cyber the level 7 Cornac Archmage by cyberbird

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeInsane Roguelike
SexFemale
RaceCornac
ClassArchmage
Level / Exp7 / 49%
Sizemedium
Lifes / Deaths

Primary Stats

Strength10 (base 10)
Dexterity10 (base 10)
Constitution10 (base 10)
Magic29 (base 29)
Willpower17 (base 17)
Cunning14 (base 14)

Resources

Life-26/134
Mana152/177
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision6
See Stealth25.549391208114
See Invisible25.549391208114

Offense: Mainhand

Damage11
Accuracy4
Crit Chance4%
APR2
Speed1.00

Offense: Spell

Spellpower26
Crit Chance13%
Speed1

Offense: Mind

Mindpower17
Crit Chance2%
Speed1

Offense: Damage Bonus

Lightning+16%
Acid+6%
Arcane+6%
Cold+15%
Fire+6%

Offense: Damage Penetration

Blight+5%

Defense: Base

Armour (hardiness)1 (30%)
Defense0
Ranged Defense0
Fatigue0
Physical Save7
Spell Save16
Mental Save10

Defense: Resistances

Cold+ 15%( 70%)
All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Arcane1.30
1/5
1/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
0/5
0/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Temporal1.30
1/5
2/5
0/5
0/5
Spell / Air1.30
5/5
3/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
0/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Spell / Conveyance1.30
4/5
1/5
0/5
0/5
Cunning / Survival1.00
2/5
0/5
0/5
0/5

Effects

Quests

done
active
done

Equipment

On hands
Light source
Main armor
In main hand

Inventory

Achievements

Orbituary (Insane (Roguelike) difficulty) Stabilized the Abashed Expanse to maintain it in orbit.
By cyber the Cornac Archmage level 3
75th Pyre 122nd year of Ascendancy at 05:58
see stats

Log

cyber killed Stone troll!
Talent Manathrust is ready to use.
cyber receives 19 healing from Temporal Restoration Field.

Resting starts...

Talent Lightning is ready to use.
The fabric of time around cyber returns to normal.

Talent Chain Lightning is ready to use.
Talent Temporal Shield is ready to use.
Rested for 20 turns (stop reason: all resources and life at maximum).


Cyber picks up (b.):
Isuba (100% power, 2 apr, lightning element).
Cyber picks up (e.):
nature's mossy mindstar (75% power, 12 apr, mind damage).
Cyber picks up (f.):
Zerichak (1 def, 0 armour).
Gunsnake uses
Percussive Bullets.
Gunsnake tweaks some of his bullets.

Gunsnake uses
Double Shots.
Ran for 2 turns (stop reason: taken damage).

Cyber is stunned!

Cyber is knocked back!

Cyber's is vulnerable to attacks and effects!

Cyber is knocked back!

Cyber is knocked back!

Cyber is knocked back!

Cyber is knocked back!

Gunsnake's Double Shots hits
cyber for 32 physical damage.
Gunsnake's Double Shots hits
cyber for 39 physical, 7 mind (46 total damage).
Gunsnake's Double Shots hits
cyber for 34 physical, 7 mind (41 total damage).
Gunsnake's Double Shots hits
cyber for 34 physical, 7 mind (41 total damage).
cyber the level 7 cornac archmage was shattered to death by Gunsnake on level 2 of Trollmire.