage: +25% darkness Talent granted: +1 Command Staff Vim when firing critical spell: +3.00 Maximum vim: +32.00 Spellpower: +12 Spell crit. chance: +4% Staves designed for wielders of magic, by the greats of the art. |
Crown of Command (3 def, 6 armour) =10 will= Crown of Command (3 def, 6 armour) =10 will=Requires: - Cunning 25 - Talent Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +6 Defense: +3 Fatigue: +4% Changes stats: +10 Wil / +3 Con Changes resistances: +8% physical Talent masteries: +0.20 Technique / Superiority +0.20 Technique / Field control Mindpower: +5 It can be used to activate talent Indomitable (costing 60 power out of 60/60) : Effective talent level: 1.0 Power cost: 60 out of 60/60. Range: melee/personal Travel Speed: instantaneous Description: Halflings have one of the most powerful military forces in the known world and they have been at war with most other races for thousand of years. Removes 2 stun, daze, or pin effects, and makes you immune to stuns, dazes and pins for 2 turns. This talent takes no time to use. This crown was worn by the Halfling king Roupar, who ruled over the Nargol lands in the Age of Dusk. Those were dark times, and the king enforced order and discipline under the harshest of terms. Any who deviated were punished, any who disagreed were repressed, and many disappeared without a trace into his numerous prisons. All must be loyal to the crown or suffer dearly. When he died without heir the crown was lost and his kingdom fell into chaos. |
This item will automatically be transmogrified when you leave the level. cleansing hardened leather armour of delving (3 def, 6 armour)cleansing hardened leather armour of delving (3 def, 6 armour) Requires: - Strength 16 Infused by arcane disrupting forces Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +3 Fatigue: +8% Changes stats: +6 Str Changes resistances: +13% blight / +7% physical / +13% darkness / +15% nature Light radius: +1 It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 34 for 5 turns. The radius will increase with your Cunning. A suit of armour made of leather. |
sapphire sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 When used to imbue an object: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 Gems can be sold for money or used in arcane rituals. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Atamathon's Lost Ruby Eye Atamathon's Lost Ruby Eye0.00 Encumbrance. [Plot Item] Type: gem / red ; tier 5 When wielded/worn: Changes damage: +12% fire When used to imbue an object: Changes damage: +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Petrified Wood Petrified WoodInfused by nature 0.00 Encumbrance. [Unique] Type: gem / red ; tier 4 When wielded/worn: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% When used to imbue an object: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% A piece of the scorched wood taken from the remains of Snaproot. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
diamond diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By Shem Basicconstruct the Dwarf Brawler level 28
20th Profit 123rd year of Ascendancy at 11:16 see stats
A different point of view
Learned the five chapters of Orc history through loremaster Hadak's tales.By Shem Basicconstruct the Dwarf Brawler level 23
35th Stralite 123rd year of Ascendancy at 17:09 see stats
Antimagic!
Completed antimagic training in the Ziguranth camp.By Shem Basicconstruct the Dwarf Brawler level 17
21st Iron 123rd year of Ascendancy at 22:41 see stats
Arachnophobia
Destroyed the spydric menace.By Shem Basicconstruct the Dwarf Brawler level 31
16th Wealth 123rd year of Ascendancy at 07:42 see stats
Are you out of your mind?!
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Shem Basicconstruct the Dwarf Brawler level 32
36th Dearth 123rd year of Ascendancy at 03:23 see stats
Back and there again
Opened a portal to the Far East from Maj'Eyal.By Shem Basicconstruct the Dwarf Brawler level 36
8th Steel 124th year of Ascendancy at 22:33 see stats
Brave new world
Went to the Far East and took part in the war.By Shem Basicconstruct the Dwarf Brawler level 30
12nd Wealth 123rd year of Ascendancy at 01:54 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Shem Basicconstruct the Dwarf Brawler level 7
28th Voratun 122nd year of Ascendancy at 17:12 see stats
Destroyer's bane
Killed Golbug the Destroyer.By Shem Basicconstruct the Dwarf Brawler level 29
8th Wealth 123rd year of Ascendancy at 12:40 see stats
Earth Master
Killed Harkor'Zun and unlocked Stone magic.By Shem Basicconstruct the Dwarf Brawler level 20
1st Gold 123rd year of Ascendancy at 10:24 see stats
Exterminator
Killed 1000 creatures.By Shem Basicconstruct the Dwarf Brawler level 15
4th Loss 122nd year of Ascendancy at 11:31 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Shem Basicconstruct the Dwarf Brawler level 21
28th Gold 123rd year of Ascendancy at 05:06 see stats
Genocide
Killed the Orc Greatmother in the breeding pits, thus dealing a terrible blow to the orc race.By Shem Basicconstruct the Dwarf Brawler level 36
20th Steel 124th year of Ascendancy at 20:47 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Shem Basicconstruct the Dwarf Brawler level 19
35th Steel 123rd year of Ascendancy at 10:24 see stats
Level 10
Got a character to level 10.By Shem Basicconstruct the Dwarf Brawler level 10
24th Profit 122nd year of Ascendancy at 15:22 see stats
Level 20
Got a character to level 20.By Shem Basicconstruct the Dwarf Brawler level 20
43rd Steel 123rd year of Ascendancy at 00:07 see stats
Level 30
Got a character to level 30.By Shem Basicconstruct the Dwarf Brawler level 30
8th Wealth 123rd year of Ascendancy at 20:23 see stats
Lucky Girl
Saved Melinda again and invited her to the Fortress to cure her.By Shem Basicconstruct the Dwarf Brawler level 28
39th Profit 123rd year of Ascendancy at 10:16 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Shem Basicconstruct the Dwarf Brawler level 15
20th Dearth 122nd year of Ascendancy at 15:46 see stats
Savior of the damsels in distress
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Shem Basicconstruct the Dwarf Brawler level 28
19th Profit 123rd year of Ascendancy at 19:12 see stats
Size matters
Did over 600 damage in one attack.By Shem Basicconstruct the Dwarf Brawler level 21
26th Gold 123rd year of Ascendancy at 07:06 see stats
Sliders
Activated a portal using the Orb of Many Ways.By Shem Basicconstruct the Dwarf Brawler level 29
8th Wealth 123rd year of Ascendancy at 20:17 see stats
Squadmate
Escaped from Reknor alive with your squadmate Norgan.By Shem Basicconstruct the Dwarf Brawler level 4
19th Voratun 122nd year of Ascendancy at 21:54 see stats
That was close
Killed your target while having only 1 life left.By Shem Basicconstruct the Dwarf Brawler level 37
38th Steel 124th year of Ascendancy at 09:49 see stats
The Arena
Unlocked Arena mode.By Shem Basicconstruct the Dwarf Brawler level 9
15th Profit 122nd year of Ascendancy at 07:29 see stats
The Legend of Garkul
Learned the five chapters of the Legend of Garkul.By Shem Basicconstruct the Dwarf Brawler level 23
35th Stralite 123rd year of Ascendancy at 17:09 see stats
The Right thing to do
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Shem Basicconstruct the Dwarf Brawler level 17
14th Iron 123rd year of Ascendancy at 09:02 see stats
The secret city
Discovered the truth about mages.By Shem Basicconstruct the Dwarf Brawler level 9
17th Profit 122nd year of Ascendancy at 03:46 see stats
The sky is falling!
Saw a huge meteor falling from the sky.By Shem Basicconstruct the Dwarf Brawler level 19
42nd Steel 123rd year of Ascendancy at 22:23 see stats
There and back again
Opened a portal to Maj'Eyal from the Far East.By Shem Basicconstruct the Dwarf Brawler level 32
15th Loss 123rd year of Ascendancy at 12:37 see stats
Thralless
Freed at least 30 enthralled slaves in the slavers' compound.By Shem Basicconstruct the Dwarf Brawler level 17
13rd Iron 123rd year of Ascendancy at 03:38 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Shem Basicconstruct the Dwarf Brawler level 25
30th Voratun 123rd year of Ascendancy at 04:13 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Shem Basicconstruct the Dwarf Brawler level 18
22nd Steel 123rd year of Ascendancy at 03:02 see stats
Unstoppable
Returned from the dead.By Shem Basicconstruct the Dwarf Brawler level 37
36th Steel 124th year of Ascendancy at 15:01 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By Shem Basicconstruct the Dwarf Brawler level 26
3rd Profit 123rd year of Ascendancy at 22:39 see stats
Log
Orc fighter uses Orcish Fury.
Orc fighter enters a state of bloodlust.
Aduda the orc elite fighter's Invoke Darkness has been disrupted by anti-magic forces!
Talent Vitality is ready to use.
Talent Concussive Punch is ready to use.
Orc berserker uses Infusion: Sun.
Shem Basicconstruct resists the blinding light!
Orc berserker loses sight!
Shadow resists the blinding light!
Aduda the orc elite fighter loses sight!
Orc fighter loses sight!
Skeleton warrior resists the blinding light!
Skeleton warrior resists the blinding light!
Shem Basicconstruct has been illuminated.
Orc berserker has been illuminated.
Shadow has been illuminated.
Aduda the orc elite fighter has been illuminated.
Orc fighter has been illuminated.
Skeleton warrior has been illuminated.
Skeleton warrior has been illuminated.
Aduda the orc elite fighter's Invoke Darkness has been disrupted by anti-magic forces!
Talent Double Strike is ready to use.
Orc elite fighter uses Orcish Fury.
Orc elite fighter enters a state of bloodlust.
Aduda the orc elite fighter casts Invoke Darkness.
You twist your body in complex ways mitigating the blow by 44.
Saving game...
