Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.5 |
Addons | Quick Drown NPCs 1.2.1New characters in Maj'Eyal start out with the Rod of Asphyxiation, an item made to quickly drown npcs. Everything is Unique! 1.2.3Bite-Sized Update: You spawn at level 12, and can level up to a maximum of 200. Increase your rank as you slay your foes. You can see your kill counts and your rank experience in the quest log. Items Vault 1.2.0Donators/Buyers bonus! Steamtech UI 1.1.4 Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Corner-Only Threat Brackets 1.1.5Changes the threat brackets in shockbolt so they're only the upper left corner and don't hide the healthbars. Extra Dungeons 1.2.5In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: Escorts Enhanced 1.2.3Various enhancements to escort quest NPCs: ZOmnibus Addon Pack 1.2.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! |
Campaign | Maj'Eyal |
Mode | Normal Adventure |
Sex | Female |
Race | Shalore |
Class | Doombringer |
Level / Exp | 25 / 31% |
Size | huge |
Lifes / Deaths | Killed by Layuvena the rogue at level 8 on the 5th Flare 122nd year of Ascendancy at 05:54 0 / 8Killed by minotaur at level 10 on the 19th Dusk 122nd year of Ascendancy at 13:57 Killed by Islunne the giant fire ant at level 17 on the 60th Dusk 122nd year of Ascendancy at 02:45 Killed by worm that walks at level 18 on the 61st Dusk 122nd year of Ascendancy at 13:47 Killed by worm that walks at level 18 on the 61st Dusk 122nd year of Ascendancy at 17:03 Killed by Zubolramina the sandworm destroyer at level 20 on the 68th Dusk 122nd year of Ascendancy at 19:39 Killed by Siliwen the orc warrior at level 24 on the 6th Regrowth 123rd year of Ascendancy at 23:25 Killed by Mayetira the worm that walks at level 25 on the 7th Regrowth 123rd year of Ascendancy at 21:47 |
Primary Stats
Strength | 52 (base 46) |
Dexterity | 28 (base 10) |
Constitution | 49 (base 37) |
Magic | 48 (base 33) |
Willpower | 24 (base 10) |
Cunning | 28 (base 11) |
Resources
Life | -91/690 |
Positive | 0/122 |
Stamina | 213/219 |
Vim | 220/256 |
Healing Factor | 1 |
Regeneration | 1.55 |
Speed
Mental | -43.524857535354% |
Attack | -43.524857535354% |
Movement | 0% |
Spell | -43.524857535354% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
Infravision | 4 |
See Stealth | 6 |
See Invisible | 7 |
ESP Range | 10 |
ESP Kinds | humanoid/orc |
Offense: Mainhand
Damage | 63 |
Accuracy | 48 |
Crit Chance | 58% |
APR | 9 |
Speed | 1.77 |
Offense: Spell
Spellpower | 48.666666666667 |
Crit Chance | 19% |
Speed | 1.7706905310173 |
Offense: Mind
Mindpower | 35 |
Crit Chance | 31% |
Speed | 1.7706905310173 |
Offense: Damage Bonus
All | 0% |
Defense: Base
Armour (hardiness) | 20 (45%) |
Defense | 33.65 |
Ranged Defense | 33.65 |
Fatigue | 3 |
Physical Save | 30.55 |
Spell Save | 37.975 |
Mental Save | 33.975 |
Defense: Resistances
All | -10%( 70%) |
Defense: Immunities
Stun Resistance | 57% |
Confusion Resistance | 15% |
Instadeath Resistance | 100% |
Poison Resistance | 5% |
Disarm Resistance | 57% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 642% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. |
Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 340 damage for 5 turns. The effect will scale with your magic stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of mental, physical effects and reduce all damage taken by 15% for 5 turns. Its effects scale with your Constitution stat. |
Class Talents
Corruption / Torture | 1.30 |
| 4/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Technique / Combat techniques | 1.10 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Wrath | 1.30 |
| 4/5 |
| 3/5 |
| 1/5 |
| 4/5 |
Corruption / Shadowflame | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Heart of Fire | 1.20 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Corruption / Brutality | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Corruption / Oppression | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Survival | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Demonic strength | 1.30 |
| 5/5 |
| 3/5 |
| 5/5 |
| 0/5 |
Race / Shalore | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Corruption / Hexes | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 3/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Effects
detrimental effect | The target is on fire, taking 113.68 fire damage per turn. Burning |
detrimental effect | The target is crippled, reducing melee, spellcasting and mind speed by 44%. Cripple |
beneficial effect | The target assumes the form of a powerful demon. Destroyer |
detrimental effect | On death will restore to the source up to 11 times the vim's worth. Bleak Outcome |
detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
detrimental effect | Overwhelming magic has temporarily interfered with all damage resistances, lowering them by 20%. Spellshocked |
detrimental effect | The target is infected with carrion worm larvae. Each turn it will lose one beneficial physical effect and 36.36 blight and acid damage will be inflicted. Worm RotAfter five turns the disease will inflict 261.57 blight damage and spawn a carrion worm mass. |
beneficial effect | The target is recovering 21 life each turn. Recovery |
detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a regenade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Norgos Lair. Escort: lost anorithil (level 2 of Norgos Lair)As a reward you improved talent Bathe in Light (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 3 of Trollmire. Escort: lost anorithil (level 3 of Trollmire)As a reward you improved talent Healing Light (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Old Forest. Escort: lost warrior (level 2 of Old Forest)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Old Forest. Escort: lost warrior (level 3 of Old Forest)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 3 of Norgos Lair. Escort: worried loremaster (level 3 of Norgos Lair)As a reward you improved Magic by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 59. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of precision. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed vial of wight ectoplasm. * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed warg claw. * You've found the needed sandworm tooth. * You've found the needed green worm. Ungrol of Last Hope has completed an elixir of foundations without your aid. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Xerywen the pair of iron boots (0 def, 8 armour) Xerywen the pair of iron boots (0 def, 8 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 1 When wielded/worn: Armour: +8 Fatigue: +2% Changes stats: +3 Str / +2 Con Changes resistances: +3% lightning / +14% temporal / +13% darkness / +9% fire / +2% physical / +9% light Changes resistances penetration: +12% darkness / +12% temporal Poison immunity: +5% Infravision radius: +2 Defense after a teleport: +13 Resist all after a teleport: +11% New effects duration reduction after a teleport: +14% It can be used to activate talent Rush, placing all other charms into a 25 cooldown : Effective talent level: 1.1 Power cost: 25 out of 25/25. Range: 6 Travel Speed: instantaneous Description: Rushes toward your target with incredible speed. If the target is reached, you get a free attack doing 120% weapon damage. If the attack hits, the target is dazed for 3 turns. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. Press to compare |
Light source | scorching brass lantern of clarity scorching brass lantern of clarityPowered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when hit (Melee): 11 fire Changes resistances: +6% fire Mental save: +5 Light radius: +2 See stealth: +6 See invisible: +7 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. Press to compare |
On head | Leluregosin the rough leather cap (5 def, 1 armour) Leluregosin the rough leather cap (5 def, 1 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / head ; tier 1 When wielded/worn: Accuracy: +5 Armour: +1 Defense: +5 Fatigue: +1% Effects on melee hit: * 20% chance to gain 10% of a turn Effects when hit in melee: * 12% chance to gain 10% of a turn Changes stats: +3 Str / +2 Mag / +3 Cun / +3 Con Changes damage: +3% temporal Infravision radius: +2 A cap made of leather. Press to compare |
Tool | elm totem of cure ailments 'Toradil' [power 1] (10 cooldown) elm totem of cure ailments 'Toradil' [power 1] (10 cooldown)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 1 When wielded/worn: Changes stats: +2 Cun / +3 Mag Grants telepathy: Humanoid/Orc Reduces incoming crit damage: 15.00% It can be used to remove up to 1 poisons or diseases from the target, placing all other charms into a 10 cooldown. Natural totems are made by powerful wilders to store nature power. Press to compare |
On fingers | Wheel of Fate Wheel of FatePowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +17 Damage when hit (Melee): 8 acid Changes stats: +6 Dex / +4 Cun / +2 Con Changes resistances: +3% acid / +3% temporal Physical save: +4 Can be unequipped or rerolled. It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50, costing 1 power out of 1/1. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? Press to compare |
On fingers | Unlightquench UnlightquenchPowered by arcane forces Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Effects on melee hit: * Slows global speed by 40% Changes stats: +8 Wil / +5 Mag Changes resistances: +3% blight / +3% fire / +3% lightning Changes resistances penetration: +5% darkness Spell save: +3 Mental save: +16 Spellpower: +7 Rings can have magical properties. Press to compare |
Around waist | drakeskin leather belt 'Stormward' drakeskin leather belt 'Stormward'Infused by nature Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +12.0% Defense: +19 Changes stats: +5 Dex / +6 Cun / +5 Con Changes resistances: +6% lightning Changes resistances penetration: +15% blight Stealth bonus: +11 Spell save: +20 Mental save: +13 Maximum vim: +20.00 Mindpower: +8 Mental crit. chance: +12% A belt that goes around your waist. Press to compare |
In main hand | Golden Three-Edged Sword 'The Truth' (49-78.4 power, 9 apr) Golden Three-Edged Sword 'The Truth' (49-78.4 power, 9 apr)Requires: - Willpower 18 - Strength 18 - Cunning 18 Infused by psionic forces 12.00 Encumbrance. 1.40 Ego Multiplier. [Unique] Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 49.0 - 78.4 Uses stat: 129% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +9 Physical crit. chance: +9.0% Attack speed: 100% On weapon hit: * 9% chance to stun or confuse the target Damage (Melee): +49 light / +49 darkness The wise ones say that truth is a three-edged sword. And sometimes, the truth hurts. This item has been sent to the Item's Vault. Press to compare |
On hands | iron gauntlets 'Betumita' (0 def, 1 armour) iron gauntlets 'Betumita' (0 def, 1 armour)Requires: - Talent Armour Training Infused by psionic forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Effects on melee hit: * 13% chance to cause random insanity Damage (Melee): 16 mind / 13 darkness Changes stats: +2 Str / +1 Dex / +1 Mag / +1 Cun Mental save: -14 Life regen: +1.30 Stamina each turn: +0.80 Maximum stamina: +12.00 Mindpower: +4 Light radius: +1 Activating this item is instant. It can be used to activate talent Ruined Earth, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Metal gloves protecting the hands up to the middle of the lower arm. Press to compare |
Main armor | Bikini (0 def, 0 armour) Bikini (0 def, 0 armour)2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 1 When wielded/worn: You have never taken it off. Revealing, pink, fun. If you never take it off and win you will gain a neat achievement and bragging rights! Press to compare |
Cloak | Wrap of Stone (0 def, 10 armour) Wrap of Stone (0 def, 10 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 2 When wielded/worn: Armour: +10 Armour Hardiness: +15% Changes resistances: +5% physical Changes damage: +5% physical Talent masteries: +0.10 Spell / Stone +0.20 Spell / Earth Spellpower: +6 It can be used to activate talent Stone Wall (costing 60 power out of 60/60) : Effective talent level: 1.2 Power cost: 60 out of 60/60. Range: 7 Travel Speed: instantaneous Is: a spell Description: Entomb yourself in a wall of stone for 5 turns. At level 4, it becomes targetable. Any hostile creature caught in the radius will also suffer 96.74 physical damage. Duration and damage will improve with your Spellpower. This thick cloak is incredibly tough, yet bends and flows with ease. Press to compare |
Around neck | Furnacenigh the gold amulet Furnacenigh the gold amuletInfused by nature Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Accuracy: +9 Defense: +13 Effects on melee hit: * 40 arcane resource burn Changes stats: +5 Dex / +3 Wil / +10 Lck Changes resistances: +3% lightning / +9% cold / +3% nature Changes resistances penetration: +5% fire Changes damage: +3% fire Spell save: +6 Mental save: +8 Confusion immunity: +15% Mindpower: +10 Reduce all damage from unseen attackers: 12% Amulets can have magical properties. Press to compare |
Inventory
This item will automatically be transmogrified when you leave the level. acid wave rune (43 acid damage; dur 5; apply 21)acid wave rune (43 acid damage; dur 5; apply 21) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to unleash a wave of acid in a cone of radius 6, doing 43.00 acid damage. The corrosive acid will also disarm enemies struck for 5 turns with an apply power of 21. The surge of natural acids will remove one detrimental magical effect from you. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. shielding rune of the wizard (absorb 455 for 8 turns)shielding rune of the wizard (absorb 455 for 8 turns) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 455 damage for 8 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. Balidan (20-24 power, 4 apr, physical element)Balidan (20-24 power, 4 apr, physical element) Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% On weapon hit: * 40% chance to gain 10% of a turn When wielded/worn: Changes resistances: +6% temporal Changes resistances penetration: +15% mind / +5% temporal Changes damage: +6% temporal / +3% mind / +20% physical Talent granted: +1 Command Staff Mana each turn: +0.24 Spellpower: +27 Spell crit. chance: +11% It can be used to channel mana (increasing mana regen by 500% for ten turns), placing all other charms into a 30 cooldown. Staves designed for wielders of magic, by the greats of the art. Press to compare |
This item will automatically be transmogrified when you leave the level. Cuthodas the Obsidianmight (20-24 power, 4 apr, arcane element)Cuthodas the Obsidianmight (20-24 power, 4 apr, arcane element) Requires: - Magic 24 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% On weapon hit: * 40% chance to inflict damage reduction Damage (Melee): +12 acid When wielded/worn: Physical crit. chance: +8.0% Damage when hit (Melee): 12 darkness / 8 acid Changes resistances: +10% arcane Changes resistances penetration: +10% acid Changes damage: +20% arcane / +3% darkness Talent granted: +1 Command Staff Critical mult.: +13.00% Spellpower: +9 Spell crit. chance: +3% Staves designed for wielders of magic, by the greats of the art. Press to compare |
This item will automatically be transmogrified when you leave the level. Mardarehell the Cracklestreaker (28-33.6 power, 4 apr, blight element)Mardarehell the Cracklestreaker (28-33.6 power, 4 apr, blight element) Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 28.0 - 33.6 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% Burst (radius 2) on crit: +8 lightning When wielded/worn: Changes resistances: +3% lightning Changes damage: +28% blight / +6% mind Grants telepathy: Demon/Minor Demon/Major Talent granted: +1 Command Staff Mental save: +6 Spellpower: +13 Spell crit. chance: +3% Staves designed for wielders of magic, by the greats of the art. Press to compare |
This item will automatically be transmogrified when you leave the level. elven-wood magestaff of warding (25-30 power, 5 apr, arcane element)elven-wood magestaff of warding (25-30 power, 5 apr, arcane element) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Armour: +6 Defense: +4 Maximum wards: +2 arcane Changes damage: +25% arcane Talents granted: +1 Command Staff +2 Ward Spellpower: +12 Spell crit. chance: +4% Staves designed for wielders of magic, by the greats of the art. Press to compare |
Daybraze (54-81 power, 2 apr) Daybraze (54-81 power, 2 apr)Requires: - Strength 24 Powered by arcane forces Crafted by a master 5.00 Encumbrance. 1.40 Ego Multiplier. [Unique] Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 54.0 - 81.0 Uses stat: 120% Str Damage type: Light Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +1.5% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 3). On weapon hit: * Slows global speed by 40% * 14% chance to disease Damage (Melee): +14 blight Burst (radius 2) on crit: +4 light When wielded/worn: Physical power: +12 Effects on melee hit: * 15% chance to blind Changes stats: +5 Con Changes resistances: +9% acid / +6% darkness Changes resistances penetration: +10% physical Disease immunity: +34% Disarm immunity: +21% Light radius: +2 Massive two-handed mauls. Press to compare |
Starspawner the steel greatsword (24.5-39.2 power, 2 apr) Starspawner the steel greatsword (24.5-39.2 power, 2 apr)Requires: - Strength 16 Powered by arcane forces Infused by nature 3.00 Encumbrance. 1.40 Ego Multiplier. [Unique] Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 24.5 - 39.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.0% Attack speed: 100% On weapon hit: * 20% chance to blind * Random elemental explosion Damage (Melee): +14 temporal / +10 nature When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +2 Con Changes resistances penetration: +16% acid / +5% light / +13% fire / +13% lightning / +13% cold Light radius: +3 Massive two-handed swords. Press to compare |
This item will automatically be transmogrified when you leave the level. dwarven-steel greatsword 'Coalquick' (32.5-52 power, 2 apr)dwarven-steel greatsword 'Coalquick' (32.5-52 power, 2 apr) Requires: - Strength 24 Infused by arcane disrupting forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. 1.40 Ego Multiplier. [Unique] Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 32.5 - 52.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% On weapon hit: * 26 arcane resource burn Damage (Melee): +8 darkness / +20 mind When wielded/worn: Accuracy: +12 Changes stats: +5 Str Changes resistances: +9% acid Changes resistances penetration: +10% darkness / +10% acid Changes damage: +6% acid / +13% physical / +3% darkness Stamina when hit: +3.00 It can be used to project an attack as mind damage doing 150% weapon damage at range 10, placing all other charms into a 6 cooldown. Massive two-handed swords. Press to compare |
This item will automatically be transmogrified when you leave the level. hateful dwarven-steel greatsword (36.5-58.4 power, 2 apr)hateful dwarven-steel greatsword (36.5-58.4 power, 2 apr) Requires: - Strength 24 Infused by psionic forces 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 36.5 - 58.4 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% Damage (Melee): +13 darkness Damage against: +12% Living Massive two-handed swords. Press to compare |
This item will automatically be transmogrified when you leave the level. acidic stralite greatsword of daylight (45.5-72.8 power, 3 apr)acidic stralite greatsword of daylight (45.5-72.8 power, 3 apr) Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 45.5 - 72.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 100% On weapon crit: * splashes the target with acid Damage (Melee): +14 acid / +14 light Damage against: +24% Undead Massive two-handed swords. Press to compare |
This item will automatically be transmogrified when you leave the level. hateful stralite longsword of daylight (32.5-45.5 power, 5 apr)hateful stralite longsword of daylight (32.5-45.5 power, 5 apr) Requires: - Strength 35 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 32.5 - 45.5 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% Damage (Melee): +11 darkness / +7 light Damage against: +5% Living / +19% Undead Sharp, long, and deadly. Press to compare |
Spelldrinker (27-35.1 power, 8 apr) Spelldrinker (27-35.1 power, 8 apr)Requires: - Dexterity 30 Powered by arcane forces 1.00 Encumbrance. 0.80 Ego Multiplier. [Unique] Type: weapon / dagger ; tier 3 Base power: 27.0 - 35.1 Uses stats: 55% Dex, 5% Mag, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +8 Physical crit. chance: +9.0% Attack speed: 100% When this weapon hits: Disperse Magic (15% chance level 1). On weapon hit: * steals up to 50 mana from the target When wielded/worn: Changes stats: +6 Cun / +6 Mag Changes resistances: +12% arcane Spell save: +12 Countless mages have fallen victim to the sharp sting of this blade, betrayed by those among them with greed for ever greater power. Passed on and on, this blade has developed a thirst of its own. Press to compare |
Bloomsoul (8-8.8 power, 13 apr, nature damage) Bloomsoul (8-8.8 power, 13 apr, nature damage)Requires: - Willpower 18 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 2 Base power: 8.0 - 8.8 Uses stats: 25% Wil, 10% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +13 Physical crit. chance: +7.0% Attack speed: 100% When wielded/worn: Talent mastery: +0.20 Wild-gift / Fungus Life regen: +0.50 Mindpower: +12 Mental crit. chance: +8% Healing mod.: +10% It can be used to activate talent Bloom Heal (costing 60 power out of 60/60) : Effective talent level: 1.0 Power cost: 60 out of 60/60. Range: melee/personal Travel Speed: instantaneous Description: Call upon the power of nature to regenerate your body for 19 life every turn for 6 turns. The life healed will increase with the Willpower stat. Pristine flowers coat the surface of this mindstar. Touching it fills you with a sense of calm and refreshes your body. Press to compare |
This item will automatically be transmogrified when you leave the level. Voidjustice the quiver of ash arrows (22/22, 19.5-27.3 power, 7 apr)Voidjustice the quiver of ash arrows (22/22, 19.5-27.3 power, 7 apr) Requires: - Dexterity 16 Infused by nature 3.00 Encumbrance. Type: ammo / arrow ; tier 2 Base power: 19.5 - 27.3 Uses stats: 50% Str, 70% Dex Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +7 Physical crit. chance: +1.5% Capacity: 22 On weapon hit: * 20% chance to inflict damage reduction Damage (Ranged): +24 insidious poison / +16 darkness Burst (radius 1) on hit: +8 darkness Burst (radius 2) on crit: +4 darkness Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level. flaming pouch of dwarven-steel shots of paradox (18/18, 32-38.4 power, 3 apr)flaming pouch of dwarven-steel shots of paradox (18/18, 32-38.4 power, 3 apr) Requires: - Dexterity 24 Powered by arcane forces 3.00 Encumbrance. Type: ammo / shot ; tier 3 Base power: 32.0 - 38.4 Uses stats: 70% Dex, 50% Cun Damage type: Physical Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +5.0% Capacity: 18 On weapon hit: * 5% chance to gain 10% of a turn Damage (Ranged): +5 temporal Burst (radius 1) on hit: +15 fire Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. Aerokira the dwarven-steel shield (8 def, 19 armour, 112.5 block)Aerokira the dwarven-steel shield (8 def, 19 armour, 112.5 block) Requires: - Strength 24 - Talent Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 3 When wielded/worn: Armour: +19 Armour Hardiness: +7% Defense: +8 Ranged Defense: +8 Fatigue: +12% Changes stats: +1 Mag Changes resistances: +21% cold / +12% physical Changes resistances penetration: +15% blight Talent granted: +3 Block Mana when firing critical spell: +1.00 Spellpower: +6 Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. stralite shield of earthen fury (10 def, 11 armour, 139.5 block)stralite shield of earthen fury (10 def, 11 armour, 139.5 block) Requires: - Strength 35 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 4 When wielded/worn: Armour: +11 Armour Hardiness: +8% Defense: +10 Ranged Defense: +10 Fatigue: +14% Changes resistances: +16% physical Talent granted: +4 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. dispeller's silk robe of protection (5 def, 4 armour)dispeller's silk robe of protection (5 def, 4 armour) Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Armour: +4 Defense: +5 Changes resistances: +8% lightning / +8% darkness / +8% blight / +8% fire / +9% light / +8% cold Physical save: +39 Spell save: +28 Mental save: +14 A cloth vestment. It offers no intrinsic protection but can be enchanted. Press to compare |
This item will automatically be transmogrified when you leave the level. cured leather armour 'Voratira' (2 def, 4 armour)cured leather armour 'Voratira' (2 def, 4 armour) Requires: - Strength 14 Powered by arcane forces Crafted by a master Infused by psionic forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +2 Fatigue: +7% Effects on melee hit: * Slows global speed by 30% Changes stats: +5 Cun / +5 Wil Changes resistances: +15% acid / +30% cold / +14% light / +12% darkness Spell save: +6 Mental save: +15 A suit of armour made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. Woesweeper (2 def, 6 armour)Woesweeper (2 def, 6 armour) Requires: - Strength 20 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 Defense: +2 Fatigue: +14% Damage when hit (Melee): 4 darkness / 13 physical Changes resistances: +15% darkness / +3% blight A suit of armour made of mail. Press to compare |
This item will automatically be transmogrified when you leave the level. cleansing stralite mail armour (4 def, 8 armour)cleansing stralite mail armour (4 def, 8 armour) Requires: - Strength 38 - Talent Armour Training Infused by arcane disrupting forces 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +8 Defense: +4 Fatigue: +16% Changes resistances: +14% nature / +13% blight A suit of armour made of mail. Press to compare |
Girdle of the Calm Waters Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +30% A belt rumoured to have been worn by the Conclave healers. Press to compare |
This item will automatically be transmogrified when you leave the level. enveloping cashmere cloak of Iron Throne (10 def, 0 armour)enveloping cashmere cloak of Iron Throne (10 def, 0 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +10 Changes stats: +2 Str / +2 Con Physical save: +7 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. Press to compare |
This item will automatically be transmogrified when you leave the level. pair of hardened leather boots (0 def, 3 armour)pair of hardened leather boots (0 def, 3 armour) 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% A pair of boots made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. stealthy pair of hardened leather boots of tirelessness (0 def, 3 armour)stealthy pair of hardened leather boots of tirelessness (0 def, 3 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +11 Lck / +5 Dex Stealth bonus: +8 Stamina each turn: +0.50 Maximum stamina: +13.00 A pair of boots made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. pair of dwarven-steel boots (0 def, 4 armour)pair of dwarven-steel boots (0 def, 4 armour) Requires: - Talent Armour Training 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. Press to compare |
Sludgegrip (0 def, 0 armour) Sludgegrip (0 def, 0 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Changes stats: +4 Cun / +4 Wil Changes resistances: +10% nature Changes damage: +5% nature Talent mastery: +0.20 Wild-gift / Slime Poison immunity: +20% Mindpower: +2 These gloves are coated with a thick, green liquid. Press to compare |
This item will automatically be transmogrified when you leave the level. steady hardened leather gloves (0 def, 2 armour)steady hardened leather gloves (0 def, 2 armour) Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +7 Armour: +2 Physical save: +7 Mental save: +7 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. Press to compare |
This item will automatically be transmogrified when you leave the level. stabilizing cashmere wizard hat of corrosion (+19%) (2 def, 0 armour)stabilizing cashmere wizard hat of corrosion (+19%) (2 def, 0 armour) Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 Changes stats: +4 Wil Changes resistances: +19% acid Changes damage: +13% acid Physical save: +8 A pointy cloth hat, very wizardly... Press to compare |
This item will automatically be transmogrified when you leave the level. Ebonybreaker (0 def, 6 armour)Ebonybreaker (0 def, 6 armour) Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +6 Fatigue: +3% Effects on melee hit: * 40% chance to inflict damage reduction Changes stats: +5 Dex Changes resistances: +11% blight / +19% darkness Changes resistances penetration: +20% mind Spell save: +11 Mental save: +9 Infravision radius: +3 It can be used to activate talent Circle of Sanctity, placing all other charms into a 30 cooldown : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a circle of radius 4 at your feet; the circle protects you from silence effects while you remain in its radius, and silences everyone else who enters. The circle lasts 7 turns. A cap made of leather. Press to compare |
Eye of the Forest (8 def, 0 armour) Eye of the Forest (8 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +8 Changes stats: +6 Cun / +8 Wil Changes resistances penetration: +15% nature Changes damage: +20% nature Talent mastery: +0.10 Wild-gift / Moss Mental save: +12 Blindness immunity: +100% Infravision radius: +2 See stealth: +15 See invisible: +15 It can be used to activate talent Earth's Eyes (costing 35 power out of 35/35) : Effective talent level: 2.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: Using your connection to Nature, you can see your surrounding area in a radius of 8. Also, while meditating, you are able to detect the presence of creatures around you in a radius of 4. This leather cap is overgrown with a thick moss, except for around the very front, where an eye, carved of wood, rests. A thick green slime slowly pours from the corners of the eye, like tears. Press to compare |
This item will automatically be transmogrified when you leave the level. Mayyrithra the hardened leather cap (0 def, 3 armour)Mayyrithra the hardened leather cap (0 def, 3 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +7 Str / +4 Mag Spell save: +3 Maximum mana: +20.00 Defense after a teleport: +10 Resist all after a teleport: +4% New effects duration reduction after a teleport: +20% A cap made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. miner's hardened leather cap (0 def, 4 armour)miner's hardened leather cap (0 def, 4 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Infravision radius: +3 A cap made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. topaztopaz 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when hit (Melee): 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. Press to compare |
This item will automatically be transmogrified when you leave the level. dwarven-steel pickaxe of endurance (dig speed 29 turns)dwarven-steel pickaxe of endurance (dig speed 29 turns) Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Fatigue: -6% Changes stats: +4 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. Press to compare |
This item will automatically be transmogrified when you leave the level. woodsman's dwarven-steel pickaxe (dig speed 30 turns)woodsman's dwarven-steel pickaxe (dig speed 30 turns) Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Changes stats: +2 Str Changes resistances: +12% nature Changes damage: +7% nature When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. Press to compare |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Telekinetic Core Telekinetic CoreInfused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 2 When wielded/worn: Physical power: +3 Changes stats: +5 Wil Changes resistances: +5% physical Changes damage: +6% physical Physical save: +12 Mindpower: +3 It can be used to activate talent Psionic Pull (costing 18 power out of 35/35) : Effective talent level: 3.0 Power cost: 18 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Pull all foes toward you in radius 5 while dealing 54 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. Press to compare |
Achievements
By Kyrio XX the Shalore Doombringer level 19
62nd Dusk 122nd year of Ascendancy at 16:52 see stats
By Kyrio XX the Shalore Doombringer level 21
69th Dusk 122nd year of Ascendancy at 04:15 see stats
By Kyrio XX the Shalore Doombringer level 22
3rd Allure 123rd year of Ascendancy at 12:49 see stats
By Kyrio XX the Shalore Doombringer level 5
78th Pyre 122nd year of Ascendancy at 17:48 see stats
By Kyrio XX the Shalore Doombringer level 19
62nd Dusk 122nd year of Ascendancy at 15:11 see stats
By Kyrio XX the Shalore Doombringer level 10
18th Dusk 122nd year of Ascendancy at 05:00 see stats
By Kyrio XX the Shalore Doombringer level 20
68th Dusk 122nd year of Ascendancy at 11:28 see stats
By Kyrio XX the Shalore Doombringer level 9
5th Flare 122nd year of Ascendancy at 21:46 see stats
By Kyrio XX the Shalore Doombringer level 9
13rd Dusk 122nd year of Ascendancy at 00:27 see stats
By Kyrio XX the Shalore Doombringer level 19
62nd Dusk 122nd year of Ascendancy at 16:52 see stats
By Kyrio XX the Shalore Doombringer level 21
1st Haze 122nd year of Ascendancy at 00:04 see stats
By Kyrio XX the Shalore Doombringer level 17
60th Dusk 122nd year of Ascendancy at 18:10 see stats
By Kyrio XX the Shalore Doombringer level 20
68th Dusk 122nd year of Ascendancy at 19:40 see stats
Log
Mayetira the worm that walks casts Flame.
Mayetira the worm that walks's spell attains critical power!
Your shield crumbles under the damage!
The shield around Kyrio XX crumbles.
Kyrio XX is on fire!
Kyrio XX is recovering from the damage!
Mayetira the worm that walks drains life from Kyrio XX!
Kyrio XX resists the stun and Mayetira the worm that walks quickly regains its footing!
Kyrio XX reflects damage back to Mayetira the worm that walks!
Kyrio XX hits Mayetira the worm that walks for 24 reflected, 44 reflected, 31 reflected, 18 healing, 0 acid, 18 fire, 0 acid, 18 fire (134 total damage) [18 healing].
Mayetira the worm that walks hits Kyrio XX for (24 absorbed), 0 physical, (44 absorbed), 0 blight, (31 absorbed), 307 fire, 60 blight, 44 blight (411 total damage).
Kyrio XX casts Fiery Aegis.
Mayetira the worm that walks stops burning.
A shield forms around Kyrio XX.
Mayetira the worm that walks uses Cripple.
Mayetira the worm that walks casts Flame.
Your shield crumbles under the damage!
The shield around Kyrio XX crumbles.
Kyrio XX's spell attains critical power!
Mayetira the worm that walks is on fire!
Mayetira the worm that walks drains life from Kyrio XX!
Mayetira the worm that walks is confused and fails to use Flame.
Kyrio XX is crippled.
Fiery Aegis from Kyrio XX hits Mayetira the worm that walks for 352 fire damage.
Kyrio XX hits Mayetira the worm that walks for 18 healing, 0 acid, 18 fire, 0 acid, 18 fire (36 total damage) [18 healing].
Mayetira the worm that walks hits Kyrio XX for (41 absorbed), 0 lightning, (64 absorbed), 0 physical, (44 absorbed), 0 blight, (97 absorbed), 132 fire, 61 blight, 44 blight (238 total damage).
Mayetira the worm that walks hits Mayetira the worm that walks for 38 lightning damage.
Talent Burning Sacrifice is ready to use.
Saving game...