










Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Items Vault 1.7.6Donators/Buyers bonus! Player AIoo 1.7.4This is a fork of PlayerGAI by Glavius itself a fork of PlayerAI by Charidan. Once you click ALT-F1 (you can change this key with Keybinding) 1.Auto explore You can weight the talent used by the AI by right clicking on your character and clicking on "Define Player-Aioo" at the bottom of the dialog box. It will Stop when your character is low on life, when you are on an Exit, when a dialog box open, or you are blinded. !Warning: Use it at your own risk. This can put your character in a sure death situation! Goal: Known Bug: Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: No more ambient 1.0.0Removes all ambient sound effects excluding monster/enemy sound effects. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Nightmare Roguelike |
Sex | Female |
Race | Shalore |
Class | Arcane Blade |
Level / Exp | 9 / 75% |
Size | medium |
Lifes / Deaths | Killed by thought-forged bowman at level 9 on the 49th Dusk 122nd year of Ascendancy at 18:06 / 1 |
Primary Stats
Strength | 24 (base 26) |
Dexterity | 11 (base 10) |
Constitution | 10 (base 10) |
Magic | 35 (base 27) |
Willpower | 13 (base 10) |
Cunning | 14 (base 13) |
Resources
Life | -53/241 |
Mana | 48/163 |
Stamina | 24/132 |
Healing Factor | 1 |
Regeneration | 0.25 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 4 |
Infravision | 5 |
See Stealth | 27.342941493866 |
See Invisible | 36.342941493866 |
Offense: Mainhand
Damage | 17 |
Accuracy | 34 |
Crit Chance | 10% |
APR | 19 |
Speed | 1.00 |
Offense: Spell
Spellpower | 29 |
Crit Chance | 13% |
Speed | 1 |
Offense: Mind
Mindpower | 19 |
Crit Chance | 7% |
Speed | 1 |
Offense: Damage Bonus
Blight | +5% |
Lightning | +10% |
All | 0% |
Offense: Damage Penetration
Mind | +5% |
Acid | +5% |
Defense: Base
Armour (hardiness) | 14.5 (45.579428603723%) |
Defense | 3 |
Ranged Defense | 3 |
Fatigue | 13 |
Physical Save | 23 |
Spell Save | 21 |
Mental Save | 26 |
Defense: Resistances
Acid | + 12%( 70%) |
Physical | + 2%( 70%) |
Temporal | + 12%( 70%) |
Lightning | + 12%( 70%) |
Arcane | + 5%( 70%) |
Mind | + 6%( 70%) |
All | 0%( 70%) |
Defense: Immunities
Teleport Resistance | 10% |
Stun Resistance | 40% |
Instadeath Resistance | 100% |
Disarm Resistance | 23% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 49 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (0 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
Technique / Magical combat | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Fire | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Enhancement | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Dirty fighting | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat techniques | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Air | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Aegis | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Conveyance | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Race / Shalore | 1.00 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 0/5 |
| 3/5 |
| 1/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
Escort the lone alchemist to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lone alchemist (level 1 of Ruins of Kor'Pul) | active |
You successfully escorted the lost defiler to the recall portal on level 3 of Scintillating Caves. Escort: lost defiler (level 3 of Scintillating Caves)As a reward you improved Magic by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Scintillating Caves. Escort: lost warrior (level 2 of Scintillating Caves)As a reward you improved talent Vitality (+1 level(s)). | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * 'Needed: one black mamba head. If you get bitten, I can save your life if you still manage to bring back the head... and if it happens within about a minute from my door. Good luck.' * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within8 lumberjacks have died. | done |
Equipment
On feet | ![]() pair of rough leather boots 'Nerythra' (0 def, 1 armour) 2.0 T1 feet armor [Rare] Nature While equipped: ----- def ----- Armour +1 (-) Resists +6%(-) lightning +6%(-) temporal Crit.chn- 10.00% (-) Stun/Frz- +20% (-) ---------- misc Light +1 (-) A pair of boots made of leather. |
Light source | ![]() brass lantern 2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | ![]() Rhigas (0 def, 4 armour) 3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Phys.crit +1.0% (-) Crit.mult +5.00% (-) Apr +2 (-) ----- def ----- Armour +4 (-) Fatigue +5% (-) Resists +2%(-) physical ---------- misc Infravis +2 (-) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Tool | ![]() Tooth of the Mouth (dig speed 12 turns) 3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5%(-) blight Apr +15 (-) Melee Ret 10(-) draining blight While carried: ---------- misc Talents +1.00(-) Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
On fingers | ![]() savior's copper ring 0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- Phys.save +6 (+3 eff.) (-) Spell.save +6 (+5 eff.) (-) Mind.save +7 (+3 eff.) (-) Rings make your fingers look great! Tap to cycle through comparison choices |
On fingers | ![]() mule's copper ring 0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- Fatigue -4% Phys.save +0 (+0 eff.) (-6 (-3 eff.)) Spell.save +0 (+0 eff.) (-6 (-5 eff.)) Mind.save +0 (+0 eff.) (-7 (-3 eff.)) ---------- misc Max.enc +22 Rings make your fingers look great! Tap to cycle through comparison choices |
Around waist | ![]() grounding rough leather belt 1.0 T1 belt armor [Ego] Nature While equipped: ----- def ----- Resists +6%(-) lightning +6%(-) temporal A belt that goes around your waist. |
In main hand | ![]() earthen elm magestaff of might (100% power, 2 apr, lightning element) 5.0 T1 staff 2H weapon Reqs Mag 11 [Ego] Arcane Power 100% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 (-) Crit +2.5% (-) Atk.spd 100% (-) While equipped: dps ---------- Spell.crit +6% (-) Spell.pwr +3 (+2 eff.) (-) Dmg.mod +10%(-) lightning ----- def ----- Armour +3 (-) Hardiness +2% (-) Phys.save +3 (+2 eff.) (-) ---------- misc Talents +1.00(-) Command Staff Staves designed for wielders of magic, by the greats of the art. |
On hands | ![]() Arotta the rough leather gloves (0 def, 1 armour) 1.0 T1 hands armor [Rare] Psionic While equipped: Stats +1(-) Mag dps ---------- Acc +5 (+3 eff.) (-) ----- def ----- Armour +1 (-) Phys.save +6 (+3 eff.) (-) Mind.save +6 (+3 eff.) (-) Disarm- +23% (-) Stun/Frz- +20% (-) Teleport- +10% (-) ---------- misc See.Invis +9 (-) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | ![]() iron mail armour of clarity (2 def, 4 armour) 14.0 T1 heavy armor Reqs Heavy armour training Str 14 [Ego] Psionic While equipped: ----- def ----- Armour +4 (-) Defense +2 (+2 eff.) (-) Fatigue +12% (-) Resists +6%(-) mind Mind.save +11 (+5 eff.) (-) A suit of armour made of mail. |
Cloak | ![]() Toretobers the linen cloak (1 def, 0 armour) 2.0 T1 cloak armor [Rare] Nature While equipped: dps ---------- Res.pen +5%(-) mind +5%(-) acid ----- def ----- Defense +1 (+1 eff.) (-) Resists +12%(-) acid +5%(-) arcane Max.HP +32.00 (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | ![]() Withering Orbs 0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+5 eff.) (-) Melee+ 5(-) mind Ranged+ 5(-) mind ---------- misc See.Stealth +10 (-) See.Invis +10 (-) Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
Inventory
![]() 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 116 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 189 life over 5 turns. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 4 Cooldown 16 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 14%, your defense is increased by 14 and all your resistances by 14%. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 4 Cooldown 13 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 16%, your defense is increased by 16 and all your resistances by 16%. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 5 blight, 2 physical, 4 light, 4 lightning Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() acidic iron battleaxe of massacre (130% power, 1 apr) 3.0 T1 battleaxe 2H weapon Reqs Str 11 [Ego] Arcane/Master Power 131% (+31%) Range: 1.5x (+0.3x) Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +1 (-1) Crit +4.5% (+2.0%) Atk.spd 100% (-) On Crit: + Splash the target with acid dealing 81 damage over 5 turns and reducing armor and accuracy by 11 While equipped: dps ---------- Spell.crit +0% (-6%) Spell.pwr +0 (+0 eff.) (-3 (-2 eff.)) Dmg.mod +0%(-10%) lightning ----- def ----- Armour +0 (-3) Hardiness +0% (-2%) Phys.save +0 (+0 eff.) (-3 (-2 eff.)) ---------- misc Talents +0(+-1) Command Staff Massive two-handed battleaxes. |
![]() iron greatsword (114% power, 1 apr) 3.0 T1 greatsword 2H weapon Reqs Str 11 [Normal] Power 114% (+14%) Range: 1.6x (+0.4x) Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +1 (-1) Crit +2.5% (-) Atk.spd 100% (-) While equipped: dps ---------- Spell.crit +0% (-6%) Spell.pwr +0 (+0 eff.) (-3 (-2 eff.)) Dmg.mod +0%(-10%) lightning ----- def ----- Armour +0 (-3) Hardiness +0% (-2%) Phys.save +0 (+0 eff.) (-3 (-2 eff.)) ---------- misc Talents +0(+-1) Command Staff Massive two-handed swords. |
![]() Unryrochik the Cleansewar (102% power, 3 apr) 3.0 T1 longsword 1H weapon Reqs Str 11 [Rare] Master Power 102% (+2%) Range: 1.4x (+0.2x) Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 (+1) Crit +2.5% (-) Atk.spd 100% (-) On Hit.r1 +4 physical While equipped: Stats +2 Con dps ---------- Spell.crit +0% (-6%) Spell.pwr +0 (+0 eff.) (-3 (-2 eff.)) Dmg.mod +6% nature +0%(-10%) lightning Acc +22 (+8 eff.) ----- def ----- Armour +0 (-3) Hardiness +0% (-2%) Defense +6 (+6 eff.) Phys.save +0 (+0 eff.) (-3 (-2 eff.)) Disarm- +23% ---------- misc Talents +0(+-1) Command Staff Sharp, long, and deadly. |
![]() iron longsword (103% power, 2 apr) 3.0 T1 longsword 1H weapon Reqs Str 11 [Normal] Power 104% (+4%) Range: 1.4x (+0.2x) Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 (-) Crit +2.5% (-) Atk.spd 100% (-) While equipped: dps ---------- Spell.crit +0% (-6%) Spell.pwr +0 (+0 eff.) (-3 (-2 eff.)) Dmg.mod +0%(-10%) lightning ----- def ----- Armour +0 (-3) Hardiness +0% (-2%) Phys.save +0 (+0 eff.) (-3 (-2 eff.)) ---------- misc Talents +0(+-1) Command Staff Sharp, long, and deadly. |
![]() gifted mossy mindstar (77% power, 12 apr, mind damage) 3.0 T1 mindstar 1H weapon Reqs Wil 11 [Ego] Nature Power 77% (-23%) Range: 1.1x (-0.1x) Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 (+10) Crit +2.5% (-) Atk.spd 100% (-) While equipped: dps ---------- Spell.crit +0% (-6%) Mind.crit +1% Spell.pwr +0 (+0 eff.) (-3 (-2 eff.)) Mind.pwr +4 (+2 eff.) Dmg.mod +0%(-10%) lightning ----- def ----- Armour +0 (-3) Hardiness +0% (-2%) Phys.save +0 (+0 eff.) (-3 (-2 eff.)) ---------- misc Talents +1 Attune Mindstar +0(+-1) Command Staff Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() ranger's rough leather sling 4.0 T1 sling 1H weapon Reqs Dex 11 Shoot [Ego] Master Acc+ +0.2% base dam (max 20%) Apr +0 (-2) Crit +0.0% (-2.5%) Atk.spd 100% (-) Range +7 While equipped: Stats +2 Dex dps ---------- Spell.crit +0% (-6%) Spell.pwr +0 (+0 eff.) (-3 (-2 eff.)) Dmg.mod +0%(-10%) lightning ----- def ----- Armour +0 (-3) Hardiness +0% (-2%) Phys.save +0 (+0 eff.) (-3 (-2 eff.)) ---------- misc Talents +0(+-1) Command Staff Slings are used to hurl stones or metal shots at your foes. |
![]() 7.0 T1 shield armor Reqs Shield usage training Str 11 [Normal] Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: ----- def ----- Armour +2 Fatigue +8% ---------- misc Talents +1 Block Handheld deflection devices. |
![]() rough leather armour (3 def, 2 armour) 9.0 T1 light armor Reqs Str 10 [Normal] While equipped: ----- def ----- Armour +2 (-2) Defense +3 (+3 eff.) (+1 (+1 eff.)) Fatigue +6% (-6%) Resists +0%(-6%) mind Mind.save +0 (+0 eff.) (-11 (-5 eff.)) A suit of armour made of leather. |
![]() rough leather belt of the giants 1.0 T1 belt armor [Ego] Master While equipped: dps ---------- Phys.pwr +3 (+1 eff.) ----- def ----- Resists +0%(-6%) lightning +0%(-6%) temporal Spell.save +6 (+3 eff.) ---------- misc Size +1 A belt that goes around your waist. |
![]() linen cloak 'Glacierhacker' (1 def, 0 armour) 2.0 T1 cloak armor [Rare] Master While equipped: dps ---------- Phys.crit +2.0% Mind.crit +4% Phys.pwr +2 (+1 eff.) Res.pen +0%(-5%) mind +0%(-5%) acid ----- def ----- Defense +1 (+1 eff.) (-) Fatigue -3% Resists +3%(-9%) acid +3% cold +0%(-5%) arcane Max.HP +0.00 (-32.00) ---------- misc Hate/m.crit +3.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() linen cloak of protection (1 def, 0 armour) 2.0 T1 cloak armor [Ego] Arcane While equipped: dps ---------- Res.pen +0%(-5%) mind +0%(-5%) acid ----- def ----- Defense +1 (+1 eff.) (-) Resists +0%(-12%) acid +0%(-5%) arcane Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Max.HP +0.00 (-32.00) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() pair of iron boots of tirelessness (0 def, 3 armour) 3.0 T1 feet armor Reqs Heavy armour training [Ego] Master While equipped: ----- def ----- Armour +3 (+2) Fatigue +2% Resists +0%(-6%) lightning +0%(-6%) temporal Crit.chn- 0.00% (-10.00%) Stun/Frz- +0% (-20%) ---------- misc Stam/turn +0.30 Max.stam +10.00 Light +0 (-1) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() rough leather gloves (0 def, 1 armour) 1.0 T1 hands armor [Normal] While equipped: Stats +0(-1) Mag dps ---------- Acc +0 (+0 eff.) (-5 (-3 eff.)) ----- def ----- Armour +1 (-) Phys.save +0 (+0 eff.) (-6 (-3 eff.)) Mind.save +0 (+0 eff.) (-6 (-3 eff.)) Disarm- +0% (-23%) Stun/Frz- +0% (-20%) Teleport- +0% (-10%) ---------- misc See.Invis +0 (-9) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() restful iron gauntlets of magic (+2) (0 def, 1 armour) 1.5 T1 hands armor Reqs Heavy armour training [Ego] Arcane/Psionic While equipped: Stats +2(+1) Mag dps ---------- Dmg.mod +3% arcane Acc +0 (+0 eff.) (-5 (-3 eff.)) ----- def ----- Armour +1 (-) Fatigue +1% Phys.save +0 (+0 eff.) (-6 (-3 eff.)) Mind.save +0 (+0 eff.) (-6 (-3 eff.)) HP.reg +1.00 Disarm- +0% (-23%) Stun/Frz- +0% (-20%) Teleport- +0% (-10%) ---------- misc Stam/turn +0.50 Max.stam +11.00 See.Invis +0 (-9) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
![]() stabilizing iron helm of dexterity (+3) (0 def, 3 armour) 3.0 T1 head armor Reqs Heavy armour training [Ego] Master While equipped: Stats +3 Dex dps ---------- Phys.crit +0.0% (-1.0%) Crit.mult +0.00% (-5.00%) Apr +0 (-2) ----- def ----- Armour +3 (-1) Fatigue +5% (-) Resists +0%(-2%) physical Phys.save +10 (+5 eff.) ---------- misc Infravis +0 (-2) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() iron pickaxe (dig speed 36 turns) 3.0 T1 digger tool [Normal] While equipped: Stats +1 Str dps ---------- Dmg.mod +0%(-5%) blight Apr +0 (-15) Melee Ret 0(-10) draining blight While carried: ---------- misc Talents +1.00(-) Dig Allows you to dig a wall, remove a tree, create ways. |
![]() iron pickaxe (dig speed 36 turns) 3.0 T1 digger tool [Normal] While equipped: Stats +1 Str dps ---------- Dmg.mod +0%(-5%) blight Apr +0 (-15) Melee Ret 0(-10) draining blight While carried: ---------- misc Talents +1.00(-) Dig Allows you to dig a wall, remove a tree, create ways. |
![]() iron pickaxe of endurance (dig speed 38 turns) 3.0 T1 digger tool [Ego] Master While equipped: Stats +2 Str dps ---------- Dmg.mod +0%(-5%) blight Apr +0 (-15) Melee Ret 0(-10) draining blight ----- def ----- Fatigue -4% While carried: ---------- misc Talents +1.00(-) Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
[vs. Tooth of the Mouth (dig speed 12 turns) (Tool)] The CogThe Cog 0.0 T3 mechanical cog [Legendary] Unknown While equipped: Stats +5 Cun +3 Wil dps ---------- Dmg.mod +0%(-5%) blight Apr +0 (-15) Melee Ret 0(-10) draining blight While carried: ---------- misc Talents +0(+-1) Dig 10% chances when you are hurt to negate the blow entirely. A tiny set of metal pieces. It seems to move on its own. |
Achievements
By Varalni the Shalore Arcane Blade level 9
35th Dusk 122nd year of Ascendancy at 18:55 see stats
By Varalni the Shalore Arcane Blade level 9
49th Dusk 122nd year of Ascendancy at 02:54 see stats
By Varalni the Shalore Arcane Blade level 8
6th Mirth 122nd year of Ascendancy at 03:00 see stats
Log
Varalni hits Degenerated skeleton archer for 15 arcane, 4 mind, 16 arcane, 7 mind (42 total damage).
Thought-forged bowman shoots!
Melee retaliation hits Degenerated skeleton archer for 10 blight damage.
Degenerated skeleton archer hits Varalni for (4 absorbed), 0 physical, 4 healing (0 total damage) [4 healing].
Thought-forged bowman's Shoot hits Varalni for (30 absorbed), 0 physical, (14 absorbed), 0 fire (0 total damage).
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Varalni casts Lightning.
Varalni hits Degenerated skeleton archer for 17 physical, 7 mind, 219 lightning (243 total damage).
Varalni killed Degenerated skeleton archer!
Varalni has finished recovering.
Thought-forged bowman shoots!
Your shield crumbles under the damage!
The shield around Varalni crumbles.
Thought-forged bowman's Shoot hits Varalni for (4 absorbed), 54 physical, 14 fire (68 total damage).
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Talent Rune: Manasurge is ready to use.
Thought-forged bowman shoots!
Thought-forged bowman's Shoot hits Varalni for 38 physical, 14 fire (52 total damage).
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Varalni casts Rune: Manasurge.
Your nonexistant mana regeneration rate is unaffected by the rune.
Talent Arcane Strike is ready to use.
Black bear misses Varalni.
Thought-forged bowman shoots!
Thought-forged bowman's Shoot performs a ranged critical strike against Varalni!
Thought-forged bowman's Shoot hits Varalni for 54 physical damage.
Varalni the level 9 shalore arcane blade was impaled to death by a thought-forged bowman on level 1 of Ruins of Kor'Pul.